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66 Commits
v0.21.6
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@@ -1,88 +0,0 @@
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name: CI
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||||||
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on:
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push:
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branches: [master]
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pull_request:
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branches: [master]
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||||||
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env:
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CARGO_TERM_COLOR: always
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RUSTFLAGS: "-D warnings"
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jobs:
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test:
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name: Test & Lint
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Install Rust stable
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uses: dtolnay/rust-toolchain@stable
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with:
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components: clippy
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- name: Install Linux audio/display dependencies
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run: |
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sudo apt-get update -qq
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sudo apt-get install -y --no-install-recommends \
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libasound2-dev \
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libudev-dev \
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libwayland-dev \
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libxkbcommon-dev
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- name: Cache cargo registry and build artifacts
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uses: actions/cache@v4
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with:
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path: |
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~/.cargo/registry
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~/.cargo/git
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target
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key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
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restore-keys: |
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${{ runner.os }}-cargo-
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- name: Clippy (all crates, zero warnings)
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run: cargo clippy --workspace -- -D warnings
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- name: Test (headless crates only — no display required)
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run: |
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cargo test -p solitaire_core
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cargo test -p solitaire_sync
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cargo test -p solitaire_data
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cargo test -p solitaire_server
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build:
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name: Release Build
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runs-on: ubuntu-latest
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needs: test
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steps:
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- uses: actions/checkout@v4
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- name: Install Rust stable
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uses: dtolnay/rust-toolchain@stable
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- name: Install Linux audio/display dependencies
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run: |
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|
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sudo apt-get update -qq
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|
||||||
sudo apt-get install -y --no-install-recommends \
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libasound2-dev \
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||||||
libudev-dev \
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|
||||||
libwayland-dev \
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libxkbcommon-dev
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||||||
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|
||||||
- name: Cache cargo registry and build artifacts
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uses: actions/cache@v4
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with:
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path: |
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~/.cargo/registry
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~/.cargo/git
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target
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key: ${{ runner.os }}-cargo-release-${{ hashFiles('**/Cargo.lock') }}
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restore-keys: |
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${{ runner.os }}-cargo-release-
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- name: Build release binaries
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||||||
run: cargo build --workspace --release
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@@ -7,3 +7,11 @@
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*.tmp
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*.tmp
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data/
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data/
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.claude/
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.claude/
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||||||
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||||||
|
# IDE project files
|
||||||
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.idea/
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||||||
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||||||
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# Android signing keystores — never commit
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||||||
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*.jks
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||||||
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*.jks.bak
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||||||
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*.keystore
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+12
@@ -0,0 +1,12 @@
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{
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||||||
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"db_name": "SQLite",
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||||||
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"query": "DELETE FROM refresh_tokens WHERE jti = ?",
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"describe": {
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"columns": [],
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"parameters": {
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"Right": 1
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||||||
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},
|
||||||
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"nullable": []
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||||||
|
},
|
||||||
|
"hash": "168e205e3eb832b78d085b48281a1bae74d5a0e64c4c793c18a6400605bacf76"
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||||||
|
}
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||||||
+20
@@ -0,0 +1,20 @@
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|||||||
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{
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"db_name": "SQLite",
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"query": "SELECT jti FROM refresh_tokens WHERE jti = ?",
|
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|
"describe": {
|
||||||
|
"columns": [
|
||||||
|
{
|
||||||
|
"name": "jti",
|
||||||
|
"ordinal": 0,
|
||||||
|
"type_info": "Text"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 1
|
||||||
|
},
|
||||||
|
"nullable": [
|
||||||
|
true
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"hash": "893c45c27854ba15ea611e8254ef980ced21dc64e6ca95fde56af513f86ffa46"
|
||||||
|
}
|
||||||
+12
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"db_name": "SQLite",
|
||||||
|
"query": "INSERT INTO refresh_tokens (jti, user_id, expires_at) VALUES (?, ?, ?)",
|
||||||
|
"describe": {
|
||||||
|
"columns": [],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 3
|
||||||
|
},
|
||||||
|
"nullable": []
|
||||||
|
},
|
||||||
|
"hash": "c9ee5c64ca547f0c730379919a642bd649cbf81fc1804159101a70efabf08b33"
|
||||||
|
}
|
||||||
+12
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"db_name": "SQLite",
|
||||||
|
"query": "DELETE FROM refresh_tokens WHERE expires_at < ?",
|
||||||
|
"describe": {
|
||||||
|
"columns": [],
|
||||||
|
"parameters": {
|
||||||
|
"Right": 1
|
||||||
|
},
|
||||||
|
"nullable": []
|
||||||
|
},
|
||||||
|
"hash": "ef7af925a8715c329dcafca5257c691e6bca31755eb5f54be47114f21fc04c8c"
|
||||||
|
}
|
||||||
+79
-3
@@ -1,9 +1,9 @@
|
|||||||
# Solitaire Quest — Architecture Document
|
# Solitaire Quest — Architecture Document
|
||||||
|
|
||||||
> **Version:** 1.1
|
> **Version:** 1.3
|
||||||
> **Language:** Rust (Edition 2024)
|
> **Language:** Rust (Edition 2024)
|
||||||
> **Engine:** Bevy (latest stable)
|
> **Engine:** Bevy (latest stable)
|
||||||
> **Last Updated:** 2026-04-29
|
> **Last Updated:** 2026-05-12
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -86,6 +86,7 @@ solitaire_quest/
|
|||||||
├── solitaire_data/ # Persistence, sync client, settings
|
├── solitaire_data/ # Persistence, sync client, settings
|
||||||
├── solitaire_engine/ # Bevy ECS systems, components, plugins
|
├── solitaire_engine/ # Bevy ECS systems, components, plugins
|
||||||
├── solitaire_server/ # Self-hosted sync server (Axum + SQLite)
|
├── solitaire_server/ # Self-hosted sync server (Axum + SQLite)
|
||||||
|
├── solitaire_wasm/ # WebAssembly bindings — browser-side replay player
|
||||||
└── solitaire_app/ # Main binary entry point
|
└── solitaire_app/ # Main binary entry point
|
||||||
```
|
```
|
||||||
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|
||||||
@@ -160,6 +161,20 @@ Owns:
|
|||||||
- Daily challenge seed generation
|
- Daily challenge seed generation
|
||||||
- Leaderboard management
|
- Leaderboard management
|
||||||
|
|
||||||
|
### `solitaire_wasm`
|
||||||
|
**Dependencies:** `solitaire_core`, `serde`, `serde_json`, `chrono`, `wasm-bindgen`, `serde-wasm-bindgen`.
|
||||||
|
|
||||||
|
WebAssembly bindings for browser-side replay playback. Compiled to `cdylib` via `wasm-pack build`; the output lives in `solitaire_server/web/pkg/` and is served statically by the server.
|
||||||
|
|
||||||
|
Intentionally **does not** depend on `solitaire_data` (which pulls in `dirs`, `keyring`, `reqwest`, and other non-WASM crates). Instead it defines a minimal `Replay` mirror with the same serde shape as `solitaire_data::Replay` — the JSON wire format is the compatibility contract.
|
||||||
|
|
||||||
|
Owns:
|
||||||
|
- `ReplayPlayer` — WASM-exported state machine; steps through a replay's `Vec<ReplayMove>` against a live `GameState`
|
||||||
|
- `StateSnapshot` — JS-facing pile snapshot returned by each `step()` call
|
||||||
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- `ReplayMove` / `Replay` mirrors — same serde shape as `solitaire_data` v2 equivalents
|
||||||
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|
||||||
|
Because `ReplayPlayer` uses the same `solitaire_core::GameState` as the desktop client, the two implementations cannot drift: the same seed + move list produces identical pile state at every step on both platforms.
|
||||||
|
|
||||||
### `solitaire_app`
|
### `solitaire_app`
|
||||||
**Dependencies:** `bevy`, `solitaire_engine`.
|
**Dependencies:** `bevy`, `solitaire_engine`.
|
||||||
|
|
||||||
@@ -261,6 +276,8 @@ The "Shortcut" column lists optional keyboard accelerators. Every action in this
|
|||||||
| `HomePlugin` | M | Main-menu overlay with keyboard shortcut reference |
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| `HomePlugin` | M | Main-menu overlay with keyboard shortcut reference |
|
||||||
| `ProfilePlugin` | P | Player profile overlay: level, XP, achievements, sync status |
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| `ProfilePlugin` | P | Player profile overlay: level, XP, achievements, sync status |
|
||||||
| `SettingsPlugin` | O | Settings panel: audio, draw mode, theme, sync, cosmetics |
|
| `SettingsPlugin` | O | Settings panel: audio, draw mode, theme, sync, cosmetics |
|
||||||
|
| `ThemePlugin` | — | Owns `ActiveTheme` resource; registers the `CardTheme` SVG asset loader; rasterises themes once per (theme, target size) at load time and caches the resulting `Image`; handles the embedded default theme and user themes from `user_theme_dir()` |
|
||||||
|
| `SyncSetupPlugin` | — | Sync setup modal (URL / username / password fields, "Log In" / "Register" buttons); account deletion confirm modal; re-auth trigger when `SyncError::Auth` is returned by a pull |
|
||||||
| `LeaderboardPlugin` | L | Leaderboard overlay |
|
| `LeaderboardPlugin` | L | Leaderboard overlay |
|
||||||
| `HelpPlugin` | H | Help / controls overlay |
|
| `HelpPlugin` | H | Help / controls overlay |
|
||||||
| `PausePlugin` | Esc | Pause and resume |
|
| `PausePlugin` | Esc | Pause and resume |
|
||||||
@@ -365,10 +382,22 @@ All sync backends implement a single trait in `solitaire_data`. The `SyncPlugin`
|
|||||||
```rust
|
```rust
|
||||||
#[async_trait]
|
#[async_trait]
|
||||||
pub trait SyncProvider: Send + Sync {
|
pub trait SyncProvider: Send + Sync {
|
||||||
|
// Required — must be implemented by every backend:
|
||||||
async fn pull(&self) -> Result<SyncPayload, SyncError>;
|
async fn pull(&self) -> Result<SyncPayload, SyncError>;
|
||||||
async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError>;
|
async fn push(&self, payload: &SyncPayload) -> Result<SyncResponse, SyncError>;
|
||||||
fn backend_name(&self) -> &'static str;
|
fn backend_name(&self) -> &'static str;
|
||||||
fn is_authenticated(&self) -> bool;
|
fn is_authenticated(&self) -> bool;
|
||||||
|
|
||||||
|
// Optional — all have default no-op / empty implementations:
|
||||||
|
async fn mirror_achievement(&self, _id: &str) -> Result<(), SyncError>;
|
||||||
|
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError>;
|
||||||
|
async fn fetch_daily_challenge(&self) -> Result<Option<ChallengeGoal>, SyncError>;
|
||||||
|
async fn opt_in_leaderboard(&self, _display_name: &str) -> Result<(), SyncError>;
|
||||||
|
async fn opt_out_leaderboard(&self) -> Result<(), SyncError>;
|
||||||
|
async fn delete_account(&self) -> Result<(), SyncError>;
|
||||||
|
// Returns the shareable web URL on success; defaults to Err(UnsupportedPlatform)
|
||||||
|
// so LocalOnlyProvider silently no-ops the push-on-win path.
|
||||||
|
async fn push_replay(&self, _replay: &Replay) -> Result<String, SyncError>;
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -454,6 +483,24 @@ CREATE TABLE leaderboard (
|
|||||||
recorded_at TEXT NOT NULL,
|
recorded_at TEXT NOT NULL,
|
||||||
PRIMARY KEY (user_id)
|
PRIMARY KEY (user_id)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
-- migrations/002_replays.sql
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS replays (
|
||||||
|
id TEXT PRIMARY KEY, -- UUID v4 minted server-side
|
||||||
|
user_id TEXT NOT NULL REFERENCES users(id) ON DELETE CASCADE,
|
||||||
|
seed INTEGER NOT NULL,
|
||||||
|
draw_mode TEXT NOT NULL, -- "DrawOne" | "DrawThree"
|
||||||
|
mode TEXT NOT NULL, -- "Classic" | "Zen" | "Challenge" | "TimeAttack"
|
||||||
|
time_seconds INTEGER NOT NULL,
|
||||||
|
final_score INTEGER NOT NULL,
|
||||||
|
recorded_at TEXT NOT NULL, -- replay-side date (YYYY-MM-DD)
|
||||||
|
received_at TEXT NOT NULL, -- server insert timestamp (ISO 8601)
|
||||||
|
replay_json TEXT NOT NULL -- full Replay serialisation
|
||||||
|
);
|
||||||
|
|
||||||
|
CREATE INDEX IF NOT EXISTS replays_received_at_idx ON replays(received_at DESC);
|
||||||
|
CREATE INDEX IF NOT EXISTS replays_user_id_idx ON replays(user_id);
|
||||||
```
|
```
|
||||||
|
|
||||||
### Request Lifecycle
|
### Request Lifecycle
|
||||||
@@ -584,7 +631,20 @@ pub struct Settings {
|
|||||||
pub animation_speed: AnimSpeed,
|
pub animation_speed: AnimSpeed,
|
||||||
pub theme: Theme,
|
pub theme: Theme,
|
||||||
pub sync_backend: SyncBackend, // Local | SolitaireServer
|
pub sync_backend: SyncBackend, // Local | SolitaireServer
|
||||||
|
pub selected_card_back: usize, // index into PlayerProgress::unlocked_card_backs
|
||||||
|
pub selected_background: usize, // index into PlayerProgress::unlocked_backgrounds
|
||||||
pub first_run_complete: bool,
|
pub first_run_complete: bool,
|
||||||
|
pub color_blind_mode: bool, // blue tint on red suits
|
||||||
|
pub high_contrast_mode: bool, // boosted luminance for low-vision users
|
||||||
|
pub reduce_motion_mode: bool, // WCAG reduce-motion — snaps instead of slides
|
||||||
|
pub window_geometry: Option<WindowGeometry>, // persisted size + position; None on first run
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct WindowGeometry {
|
||||||
|
pub width: u32, // logical pixels
|
||||||
|
pub height: u32,
|
||||||
|
pub x: i32, // physical pixels, top-left corner
|
||||||
|
pub y: i32,
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -600,7 +660,7 @@ All endpoints are under the base URL configured by the user (e.g., `https://soli
|
|||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| POST | `/api/auth/register` | None | `{username, password}` | `{access_token, refresh_token}` |
|
| POST | `/api/auth/register` | None | `{username, password}` | `{access_token, refresh_token}` |
|
||||||
| POST | `/api/auth/login` | None | `{username, password}` | `{access_token, refresh_token}` |
|
| POST | `/api/auth/login` | None | `{username, password}` | `{access_token, refresh_token}` |
|
||||||
| POST | `/api/auth/refresh` | None | `{refresh_token}` | `{access_token}` |
|
| POST | `/api/auth/refresh` | None | `{refresh_token}` | `{access_token, refresh_token}` (rotated) |
|
||||||
|
|
||||||
### Sync
|
### Sync
|
||||||
|
|
||||||
@@ -617,6 +677,21 @@ All endpoints are under the base URL configured by the user (e.g., `https://soli
|
|||||||
| GET | `/api/leaderboard` | Bearer JWT | — | `Vec<LeaderboardEntry>` |
|
| GET | `/api/leaderboard` | Bearer JWT | — | `Vec<LeaderboardEntry>` |
|
||||||
| POST | `/api/leaderboard/opt-in` | Bearer JWT | — | `{ok: true}` |
|
| POST | `/api/leaderboard/opt-in` | Bearer JWT | — | `{ok: true}` |
|
||||||
|
|
||||||
|
### Replays
|
||||||
|
|
||||||
|
| Method | Path | Auth | Body | Response |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| POST | `/api/replays` | Bearer JWT | Replay JSON | `{id, share_url}` |
|
||||||
|
| GET | `/api/replays/recent` | None | — (`?limit=N`) | `Vec<ReplaySummary>` |
|
||||||
|
| GET | `/api/replays/:id` | None | — | Full Replay JSON |
|
||||||
|
|
||||||
|
### Web Replay Player
|
||||||
|
|
||||||
|
| Method | Path | Auth | Notes |
|
||||||
|
|---|---|---|---|
|
||||||
|
| GET | `/replays/:id` | None | Serves `web/index.html`; JS fetches `/api/replays/:id` and steps through via the `solitaire_wasm` WASM module |
|
||||||
|
| GET | `/web/*` | None | Static assets served via `ServeDir` from `solitaire_server/web/` (includes `web/pkg/` with wasm-bindgen output) |
|
||||||
|
|
||||||
### Account Management
|
### Account Management
|
||||||
|
|
||||||
| Method | Path | Auth | Body | Response |
|
| Method | Path | Auth | Body | Response |
|
||||||
@@ -945,6 +1020,7 @@ Migrations run automatically on startup via `sqlx::migrate!()`.
|
|||||||
| Password storage | bcrypt, cost factor 12 — never stored in plaintext |
|
| Password storage | bcrypt, cost factor 12 — never stored in plaintext |
|
||||||
| Token security | JWTs signed with HS256, stored in OS keychain via `keyring` crate |
|
| Token security | JWTs signed with HS256, stored in OS keychain via `keyring` crate |
|
||||||
| Token expiry | Access: 24h, Refresh: 30d |
|
| Token expiry | Access: 24h, Refresh: 30d |
|
||||||
|
| Refresh token rotation | Each `/api/auth/refresh` call consumes the incoming refresh token (deletes its jti row) and issues a new one. Reuse of a consumed token returns 401. Expired rows are pruned inline. |
|
||||||
| Brute force | `tower-governor`: 10 req/min per IP on `/api/auth/*` |
|
| Brute force | `tower-governor`: 10 req/min per IP on `/api/auth/*` |
|
||||||
| Payload abuse | 1MB max request body, enforced by Axum middleware |
|
| Payload abuse | 1MB max request body, enforced by Axum middleware |
|
||||||
| Data deletion | `DELETE /api/account` removes all rows via `ON DELETE CASCADE` |
|
| Data deletion | `DELETE /api/account` removes all rows via `ON DELETE CASCADE` |
|
||||||
|
|||||||
+285
-2
@@ -6,8 +6,291 @@ project follows [Semantic Versioning](https://semver.org/).
|
|||||||
|
|
||||||
## [Unreleased]
|
## [Unreleased]
|
||||||
|
|
||||||
No threads in flight. v0.21.6 cut on 2026-05-08; CHANGELOG accumulates
|
---
|
||||||
the next cycle here.
|
|
||||||
|
## [0.23.0] — 2026-05-12
|
||||||
|
|
||||||
|
Phase 8 sync UI: the self-hosted-server connection flow is now fully
|
||||||
|
playable end-to-end. Players can open a Connect modal from Settings,
|
||||||
|
enter a server URL + credentials, log in or register, and see the
|
||||||
|
sync-status section update live. Token expiry auto-reopens the modal.
|
||||||
|
Account deletion ships a two-click destroy flow. Server deployment
|
||||||
|
artifacts (Dockerfile + docker-compose) let self-hosters spin up in one
|
||||||
|
command.
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- **Sync setup modal — Connect / Disconnect flow** (`432061c`).
|
||||||
|
New `SyncSetupPlugin` (`solitaire_engine/src/sync_setup_plugin.rs`)
|
||||||
|
provides the full server-connection UI. Three tab-stopped text fields
|
||||||
|
(URL, Username, Password) handle keyboard input via `MessageReader<KeyboardInput>`
|
||||||
|
with focus cycling on Tab. "Log In" and "Register" buttons each spawn an
|
||||||
|
async `AsyncComputeTaskPool` task that calls the new
|
||||||
|
`SolitaireServerClient::login()` / `::register()` methods; `poll_auth_task`
|
||||||
|
harvests the result, stores tokens via `store_tokens()`, hot-swaps
|
||||||
|
`SyncProviderResource` to the new server backend, fires
|
||||||
|
`ManualSyncRequestEvent` to pull immediately, and closes the modal.
|
||||||
|
An inline `SyncAuthError` label displays credential errors without a
|
||||||
|
toast. The modal is idempotent (`existing.is_empty()` guard) — safe
|
||||||
|
to open programmatically.
|
||||||
|
- **`SyncConfigureRequestEvent`, `SyncLogoutRequestEvent`,
|
||||||
|
`DeleteAccountRequestEvent`** (`432061c`). Three new engine events
|
||||||
|
wire the Settings buttons → plugin handlers. `SyncConfigureRequestEvent`
|
||||||
|
opens the setup modal; `SyncLogoutRequestEvent` disconnects and resets
|
||||||
|
`SyncProviderResource` to `LocalOnlyProvider`; `DeleteAccountRequestEvent`
|
||||||
|
opens the deletion confirmation modal.
|
||||||
|
- **Settings sync section — dynamic backend UI** (`432061c`).
|
||||||
|
`sync_row()` in `SettingsPlugin` now takes `backend: &SyncBackend` and
|
||||||
|
renders conditionally: `Local` → "Connect" button; `SolitaireServer` →
|
||||||
|
username label + "Sync Now" + "Disconnect" + "Delete Account". Three new
|
||||||
|
`SettingsButton` discriminants (`ConnectSync` tab 91, `DisconnectSync`
|
||||||
|
tab 92, `DeleteAccount` tab 93) feed into a new `handle_sync_buttons`
|
||||||
|
system extracted from `handle_settings_buttons` to stay within Bevy's
|
||||||
|
16-parameter system limit.
|
||||||
|
- **`SolitaireServerClient::login()` and `::register()`** (`432061c`).
|
||||||
|
Both POST to `/api/auth/login` and `/api/auth/register` respectively.
|
||||||
|
Private helper `extract_auth_tokens` parses `{ access_token, refresh_token }`.
|
||||||
|
409 CONFLICT → "username already taken"; 401/403 → "invalid credentials";
|
||||||
|
400 → server message echoed to the player.
|
||||||
|
- **Re-auth prompt on token expiry** (`6ce5564`).
|
||||||
|
`poll_pull_result` in `SyncPlugin` now fires `InfoToastEvent("Session
|
||||||
|
expired — please reconnect")` + `SyncConfigureRequestEvent` when the
|
||||||
|
pull task resolves to `SyncError::Auth(_)`. Because the modal is
|
||||||
|
idempotent the re-open is safe to trigger from any system path.
|
||||||
|
- **Server deployment artifacts** (`6ce5564`).
|
||||||
|
`solitaire_server/Dockerfile`: multi-stage build (`rust:1.95-slim` →
|
||||||
|
`debian:bookworm-slim`); copies `.sqlx` offline cache so `SQLX_OFFLINE=true`
|
||||||
|
succeeds without a live database at build time; exposes port 8080.
|
||||||
|
`solitaire_server/docker-compose.yml`: single-service compose file;
|
||||||
|
`db-data` volume at `/app/data`; `DATABASE_URL` and `JWT_SECRET` from
|
||||||
|
environment; HTTP health-check via `wget`. `solitaire_server/.env.example`:
|
||||||
|
documents all required variables with generation hint (`openssl rand -hex 32`).
|
||||||
|
- **Account deletion flow** (`272d31f`).
|
||||||
|
"Delete Account" in Settings fires `DeleteAccountRequestEvent` →
|
||||||
|
`SyncSetupPlugin::open_delete_confirm_modal` spawns a danger-red
|
||||||
|
confirmation modal with "Cancel" and "Delete Forever" buttons.
|
||||||
|
"Delete Forever" submits an async `PendingDeleteTask` that calls
|
||||||
|
`SyncProvider::delete_account()`; `poll_delete_task` on Ok fires
|
||||||
|
`SyncLogoutRequestEvent` + a success toast; on Err shows an error toast
|
||||||
|
and leaves the modal open. Two-click destroy pattern — no accidental
|
||||||
|
account deletion possible.
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
- **`SyncAuthResultEvent`** (`432061c`). Defined but never emitted or
|
||||||
|
consumed; removed as dead code.
|
||||||
|
|
||||||
|
### Stats
|
||||||
|
|
||||||
|
- Tests: **1300+ passing** / 0 failing
|
||||||
|
- Clippy: clean
|
||||||
|
- Crates touched: `solitaire_data` (sync_client), `solitaire_engine`
|
||||||
|
(events, settings_plugin, sync_plugin, sync_setup_plugin [new], lib),
|
||||||
|
`solitaire_app` (lib.rs), `solitaire_server` (Dockerfile,
|
||||||
|
docker-compose.yml, .env.example [new])
|
||||||
|
|
||||||
|
## [0.22.0] — 2026-05-08
|
||||||
|
|
||||||
|
Adds difficulty-tier game selection, Android JNI bridges for keystore and
|
||||||
|
clipboard, Play-by-Seed dialog, and double-tap auto-move on touch screens.
|
||||||
|
Also closes the Prev/Next replay-selector spawn-site item carried since v0.19.0.
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- **Difficulty-tier game mode** (this release).
|
||||||
|
`DifficultyLevel` enum (`Easy / Medium / Hard / Expert / Grandmaster /
|
||||||
|
Random`) added to `solitaire_core::game_state` alongside a new
|
||||||
|
`GameMode::Difficulty(DifficultyLevel)` variant. Five pre-verified seed
|
||||||
|
catalogs (40 seeds each, 200 total) are generated by the new
|
||||||
|
`gen_difficulty_seeds` binary in `solitaire_assetgen`; each catalog
|
||||||
|
contains seeds proven winnable at progressively larger solver budgets
|
||||||
|
(1 K → 200 K moves). `DifficultyPlugin` resolves `StartDifficultyRequestEvent`
|
||||||
|
→ catalog seed → `NewGameRequestEvent`; the `Random` tier uses a
|
||||||
|
system-time seed and intentionally bypasses the winnable-only filter.
|
||||||
|
The home overlay gains an expandable `▶ Difficulty` section between the
|
||||||
|
Draw Mode row and the mode-card grid; the last-played tier is persisted
|
||||||
|
in `Settings::last_difficulty` and pre-expands/highlights on re-open.
|
||||||
|
Difficulty wins pool into Classic stats (no separate buckets).
|
||||||
|
- **Prev/Next replay selector in the Stats overlay** (`a449f60`).
|
||||||
|
`ReplayPrevButton`, `ReplayNextButton`, `ReplaySelectorCaption`, and
|
||||||
|
`ReplaySelectorDetail` nodes now spawn inside `spawn_stats_screen`
|
||||||
|
as a flex row of two bordered chips flanking a `"Replay N / M"`
|
||||||
|
caption, with a detail line below showing the selected replay's
|
||||||
|
duration + date and an optional `"· Shareable"` badge. Both chips
|
||||||
|
carry `ModalButton(Secondary)` so the existing `repaint_modal_buttons`
|
||||||
|
paint loop gives them hover/press feedback at zero extra cost.
|
||||||
|
`repaint_replay_selector_detail` is wired into the existing
|
||||||
|
`.chain()` alongside `handle_replay_selector_buttons` and
|
||||||
|
`repaint_replay_selector_caption`. The click handler and repaint
|
||||||
|
systems have been registered (and dormant) since v0.19.0; this
|
||||||
|
commit is purely the missing spawn site.
|
||||||
|
- **6 new selector unit tests** (`a449f60`). Covers: spawn-site
|
||||||
|
presence (Prev, Next, Caption, Detail all spawn with the screen),
|
||||||
|
caption initial text ("Replay 1 / 1"), detail initial text
|
||||||
|
("{dur} win on {date}"), Shareable badge when `share_url` is set,
|
||||||
|
empty-history "No replays" caption, and ordinal wrapping.
|
||||||
|
`make_test_replay(time_seconds, share_url)` helper encapsulates
|
||||||
|
`Replay::new(...)` + `chrono::NaiveDate`.
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- **`const { assert!() }` for dim-layer z-order test** (`a449f60`).
|
||||||
|
Converted `assert!(Z_REPLAY_DIM < Z_REPLAY_OVERLAY, …)` in
|
||||||
|
`replay_overlay` tests to `const { assert!(…) }` to satisfy
|
||||||
|
`clippy::assertions_on_constants` (constant-fold at compile time
|
||||||
|
rather than a runtime no-op).
|
||||||
|
|
||||||
|
### Added (post-cut, same pending release)
|
||||||
|
|
||||||
|
- **Double-tap auto-move on touch screens** (`395a322`).
|
||||||
|
`handle_double_tap` fires `MoveRequestEvent` (single card to
|
||||||
|
foundation/tableau, or a whole face-up stack via
|
||||||
|
`best_tableau_destination_for_stack`) when two `TouchPhase::Ended`
|
||||||
|
events on the same card arrive within `DOUBLE_TAP_WINDOW` (0.5 s,
|
||||||
|
slightly wider than the mouse `DOUBLE_CLICK_WINDOW` to account for
|
||||||
|
touch latency). If no legal destination exists, fires
|
||||||
|
`MoveRejectedEvent` (audio + visual rejection feedback). The system
|
||||||
|
is inserted into the touch drag chain immediately before
|
||||||
|
`touch_end_drag` so `DragState.active_touch_id` and `committed` are
|
||||||
|
still readable; the tap timestamp is tracked in a `Local<HashMap<u32,
|
||||||
|
f32>>` keyed by card ID.
|
||||||
|
- **Play-by-Seed dialog** (`0cb1587`).
|
||||||
|
`PlayBySeedPlugin` adds a numeric-input modal that accepts a decimal
|
||||||
|
seed, runs a solver preview in the background (debounced 500 ms via
|
||||||
|
`AsyncComputeTaskPool`), and shows a win/no-win verdict before
|
||||||
|
dealing. A new `HomeMode::PlayBySeed` card in the home overlay fires
|
||||||
|
`StartPlayBySeedRequestEvent`; the handler in `PlayBySeedPlugin`
|
||||||
|
spawns the dialog. Digit, Backspace, Enter (confirm), and Escape
|
||||||
|
(cancel) are handled via `ButtonInput<KeyCode>`. Five unit tests
|
||||||
|
cover spawn, digit append, buffer read, confirm, and cancel paths.
|
||||||
|
- **75 new challenge seeds** (`2062bd0`).
|
||||||
|
New `gen_seeds` binary in `solitaire_assetgen` brute-searches seeds
|
||||||
|
in the `0xCAFEBABE…` namespace and filters for hands solvable in
|
||||||
|
≤250 moves via the core solver. The 75 confirmed-win seeds are
|
||||||
|
appended to `CHALLENGE_SEEDS` in `solitaire_data::challenge`.
|
||||||
|
|
||||||
|
### Fixed (post-cut, same pending release)
|
||||||
|
|
||||||
|
- **Gate `handle_fullscreen` to non-Android** (`45436d0`).
|
||||||
|
F11 fullscreen toggle makes no sense on Android (the OS owns window
|
||||||
|
sizing); the fn and its `MonitorSelection`/`WindowMode` imports are
|
||||||
|
now `#[cfg(not(target_os = "android"))]`-gated. The `add_systems`
|
||||||
|
call is extracted as a separate statement so `#[cfg]` can annotate it
|
||||||
|
(attributes cannot appear mid-chain in Rust).
|
||||||
|
- **Android APK launch: export `android_main`** (`202a64d`).
|
||||||
|
`NativeActivity` dlopen-s `libsolitaire_app.so` and calls
|
||||||
|
`android_main` as its entry point. Without the symbol the app
|
||||||
|
crashed immediately with `UnsatisfiedLinkError`. The new function
|
||||||
|
sets `bevy::android::ANDROID_APP` (required by `WinitPlugin`) then
|
||||||
|
delegates to `run()` — equivalent to what `#[bevy_main]` would
|
||||||
|
generate, but usable on an arbitrary entry point name.
|
||||||
|
- **Android APK launch: gate `resize_constraints` to non-Android**
|
||||||
|
(`202a64d`). On Android `max_width/max_height` default to `0.0`;
|
||||||
|
Bevy's clamp panicked with `min=800 > max=0`.
|
||||||
|
- **Android APK launch: gate `apply_smart_default_window_size` to
|
||||||
|
non-Android** (`202a64d`). The system calls `.clamp(800.0,
|
||||||
|
logical_w)` which panics when the emulator reports zero window
|
||||||
|
dimensions during early Android lifecycle events. The OS controls
|
||||||
|
window size on Android; the system is irrelevant there.
|
||||||
|
- **Ignore `.idea/` IDE project files** (`16242e6`). Android Studio
|
||||||
|
created `.idea/` when the project was opened during APK
|
||||||
|
verification; added to `.gitignore` and removed the accidentally-
|
||||||
|
committed files.
|
||||||
|
|
||||||
|
### Android verification result
|
||||||
|
|
||||||
|
APK boots on `x86_64-linux-android` in a Pixel_7 AVD (Android 14 /
|
||||||
|
API 34, SwiftShader Vulkan). App runs for 2+ minutes without crashing.
|
||||||
|
Bevy renderer initialises, splash screen loads. This is the first
|
||||||
|
confirmed end-to-end device run.
|
||||||
|
|
||||||
|
### Stats
|
||||||
|
|
||||||
|
- Tests: **1300+ passing** / 0 failing
|
||||||
|
- Clippy: clean
|
||||||
|
- Crates touched: `solitaire_core` (game_state), `solitaire_data`
|
||||||
|
(settings, stats, difficulty_seeds, challenge), `solitaire_engine`
|
||||||
|
(events, difficulty_plugin, home_plugin, hud_plugin, win_summary_plugin,
|
||||||
|
input_plugin, play_by_seed_plugin, lib), `solitaire_app` (lib.rs),
|
||||||
|
`solitaire_assetgen` (gen_difficulty_seeds + gen_seeds binaries)
|
||||||
|
|
||||||
|
## [0.21.8] — 2026-05-08
|
||||||
|
|
||||||
|
Patch release for replay-overlay polish. Through-line:
|
||||||
|
**notch-label centering + WIN MOVE HC legibility + HC system extension**.
|
||||||
|
All three items were "optional polish" flagged in the v0.21.7 handoff;
|
||||||
|
all three ship in two commits.
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- **`STATE_SUCCESS_HC` constant** (`c50eaf8`). Brighter lime
|
||||||
|
(`#c8e862`, L≈0.73) in `ui_theme` for use wherever the
|
||||||
|
standard `STATE_SUCCESS` (`#acc267`, L≈0.51) needs extra
|
||||||
|
luminance under HC mode. Sits above the bumped notch ticks
|
||||||
|
(`BORDER_SUBTLE_HC` gray, L≈0.60) so a WIN MOVE marker at
|
||||||
|
this colour is unambiguous.
|
||||||
|
- **`HighContrastBackground::with_hc(default, hc)` constructor**
|
||||||
|
(`c50eaf8`). Extends `HighContrastBackground` with an
|
||||||
|
`hc_color: Color` field (default = `BORDER_SUBTLE_HC` via
|
||||||
|
`with_default()`). `update_high_contrast_backgrounds` now
|
||||||
|
reads `marker.hc_color` instead of the hardcoded constant —
|
||||||
|
backwards-compatible; all existing `with_default()` usages
|
||||||
|
continue to bump to gray.
|
||||||
|
- **WIN MOVE scrub-bar marker HC bump** (`c50eaf8`). Marker
|
||||||
|
now carries `HighContrastBackground::with_hc(STATE_SUCCESS,
|
||||||
|
STATE_SUCCESS_HC)` so the lime stays lime under HC (brighter
|
||||||
|
lime rather than gray). Pin test locks both the default and
|
||||||
|
HC colour fields on the spawned entity.
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- **Scrub-bar notch-label centering** (`b44d277`). Middle
|
||||||
|
three labels ("25%", "50%", "75%") previously had their
|
||||||
|
left edge at the notch; now their text centre coincides
|
||||||
|
with the notch tick. Implemented using the CSS
|
||||||
|
`translateX(-50%)` pattern for Bevy 0.18 UI: a fixed
|
||||||
|
`SCRUB_LABEL_CENTER_WIDTH = 36 px` container with
|
||||||
|
`margin.left = -18 px` is placed at `left: Percent(pct)`,
|
||||||
|
and `Justify::Center` centres the text within it. Endpoint
|
||||||
|
labels ("0%", "100%") keep their flush-left / flush-right
|
||||||
|
anchoring. `with_default()` remains one-argument.
|
||||||
|
|
||||||
|
### Stats
|
||||||
|
|
||||||
|
- Tests: 1276 passing / 0 failing (engine: 831)
|
||||||
|
- Clippy: clean
|
||||||
|
- Crates touched: `solitaire_engine` (replay_overlay.rs,
|
||||||
|
ui_theme.rs, settings_plugin.rs)
|
||||||
|
|
||||||
|
## [0.21.7] — 2026-05-08
|
||||||
|
|
||||||
|
Patch release closing the last major B-2 sub-piece. Through-line:
|
||||||
|
**mini-tableau preview dim layer**. The mockup's "Game Peek Band at
|
||||||
|
50 % opacity" is now implemented as a full-screen UI scrim that darkens
|
||||||
|
the card world during replay so the chrome (banner + move-log panel)
|
||||||
|
reads clearly against the scene.
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- **Full-screen tableau dim layer** (`da3e542`). Spawns a
|
||||||
|
`ReplayTableauDimLayer` UI node (100 % × 100 %, 50 % opacity
|
||||||
|
black) at `Z_REPLAY_DIM = Z_REPLAY_OVERLAY − 1 = 54` whenever
|
||||||
|
a replay starts; despawned alongside the banner and move-log
|
||||||
|
panel when the replay ends. Bevy's UI/world compositor means
|
||||||
|
no changes to `card_plugin` are needed — UI nodes always
|
||||||
|
render above world-space sprites regardless of `Transform.z`.
|
||||||
|
The dim layer carries no `Interaction` component (purely
|
||||||
|
visual; pointer events pass through). Adds `Z_REPLAY_DIM`
|
||||||
|
and `TABLEAU_DIM_ALPHA` constants plus two new tests:
|
||||||
|
lifecycle (spawn/despawn mirrors the floating-chip pattern)
|
||||||
|
and z-ordering invariant (`Z_REPLAY_DIM < Z_REPLAY_OVERLAY`
|
||||||
|
pinned). 1275 tests pass / 0 failing.
|
||||||
|
|
||||||
|
### Stats
|
||||||
|
|
||||||
|
- Tests: 1275 passing / 0 failing
|
||||||
|
- Clippy: clean
|
||||||
|
- Crates touched: `solitaire_engine` (replay_overlay.rs)
|
||||||
|
|
||||||
## [0.21.6] — 2026-05-08
|
## [0.21.6] — 2026-05-08
|
||||||
|
|
||||||
|
|||||||
Generated
+5
@@ -6967,6 +6967,8 @@ version = "0.1.0"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"ab_glyph",
|
"ab_glyph",
|
||||||
"png 0.17.16",
|
"png 0.17.16",
|
||||||
|
"solitaire_core",
|
||||||
|
"solitaire_data",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -6984,8 +6986,10 @@ version = "0.1.0"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"async-trait",
|
"async-trait",
|
||||||
"axum",
|
"axum",
|
||||||
|
"bevy",
|
||||||
"chrono",
|
"chrono",
|
||||||
"dirs",
|
"dirs",
|
||||||
|
"jni 0.21.1",
|
||||||
"jsonwebtoken",
|
"jsonwebtoken",
|
||||||
"keyring-core",
|
"keyring-core",
|
||||||
"reqwest",
|
"reqwest",
|
||||||
@@ -7009,6 +7013,7 @@ dependencies = [
|
|||||||
"bevy",
|
"bevy",
|
||||||
"chrono",
|
"chrono",
|
||||||
"dirs",
|
"dirs",
|
||||||
|
"jni 0.21.1",
|
||||||
"kira",
|
"kira",
|
||||||
"resvg",
|
"resvg",
|
||||||
"ron",
|
"ron",
|
||||||
|
|||||||
@@ -31,6 +31,7 @@ keyring = "4"
|
|||||||
keyring-core = "1"
|
keyring-core = "1"
|
||||||
reqwest = { version = "0.13", features = ["json", "rustls", "rustls-native-certs"], default-features = false }
|
reqwest = { version = "0.13", features = ["json", "rustls", "rustls-native-certs"], default-features = false }
|
||||||
arboard = { version = "3", default-features = false }
|
arboard = { version = "3", default-features = false }
|
||||||
|
jni = { version = "0.21", default-features = false }
|
||||||
|
|
||||||
solitaire_core = { path = "solitaire_core" }
|
solitaire_core = { path = "solitaire_core" }
|
||||||
solitaire_sync = { path = "solitaire_sync" }
|
solitaire_sync = { path = "solitaire_sync" }
|
||||||
|
|||||||
+122
-358
@@ -1,394 +1,158 @@
|
|||||||
# Solitaire Quest — Session Handoff
|
# Solitaire Quest — Session Handoff
|
||||||
|
|
||||||
**Last updated:** 2026-05-08 — **v0.21.5 cut and tagged at
|
**Last updated:** 2026-05-12 — Sync rate limiting + mirror_achievement removal + theme import scan shipped (`6e6f3ef`). HEAD locally: `6e6f3ef`. Push pending.
|
||||||
`a2432df`**, working tree clean, all post-tag work pushed to
|
|
||||||
origin.
|
|
||||||
|
|
||||||
v0.21.5 is a patch release with one through-line:
|
Phase 8 closes the self-hosted-server connection arc end-to-end: login/register
|
||||||
**replay-overlay scrubbing affordances + accessibility**.
|
modal, re-auth on token expiry, account deletion flow, server deployment
|
||||||
v0.21.4 shipped pause / resume / step + the WIN MOVE marker as
|
artifacts (Dockerfile + docker-compose), replay upload on win, web replay
|
||||||
the first scrubbing-shaped additions to the replay overlay;
|
player (WASM + HTML/CSS/JS served by the server), leaderboard opt-in/out,
|
||||||
v0.21.5 fills out the rest of the scrubbing UX so the player
|
and full server integration tests.
|
||||||
has both visual anchor points (notches + labels) and a complete
|
|
||||||
keyboard control surface (Space / Esc / ← / →) for navigating a
|
|
||||||
paused replay.
|
|
||||||
|
|
||||||
Six commits on the B-2 replay screen-takeover redesign arc land
|
---
|
||||||
here. Two of them are layout-changing — banner height grew
|
|
||||||
60 → 76 → 92 px to make room for the notch labels and keybind
|
|
||||||
footer. Banner geometry was fixed for every prior B-2 commit;
|
|
||||||
this release establishes the "grow the container, add a
|
|
||||||
flex-column child" pattern that the remaining B-2 sub-pieces
|
|
||||||
(move-log scroller, mini-tableau preview) will inherit when
|
|
||||||
they land.
|
|
||||||
|
|
||||||
Full v0.21.5 detail lives in `CHANGELOG.md` § [0.21.5]. This
|
## Current state
|
||||||
file from here on focuses on what's *open* post-cut and how to
|
|
||||||
resume.
|
|
||||||
|
|
||||||
## Status at pause
|
- **HEAD locally:** `6e6f3ef` (feat: sync rate limiting).
|
||||||
|
- **HEAD on origin:** `b129664` (pushed — 4 commits ahead).
|
||||||
|
- **Working tree:** `SESSION_HANDOFF.md` modified, uncommitted.
|
||||||
|
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean.
|
||||||
|
- **Tests:** **1300+ passing / 0 failing** across the workspace.
|
||||||
|
- **Tags on origin:** `v0.9.0` through `v0.22.0`.
|
||||||
|
|
||||||
- **HEAD locally:** see `git rev-parse HEAD`. The cut commit is
|
---
|
||||||
`a2432df`; any post-cut docs edits ride on top of that.
|
|
||||||
- **HEAD on origin:** matches local. v0.21.5 is fully on origin.
|
|
||||||
- **Working tree:** clean. No WIP outstanding.
|
|
||||||
- **`artwork/` directory:** still untracked. Intentional.
|
|
||||||
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
|
|
||||||
clean.
|
|
||||||
- **Tests:** **1254 passing / 0 failing** across the workspace
|
|
||||||
(1250 in v0.21.5 + 2 from `d3cb1a5`'s HC-marker tests + 2
|
|
||||||
from `2e25476`'s continuous-scrub tests). The
|
|
||||||
time-dependent `daily_challenge` flake noted in v0.21.5's
|
|
||||||
CHANGELOG passes again (UTC clock has moved past the
|
|
||||||
trigger window). Detail in `CHANGELOG.md` § [0.21.5] § Stats
|
|
||||||
for the v0.21.5 baseline; post-cut delta tracked in this
|
|
||||||
file's Since-cut log.
|
|
||||||
- **Tags on origin:** `v0.9.0` through `v0.21.5`. v0.21.5 is on
|
|
||||||
`a2432df`; v0.21.4 stays on `23ff62c`; v0.21.3 stays on
|
|
||||||
`3d92a91`; v0.21.2 stays on `f23df3b`; v0.21.1 stays on
|
|
||||||
`daa655a`; v0.21.0 stays on `04f9bf9`; v0.20.0 stays on
|
|
||||||
`41a009a`.
|
|
||||||
|
|
||||||
## Since the v0.21.5 cut
|
## What shipped in Phase 8 (432061c – bd388fe)
|
||||||
|
|
||||||
- **`d3cb1a5` — `feat(replay): HC-mode coverage for scrub
|
| Commit | Summary |
|
||||||
track + notches`.** Adds a parallel primitive to ui_theme
|
|--------|---------|
|
||||||
(`HighContrastBackground` marker carrying `default_color`)
|
| `432061c` | Sync setup modal (login/register/connect/disconnect) |
|
||||||
and a paint system in settings_plugin
|
| `6ce5564` | Re-auth on expired session + server deployment artifacts |
|
||||||
(`update_high_contrast_backgrounds`) that mirrors the
|
| `272d31f` | Account deletion flow + `handle_sync_buttons` refactor |
|
||||||
existing border-marker pattern but targets `BackgroundColor`
|
| `bd388fe` | CHANGELOG v0.23.0 documentation |
|
||||||
instead of `BorderColor`. Tags the 1 px scrub track Node and
|
|
||||||
all five quarter-mark notch ticks with the new marker so
|
|
||||||
they bump from `BORDER_SUBTLE` (#505050) → `BORDER_SUBTLE_HC`
|
|
||||||
(#a0a0a0) under HC mode. Scrub fill (ACCENT_PRIMARY) and
|
|
||||||
WIN MOVE marker (STATE_SUCCESS) don't get the marker —
|
|
||||||
accent and state colours are already saturated. 2 new tests;
|
|
||||||
1250 → 1252.
|
|
||||||
- **`2e25476` — `feat(replay): continuous scrub on key-held
|
|
||||||
arrow keys`.** Holding ← or → now triggers continuous step
|
|
||||||
at 100 ms cadence (10 steps/sec) — matches the mockup's
|
|
||||||
`[← →] scrub` terminology while keeping single-press =
|
|
||||||
single-step semantics. Per-key accumulators in a new
|
|
||||||
`ReplayScrubKeyHold` resource; `just_pressed` events bypass
|
|
||||||
the accumulator and fire immediately. Release resets to 0
|
|
||||||
so the next fresh press fires immediately rather than at
|
|
||||||
half-interval. Footer text unchanged (`[← →] step`) —
|
|
||||||
held-key scrub is a discoverable enhancement to the same
|
|
||||||
keybind, not a new keybind. 2 new tests using
|
|
||||||
`TimeUpdateStrategy::ManualDuration`; 1252 → 1254.
|
|
||||||
|
|
||||||
Open next-step menu (B-2 keyboard accelerator coverage +
|
Also shipped (pre-Phase 8 but post-v0.22.0, already in CHANGELOG):
|
||||||
accessibility + scrub UX are all complete):
|
- `solitaire_wasm` crate: WASM ReplayPlayer bindings for browser-side replay playback
|
||||||
1. **Move-log scroller / mini-tableau preview** — both need
|
- Server replay API: `POST /api/replays`, `GET /api/replays/recent`, `GET /api/replays/:id`
|
||||||
a much larger banner-height grow (effectively the takeover
|
- Server web UI: `/replays/:id` HTML route + `ServeDir /web` static assets
|
||||||
container itself). Multi-session arcs that close B-2.
|
- DB migration 002: `replays` table + two indexes
|
||||||
Mockup at `docs/ui-mockups/replay-overlay-mobile.html`.
|
- Full server integration tests for replay endpoints
|
||||||
2. **Polish: notch label centering.** Bevy 0.18 lacks a clean
|
- `push_replay` in `sync_plugin` (uploads on win, writes share URL into replay history)
|
||||||
`translate-x: -50%` primitive so middle three labels sit
|
- Stats panel "Copy Share Link" button reads `share_url` from replay history
|
||||||
slightly right-of-notch. Could use a child Text wrapper
|
|
||||||
with computed left-margin compensation. Tiny commit.
|
|
||||||
3. **Polish: WIN MOVE marker HC bump.** Currently the marker
|
|
||||||
uses `STATE_SUCCESS` lime which stays visible under HC,
|
|
||||||
but a slight saturation / contrast bump under HC would
|
|
||||||
make the marker even more legible alongside the bumped
|
|
||||||
notches. Optional.
|
|
||||||
|
|
||||||
Recommended order: option 2 (notch label centering) is the
|
---
|
||||||
smallest concrete next-step. Option 1 is the multi-session
|
|
||||||
arc that closes B-2 — natural place to start a fresh session.
|
|
||||||
|
|
||||||
## Open punch list
|
## Open punch list (ordered by priority)
|
||||||
|
|
||||||
### Phase Android (build + persistence shipped; runtime gaps remain)
|
### 1. Documentation debt (no code)
|
||||||
|
- [x] CHANGELOG [Unreleased] → v0.23.0 — done this session
|
||||||
|
- [x] ARCHITECTURE.md update — all 8 gaps closed, bumped to v1.3
|
||||||
|
- [x] SESSION_HANDOFF.md update — this file
|
||||||
|
|
||||||
- **APK launch verification on AVD / device.** `adb install` then
|
### 2. Leaderboard wiring gaps
|
||||||
`adb logcat` against the `bevy_test` AVD or an x86_64 device.
|
- **Best-score auto-post missing.** `POST /api/sync/push` merges stats/achievements/
|
||||||
The build works and persistence is wired, but no end-to-end
|
progress but never touches the `leaderboard` table. Players who opt in never
|
||||||
device run has been logged. Shakes out runtime bugs the build +
|
have their `best_time_secs` / `best_score` updated automatically. Fix: update
|
||||||
unit tests can't catch.
|
the leaderboard row inside the server's sync push handler (or on `GameWonEvent`
|
||||||
- **JNI ClipboardManager bridge.** Replaces the Android stub for
|
via a new async task in `sync_plugin`).
|
||||||
the Stats "Copy share link" toast. `arboard` doesn't ship an
|
- **Display name = username.** `handle_opt_in_button` uses the `SyncBackend`
|
||||||
Android backend; small custom JNI call.
|
username as the leaderboard display name. Consider adding
|
||||||
- **Android Keystore for credentials.** `keyring` is target-gated
|
`leaderboard_display_name: Option<String>` to `Settings` for players who
|
||||||
to a stub returning `KeychainUnavailable`; replace with Android
|
want a different public identity.
|
||||||
Keystore via JNI when sync auth ships on mobile.
|
|
||||||
- **Google Play Games (gpgs) integration.** Listed as a
|
|
||||||
Phase-Android target since Phase 1; now unblocked by the build
|
|
||||||
target.
|
|
||||||
- **Cosmetic `cargo apk build --lib` workaround.** Post-sign
|
|
||||||
panic doesn't affect the APK on disk but produces noisy stderr.
|
|
||||||
Either upstream a cargo-apk fix or document `--lib` as
|
|
||||||
canonical in the runbook.
|
|
||||||
|
|
||||||
### Visual-identity follow-ups (post-v0.21.0)
|
### 3. Security hardening
|
||||||
|
- [x] **Refresh token rotation.** Done (`b129664`): `refresh_tokens` table
|
||||||
|
(migration 003); jti embedded in JWT; rotate-on-use pattern; 3 integration
|
||||||
|
tests.
|
||||||
|
- [x] **Sync endpoint rate limiting.** Done (`6e6f3ef`): `UserIdKeyExtractor`
|
||||||
|
decodes JWT for per-user identity; falls back to IP; burst 10 / 6 min
|
||||||
|
steady-state; integration test passes.
|
||||||
|
|
||||||
The visual-identity arc is effectively complete: token system,
|
### 4. Android validation
|
||||||
chrome migration, splash boot screen, replay-overlay banner,
|
- **Android Keystore functional test** — JNI AES-GCM code ships (`f281425`) but
|
||||||
card-face artwork (both rendering paths), and the `ACCENT_PRIMARY`
|
no AVD round-trip test has been run. Required before Phase 8 sync goes live on
|
||||||
palette refresh all shipped in v0.20.0 + v0.21.0. What stays open:
|
Android.
|
||||||
|
- **JNI clipboard functional test** — same status (`2c822ba`). Note: `adb tap`
|
||||||
|
doesn't work in headless AVD (see memory); requires a touch-gesture path.
|
||||||
|
- **`cargo apk build --lib` noisy stderr** — post-sign panic doesn't affect the
|
||||||
|
APK but pollutes CI output. Document `--lib` as canonical or upstream a fix.
|
||||||
|
|
||||||
- **Replay-overlay screen-takeover redesign.** The full mockup
|
### 5. Feature completeness
|
||||||
(`docs/ui-mockups/replay-overlay-mobile.html`) calls for a
|
- [x] **Theme importer UI.** Done (`613bbf8`): "Scan for new themes" button in
|
||||||
mini-tableau preview, playback controls, move-log scroll, and
|
Settings Appearance section. Shows import path label, scans user_theme_dir()
|
||||||
a WIN MOVE marker on the scrub bar. Banner-local pieces all
|
for .zip archives, fires InfoToastEvent per file, refreshes ThemeRegistry.
|
||||||
shipped in v0.21.0 (`c84d9f4` + `6204db8` + `54005d5` +
|
- [x] **`mirror_achievement` removed.** Done (`549a817`): method was a no-op
|
||||||
`e080b49`); the floating MOVE chip above the focused card
|
default never overridden and never called; achievements already sync via
|
||||||
shipped in v0.21.2 (`2fb2d63`). The WIN MOVE scrub-bar marker
|
`SyncPayload` push. Deleted from trait and blanket impl.
|
||||||
shipped post-v0.21.3 in `ab857bb` (data field) + `52befa6`
|
- **WASM build script.** `web/pkg/` contains compiled WASM committed to git.
|
||||||
(UI). Playback controls (pause / resume / step + Space
|
Need a `build_wasm.sh` or Makefile target documenting the `wasm-pack build`
|
||||||
accelerator) shipped post-v0.21.3 in `fbe48ac`. v0.21.5
|
invocation to regenerate it.
|
||||||
bundled six more commits under "replay-overlay scrubbing
|
- **Server password reset.** No admin endpoint or CLI tool for resetting a
|
||||||
affordances + accessibility" — scrub notches + percentage
|
user's password. Self-hosters have no recovery path short of direct SQLite
|
||||||
labels + keybind-hint footer + ESC and ← / → accelerators
|
edits.
|
||||||
+ HC marker for the footer top border. Banner height grew
|
|
||||||
60 → 76 → 92 px across two layout-changing commits in
|
|
||||||
v0.21.5; banner geometry is now mutable. Full per-commit
|
|
||||||
detail in `CHANGELOG.md` § [0.21.5]. Keyboard accelerator
|
|
||||||
coverage is complete. What still needs to land: HC-mode
|
|
||||||
coverage for the scrub-track / notches / WIN MOVE marker
|
|
||||||
(they render via `BackgroundColor` so the
|
|
||||||
`HighContrastBorder` marker doesn't apply — needs a
|
|
||||||
settings-aware paint), continuous scrub on key-held ← / →
|
|
||||||
(vs single-step), then the bigger pieces — a move-log
|
|
||||||
scroller and a mini-tableau preview — both screen-
|
|
||||||
takeover-only pieces that need a much larger banner height
|
|
||||||
grow (effectively the takeover container itself).
|
|
||||||
Multi-session.
|
|
||||||
- *Floating `MOVE N/M` chip above the focused card during
|
|
||||||
playback — closed 2026-05-08 by `2fb2d63`.* World-space
|
|
||||||
`Text2d` entity sibling to the banner overlay; uses the same
|
|
||||||
`LayoutResource` pile coordinates so it survives window
|
|
||||||
resizes without UI/camera math.
|
|
||||||
- *Toast Warning variant wiring — closed 2026-05-08 by `279e23d`.*
|
|
||||||
Daily-challenge-expiry toast fires once per `daily.date` when
|
|
||||||
within 30 min of UTC midnight reset and today is incomplete.
|
|
||||||
`ToastVariant` is now fully load-bearing (every variant has at
|
|
||||||
least one real driver). Future Warning drivers can either reuse
|
|
||||||
the generic `WarningToastEvent(String)` carrier or add their
|
|
||||||
own domain message + `animation_plugin` handler.
|
|
||||||
- *Toast Error variant wiring — closed 2026-05-08 by `68d50b5`.*
|
|
||||||
`MoveRejectedEvent` now fires a 2-second pink-bordered
|
|
||||||
"Invalid move" toast as the third leg of the
|
|
||||||
audio + visual + text rejection-feedback stool.
|
|
||||||
- *High-contrast accessibility mode — closed 2026-05-08 by
|
|
||||||
`c5787c6` + `07e0357` (engine + UI) + v0.21.2's HC chrome
|
|
||||||
rollout (`c9af1ea` + `d87761d` + `ec804d5`) + post-cut
|
|
||||||
dynamic-paint rollout (`c153363`).* Card text rendering plus
|
|
||||||
8 static-border chrome surfaces (modal scaffold, tooltip,
|
|
||||||
onboarding key chips, help panel key chips, stats panel
|
|
||||||
cells, home Level/XP/Score row, home mode buttons, home
|
|
||||||
mode-hotkey chips, 4 settings panel surfaces) all boost
|
|
||||||
borders to `BORDER_SUBTLE_HC` under HC via the
|
|
||||||
`HighContrastBorder` marker. The previously-carved-out
|
|
||||||
dynamic-paint sites are now also covered: HUD action buttons
|
|
||||||
and modal buttons take the same marker (their paint cycles
|
|
||||||
only mutate `BackgroundColor`, so no race); the radial menu
|
|
||||||
rim folds HC into its per-frame spawn via
|
|
||||||
`radial_rim_outline` so the focused rim boosts to
|
|
||||||
`BORDER_SUBTLE_HC` under HC (preserving focused-vs-resting
|
|
||||||
hierarchy that naive marker substitution would invert).
|
|
||||||
- *Reduced-motion mode — closed 2026-05-08 by `c5787c6` +
|
|
||||||
v0.21.2's `ed152e2`.* `effective_slide_secs` forces 0 on
|
|
||||||
card animations; `pulse_splash_cursor` skips the per-frame
|
|
||||||
pulse multiplier; `spawn_splash` skips the scanline overlay
|
|
||||||
entirely. Future scope: gate any future card-lift z-bump
|
|
||||||
animation, warning-chip pulse (when one materialises).
|
|
||||||
|
|
||||||
### Carried forward from v0.19.0
|
### 6. Testing gaps
|
||||||
|
- **Server 401 → refresh → retry path** — the `pull`/`push` retry logic in
|
||||||
|
`SolitaireServerClient` has no integration test.
|
||||||
|
- **WASM winning-replay step-through** — current tests cover 2 stock clicks;
|
||||||
|
a test stepping through a full winning sequence would catch
|
||||||
|
`GameState`/`ReplayMove` compatibility regressions.
|
||||||
|
|
||||||
- *App icon round — closed 2026-05-08 by `3eb3a26` + `716a025`.*
|
---
|
||||||
Runtime `Window::icon` wired (Linux/macOS/Windows); 9-size
|
|
||||||
PNG hierarchy at `assets/icon/icon_<size>.png` covers Linux
|
|
||||||
hicolor + downstream `.icns`/`.ico` packaging needs. The
|
|
||||||
`.ico` and `.icns` bundle-format files themselves are *not*
|
|
||||||
generated — both would need new crate deps (`ico` and
|
|
||||||
`icns` respectively) and only matter at app-bundle time
|
|
||||||
(cargo-bundle / packaging), not at `cargo run`. Open if the
|
|
||||||
project later ships as a packaged macOS / Windows app.
|
|
||||||
|
|
||||||
### Other small candidates
|
## ARCHITECTURE.md gaps (for the update pass)
|
||||||
|
|
||||||
- **Prev/Next selector chips spawn site.** v0.19.0's `9b065e5`
|
Items missing from the doc:
|
||||||
noted Prev/Next markers exist in `stats_plugin` but no spawn
|
1. `solitaire_wasm` crate (§2 workspace + §3 responsibilities)
|
||||||
site renders them today — the Shareable badge therefore lands
|
2. Replay API endpoints (§9 API Reference — 3 new routes)
|
||||||
on the single-replay caption. If/when Prev/Next is plumbed,
|
3. Web replay player route (`/replays/:id` + `ServeDir /web`)
|
||||||
the badge will need to follow.
|
4. `SyncProvider` trait: 6 added methods
|
||||||
- **Toast queue / immediate unification.** The two toast paths
|
5. Theme system in Bevy plugin table (§5)
|
||||||
(`spawn_queued_toast` for `InfoToastEvent` queue; `spawn_toast`
|
6. `Settings` new fields: `color_blind_mode`, `high_contrast_mode`,
|
||||||
for fire-and-forget) now share visual treatment but remain
|
`reduce_motion_mode`, `window_geometry`, `selected_card_back`,
|
||||||
separate functions because they serve different temporal
|
`selected_background`
|
||||||
needs (sequential vs. parallel). If overlap becomes a UX
|
7. DB migration 002 (§7)
|
||||||
issue, merge into one queue with priority lanes.
|
8. Update "Last Updated" date
|
||||||
|
|
||||||
### Process notes
|
---
|
||||||
|
|
||||||
- **The desktop-adaptation spec is the canonical reference for
|
## Process notes
|
||||||
geometry decisions** when porting any future plugin. Read
|
|
||||||
`docs/ui-mockups/desktop-adaptation.md` first; apply the
|
|
||||||
universal rules to every surface; consult the per-screen
|
|
||||||
table for the priority surfaces. The 9 missing-plugin screens
|
|
||||||
(splash now ported; eight remaining) inherit the universal
|
|
||||||
rules without dedicated guidance.
|
|
||||||
- **Stitch `generate_variants` is unreliable for layout-only
|
|
||||||
adaptation prompts** as of 2026-05-07. The first call timed
|
|
||||||
out and no variant ever landed in `list_screens`. If a future
|
|
||||||
session wants visual desktop mockups, prefer
|
|
||||||
`generate_screen_from_text` with a fresh narrow prompt per
|
|
||||||
screen rather than `generate_variants` against existing
|
|
||||||
mobile screens.
|
|
||||||
- **Token-port pattern.** v0.20.0's chrome-migration commits
|
|
||||||
set a reusable shape for "centralised design system applied
|
|
||||||
across N plugins":
|
|
||||||
1. Constants module (`ui_theme.rs`) is the source of truth.
|
|
||||||
2. Const sites that can't call `Alpha::with_alpha` (not yet
|
|
||||||
`const` on stable) use a literal RGB matching the token,
|
|
||||||
with a unit test pinning the RGB to the token (e.g.
|
|
||||||
`MARKER_VALID`, `HINT_PILE_HIGHLIGHT_COLOUR`,
|
|
||||||
`RIGHT_CLICK_HIGHLIGHT_COLOUR`).
|
|
||||||
3. Cross-plugin duplication (e.g. `MARKER_DEFAULT` ↔
|
|
||||||
`PILE_MARKER_DEFAULT_COLOUR`) collapses to a single
|
|
||||||
promoted const re-exported from one plugin and imported
|
|
||||||
by the other — replaces "kept in sync" doc comments with a
|
|
||||||
compile-time invariant.
|
|
||||||
4. Domain colours (suit pips, card faces, lerp helpers) stay
|
|
||||||
as literals with a comment naming the rationale; only UI
|
|
||||||
chrome routes through tokens.
|
|
||||||
- **`SplashFadable` scaffolding pattern** (introduced in
|
|
||||||
`cacb19c`). Any future overlay that needs to fade `N >> 3`
|
|
||||||
elements together should follow the same shape: one tiny
|
|
||||||
marker carrying the full-alpha base colour, one global query
|
|
||||||
that lerps every marker's alpha each frame, no per-element
|
|
||||||
query plumbing. Cleanly outscales the `Without<X>, Without<Y>`
|
|
||||||
query exclusion pattern that the old splash was hitting at
|
|
||||||
three siblings.
|
|
||||||
|
|
||||||
### Canonical remote
|
- **Commit attribution:** use `funman300` as git user. Co-author line:
|
||||||
|
`Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>`.
|
||||||
|
- **Commit format:** `type(scope): description` per CLAUDE.md §7.
|
||||||
|
- **Never commit without:** `cargo test --workspace` passing + clippy clean.
|
||||||
|
- **Sub-agents** stage/verify only; orchestrator commits.
|
||||||
|
- **`CARD_PLAN.md`** referenced in `theme/` module comments but not present in
|
||||||
|
repo. Clean up references or commit the file.
|
||||||
|
- **Token-port pattern** (v0.20.0): when migrating tokens, walk every concrete
|
||||||
|
artifact downstream — PNGs, SVGs, literals, comments. Three "walked past this"
|
||||||
|
follow-ups in v0.21.0 all had this shape.
|
||||||
|
|
||||||
`github.com/funman300/Rusty_Solitaire` is the canonical repo.
|
---
|
||||||
Always push there. As of v0.21.0 origin matches local; the next
|
|
||||||
push happens when post-cut work accumulates and is ready to roll
|
|
||||||
into a v0.21.1 / v0.22.0 cut.
|
|
||||||
|
|
||||||
### Design direction (Terminal — base16-eighties)
|
|
||||||
|
|
||||||
- **Tone:** retro-terminal / synthwave — flat depth (no box-shadows),
|
|
||||||
monospaced-forward typography (JetBrains Mono / FiraMono), tight
|
|
||||||
16 px edge margins, 8 px card radius.
|
|
||||||
- **Palette:** near-black surface ramp (`#151515` / `#202020` /
|
|
||||||
`#2a2a2a` / `#353535`), brick-red primary CTA (`#a54242` —
|
|
||||||
swapped from cyan `#6fc2ef` in v0.21.0 commit `a292a7e`), lime
|
|
||||||
success (`#acc267`), gold warning (`#ddb26f`), pink error /
|
|
||||||
suit-red (`#fb9fb1`), lavender celebration (`#e1a3ee`), teal
|
|
||||||
info (`#12cfc0`).
|
|
||||||
- **Two-color suits.** Red = `#fb9fb1`, black = `#d0d0d0`.
|
|
||||||
Outlined glyphs for diamonds & clubs are *always on*; the
|
|
||||||
Settings "color-blind mode" toggle swaps red → lime `#acc267`
|
|
||||||
(was red → cyan pre-v0.21.0; lime is the next-best non-red
|
|
||||||
base16-eighties accent now that the primary itself is red).
|
|
||||||
- **Card glyphs render upright in both corners** — no 180°
|
|
||||||
inverted-corner-indicator rotation. Single-orientation
|
|
||||||
digital play doesn't benefit from the traditional flip-
|
|
||||||
readback convention. `design-system.md` § Game Cards
|
|
||||||
documents this deliberate deviation.
|
|
||||||
|
|
||||||
## Resume prompt
|
## Resume prompt
|
||||||
|
|
||||||
```
|
```
|
||||||
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
||||||
Working directory: <Rusty_Solitaire clone path on this machine>.
|
Working directory: <Rusty_Solitaire clone path>.
|
||||||
Branch: master. v0.21.5 is tagged at a2432df (cut 2026-05-08, a
|
Branch: master. v0.23.0 is the current version (HEAD locally: bd388fe).
|
||||||
patch release rolling up replay-overlay scrubbing affordances +
|
Phase 8 sync is fully shipped. ARCHITECTURE.md is now v1.3 (all Phase 8 gaps closed).
|
||||||
accessibility: scrub-bar notches with percentage labels, keybind-
|
Push to origin pending (bd388fe + ARCHITECTURE.md + SESSION_HANDOFF.md commits).
|
||||||
hint footer, ESC + ← / → keyboard accelerators, and HC-mode
|
|
||||||
coverage for the footer top border). v0.21.4 stays at 23ff62c,
|
|
||||||
v0.21.3 at 3d92a91, v0.21.2 at f23df3b, v0.21.1 at daa655a,
|
|
||||||
v0.21.0 at 04f9bf9. Working tree clean. See CHANGELOG.md §
|
|
||||||
[0.21.5] for full detail.
|
|
||||||
|
|
||||||
State: HEAD locally — see `git rev-parse HEAD`. The cut commit
|
READ FIRST (in order):
|
||||||
is a2432df; any post-cut docs edits ride on top of that.
|
|
||||||
Workspace tests: 1250 total / 1249 passing / 1 pre-existing
|
|
||||||
time-dependent flake (`daily_challenge` warning, fails when UTC
|
|
||||||
is within 30 min of midnight; verified not introduced by recent
|
|
||||||
work). Clippy clean.
|
|
||||||
|
|
||||||
READ FIRST (in order, before doing anything):
|
|
||||||
1. SESSION_HANDOFF.md — this file
|
1. SESSION_HANDOFF.md — this file
|
||||||
2. CHANGELOG.md — [0.21.5] section is the most recent cut
|
2. CHANGELOG.md — [0.23.0] section has the full Phase 8 detail
|
||||||
3. CLAUDE.md — unified-3.0 rule set
|
3. CLAUDE.md — unified-3.0 rule set
|
||||||
4. CLAUDE_SPEC.md — formal architecture spec
|
4. ARCHITECTURE.md — v1.3, fully up to date
|
||||||
5. ARCHITECTURE.md — crate responsibilities + data flow
|
5. docs/ui-mockups/ — design system + mockup library
|
||||||
6. docs/ui-mockups/ — design system + 24-mockup library +
|
6. docs/android/ — Android setup + build runbook
|
||||||
desktop-adaptation.md (the rules-based
|
7. ~/.claude/projects/<this-project>/memory/MEMORY.md
|
||||||
companion to the mockups; read this
|
|
||||||
before any plugin port)
|
|
||||||
7. docs/android/* — Android setup + build runbook
|
|
||||||
8. ~/.claude/projects/<this-project>/memory/MEMORY.md
|
|
||||||
— saved feedback / project context
|
|
||||||
(machine-local; may be missing on a
|
|
||||||
fresh machine)
|
|
||||||
|
|
||||||
DECISION TO ASK THE PLAYER FIRST:
|
OPEN WORK (in priority order):
|
||||||
A. APK launch verification on AVD / device — `adb install` +
|
D. Android AVD functional tests (Keystore + clipboard)
|
||||||
`adb logcat` to shake out runtime bugs the build / unit
|
E. Theme importer UI button in Settings
|
||||||
tests can't catch. Likely surfaces JNI ClipboardManager
|
F. mirror_achievement: decide + implement or remove from trait
|
||||||
and Android Keystore stubs that need real bridges. Larger
|
G. Sync endpoint rate limiting (POST /api/sync/push has no per-user throttle)
|
||||||
scope; needs an Android device or emulator running.
|
|
||||||
B. Replay-overlay screen-takeover redesign — multi-session
|
|
||||||
work. v0.21.4 shipped WIN MOVE marker, pause / resume /
|
|
||||||
step + Space accelerator, plus the floating-MOVE-chip
|
|
||||||
piece from v0.21.2 (`2fb2d63`). v0.21.5 shipped scrub
|
|
||||||
notches + percentage labels + keybind-hint footer + ESC
|
|
||||||
and ← / → accelerators + HC marker for the footer top
|
|
||||||
border (six commits across CHANGELOG § [0.21.5]). Banner
|
|
||||||
height grew 60 → 76 → 92 px across two layout-changing
|
|
||||||
commits in v0.21.5; geometry is now mutable. Keyboard
|
|
||||||
accelerator coverage is complete. Natural next finite
|
|
||||||
steps:
|
|
||||||
1. **HC-mode coverage** for the scrub-track / notches /
|
|
||||||
WIN MOVE marker (render via `BackgroundColor` not
|
|
||||||
`BorderColor`, so `HighContrastBorder` doesn't apply
|
|
||||||
— needs a settings-aware paint, precedent
|
|
||||||
`radial_rim_outline`). Smallest next commit.
|
|
||||||
2. **Continuous scrub on key-held ← / →** instead of
|
|
||||||
single-step. Needs a key-held event source. Matches
|
|
||||||
the mockup's `[← →] scrub` terminology.
|
|
||||||
3. **Move-log scroller / mini-tableau preview** — both
|
|
||||||
need a much larger banner-height grow (effectively
|
|
||||||
the takeover container itself). Multi-session arcs
|
|
||||||
that close B-2.
|
|
||||||
Mockup at `docs/ui-mockups/replay-overlay-mobile.html`.
|
|
||||||
C. Phase 8 (sync) — local storage scaffolding, self-hosted
|
|
||||||
Axum server, `SolitaireServerClient` impl, GPGS stub
|
|
||||||
wired into Settings. The biggest open arc by scope; rolls
|
|
||||||
up several Phase Android dependencies (Keystore,
|
|
||||||
ClipboardManager).
|
|
||||||
|
|
||||||
WORKFLOW NOTES:
|
Ask which to start. All are independent; any is a valid next arc.
|
||||||
- Use the system git config (already correct).
|
|
||||||
- When attributing playtester feedback in commits/docs, use
|
|
||||||
"Quat" not "Rhys" (saved feedback memory).
|
|
||||||
- Sub-agents stage + verify only; orchestrator commits.
|
|
||||||
- Every commit must pass build / clippy / test before pushing.
|
|
||||||
- Push to GitHub (origin) — gh auth setup-git wired on
|
|
||||||
primary dev box; verify on laptop before first push.
|
|
||||||
- Token-port pattern: when migrating tokens, walk every
|
|
||||||
concrete artifact downstream of the token (PNG textures,
|
|
||||||
embedded SVGs, hardcoded literals, comment color names),
|
|
||||||
not just the token name. v0.21.0 surfaced three "the
|
|
||||||
migration walked past this" follow-ups that all matched
|
|
||||||
this shape — codified here so future similar work can
|
|
||||||
pattern-match instead of rediscovering.
|
|
||||||
- Doc-vs-implementation drift pattern: v0.21.1's pile-marker
|
|
||||||
visibility fix (`4d48cad`) implemented an invariant that
|
|
||||||
had been declared in a module doc comment but was never
|
|
||||||
enforced in code. When future work touches a module with
|
|
||||||
a "this does X" doc comment, verify the code actually does
|
|
||||||
X and add a test if not. Two layers, two checks.
|
|
||||||
|
|
||||||
OPEN AT THE START: ask which of A–C. Don't pick unilaterally.
|
|
||||||
Note: every remaining option is multi-session by nature (A is
|
|
||||||
gated on Android tooling, B and C are explicitly multi-session
|
|
||||||
arcs). A fresh session is a better fit for any of them than the
|
|
||||||
tail of a long working stretch.
|
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -0,0 +1,245 @@
|
|||||||
|
# Android Playability TODO
|
||||||
|
|
||||||
|
**Started:** 2026-05-10 — first hardware screenshot of v0.22.3 APK
|
||||||
|
running on a real device showed the desktop HUD projected onto a
|
||||||
|
360 dp portrait viewport with no mobile adaptation. This list
|
||||||
|
tracks the work needed to make the APK genuinely playable, not
|
||||||
|
just "boots without crashing."
|
||||||
|
|
||||||
|
**Context:** v0.22.3 (signed release APK) builds and launches.
|
||||||
|
JNI bridges (clipboard, keystore) compile but are untested on
|
||||||
|
hardware. The work below is UI/UX port work — no architectural
|
||||||
|
rewrites required.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Reading from the v0.22.3 screenshot
|
||||||
|
|
||||||
|
| Region | Observation |
|
||||||
|
|--------|-------------|
|
||||||
|
| Top ~5 % | System bar (clock, signal, battery) overlapped by game HUD — no safe-area inset |
|
||||||
|
| HUD text row | `Score:0 Pause Esc Help A Modes [] New_Game N Moves:0 0:08` all overlapping — desktop layout crammed into 360 dp |
|
||||||
|
| Keyboard hints | `Esc`, `A`, `[]`, `N` shown next to buttons — meaningless on touch |
|
||||||
|
| Foundations row | Leftmost foundation (♥) clipped left; rightmost tableau column (♠ 4) clipped right |
|
||||||
|
| Card backs | Face-down cards render as solid red squares, not back-art texture |
|
||||||
|
| Vertical use | Cards occupy top ~30 % only; bottom 70 % empty black — no portrait-aware layout |
|
||||||
|
| Bottom edge | No accommodation for Android gesture / home-indicator area |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## P0 — Blocking playability
|
||||||
|
|
||||||
|
- [x] **Safe-area insets (top + bottom).** *Closed 2026-05-10 by
|
||||||
|
`b9aa262`.* `SafeAreaInsets` resource + `SafeAreaInsetsPlugin`
|
||||||
|
query `WindowInsets.getInsets(systemBars())` via JNI on Android;
|
||||||
|
HUD anchors carry `SafeAreaAnchoredTop { base_top }` and the
|
||||||
|
change-detection fix-up system re-applies `base_top + insets.top`
|
||||||
|
whenever the resource updates. Bottom inset is captured but not
|
||||||
|
yet consumed (waits for bottom-anchored UI).
|
||||||
|
- [x] **Mobile HUD layout.** *Closed 2026-05-10.* Both the left HUD
|
||||||
|
column and the right action button row are now capped at
|
||||||
|
`max_width: 50 %` and the button row + tier-row child Nodes carry
|
||||||
|
`flex_wrap: Wrap`. On a 360 dp viewport the 6-button row breaks
|
||||||
|
to multiple lines (right-justified) and the tier rows wrap
|
||||||
|
individually instead of overflowing into the action column. On
|
||||||
|
desktop (≥ 1280 px) the 50 % cap is wider than any natural row
|
||||||
|
width so the existing single-line layout is unchanged.
|
||||||
|
- [x] **Card-back asset not rendering.** *Closed 2026-05-10 by
|
||||||
|
`fcc7337`.* `AssetPlugin::file_path = "../assets"` was set
|
||||||
|
unconditionally to fix the desktop `cargo run -p solitaire_app`
|
||||||
|
CWD relativity, but on Android cargo-apk packages the same
|
||||||
|
directory into the APK at `assets/` and Bevy's
|
||||||
|
AndroidAssetReader is already rooted there — prepending `../`
|
||||||
|
walked the reader out of the APK assets root and every load
|
||||||
|
failed silently. The face-down branch then fell through to the
|
||||||
|
`card_back_colour(0)` solid-red brick fallback. Gated the
|
||||||
|
override behind `#[cfg(not(target_os = "android"))]`.
|
||||||
|
- [x] **Viewport overflow.** *Closed 2026-05-10.* `compute_layout`
|
||||||
|
was clamping the input window up to `MIN_WINDOW = 800 × 600`,
|
||||||
|
so a 360 dp phone got laid out as if it were 800-wide and the
|
||||||
|
outer piles fell outside the actual viewport. Lowered the floor
|
||||||
|
to 320 × 400 (below the smallest reasonable phone) so real
|
||||||
|
Android resolutions flow through without clamping, while keeping
|
||||||
|
a sentinel to guard against degenerate / startup-zero windows.
|
||||||
|
New regression test `phone_portrait_layout_fits_horizontally`
|
||||||
|
asserts all 13 piles fit a 360 × 800 viewport.
|
||||||
|
|
||||||
|
## P1 — Touch UX
|
||||||
|
|
||||||
|
- [x] **Suppress keyboard-hint labels on Android.** *Closed
|
||||||
|
2026-05-10.* `spawn_action_button` now nulls the `hotkey`
|
||||||
|
argument on Android via a `#[cfg(target_os = "android")]` rebind,
|
||||||
|
so the U / Esc / F1 / N chips next to the action row labels
|
||||||
|
disappear on touch builds. Remaining hint sites swept in P3 —
|
||||||
|
see full-keyboard-hint-sweep entry below.
|
||||||
|
- [x] **Thumb-sized hit targets.** *Closed 2026-05-10.* Action
|
||||||
|
button Node carries `min_width: Val::Px(48.0), min_height:
|
||||||
|
Val::Px(48.0)` — meets Material's 48 dp baseline on touch and is
|
||||||
|
a no-op for buttons whose content already exceeds 48 px in
|
||||||
|
either axis. Applied universally rather than cfg-gated since
|
||||||
|
Material's guideline applies to all input modes. Cards, pile
|
||||||
|
markers, modal close buttons not yet audited — track as P3 if
|
||||||
|
they fall below threshold on hardware.
|
||||||
|
- [x] **Portrait-first card spacing.** *Closed 2026-05-11.*
|
||||||
|
`compute_layout` now derives an adaptive `tableau_fan_frac` from the
|
||||||
|
available vertical space below the tableau row. On height-limited
|
||||||
|
(desktop) windows the formula returns ≈ 0.25 and the clamp keeps the
|
||||||
|
existing behaviour. On width-limited (portrait phone) windows — where
|
||||||
|
card size is constrained by the 9-column horizontal packing — the fan
|
||||||
|
fraction expands to fill the viewport (≈ 0.84 at 360 × 800 dp).
|
||||||
|
`tableau_facedown_fan_frac` scales proportionally. Both values live in
|
||||||
|
the `Layout` struct; `card_plugin::card_positions` and
|
||||||
|
`input_plugin::card_position` / `pile_drop_rect` read from the struct
|
||||||
|
so rendering and hit-testing stay in sync across viewport sizes.
|
||||||
|
- [x] **Double-tap auto-move visible feedback.** *Closed 2026-05-11.*
|
||||||
|
On a recognised double-tap (priority 1 single-card or priority 2
|
||||||
|
stack move), the moved card(s) receive a 0.35 s lime flash
|
||||||
|
(`STATE_SUCCESS` tint + `HintHighlight { remaining: 0.35 }`) before
|
||||||
|
the move request is written. The flash persists through the card
|
||||||
|
animation and is cleaned up by the existing `tick_hint_highlight`
|
||||||
|
system. Hardware trigger-verification remains a manual step — connect
|
||||||
|
AVD or device and confirm two rapid `TouchPhase::Ended` events within
|
||||||
|
0.5 s produce the lime flash.
|
||||||
|
|
||||||
|
## P2 — Polish
|
||||||
|
|
||||||
|
- [x] **Drag responsiveness on touch.** *Closed 2026-05-11.*
|
||||||
|
Two code-side improvements shipped; final feel confirmation still needs
|
||||||
|
hardware:
|
||||||
|
1. `start_drag` (mouse path) now bails out when a touch is just-pressed
|
||||||
|
(`Touches::iter_just_pressed()`), ensuring `touch_start_drag` always
|
||||||
|
owns the drag state on touch-screen devices — including Bevy/Winit
|
||||||
|
versions that simulate `MouseButton::Left` from the primary touch.
|
||||||
|
2. Mobile drag commit threshold lowered 10 px → 8 px, matching Android's
|
||||||
|
`ViewConfiguration.getScaledTouchSlop()` spec. Smaller threshold →
|
||||||
|
smaller snap-on-commit and faster perceived response.
|
||||||
|
**Remaining:** connect AVD or device and verify drag feels responsive
|
||||||
|
with no stutter; tune threshold further if needed.
|
||||||
|
- [x] **Long-press menu.** *Closed 2026-05-11.* New system
|
||||||
|
`radial_open_on_long_press` in `radial_menu.rs` counts up while a
|
||||||
|
touch is held (`drag.active_touch_id.is_some() && !drag.committed`)
|
||||||
|
and opens `RightClickRadialState::Active` after 0.5 s — the same
|
||||||
|
state the right-click path uses. Existing radial infrastructure
|
||||||
|
then handles everything:
|
||||||
|
- `radial_track_cursor` extended to fall back to the first active
|
||||||
|
touch when no cursor position is available, so sliding the held
|
||||||
|
finger moves the hover ring.
|
||||||
|
- `radial_handle_release_or_cancel` extended to confirm/cancel on
|
||||||
|
`Touches::iter_just_released()` in addition to right-mouse release.
|
||||||
|
- `handle_double_tap` skips when the radial is active (guards a
|
||||||
|
narrow edge case where the finger lifts at exactly the same frame
|
||||||
|
the 0.5 s threshold fires).
|
||||||
|
Hardware verification needed: confirm the 0.5 s hold feel, verify
|
||||||
|
sliding to a destination and lifting confirms the move.
|
||||||
|
- [x] **HUD typography.** *Closed 2026-05-11.* New system
|
||||||
|
`update_hud_typography` fires on `WindowResized` and adjusts Tier-1
|
||||||
|
font sizes based on viewport width. Below 480 logical px: Score
|
||||||
|
`TYPE_HEADLINE` (26) → `TYPE_BODY_LG` (18), Moves/Timer
|
||||||
|
`TYPE_BODY_LG` (18) → `TYPE_CAPTION` (11), so all three items fit
|
||||||
|
in the 180 dp HUD column on a 360 dp phone. At ≥ 480 px the
|
||||||
|
original sizes are restored — desktop/tablet layout unchanged.
|
||||||
|
`add_message::<WindowResized>()` added defensively to `HudPlugin`
|
||||||
|
so the system works under `MinimalPlugins` in tests.
|
||||||
|
- [x] **Orientation lock.** *Closed 2026-05-11.* Added
|
||||||
|
`[package.metadata.android.application.activity]` section to
|
||||||
|
`solitaire_app/Cargo.toml` with `orientation = "portrait"`.
|
||||||
|
cargo-apk/ndk-build maps this to `android:screenOrientation="portrait"`
|
||||||
|
in the generated `AndroidManifest.xml`. Remove (or add a landscape
|
||||||
|
layout) before enabling auto-rotate.
|
||||||
|
|
||||||
|
## P3 — Asset density
|
||||||
|
|
||||||
|
- [x] **Density-aware card scaling.** *Closed 2026-05-11 — no code change
|
||||||
|
required.* `WindowResized` fires with **logical** pixels; sprites are
|
||||||
|
sized in world units (1 world unit = 1 logical pixel); Bevy's renderer
|
||||||
|
maps logical → physical via `scale_factor` internally. On a 360 dp
|
||||||
|
3×-DPI phone, cards are 40 logical dp = 120 physical px. The 256 × 384 px
|
||||||
|
card textures are **downscaled** to fit (256 → 120 px) — quality is fine.
|
||||||
|
Upscaling only occurs if `card_width × scale_factor > 256`, i.e. a
|
||||||
|
tablet with a logical width > 765 dp at 3× DPI — no current target
|
||||||
|
device falls in that range. Revisit if the game ships on large-screen
|
||||||
|
high-DPI tablets.
|
||||||
|
- [x] **App-icon density buckets.** *Closed 2026-05-11.* Created
|
||||||
|
`solitaire_app/res/mipmap-{mdpi,hdpi,xhdpi,xxhdpi,xxxhdpi}/ic_launcher.png`
|
||||||
|
from the existing `assets/icon/` PNGs (48→mdpi, 64→hdpi, 128→xhdpi,
|
||||||
|
256→xxhdpi+xxxhdpi). Added `resources = "res"` to
|
||||||
|
`[package.metadata.android]` so `aapt` packages the mipmap tree into the
|
||||||
|
APK, and `icon = "@mipmap/ic_launcher"` to
|
||||||
|
`[package.metadata.android.application]` so the launcher references it.
|
||||||
|
- [x] **Full keyboard-hint sweep.** *Closed 2026-05-11.* Extended the
|
||||||
|
P1 suppression to cover all remaining hint sites:
|
||||||
|
- `ui_modal.rs::spawn_modal_button` — single `#[cfg(target_os = "android")] let hotkey = None;`
|
||||||
|
line covers every modal button across onboarding, pause, confirm-new-game,
|
||||||
|
game-over, restore-prompt, play-by-seed, home, help, profile, stats,
|
||||||
|
leaderboard, settings, and achievement modals simultaneously.
|
||||||
|
- `home_plugin.rs` — mode-card hotkey chips (N/C/Z/X/T) gated with
|
||||||
|
`#[cfg(not(target_os = "android"))]` on the chip container.
|
||||||
|
- `replay_overlay.rs` — `[SPACE]/[ESC]/[←→]` footer hint text gated
|
||||||
|
with `#[cfg(not(target_os = "android"))]`; mode-indicator text kept.
|
||||||
|
- `help_plugin.rs` — keyboard chip containers in the controls reference
|
||||||
|
table gated with `#[cfg(not(target_os = "android"))]`; description
|
||||||
|
text kept (still useful on touch).
|
||||||
|
|
||||||
|
## P4 — Stability / runtime
|
||||||
|
|
||||||
|
- [x] **B0004 ECS hierarchy warnings.** *Investigated 2026-05-11 — no
|
||||||
|
fix required.* B0004 fires via Bevy's `validate_parent_has_component<C>`
|
||||||
|
hook when a child entity has UI component `C` (e.g. `Node`,
|
||||||
|
`InheritedVisibility`) but its parent doesn't yet. In Bevy 0.18,
|
||||||
|
`.despawn()` is recursive (docs: "When a parent is despawned, all
|
||||||
|
children will also be despawned"), so all `.despawn()` calls in the
|
||||||
|
engine are safe. The warnings seen on the Pixel 7 AVD during startup
|
||||||
|
are a component-propagation timing artifact — UI children reach the
|
||||||
|
hook before the parent's inherited components finish initialising —
|
||||||
|
not a gameplay defect. `despawn_related::<Children>()` in
|
||||||
|
`card_plugin.rs` is explicit child-only teardown (parent kept alive)
|
||||||
|
and is correct. No gameplay bugs attributed to these warnings over 2+
|
||||||
|
min AVD runtime.
|
||||||
|
- [x] **AVD functional tests for JNI bridges.** *Closed 2026-05-11.*
|
||||||
|
Pixel 7 AVD (Android 14, x86_64) confirmed running; APK installs
|
||||||
|
and runs stable. Key findings:
|
||||||
|
|
||||||
|
**Keystore JNI — verified working.** Forced `SolitaireServerClient`
|
||||||
|
by writing a `solitaire_server` settings file, triggering
|
||||||
|
`android_keystore::load_access_token()` at startup via `start_pull`.
|
||||||
|
Logcat confirmed: `sync pull failed: authentication error: token
|
||||||
|
not found for user avd_test` — the JNI call to `AndroidKeyStore`
|
||||||
|
completed, correctly returned `NotFound`, and the sync system
|
||||||
|
handled the error gracefully. No panic, no crash from the JNI layer.
|
||||||
|
|
||||||
|
**Clipboard JNI — verified working.** Added a temporary
|
||||||
|
`KEYCODE_C` test hook (`avd_clipboard_test` system) to
|
||||||
|
`stats_plugin.rs`, rebuilt the APK, pressed C on the AVD.
|
||||||
|
Logcat confirmed: `[avd_clipboard_test] clipboard JNI OK` —
|
||||||
|
`ClipboardManager.setPrimaryClip()` succeeded on Android 14.
|
||||||
|
Test hook reverted; production clipboard path still requires
|
||||||
|
`Interaction::Pressed` on the share button with a non-null
|
||||||
|
`share_url` (won game + sync server).
|
||||||
|
|
||||||
|
**Side-finding fixed:** `reqwest`/`hyper-util`'s `GaiResolver`
|
||||||
|
calls `tokio::runtime::Handle::current()` which panics with "no
|
||||||
|
reactor running" when driven by Bevy's `AsyncComputeTaskPool`
|
||||||
|
(async-executor, not Tokio). Fixed in `sync_plugin.rs`: all three
|
||||||
|
`AsyncComputeTaskPool::spawn` sites and the `push_on_exit` fallback
|
||||||
|
now wrap HTTP futures in a temporary
|
||||||
|
`tokio::runtime::Builder::new_current_thread().enable_all()` runtime.
|
||||||
|
|
||||||
|
**Touch input limitation:** `adb shell input tap` does not deliver
|
||||||
|
touch events to Bevy/winit on Android 14 + android-activity 0.6.1
|
||||||
|
in headless AVD mode. Keyboard events (`KEYCODE_*`) work normally.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Notes / decisions
|
||||||
|
|
||||||
|
* This list is screenshot-driven; expect more items to surface once
|
||||||
|
P0 unblocks actually moving cards on hardware.
|
||||||
|
* The pattern across all the bugs is "no one ran the relevant code
|
||||||
|
path on Android yet." The hard work — Bevy 0.18 on Android,
|
||||||
|
JNI bridges, signed CI builds — is done. What's left is a
|
||||||
|
coordinated pass of `#[cfg(target_os = "android")]` gates plus
|
||||||
|
making `LayoutResource` query the real surface size.
|
||||||
|
* Where possible, prefer responsive layout (query window size) over
|
||||||
|
branching `#[cfg]` blocks. Branches are fine for input methods
|
||||||
|
(touch vs. mouse) but not for screen geometry — a foldable or
|
||||||
|
desktop window of equivalent size should look the same.
|
||||||
@@ -60,6 +60,15 @@ package = "com.solitairequest.app"
|
|||||||
apk_name = "solitaire-quest"
|
apk_name = "solitaire-quest"
|
||||||
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi", "x86_64-linux-android"]
|
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi", "x86_64-linux-android"]
|
||||||
assets = "../assets"
|
assets = "../assets"
|
||||||
|
# Density-bucketed launcher icons. `aapt` processes `res/mipmap-*/` and
|
||||||
|
# packages them into the APK; the launcher selects the best-fit bucket
|
||||||
|
# for the device screen density. Sizes used:
|
||||||
|
# mdpi (1×, 48 dp) → 48 px (exact)
|
||||||
|
# hdpi (1.5×, 72 dp) → 64 px (88 %, aapt scales up slightly)
|
||||||
|
# xhdpi (2×, 96 dp) → 128 px (133 %, aapt scales down)
|
||||||
|
# xxhdpi (3×, 144 dp) → 256 px (178 %, aapt scales down)
|
||||||
|
# xxxhdpi (4×, 192 dp) → 256 px (133 %, aapt scales down)
|
||||||
|
resources = "res"
|
||||||
# No `runtime_libs` — we don't ship any precompiled .so files,
|
# No `runtime_libs` — we don't ship any precompiled .so files,
|
||||||
# the entire app is pure Rust + Bevy. cargo-apk would try to
|
# the entire app is pure Rust + Bevy. cargo-apk would try to
|
||||||
# resolve `runtime_libs/<arch>/` if set, and fail on a non-existent
|
# resolve `runtime_libs/<arch>/` if set, and fail on a non-existent
|
||||||
@@ -79,6 +88,14 @@ name = "android.permission.INTERNET"
|
|||||||
|
|
||||||
[package.metadata.android.application]
|
[package.metadata.android.application]
|
||||||
label = "Solitaire Quest"
|
label = "Solitaire Quest"
|
||||||
|
# Launcher icon — references the density-bucketed mipmap resource above.
|
||||||
|
icon = "@mipmap/ic_launcher"
|
||||||
# `debuggable` defaults to false on release builds; cargo-apk flips it
|
# `debuggable` defaults to false on release builds; cargo-apk flips it
|
||||||
# automatically for debug profiles. Leaving the field unset keeps the
|
# automatically for debug profiles. Leaving the field unset keeps the
|
||||||
# default behaviour.
|
# default behaviour.
|
||||||
|
|
||||||
|
[package.metadata.android.application.activity]
|
||||||
|
# Lock to portrait — the current layout has only been designed and tested
|
||||||
|
# in portrait orientation. Remove (or add a landscape layout) before
|
||||||
|
# enabling auto-rotate.
|
||||||
|
orientation = "portrait"
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 927 B |
Binary file not shown.
|
After Width: | Height: | Size: 759 B |
Binary file not shown.
|
After Width: | Height: | Size: 1.8 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.6 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.6 KiB |
+56
-13
@@ -18,21 +18,23 @@ use std::io::Write;
|
|||||||
use std::time::{SystemTime, UNIX_EPOCH};
|
use std::time::{SystemTime, UNIX_EPOCH};
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::{
|
use bevy::window::{MonitorSelection, PresentMode, WindowPosition};
|
||||||
Monitor, MonitorSelection, PresentMode, PrimaryMonitor, PrimaryWindow, WindowPosition,
|
#[cfg(not(target_os = "android"))]
|
||||||
};
|
use bevy::window::{Monitor, PrimaryMonitor, PrimaryWindow};
|
||||||
#[cfg(not(target_os = "android"))]
|
#[cfg(not(target_os = "android"))]
|
||||||
use bevy::winit::WinitWindows;
|
use bevy::winit::WinitWindows;
|
||||||
use solitaire_data::{load_settings_from, provider_for_backend, settings_file_path, Settings};
|
use solitaire_data::{load_settings_from, provider_for_backend, settings_file_path, Settings};
|
||||||
use solitaire_engine::{
|
use solitaire_engine::{
|
||||||
register_theme_asset_sources, AchievementPlugin, AnimationPlugin, AssetSourcesPlugin,
|
register_theme_asset_sources, AchievementPlugin, AnimationPlugin, AssetSourcesPlugin,
|
||||||
AudioPlugin, AutoCompletePlugin, CardAnimationPlugin, CardPlugin, ChallengePlugin,
|
AudioPlugin, AutoCompletePlugin, CardAnimationPlugin, CardPlugin, ChallengePlugin,
|
||||||
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, FeedbackAnimPlugin, FontPlugin,
|
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin,
|
||||||
GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin,
|
FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, LeaderboardPlugin,
|
||||||
OnboardingPlugin, PausePlugin, ProfilePlugin, ProgressPlugin, RadialMenuPlugin,
|
OnboardingPlugin, PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin,
|
||||||
ReplayOverlayPlugin, ReplayPlaybackPlugin, SelectionPlugin, SettingsPlugin, SplashPlugin,
|
RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin,
|
||||||
StatsPlugin, SyncPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin,
|
SelectionPlugin, SettingsPlugin,
|
||||||
UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, WinSummaryPlugin,
|
SplashPlugin, StatsPlugin, SyncPlugin, SyncSetupPlugin, TablePlugin, ThemePlugin, ThemeRegistryPlugin,
|
||||||
|
TimeAttackPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin,
|
||||||
|
WinSummaryPlugin,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// App entry point — builds and runs the Bevy app.
|
/// App entry point — builds and runs the Bevy app.
|
||||||
@@ -76,6 +78,7 @@ pub fn run() {
|
|||||||
// primary monitor) — `apply_smart_default_window_size` will resize
|
// primary monitor) — `apply_smart_default_window_size` will resize
|
||||||
// up to a monitor-relative target on the first frame so HiDPI / 4K
|
// up to a monitor-relative target on the first frame so HiDPI / 4K
|
||||||
// sessions don't end up with a comparatively tiny window.
|
// sessions don't end up with a comparatively tiny window.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
let had_saved_geometry = settings.window_geometry.is_some();
|
let had_saved_geometry = settings.window_geometry.is_some();
|
||||||
let (window_resolution, window_position) = match settings.window_geometry {
|
let (window_resolution, window_position) = match settings.window_geometry {
|
||||||
Some(geom) => (
|
Some(geom) => (
|
||||||
@@ -116,6 +119,9 @@ pub fn run() {
|
|||||||
// small enough that a few stray dropped frames from
|
// small enough that a few stray dropped frames from
|
||||||
// disabling vsync are imperceptible.
|
// disabling vsync are imperceptible.
|
||||||
present_mode: PresentMode::AutoNoVsync,
|
present_mode: PresentMode::AutoNoVsync,
|
||||||
|
// Android windows always fill the screen; max_width/max_height
|
||||||
|
// default to 0.0, which panics Bevy's clamp when min > max.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
resize_constraints: bevy::window::WindowResizeConstraints {
|
resize_constraints: bevy::window::WindowResizeConstraints {
|
||||||
min_width: 800.0,
|
min_width: 800.0,
|
||||||
min_height: 600.0,
|
min_height: 600.0,
|
||||||
@@ -126,11 +132,20 @@ pub fn run() {
|
|||||||
..default()
|
..default()
|
||||||
})
|
})
|
||||||
// The `assets/` directory lives at the workspace root, but
|
// The `assets/` directory lives at the workspace root, but
|
||||||
// Bevy resolves `AssetPlugin::file_path` relative to the
|
// on desktop Bevy resolves `AssetPlugin::file_path` relative
|
||||||
// binary package's `CARGO_MANIFEST_DIR` (`solitaire_app/`).
|
// to the binary package's `CARGO_MANIFEST_DIR`
|
||||||
// Point one level up so `cargo run -p solitaire_app` finds
|
// (`solitaire_app/`), so `cargo run -p solitaire_app` would
|
||||||
// card faces, backs, backgrounds, and the UI font.
|
// miss the workspace-root `assets/` without a `../` prefix.
|
||||||
|
//
|
||||||
|
// On Android cargo-apk packages the same directory into the
|
||||||
|
// APK at `assets/` (via `[package.metadata.android].assets`
|
||||||
|
// in solitaire_app/Cargo.toml). Bevy's `AndroidAssetReader`
|
||||||
|
// is already rooted there, so any `file_path` other than the
|
||||||
|
// default makes it walk *out* of the APK's assets root and
|
||||||
|
// all loads fail silently — which is what produced the
|
||||||
|
// solid-red card-back fallback in the v0.22.3 screenshot.
|
||||||
.set(bevy::asset::AssetPlugin {
|
.set(bevy::asset::AssetPlugin {
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
file_path: "../assets".to_string(),
|
file_path: "../assets".to_string(),
|
||||||
..default()
|
..default()
|
||||||
}),
|
}),
|
||||||
@@ -142,6 +157,13 @@ pub fn run() {
|
|||||||
.add_plugins(GamePlugin)
|
.add_plugins(GamePlugin)
|
||||||
.add_plugins(TablePlugin)
|
.add_plugins(TablePlugin)
|
||||||
.add_plugins(CardPlugin)
|
.add_plugins(CardPlugin)
|
||||||
|
// Cursor-icon feedback is desktop-only; Android has no pointer cursor.
|
||||||
|
// The drop-target highlight systems (update_drop_highlights,
|
||||||
|
// update_drop_target_overlays) live in CursorPlugin but ARE useful
|
||||||
|
// on Android — they've been left running because their Bevy system
|
||||||
|
// params compile and function on Android; only the CursorIcon insert
|
||||||
|
// is inert. Gate the whole plugin if the cursor APIs ever cause
|
||||||
|
// Android linker issues; for now it's harmless to leave it registered.
|
||||||
.add_plugins(CursorPlugin)
|
.add_plugins(CursorPlugin)
|
||||||
.add_plugins(InputPlugin)
|
.add_plugins(InputPlugin)
|
||||||
.add_plugins(RadialMenuPlugin)
|
.add_plugins(RadialMenuPlugin)
|
||||||
@@ -158,7 +180,10 @@ pub fn run() {
|
|||||||
.add_plugins(DailyChallengePlugin)
|
.add_plugins(DailyChallengePlugin)
|
||||||
.add_plugins(WeeklyGoalsPlugin)
|
.add_plugins(WeeklyGoalsPlugin)
|
||||||
.add_plugins(ChallengePlugin)
|
.add_plugins(ChallengePlugin)
|
||||||
|
.add_plugins(PlayBySeedPlugin)
|
||||||
|
.add_plugins(DifficultyPlugin)
|
||||||
.add_plugins(TimeAttackPlugin)
|
.add_plugins(TimeAttackPlugin)
|
||||||
|
.add_plugins(SafeAreaInsetsPlugin)
|
||||||
.add_plugins(HudPlugin)
|
.add_plugins(HudPlugin)
|
||||||
.add_plugins(HelpPlugin)
|
.add_plugins(HelpPlugin)
|
||||||
.add_plugins(HomePlugin::default())
|
.add_plugins(HomePlugin::default())
|
||||||
@@ -168,6 +193,7 @@ pub fn run() {
|
|||||||
.add_plugins(AudioPlugin)
|
.add_plugins(AudioPlugin)
|
||||||
.add_plugins(OnboardingPlugin)
|
.add_plugins(OnboardingPlugin)
|
||||||
.add_plugins(SyncPlugin::new(sync_provider))
|
.add_plugins(SyncPlugin::new(sync_provider))
|
||||||
|
.add_plugins(SyncSetupPlugin)
|
||||||
.add_plugins(LeaderboardPlugin)
|
.add_plugins(LeaderboardPlugin)
|
||||||
.add_plugins(WinSummaryPlugin)
|
.add_plugins(WinSummaryPlugin)
|
||||||
.add_plugins(UiModalPlugin)
|
.add_plugins(UiModalPlugin)
|
||||||
@@ -195,6 +221,8 @@ pub fn run() {
|
|||||||
// every fresh launch can flip `disable_smart_default_size` in
|
// every fresh launch can flip `disable_smart_default_size` in
|
||||||
// Settings to opt out. The flag is checked once at startup; a
|
// Settings to opt out. The flag is checked once at startup; a
|
||||||
// mid-session change applies on the next launch.
|
// mid-session change applies on the next launch.
|
||||||
|
// Android windows are always full-screen; the OS controls sizing.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
if !had_saved_geometry && !settings.disable_smart_default_size {
|
if !had_saved_geometry && !settings.disable_smart_default_size {
|
||||||
app.add_systems(Update, apply_smart_default_window_size);
|
app.add_systems(Update, apply_smart_default_window_size);
|
||||||
}
|
}
|
||||||
@@ -215,6 +243,7 @@ pub fn run() {
|
|||||||
/// a dedicated resource. The Update tick is necessary because Bevy
|
/// a dedicated resource. The Update tick is necessary because Bevy
|
||||||
/// populates the `Monitor` entities asynchronously after winit's
|
/// populates the `Monitor` entities asynchronously after winit's
|
||||||
/// Resumed event fires; they may not exist on the first Startup pass.
|
/// Resumed event fires; they may not exist on the first Startup pass.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
fn apply_smart_default_window_size(
|
fn apply_smart_default_window_size(
|
||||||
mut applied: Local<bool>,
|
mut applied: Local<bool>,
|
||||||
monitors: Query<&Monitor, With<PrimaryMonitor>>,
|
monitors: Query<&Monitor, With<PrimaryMonitor>>,
|
||||||
@@ -335,6 +364,20 @@ fn set_window_icon(
|
|||||||
*applied = true;
|
*applied = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Android entry point called by NativeActivity after dlopen-ing the `.so`.
|
||||||
|
/// Sets the `AndroidApp` handle that Bevy's winit backend reads before
|
||||||
|
/// constructing the event loop, then delegates to [`run`].
|
||||||
|
///
|
||||||
|
/// The `#[bevy_main]` proc-macro would generate the same code but only
|
||||||
|
/// works on a function named `main`; our shared entry point is `run`, so
|
||||||
|
/// we emit the equivalent expansion manually.
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
#[unsafe(no_mangle)]
|
||||||
|
fn android_main(android_app: bevy::android::android_activity::AndroidApp) {
|
||||||
|
let _ = bevy::android::ANDROID_APP.set(android_app);
|
||||||
|
run();
|
||||||
|
}
|
||||||
|
|
||||||
/// Wraps the default panic hook with one that also appends a crash log
|
/// Wraps the default panic hook with one that also appends a crash log
|
||||||
/// to `<data_dir>/crash.log` (next to `settings.json`). The default hook
|
/// to `<data_dir>/crash.log` (next to `settings.json`). The default hook
|
||||||
/// still runs afterwards, so stderr output and debugger integration are
|
/// still runs afterwards, so stderr output and debugger integration are
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ publish = false
|
|||||||
[dependencies]
|
[dependencies]
|
||||||
png = "0.17"
|
png = "0.17"
|
||||||
ab_glyph = "0.2"
|
ab_glyph = "0.2"
|
||||||
|
solitaire_core = { path = "../solitaire_core" }
|
||||||
|
solitaire_data = { path = "../solitaire_data" }
|
||||||
|
|
||||||
[[bin]]
|
[[bin]]
|
||||||
name = "gen_sfx"
|
name = "gen_sfx"
|
||||||
@@ -20,3 +22,11 @@ path = "src/bin/gen_sfx.rs"
|
|||||||
[[bin]]
|
[[bin]]
|
||||||
name = "gen_art"
|
name = "gen_art"
|
||||||
path = "src/bin/gen_art.rs"
|
path = "src/bin/gen_art.rs"
|
||||||
|
|
||||||
|
[[bin]]
|
||||||
|
name = "gen_seeds"
|
||||||
|
path = "src/bin/gen_seeds.rs"
|
||||||
|
|
||||||
|
[[bin]]
|
||||||
|
name = "gen_difficulty_seeds"
|
||||||
|
path = "src/bin/gen_difficulty_seeds.rs"
|
||||||
|
|||||||
@@ -0,0 +1,195 @@
|
|||||||
|
//! Generate difficulty-stratified seed catalogs for `EASY_SEEDS`, `MEDIUM_SEEDS`,
|
||||||
|
//! `HARD_SEEDS`, `EXPERT_SEEDS`, and `GRANDMASTER_SEEDS` in
|
||||||
|
//! `solitaire_data/src/difficulty_seeds.rs`.
|
||||||
|
//!
|
||||||
|
//! A seed's tier is determined by the **smallest** `SolverConfig` budget that
|
||||||
|
//! returns `SolverResult::Winnable`. Seeds that are `Unwinnable` at any budget
|
||||||
|
//! are discarded; `Inconclusive` at all budgets are also discarded (we only emit
|
||||||
|
//! provably-winnable seeds).
|
||||||
|
//!
|
||||||
|
//! # Usage
|
||||||
|
//!
|
||||||
|
//! ```bash
|
||||||
|
//! cargo run -p solitaire_assetgen --bin gen_difficulty_seeds --release -- \
|
||||||
|
//! --start 0xD1FF0000_00000000 --per-tier 40
|
||||||
|
//! ```
|
||||||
|
//!
|
||||||
|
//! Flags:
|
||||||
|
//! --start Starting seed (decimal or 0x-prefixed hex, default 0xD1FF000000000000)
|
||||||
|
//! --per-tier Seeds to emit per tier (default 40)
|
||||||
|
//! --help Print this message
|
||||||
|
|
||||||
|
use solitaire_core::game_state::DrawMode;
|
||||||
|
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||||
|
|
||||||
|
// Budget boundaries defining each tier. A seed belongs to the lowest tier
|
||||||
|
// whose budget proves it Winnable.
|
||||||
|
const BUDGETS: &[(&str, u64, usize)] = &[
|
||||||
|
("Easy", 1_000, 1_000),
|
||||||
|
("Medium", 5_000, 5_000),
|
||||||
|
("Hard", 25_000, 25_000),
|
||||||
|
("Expert", 100_000, 100_000),
|
||||||
|
("Grandmaster", 200_000, 200_000),
|
||||||
|
];
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let mut args = std::env::args().skip(1).peekable();
|
||||||
|
let mut start: u64 = 0xD1FF_0000_0000_0000;
|
||||||
|
let mut per_tier: usize = 40;
|
||||||
|
|
||||||
|
while let Some(arg) = args.next() {
|
||||||
|
match arg.as_str() {
|
||||||
|
"--start" => {
|
||||||
|
let val = args.next().unwrap_or_else(|| {
|
||||||
|
eprintln!("error: --start requires a value");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
start = parse_u64(&val);
|
||||||
|
}
|
||||||
|
"--per-tier" => {
|
||||||
|
let val = args.next().unwrap_or_else(|| {
|
||||||
|
eprintln!("error: --per-tier requires a value");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
per_tier = val.parse().unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: --per-tier must be a positive integer");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
"--help" | "-h" => {
|
||||||
|
eprintln!("gen_difficulty_seeds: generate tiered seed catalogs");
|
||||||
|
eprintln!(" --start <seed> starting seed (hex or decimal)");
|
||||||
|
eprintln!(" --per-tier <n> seeds per tier (default 40)");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
other => {
|
||||||
|
eprintln!("error: unknown argument: {other}");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if per_tier == 0 {
|
||||||
|
eprintln!("error: --per-tier must be > 0");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
let draw_mode = DrawMode::DrawOne;
|
||||||
|
let num_tiers = BUDGETS.len();
|
||||||
|
let mut buckets: Vec<Vec<u64>> = vec![Vec::with_capacity(per_tier); num_tiers];
|
||||||
|
let mut tried: u64 = 0;
|
||||||
|
let mut seed = start;
|
||||||
|
|
||||||
|
eprintln!(
|
||||||
|
"gen_difficulty_seeds: finding {} seeds per tier from 0x{start:016X} (DrawOne) …",
|
||||||
|
per_tier
|
||||||
|
);
|
||||||
|
eprintln!(
|
||||||
|
" Tiers: {}",
|
||||||
|
BUDGETS.iter().map(|(n, _, _)| *n).collect::<Vec<_>>().join(", ")
|
||||||
|
);
|
||||||
|
|
||||||
|
while buckets.iter().any(|b| b.len() < per_tier) {
|
||||||
|
tried += 1;
|
||||||
|
'tier: for (i, &(name, move_budget, state_budget)) in BUDGETS.iter().enumerate() {
|
||||||
|
if buckets[i].len() >= per_tier {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let cfg = SolverConfig { move_budget, state_budget };
|
||||||
|
match try_solve(seed, draw_mode.clone(), &cfg) {
|
||||||
|
SolverResult::Winnable => {
|
||||||
|
buckets[i].push(seed);
|
||||||
|
eprintln!(
|
||||||
|
" [{name} {:>3}/{}] 0x{seed:016X} (tried {tried})",
|
||||||
|
buckets[i].len(),
|
||||||
|
per_tier
|
||||||
|
);
|
||||||
|
break 'tier; // assign to the cheapest tier that proves it winnable
|
||||||
|
}
|
||||||
|
SolverResult::Unwinnable => {
|
||||||
|
// Definitely unsolvable — skip all remaining tiers.
|
||||||
|
break 'tier;
|
||||||
|
}
|
||||||
|
SolverResult::Inconclusive => {
|
||||||
|
// Budget exhausted without proof — try the next larger tier.
|
||||||
|
// If this is the last tier, the seed is discarded (Inconclusive
|
||||||
|
// at max budget means "probably but not provably winnable").
|
||||||
|
if i == num_tiers - 1 {
|
||||||
|
break 'tier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
seed = seed.wrapping_add(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
eprintln!("\nDone ({tried} seeds examined). Paste the blocks below into difficulty_seeds.rs:\n");
|
||||||
|
|
||||||
|
let date = current_date();
|
||||||
|
for (i, (tier_name, _, _)) in BUDGETS.iter().enumerate() {
|
||||||
|
println!(
|
||||||
|
" // Generated by solitaire_assetgen::gen_difficulty_seeds \
|
||||||
|
(tier={tier_name}, date={date})"
|
||||||
|
);
|
||||||
|
for chunk in buckets[i].chunks(5) {
|
||||||
|
for s in chunk {
|
||||||
|
println!(
|
||||||
|
" 0x{:04X}_{:04X}_{:04X}_{:04X},",
|
||||||
|
(s >> 48) & 0xFFFF,
|
||||||
|
(s >> 32) & 0xFFFF,
|
||||||
|
(s >> 16) & 0xFFFF,
|
||||||
|
s & 0xFFFF,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
println!();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn parse_u64(s: &str) -> u64 {
|
||||||
|
let cleaned = s.replace('_', "");
|
||||||
|
if let Some(hex) = cleaned.strip_prefix("0x").or_else(|| cleaned.strip_prefix("0X")) {
|
||||||
|
u64::from_str_radix(hex, 16).unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: could not parse '{s}' as a hex u64");
|
||||||
|
std::process::exit(1);
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
cleaned.parse().unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: could not parse '{s}' as a decimal u64");
|
||||||
|
std::process::exit(1);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn current_date() -> String {
|
||||||
|
use std::time::{SystemTime, UNIX_EPOCH};
|
||||||
|
let secs = SystemTime::now()
|
||||||
|
.duration_since(UNIX_EPOCH)
|
||||||
|
.map(|d| d.as_secs())
|
||||||
|
.unwrap_or(0);
|
||||||
|
let days = secs / 86400;
|
||||||
|
let mut y = 1970u64;
|
||||||
|
let mut d = days;
|
||||||
|
loop {
|
||||||
|
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||||
|
let days_in_year = if leap { 366 } else { 365 };
|
||||||
|
if d < days_in_year {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
d -= days_in_year;
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||||
|
let month_days: [u64; 12] = [
|
||||||
|
31, if leap { 29 } else { 28 }, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31,
|
||||||
|
];
|
||||||
|
let mut m = 0usize;
|
||||||
|
for &md in &month_days {
|
||||||
|
if d < md {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
d -= md;
|
||||||
|
m += 1;
|
||||||
|
}
|
||||||
|
format!("{y}-{:02}-{:02}", m + 1, d + 1)
|
||||||
|
}
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
//! Generate provably-winnable Klondike seeds for `CHALLENGE_SEEDS`.
|
||||||
|
//!
|
||||||
|
//! Walks seeds incrementally from `--start`, calls the solver on each, and
|
||||||
|
//! collects only those that return `SolverResult::Winnable` (Inconclusive is
|
||||||
|
//! rejected — the curated list wants proof). Prints Rust source suitable for
|
||||||
|
//! pasting into `solitaire_data/src/challenge.rs`.
|
||||||
|
//!
|
||||||
|
//! # Usage
|
||||||
|
//!
|
||||||
|
//! ```bash
|
||||||
|
//! cargo run -p solitaire_assetgen --bin gen_seeds --release -- \
|
||||||
|
//! --start 0xCAFE_BABE_0000_0000 --count 75
|
||||||
|
//! ```
|
||||||
|
//!
|
||||||
|
//! Flags:
|
||||||
|
//! --start Starting seed (decimal or 0x-prefixed hex, default 0xCAFEBABE00000000)
|
||||||
|
//! --count Number of Winnable seeds to emit (default 75)
|
||||||
|
//! --help Print this message
|
||||||
|
|
||||||
|
use solitaire_core::game_state::DrawMode;
|
||||||
|
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let mut args = std::env::args().skip(1).peekable();
|
||||||
|
let mut start: u64 = 0xCAFE_BABE_0000_0000;
|
||||||
|
let mut count: usize = 75;
|
||||||
|
|
||||||
|
while let Some(arg) = args.next() {
|
||||||
|
match arg.as_str() {
|
||||||
|
"--start" => {
|
||||||
|
let val = args.next().unwrap_or_else(|| {
|
||||||
|
eprintln!("error: --start requires a value");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
start = parse_u64(&val);
|
||||||
|
}
|
||||||
|
"--count" => {
|
||||||
|
let val = args.next().unwrap_or_else(|| {
|
||||||
|
eprintln!("error: --count requires a value");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
count = val.parse().unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: --count must be a positive integer");
|
||||||
|
std::process::exit(1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
"--help" | "-h" => {
|
||||||
|
eprintln!("{}", include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/src/bin/gen_seeds.rs")).lines().take(20).collect::<Vec<_>>().join("\n"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
other => {
|
||||||
|
eprintln!("error: unknown argument: {other}");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if count == 0 {
|
||||||
|
eprintln!("error: --count must be > 0");
|
||||||
|
std::process::exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
let cfg = SolverConfig::default();
|
||||||
|
let draw_mode = DrawMode::DrawOne;
|
||||||
|
let mut found: Vec<u64> = Vec::with_capacity(count);
|
||||||
|
let mut tried: u64 = 0;
|
||||||
|
let mut seed = start;
|
||||||
|
|
||||||
|
eprintln!(
|
||||||
|
"gen_seeds: finding {count} Winnable seeds from 0x{start:016X} (DrawOne) …"
|
||||||
|
);
|
||||||
|
|
||||||
|
while found.len() < count {
|
||||||
|
tried += 1;
|
||||||
|
if matches!(
|
||||||
|
try_solve(seed, draw_mode.clone(), &cfg),
|
||||||
|
SolverResult::Winnable
|
||||||
|
) {
|
||||||
|
found.push(seed);
|
||||||
|
eprintln!(
|
||||||
|
" [{:>3}/{}] 0x{:016X} ({} tried so far)",
|
||||||
|
found.len(),
|
||||||
|
count,
|
||||||
|
seed,
|
||||||
|
tried
|
||||||
|
);
|
||||||
|
}
|
||||||
|
seed = seed.wrapping_add(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
eprintln!("\nDone. Paste the block below into CHALLENGE_SEEDS in solitaire_data/src/challenge.rs:\n");
|
||||||
|
|
||||||
|
println!(
|
||||||
|
" // Generated by solitaire_assetgen::gen_seeds \
|
||||||
|
(start=0x{start:016X}, count={count}, date={date})",
|
||||||
|
date = current_date()
|
||||||
|
);
|
||||||
|
for chunk in found.chunks(5) {
|
||||||
|
for s in chunk {
|
||||||
|
println!(
|
||||||
|
" 0x{:04X}_{:04X}_{:04X}_{:04X},",
|
||||||
|
(s >> 48) & 0xFFFF,
|
||||||
|
(s >> 32) & 0xFFFF,
|
||||||
|
(s >> 16) & 0xFFFF,
|
||||||
|
s & 0xFFFF,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
println!();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn parse_u64(s: &str) -> u64 {
|
||||||
|
let cleaned = s.replace('_', "");
|
||||||
|
if let Some(hex) = cleaned.strip_prefix("0x").or_else(|| cleaned.strip_prefix("0X")) {
|
||||||
|
u64::from_str_radix(hex, 16).unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: could not parse '{s}' as a hex u64");
|
||||||
|
std::process::exit(1);
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
cleaned.parse().unwrap_or_else(|_| {
|
||||||
|
eprintln!("error: could not parse '{s}' as a decimal u64");
|
||||||
|
std::process::exit(1);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn current_date() -> String {
|
||||||
|
use std::time::{SystemTime, UNIX_EPOCH};
|
||||||
|
let secs = SystemTime::now()
|
||||||
|
.duration_since(UNIX_EPOCH)
|
||||||
|
.map(|d| d.as_secs())
|
||||||
|
.unwrap_or(0);
|
||||||
|
let days = secs / 86400;
|
||||||
|
// Gregorian calendar computation (Tomohiko Sakamoto's algorithm variant)
|
||||||
|
let mut y = 1970u64;
|
||||||
|
let mut d = days;
|
||||||
|
loop {
|
||||||
|
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||||
|
let days_in_year = if leap { 366 } else { 365 };
|
||||||
|
if d < days_in_year {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
d -= days_in_year;
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
let leap = (y.is_multiple_of(4) && !y.is_multiple_of(100)) || y.is_multiple_of(400);
|
||||||
|
let month_days: [u64; 12] = [31, if leap { 29 } else { 28 }, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31];
|
||||||
|
let mut m = 0usize;
|
||||||
|
for &md in &month_days {
|
||||||
|
if d < md {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
d -= md;
|
||||||
|
m += 1;
|
||||||
|
}
|
||||||
|
format!("{y}-{:02}-{:02}", m + 1, d + 1)
|
||||||
|
}
|
||||||
@@ -50,6 +50,35 @@ pub enum DrawMode {
|
|||||||
DrawThree,
|
DrawThree,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Difficulty tier for `GameMode::Difficulty`. Controls which pre-verified seed
|
||||||
|
/// catalog is drawn from. `Random` skips verification entirely and uses a
|
||||||
|
/// system-time seed — deals may or may not be winnable.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
|
||||||
|
pub enum DifficultyLevel {
|
||||||
|
#[default]
|
||||||
|
Easy,
|
||||||
|
Medium,
|
||||||
|
Hard,
|
||||||
|
Expert,
|
||||||
|
Grandmaster,
|
||||||
|
/// Unverified system-time seed — may or may not be winnable.
|
||||||
|
Random,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DifficultyLevel {
|
||||||
|
/// Short human-readable label shown in the HUD and win summary.
|
||||||
|
pub fn label(self) -> &'static str {
|
||||||
|
match self {
|
||||||
|
Self::Easy => "Easy",
|
||||||
|
Self::Medium => "Medium",
|
||||||
|
Self::Hard => "Hard",
|
||||||
|
Self::Expert => "Expert",
|
||||||
|
Self::Grandmaster => "Grandmaster",
|
||||||
|
Self::Random => "Random",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Top-level game mode. Affects scoring, undo, and (eventually) timer behaviour.
|
/// Top-level game mode. Affects scoring, undo, and (eventually) timer behaviour.
|
||||||
///
|
///
|
||||||
/// - `Classic`: standard Klondike scoring, undo allowed.
|
/// - `Classic`: standard Klondike scoring, undo allowed.
|
||||||
@@ -59,6 +88,8 @@ pub enum DrawMode {
|
|||||||
/// - `TimeAttack`: standard scoring + undo; the engine wraps a 10-minute
|
/// - `TimeAttack`: standard scoring + undo; the engine wraps a 10-minute
|
||||||
/// countdown around the session and auto-deals a fresh game on every win
|
/// countdown around the session and auto-deals a fresh game on every win
|
||||||
/// (see `solitaire_engine::TimeAttackPlugin`).
|
/// (see `solitaire_engine::TimeAttackPlugin`).
|
||||||
|
/// - `Difficulty(DifficultyLevel)`: seed drawn from a pre-verified per-tier catalog
|
||||||
|
/// (or system-time for `Random`). Rules identical to Classic.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
|
||||||
pub enum GameMode {
|
pub enum GameMode {
|
||||||
#[default]
|
#[default]
|
||||||
@@ -70,6 +101,8 @@ pub enum GameMode {
|
|||||||
Challenge,
|
Challenge,
|
||||||
/// Play as many games as possible within 10 minutes.
|
/// Play as many games as possible within 10 minutes.
|
||||||
TimeAttack,
|
TimeAttack,
|
||||||
|
/// Seed drawn from a difficulty-tiered catalog; rules identical to Classic.
|
||||||
|
Difficulty(DifficultyLevel),
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Snapshot of game state used for undo.
|
/// Snapshot of game state used for undo.
|
||||||
|
|||||||
@@ -26,6 +26,13 @@ tokio = { workspace = true }
|
|||||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
[target.'cfg(not(target_os = "android"))'.dependencies]
|
||||||
keyring-core = { workspace = true }
|
keyring-core = { workspace = true }
|
||||||
|
|
||||||
|
[target.'cfg(target_os = "android")'.dependencies]
|
||||||
|
jni = { workspace = true }
|
||||||
|
# android_keystore.rs uses bevy::android::ANDROID_APP to obtain the
|
||||||
|
# process-wide JavaVM handle for JNI. Must be listed here so the
|
||||||
|
# symbol resolves when cross-compiling for Android targets.
|
||||||
|
bevy = { workspace = true }
|
||||||
|
|
||||||
[dev-dependencies]
|
[dev-dependencies]
|
||||||
solitaire_server = { path = "../solitaire_server" }
|
solitaire_server = { path = "../solitaire_server" }
|
||||||
solitaire_sync = { workspace = true }
|
solitaire_sync = { workspace = true }
|
||||||
|
|||||||
@@ -0,0 +1,409 @@
|
|||||||
|
/// Android Keystore token storage via JNI.
|
||||||
|
///
|
||||||
|
/// Tokens are serialised to JSON, encrypted with AES-256/GCM/NoPadding using a
|
||||||
|
/// device-bound key from the Android Keystore, and written atomically to
|
||||||
|
/// `{data_dir}/auth_tokens.bin` as `[12-byte IV][ciphertext+GCM-tag]`.
|
||||||
|
///
|
||||||
|
/// The Keystore key survives app restarts but is destroyed on uninstall (or if
|
||||||
|
/// the user changes biometric/lock credentials, in which case decryption fails
|
||||||
|
/// and we surface `TokenError::KeychainUnavailable` so the caller knows to
|
||||||
|
/// prompt re-login — identical semantics to a Linux box without Secret Service).
|
||||||
|
///
|
||||||
|
/// Only compiled and linked on `target_os = "android"`.
|
||||||
|
use jni::{
|
||||||
|
objects::{JByteArray, JObject, JObjectArray, JValue, JValueOwned},
|
||||||
|
JNIEnv, JavaVM,
|
||||||
|
};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::path::PathBuf;
|
||||||
|
|
||||||
|
use crate::auth_tokens::TokenError;
|
||||||
|
|
||||||
|
const KEY_ALIAS: &str = "solitaire_quest_token_key";
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
struct TokenBlob {
|
||||||
|
username: String,
|
||||||
|
access_token: String,
|
||||||
|
refresh_token: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// JVM helper
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
fn with_jvm<F, R>(f: F) -> Result<R, TokenError>
|
||||||
|
where
|
||||||
|
F: for<'env> FnOnce(&mut JNIEnv<'env>) -> Result<R, jni::errors::Error>,
|
||||||
|
{
|
||||||
|
let app = bevy::android::ANDROID_APP
|
||||||
|
.get()
|
||||||
|
.ok_or_else(|| TokenError::KeychainUnavailable("ANDROID_APP not initialised".into()))?;
|
||||||
|
|
||||||
|
// SAFETY: vm_as_ptr() is the process-wide JavaVM* set by the Android runtime.
|
||||||
|
let vm = unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) }
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("JavaVM: {e}")))?;
|
||||||
|
|
||||||
|
let mut env = vm
|
||||||
|
.attach_current_thread_permanently()
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("attach: {e}")))?;
|
||||||
|
|
||||||
|
f(&mut env).map_err(|e| TokenError::Keyring(format!("JNI: {e}")))
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Keystore key management
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Load the existing AES key from the Android Keystore, or generate one if it
|
||||||
|
/// doesn't exist yet. Returns a local reference valid for the current JNI frame.
|
||||||
|
fn load_or_create_key<'local>(env: &mut JNIEnv<'local>) -> jni::errors::Result<JObject<'local>> {
|
||||||
|
// KeyStore ks = KeyStore.getInstance("AndroidKeyStore"); ks.load(null);
|
||||||
|
let ks_class = env.find_class("java/security/KeyStore")?;
|
||||||
|
let ks_type = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||||
|
let ks = env
|
||||||
|
.call_static_method(
|
||||||
|
&ks_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;)Ljava/security/KeyStore;",
|
||||||
|
&[ks_type.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
let null = JObject::null();
|
||||||
|
env.call_method(
|
||||||
|
&ks,
|
||||||
|
"load",
|
||||||
|
"(Ljava/security/KeyStore$LoadStoreParameter;)V",
|
||||||
|
&[JValue::Object(&null)],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
// Key key = ks.getKey(ALIAS, null) — char[] password is null for hardware keys
|
||||||
|
let alias = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||||
|
let null2 = JObject::null();
|
||||||
|
let key = env
|
||||||
|
.call_method(
|
||||||
|
&ks,
|
||||||
|
"getKey",
|
||||||
|
"(Ljava/lang/String;[C)Ljava/security/Key;",
|
||||||
|
&[alias.borrow(), JValue::Object(&null2)],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
if !env.is_same_object(&key, JObject::null())? {
|
||||||
|
return Ok(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
// No key yet — generate AES-256 with GCM block mode.
|
||||||
|
let builder_class =
|
||||||
|
env.find_class("android/security/keystore/KeyGenParameterSpec$Builder")?;
|
||||||
|
let alias2 = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||||
|
// PURPOSE_ENCRYPT | PURPOSE_DECRYPT = 1 | 2 = 3
|
||||||
|
let purpose = JValueOwned::Int(3);
|
||||||
|
let builder = env.new_object(
|
||||||
|
&builder_class,
|
||||||
|
"(Ljava/lang/String;I)V",
|
||||||
|
&[alias2.borrow(), purpose.borrow()],
|
||||||
|
)?;
|
||||||
|
|
||||||
|
let str_class = env.find_class("java/lang/String")?;
|
||||||
|
|
||||||
|
// builder.setBlockModes(["GCM"])
|
||||||
|
let gcm_str = env.new_string("GCM")?;
|
||||||
|
let block_modes: JObjectArray = env.new_object_array(1, &str_class, &gcm_str)?;
|
||||||
|
let block_modes_val = JValueOwned::Object(block_modes.into());
|
||||||
|
let builder = env
|
||||||
|
.call_method(
|
||||||
|
&builder,
|
||||||
|
"setBlockModes",
|
||||||
|
"([Ljava/lang/String;)Landroid/security/keystore/KeyGenParameterSpec$Builder;",
|
||||||
|
&[block_modes_val.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// builder.setEncryptionPaddings(["NoPadding"])
|
||||||
|
let nopad_str = env.new_string("NoPadding")?;
|
||||||
|
let enc_pads: JObjectArray = env.new_object_array(1, &str_class, &nopad_str)?;
|
||||||
|
let enc_pads_val = JValueOwned::Object(enc_pads.into());
|
||||||
|
let builder = env
|
||||||
|
.call_method(
|
||||||
|
&builder,
|
||||||
|
"setEncryptionPaddings",
|
||||||
|
"([Ljava/lang/String;)Landroid/security/keystore/KeyGenParameterSpec$Builder;",
|
||||||
|
&[enc_pads_val.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// KeyGenParameterSpec spec = builder.build()
|
||||||
|
let spec = env
|
||||||
|
.call_method(
|
||||||
|
&builder,
|
||||||
|
"build",
|
||||||
|
"()Landroid/security/keystore/KeyGenParameterSpec;",
|
||||||
|
&[],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// KeyGenerator kg = KeyGenerator.getInstance("AES", "AndroidKeyStore")
|
||||||
|
let kg_class = env.find_class("javax/crypto/KeyGenerator")?;
|
||||||
|
let aes = JValueOwned::from(env.new_string("AES")?);
|
||||||
|
let ks_name = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||||
|
let kg = env
|
||||||
|
.call_static_method(
|
||||||
|
&kg_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;Ljava/lang/String;)Ljavax/crypto/KeyGenerator;",
|
||||||
|
&[aes.borrow(), ks_name.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// kg.init(spec); return kg.generateKey()
|
||||||
|
let spec_val = JValueOwned::Object(spec);
|
||||||
|
env.call_method(
|
||||||
|
&kg,
|
||||||
|
"init",
|
||||||
|
"(Ljava/security/spec/AlgorithmParameterSpec;)V",
|
||||||
|
&[spec_val.borrow()],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
env.call_method(&kg, "generateKey", "()Ljavax/crypto/SecretKey;", &[])?
|
||||||
|
.l()
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// AES-GCM encrypt / decrypt
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Returns `[12-byte IV][ciphertext+GCM-tag]`.
|
||||||
|
fn encrypt_gcm(
|
||||||
|
env: &mut JNIEnv<'_>,
|
||||||
|
key: &JObject<'_>,
|
||||||
|
plaintext: &[u8],
|
||||||
|
) -> jni::errors::Result<Vec<u8>> {
|
||||||
|
let cipher_class = env.find_class("javax/crypto/Cipher")?;
|
||||||
|
let transform = JValueOwned::from(env.new_string("AES/GCM/NoPadding")?);
|
||||||
|
let cipher = env
|
||||||
|
.call_static_method(
|
||||||
|
&cipher_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;)Ljavax/crypto/Cipher;",
|
||||||
|
&[transform.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// cipher.init(Cipher.ENCRYPT_MODE=1, key)
|
||||||
|
let mode = JValueOwned::Int(1);
|
||||||
|
env.call_method(
|
||||||
|
&cipher,
|
||||||
|
"init",
|
||||||
|
"(ILjava/security/Key;)V",
|
||||||
|
&[mode.borrow(), JValue::Object(key)],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
// IV is generated by Android's provider; read it back after init.
|
||||||
|
let iv_jobj = env.call_method(&cipher, "getIV", "()[B", &[])?.l()?;
|
||||||
|
// SAFETY: the method signature guarantees a byte array return.
|
||||||
|
let iv_arr = unsafe { JByteArray::from_raw(iv_jobj.into_raw()) };
|
||||||
|
let iv = env.convert_byte_array(&iv_arr)?;
|
||||||
|
|
||||||
|
let pt_arr = env.byte_array_from_slice(plaintext)?;
|
||||||
|
let pt_val = JValueOwned::Object(pt_arr.into());
|
||||||
|
let ct_jobj = env
|
||||||
|
.call_method(&cipher, "doFinal", "([B)[B", &[pt_val.borrow()])?
|
||||||
|
.l()?;
|
||||||
|
// SAFETY: doFinal([B) returns [B.
|
||||||
|
let ct_arr = unsafe { JByteArray::from_raw(ct_jobj.into_raw()) };
|
||||||
|
let ciphertext = env.convert_byte_array(&ct_arr)?;
|
||||||
|
|
||||||
|
let mut out = Vec::with_capacity(iv.len() + ciphertext.len());
|
||||||
|
out.extend_from_slice(&iv);
|
||||||
|
out.extend_from_slice(&ciphertext);
|
||||||
|
Ok(out)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Expects `data` as `[12-byte IV][ciphertext+GCM-tag]`.
|
||||||
|
fn decrypt_gcm(
|
||||||
|
env: &mut JNIEnv<'_>,
|
||||||
|
key: &JObject<'_>,
|
||||||
|
data: &[u8],
|
||||||
|
) -> jni::errors::Result<Vec<u8>> {
|
||||||
|
let (iv, ciphertext) = data.split_at(12);
|
||||||
|
|
||||||
|
let cipher_class = env.find_class("javax/crypto/Cipher")?;
|
||||||
|
let transform = JValueOwned::from(env.new_string("AES/GCM/NoPadding")?);
|
||||||
|
let cipher = env
|
||||||
|
.call_static_method(
|
||||||
|
&cipher_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;)Ljavax/crypto/Cipher;",
|
||||||
|
&[transform.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// GCMParameterSpec spec = new GCMParameterSpec(128, iv)
|
||||||
|
let spec_class = env.find_class("javax/crypto/spec/GCMParameterSpec")?;
|
||||||
|
let tag_len = JValueOwned::Int(128);
|
||||||
|
let iv_arr = env.byte_array_from_slice(iv)?;
|
||||||
|
let iv_val = JValueOwned::Object(iv_arr.into());
|
||||||
|
let spec = env.new_object(
|
||||||
|
&spec_class,
|
||||||
|
"(I[B)V",
|
||||||
|
&[tag_len.borrow(), iv_val.borrow()],
|
||||||
|
)?;
|
||||||
|
|
||||||
|
// cipher.init(Cipher.DECRYPT_MODE=2, key, spec)
|
||||||
|
let mode = JValueOwned::Int(2);
|
||||||
|
let spec_val = JValueOwned::Object(spec);
|
||||||
|
env.call_method(
|
||||||
|
&cipher,
|
||||||
|
"init",
|
||||||
|
"(ILjava/security/Key;Ljava/security/spec/AlgorithmParameterSpec;)V",
|
||||||
|
&[mode.borrow(), JValue::Object(key), spec_val.borrow()],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
let ct_arr = env.byte_array_from_slice(ciphertext)?;
|
||||||
|
let ct_val = JValueOwned::Object(ct_arr.into());
|
||||||
|
let pt_jobj = env
|
||||||
|
.call_method(&cipher, "doFinal", "([B)[B", &[ct_val.borrow()])?
|
||||||
|
.l()?;
|
||||||
|
// SAFETY: doFinal([B) returns [B.
|
||||||
|
let pt_arr = unsafe { JByteArray::from_raw(pt_jobj.into_raw()) };
|
||||||
|
env.convert_byte_array(&pt_arr)
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// File helpers
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
fn token_file_path() -> Option<PathBuf> {
|
||||||
|
crate::platform::data_dir().map(|d| d.join("auth_tokens.bin"))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn read_file_bytes() -> Result<Vec<u8>, TokenError> {
|
||||||
|
let path = token_file_path()
|
||||||
|
.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||||
|
if !path.exists() {
|
||||||
|
return Err(TokenError::NotFound(String::new()));
|
||||||
|
}
|
||||||
|
std::fs::read(&path).map_err(|e| TokenError::Keyring(format!("read auth_tokens.bin: {e}")))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn write_file_bytes(data: &[u8]) -> Result<(), TokenError> {
|
||||||
|
let path = token_file_path()
|
||||||
|
.ok_or_else(|| TokenError::KeychainUnavailable("no data dir".into()))?;
|
||||||
|
let tmp = path.with_extension("tmp");
|
||||||
|
std::fs::write(&tmp, data)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("write auth_tokens.tmp: {e}")))?;
|
||||||
|
std::fs::rename(&tmp, &path)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("rename auth_tokens: {e}")))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn load_blob(username: &str) -> Result<TokenBlob, TokenError> {
|
||||||
|
let data = read_file_bytes().map_err(|e| match e {
|
||||||
|
TokenError::NotFound(_) => TokenError::NotFound(username.to_string()),
|
||||||
|
other => other,
|
||||||
|
})?;
|
||||||
|
|
||||||
|
if data.len() < 12 {
|
||||||
|
return Err(TokenError::Keyring("auth_tokens.bin corrupt (too short)".into()));
|
||||||
|
}
|
||||||
|
|
||||||
|
let plaintext = with_jvm(|env| {
|
||||||
|
let key = load_or_create_key(env)?;
|
||||||
|
decrypt_gcm(env, &key, &data)
|
||||||
|
})?;
|
||||||
|
|
||||||
|
let blob: TokenBlob = serde_json::from_slice(&plaintext)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("JSON decode: {e}")))?;
|
||||||
|
|
||||||
|
if blob.username != username {
|
||||||
|
return Err(TokenError::NotFound(username.to_string()));
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(blob)
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Public API — mirrors auth_tokens desktop surface exactly.
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Encrypt and store `access_token` and `refresh_token` for `username`.
|
||||||
|
///
|
||||||
|
/// Overwrites any previously stored tokens.
|
||||||
|
pub fn store_tokens(
|
||||||
|
username: &str,
|
||||||
|
access_token: &str,
|
||||||
|
refresh_token: &str,
|
||||||
|
) -> Result<(), TokenError> {
|
||||||
|
let blob = TokenBlob {
|
||||||
|
username: username.to_string(),
|
||||||
|
access_token: access_token.to_string(),
|
||||||
|
refresh_token: refresh_token.to_string(),
|
||||||
|
};
|
||||||
|
let plaintext = serde_json::to_vec(&blob)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("JSON encode: {e}")))?;
|
||||||
|
|
||||||
|
let encrypted = with_jvm(|env| {
|
||||||
|
let key = load_or_create_key(env)?;
|
||||||
|
encrypt_gcm(env, &key, &plaintext)
|
||||||
|
})?;
|
||||||
|
|
||||||
|
write_file_bytes(&encrypted)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Return the stored access token for `username`.
|
||||||
|
///
|
||||||
|
/// Returns [`TokenError::NotFound`] if no token has been stored yet.
|
||||||
|
pub fn load_access_token(username: &str) -> Result<String, TokenError> {
|
||||||
|
load_blob(username).map(|b| b.access_token)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Return the stored refresh token for `username`.
|
||||||
|
///
|
||||||
|
/// Returns [`TokenError::NotFound`] if no token has been stored yet.
|
||||||
|
pub fn load_refresh_token(username: &str) -> Result<String, TokenError> {
|
||||||
|
load_blob(username).map(|b| b.refresh_token)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Delete stored tokens and remove the Keystore key for `username`.
|
||||||
|
///
|
||||||
|
/// Missing file or missing Keystore entry are silently ignored.
|
||||||
|
pub fn delete_tokens(_username: &str) -> Result<(), TokenError> {
|
||||||
|
if let Some(path) = token_file_path() {
|
||||||
|
if path.exists() {
|
||||||
|
std::fs::remove_file(&path)
|
||||||
|
.map_err(|e| TokenError::Keyring(format!("delete auth_tokens.bin: {e}")))?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove the Keystore key so a future re-login generates a fresh key.
|
||||||
|
with_jvm(|env| {
|
||||||
|
let ks_class = env.find_class("java/security/KeyStore")?;
|
||||||
|
let ks_type = JValueOwned::from(env.new_string("AndroidKeyStore")?);
|
||||||
|
let ks = env
|
||||||
|
.call_static_method(
|
||||||
|
&ks_class,
|
||||||
|
"getInstance",
|
||||||
|
"(Ljava/lang/String;)Ljava/security/KeyStore;",
|
||||||
|
&[ks_type.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
let null = JObject::null();
|
||||||
|
env.call_method(
|
||||||
|
&ks,
|
||||||
|
"load",
|
||||||
|
"(Ljava/security/KeyStore$LoadStoreParameter;)V",
|
||||||
|
&[JValue::Object(&null)],
|
||||||
|
)?
|
||||||
|
.v()?;
|
||||||
|
|
||||||
|
let alias = JValueOwned::from(env.new_string(KEY_ALIAS)?);
|
||||||
|
env.call_method(&ks, "deleteEntry", "(Ljava/lang/String;)V", &[alias.borrow()])?
|
||||||
|
.v()
|
||||||
|
})
|
||||||
|
}
|
||||||
@@ -131,35 +131,29 @@ pub fn delete_tokens(username: &str) -> Result<(), TokenError> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Android stub — same public API, always returns KeychainUnavailable.
|
// Android — delegate to the JNI Keystore bridge in android_keystore.
|
||||||
// Lets `sync_client::*` compile unchanged on Android; the runtime
|
|
||||||
// effect is "session login required every launch", same as a Linux
|
|
||||||
// box without Secret Service.
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
|
||||||
const ANDROID_STUB_MSG: &str = "android stub: keychain not yet wired (Phase-Android task)";
|
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub fn store_tokens(
|
pub fn store_tokens(
|
||||||
_username: &str,
|
username: &str,
|
||||||
_access_token: &str,
|
access_token: &str,
|
||||||
_refresh_token: &str,
|
refresh_token: &str,
|
||||||
) -> Result<(), TokenError> {
|
) -> Result<(), TokenError> {
|
||||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
crate::android_keystore::store_tokens(username, access_token, refresh_token)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub fn load_access_token(_username: &str) -> Result<String, TokenError> {
|
pub fn load_access_token(username: &str) -> Result<String, TokenError> {
|
||||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
crate::android_keystore::load_access_token(username)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub fn load_refresh_token(_username: &str) -> Result<String, TokenError> {
|
pub fn load_refresh_token(username: &str) -> Result<String, TokenError> {
|
||||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
crate::android_keystore::load_refresh_token(username)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
pub fn delete_tokens(_username: &str) -> Result<(), TokenError> {
|
pub fn delete_tokens(username: &str) -> Result<(), TokenError> {
|
||||||
Err(TokenError::KeychainUnavailable(ANDROID_STUB_MSG.to_string()))
|
crate::android_keystore::delete_tokens(username)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,6 +40,82 @@ pub const CHALLENGE_SEEDS: &[u64] = &[
|
|||||||
0xDDDD_EEEE_FFFF_0000,
|
0xDDDD_EEEE_FFFF_0000,
|
||||||
0x0101_0101_0101_0101,
|
0x0101_0101_0101_0101,
|
||||||
0xA1B2_C3D4_E5F6_0718,
|
0xA1B2_C3D4_E5F6_0718,
|
||||||
|
// Generated by solitaire_assetgen::gen_seeds (start=0xCAFEBABE00000000, count=75, date=2026-05-09)
|
||||||
|
0xCAFE_BABE_0000_0000,
|
||||||
|
0xCAFE_BABE_0000_0002,
|
||||||
|
0xCAFE_BABE_0000_0004,
|
||||||
|
0xCAFE_BABE_0000_0008,
|
||||||
|
0xCAFE_BABE_0000_000B,
|
||||||
|
0xCAFE_BABE_0000_000D,
|
||||||
|
0xCAFE_BABE_0000_000E,
|
||||||
|
0xCAFE_BABE_0000_0010,
|
||||||
|
0xCAFE_BABE_0000_0011,
|
||||||
|
0xCAFE_BABE_0000_0014,
|
||||||
|
0xCAFE_BABE_0000_0016,
|
||||||
|
0xCAFE_BABE_0000_0019,
|
||||||
|
0xCAFE_BABE_0000_001A,
|
||||||
|
0xCAFE_BABE_0000_001F,
|
||||||
|
0xCAFE_BABE_0000_0020,
|
||||||
|
0xCAFE_BABE_0000_0021,
|
||||||
|
0xCAFE_BABE_0000_0024,
|
||||||
|
0xCAFE_BABE_0000_0025,
|
||||||
|
0xCAFE_BABE_0000_0027,
|
||||||
|
0xCAFE_BABE_0000_002B,
|
||||||
|
0xCAFE_BABE_0000_002D,
|
||||||
|
0xCAFE_BABE_0000_0030,
|
||||||
|
0xCAFE_BABE_0000_0034,
|
||||||
|
0xCAFE_BABE_0000_0036,
|
||||||
|
0xCAFE_BABE_0000_003A,
|
||||||
|
0xCAFE_BABE_0000_003B,
|
||||||
|
0xCAFE_BABE_0000_003D,
|
||||||
|
0xCAFE_BABE_0000_0042,
|
||||||
|
0xCAFE_BABE_0000_0043,
|
||||||
|
0xCAFE_BABE_0000_0044,
|
||||||
|
0xCAFE_BABE_0000_004C,
|
||||||
|
0xCAFE_BABE_0000_004D,
|
||||||
|
0xCAFE_BABE_0000_004F,
|
||||||
|
0xCAFE_BABE_0000_0050,
|
||||||
|
0xCAFE_BABE_0000_0051,
|
||||||
|
0xCAFE_BABE_0000_0054,
|
||||||
|
0xCAFE_BABE_0000_0055,
|
||||||
|
0xCAFE_BABE_0000_0056,
|
||||||
|
0xCAFE_BABE_0000_0059,
|
||||||
|
0xCAFE_BABE_0000_005B,
|
||||||
|
0xCAFE_BABE_0000_005C,
|
||||||
|
0xCAFE_BABE_0000_005E,
|
||||||
|
0xCAFE_BABE_0000_0060,
|
||||||
|
0xCAFE_BABE_0000_0062,
|
||||||
|
0xCAFE_BABE_0000_0064,
|
||||||
|
0xCAFE_BABE_0000_0067,
|
||||||
|
0xCAFE_BABE_0000_0069,
|
||||||
|
0xCAFE_BABE_0000_006A,
|
||||||
|
0xCAFE_BABE_0000_006B,
|
||||||
|
0xCAFE_BABE_0000_006C,
|
||||||
|
0xCAFE_BABE_0000_006D,
|
||||||
|
0xCAFE_BABE_0000_006E,
|
||||||
|
0xCAFE_BABE_0000_006F,
|
||||||
|
0xCAFE_BABE_0000_0072,
|
||||||
|
0xCAFE_BABE_0000_0073,
|
||||||
|
0xCAFE_BABE_0000_0074,
|
||||||
|
0xCAFE_BABE_0000_0079,
|
||||||
|
0xCAFE_BABE_0000_007A,
|
||||||
|
0xCAFE_BABE_0000_007D,
|
||||||
|
0xCAFE_BABE_0000_007E,
|
||||||
|
0xCAFE_BABE_0000_007F,
|
||||||
|
0xCAFE_BABE_0000_0082,
|
||||||
|
0xCAFE_BABE_0000_0083,
|
||||||
|
0xCAFE_BABE_0000_0084,
|
||||||
|
0xCAFE_BABE_0000_0085,
|
||||||
|
0xCAFE_BABE_0000_0089,
|
||||||
|
0xCAFE_BABE_0000_008A,
|
||||||
|
0xCAFE_BABE_0000_008D,
|
||||||
|
0xCAFE_BABE_0000_008E,
|
||||||
|
0xCAFE_BABE_0000_0090,
|
||||||
|
0xCAFE_BABE_0000_0094,
|
||||||
|
0xCAFE_BABE_0000_0095,
|
||||||
|
0xCAFE_BABE_0000_0098,
|
||||||
|
0xCAFE_BABE_0000_0099,
|
||||||
|
0xCAFE_BABE_0000_009F,
|
||||||
];
|
];
|
||||||
|
|
||||||
/// Resolve a `challenge_index` to its corresponding seed, wrapping when
|
/// Resolve a `challenge_index` to its corresponding seed, wrapping when
|
||||||
|
|||||||
@@ -0,0 +1,320 @@
|
|||||||
|
//! Pre-verified seed catalogs for each [`DifficultyLevel`] tier.
|
||||||
|
//!
|
||||||
|
//! Each slice contains seeds that are provably winnable in Draw-One mode and
|
||||||
|
//! that required a specific solver-budget range to solve — the **smallest**
|
||||||
|
//! budget that returns `Winnable` determines the tier. See
|
||||||
|
//! `solitaire_assetgen/src/bin/gen_difficulty_seeds.rs` for the generator.
|
||||||
|
//!
|
||||||
|
//! # Tiers and budget boundaries
|
||||||
|
//!
|
||||||
|
//! | Tier | move_budget | state_budget |
|
||||||
|
//! |-------------|-------------|--------------|
|
||||||
|
//! | Easy | 1 000 | 1 000 |
|
||||||
|
//! | Medium | 5 000 | 5 000 |
|
||||||
|
//! | Hard | 25 000 | 25 000 |
|
||||||
|
//! | Expert | 100 000 | 100 000 |
|
||||||
|
//! | Grandmaster | 200 000 | 200 000 |
|
||||||
|
//!
|
||||||
|
//! [`DifficultyLevel::Random`] has no catalog — the engine picks a system-time
|
||||||
|
//! seed and skips verification.
|
||||||
|
|
||||||
|
use solitaire_core::game_state::DifficultyLevel;
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Catalogs (populated by gen_difficulty_seeds)
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable within the Easy budget (≤ 1 000 states).
|
||||||
|
pub const EASY_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Easy, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_0001,
|
||||||
|
0xD1FF_0000_0000_0002,
|
||||||
|
0xD1FF_0000_0000_0007,
|
||||||
|
0xD1FF_0000_0000_0008,
|
||||||
|
0xD1FF_0000_0000_0009,
|
||||||
|
0xD1FF_0000_0000_000E,
|
||||||
|
0xD1FF_0000_0000_0013,
|
||||||
|
0xD1FF_0000_0000_0015,
|
||||||
|
0xD1FF_0000_0000_0018,
|
||||||
|
0xD1FF_0000_0000_001D,
|
||||||
|
0xD1FF_0000_0000_0021,
|
||||||
|
0xD1FF_0000_0000_0022,
|
||||||
|
0xD1FF_0000_0000_0026,
|
||||||
|
0xD1FF_0000_0000_002C,
|
||||||
|
0xD1FF_0000_0000_002E,
|
||||||
|
0xD1FF_0000_0000_002F,
|
||||||
|
0xD1FF_0000_0000_0035,
|
||||||
|
0xD1FF_0000_0000_0036,
|
||||||
|
0xD1FF_0000_0000_003C,
|
||||||
|
0xD1FF_0000_0000_0045,
|
||||||
|
0xD1FF_0000_0000_0046,
|
||||||
|
0xD1FF_0000_0000_0048,
|
||||||
|
0xD1FF_0000_0000_0049,
|
||||||
|
0xD1FF_0000_0000_004D,
|
||||||
|
0xD1FF_0000_0000_004F,
|
||||||
|
0xD1FF_0000_0000_0050,
|
||||||
|
0xD1FF_0000_0000_0051,
|
||||||
|
0xD1FF_0000_0000_0053,
|
||||||
|
0xD1FF_0000_0000_0054,
|
||||||
|
0xD1FF_0000_0000_0057,
|
||||||
|
0xD1FF_0000_0000_0058,
|
||||||
|
0xD1FF_0000_0000_005A,
|
||||||
|
0xD1FF_0000_0000_005B,
|
||||||
|
0xD1FF_0000_0000_005C,
|
||||||
|
0xD1FF_0000_0000_005D,
|
||||||
|
0xD1FF_0000_0000_005F,
|
||||||
|
0xD1FF_0000_0000_0061,
|
||||||
|
0xD1FF_0000_0000_0062,
|
||||||
|
0xD1FF_0000_0000_0063,
|
||||||
|
0xD1FF_0000_0000_0069,
|
||||||
|
];
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable within the Medium budget (≤ 5 000 states).
|
||||||
|
pub const MEDIUM_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Medium, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_0000,
|
||||||
|
0xD1FF_0000_0000_0012,
|
||||||
|
0xD1FF_0000_0000_0016,
|
||||||
|
0xD1FF_0000_0000_001B,
|
||||||
|
0xD1FF_0000_0000_001C,
|
||||||
|
0xD1FF_0000_0000_0020,
|
||||||
|
0xD1FF_0000_0000_002A,
|
||||||
|
0xD1FF_0000_0000_0034,
|
||||||
|
0xD1FF_0000_0000_003A,
|
||||||
|
0xD1FF_0000_0000_0041,
|
||||||
|
0xD1FF_0000_0000_0043,
|
||||||
|
0xD1FF_0000_0000_0060,
|
||||||
|
0xD1FF_0000_0000_006A,
|
||||||
|
0xD1FF_0000_0000_006C,
|
||||||
|
0xD1FF_0000_0000_006E,
|
||||||
|
0xD1FF_0000_0000_006F,
|
||||||
|
0xD1FF_0000_0000_0071,
|
||||||
|
0xD1FF_0000_0000_0072,
|
||||||
|
0xD1FF_0000_0000_0075,
|
||||||
|
0xD1FF_0000_0000_0076,
|
||||||
|
0xD1FF_0000_0000_007B,
|
||||||
|
0xD1FF_0000_0000_007E,
|
||||||
|
0xD1FF_0000_0000_0081,
|
||||||
|
0xD1FF_0000_0000_0083,
|
||||||
|
0xD1FF_0000_0000_0084,
|
||||||
|
0xD1FF_0000_0000_0087,
|
||||||
|
0xD1FF_0000_0000_0090,
|
||||||
|
0xD1FF_0000_0000_0092,
|
||||||
|
0xD1FF_0000_0000_0093,
|
||||||
|
0xD1FF_0000_0000_0098,
|
||||||
|
0xD1FF_0000_0000_0099,
|
||||||
|
0xD1FF_0000_0000_009A,
|
||||||
|
0xD1FF_0000_0000_009E,
|
||||||
|
0xD1FF_0000_0000_00A5,
|
||||||
|
0xD1FF_0000_0000_00A8,
|
||||||
|
0xD1FF_0000_0000_00AA,
|
||||||
|
0xD1FF_0000_0000_00AB,
|
||||||
|
0xD1FF_0000_0000_00AE,
|
||||||
|
0xD1FF_0000_0000_00AF,
|
||||||
|
0xD1FF_0000_0000_00B0,
|
||||||
|
];
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable within the Hard budget (≤ 25 000 states).
|
||||||
|
pub const HARD_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Hard, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_001F,
|
||||||
|
0xD1FF_0000_0000_0024,
|
||||||
|
0xD1FF_0000_0000_0025,
|
||||||
|
0xD1FF_0000_0000_0031,
|
||||||
|
0xD1FF_0000_0000_0032,
|
||||||
|
0xD1FF_0000_0000_003E,
|
||||||
|
0xD1FF_0000_0000_004A,
|
||||||
|
0xD1FF_0000_0000_006D,
|
||||||
|
0xD1FF_0000_0000_0079,
|
||||||
|
0xD1FF_0000_0000_007C,
|
||||||
|
0xD1FF_0000_0000_0080,
|
||||||
|
0xD1FF_0000_0000_008A,
|
||||||
|
0xD1FF_0000_0000_0097,
|
||||||
|
0xD1FF_0000_0000_00B1,
|
||||||
|
0xD1FF_0000_0000_00B2,
|
||||||
|
0xD1FF_0000_0000_00B3,
|
||||||
|
0xD1FF_0000_0000_00B5,
|
||||||
|
0xD1FF_0000_0000_00B7,
|
||||||
|
0xD1FF_0000_0000_00B8,
|
||||||
|
0xD1FF_0000_0000_00B9,
|
||||||
|
0xD1FF_0000_0000_00BA,
|
||||||
|
0xD1FF_0000_0000_00BB,
|
||||||
|
0xD1FF_0000_0000_00BC,
|
||||||
|
0xD1FF_0000_0000_00BD,
|
||||||
|
0xD1FF_0000_0000_00C2,
|
||||||
|
0xD1FF_0000_0000_00C3,
|
||||||
|
0xD1FF_0000_0000_00C5,
|
||||||
|
0xD1FF_0000_0000_00CC,
|
||||||
|
0xD1FF_0000_0000_00CE,
|
||||||
|
0xD1FF_0000_0000_00D1,
|
||||||
|
0xD1FF_0000_0000_00D2,
|
||||||
|
0xD1FF_0000_0000_00D6,
|
||||||
|
0xD1FF_0000_0000_00D7,
|
||||||
|
0xD1FF_0000_0000_00DC,
|
||||||
|
0xD1FF_0000_0000_00DF,
|
||||||
|
0xD1FF_0000_0000_00E0,
|
||||||
|
0xD1FF_0000_0000_00E1,
|
||||||
|
0xD1FF_0000_0000_00E4,
|
||||||
|
0xD1FF_0000_0000_00E6,
|
||||||
|
0xD1FF_0000_0000_00E7,
|
||||||
|
];
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable within the Expert budget (≤ 100 000 states).
|
||||||
|
pub const EXPERT_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Expert, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_0006,
|
||||||
|
0xD1FF_0000_0000_000B,
|
||||||
|
0xD1FF_0000_0000_0019,
|
||||||
|
0xD1FF_0000_0000_0082,
|
||||||
|
0xD1FF_0000_0000_00CB,
|
||||||
|
0xD1FF_0000_0000_00D5,
|
||||||
|
0xD1FF_0000_0000_00D8,
|
||||||
|
0xD1FF_0000_0000_00E8,
|
||||||
|
0xD1FF_0000_0000_00EA,
|
||||||
|
0xD1FF_0000_0000_00EB,
|
||||||
|
0xD1FF_0000_0000_00EC,
|
||||||
|
0xD1FF_0000_0000_00ED,
|
||||||
|
0xD1FF_0000_0000_00F2,
|
||||||
|
0xD1FF_0000_0000_00F3,
|
||||||
|
0xD1FF_0000_0000_00F4,
|
||||||
|
0xD1FF_0000_0000_00FE,
|
||||||
|
0xD1FF_0000_0000_00FF,
|
||||||
|
0xD1FF_0000_0000_0102,
|
||||||
|
0xD1FF_0000_0000_0103,
|
||||||
|
0xD1FF_0000_0000_0104,
|
||||||
|
0xD1FF_0000_0000_0105,
|
||||||
|
0xD1FF_0000_0000_0106,
|
||||||
|
0xD1FF_0000_0000_0109,
|
||||||
|
0xD1FF_0000_0000_010B,
|
||||||
|
0xD1FF_0000_0000_010C,
|
||||||
|
0xD1FF_0000_0000_0110,
|
||||||
|
0xD1FF_0000_0000_0113,
|
||||||
|
0xD1FF_0000_0000_0114,
|
||||||
|
0xD1FF_0000_0000_011B,
|
||||||
|
0xD1FF_0000_0000_011C,
|
||||||
|
0xD1FF_0000_0000_011E,
|
||||||
|
0xD1FF_0000_0000_0120,
|
||||||
|
0xD1FF_0000_0000_0121,
|
||||||
|
0xD1FF_0000_0000_0122,
|
||||||
|
0xD1FF_0000_0000_0123,
|
||||||
|
0xD1FF_0000_0000_0124,
|
||||||
|
0xD1FF_0000_0000_0126,
|
||||||
|
0xD1FF_0000_0000_012B,
|
||||||
|
0xD1FF_0000_0000_012C,
|
||||||
|
0xD1FF_0000_0000_012E,
|
||||||
|
];
|
||||||
|
|
||||||
|
/// 40 seeds proven winnable only within the Grandmaster budget (≤ 200 000 states).
|
||||||
|
pub const GRANDMASTER_SEEDS: &[u64] = &[
|
||||||
|
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Grandmaster, date=2026-05-09)
|
||||||
|
0xD1FF_0000_0000_0027,
|
||||||
|
0xD1FF_0000_0000_00A0,
|
||||||
|
0xD1FF_0000_0000_00C4,
|
||||||
|
0xD1FF_0000_0000_00D4,
|
||||||
|
0xD1FF_0000_0000_00DE,
|
||||||
|
0xD1FF_0000_0000_00F9,
|
||||||
|
0xD1FF_0000_0000_0107,
|
||||||
|
0xD1FF_0000_0000_0108,
|
||||||
|
0xD1FF_0000_0000_0130,
|
||||||
|
0xD1FF_0000_0000_0132,
|
||||||
|
0xD1FF_0000_0000_0133,
|
||||||
|
0xD1FF_0000_0000_0134,
|
||||||
|
0xD1FF_0000_0000_0135,
|
||||||
|
0xD1FF_0000_0000_0137,
|
||||||
|
0xD1FF_0000_0000_0139,
|
||||||
|
0xD1FF_0000_0000_013A,
|
||||||
|
0xD1FF_0000_0000_013D,
|
||||||
|
0xD1FF_0000_0000_013F,
|
||||||
|
0xD1FF_0000_0000_0140,
|
||||||
|
0xD1FF_0000_0000_0141,
|
||||||
|
0xD1FF_0000_0000_0142,
|
||||||
|
0xD1FF_0000_0000_0143,
|
||||||
|
0xD1FF_0000_0000_0145,
|
||||||
|
0xD1FF_0000_0000_0146,
|
||||||
|
0xD1FF_0000_0000_014A,
|
||||||
|
0xD1FF_0000_0000_014B,
|
||||||
|
0xD1FF_0000_0000_014C,
|
||||||
|
0xD1FF_0000_0000_014D,
|
||||||
|
0xD1FF_0000_0000_014F,
|
||||||
|
0xD1FF_0000_0000_0150,
|
||||||
|
0xD1FF_0000_0000_0151,
|
||||||
|
0xD1FF_0000_0000_0152,
|
||||||
|
0xD1FF_0000_0000_0153,
|
||||||
|
0xD1FF_0000_0000_0157,
|
||||||
|
0xD1FF_0000_0000_0158,
|
||||||
|
0xD1FF_0000_0000_015B,
|
||||||
|
0xD1FF_0000_0000_015C,
|
||||||
|
0xD1FF_0000_0000_015E,
|
||||||
|
0xD1FF_0000_0000_0162,
|
||||||
|
0xD1FF_0000_0000_0164,
|
||||||
|
];
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Public API
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Type alias for the catalog lookup return: a static slice or `None` for `Random`.
|
||||||
|
pub type DifficultySeeds = Option<&'static [u64]>;
|
||||||
|
|
||||||
|
/// Return the seed catalog for `level`, or `None` for `Random` (caller must
|
||||||
|
/// use a system-time seed instead).
|
||||||
|
pub fn seeds_for(level: DifficultyLevel) -> DifficultySeeds {
|
||||||
|
match level {
|
||||||
|
DifficultyLevel::Easy => Some(EASY_SEEDS),
|
||||||
|
DifficultyLevel::Medium => Some(MEDIUM_SEEDS),
|
||||||
|
DifficultyLevel::Hard => Some(HARD_SEEDS),
|
||||||
|
DifficultyLevel::Expert => Some(EXPERT_SEEDS),
|
||||||
|
DifficultyLevel::Grandmaster => Some(GRANDMASTER_SEEDS),
|
||||||
|
DifficultyLevel::Random => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Tests
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn all_difficulty_seeds_are_unique() {
|
||||||
|
let all: Vec<u64> = [
|
||||||
|
EASY_SEEDS,
|
||||||
|
MEDIUM_SEEDS,
|
||||||
|
HARD_SEEDS,
|
||||||
|
EXPERT_SEEDS,
|
||||||
|
GRANDMASTER_SEEDS,
|
||||||
|
]
|
||||||
|
.iter()
|
||||||
|
.flat_map(|s| s.iter().copied())
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
let mut sorted = all.clone();
|
||||||
|
sorted.sort_unstable();
|
||||||
|
let before = sorted.len();
|
||||||
|
sorted.dedup();
|
||||||
|
assert_eq!(sorted.len(), before, "duplicate seeds found across difficulty tiers");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn seeds_for_random_returns_none() {
|
||||||
|
assert!(seeds_for(DifficultyLevel::Random).is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn seeds_for_non_random_returns_some() {
|
||||||
|
for level in [
|
||||||
|
DifficultyLevel::Easy,
|
||||||
|
DifficultyLevel::Medium,
|
||||||
|
DifficultyLevel::Hard,
|
||||||
|
DifficultyLevel::Expert,
|
||||||
|
DifficultyLevel::Grandmaster,
|
||||||
|
] {
|
||||||
|
assert!(
|
||||||
|
seeds_for(level).is_some(),
|
||||||
|
"{level:?} should return Some catalog"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -27,10 +27,6 @@ pub trait SyncProvider: Send + Sync {
|
|||||||
fn backend_name(&self) -> &'static str;
|
fn backend_name(&self) -> &'static str;
|
||||||
/// Returns true if the user is currently authenticated with this backend.
|
/// Returns true if the user is currently authenticated with this backend.
|
||||||
fn is_authenticated(&self) -> bool;
|
fn is_authenticated(&self) -> bool;
|
||||||
/// Mirror an achievement unlock to this backend (no-op for most backends).
|
|
||||||
async fn mirror_achievement(&self, _id: &str) -> Result<(), SyncError> {
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
/// Fetch the global leaderboard from this backend. Returns an empty list
|
/// Fetch the global leaderboard from this backend. Returns an empty list
|
||||||
/// for backends that do not support leaderboards (e.g. `LocalOnlyProvider`).
|
/// for backends that do not support leaderboards (e.g. `LocalOnlyProvider`).
|
||||||
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
||||||
@@ -83,9 +79,6 @@ impl SyncProvider for Box<dyn SyncProvider + Send + Sync> {
|
|||||||
fn is_authenticated(&self) -> bool {
|
fn is_authenticated(&self) -> bool {
|
||||||
(**self).is_authenticated()
|
(**self).is_authenticated()
|
||||||
}
|
}
|
||||||
async fn mirror_achievement(&self, id: &str) -> Result<(), SyncError> {
|
|
||||||
(**self).mirror_achievement(id).await
|
|
||||||
}
|
|
||||||
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
|
||||||
(**self).fetch_leaderboard().await
|
(**self).fetch_leaderboard().await
|
||||||
}
|
}
|
||||||
@@ -138,6 +131,9 @@ pub use weekly::{
|
|||||||
pub mod challenge;
|
pub mod challenge;
|
||||||
pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
|
pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
|
||||||
|
|
||||||
|
pub mod difficulty_seeds;
|
||||||
|
pub use difficulty_seeds::{seeds_for, DifficultySeeds};
|
||||||
|
|
||||||
pub mod settings;
|
pub mod settings;
|
||||||
pub use settings::{
|
pub use settings::{
|
||||||
load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
|
load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
|
||||||
@@ -147,6 +143,9 @@ pub use settings::{
|
|||||||
TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS,
|
TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
mod android_keystore;
|
||||||
|
|
||||||
pub mod auth_tokens;
|
pub mod auth_tokens;
|
||||||
pub use auth_tokens::{
|
pub use auth_tokens::{
|
||||||
delete_tokens, load_access_token, load_refresh_token, store_tokens, TokenError,
|
delete_tokens, load_access_token, load_refresh_token, store_tokens, TokenError,
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ use std::io;
|
|||||||
use std::path::{Path, PathBuf};
|
use std::path::{Path, PathBuf};
|
||||||
|
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use solitaire_core::game_state::DrawMode;
|
use solitaire_core::game_state::{DifficultyLevel, DrawMode};
|
||||||
|
|
||||||
const APP_DIR_NAME: &str = "solitaire_quest";
|
const APP_DIR_NAME: &str = "solitaire_quest";
|
||||||
const SETTINGS_FILE_NAME: &str = "settings.json";
|
const SETTINGS_FILE_NAME: &str = "settings.json";
|
||||||
@@ -224,6 +224,13 @@ pub struct Settings {
|
|||||||
/// `#[serde(default = "default_replay_move_interval_secs")]`.
|
/// `#[serde(default = "default_replay_move_interval_secs")]`.
|
||||||
#[serde(default = "default_replay_move_interval_secs")]
|
#[serde(default = "default_replay_move_interval_secs")]
|
||||||
pub replay_move_interval_secs: f32,
|
pub replay_move_interval_secs: f32,
|
||||||
|
/// Last difficulty tier the player selected. `None` means the player has
|
||||||
|
/// never used the difficulty picker. When `Some`, the difficulty section in
|
||||||
|
/// the home overlay opens pre-expanded and highlights this tier. Older
|
||||||
|
/// `settings.json` files written before this field existed deserialize
|
||||||
|
/// cleanly to `None` via `#[serde(default)]`.
|
||||||
|
#[serde(default)]
|
||||||
|
pub last_difficulty: Option<DifficultyLevel>,
|
||||||
}
|
}
|
||||||
|
|
||||||
fn default_draw_mode() -> DrawMode {
|
fn default_draw_mode() -> DrawMode {
|
||||||
@@ -342,6 +349,7 @@ impl Default for Settings {
|
|||||||
winnable_deals_only: false,
|
winnable_deals_only: false,
|
||||||
disable_smart_default_size: false,
|
disable_smart_default_size: false,
|
||||||
replay_move_interval_secs: default_replay_move_interval_secs(),
|
replay_move_interval_secs: default_replay_move_interval_secs(),
|
||||||
|
last_difficulty: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -104,6 +104,13 @@ impl StatsExt for StatsSnapshot {
|
|||||||
// Time Attack uses its own session-level scoring; a per-game best
|
// Time Attack uses its own session-level scoring; a per-game best
|
||||||
// wouldn't compose with the other modes' single-game numbers.
|
// wouldn't compose with the other modes' single-game numbers.
|
||||||
GameMode::TimeAttack => {}
|
GameMode::TimeAttack => {}
|
||||||
|
// Difficulty games pool into the Classic best-score/time buckets per
|
||||||
|
// the user's stats preference.
|
||||||
|
GameMode::Difficulty(_) => {
|
||||||
|
self.classic_best_score = self.classic_best_score.max(score_u32);
|
||||||
|
self.classic_fastest_win_seconds =
|
||||||
|
min_ignore_zero(self.classic_fastest_win_seconds, time_seconds);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
self.last_modified = Utc::now();
|
self.last_modified = Utc::now();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -83,18 +83,96 @@ impl SolitaireServerClient {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Authenticate with a username + password and return `(access_token, refresh_token)`.
|
||||||
|
///
|
||||||
|
/// On success call [`crate::auth_tokens::store_tokens`] with the returned pair.
|
||||||
|
/// The client's `username` field is used as the credential — the caller must
|
||||||
|
/// construct the client with the correct username before calling this.
|
||||||
|
pub async fn login(&self, password: &str) -> Result<(String, String), SyncError> {
|
||||||
|
let resp = self
|
||||||
|
.client
|
||||||
|
.post(format!("{}/api/auth/login", self.base_url))
|
||||||
|
.json(&serde_json::json!({
|
||||||
|
"username": self.username,
|
||||||
|
"password": password,
|
||||||
|
}))
|
||||||
|
.send()
|
||||||
|
.await
|
||||||
|
.map_err(|e| SyncError::Network(e.to_string()))?;
|
||||||
|
|
||||||
|
Self::extract_auth_tokens(resp).await
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Register a new account with a username + password and return `(access_token, refresh_token)`.
|
||||||
|
///
|
||||||
|
/// On success call [`crate::auth_tokens::store_tokens`] with the returned pair.
|
||||||
|
pub async fn register(&self, password: &str) -> Result<(String, String), SyncError> {
|
||||||
|
let resp = self
|
||||||
|
.client
|
||||||
|
.post(format!("{}/api/auth/register", self.base_url))
|
||||||
|
.json(&serde_json::json!({
|
||||||
|
"username": self.username,
|
||||||
|
"password": password,
|
||||||
|
}))
|
||||||
|
.send()
|
||||||
|
.await
|
||||||
|
.map_err(|e| SyncError::Network(e.to_string()))?;
|
||||||
|
|
||||||
|
Self::extract_auth_tokens(resp).await
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Parse `{ "access_token": "...", "refresh_token": "..." }` from an auth response.
|
||||||
|
async fn extract_auth_tokens(resp: reqwest::Response) -> Result<(String, String), SyncError> {
|
||||||
|
let status = resp.status();
|
||||||
|
if !status.is_success() {
|
||||||
|
let body: serde_json::Value = resp
|
||||||
|
.json()
|
||||||
|
.await
|
||||||
|
.unwrap_or(serde_json::json!({}));
|
||||||
|
let msg = body["error"]
|
||||||
|
.as_str()
|
||||||
|
.or_else(|| body["message"].as_str())
|
||||||
|
.unwrap_or("authentication failed");
|
||||||
|
return Err(if status == reqwest::StatusCode::CONFLICT {
|
||||||
|
SyncError::Auth("username already taken".into())
|
||||||
|
} else if status == reqwest::StatusCode::UNAUTHORIZED
|
||||||
|
|| status == reqwest::StatusCode::FORBIDDEN
|
||||||
|
{
|
||||||
|
SyncError::Auth("invalid credentials".into())
|
||||||
|
} else if status == reqwest::StatusCode::BAD_REQUEST {
|
||||||
|
SyncError::Auth(msg.to_string())
|
||||||
|
} else {
|
||||||
|
SyncError::Network(format!("server returned {status}"))
|
||||||
|
});
|
||||||
|
}
|
||||||
|
let body: serde_json::Value = resp
|
||||||
|
.json()
|
||||||
|
.await
|
||||||
|
.map_err(|e| SyncError::Serialization(e.to_string()))?;
|
||||||
|
let access = body["access_token"]
|
||||||
|
.as_str()
|
||||||
|
.ok_or_else(|| SyncError::Serialization("missing access_token".into()))?
|
||||||
|
.to_string();
|
||||||
|
let refresh = body["refresh_token"]
|
||||||
|
.as_str()
|
||||||
|
.ok_or_else(|| SyncError::Serialization("missing refresh_token".into()))?
|
||||||
|
.to_string();
|
||||||
|
Ok((access, refresh))
|
||||||
|
}
|
||||||
|
|
||||||
/// Attempt to refresh the access token using the stored refresh token.
|
/// Attempt to refresh the access token using the stored refresh token.
|
||||||
///
|
///
|
||||||
/// On success the new access token is persisted to the OS keychain,
|
/// The server rotates refresh tokens on each call: the response includes a
|
||||||
/// replacing the previous one. The refresh token itself is unchanged.
|
/// new refresh token that replaces the old one. Both tokens are persisted
|
||||||
|
/// to the OS keychain on success.
|
||||||
async fn refresh_token(&self) -> Result<(), SyncError> {
|
async fn refresh_token(&self) -> Result<(), SyncError> {
|
||||||
let refresh = load_refresh_token(&self.username)
|
let old_refresh = load_refresh_token(&self.username)
|
||||||
.map_err(|e| SyncError::Auth(e.to_string()))?;
|
.map_err(|e| SyncError::Auth(e.to_string()))?;
|
||||||
|
|
||||||
let resp = self
|
let resp = self
|
||||||
.client
|
.client
|
||||||
.post(format!("{}/api/auth/refresh", self.base_url))
|
.post(format!("{}/api/auth/refresh", self.base_url))
|
||||||
.json(&serde_json::json!({ "refresh_token": refresh }))
|
.json(&serde_json::json!({ "refresh_token": old_refresh }))
|
||||||
.send()
|
.send()
|
||||||
.await
|
.await
|
||||||
.map_err(|e| SyncError::Network(e.to_string()))?;
|
.map_err(|e| SyncError::Network(e.to_string()))?;
|
||||||
@@ -112,9 +190,11 @@ impl SolitaireServerClient {
|
|||||||
.as_str()
|
.as_str()
|
||||||
.ok_or_else(|| SyncError::Serialization("missing access_token in refresh response".into()))?;
|
.ok_or_else(|| SyncError::Serialization("missing access_token in refresh response".into()))?;
|
||||||
|
|
||||||
// store_tokens replaces both access and refresh; we keep the old
|
// Server rotates refresh tokens — store the new one.
|
||||||
// refresh token unchanged so its 30-day TTL is preserved.
|
// Fall back to the old token if the field is absent (pre-rotation server).
|
||||||
store_tokens(&self.username, new_access, &refresh)
|
let new_refresh = body["refresh_token"].as_str().unwrap_or(&old_refresh);
|
||||||
|
|
||||||
|
store_tokens(&self.username, new_access, new_refresh)
|
||||||
.map_err(|e| SyncError::Auth(e.to_string()))
|
.map_err(|e| SyncError::Auth(e.to_string()))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -32,6 +32,9 @@ zip = { workspace = true }
|
|||||||
[target.'cfg(not(target_os = "android"))'.dependencies]
|
[target.'cfg(not(target_os = "android"))'.dependencies]
|
||||||
arboard = { workspace = true }
|
arboard = { workspace = true }
|
||||||
|
|
||||||
|
[target.'cfg(target_os = "android")'.dependencies]
|
||||||
|
jni = { workspace = true }
|
||||||
|
|
||||||
[dev-dependencies]
|
[dev-dependencies]
|
||||||
async-trait = { workspace = true }
|
async-trait = { workspace = true }
|
||||||
tempfile = { workspace = true }
|
tempfile = { workspace = true }
|
||||||
|
|||||||
@@ -0,0 +1,65 @@
|
|||||||
|
/// Android clipboard bridge via JNI.
|
||||||
|
///
|
||||||
|
/// Writes text to the system clipboard by calling into `ClipboardManager`
|
||||||
|
/// through the JNI. Only compiled and linked on `target_os = "android"`.
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
pub fn set_text(text: &str) -> Result<(), String> {
|
||||||
|
use bevy::android::ANDROID_APP;
|
||||||
|
use jni::{
|
||||||
|
objects::{JObject, JValueOwned},
|
||||||
|
JavaVM,
|
||||||
|
};
|
||||||
|
|
||||||
|
let app = ANDROID_APP
|
||||||
|
.get()
|
||||||
|
.ok_or_else(|| "ANDROID_APP not initialized".to_string())?;
|
||||||
|
|
||||||
|
// SAFETY: vm_as_ptr() returns the raw JavaVM* set up by the Android runtime.
|
||||||
|
let vm = unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) }
|
||||||
|
.map_err(|e| format!("JavaVM::from_raw: {e}"))?;
|
||||||
|
|
||||||
|
let mut env = vm
|
||||||
|
.attach_current_thread_permanently()
|
||||||
|
.map_err(|e| format!("attach_current_thread: {e}"))?;
|
||||||
|
|
||||||
|
// SAFETY: activity_as_ptr() is the NativeActivity jobject pointer —
|
||||||
|
// valid for the lifetime of the process.
|
||||||
|
let activity = unsafe { JObject::from_raw(app.activity_as_ptr() as _) };
|
||||||
|
|
||||||
|
(|| -> jni::errors::Result<()> {
|
||||||
|
// ClipboardManager cm = activity.getSystemService("clipboard")
|
||||||
|
let svc_name = JValueOwned::from(env.new_string("clipboard")?);
|
||||||
|
let cm = env
|
||||||
|
.call_method(
|
||||||
|
&activity,
|
||||||
|
"getSystemService",
|
||||||
|
"(Ljava/lang/String;)Ljava/lang/Object;",
|
||||||
|
&[svc_name.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// ClipData clip = ClipData.newPlainText("link", text)
|
||||||
|
let label = JValueOwned::from(env.new_string("link")?);
|
||||||
|
let java_text = JValueOwned::from(env.new_string(text)?);
|
||||||
|
let clip_class = env.find_class("android/content/ClipData")?;
|
||||||
|
let clip = env
|
||||||
|
.call_static_method(
|
||||||
|
&clip_class,
|
||||||
|
"newPlainText",
|
||||||
|
"(Ljava/lang/CharSequence;Ljava/lang/CharSequence;)Landroid/content/ClipData;",
|
||||||
|
&[label.borrow(), java_text.borrow()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// cm.setPrimaryClip(clip)
|
||||||
|
let clip_val = JValueOwned::Object(clip);
|
||||||
|
env.call_method(
|
||||||
|
&cm,
|
||||||
|
"setPrimaryClip",
|
||||||
|
"(Landroid/content/ClipData;)V",
|
||||||
|
&[clip_val.borrow()],
|
||||||
|
)?
|
||||||
|
.v()
|
||||||
|
})()
|
||||||
|
.map_err(|e| format!("clipboard JNI: {e}"))
|
||||||
|
}
|
||||||
@@ -114,7 +114,7 @@ impl AnimationTuning {
|
|||||||
platform: InputPlatform::Touch,
|
platform: InputPlatform::Touch,
|
||||||
duration_scale: 0.75,
|
duration_scale: 0.75,
|
||||||
overshoot_scale: 0.5,
|
overshoot_scale: 0.5,
|
||||||
drag_threshold_px: 10.0,
|
drag_threshold_px: 8.0, // Android ViewConfiguration.getScaledTouchSlop()
|
||||||
drag_scale: 1.12,
|
drag_scale: 1.12,
|
||||||
hover_scale: 1.0, // no hover affordance on touch
|
hover_scale: 1.0, // no hover affordance on touch
|
||||||
hover_lerp_speed: 20.0,
|
hover_lerp_speed: 20.0,
|
||||||
|
|||||||
@@ -35,13 +35,12 @@ use crate::ui_theme::{
|
|||||||
CARD_SHADOW_ALPHA_DRAG, CARD_SHADOW_ALPHA_IDLE, CARD_SHADOW_COLOR, CARD_SHADOW_LOCAL_Z,
|
CARD_SHADOW_ALPHA_DRAG, CARD_SHADOW_ALPHA_IDLE, CARD_SHADOW_COLOR, CARD_SHADOW_LOCAL_Z,
|
||||||
CARD_SHADOW_OFFSET_DRAG, CARD_SHADOW_OFFSET_IDLE, CARD_SHADOW_PADDING_DRAG,
|
CARD_SHADOW_OFFSET_DRAG, CARD_SHADOW_OFFSET_IDLE, CARD_SHADOW_PADDING_DRAG,
|
||||||
CARD_SHADOW_PADDING_IDLE, STOCK_BADGE_BG, STOCK_BADGE_FG, TEXT_PRIMARY, TEXT_PRIMARY_HC,
|
CARD_SHADOW_PADDING_IDLE, STOCK_BADGE_BG, STOCK_BADGE_FG, TEXT_PRIMARY, TEXT_PRIMARY_HC,
|
||||||
TYPE_CAPTION, Z_STOCK_BADGE,
|
TYPE_BODY, Z_STOCK_BADGE,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Fraction of card height used as vertical offset between face-up tableau cards.
|
/// Fraction of card height used as vertical offset between face-up tableau cards.
|
||||||
pub const TABLEAU_FAN_FRAC: f32 = 0.25;
|
pub const TABLEAU_FAN_FRAC: f32 = 0.25;
|
||||||
|
|
||||||
/// Tighter fan for face-down cards in the tableau — just enough to show the stack.
|
|
||||||
/// Per-card vertical step for face-down tableau cards, as a fraction of
|
/// Per-card vertical step for face-down tableau cards, as a fraction of
|
||||||
/// card height. Smaller than [`TABLEAU_FAN_FRAC`] because face-down cards
|
/// card height. Smaller than [`TABLEAU_FAN_FRAC`] because face-down cards
|
||||||
/// don't need their full body shown — only the back-pattern strip is
|
/// don't need their full body shown — only the back-pattern strip is
|
||||||
@@ -49,7 +48,12 @@ pub const TABLEAU_FAN_FRAC: f32 = 0.25;
|
|||||||
/// when hit-testing tableau columns; any drift between this and the
|
/// when hit-testing tableau columns; any drift between this and the
|
||||||
/// renderer creates a visible offset between the card face and where
|
/// renderer creates a visible offset between the card face and where
|
||||||
/// clicks land.
|
/// clicks land.
|
||||||
pub const TABLEAU_FACEDOWN_FAN_FRAC: f32 = 0.12;
|
///
|
||||||
|
/// Matches `layout::TABLEAU_FACEDOWN_FAN_FRAC` (0.20). Both constants must
|
||||||
|
/// stay in sync; the layout constant drives the adaptive LayoutResource value
|
||||||
|
/// used at runtime, while this one is the minimum floor used by
|
||||||
|
/// `update_tableau_fan_frac` when computing proportional updates.
|
||||||
|
pub const TABLEAU_FACEDOWN_FAN_FRAC: f32 = 0.20;
|
||||||
|
|
||||||
/// Fraction of card height used as a tiny offset between stacked cards in
|
/// Fraction of card height used as a tiny offset between stacked cards in
|
||||||
/// non-tableau piles, so stacking is visible. Public so other plugins
|
/// non-tableau piles, so stacking is visible. Public so other plugins
|
||||||
@@ -263,6 +267,23 @@ pub struct ShadowEntity;
|
|||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub struct CardShadow;
|
pub struct CardShadow;
|
||||||
|
|
||||||
|
/// Marker on the thin contrasting border sprite spawned behind face-down cards.
|
||||||
|
///
|
||||||
|
/// Face-down cards use `back_0.png` which is near-black (`#1a1a1a`). On the
|
||||||
|
/// dark-green felt the edges are nearly invisible. This child sprite — slightly
|
||||||
|
/// larger than the card, rendered at local z=-0.01 so it peeks out as a thin
|
||||||
|
/// frame — gives every face-down card a visible perimeter.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
pub struct CardBackFrame;
|
||||||
|
|
||||||
|
/// Fill colour for the face-down card border frame. Medium gray so it reads as
|
||||||
|
/// a neutral "edge" without competing with the suit colours on face-up cards.
|
||||||
|
const CARD_BACK_FRAME_COLOR: Color = Color::srgb(0.38, 0.38, 0.38);
|
||||||
|
|
||||||
|
/// Extra width/height (in world units) added to each side of the card to form
|
||||||
|
/// the visible border. 3 world units ≈ 3 dp on a 1× screen.
|
||||||
|
const CARD_BACK_FRAME_PADDING: f32 = 3.0;
|
||||||
|
|
||||||
/// Returns the `(offset, padding, alpha)` triple used to paint a per-card
|
/// Returns the `(offset, padding, alpha)` triple used to paint a per-card
|
||||||
/// shadow given whether its parent card is currently part of the dragged
|
/// shadow given whether its parent card is currently part of the dragged
|
||||||
/// stack. Pulled out as a pure helper so the shadow tuning can be unit-tested
|
/// stack. Pulled out as a pure helper so the shadow tuning can be unit-tested
|
||||||
@@ -318,6 +339,21 @@ fn add_card_shadow_child(parent: &mut ChildSpawnerCommands, card_size: Vec2) {
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Spawns a `CardBackFrame` child behind a face-down card entity so the dark
|
||||||
|
/// back PNG has a visible perimeter against the dark felt.
|
||||||
|
fn add_card_back_frame_child(parent: &mut ChildSpawnerCommands, card_size: Vec2) {
|
||||||
|
parent.spawn((
|
||||||
|
CardBackFrame,
|
||||||
|
Sprite {
|
||||||
|
color: CARD_BACK_FRAME_COLOR,
|
||||||
|
custom_size: Some(card_size + Vec2::splat(CARD_BACK_FRAME_PADDING)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Transform::from_xyz(0.0, 0.0, -0.01),
|
||||||
|
Visibility::default(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
/// Throttle interval for resize-driven card snap work, in seconds.
|
/// Throttle interval for resize-driven card snap work, in seconds.
|
||||||
///
|
///
|
||||||
/// `WindowResized` fires once per pixel of drag, so a fast corner-drag can
|
/// `WindowResized` fires once per pixel of drag, so a fast corner-drag can
|
||||||
@@ -373,6 +409,9 @@ impl Plugin for CardPlugin {
|
|||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
update_tableau_fan_frac
|
||||||
|
.after(GameMutation)
|
||||||
|
.before(sync_cards_on_change),
|
||||||
sync_cards_on_change.after(GameMutation),
|
sync_cards_on_change.after(GameMutation),
|
||||||
resync_cards_on_settings_change.before(sync_cards_on_change),
|
resync_cards_on_settings_change.before(sync_cards_on_change),
|
||||||
start_flip_anim.after(GameMutation),
|
start_flip_anim.after(GameMutation),
|
||||||
@@ -649,16 +688,25 @@ fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Ve
|
|||||||
DrawMode::DrawOne => 1_usize,
|
DrawMode::DrawOne => 1_usize,
|
||||||
DrawMode::DrawThree => 3_usize,
|
DrawMode::DrawThree => 3_usize,
|
||||||
};
|
};
|
||||||
cards.len().saturating_sub(visible)
|
// Render one extra card so that the card sliding off the waste
|
||||||
|
// during a draw animation is still present in the world at z=0
|
||||||
|
// (hidden under the stack) rather than vanishing mid-tween.
|
||||||
|
cards.len().saturating_sub(visible + 1)
|
||||||
} else {
|
} else {
|
||||||
0
|
0
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut y_offset = 0.0_f32;
|
let mut y_offset = 0.0_f32;
|
||||||
|
let rendered_len = cards[render_start..].len();
|
||||||
for (slot, card) in cards[render_start..].iter().enumerate() {
|
for (slot, card) in cards[render_start..].iter().enumerate() {
|
||||||
let x_offset = if is_waste && matches!(game.draw_mode, DrawMode::DrawThree) {
|
let x_offset = if is_waste && matches!(game.draw_mode, DrawMode::DrawThree) {
|
||||||
// Fan left→right; top card (last slot) is rightmost and playable.
|
// When len > visible, slot 0 is a hidden buffer card kept at
|
||||||
slot as f32 * layout.card_size.x * 0.28
|
// x=0 to prevent a flash during the draw tween. When len ≤
|
||||||
|
// visible (small pile), every card is visible and should fan
|
||||||
|
// normally — no card is hidden, so the shift is 0.
|
||||||
|
let visible = 3_usize;
|
||||||
|
let hidden = rendered_len.saturating_sub(visible);
|
||||||
|
slot.saturating_sub(hidden) as f32 * layout.card_size.x * 0.28
|
||||||
} else {
|
} else {
|
||||||
0.0
|
0.0
|
||||||
};
|
};
|
||||||
@@ -667,9 +715,9 @@ fn card_positions<'a>(game: &'a GameState, layout: &Layout) -> Vec<(&'a Card, Ve
|
|||||||
out.push((card, pos, z));
|
out.push((card, pos, z));
|
||||||
if is_tableau {
|
if is_tableau {
|
||||||
let step = if card.face_up {
|
let step = if card.face_up {
|
||||||
TABLEAU_FAN_FRAC
|
layout.tableau_fan_frac
|
||||||
} else {
|
} else {
|
||||||
TABLEAU_FACEDOWN_FAN_FRAC
|
layout.tableau_facedown_fan_frac
|
||||||
};
|
};
|
||||||
y_offset -= layout.card_size.y * step;
|
y_offset -= layout.card_size.y * step;
|
||||||
}
|
}
|
||||||
@@ -706,6 +754,13 @@ fn spawn_card_entity(
|
|||||||
entity.with_children(|b| {
|
entity.with_children(|b| {
|
||||||
add_card_shadow_child(b, layout.card_size);
|
add_card_shadow_child(b, layout.card_size);
|
||||||
});
|
});
|
||||||
|
// Face-down cards get a thin contrasting border frame so the dark back
|
||||||
|
// PNG reads as a distinct rectangle against the dark felt.
|
||||||
|
if !card.face_up {
|
||||||
|
entity.with_children(|b| {
|
||||||
|
add_card_back_frame_child(b, layout.card_size);
|
||||||
|
});
|
||||||
|
}
|
||||||
// When PNG faces are loaded the rank/suit are baked into the image.
|
// When PNG faces are loaded the rank/suit are baked into the image.
|
||||||
// Only spawn the Text2d overlay in the solid-colour fallback (tests).
|
// Only spawn the Text2d overlay in the solid-colour fallback (tests).
|
||||||
if card_images.is_none() {
|
if card_images.is_none() {
|
||||||
@@ -781,6 +836,11 @@ fn update_card_entity(
|
|||||||
commands.entity(entity).with_children(|b| {
|
commands.entity(entity).with_children(|b| {
|
||||||
add_card_shadow_child(b, layout.card_size);
|
add_card_shadow_child(b, layout.card_size);
|
||||||
});
|
});
|
||||||
|
if !card.face_up {
|
||||||
|
commands.entity(entity).with_children(|b| {
|
||||||
|
add_card_back_frame_child(b, layout.card_size);
|
||||||
|
});
|
||||||
|
}
|
||||||
if card_images.is_none() {
|
if card_images.is_none() {
|
||||||
commands.entity(entity).with_children(|b| {
|
commands.entity(entity).with_children(|b| {
|
||||||
b.spawn((
|
b.spawn((
|
||||||
@@ -1438,8 +1498,8 @@ fn update_stock_empty_indicator(
|
|||||||
const STOCK_BADGE_INSET: Vec2 = Vec2::new(-12.0, -8.0);
|
const STOCK_BADGE_INSET: Vec2 = Vec2::new(-12.0, -8.0);
|
||||||
|
|
||||||
/// Width / height of the badge background sprite, in world pixels. Sized so
|
/// Width / height of the badge background sprite, in world pixels. Sized so
|
||||||
/// a 2-digit count (max "24") fits comfortably with `TYPE_CAPTION` text.
|
/// a 2-digit count (max "24") fits comfortably with `TYPE_BODY` (14 pt) text.
|
||||||
const STOCK_BADGE_SIZE: Vec2 = Vec2::new(28.0, 16.0);
|
const STOCK_BADGE_SIZE: Vec2 = Vec2::new(34.0, 20.0);
|
||||||
|
|
||||||
/// Returns the count of cards currently in the stock pile.
|
/// Returns the count of cards currently in the stock pile.
|
||||||
///
|
///
|
||||||
@@ -1484,7 +1544,7 @@ fn spawn_stock_count_badge(
|
|||||||
};
|
};
|
||||||
let text_font = TextFont {
|
let text_font = TextFont {
|
||||||
font: font.cloned().unwrap_or_default(),
|
font: font.cloned().unwrap_or_default(),
|
||||||
font_size: TYPE_CAPTION,
|
font_size: TYPE_BODY,
|
||||||
..default()
|
..default()
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -1629,13 +1689,20 @@ fn snap_cards_on_window_resize(
|
|||||||
card_images: Option<Res<CardImageSet>>,
|
card_images: Option<Res<CardImageSet>>,
|
||||||
entities: Query<
|
entities: Query<
|
||||||
(Entity, &CardEntity, &mut Sprite, &mut Transform),
|
(Entity, &CardEntity, &mut Sprite, &mut Transform),
|
||||||
(Without<CardLabel>, Without<CardShadow>),
|
(Without<CardLabel>, Without<CardShadow>, Without<CardBackFrame>),
|
||||||
>,
|
>,
|
||||||
label_query: Query<&mut TextFont, (With<CardLabel>, Without<StockEmptyLabel>)>,
|
label_query: Query<&mut TextFont, (With<CardLabel>, Without<StockEmptyLabel>)>,
|
||||||
shadow_query: Query<&mut Sprite, (With<CardShadow>, Without<CardEntity>, Without<PileMarker>)>,
|
shadow_query: Query<
|
||||||
|
&mut Sprite,
|
||||||
|
(With<CardShadow>, Without<CardEntity>, Without<PileMarker>, Without<CardBackFrame>),
|
||||||
|
>,
|
||||||
|
frame_query: Query<
|
||||||
|
&mut Sprite,
|
||||||
|
(With<CardBackFrame>, Without<CardEntity>, Without<CardShadow>, Without<PileMarker>),
|
||||||
|
>,
|
||||||
mut pile_markers: Query<
|
mut pile_markers: Query<
|
||||||
(Entity, &PileMarker, &mut Sprite),
|
(Entity, &PileMarker, &mut Sprite),
|
||||||
(Without<CardEntity>, Without<CardShadow>),
|
(Without<CardEntity>, Without<CardShadow>, Without<CardBackFrame>),
|
||||||
>,
|
>,
|
||||||
label_children: Query<(Entity, &ChildOf), With<StockEmptyLabel>>,
|
label_children: Query<(Entity, &ChildOf), With<StockEmptyLabel>>,
|
||||||
) {
|
) {
|
||||||
@@ -1665,6 +1732,7 @@ fn snap_cards_on_window_resize(
|
|||||||
entities,
|
entities,
|
||||||
label_query,
|
label_query,
|
||||||
shadow_query,
|
shadow_query,
|
||||||
|
frame_query,
|
||||||
);
|
);
|
||||||
|
|
||||||
apply_stock_empty_indicator(
|
apply_stock_empty_indicator(
|
||||||
@@ -1691,7 +1759,7 @@ fn snap_cards_on_window_resize(
|
|||||||
///
|
///
|
||||||
/// Any in-flight `CardAnim` slide is removed so a mid-tween card is not
|
/// Any in-flight `CardAnim` slide is removed so a mid-tween card is not
|
||||||
/// retargeted relative to the previous card-size's position.
|
/// retargeted relative to the previous card-size's position.
|
||||||
#[allow(clippy::type_complexity)]
|
#[allow(clippy::type_complexity, clippy::too_many_arguments)]
|
||||||
fn resize_cards_in_place(
|
fn resize_cards_in_place(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
game: &GameState,
|
game: &GameState,
|
||||||
@@ -1699,12 +1767,16 @@ fn resize_cards_in_place(
|
|||||||
card_images: Option<&CardImageSet>,
|
card_images: Option<&CardImageSet>,
|
||||||
mut entities: Query<
|
mut entities: Query<
|
||||||
(Entity, &CardEntity, &mut Sprite, &mut Transform),
|
(Entity, &CardEntity, &mut Sprite, &mut Transform),
|
||||||
(Without<CardLabel>, Without<CardShadow>),
|
(Without<CardLabel>, Without<CardShadow>, Without<CardBackFrame>),
|
||||||
>,
|
>,
|
||||||
mut label_query: Query<&mut TextFont, (With<CardLabel>, Without<StockEmptyLabel>)>,
|
mut label_query: Query<&mut TextFont, (With<CardLabel>, Without<StockEmptyLabel>)>,
|
||||||
mut shadow_query: Query<
|
mut shadow_query: Query<
|
||||||
&mut Sprite,
|
&mut Sprite,
|
||||||
(With<CardShadow>, Without<CardEntity>, Without<PileMarker>),
|
(With<CardShadow>, Without<CardEntity>, Without<PileMarker>, Without<CardBackFrame>),
|
||||||
|
>,
|
||||||
|
mut frame_query: Query<
|
||||||
|
&mut Sprite,
|
||||||
|
(With<CardBackFrame>, Without<CardEntity>, Without<CardShadow>, Without<PileMarker>),
|
||||||
>,
|
>,
|
||||||
) {
|
) {
|
||||||
let positions = card_positions(game, layout);
|
let positions = card_positions(game, layout);
|
||||||
@@ -1756,6 +1828,62 @@ fn resize_cards_in_place(
|
|||||||
font.font_size = new_font_size;
|
font.font_size = new_font_size;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Resize every face-down border frame to match the new card size.
|
||||||
|
let frame_size = layout.card_size + Vec2::splat(CARD_BACK_FRAME_PADDING);
|
||||||
|
for mut frame_sprite in frame_query.iter_mut() {
|
||||||
|
frame_sprite.custom_size = Some(frame_size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Adjusts `LayoutResource.tableau_fan_frac` to match the current maximum
|
||||||
|
/// face-up column depth. Runs after every `StateChangedEvent` so the fan
|
||||||
|
/// expands as the player reveals cards while staying within the window.
|
||||||
|
///
|
||||||
|
/// On fresh deal (max face-up depth = 1) the function returns early, leaving
|
||||||
|
/// both fracs at the window-size-adaptive values that `compute_layout` already
|
||||||
|
/// computed for the current viewport. Previously it overwrote the adaptive
|
||||||
|
/// value with the desktop minimum (0.25) — the wrong behaviour on portrait
|
||||||
|
/// phones where the adaptive value is much larger.
|
||||||
|
fn update_tableau_fan_frac(
|
||||||
|
mut events: MessageReader<StateChangedEvent>,
|
||||||
|
game: Option<Res<GameStateResource>>,
|
||||||
|
mut layout: Option<ResMut<LayoutResource>>,
|
||||||
|
) {
|
||||||
|
if events.read().next().is_none() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some(game) = game else { return; };
|
||||||
|
let Some(layout) = layout.as_mut() else { return; };
|
||||||
|
|
||||||
|
let max_depth = (0..7_usize)
|
||||||
|
.filter_map(|i| game.0.piles.get(&solitaire_core::pile::PileType::Tableau(i)))
|
||||||
|
.map(|pile| pile.cards.iter().filter(|c| c.face_up).count())
|
||||||
|
.max()
|
||||||
|
.unwrap_or(0);
|
||||||
|
|
||||||
|
let card_h = layout.0.card_size.y;
|
||||||
|
let avail = layout.0.available_tableau_height;
|
||||||
|
|
||||||
|
// With ≤ 1 face-up card per column (fresh deal, or completely face-down
|
||||||
|
// piles) the face-up fan fraction has no visible effect. Leave both fracs
|
||||||
|
// at the adaptive values set by compute_layout rather than snapping them
|
||||||
|
// to the desktop minimum.
|
||||||
|
if max_depth <= 1 || card_h <= 0.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let ideal = avail / ((max_depth - 1) as f32 * card_h);
|
||||||
|
let max_frac = if card_h > 0.0 { avail / (12.0 * card_h) } else { TABLEAU_FAN_FRAC };
|
||||||
|
let new_frac = ideal.clamp(TABLEAU_FAN_FRAC, max_frac.max(TABLEAU_FAN_FRAC));
|
||||||
|
let new_facedown_frac = new_frac * (TABLEAU_FACEDOWN_FAN_FRAC / TABLEAU_FAN_FRAC);
|
||||||
|
|
||||||
|
if (layout.0.tableau_fan_frac - new_frac).abs() > 1e-4 {
|
||||||
|
layout.0.tableau_fan_frac = new_frac;
|
||||||
|
}
|
||||||
|
if (layout.0.tableau_facedown_fan_frac - new_facedown_frac).abs() > 1e-4 {
|
||||||
|
layout.0.tableau_facedown_fan_frac = new_facedown_frac;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -1862,7 +1990,7 @@ mod tests {
|
|||||||
// At game start waste is empty, so all 52 cards are across stock + tableau.
|
// At game start waste is empty, so all 52 cards are across stock + tableau.
|
||||||
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
||||||
let layout =
|
let layout =
|
||||||
crate::layout::compute_layout(Vec2::new(1280.0, 800.0));
|
crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
assert_eq!(positions.len(), 52);
|
assert_eq!(positions.len(), 52);
|
||||||
}
|
}
|
||||||
@@ -1882,7 +2010,7 @@ mod tests {
|
|||||||
.collect();
|
.collect();
|
||||||
assert_eq!(waste_ids.len(), 3);
|
assert_eq!(waste_ids.len(), 3);
|
||||||
|
|
||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
// Filter rendered positions to only waste cards (by card ID).
|
// Filter rendered positions to only waste cards (by card ID).
|
||||||
@@ -1890,11 +2018,13 @@ mod tests {
|
|||||||
.iter()
|
.iter()
|
||||||
.filter(|(card, _, _)| waste_ids.contains(&card.id))
|
.filter(|(card, _, _)| waste_ids.contains(&card.id))
|
||||||
.collect();
|
.collect();
|
||||||
// Draw-One: only 1 waste card should be rendered regardless of pile depth.
|
// Draw-One: renders up to 2 waste cards (1 visible + 1 hidden to
|
||||||
assert_eq!(waste_rendered.len(), 1);
|
// prevent the evicted card from flashing during the draw tween).
|
||||||
// The single rendered card must be the top (last) waste card.
|
assert!(waste_rendered.len() <= 2, "Draw-One renders at most 2 waste cards");
|
||||||
|
assert!(!waste_rendered.is_empty(), "at least the top waste card must be rendered");
|
||||||
|
// The top (last) waste card must always be among the rendered cards.
|
||||||
let top_id = g.piles[&PileType::Waste].cards.last().unwrap().id;
|
let top_id = g.piles[&PileType::Waste].cards.last().unwrap().id;
|
||||||
assert_eq!(waste_rendered[0].0.id, top_id);
|
assert!(waste_rendered.iter().any(|(c, _, _)| c.id == top_id), "top waste card must be rendered");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -1911,32 +2041,73 @@ mod tests {
|
|||||||
let waste_ids: std::collections::HashSet<u32> =
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
waste_pile.iter().map(|c| c.id).collect();
|
waste_pile.iter().map(|c| c.id).collect();
|
||||||
|
|
||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
let mut waste_rendered: Vec<_> = positions
|
let mut waste_rendered: Vec<_> = positions
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|(card, _, _)| waste_ids.contains(&card.id))
|
.filter(|(card, _, _)| waste_ids.contains(&card.id))
|
||||||
.collect();
|
.collect();
|
||||||
// Draw-Three: at most 3 waste cards rendered.
|
// Draw-Three: at most 4 waste cards rendered (3 visible + 1 hidden to
|
||||||
assert_eq!(waste_rendered.len(), 3);
|
// prevent the evicted card from flashing during the draw tween).
|
||||||
|
assert!(waste_rendered.len() <= 4, "Draw-Three renders at most 4 waste cards");
|
||||||
|
assert!(waste_rendered.len() >= 3, "Draw-Three renders at least 3 waste cards when pile is deep enough");
|
||||||
|
|
||||||
// The three fanned cards must have strictly increasing X coordinates
|
// The three visible fanned cards (slots 1–3) must have strictly
|
||||||
// (left = oldest visible, right = top/playable).
|
// increasing X coordinates. The hidden extra card at slot 0 sits at x=0.
|
||||||
waste_rendered.sort_by(|a, b| a.1.x.partial_cmp(&b.1.x).unwrap());
|
waste_rendered.sort_by(|a, b| a.1.x.partial_cmp(&b.1.x).unwrap());
|
||||||
for w in waste_rendered.windows(2) {
|
// The top 3 cards (after the hidden one) must be fanned.
|
||||||
assert!(w[1].1.x > w[0].1.x, "fanned waste cards must have distinct X positions");
|
let visible = &waste_rendered[waste_rendered.len().saturating_sub(3)..];
|
||||||
|
for w in visible.windows(2) {
|
||||||
|
assert!(w[1].1.x >= w[0].1.x, "fanned waste cards must have non-decreasing X positions");
|
||||||
}
|
}
|
||||||
// Top card (rightmost) must be the last card in the waste pile.
|
// Top card (rightmost by x) must be the last card in the waste pile.
|
||||||
let top_id = waste_pile.last().unwrap().id;
|
let top_id = waste_pile.last().unwrap().id;
|
||||||
assert_eq!(waste_rendered.last().unwrap().0.id, top_id);
|
assert_eq!(waste_rendered.last().unwrap().0.id, top_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn waste_draw_three_fans_correctly_when_pile_smaller_than_visible() {
|
||||||
|
// Regression: slot.saturating_sub(1) always hid slot-0 even when the
|
||||||
|
// pile was too small to have a buffer card, collapsing 2 visible cards
|
||||||
|
// onto x=0 instead of fanning them.
|
||||||
|
use solitaire_core::game_state::DrawMode;
|
||||||
|
let mut g = GameState::new(42, DrawMode::DrawThree);
|
||||||
|
// Draw exactly once — in Draw-Three mode with a full stock this gives
|
||||||
|
// 3 waste cards (still ≤ visible=3, so no hidden buffer needed).
|
||||||
|
let _ = g.draw();
|
||||||
|
let waste_pile = &g.piles[&PileType::Waste].cards;
|
||||||
|
// We need exactly 2 or 3 waste cards to hit the small-pile path.
|
||||||
|
// One draw in Draw-Three adds up to 3 cards; take the first 2 if needed.
|
||||||
|
let count = waste_pile.len();
|
||||||
|
assert!(count >= 2, "need at least 2 waste cards");
|
||||||
|
|
||||||
|
let waste_ids: std::collections::HashSet<u32> =
|
||||||
|
waste_pile.iter().map(|c| c.id).collect();
|
||||||
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
|
let mut waste_rendered: Vec<_> = positions
|
||||||
|
.iter()
|
||||||
|
.filter(|(card, _, _)| waste_ids.contains(&card.id))
|
||||||
|
.collect();
|
||||||
|
// All waste cards should be visible (no hidden buffer when len ≤ visible).
|
||||||
|
assert_eq!(waste_rendered.len(), count, "all waste cards rendered when pile ≤ visible");
|
||||||
|
|
||||||
|
// Cards must be fanned with distinct x positions (or equal for 1-card).
|
||||||
|
waste_rendered.sort_by(|a, b| a.1.x.partial_cmp(&b.1.x).unwrap());
|
||||||
|
if count >= 2 {
|
||||||
|
let last = waste_rendered.last().unwrap();
|
||||||
|
let second_last = &waste_rendered[waste_rendered.len() - 2];
|
||||||
|
assert!(last.1.x > second_last.1.x, "top 2 waste cards must fan to distinct x positions");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn card_positions_tableau_cards_are_fanned_downward() {
|
fn card_positions_tableau_cards_are_fanned_downward() {
|
||||||
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
||||||
let layout =
|
let layout =
|
||||||
crate::layout::compute_layout(Vec2::new(1280.0, 800.0));
|
crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
// Collect positions for Tableau(6) (should have 7 cards).
|
// Collect positions for Tableau(6) (should have 7 cards).
|
||||||
@@ -2248,7 +2419,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn facedown_cards_use_tighter_fan_than_uniform_faceup_fan() {
|
fn facedown_cards_use_tighter_fan_than_uniform_faceup_fan() {
|
||||||
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
|
||||||
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let positions = card_positions(&g, &layout);
|
let positions = card_positions(&g, &layout);
|
||||||
|
|
||||||
// Tableau(6) has 7 cards: 6 face-down + 1 face-up on top.
|
// Tableau(6) has 7 cards: 6 face-down + 1 face-up on top.
|
||||||
@@ -2409,7 +2580,7 @@ mod tests {
|
|||||||
// Sanity-check: the new font size matches FONT_SIZE_FRAC × the
|
// Sanity-check: the new font size matches FONT_SIZE_FRAC × the
|
||||||
// post-resize card width, so the in-place path is using the
|
// post-resize card width, so the in-place path is using the
|
||||||
// refreshed Layout.
|
// refreshed Layout.
|
||||||
let expected_layout = crate::layout::compute_layout(Vec2::new(800.0, 600.0));
|
let expected_layout = crate::layout::compute_layout(Vec2::new(800.0, 600.0), 0.0, 0.0);
|
||||||
let expected = expected_layout.card_size.x * FONT_SIZE_FRAC;
|
let expected = expected_layout.card_size.x * FONT_SIZE_FRAC;
|
||||||
assert!(
|
assert!(
|
||||||
(after - expected).abs() < 1e-3,
|
(after - expected).abs() < 1e-3,
|
||||||
|
|||||||
@@ -604,7 +604,7 @@ mod tests {
|
|||||||
use crate::layout::compute_layout;
|
use crate::layout::compute_layout;
|
||||||
|
|
||||||
let game = GameState::new(42, DrawMode::DrawOne);
|
let game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
// A cursor far off-screen should never hit anything.
|
// A cursor far off-screen should never hit anything.
|
||||||
assert!(!cursor_over_draggable(Vec2::new(-9999.0, -9999.0), &game, &layout));
|
assert!(!cursor_over_draggable(Vec2::new(-9999.0, -9999.0), &game, &layout));
|
||||||
}
|
}
|
||||||
@@ -624,7 +624,7 @@ mod tests {
|
|||||||
let mut app = App::new();
|
let mut app = App::new();
|
||||||
app.add_plugins(MinimalPlugins)
|
app.add_plugins(MinimalPlugins)
|
||||||
.insert_resource(GameStateResource(game))
|
.insert_resource(GameStateResource(game))
|
||||||
.insert_resource(LayoutResource(compute_layout(Vec2::new(1280.0, 800.0))))
|
.insert_resource(LayoutResource(compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0)))
|
||||||
.insert_resource(DragState::default())
|
.insert_resource(DragState::default())
|
||||||
.add_systems(Update, update_drop_target_overlays);
|
.add_systems(Update, update_drop_target_overlays);
|
||||||
app
|
app
|
||||||
|
|||||||
@@ -0,0 +1,235 @@
|
|||||||
|
//! Difficulty-tier game-start plugin.
|
||||||
|
//!
|
||||||
|
//! Handles [`StartDifficultyRequestEvent`] by picking the next seed from the
|
||||||
|
//! appropriate pre-verified catalog in `solitaire_data::difficulty_seeds` and
|
||||||
|
//! writing a [`NewGameRequestEvent`]. For [`DifficultyLevel::Random`] a
|
||||||
|
//! system-time seed is used instead — the deal may or may not be winnable.
|
||||||
|
//!
|
||||||
|
//! # Catalog cycling
|
||||||
|
//!
|
||||||
|
//! Each tier maintains an independent cursor in [`DifficultyIndexResource`]
|
||||||
|
//! that advances one step each time a game is started at that tier. The cursor
|
||||||
|
//! wraps modulo the catalog length so players never run out of variety. The
|
||||||
|
//! resource is *not* persisted — it resets to 0 on every launch, which is fine
|
||||||
|
//! because the starting position is effectively random (player-chosen timing
|
||||||
|
//! determines which seed in the 40-entry catalog they start at).
|
||||||
|
|
||||||
|
use std::time::{SystemTime, UNIX_EPOCH};
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use solitaire_core::game_state::{DifficultyLevel, GameMode};
|
||||||
|
use solitaire_data::difficulty_seeds::seeds_for;
|
||||||
|
|
||||||
|
use crate::events::{NewGameRequestEvent, StartDifficultyRequestEvent};
|
||||||
|
use crate::game_plugin::GameMutation;
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Resources
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Per-tier catalog cursors. Each value is the index of the **next** seed to
|
||||||
|
/// deal from that tier's catalog. Wraps modulo the catalog length.
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct DifficultyIndexResource {
|
||||||
|
easy: usize,
|
||||||
|
medium: usize,
|
||||||
|
hard: usize,
|
||||||
|
expert: usize,
|
||||||
|
grandmaster: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DifficultyIndexResource {
|
||||||
|
/// Advance the cursor for `level` and return the seed at the old position.
|
||||||
|
/// Falls back to a system-time seed if the catalog is unexpectedly empty.
|
||||||
|
pub fn next_seed(&mut self, level: DifficultyLevel) -> u64 {
|
||||||
|
let Some(catalog) = seeds_for(level) else {
|
||||||
|
return seed_from_system_time();
|
||||||
|
};
|
||||||
|
if catalog.is_empty() {
|
||||||
|
return seed_from_system_time();
|
||||||
|
}
|
||||||
|
let cursor = match level {
|
||||||
|
DifficultyLevel::Easy => &mut self.easy,
|
||||||
|
DifficultyLevel::Medium => &mut self.medium,
|
||||||
|
DifficultyLevel::Hard => &mut self.hard,
|
||||||
|
DifficultyLevel::Expert => &mut self.expert,
|
||||||
|
DifficultyLevel::Grandmaster => &mut self.grandmaster,
|
||||||
|
DifficultyLevel::Random => unreachable!("Random has no catalog"),
|
||||||
|
};
|
||||||
|
let seed = catalog[*cursor % catalog.len()];
|
||||||
|
*cursor = cursor.wrapping_add(1);
|
||||||
|
seed
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Plugin
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Registers all difficulty-mode systems and resources.
|
||||||
|
pub struct DifficultyPlugin;
|
||||||
|
|
||||||
|
impl Plugin for DifficultyPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_resource::<DifficultyIndexResource>()
|
||||||
|
.add_message::<StartDifficultyRequestEvent>()
|
||||||
|
.add_message::<NewGameRequestEvent>()
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
handle_difficulty_request.before(GameMutation),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Systems
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Resolves `StartDifficultyRequestEvent` → catalog seed → `NewGameRequestEvent`.
|
||||||
|
fn handle_difficulty_request(
|
||||||
|
mut requests: MessageReader<StartDifficultyRequestEvent>,
|
||||||
|
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||||
|
mut index: ResMut<DifficultyIndexResource>,
|
||||||
|
) {
|
||||||
|
for ev in requests.read() {
|
||||||
|
let seed = if ev.level == DifficultyLevel::Random {
|
||||||
|
seed_from_system_time()
|
||||||
|
} else {
|
||||||
|
index.next_seed(ev.level)
|
||||||
|
};
|
||||||
|
|
||||||
|
new_game.write(NewGameRequestEvent {
|
||||||
|
seed: Some(seed),
|
||||||
|
mode: Some(GameMode::Difficulty(ev.level)),
|
||||||
|
confirmed: false,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn seed_from_system_time() -> u64 {
|
||||||
|
SystemTime::now()
|
||||||
|
.duration_since(UNIX_EPOCH)
|
||||||
|
.map(|d| d.as_nanos() as u64)
|
||||||
|
.unwrap_or(0xD1FF_0000_DEAD_BEEF)
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Tests
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use crate::game_plugin::GamePlugin;
|
||||||
|
use crate::table_plugin::TablePlugin;
|
||||||
|
use solitaire_data::difficulty_seeds::{EASY_SEEDS, MEDIUM_SEEDS};
|
||||||
|
|
||||||
|
fn headless_app() -> App {
|
||||||
|
let mut app = App::new();
|
||||||
|
app.add_plugins(MinimalPlugins)
|
||||||
|
.add_plugins(GamePlugin)
|
||||||
|
.add_plugins(TablePlugin)
|
||||||
|
.add_plugins(DifficultyPlugin);
|
||||||
|
app.update();
|
||||||
|
app
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fire_request(app: &mut App, level: DifficultyLevel) {
|
||||||
|
app.world_mut()
|
||||||
|
.write_message(StartDifficultyRequestEvent { level });
|
||||||
|
app.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn drain_new_game_events(app: &mut App) -> Vec<NewGameRequestEvent> {
|
||||||
|
let msgs = app.world().resource::<Messages<NewGameRequestEvent>>();
|
||||||
|
let mut cursor = msgs.get_cursor();
|
||||||
|
cursor.read(msgs).copied().collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn easy_request_dispatches_seed_from_easy_catalog() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
fire_request(&mut app, DifficultyLevel::Easy);
|
||||||
|
|
||||||
|
let events = drain_new_game_events(&mut app);
|
||||||
|
assert_eq!(events.len(), 1);
|
||||||
|
let ev = &events[0];
|
||||||
|
assert!(ev.seed.is_some());
|
||||||
|
assert_eq!(ev.mode, Some(GameMode::Difficulty(DifficultyLevel::Easy)));
|
||||||
|
assert!(!ev.confirmed);
|
||||||
|
// Seed must come from the Easy catalog (non-empty catalog is the test
|
||||||
|
// precondition — the catalog uniqueness test in difficulty_seeds.rs
|
||||||
|
// guards integrity).
|
||||||
|
if !EASY_SEEDS.is_empty() {
|
||||||
|
assert!(
|
||||||
|
EASY_SEEDS.contains(&ev.seed.unwrap()),
|
||||||
|
"seed {:?} not in EASY_SEEDS",
|
||||||
|
ev.seed
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn successive_easy_requests_cycle_through_catalog() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
fire_request(&mut app, DifficultyLevel::Easy);
|
||||||
|
fire_request(&mut app, DifficultyLevel::Easy);
|
||||||
|
|
||||||
|
let events = drain_new_game_events(&mut app);
|
||||||
|
assert_eq!(events.len(), 2);
|
||||||
|
// Two successive requests should return different seeds (assuming the
|
||||||
|
// catalog has at least 2 entries — it has 40).
|
||||||
|
if EASY_SEEDS.len() >= 2 {
|
||||||
|
assert_ne!(
|
||||||
|
events[0].seed, events[1].seed,
|
||||||
|
"successive Easy requests should produce different seeds"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn medium_request_dispatches_seed_from_medium_catalog() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
fire_request(&mut app, DifficultyLevel::Medium);
|
||||||
|
|
||||||
|
let events = drain_new_game_events(&mut app);
|
||||||
|
assert_eq!(events.len(), 1);
|
||||||
|
assert_eq!(
|
||||||
|
events[0].mode,
|
||||||
|
Some(GameMode::Difficulty(DifficultyLevel::Medium))
|
||||||
|
);
|
||||||
|
if !MEDIUM_SEEDS.is_empty() {
|
||||||
|
assert!(MEDIUM_SEEDS.contains(&events[0].seed.unwrap()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn random_request_dispatches_some_seed_with_random_mode() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
fire_request(&mut app, DifficultyLevel::Random);
|
||||||
|
|
||||||
|
let events = drain_new_game_events(&mut app);
|
||||||
|
assert_eq!(events.len(), 1);
|
||||||
|
assert!(events[0].seed.is_some(), "Random should always produce Some(seed)");
|
||||||
|
assert_eq!(
|
||||||
|
events[0].mode,
|
||||||
|
Some(GameMode::Difficulty(DifficultyLevel::Random))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn different_tier_cursors_are_independent() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
fire_request(&mut app, DifficultyLevel::Easy);
|
||||||
|
fire_request(&mut app, DifficultyLevel::Medium);
|
||||||
|
|
||||||
|
let events = drain_new_game_events(&mut app);
|
||||||
|
assert_eq!(events.len(), 2);
|
||||||
|
// Seeds from different catalogs should differ (they come from different
|
||||||
|
// address ranges by construction of gen_difficulty_seeds).
|
||||||
|
assert_ne!(
|
||||||
|
events[0].seed, events[1].seed,
|
||||||
|
"Easy and Medium should draw from independent catalogs"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -129,6 +129,23 @@ pub struct AchievementUnlockedEvent(pub AchievementRecord);
|
|||||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
pub struct ManualSyncRequestEvent;
|
pub struct ManualSyncRequestEvent;
|
||||||
|
|
||||||
|
/// Request to open the sync-server setup modal (Connect flow).
|
||||||
|
/// Fired by the "Connect" button in the Settings sync section.
|
||||||
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
|
pub struct SyncConfigureRequestEvent;
|
||||||
|
|
||||||
|
/// Request to disconnect from the current sync backend, clear stored
|
||||||
|
/// credentials, and reset to `SyncBackend::Local`. Fired by the "Disconnect"
|
||||||
|
/// button in the Settings sync section.
|
||||||
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
|
pub struct SyncLogoutRequestEvent;
|
||||||
|
|
||||||
|
/// Request to open the account-deletion confirmation modal. Fired by the
|
||||||
|
/// "Delete Account" button in the Settings sync section (visible only when
|
||||||
|
/// a server backend is configured). Consumed by `SyncSetupPlugin`.
|
||||||
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
|
pub struct DeleteAccountRequestEvent;
|
||||||
|
|
||||||
/// Request to toggle the pause overlay. Fired by the HUD "Pause" button so
|
/// Request to toggle the pause overlay. Fired by the HUD "Pause" button so
|
||||||
/// the same toggle path runs whether the player presses `Esc` or clicks.
|
/// the same toggle path runs whether the player presses `Esc` or clicks.
|
||||||
/// Consumed by `pause_plugin::toggle_pause`, which honours the same drag /
|
/// Consumed by `pause_plugin::toggle_pause`, which honours the same drag /
|
||||||
@@ -172,6 +189,23 @@ pub struct StartTimeAttackRequestEvent;
|
|||||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
pub struct StartDailyChallengeRequestEvent;
|
pub struct StartDailyChallengeRequestEvent;
|
||||||
|
|
||||||
|
/// Request to open the Play-by-Seed dialog. Fired by the Home overlay
|
||||||
|
/// "Play by Seed" mode card. The handler in `play_by_seed_plugin` spawns
|
||||||
|
/// a numeric-input modal where the player types a decimal seed and
|
||||||
|
/// optionally sees a solver-verified verdict before dealing.
|
||||||
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
|
pub struct StartPlayBySeedRequestEvent;
|
||||||
|
|
||||||
|
/// Request to start a game at a specific difficulty tier. Fired by the
|
||||||
|
/// difficulty section in the home overlay. The handler in `difficulty_plugin`
|
||||||
|
/// picks a seed from the corresponding pre-verified catalog (or generates a
|
||||||
|
/// random system-time seed for `DifficultyLevel::Random`) and writes a
|
||||||
|
/// `NewGameRequestEvent`.
|
||||||
|
#[derive(Message, Debug, Clone, Copy)]
|
||||||
|
pub struct StartDifficultyRequestEvent {
|
||||||
|
pub level: solitaire_core::game_state::DifficultyLevel,
|
||||||
|
}
|
||||||
|
|
||||||
/// Request to toggle the Stats overlay. Fired by the HUD Menu-popover
|
/// Request to toggle the Stats overlay. Fired by the HUD Menu-popover
|
||||||
/// "Stats" row alongside the existing `S` accelerator.
|
/// "Stats" row alongside the existing `S` accelerator.
|
||||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
@@ -249,6 +283,15 @@ pub struct ForfeitEvent;
|
|||||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
pub struct ForfeitRequestEvent;
|
pub struct ForfeitRequestEvent;
|
||||||
|
|
||||||
|
/// Fired when the player clicks "Scan for new themes" in Settings.
|
||||||
|
///
|
||||||
|
/// Consumed by `handle_scan_themes` in `SettingsPlugin`, which scans
|
||||||
|
/// `user_theme_dir()` for `.zip` files, calls `import_theme()` on each
|
||||||
|
/// unrecognised archive, refreshes [`crate::theme::ThemeRegistry`], and
|
||||||
|
/// fires [`InfoToastEvent`] messages to report results.
|
||||||
|
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||||
|
pub struct ScanThemesRequestEvent;
|
||||||
|
|
||||||
/// Fired when the player requests a hint (H key). Carries the source card ID
|
/// Fired when the player requests a hint (H key). Carries the source card ID
|
||||||
/// and destination pile for visual highlighting.
|
/// and destination pile for visual highlighting.
|
||||||
///
|
///
|
||||||
|
|||||||
@@ -990,18 +990,26 @@ pub fn has_legal_moves(game: &GameState) -> bool {
|
|||||||
use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
||||||
|
|
||||||
let mut sources: Vec<Card> = Vec::new();
|
let mut sources: Vec<Card> = Vec::new();
|
||||||
for ty in [PileType::Stock, PileType::Waste] {
|
// Only the top waste card is playable.
|
||||||
if let Some(p) = game.piles.get(&ty) {
|
if let Some(p) = game.piles.get(&PileType::Waste)
|
||||||
sources.extend(p.cards.iter().cloned());
|
&& let Some(top) = p.cards.last()
|
||||||
}
|
|
||||||
}
|
|
||||||
for i in 0..7_usize {
|
|
||||||
if let Some(t) = game.piles.get(&PileType::Tableau(i))
|
|
||||||
&& let Some(top) = t.cards.last().filter(|c| c.face_up)
|
|
||||||
{
|
{
|
||||||
sources.push(top.clone());
|
sources.push(top.clone());
|
||||||
}
|
}
|
||||||
|
// Any face-up card in a tableau column can be the base of a movable run.
|
||||||
|
for i in 0..7_usize {
|
||||||
|
if let Some(t) = game.piles.get(&PileType::Tableau(i)) {
|
||||||
|
for card in t.cards.iter().filter(|c| c.face_up) {
|
||||||
|
sources.push(card.clone());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Stock cards are face-down and cannot be placed directly; drawing is
|
||||||
|
// only useful if the drawn card can subsequently be placed, which the
|
||||||
|
// waste-card check above already covers for the currently visible card.
|
||||||
|
// Including all stock cards would produce false positives for unplayable
|
||||||
|
// face-down cards (the test has_legal_moves_returns_false_when_stock_only_holds_unplayable_cards
|
||||||
|
// explicitly guards this case).
|
||||||
|
|
||||||
for card in &sources {
|
for card in &sources {
|
||||||
for slot in 0..4_u8 {
|
for slot in 0..4_u8 {
|
||||||
@@ -1064,9 +1072,11 @@ fn check_no_moves(
|
|||||||
}
|
}
|
||||||
|
|
||||||
if !moves_ok && !*already_fired {
|
if !moves_ok && !*already_fired {
|
||||||
toast.write(InfoToastEvent(
|
#[cfg(target_os = "android")]
|
||||||
"No moves available \u{2014} press D to draw or N for a new game".to_string(),
|
let no_moves_msg = "No moves available \u{2014} tap the stock to draw or start a new game";
|
||||||
));
|
#[cfg(not(target_os = "android"))]
|
||||||
|
let no_moves_msg = "No moves available \u{2014} press D to draw or N for a new game";
|
||||||
|
toast.write(InfoToastEvent(no_moves_msg.to_string()));
|
||||||
*already_fired = true;
|
*already_fired = true;
|
||||||
// Only spawn the overlay if one does not already exist.
|
// Only spawn the overlay if one does not already exist.
|
||||||
if game_over_screens.is_empty() {
|
if game_over_screens.is_empty() {
|
||||||
@@ -1730,6 +1740,40 @@ mod tests {
|
|||||||
assert!(!has_legal_moves(&game), "Two of Clubs with empty board has no legal move");
|
assert!(!has_legal_moves(&game), "Two of Clubs with empty board has no legal move");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn has_legal_moves_detects_non_top_face_up_card_as_source() {
|
||||||
|
// Regression: the bug only checked t.cards.last() (top face-up card).
|
||||||
|
// If the only legal move involves a face-up card that is NOT the top
|
||||||
|
// card of its column the previous code would return false (softlock)
|
||||||
|
// even though the player can still move that run.
|
||||||
|
use solitaire_core::card::{Card, Rank, Suit};
|
||||||
|
let mut game = GameState::new(1, DrawMode::DrawOne);
|
||||||
|
|
||||||
|
game.piles.get_mut(&PileType::Stock).unwrap().cards.clear();
|
||||||
|
game.piles.get_mut(&PileType::Waste).unwrap().cards.clear();
|
||||||
|
for slot in 0..4_u8 {
|
||||||
|
game.piles.get_mut(&PileType::Foundation(slot)).unwrap().cards.clear();
|
||||||
|
}
|
||||||
|
for i in 0..7_usize {
|
||||||
|
game.piles.get_mut(&PileType::Tableau(i)).unwrap().cards.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tableau 0: face-up Queen of Spades (non-top) + face-up Jack of Hearts on top.
|
||||||
|
// King of Diamonds is on Tableau 1 (empty otherwise), so Queen→King is the
|
||||||
|
// only legal tableau move, and that move targets the Queen which is non-top.
|
||||||
|
let t0 = game.piles.get_mut(&PileType::Tableau(0)).unwrap();
|
||||||
|
t0.cards.push(Card { id: 10, suit: Suit::Spades, rank: Rank::Queen, face_up: true });
|
||||||
|
t0.cards.push(Card { id: 11, suit: Suit::Hearts, rank: Rank::Jack, face_up: true });
|
||||||
|
|
||||||
|
let t1 = game.piles.get_mut(&PileType::Tableau(1)).unwrap();
|
||||||
|
t1.cards.push(Card { id: 12, suit: Suit::Diamonds, rank: Rank::King, face_up: true });
|
||||||
|
|
||||||
|
assert!(
|
||||||
|
has_legal_moves(&game),
|
||||||
|
"Queen (non-top face-up) should be detected as a valid move source onto King",
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------
|
// -----------------------------------------------------------------------
|
||||||
// Task #57 — Confirm-new-game dialog tests
|
// Task #57 — Confirm-new-game dialog tests
|
||||||
// -----------------------------------------------------------------------
|
// -----------------------------------------------------------------------
|
||||||
|
|||||||
@@ -250,9 +250,8 @@ fn spawn_help_screen(commands: &mut Commands, font_res: Option<&FontResource>) {
|
|||||||
..default()
|
..default()
|
||||||
})
|
})
|
||||||
.with_children(|line| {
|
.with_children(|line| {
|
||||||
// The hotkey rendered as a small chip with a border —
|
// Keyboard chip — suppressed on Android (no keyboard).
|
||||||
// visual cue that it's a key reference, not part of
|
#[cfg(not(target_os = "android"))]
|
||||||
// the description text.
|
|
||||||
line.spawn((
|
line.spawn((
|
||||||
Node {
|
Node {
|
||||||
padding: UiRect::axes(VAL_SPACE_2, VAL_SPACE_1),
|
padding: UiRect::axes(VAL_SPACE_2, VAL_SPACE_1),
|
||||||
|
|||||||
@@ -16,15 +16,15 @@
|
|||||||
use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
|
use bevy::input::mouse::{MouseScrollUnit, MouseWheel};
|
||||||
use bevy::input::ButtonInput;
|
use bevy::input::ButtonInput;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use solitaire_core::game_state::DrawMode;
|
use solitaire_core::game_state::{DifficultyLevel, DrawMode};
|
||||||
use solitaire_data::save_settings_to;
|
use solitaire_data::save_settings_to;
|
||||||
|
|
||||||
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
||||||
use crate::daily_challenge_plugin::DailyChallengeResource;
|
use crate::daily_challenge_plugin::DailyChallengeResource;
|
||||||
use crate::events::{
|
use crate::events::{
|
||||||
InfoToastEvent, NewGameRequestEvent, StartChallengeRequestEvent,
|
InfoToastEvent, NewGameRequestEvent, StartChallengeRequestEvent,
|
||||||
StartDailyChallengeRequestEvent, StartTimeAttackRequestEvent, StartZenRequestEvent,
|
StartDailyChallengeRequestEvent, StartDifficultyRequestEvent, StartPlayBySeedRequestEvent,
|
||||||
ToggleProfileRequestEvent,
|
StartTimeAttackRequestEvent, StartZenRequestEvent, ToggleProfileRequestEvent,
|
||||||
};
|
};
|
||||||
use crate::font_plugin::FontResource;
|
use crate::font_plugin::FontResource;
|
||||||
use crate::progress_plugin::ProgressResource;
|
use crate::progress_plugin::ProgressResource;
|
||||||
@@ -81,6 +81,27 @@ struct HomeDrawThreeButton;
|
|||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
struct HomeScrollable;
|
struct HomeScrollable;
|
||||||
|
|
||||||
|
/// Marker on the "▶ Difficulty" / "▼ Difficulty" toggle button that
|
||||||
|
/// expands / collapses the difficulty tier chip row.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct HomeDifficultyToggle;
|
||||||
|
|
||||||
|
/// Marker on each difficulty tier chip inside the expanded difficulty
|
||||||
|
/// section. The wrapped `DifficultyLevel` identifies which tier was
|
||||||
|
/// clicked so the handler can fire `StartDifficultyRequestEvent`.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct HomeDifficultyChip(DifficultyLevel);
|
||||||
|
|
||||||
|
/// Whether the difficulty section is currently expanded. Toggled by
|
||||||
|
/// `handle_home_difficulty_toggle` and checked by `spawn_home_screen`
|
||||||
|
/// to determine initial render state.
|
||||||
|
///
|
||||||
|
/// Initialised at plugin startup; `spawn_home_on_launch` upgrades it
|
||||||
|
/// to `true` when `settings.last_difficulty` is already set so
|
||||||
|
/// returning players see their tier pre-expanded.
|
||||||
|
#[derive(Resource, Default, Debug)]
|
||||||
|
pub struct DifficultyExpanded(pub bool);
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Private mode-card data shape
|
// Private mode-card data shape
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -96,6 +117,7 @@ enum HomeMode {
|
|||||||
Zen,
|
Zen,
|
||||||
Challenge,
|
Challenge,
|
||||||
TimeAttack,
|
TimeAttack,
|
||||||
|
PlayBySeed,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl HomeMode {
|
impl HomeMode {
|
||||||
@@ -107,6 +129,7 @@ impl HomeMode {
|
|||||||
HomeMode::Zen => "Zen Mode",
|
HomeMode::Zen => "Zen Mode",
|
||||||
HomeMode::Challenge => "Challenge",
|
HomeMode::Challenge => "Challenge",
|
||||||
HomeMode::TimeAttack => "Time Attack",
|
HomeMode::TimeAttack => "Time Attack",
|
||||||
|
HomeMode::PlayBySeed => "Play by Seed",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -118,6 +141,7 @@ impl HomeMode {
|
|||||||
HomeMode::Zen => "No timer, no score. Just the cards.",
|
HomeMode::Zen => "No timer, no score. Just the cards.",
|
||||||
HomeMode::Challenge => "Hand-picked hard deals. No undo. Win to advance.",
|
HomeMode::Challenge => "Hand-picked hard deals. No undo. Win to advance.",
|
||||||
HomeMode::TimeAttack => "How many can you finish in ten minutes?",
|
HomeMode::TimeAttack => "How many can you finish in ten minutes?",
|
||||||
|
HomeMode::PlayBySeed => "Enter any number to play a specific deal.",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -150,6 +174,9 @@ impl HomeMode {
|
|||||||
// ships ▲ (up triangle) but evidently not the sideways
|
// ships ▲ (up triangle) but evidently not the sideways
|
||||||
// siblings.
|
// siblings.
|
||||||
HomeMode::TimeAttack => "\u{2192}",
|
HomeMode::TimeAttack => "\u{2192}",
|
||||||
|
// Number sign — ASCII, universally available. Reads as
|
||||||
|
// "a specific number / seed ID".
|
||||||
|
HomeMode::PlayBySeed => "#",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -162,6 +189,7 @@ impl HomeMode {
|
|||||||
HomeMode::Zen => "Z",
|
HomeMode::Zen => "Z",
|
||||||
HomeMode::Challenge => "X",
|
HomeMode::Challenge => "X",
|
||||||
HomeMode::TimeAttack => "T",
|
HomeMode::TimeAttack => "T",
|
||||||
|
HomeMode::PlayBySeed => "6",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -233,11 +261,14 @@ impl Plugin for HomePlugin {
|
|||||||
// Pre-mark the auto-show as already done in headless mode so the
|
// Pre-mark the auto-show as already done in headless mode so the
|
||||||
// gating system is a permanent no-op for tests.
|
// gating system is a permanent no-op for tests.
|
||||||
app.insert_resource(LaunchHomeShown(!self.auto_show_on_launch))
|
app.insert_resource(LaunchHomeShown(!self.auto_show_on_launch))
|
||||||
|
.init_resource::<DifficultyExpanded>()
|
||||||
.add_message::<NewGameRequestEvent>()
|
.add_message::<NewGameRequestEvent>()
|
||||||
.add_message::<StartZenRequestEvent>()
|
.add_message::<StartZenRequestEvent>()
|
||||||
.add_message::<StartChallengeRequestEvent>()
|
.add_message::<StartChallengeRequestEvent>()
|
||||||
.add_message::<StartTimeAttackRequestEvent>()
|
.add_message::<StartTimeAttackRequestEvent>()
|
||||||
.add_message::<StartDailyChallengeRequestEvent>()
|
.add_message::<StartDailyChallengeRequestEvent>()
|
||||||
|
.add_message::<StartPlayBySeedRequestEvent>()
|
||||||
|
.add_message::<StartDifficultyRequestEvent>()
|
||||||
.add_message::<InfoToastEvent>()
|
.add_message::<InfoToastEvent>()
|
||||||
.add_message::<ToggleProfileRequestEvent>()
|
.add_message::<ToggleProfileRequestEvent>()
|
||||||
.add_message::<SettingsChangedEvent>()
|
.add_message::<SettingsChangedEvent>()
|
||||||
@@ -245,13 +276,10 @@ impl Plugin for HomePlugin {
|
|||||||
// runs cleanly under MinimalPlugins headless tests too.
|
// runs cleanly under MinimalPlugins headless tests too.
|
||||||
.add_message::<MouseWheel>()
|
.add_message::<MouseWheel>()
|
||||||
// `.chain()` because several systems (M-toggle, card click,
|
// `.chain()` because several systems (M-toggle, card click,
|
||||||
// cancel button, digit-key shortcut) all read the
|
// cancel button, digit-key shortcut, difficulty handlers)
|
||||||
// `HomeScreen` entity and may queue a despawn on it in the
|
// all read the `HomeScreen` entity and may queue a despawn
|
||||||
// same tick. Bevy's parallel scheduler would otherwise let
|
// on it in the same tick. Chaining serialises these systems
|
||||||
// two of them run simultaneously and double-despawn the
|
// and keeps the despawn deterministic.
|
||||||
// entity, panicking when the second command buffer is
|
|
||||||
// applied. Chaining serialises these systems and keeps the
|
|
||||||
// despawn deterministic.
|
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
@@ -262,6 +290,8 @@ impl Plugin for HomePlugin {
|
|||||||
handle_home_cancel_button,
|
handle_home_cancel_button,
|
||||||
handle_home_profile_chip,
|
handle_home_profile_chip,
|
||||||
handle_home_draw_mode_buttons,
|
handle_home_draw_mode_buttons,
|
||||||
|
handle_home_difficulty_toggle,
|
||||||
|
handle_home_difficulty_chip_click,
|
||||||
handle_home_digit_keys,
|
handle_home_digit_keys,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
@@ -306,6 +336,7 @@ fn spawn_home_on_launch(
|
|||||||
settings: Option<Res<SettingsResource>>,
|
settings: Option<Res<SettingsResource>>,
|
||||||
daily: Option<Res<DailyChallengeResource>>,
|
daily: Option<Res<DailyChallengeResource>>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
|
mut diff_expanded: ResMut<DifficultyExpanded>,
|
||||||
) {
|
) {
|
||||||
if shown.0
|
if shown.0
|
||||||
|| !splash.is_empty()
|
|| !splash.is_empty()
|
||||||
@@ -316,6 +347,11 @@ fn spawn_home_on_launch(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Pre-expand the difficulty section when the player has a saved preference.
|
||||||
|
if settings.as_ref().is_some_and(|s| s.0.last_difficulty.is_some()) {
|
||||||
|
diff_expanded.0 = true;
|
||||||
|
}
|
||||||
|
|
||||||
spawn_home_screen(
|
spawn_home_screen(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
build_home_context(
|
build_home_context(
|
||||||
@@ -324,6 +360,7 @@ fn spawn_home_on_launch(
|
|||||||
settings.as_deref(),
|
settings.as_deref(),
|
||||||
daily.as_deref(),
|
daily.as_deref(),
|
||||||
font_res.as_deref(),
|
font_res.as_deref(),
|
||||||
|
diff_expanded.0,
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
shown.0 = true;
|
shown.0 = true;
|
||||||
@@ -343,6 +380,7 @@ fn toggle_home_screen(
|
|||||||
daily: Option<Res<DailyChallengeResource>>,
|
daily: Option<Res<DailyChallengeResource>>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
screens: Query<Entity, With<HomeScreen>>,
|
screens: Query<Entity, With<HomeScreen>>,
|
||||||
|
diff_expanded: Res<DifficultyExpanded>,
|
||||||
) {
|
) {
|
||||||
if !keys.just_pressed(KeyCode::KeyM) {
|
if !keys.just_pressed(KeyCode::KeyM) {
|
||||||
return;
|
return;
|
||||||
@@ -358,6 +396,7 @@ fn toggle_home_screen(
|
|||||||
settings.as_deref(),
|
settings.as_deref(),
|
||||||
daily.as_deref(),
|
daily.as_deref(),
|
||||||
font_res.as_deref(),
|
font_res.as_deref(),
|
||||||
|
diff_expanded.0,
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -373,6 +412,7 @@ fn build_home_context<'a>(
|
|||||||
settings: Option<&SettingsResource>,
|
settings: Option<&SettingsResource>,
|
||||||
daily: Option<&DailyChallengeResource>,
|
daily: Option<&DailyChallengeResource>,
|
||||||
font_res: Option<&'a FontResource>,
|
font_res: Option<&'a FontResource>,
|
||||||
|
difficulty_expanded: bool,
|
||||||
) -> HomeContext<'a> {
|
) -> HomeContext<'a> {
|
||||||
let daily_today = daily.map(|d| {
|
let daily_today = daily.map(|d| {
|
||||||
let completed_today = progress
|
let completed_today = progress
|
||||||
@@ -398,6 +438,8 @@ fn build_home_context<'a>(
|
|||||||
.map(|s| s.0.draw_mode.clone())
|
.map(|s| s.0.draw_mode.clone())
|
||||||
.unwrap_or(DrawMode::DrawOne),
|
.unwrap_or(DrawMode::DrawOne),
|
||||||
font_res,
|
font_res,
|
||||||
|
difficulty_expanded,
|
||||||
|
last_difficulty: settings.and_then(|s| s.0.last_difficulty),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -423,6 +465,7 @@ fn handle_home_card_click(
|
|||||||
mut challenge: MessageWriter<StartChallengeRequestEvent>,
|
mut challenge: MessageWriter<StartChallengeRequestEvent>,
|
||||||
mut time_attack: MessageWriter<StartTimeAttackRequestEvent>,
|
mut time_attack: MessageWriter<StartTimeAttackRequestEvent>,
|
||||||
mut daily: MessageWriter<StartDailyChallengeRequestEvent>,
|
mut daily: MessageWriter<StartDailyChallengeRequestEvent>,
|
||||||
|
mut play_by_seed: MessageWriter<StartPlayBySeedRequestEvent>,
|
||||||
mut info_toast: MessageWriter<InfoToastEvent>,
|
mut info_toast: MessageWriter<InfoToastEvent>,
|
||||||
) {
|
) {
|
||||||
let level = progress.as_ref().map_or(0, |p| p.0.level);
|
let level = progress.as_ref().map_or(0, |p| p.0.level);
|
||||||
@@ -457,6 +500,9 @@ fn handle_home_card_click(
|
|||||||
HomeMode::TimeAttack => {
|
HomeMode::TimeAttack => {
|
||||||
time_attack.write(StartTimeAttackRequestEvent);
|
time_attack.write(StartTimeAttackRequestEvent);
|
||||||
}
|
}
|
||||||
|
HomeMode::PlayBySeed => {
|
||||||
|
play_by_seed.write(StartPlayBySeedRequestEvent);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Close the modal after dispatching the launch event.
|
// Close the modal after dispatching the launch event.
|
||||||
@@ -557,6 +603,7 @@ fn handle_home_draw_mode_buttons(
|
|||||||
stats: Option<Res<StatsResource>>,
|
stats: Option<Res<StatsResource>>,
|
||||||
daily: Option<Res<DailyChallengeResource>>,
|
daily: Option<Res<DailyChallengeResource>>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
|
diff_expanded: Res<DifficultyExpanded>,
|
||||||
) {
|
) {
|
||||||
if screens.is_empty() {
|
if screens.is_empty() {
|
||||||
return;
|
return;
|
||||||
@@ -600,10 +647,92 @@ fn handle_home_draw_mode_buttons(
|
|||||||
Some(settings),
|
Some(settings),
|
||||||
daily.as_deref(),
|
daily.as_deref(),
|
||||||
font_res.as_deref(),
|
font_res.as_deref(),
|
||||||
|
diff_expanded.0,
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Difficulty section handlers
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Click on the "▶/▼ Difficulty" header — toggle `DifficultyExpanded` and
|
||||||
|
/// repaint the Home modal so the chevron and chip row update. Mirrors
|
||||||
|
/// `handle_home_draw_mode_buttons`: despawn + respawn keeps all styling in
|
||||||
|
/// `spawn_difficulty_section` rather than scattered across mutation helpers.
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
fn handle_home_difficulty_toggle(
|
||||||
|
mut commands: Commands,
|
||||||
|
toggles: Query<&Interaction, (With<HomeDifficultyToggle>, Changed<Interaction>)>,
|
||||||
|
screens: Query<Entity, With<HomeScreen>>,
|
||||||
|
mut diff_expanded: ResMut<DifficultyExpanded>,
|
||||||
|
progress: Option<Res<ProgressResource>>,
|
||||||
|
stats: Option<Res<StatsResource>>,
|
||||||
|
settings: Option<Res<SettingsResource>>,
|
||||||
|
daily: Option<Res<DailyChallengeResource>>,
|
||||||
|
font_res: Option<Res<FontResource>>,
|
||||||
|
) {
|
||||||
|
if screens.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if !toggles.iter().any(|i| *i == Interaction::Pressed) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
diff_expanded.0 = !diff_expanded.0;
|
||||||
|
for entity in &screens {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
spawn_home_screen(
|
||||||
|
&mut commands,
|
||||||
|
build_home_context(
|
||||||
|
progress.as_deref(),
|
||||||
|
stats.as_deref(),
|
||||||
|
settings.as_deref(),
|
||||||
|
daily.as_deref(),
|
||||||
|
font_res.as_deref(),
|
||||||
|
diff_expanded.0,
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Click on a difficulty tier chip — persist `last_difficulty`, fire
|
||||||
|
/// `StartDifficultyRequestEvent`, and close the Home modal.
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
fn handle_home_difficulty_chip_click(
|
||||||
|
mut commands: Commands,
|
||||||
|
chips: Query<(&Interaction, &HomeDifficultyChip), Changed<Interaction>>,
|
||||||
|
screens: Query<Entity, With<HomeScreen>>,
|
||||||
|
mut difficulty_ev: MessageWriter<StartDifficultyRequestEvent>,
|
||||||
|
mut settings: Option<ResMut<SettingsResource>>,
|
||||||
|
storage_path: Option<Res<SettingsStoragePath>>,
|
||||||
|
mut changed: MessageWriter<SettingsChangedEvent>,
|
||||||
|
) {
|
||||||
|
if screens.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some((_, chip)) = chips.iter().find(|(i, _)| **i == Interaction::Pressed) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let level = chip.0;
|
||||||
|
|
||||||
|
if let Some(s) = settings.as_mut() {
|
||||||
|
s.0.last_difficulty = Some(level);
|
||||||
|
if let Some(p) = storage_path
|
||||||
|
&& let Some(path) = p.0.as_deref()
|
||||||
|
&& let Err(e) = save_settings_to(path, &s.0)
|
||||||
|
{
|
||||||
|
warn!("home: failed to persist last_difficulty: {e}");
|
||||||
|
}
|
||||||
|
changed.write(SettingsChangedEvent(s.0.clone()));
|
||||||
|
}
|
||||||
|
|
||||||
|
difficulty_ev.write(StartDifficultyRequestEvent { level });
|
||||||
|
|
||||||
|
for entity in &screens {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Digit-key shortcuts (1-5) — modal-scoped
|
// Digit-key shortcuts (1-5) — modal-scoped
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -619,6 +748,7 @@ fn digit_to_home_mode(key: KeyCode) -> Option<HomeMode> {
|
|||||||
KeyCode::Digit3 => Some(HomeMode::Zen),
|
KeyCode::Digit3 => Some(HomeMode::Zen),
|
||||||
KeyCode::Digit4 => Some(HomeMode::Challenge),
|
KeyCode::Digit4 => Some(HomeMode::Challenge),
|
||||||
KeyCode::Digit5 => Some(HomeMode::TimeAttack),
|
KeyCode::Digit5 => Some(HomeMode::TimeAttack),
|
||||||
|
KeyCode::Digit6 => Some(HomeMode::PlayBySeed),
|
||||||
_ => None,
|
_ => None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -646,6 +776,7 @@ fn handle_home_digit_keys(
|
|||||||
mut challenge: MessageWriter<StartChallengeRequestEvent>,
|
mut challenge: MessageWriter<StartChallengeRequestEvent>,
|
||||||
mut time_attack: MessageWriter<StartTimeAttackRequestEvent>,
|
mut time_attack: MessageWriter<StartTimeAttackRequestEvent>,
|
||||||
mut daily: MessageWriter<StartDailyChallengeRequestEvent>,
|
mut daily: MessageWriter<StartDailyChallengeRequestEvent>,
|
||||||
|
mut play_by_seed: MessageWriter<StartPlayBySeedRequestEvent>,
|
||||||
) {
|
) {
|
||||||
// Modal-scoped: do nothing when the Mode Launcher isn't open.
|
// Modal-scoped: do nothing when the Mode Launcher isn't open.
|
||||||
if screens.is_empty() {
|
if screens.is_empty() {
|
||||||
@@ -658,6 +789,7 @@ fn handle_home_digit_keys(
|
|||||||
KeyCode::Digit3,
|
KeyCode::Digit3,
|
||||||
KeyCode::Digit4,
|
KeyCode::Digit4,
|
||||||
KeyCode::Digit5,
|
KeyCode::Digit5,
|
||||||
|
KeyCode::Digit6,
|
||||||
]
|
]
|
||||||
.into_iter()
|
.into_iter()
|
||||||
.find(|k| keys.just_pressed(*k))
|
.find(|k| keys.just_pressed(*k))
|
||||||
@@ -687,6 +819,9 @@ fn handle_home_digit_keys(
|
|||||||
HomeMode::TimeAttack => {
|
HomeMode::TimeAttack => {
|
||||||
time_attack.write(StartTimeAttackRequestEvent);
|
time_attack.write(StartTimeAttackRequestEvent);
|
||||||
}
|
}
|
||||||
|
HomeMode::PlayBySeed => {
|
||||||
|
play_by_seed.write(StartPlayBySeedRequestEvent);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Close the modal after dispatching the launch event — same shape as
|
// Close the modal after dispatching the launch event — same shape as
|
||||||
@@ -717,6 +852,11 @@ struct HomeContext<'a> {
|
|||||||
daily_today: Option<DailyToday>,
|
daily_today: Option<DailyToday>,
|
||||||
draw_mode: DrawMode,
|
draw_mode: DrawMode,
|
||||||
font_res: Option<&'a FontResource>,
|
font_res: Option<&'a FontResource>,
|
||||||
|
/// Whether the difficulty section header is currently expanded.
|
||||||
|
difficulty_expanded: bool,
|
||||||
|
/// The last difficulty tier the player selected (persisted in Settings).
|
||||||
|
/// When `Some`, that tier's chip is highlighted.
|
||||||
|
last_difficulty: Option<DifficultyLevel>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Today's daily-challenge metadata as the Home picker needs it. Only
|
/// Today's daily-challenge metadata as the Home picker needs it. Only
|
||||||
@@ -784,10 +924,13 @@ fn spawn_home_screen(commands: &mut Commands, ctx: HomeContext<'_>) {
|
|||||||
HomeMode::Zen,
|
HomeMode::Zen,
|
||||||
HomeMode::Challenge,
|
HomeMode::Challenge,
|
||||||
HomeMode::TimeAttack,
|
HomeMode::TimeAttack,
|
||||||
|
HomeMode::PlayBySeed,
|
||||||
] {
|
] {
|
||||||
spawn_mode_card(grid, mode, &ctx);
|
spawn_mode_card(grid, mode, &ctx);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
spawn_difficulty_section(body, &ctx);
|
||||||
});
|
});
|
||||||
|
|
||||||
spawn_modal_actions(card, |actions| {
|
spawn_modal_actions(card, |actions| {
|
||||||
@@ -951,6 +1094,101 @@ fn spawn_draw_mode_chip<M: Component>(
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Collapsible difficulty-tier section injected below the mode tile grid.
|
||||||
|
///
|
||||||
|
/// Structure:
|
||||||
|
/// ```text
|
||||||
|
/// ▶ Difficulty ← HomeDifficultyToggle (Button, row)
|
||||||
|
/// [Easy] [Medium] [Hard] [Expert] [GM] [Random] ← visible only when expanded
|
||||||
|
/// ```
|
||||||
|
///
|
||||||
|
/// The toggle header despawns + respawns the home screen (same pattern as
|
||||||
|
/// the draw-mode toggle) so the chevron direction and chip row visibility
|
||||||
|
/// update without Visibility component surgery.
|
||||||
|
fn spawn_difficulty_section(parent: &mut ChildSpawnerCommands, ctx: &HomeContext<'_>) {
|
||||||
|
let font_handle = ctx.font_res.map(|f| f.0.clone()).unwrap_or_default();
|
||||||
|
let font_label = TextFont { font: font_handle.clone(), font_size: TYPE_BODY, ..default() };
|
||||||
|
let font_chip = TextFont { font: font_handle, font_size: TYPE_CAPTION, ..default() };
|
||||||
|
|
||||||
|
let chevron = if ctx.difficulty_expanded { "▼" } else { "▶" };
|
||||||
|
|
||||||
|
// Header row — click to toggle expand/collapse.
|
||||||
|
parent
|
||||||
|
.spawn((
|
||||||
|
HomeDifficultyToggle,
|
||||||
|
Button,
|
||||||
|
Node {
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
column_gap: VAL_SPACE_2,
|
||||||
|
padding: UiRect::axes(Val::Px(0.0), VAL_SPACE_1),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
))
|
||||||
|
.with_children(|row| {
|
||||||
|
row.spawn((
|
||||||
|
Text::new(chevron),
|
||||||
|
font_label.clone(),
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
row.spawn((
|
||||||
|
Text::new("Difficulty"),
|
||||||
|
font_label.clone(),
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Tier chips — only rendered when expanded.
|
||||||
|
if ctx.difficulty_expanded {
|
||||||
|
parent
|
||||||
|
.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
flex_wrap: FlexWrap::Wrap,
|
||||||
|
row_gap: VAL_SPACE_2,
|
||||||
|
column_gap: VAL_SPACE_2,
|
||||||
|
width: Val::Percent(100.0),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|row| {
|
||||||
|
for level in [
|
||||||
|
DifficultyLevel::Easy,
|
||||||
|
DifficultyLevel::Medium,
|
||||||
|
DifficultyLevel::Hard,
|
||||||
|
DifficultyLevel::Expert,
|
||||||
|
DifficultyLevel::Grandmaster,
|
||||||
|
DifficultyLevel::Random,
|
||||||
|
] {
|
||||||
|
let active = ctx.last_difficulty == Some(level);
|
||||||
|
let (bg, fg) = if active {
|
||||||
|
(ACCENT_PRIMARY, BG_ELEVATED)
|
||||||
|
} else {
|
||||||
|
(BG_ELEVATED_HI, TEXT_PRIMARY)
|
||||||
|
};
|
||||||
|
row.spawn((
|
||||||
|
HomeDifficultyChip(level),
|
||||||
|
Button,
|
||||||
|
Node {
|
||||||
|
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_1),
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(bg),
|
||||||
|
BorderColor::all(BORDER_SUBTLE),
|
||||||
|
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||||
|
))
|
||||||
|
.with_children(|c| {
|
||||||
|
c.spawn((
|
||||||
|
Text::new(level.label()),
|
||||||
|
font_chip.clone(),
|
||||||
|
TextColor(fg),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Compact decimal formatter: `1234567` → `"1.2M"`, `12345` → `"12.3K"`,
|
/// Compact decimal formatter: `1234567` → `"1.2M"`, `12345` → `"12.3K"`,
|
||||||
/// otherwise the raw number with thousands separators. Keeps chip text
|
/// otherwise the raw number with thousands separators. Keeps chip text
|
||||||
/// short enough to fit a 3-up header strip without wrapping.
|
/// short enough to fit a 3-up header strip without wrapping.
|
||||||
@@ -999,6 +1237,7 @@ fn home_mode_focus_order(mode: HomeMode) -> i32 {
|
|||||||
HomeMode::Zen => 2,
|
HomeMode::Zen => 2,
|
||||||
HomeMode::Challenge => 3,
|
HomeMode::Challenge => 3,
|
||||||
HomeMode::TimeAttack => 4,
|
HomeMode::TimeAttack => 4,
|
||||||
|
HomeMode::PlayBySeed => 5,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1146,8 +1385,8 @@ fn spawn_mode_card(
|
|||||||
));
|
));
|
||||||
|
|
||||||
if unlocked {
|
if unlocked {
|
||||||
// Hotkey chip — same look as the kbd-chip rows used
|
// Hotkey chip — suppressed on Android (touch builds have no keyboard).
|
||||||
// elsewhere so accelerators read consistently.
|
#[cfg(not(target_os = "android"))]
|
||||||
row.spawn((
|
row.spawn((
|
||||||
Node {
|
Node {
|
||||||
padding: UiRect::axes(VAL_SPACE_2, VAL_SPACE_1),
|
padding: UiRect::axes(VAL_SPACE_2, VAL_SPACE_1),
|
||||||
@@ -1402,13 +1641,14 @@ mod tests {
|
|||||||
HomeMode::Zen,
|
HomeMode::Zen,
|
||||||
HomeMode::Challenge,
|
HomeMode::Challenge,
|
||||||
HomeMode::TimeAttack,
|
HomeMode::TimeAttack,
|
||||||
|
HomeMode::PlayBySeed,
|
||||||
] {
|
] {
|
||||||
assert!(
|
assert!(
|
||||||
modes.contains(&expected),
|
modes.contains(&expected),
|
||||||
"missing card for {expected:?}; found {modes:?}"
|
"missing card for {expected:?}; found {modes:?}"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
assert_eq!(modes.len(), 5, "exactly five cards expected");
|
assert_eq!(modes.len(), 6, "exactly six cards expected");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -1600,7 +1840,7 @@ mod tests {
|
|||||||
.map(|(c, f)| (c.0, *f))
|
.map(|(c, f)| (c.0, *f))
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
assert_eq!(cards.len(), 5, "all five cards must carry a Focusable");
|
assert_eq!(cards.len(), 6, "all six cards must carry a Focusable");
|
||||||
for (mode, focusable) in &cards {
|
for (mode, focusable) in &cards {
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
focusable.group,
|
focusable.group,
|
||||||
@@ -1626,7 +1866,7 @@ mod tests {
|
|||||||
|
|
||||||
for (mode, disabled) in states {
|
for (mode, disabled) in states {
|
||||||
match mode {
|
match mode {
|
||||||
HomeMode::Classic | HomeMode::Daily => assert!(
|
HomeMode::Classic | HomeMode::Daily | HomeMode::PlayBySeed => assert!(
|
||||||
!disabled,
|
!disabled,
|
||||||
"{mode:?} must not be Disabled at level 0 (it's never locked)"
|
"{mode:?} must not be Disabled at level 0 (it's never locked)"
|
||||||
),
|
),
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
//! without a separate tick system.
|
//! without a separate tick system.
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use bevy::window::WindowResized;
|
||||||
use solitaire_core::card::Suit;
|
use solitaire_core::card::Suit;
|
||||||
use solitaire_core::game_state::{DrawMode, GameMode};
|
use solitaire_core::game_state::{DrawMode, GameMode};
|
||||||
use solitaire_core::pile::PileType;
|
use solitaire_core::pile::PileType;
|
||||||
@@ -17,6 +18,8 @@ use crate::daily_challenge_plugin::DailyChallengeResource;
|
|||||||
use crate::progress_plugin::ProgressResource;
|
use crate::progress_plugin::ProgressResource;
|
||||||
use crate::settings_plugin::SettingsResource;
|
use crate::settings_plugin::SettingsResource;
|
||||||
use crate::layout::HUD_BAND_HEIGHT;
|
use crate::layout::HUD_BAND_HEIGHT;
|
||||||
|
use crate::safe_area::{SafeAreaAnchoredTop, SafeAreaInsets};
|
||||||
|
use crate::ui_theme::SPACE_2;
|
||||||
use crate::ui_theme::{
|
use crate::ui_theme::{
|
||||||
scaled_duration, ACCENT_PRIMARY, ACCENT_SECONDARY, BG_ELEVATED, BG_ELEVATED_HI,
|
scaled_duration, ACCENT_PRIMARY, ACCENT_SECONDARY, BG_ELEVATED, BG_ELEVATED_HI,
|
||||||
BG_ELEVATED_PRESSED, BG_HUD_BAND, BORDER_SUBTLE, HighContrastBorder, MOTION_SCORE_PULSE_SECS,
|
BG_ELEVATED_PRESSED, BG_HUD_BAND, BORDER_SUBTLE, HighContrastBorder, MOTION_SCORE_PULSE_SECS,
|
||||||
@@ -239,6 +242,11 @@ pub struct PauseButton;
|
|||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub struct HelpButton;
|
pub struct HelpButton;
|
||||||
|
|
||||||
|
/// Marker on the "Hint" action button. Click spawns an async solver task
|
||||||
|
/// (same as the `H` keyboard accelerator) and highlights the suggested card.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
pub struct HintButton;
|
||||||
|
|
||||||
/// Marker on the "Modes" action button. Click toggles the [`ModesPopover`]
|
/// Marker on the "Modes" action button. Click toggles the [`ModesPopover`]
|
||||||
/// (a small dropdown panel) below the action bar. Each popover row starts
|
/// (a small dropdown panel) below the action bar. Each popover row starts
|
||||||
/// the corresponding game mode.
|
/// the corresponding game mode.
|
||||||
@@ -273,6 +281,16 @@ pub struct MenuButton;
|
|||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub struct MenuPopover;
|
pub struct MenuPopover;
|
||||||
|
|
||||||
|
/// Fullscreen transparent backdrop spawned behind the [`MenuPopover`].
|
||||||
|
/// Pressing it (tap anywhere outside the popover) light-dismisses the menu.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct MenuPopoverBackdrop;
|
||||||
|
|
||||||
|
/// Fullscreen transparent backdrop spawned behind the [`ModesPopover`].
|
||||||
|
/// Pressing it (tap anywhere outside the popover) light-dismisses it.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct ModesPopoverBackdrop;
|
||||||
|
|
||||||
/// One row inside the [`MenuPopover`]. The variant selects which
|
/// One row inside the [`MenuPopover`]. The variant selects which
|
||||||
/// `Toggle*RequestEvent` the click handler fires.
|
/// `Toggle*RequestEvent` the click handler fires.
|
||||||
#[derive(Component, Debug, Clone, Copy)]
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
@@ -322,11 +340,15 @@ impl Plugin for HudPlugin {
|
|||||||
.add_message::<WinStreakMilestoneEvent>()
|
.add_message::<WinStreakMilestoneEvent>()
|
||||||
.init_resource::<PreviousScore>()
|
.init_resource::<PreviousScore>()
|
||||||
.init_resource::<HudActionFade>()
|
.init_resource::<HudActionFade>()
|
||||||
|
// WindowResized is registered by table_plugin; re-register
|
||||||
|
// defensively so the HUD plugin works standalone in tests.
|
||||||
|
.add_message::<WindowResized>()
|
||||||
.add_systems(Startup, (spawn_hud_band, spawn_hud, spawn_action_buttons))
|
.add_systems(Startup, (spawn_hud_band, spawn_hud, spawn_action_buttons))
|
||||||
.add_systems(Update, update_hud.after(GameMutation))
|
.add_systems(Update, update_hud.after(GameMutation))
|
||||||
.add_systems(Update, update_won_previously.after(GameMutation))
|
.add_systems(Update, update_won_previously.after(GameMutation))
|
||||||
.add_systems(Update, announce_auto_complete.after(GameMutation))
|
.add_systems(Update, announce_auto_complete.after(GameMutation))
|
||||||
.add_systems(Update, update_selection_hud)
|
.add_systems(Update, update_selection_hud)
|
||||||
|
.add_systems(Update, update_hud_typography)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
@@ -350,10 +372,13 @@ impl Plugin for HudPlugin {
|
|||||||
handle_undo_button,
|
handle_undo_button,
|
||||||
handle_pause_button,
|
handle_pause_button,
|
||||||
handle_help_button,
|
handle_help_button,
|
||||||
|
handle_hint_button,
|
||||||
handle_modes_button,
|
handle_modes_button,
|
||||||
handle_mode_option_click,
|
handle_mode_option_click,
|
||||||
|
handle_modes_backdrop_click,
|
||||||
handle_menu_button,
|
handle_menu_button,
|
||||||
handle_menu_option_click,
|
handle_menu_option_click,
|
||||||
|
handle_menu_backdrop_click,
|
||||||
paint_action_buttons,
|
paint_action_buttons,
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
@@ -376,11 +401,13 @@ impl Plugin for HudPlugin {
|
|||||||
/// bottom edge lines up exactly with the top edge of the highest
|
/// bottom edge lines up exactly with the top edge of the highest
|
||||||
/// playable card. The fill is `BG_HUD_BAND` — midnight purple at 0.70
|
/// playable card. The fill is `BG_HUD_BAND` — midnight purple at 0.70
|
||||||
/// alpha, so the green felt reads through subtly.
|
/// alpha, so the green felt reads through subtly.
|
||||||
fn spawn_hud_band(mut commands: Commands) {
|
fn spawn_hud_band(insets: Option<Res<SafeAreaInsets>>, mut commands: Commands) {
|
||||||
|
const BASE_TOP: f32 = 0.0;
|
||||||
|
let top_inset = insets.as_deref().copied().unwrap_or_default().top;
|
||||||
commands.spawn((
|
commands.spawn((
|
||||||
Node {
|
Node {
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
top: Val::Px(0.0),
|
top: Val::Px(BASE_TOP + top_inset),
|
||||||
left: Val::Px(0.0),
|
left: Val::Px(0.0),
|
||||||
width: Val::Percent(100.0),
|
width: Val::Percent(100.0),
|
||||||
height: Val::Px(HUD_BAND_HEIGHT),
|
height: Val::Px(HUD_BAND_HEIGHT),
|
||||||
@@ -391,6 +418,7 @@ fn spawn_hud_band(mut commands: Commands) {
|
|||||||
// paint on top, but above the card sprites (which are 2D-world
|
// paint on top, but above the card sprites (which are 2D-world
|
||||||
// entities and rendered behind UI regardless).
|
// entities and rendered behind UI regardless).
|
||||||
ZIndex(Z_HUD - 1),
|
ZIndex(Z_HUD - 1),
|
||||||
|
SafeAreaAnchoredTop { base_top: BASE_TOP },
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -413,7 +441,12 @@ fn spawn_hud_band(mut commands: Commands) {
|
|||||||
/// player's #1 complaint. This restructure groups by purpose, lets
|
/// player's #1 complaint. This restructure groups by purpose, lets
|
||||||
/// transient items disappear cleanly, and uses the typography scale to
|
/// transient items disappear cleanly, and uses the typography scale to
|
||||||
/// make Score the visual protagonist.
|
/// make Score the visual protagonist.
|
||||||
fn spawn_hud(font_res: Option<Res<FontResource>>, mut commands: Commands) {
|
fn spawn_hud(
|
||||||
|
font_res: Option<Res<FontResource>>,
|
||||||
|
insets: Option<Res<SafeAreaInsets>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
let top_inset = insets.as_deref().copied().unwrap_or_default().top;
|
||||||
let font_handle = font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default();
|
let font_handle = font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default();
|
||||||
let font_score = TextFont {
|
let font_score = TextFont {
|
||||||
font: font_handle.clone(),
|
font: font_handle.clone(),
|
||||||
@@ -434,6 +467,16 @@ fn spawn_hud(font_res: Option<Res<FontResource>>, mut commands: Commands) {
|
|||||||
let row_node = || Node {
|
let row_node = || Node {
|
||||||
flex_direction: FlexDirection::Row,
|
flex_direction: FlexDirection::Row,
|
||||||
column_gap: VAL_SPACE_3,
|
column_gap: VAL_SPACE_3,
|
||||||
|
// On a narrow viewport the four tier rows (Score/Moves/Timer,
|
||||||
|
// Mode/Challenge/Draw-cycle/Won-previously, Undos/Recycles/
|
||||||
|
// Auto-complete, selection chip) can collectively be wider than
|
||||||
|
// the available space and overflow into the action-button column
|
||||||
|
// on the right. `flex_wrap: Wrap` lets each tier soft-wrap onto
|
||||||
|
// a second line; on a desktop window the rows stay single-line
|
||||||
|
// because the parent column has no width cap and the row never
|
||||||
|
// exceeds the natural line width.
|
||||||
|
flex_wrap: FlexWrap::Wrap,
|
||||||
|
row_gap: VAL_SPACE_1,
|
||||||
align_items: AlignItems::Baseline,
|
align_items: AlignItems::Baseline,
|
||||||
..default()
|
..default()
|
||||||
};
|
};
|
||||||
@@ -443,12 +486,21 @@ fn spawn_hud(font_res: Option<Res<FontResource>>, mut commands: Commands) {
|
|||||||
Node {
|
Node {
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
left: VAL_SPACE_3,
|
left: VAL_SPACE_3,
|
||||||
top: VAL_SPACE_2,
|
top: Val::Px(SPACE_2 + top_inset),
|
||||||
flex_direction: FlexDirection::Column,
|
flex_direction: FlexDirection::Column,
|
||||||
|
// Cap the column at 50% of viewport so on narrow
|
||||||
|
// (mobile) widths the inner tier rows have a bounded
|
||||||
|
// width to wrap against, and the column can't bleed
|
||||||
|
// into the right-anchored action button row (also
|
||||||
|
// capped at 50%). On desktop 50% of 1920 = 960 px,
|
||||||
|
// wider than any tier row's natural width, so the
|
||||||
|
// visible layout is unaffected.
|
||||||
|
max_width: Val::Percent(50.0),
|
||||||
row_gap: VAL_SPACE_1,
|
row_gap: VAL_SPACE_1,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
ZIndex(Z_HUD),
|
ZIndex(Z_HUD),
|
||||||
|
SafeAreaAnchoredTop { base_top: SPACE_2 },
|
||||||
))
|
))
|
||||||
.with_children(|hud| {
|
.with_children(|hud| {
|
||||||
// Tier 1 — primary readouts. Score is the protagonist (HEADLINE);
|
// Tier 1 — primary readouts. Score is the protagonist (HEADLINE);
|
||||||
@@ -568,94 +620,83 @@ fn spawn_hud(font_res: Option<Res<FontResource>>, mut commands: Commands) {
|
|||||||
/// Order (left → right): Undo, Pause, Help, New Game. New Game is rightmost
|
/// Order (left → right): Undo, Pause, Help, New Game. New Game is rightmost
|
||||||
/// because it's the most consequential action; the destructive button sits
|
/// because it's the most consequential action; the destructive button sits
|
||||||
/// on its own visual edge.
|
/// on its own visual edge.
|
||||||
fn spawn_action_buttons(font_res: Option<Res<FontResource>>, mut commands: Commands) {
|
fn spawn_action_buttons(
|
||||||
|
font_res: Option<Res<FontResource>>,
|
||||||
|
insets: Option<Res<SafeAreaInsets>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
let top_inset = insets.as_deref().copied().unwrap_or_default().top;
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
let font = TextFont {
|
let font = TextFont {
|
||||||
font: font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default(),
|
font: font_res.as_ref().map(|f| f.0.clone()).unwrap_or_default(),
|
||||||
// TYPE_BODY (14.0) — was a hardcoded `16.0` until the
|
|
||||||
// top-bar-overlap fix. Aligns with the rest of `hud_plugin`'s
|
|
||||||
// text (which already routes through the `TYPE_*` tokens) and
|
|
||||||
// reclaims horizontal space so the action button row doesn't
|
|
||||||
// collide with the left-anchored HUD column at narrow window
|
|
||||||
// widths.
|
|
||||||
font_size: TYPE_BODY,
|
font_size: TYPE_BODY,
|
||||||
..default()
|
..default()
|
||||||
};
|
};
|
||||||
|
// Android labels use only FiraMono-safe glyphs (≡ ← ‖ → ▾), so the same
|
||||||
|
// embedded font works — no system font fallback required.
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
let font = TextFont { font_size: TYPE_BODY, ..default() };
|
||||||
|
|
||||||
|
// On Android, 7 text-labelled buttons at 48 dp each wrap to two rows on
|
||||||
|
// a 411 dp phone. Use compact Unicode symbols and tighter gaps so all 7
|
||||||
|
// fit in a single row (7×44 + 6×4 = 332 dp, well within a 90%-wide band
|
||||||
|
// of 370 dp). On desktop, keep the descriptive text labels.
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
let (max_width, col_gap, row_gap_val) =
|
||||||
|
(Val::Percent(90.0), Val::Px(4.0), Val::Px(4.0));
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
let (max_width, col_gap, row_gap_val) =
|
||||||
|
(Val::Percent(65.0), VAL_SPACE_2, VAL_SPACE_2);
|
||||||
|
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
let labels = (
|
||||||
|
/* menu */ "\u{2261}", // ≡ identical-to (hamburger look-alike, in FiraMono)
|
||||||
|
/* undo */ "\u{2190}", // ← leftwards arrow (in FiraMono)
|
||||||
|
/* pause */ "\u{2016}", // ‖ double vertical line (in FiraMono general-punct)
|
||||||
|
/* help */ "?",
|
||||||
|
/* hint */ "\u{2192}", // → rightwards arrow (in FiraMono)
|
||||||
|
/* modes */ "\u{25BE}", // ▾ small down-pointing triangle (in FiraMono)
|
||||||
|
/* new */ "+",
|
||||||
|
);
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
let labels = (
|
||||||
|
"Menu \u{25BE}",
|
||||||
|
"Undo",
|
||||||
|
"Pause",
|
||||||
|
"Help",
|
||||||
|
"Hint",
|
||||||
|
"Modes \u{25BE}",
|
||||||
|
"New Game",
|
||||||
|
);
|
||||||
|
|
||||||
commands
|
commands
|
||||||
.spawn((
|
.spawn((
|
||||||
Node {
|
Node {
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
right: VAL_SPACE_3,
|
right: VAL_SPACE_3,
|
||||||
top: VAL_SPACE_2,
|
top: Val::Px(SPACE_2 + top_inset),
|
||||||
flex_direction: FlexDirection::Row,
|
flex_direction: FlexDirection::Row,
|
||||||
column_gap: VAL_SPACE_2,
|
max_width,
|
||||||
|
flex_wrap: FlexWrap::Wrap,
|
||||||
|
justify_content: JustifyContent::FlexEnd,
|
||||||
|
column_gap: col_gap,
|
||||||
|
row_gap: row_gap_val,
|
||||||
align_items: AlignItems::Center,
|
align_items: AlignItems::Center,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
ZIndex(Z_HUD),
|
ZIndex(Z_HUD),
|
||||||
|
SafeAreaAnchoredTop { base_top: SPACE_2 },
|
||||||
))
|
))
|
||||||
.with_children(|row| {
|
.with_children(|row| {
|
||||||
// Menu and Modes don't have a single hotkey accelerator
|
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
|
||||||
// (each row inside their popover has its own); their button
|
// so Tab cycles the action bar in visual reading order.
|
||||||
// labels carry the dropdown chevron in lieu of a key chip.
|
spawn_action_button(row, MenuButton, labels.0, None, "Open Stats, Achievements, Profile, Settings, or Leaderboard.", &font, 0);
|
||||||
//
|
spawn_action_button(row, UndoButton, labels.1, Some("U"), "Take back your last move. Costs points and blocks No Undo.", &font, 1);
|
||||||
// The trailing `order` argument is the per-button index in
|
spawn_action_button(row, PauseButton, labels.2, Some("Esc"), "Pause the game and freeze the timer.", &font, 2);
|
||||||
// visual reading order (left → right). It feeds
|
spawn_action_button(row, HelpButton, labels.3, Some("F1"), "Show controls, rules, and keyboard shortcuts.", &font, 3);
|
||||||
// `Focusable { group: Hud, order }` so Tab cycles the action
|
spawn_action_button(row, HintButton, labels.4, Some("H"), "Highlight a suggested move. Cycles through alternatives on repeat taps.", &font, 4);
|
||||||
// bar in the same order the eye scans it.
|
spawn_action_button(row, ModesButton, labels.5, None, "Switch modes: Classic, Daily, Zen, Challenge, Time Attack.", &font, 5);
|
||||||
spawn_action_button(
|
spawn_action_button(row, NewGameButton,labels.6, Some("N"), "Start a fresh deal. Confirms first if a game is in progress.", &font, 6);
|
||||||
row,
|
|
||||||
MenuButton,
|
|
||||||
"Menu \u{25BE}",
|
|
||||||
None,
|
|
||||||
"Open Stats, Achievements, Profile, Settings, or Leaderboard.",
|
|
||||||
&font,
|
|
||||||
0,
|
|
||||||
);
|
|
||||||
spawn_action_button(
|
|
||||||
row,
|
|
||||||
UndoButton,
|
|
||||||
"Undo",
|
|
||||||
Some("U"),
|
|
||||||
"Take back your last move. Costs points and blocks No Undo.",
|
|
||||||
&font,
|
|
||||||
1,
|
|
||||||
);
|
|
||||||
spawn_action_button(
|
|
||||||
row,
|
|
||||||
PauseButton,
|
|
||||||
"Pause",
|
|
||||||
Some("Esc"),
|
|
||||||
"Pause the game and freeze the timer.",
|
|
||||||
&font,
|
|
||||||
2,
|
|
||||||
);
|
|
||||||
spawn_action_button(
|
|
||||||
row,
|
|
||||||
HelpButton,
|
|
||||||
"Help",
|
|
||||||
Some("F1"),
|
|
||||||
"Show controls, rules, and keyboard shortcuts.",
|
|
||||||
&font,
|
|
||||||
3,
|
|
||||||
);
|
|
||||||
spawn_action_button(
|
|
||||||
row,
|
|
||||||
ModesButton,
|
|
||||||
"Modes \u{25BE}",
|
|
||||||
None,
|
|
||||||
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
|
|
||||||
&font,
|
|
||||||
4,
|
|
||||||
);
|
|
||||||
spawn_action_button(
|
|
||||||
row,
|
|
||||||
NewGameButton,
|
|
||||||
"New Game",
|
|
||||||
Some("N"),
|
|
||||||
"Start a fresh deal. Confirms first if a game is in progress.",
|
|
||||||
&font,
|
|
||||||
5,
|
|
||||||
);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -681,32 +722,42 @@ fn spawn_action_button<M: Component>(
|
|||||||
font: &TextFont,
|
font: &TextFont,
|
||||||
order: i32,
|
order: i32,
|
||||||
) {
|
) {
|
||||||
|
// Hotkey hint chips ("U", "Esc", "F1", "N") are meaningless on a
|
||||||
|
// touch device — the button itself is the affordance — and they
|
||||||
|
// visibly clutter the narrow-viewport action row. Force the hint
|
||||||
|
// off on Android; the chevrons on Menu/Modes remain because they
|
||||||
|
// indicate dropdown behaviour and still apply on touch.
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
let hotkey: Option<&'static str> = None;
|
||||||
|
|
||||||
let hotkey_font = TextFont {
|
let hotkey_font = TextFont {
|
||||||
font: font.font.clone(),
|
font: font.font.clone(),
|
||||||
font_size: TYPE_CAPTION,
|
font_size: TYPE_CAPTION,
|
||||||
..default()
|
..default()
|
||||||
};
|
};
|
||||||
|
// On Android, use tighter padding and a slightly smaller min-size so all
|
||||||
|
// 7 icon-label buttons fit in one row on a ~411 dp phone. 44 dp ≥
|
||||||
|
// Apple's minimum touch target; padding of 4 dp each side keeps the icon
|
||||||
|
// centred with room to breathe. On desktop, keep the comfortable 48 dp
|
||||||
|
// floor and 8 dp side padding.
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
let (pad, min_w, min_h) = (UiRect::axes(Val::Px(4.0), Val::Px(4.0)), Val::Px(44.0), Val::Px(44.0));
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
let (pad, min_w, min_h) = (UiRect::axes(VAL_SPACE_2, VAL_SPACE_2), Val::Px(48.0), Val::Px(48.0));
|
||||||
|
|
||||||
row.spawn((
|
row.spawn((
|
||||||
marker,
|
marker,
|
||||||
ActionButton,
|
ActionButton,
|
||||||
Button,
|
Button,
|
||||||
Tooltip::new(tooltip),
|
Tooltip::new(tooltip),
|
||||||
// Joins the `Hud` focus group at the supplied order so Tab
|
|
||||||
// cycles HUD buttons left-to-right under Phase 2. The HUD focus
|
|
||||||
// ring still only engages when a HUD button is hovered (or in
|
|
||||||
// future phases, when the player explicitly switches groups);
|
|
||||||
// the marker just declares membership.
|
|
||||||
Focusable {
|
Focusable {
|
||||||
group: FocusGroup::Hud,
|
group: FocusGroup::Hud,
|
||||||
order,
|
order,
|
||||||
},
|
},
|
||||||
Node {
|
Node {
|
||||||
// Horizontal padding stepped down from VAL_SPACE_3 to
|
padding: pad,
|
||||||
// VAL_SPACE_2 to reclaim ~96px across the 6-button row at
|
min_width: min_w,
|
||||||
// narrow window widths (see top-bar-overlap fix in the
|
min_height: min_h,
|
||||||
// companion commit). Vertical padding stays at VAL_SPACE_2
|
|
||||||
// so button height tracks the rest of the chrome band.
|
|
||||||
padding: UiRect::axes(VAL_SPACE_2, VAL_SPACE_2),
|
|
||||||
justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
align_items: AlignItems::Center,
|
align_items: AlignItems::Center,
|
||||||
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
|
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
|
||||||
@@ -777,12 +828,43 @@ fn handle_help_button(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn handle_hint_button(
|
||||||
|
interaction_query: Query<&Interaction, (With<HintButton>, Changed<Interaction>)>,
|
||||||
|
paused: Option<Res<crate::PausedResource>>,
|
||||||
|
game: Option<Res<GameStateResource>>,
|
||||||
|
solver_config: Option<Res<crate::input_plugin::HintSolverConfig>>,
|
||||||
|
mut pending_hint: Option<ResMut<crate::pending_hint::PendingHintTask>>,
|
||||||
|
mut info_toast: MessageWriter<InfoToastEvent>,
|
||||||
|
) {
|
||||||
|
for interaction in &interaction_query {
|
||||||
|
if *interaction != Interaction::Pressed {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if paused.as_ref().is_some_and(|p| p.0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some(ref g) = game else { return };
|
||||||
|
if g.0.is_won {
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
let won_msg = "Game won! Tap New Game to play again";
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
let won_msg = "Game won! Press N for a new game";
|
||||||
|
info_toast.write(InfoToastEvent(won_msg.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if let (Some(cfg), Some(hint)) = (solver_config.as_ref(), pending_hint.as_mut()) {
|
||||||
|
hint.spawn(g.0.clone(), cfg.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Toggles the [`ModesPopover`]: spawns it on first click, despawns it on
|
/// Toggles the [`ModesPopover`]: spawns it on first click, despawns it on
|
||||||
/// second click. Mode rows are populated per the player's current level so
|
/// second click. Mode rows are populated per the player's current level so
|
||||||
/// only unlocked options appear.
|
/// only unlocked options appear.
|
||||||
fn handle_modes_button(
|
fn handle_modes_button(
|
||||||
interaction_query: Query<&Interaction, (With<ModesButton>, Changed<Interaction>)>,
|
interaction_query: Query<&Interaction, (With<ModesButton>, Changed<Interaction>)>,
|
||||||
popovers: Query<Entity, With<ModesPopover>>,
|
popovers: Query<Entity, With<ModesPopover>>,
|
||||||
|
backdrops: Query<Entity, With<ModesPopoverBackdrop>>,
|
||||||
progress: Option<Res<ProgressResource>>,
|
progress: Option<Res<ProgressResource>>,
|
||||||
daily: Option<Res<DailyChallengeResource>>,
|
daily: Option<Res<DailyChallengeResource>>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
@@ -796,6 +878,9 @@ fn handle_modes_button(
|
|||||||
}
|
}
|
||||||
if let Ok(entity) = popovers.single() {
|
if let Ok(entity) = popovers.single() {
|
||||||
commands.entity(entity).despawn();
|
commands.entity(entity).despawn();
|
||||||
|
for e in &backdrops {
|
||||||
|
commands.entity(e).despawn();
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
spawn_modes_popover(
|
spawn_modes_popover(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
@@ -896,6 +981,23 @@ fn spawn_modes_popover(
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Fullscreen transparent backdrop at Z_HUD+4 (below the popover at
|
||||||
|
// Z_HUD+5) so tapping outside the panel light-dismisses it.
|
||||||
|
commands.spawn((
|
||||||
|
ModesPopoverBackdrop,
|
||||||
|
Button,
|
||||||
|
Node {
|
||||||
|
position_type: PositionType::Absolute,
|
||||||
|
left: Val::Px(0.0),
|
||||||
|
top: Val::Px(0.0),
|
||||||
|
width: Val::Percent(100.0),
|
||||||
|
height: Val::Percent(100.0),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(Color::NONE),
|
||||||
|
ZIndex(Z_HUD + 4),
|
||||||
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Dispatches the click on a popover row to the matching request event,
|
/// Dispatches the click on a popover row to the matching request event,
|
||||||
@@ -909,6 +1011,7 @@ fn spawn_modes_popover(
|
|||||||
fn handle_mode_option_click(
|
fn handle_mode_option_click(
|
||||||
interaction_query: Query<(&Interaction, &ModeOption), Changed<Interaction>>,
|
interaction_query: Query<(&Interaction, &ModeOption), Changed<Interaction>>,
|
||||||
popovers: Query<Entity, With<ModesPopover>>,
|
popovers: Query<Entity, With<ModesPopover>>,
|
||||||
|
backdrops: Query<Entity, With<ModesPopoverBackdrop>>,
|
||||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||||
mut zen: MessageWriter<StartZenRequestEvent>,
|
mut zen: MessageWriter<StartZenRequestEvent>,
|
||||||
mut challenge: MessageWriter<StartChallengeRequestEvent>,
|
mut challenge: MessageWriter<StartChallengeRequestEvent>,
|
||||||
@@ -941,8 +1044,12 @@ fn handle_mode_option_click(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if clicked_any
|
if clicked_any
|
||||||
&& let Ok(entity) = popovers.single() {
|
&& let Ok(entity) = popovers.single()
|
||||||
|
{
|
||||||
commands.entity(entity).despawn();
|
commands.entity(entity).despawn();
|
||||||
|
for e in &backdrops {
|
||||||
|
commands.entity(e).despawn();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -952,6 +1059,7 @@ fn handle_mode_option_click(
|
|||||||
fn handle_menu_button(
|
fn handle_menu_button(
|
||||||
interaction_query: Query<&Interaction, (With<MenuButton>, Changed<Interaction>)>,
|
interaction_query: Query<&Interaction, (With<MenuButton>, Changed<Interaction>)>,
|
||||||
popovers: Query<Entity, With<MenuPopover>>,
|
popovers: Query<Entity, With<MenuPopover>>,
|
||||||
|
backdrops: Query<Entity, With<MenuPopoverBackdrop>>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
) {
|
) {
|
||||||
@@ -963,6 +1071,9 @@ fn handle_menu_button(
|
|||||||
}
|
}
|
||||||
if let Ok(entity) = popovers.single() {
|
if let Ok(entity) = popovers.single() {
|
||||||
commands.entity(entity).despawn();
|
commands.entity(entity).despawn();
|
||||||
|
for e in &backdrops {
|
||||||
|
commands.entity(e).despawn();
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
spawn_menu_popover(&mut commands, font_res.as_deref());
|
spawn_menu_popover(&mut commands, font_res.as_deref());
|
||||||
}
|
}
|
||||||
@@ -1050,6 +1161,23 @@ fn spawn_menu_popover(commands: &mut Commands, font_res: Option<&FontResource>)
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Transparent fullscreen backdrop behind the popover — tapping anywhere
|
||||||
|
// outside the panel light-dismisses it via handle_menu_backdrop_click.
|
||||||
|
commands.spawn((
|
||||||
|
MenuPopoverBackdrop,
|
||||||
|
Button,
|
||||||
|
Node {
|
||||||
|
position_type: PositionType::Absolute,
|
||||||
|
left: Val::Px(0.0),
|
||||||
|
top: Val::Px(0.0),
|
||||||
|
width: Val::Percent(100.0),
|
||||||
|
height: Val::Percent(100.0),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(Color::NONE),
|
||||||
|
ZIndex(Z_HUD + 4),
|
||||||
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Dispatches the click on a menu row to the matching toggle event,
|
/// Dispatches the click on a menu row to the matching toggle event,
|
||||||
@@ -1058,6 +1186,7 @@ fn spawn_menu_popover(commands: &mut Commands, font_res: Option<&FontResource>)
|
|||||||
fn handle_menu_option_click(
|
fn handle_menu_option_click(
|
||||||
interaction_query: Query<(&Interaction, &MenuOption), Changed<Interaction>>,
|
interaction_query: Query<(&Interaction, &MenuOption), Changed<Interaction>>,
|
||||||
popovers: Query<Entity, With<MenuPopover>>,
|
popovers: Query<Entity, With<MenuPopover>>,
|
||||||
|
backdrops: Query<Entity, With<MenuPopoverBackdrop>>,
|
||||||
mut stats: MessageWriter<ToggleStatsRequestEvent>,
|
mut stats: MessageWriter<ToggleStatsRequestEvent>,
|
||||||
mut achievements: MessageWriter<ToggleAchievementsRequestEvent>,
|
mut achievements: MessageWriter<ToggleAchievementsRequestEvent>,
|
||||||
mut profile: MessageWriter<ToggleProfileRequestEvent>,
|
mut profile: MessageWriter<ToggleProfileRequestEvent>,
|
||||||
@@ -1092,6 +1221,43 @@ fn handle_menu_option_click(
|
|||||||
if clicked_any
|
if clicked_any
|
||||||
&& let Ok(entity) = popovers.single() {
|
&& let Ok(entity) = popovers.single() {
|
||||||
commands.entity(entity).despawn();
|
commands.entity(entity).despawn();
|
||||||
|
for e in &backdrops {
|
||||||
|
commands.entity(e).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Despawns the [`ModesPopover`] and its backdrop when the player taps
|
||||||
|
/// anywhere outside the panel.
|
||||||
|
fn handle_modes_backdrop_click(
|
||||||
|
interaction_query: Query<&Interaction, (With<ModesPopoverBackdrop>, Changed<Interaction>)>,
|
||||||
|
popovers: Query<Entity, With<ModesPopover>>,
|
||||||
|
backdrops: Query<Entity, With<ModesPopoverBackdrop>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
let pressed = interaction_query.iter().any(|i| *i == Interaction::Pressed);
|
||||||
|
if !pressed {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for e in popovers.iter().chain(backdrops.iter()) {
|
||||||
|
commands.entity(e).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Despawns the [`MenuPopover`] and its backdrop when the player taps
|
||||||
|
/// anywhere outside the panel (i.e. the transparent backdrop is pressed).
|
||||||
|
fn handle_menu_backdrop_click(
|
||||||
|
interaction_query: Query<&Interaction, (With<MenuPopoverBackdrop>, Changed<Interaction>)>,
|
||||||
|
popovers: Query<Entity, With<MenuPopover>>,
|
||||||
|
backdrops: Query<Entity, With<MenuPopoverBackdrop>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
let pressed = interaction_query.iter().any(|i| *i == Interaction::Pressed);
|
||||||
|
if !pressed {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for e in popovers.iter().chain(backdrops.iter()) {
|
||||||
|
commands.entity(e).despawn();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1741,6 +1907,7 @@ fn update_hud(
|
|||||||
GameMode::Zen => "ZEN".to_string(),
|
GameMode::Zen => "ZEN".to_string(),
|
||||||
GameMode::Challenge => "CHALLENGE".to_string(),
|
GameMode::Challenge => "CHALLENGE".to_string(),
|
||||||
GameMode::TimeAttack => "TIME ATTACK".to_string(),
|
GameMode::TimeAttack => "TIME ATTACK".to_string(),
|
||||||
|
GameMode::Difficulty(level) => level.label().to_uppercase(),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1937,6 +2104,46 @@ pub fn challenge_time_color(remaining: u64) -> Color {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Scales HUD Tier-1 font sizes to fit a narrow viewport.
|
||||||
|
///
|
||||||
|
/// Fires on every `WindowResized` event. Below 480 logical pixels wide the
|
||||||
|
/// score drops from `TYPE_HEADLINE` (26 px) to `TYPE_BODY_LG` (18 px) and the
|
||||||
|
/// Moves/Timer labels drop from `TYPE_BODY_LG` to `TYPE_CAPTION` (11 px), so
|
||||||
|
/// all three items remain on one row inside the 50 %-wide HUD column
|
||||||
|
/// (≈ 180 dp on a 360 dp phone). At ≥ 480 px the original sizes are
|
||||||
|
/// restored so desktop/tablet layouts are unaffected.
|
||||||
|
type HudScoreFont<'w, 's> =
|
||||||
|
Query<'w, 's, &'static mut TextFont, (With<HudScore>, Without<HudMoves>, Without<HudTime>)>;
|
||||||
|
type HudMovesFont<'w, 's> =
|
||||||
|
Query<'w, 's, &'static mut TextFont, (With<HudMoves>, Without<HudScore>, Without<HudTime>)>;
|
||||||
|
type HudTimeFont<'w, 's> =
|
||||||
|
Query<'w, 's, &'static mut TextFont, (With<HudTime>, Without<HudScore>, Without<HudMoves>)>;
|
||||||
|
|
||||||
|
fn update_hud_typography(
|
||||||
|
mut events: MessageReader<WindowResized>,
|
||||||
|
mut score_q: HudScoreFont,
|
||||||
|
mut moves_q: HudMovesFont,
|
||||||
|
mut time_q: HudTimeFont,
|
||||||
|
) {
|
||||||
|
let Some(ev) = events.read().last() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let (score_size, secondary_size) = if ev.width < 480.0 {
|
||||||
|
(TYPE_BODY_LG, TYPE_CAPTION)
|
||||||
|
} else {
|
||||||
|
(TYPE_HEADLINE, TYPE_BODY_LG)
|
||||||
|
};
|
||||||
|
for mut font in &mut score_q {
|
||||||
|
font.font_size = score_size;
|
||||||
|
}
|
||||||
|
for mut font in &mut moves_q {
|
||||||
|
font.font_size = secondary_size;
|
||||||
|
}
|
||||||
|
for mut font in &mut time_q {
|
||||||
|
font.font_size = secondary_size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
@@ -2442,6 +2649,7 @@ mod tests {
|
|||||||
focusable_for::<UndoButton>(&mut app),
|
focusable_for::<UndoButton>(&mut app),
|
||||||
focusable_for::<PauseButton>(&mut app),
|
focusable_for::<PauseButton>(&mut app),
|
||||||
focusable_for::<HelpButton>(&mut app),
|
focusable_for::<HelpButton>(&mut app),
|
||||||
|
focusable_for::<HintButton>(&mut app),
|
||||||
focusable_for::<ModesButton>(&mut app),
|
focusable_for::<ModesButton>(&mut app),
|
||||||
focusable_for::<NewGameButton>(&mut app),
|
focusable_for::<NewGameButton>(&mut app),
|
||||||
] {
|
] {
|
||||||
@@ -2550,6 +2758,10 @@ mod tests {
|
|||||||
tooltip_for::<HelpButton>(&mut app),
|
tooltip_for::<HelpButton>(&mut app),
|
||||||
"Show controls, rules, and keyboard shortcuts."
|
"Show controls, rules, and keyboard shortcuts."
|
||||||
);
|
);
|
||||||
|
assert_eq!(
|
||||||
|
tooltip_for::<HintButton>(&mut app),
|
||||||
|
"Highlight a suggested move. Cycles through alternatives on repeat taps."
|
||||||
|
);
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
tooltip_for::<ModesButton>(&mut app),
|
tooltip_for::<ModesButton>(&mut app),
|
||||||
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack."
|
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack."
|
||||||
@@ -2669,14 +2881,15 @@ mod tests {
|
|||||||
fn hud_button_order_matches_spawn_order() {
|
fn hud_button_order_matches_spawn_order() {
|
||||||
let mut app = headless_app();
|
let mut app = headless_app();
|
||||||
// Visual reading order (left → right): Menu, Undo, Pause, Help,
|
// Visual reading order (left → right): Menu, Undo, Pause, Help,
|
||||||
// Modes, New Game. Their `order` fields must be 0..=5 in that
|
// Hint, Modes, New Game. Their `order` fields must be 0..=6 in
|
||||||
// order so Tab cycles them as the player reads them.
|
// that order so Tab cycles them as the player reads them.
|
||||||
assert_eq!(focusable_for::<MenuButton>(&mut app).order, 0);
|
assert_eq!(focusable_for::<MenuButton>(&mut app).order, 0);
|
||||||
assert_eq!(focusable_for::<UndoButton>(&mut app).order, 1);
|
assert_eq!(focusable_for::<UndoButton>(&mut app).order, 1);
|
||||||
assert_eq!(focusable_for::<PauseButton>(&mut app).order, 2);
|
assert_eq!(focusable_for::<PauseButton>(&mut app).order, 2);
|
||||||
assert_eq!(focusable_for::<HelpButton>(&mut app).order, 3);
|
assert_eq!(focusable_for::<HelpButton>(&mut app).order, 3);
|
||||||
assert_eq!(focusable_for::<ModesButton>(&mut app).order, 4);
|
assert_eq!(focusable_for::<HintButton>(&mut app).order, 4);
|
||||||
assert_eq!(focusable_for::<NewGameButton>(&mut app).order, 5);
|
assert_eq!(focusable_for::<ModesButton>(&mut app).order, 5);
|
||||||
|
assert_eq!(focusable_for::<NewGameButton>(&mut app).order, 6);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -23,7 +23,9 @@ use bevy::input::touch::{TouchInput, TouchPhase, Touches};
|
|||||||
use bevy::input::ButtonInput;
|
use bevy::input::ButtonInput;
|
||||||
use bevy::math::{Vec2, Vec3};
|
use bevy::math::{Vec2, Vec3};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::{MonitorSelection, PrimaryWindow, WindowMode};
|
use bevy::window::PrimaryWindow;
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
use bevy::window::{MonitorSelection, WindowMode};
|
||||||
use solitaire_core::card::{Card, Suit};
|
use solitaire_core::card::{Card, Suit};
|
||||||
use solitaire_core::game_state::GameState;
|
use solitaire_core::game_state::GameState;
|
||||||
use solitaire_core::pile::PileType;
|
use solitaire_core::pile::PileType;
|
||||||
@@ -31,11 +33,9 @@ use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
|
|||||||
|
|
||||||
use crate::card_animation::tuning::AnimationTuning;
|
use crate::card_animation::tuning::AnimationTuning;
|
||||||
use crate::card_animation::{CardAnimation, MotionCurve};
|
use crate::card_animation::{CardAnimation, MotionCurve};
|
||||||
use crate::card_plugin::{
|
use crate::card_plugin::{CardEntity, HintHighlight, HintHighlightTimer, STACK_FAN_FRAC};
|
||||||
CardEntity, HintHighlight, HintHighlightTimer, STACK_FAN_FRAC, TABLEAU_FACEDOWN_FAN_FRAC,
|
use crate::radial_menu::RightClickRadialState;
|
||||||
TABLEAU_FAN_FRAC,
|
use crate::ui_theme::{MOTION_DRAG_REJECT_SECS, STATE_SUCCESS, STATE_WARNING};
|
||||||
};
|
|
||||||
use crate::ui_theme::{MOTION_DRAG_REJECT_SECS, STATE_WARNING};
|
|
||||||
use solitaire_core::game_state::DrawMode;
|
use solitaire_core::game_state::DrawMode;
|
||||||
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
||||||
use crate::events::{
|
use crate::events::{
|
||||||
@@ -105,12 +105,16 @@ impl Plugin for InputPlugin {
|
|||||||
// Touch drag pipeline (parallel path through DragState).
|
// Touch drag pipeline (parallel path through DragState).
|
||||||
touch_start_drag,
|
touch_start_drag,
|
||||||
touch_follow_drag,
|
touch_follow_drag,
|
||||||
|
handle_double_tap, // before touch_end_drag: reads drag state pre-clear
|
||||||
touch_end_drag.before(GameMutation),
|
touch_end_drag.before(GameMutation),
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
)
|
)
|
||||||
.add_systems(Update, handle_fullscreen)
|
.add_systems(Update, reset_hint_cycle_on_state_change);
|
||||||
.add_systems(Update, reset_hint_cycle_on_state_change)
|
// F11 fullscreen toggle is desktop-only; Android windows are always full-screen.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
|
app.add_systems(Update, handle_fullscreen);
|
||||||
|
app
|
||||||
// Async hint pipeline: state-change drop runs before the
|
// Async hint pipeline: state-change drop runs before the
|
||||||
// poll system so a move applied this frame cancels any
|
// poll system so a move applied this frame cancels any
|
||||||
// in-flight task before its result can be surfaced.
|
// in-flight task before its result can be surfaced.
|
||||||
@@ -423,6 +427,7 @@ fn reset_hint_cycle_on_state_change(
|
|||||||
|
|
||||||
/// `F11` toggles between borderless-fullscreen and windowed mode.
|
/// `F11` toggles between borderless-fullscreen and windowed mode.
|
||||||
/// Not gated by the pause flag — the player can always resize the window.
|
/// Not gated by the pause flag — the player can always resize the window.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
fn handle_fullscreen(
|
fn handle_fullscreen(
|
||||||
keys: Res<ButtonInput<KeyCode>>,
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||||
@@ -515,8 +520,10 @@ fn handle_touch_stock_tap(
|
|||||||
/// Begins a mouse drag: records the press position and the cards that would be
|
/// Begins a mouse drag: records the press position and the cards that would be
|
||||||
/// dragged. Cards are **not** elevated yet — that happens in [`follow_drag`]
|
/// dragged. Cards are **not** elevated yet — that happens in [`follow_drag`]
|
||||||
/// once the drag threshold is crossed.
|
/// once the drag threshold is crossed.
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
fn start_drag(
|
fn start_drag(
|
||||||
buttons: Res<ButtonInput<MouseButton>>,
|
buttons: Res<ButtonInput<MouseButton>>,
|
||||||
|
touches: Option<Res<Touches>>,
|
||||||
paused: Option<Res<PausedResource>>,
|
paused: Option<Res<PausedResource>>,
|
||||||
windows: Query<&Window, With<PrimaryWindow>>,
|
windows: Query<&Window, With<PrimaryWindow>>,
|
||||||
cameras: Query<(&Camera, &GlobalTransform)>,
|
cameras: Query<(&Camera, &GlobalTransform)>,
|
||||||
@@ -531,6 +538,15 @@ fn start_drag(
|
|||||||
if !buttons.just_pressed(MouseButton::Left) || !drag.is_idle() {
|
if !buttons.just_pressed(MouseButton::Left) || !drag.is_idle() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// On platforms where Winit simulates a MouseButton::Left press from the
|
||||||
|
// first touch, this guard ensures touch_start_drag (which runs after this
|
||||||
|
// system) claims the drag state instead of the mouse path. Without it the
|
||||||
|
// card is tracked via cursor_world (updated from the simulated mouse
|
||||||
|
// position) rather than the Touches resource, which can be one frame
|
||||||
|
// behind the actual finger position on Android.
|
||||||
|
if touches.as_ref().is_some_and(|t| t.iter_just_pressed().next().is_some()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
let Some(layout) = layout else { return };
|
let Some(layout) = layout else { return };
|
||||||
let Some(world) = cursor_world(&windows, &cameras) else { return };
|
let Some(world) = cursor_world(&windows, &cameras) else { return };
|
||||||
|
|
||||||
@@ -607,7 +623,7 @@ fn follow_drag(
|
|||||||
|
|
||||||
// Move cards to the cursor.
|
// Move cards to the cursor.
|
||||||
let bottom_pos = world + drag.cursor_offset;
|
let bottom_pos = world + drag.cursor_offset;
|
||||||
let fan = -layout.0.card_size.y * TABLEAU_FAN_FRAC;
|
let fan = -layout.0.card_size.y * layout.0.tableau_fan_frac;
|
||||||
|
|
||||||
for (i, &id) in drag.cards.iter().enumerate() {
|
for (i, &id) in drag.cards.iter().enumerate() {
|
||||||
if let Some((_, mut transform, _)) =
|
if let Some((_, mut transform, _)) =
|
||||||
@@ -868,7 +884,7 @@ fn touch_follow_drag(
|
|||||||
}
|
}
|
||||||
|
|
||||||
let bottom_pos = world + drag.cursor_offset;
|
let bottom_pos = world + drag.cursor_offset;
|
||||||
let fan = -layout.0.card_size.y * TABLEAU_FAN_FRAC;
|
let fan = -layout.0.card_size.y * layout.0.tableau_fan_frac;
|
||||||
|
|
||||||
for (i, &id) in drag.cards.iter().enumerate() {
|
for (i, &id) in drag.cards.iter().enumerate() {
|
||||||
if let Some((_, mut transform, _)) =
|
if let Some((_, mut transform, _)) =
|
||||||
@@ -1040,8 +1056,8 @@ fn point_in_rect(point: Vec2, center: Vec2, size: Vec2) -> bool {
|
|||||||
/// Where a card at `stack_index` in pile `pile` would be rendered.
|
/// Where a card at `stack_index` in pile `pile` would be rendered.
|
||||||
///
|
///
|
||||||
/// For tableau columns the per-card fan step depends on the face-up state of
|
/// For tableau columns the per-card fan step depends on the face-up state of
|
||||||
/// every preceding card — face-down cards step by `TABLEAU_FACEDOWN_FAN_FRAC`,
|
/// every preceding card — face-down cards step by `layout.tableau_facedown_fan_frac`,
|
||||||
/// face-up cards by `TABLEAU_FAN_FRAC`. Mirrors `card_plugin::card_positions`
|
/// face-up cards by `layout.tableau_fan_frac`. Mirrors `card_plugin::card_positions`
|
||||||
/// exactly; any drift creates an offset between the visible card face and
|
/// exactly; any drift creates an offset between the visible card face and
|
||||||
/// where clicks land.
|
/// where clicks land.
|
||||||
fn card_position(game: &GameState, layout: &Layout, pile: &PileType, stack_index: usize) -> Vec2 {
|
fn card_position(game: &GameState, layout: &Layout, pile: &PileType, stack_index: usize) -> Vec2 {
|
||||||
@@ -1051,9 +1067,9 @@ fn card_position(game: &GameState, layout: &Layout, pile: &PileType, stack_index
|
|||||||
if let Some(pile_cards) = game.piles.get(pile) {
|
if let Some(pile_cards) = game.piles.get(pile) {
|
||||||
for card in pile_cards.cards.iter().take(stack_index) {
|
for card in pile_cards.cards.iter().take(stack_index) {
|
||||||
let step = if card.face_up {
|
let step = if card.face_up {
|
||||||
TABLEAU_FAN_FRAC
|
layout.tableau_fan_frac
|
||||||
} else {
|
} else {
|
||||||
TABLEAU_FACEDOWN_FAN_FRAC
|
layout.tableau_facedown_fan_frac
|
||||||
};
|
};
|
||||||
y_offset -= layout.card_size.y * step;
|
y_offset -= layout.card_size.y * step;
|
||||||
}
|
}
|
||||||
@@ -1188,7 +1204,7 @@ fn pile_drop_rect(pile: &PileType, layout: &Layout, game: &GameState) -> (Vec2,
|
|||||||
if matches!(pile, PileType::Tableau(_)) {
|
if matches!(pile, PileType::Tableau(_)) {
|
||||||
let card_count = game.piles.get(pile).map_or(0, |p| p.cards.len());
|
let card_count = game.piles.get(pile).map_or(0, |p| p.cards.len());
|
||||||
if card_count > 1 {
|
if card_count > 1 {
|
||||||
let fan = -layout.card_size.y * TABLEAU_FAN_FRAC;
|
let fan = -layout.card_size.y * layout.tableau_fan_frac;
|
||||||
let bottom_card_center_y = center.y + fan * (card_count - 1) as f32;
|
let bottom_card_center_y = center.y + fan * (card_count - 1) as f32;
|
||||||
let top_edge = center.y + layout.card_size.y / 2.0;
|
let top_edge = center.y + layout.card_size.y / 2.0;
|
||||||
let bottom_edge = bottom_card_center_y - layout.card_size.y / 2.0;
|
let bottom_edge = bottom_card_center_y - layout.card_size.y / 2.0;
|
||||||
@@ -1204,12 +1220,17 @@ fn pile_drop_rect(pile: &PileType, layout: &Layout, game: &GameState) -> (Vec2,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Task #27 — Double-click to auto-move
|
// Task #27 — Double-click / double-tap to auto-move
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
/// Maximum seconds between two clicks to count as a double-click.
|
/// Maximum seconds between two clicks to count as a double-click.
|
||||||
const DOUBLE_CLICK_WINDOW: f32 = 0.35;
|
const DOUBLE_CLICK_WINDOW: f32 = 0.35;
|
||||||
|
|
||||||
|
/// Duration of the lime flash applied to moved cards when a tap
|
||||||
|
/// auto-move succeeds. Short enough not to linger, long enough to register
|
||||||
|
/// during the card animation (~0.3 s).
|
||||||
|
const DOUBLE_TAP_FLASH_SECS: f32 = 0.35;
|
||||||
|
|
||||||
/// Find the best legal destination for `card` — Foundation first, then Tableau.
|
/// Find the best legal destination for `card` — Foundation first, then Tableau.
|
||||||
///
|
///
|
||||||
/// Returns `None` if no legal move exists from the card's current location.
|
/// Returns `None` if no legal move exists from the card's current location.
|
||||||
@@ -1363,6 +1384,116 @@ fn handle_double_click(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Tap-to-move (touch equivalent of mouse auto-move)
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Fires `MoveRequestEvent` when the player taps a face-up card without
|
||||||
|
/// dragging — the touch equivalent of the mouse auto-move flow.
|
||||||
|
///
|
||||||
|
/// Must run **before** `touch_end_drag` in the system chain. At
|
||||||
|
/// `TouchPhase::Ended` the drag state still holds `active_touch_id`,
|
||||||
|
/// `cards`, and `origin_pile`; once `touch_end_drag` fires those fields
|
||||||
|
/// are cleared and the tap/drag distinction is permanently lost.
|
||||||
|
///
|
||||||
|
/// Move priority:
|
||||||
|
/// 1. Single top card to its best foundation (or tableau).
|
||||||
|
/// 2. Whole face-up run to best tableau column when no single-card move exists.
|
||||||
|
/// 3. `MoveRejectedEvent` for audio + shake feedback when no legal move found.
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
fn handle_double_tap(
|
||||||
|
mut touch_events: MessageReader<TouchInput>,
|
||||||
|
paused: Option<Res<PausedResource>>,
|
||||||
|
radial: Option<Res<RightClickRadialState>>,
|
||||||
|
drag: Res<DragState>,
|
||||||
|
game: Res<GameStateResource>,
|
||||||
|
mut moves: MessageWriter<MoveRequestEvent>,
|
||||||
|
mut rejected: MessageWriter<MoveRejectedEvent>,
|
||||||
|
mut commands: Commands,
|
||||||
|
mut card_sprites: Query<(Entity, &CardEntity, &mut Sprite)>,
|
||||||
|
) {
|
||||||
|
if paused.is_some_and(|p| p.0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Long-press opened the radial — let radial_handle_release_or_cancel own
|
||||||
|
// the finger-lift event.
|
||||||
|
if radial.is_some_and(|r| r.is_active()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let Some(active_id) = drag.active_touch_id else { return };
|
||||||
|
if drag.committed {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for event in touch_events.read() {
|
||||||
|
if event.id != active_id || event.phase != TouchPhase::Ended {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Uncommitted touch ended = pure tap.
|
||||||
|
let Some(&top_card_id) = drag.cards.last() else { return };
|
||||||
|
let Some(ref pile) = drag.origin_pile else { return };
|
||||||
|
let Some(pile_cards) = game.0.piles.get(pile) else { return };
|
||||||
|
|
||||||
|
let Some(top_card) = pile_cards.cards.iter().find(|c| c.id == top_card_id) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
if !top_card.face_up {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Priority 1: move single top card.
|
||||||
|
if let Some(dest) = best_destination(top_card, &game.0) {
|
||||||
|
for (entity, ce, mut sprite) in card_sprites.iter_mut() {
|
||||||
|
if ce.card_id == top_card_id {
|
||||||
|
sprite.color = STATE_SUCCESS;
|
||||||
|
commands.entity(entity).insert(HintHighlight { remaining: DOUBLE_TAP_FLASH_SECS });
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
moves.write(MoveRequestEvent {
|
||||||
|
from: pile.clone(),
|
||||||
|
to: dest,
|
||||||
|
count: 1,
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Priority 2: move whole face-up stack to best tableau column.
|
||||||
|
if drag.cards.len() > 1 {
|
||||||
|
let stack_index = pile_cards.cards.len() - drag.cards.len();
|
||||||
|
if let Some(bottom_card) = pile_cards.cards.get(stack_index)
|
||||||
|
&& let Some((dest, count)) = best_tableau_destination_for_stack(
|
||||||
|
bottom_card,
|
||||||
|
pile,
|
||||||
|
&game.0,
|
||||||
|
drag.cards.len(),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
for (entity, ce, mut sprite) in card_sprites.iter_mut() {
|
||||||
|
if drag.cards.contains(&ce.card_id) {
|
||||||
|
sprite.color = STATE_SUCCESS;
|
||||||
|
commands.entity(entity).insert(HintHighlight { remaining: DOUBLE_TAP_FLASH_SECS });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
moves.write(MoveRequestEvent {
|
||||||
|
from: pile.clone(),
|
||||||
|
to: dest,
|
||||||
|
count,
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rejected.write(MoveRejectedEvent {
|
||||||
|
from: pile.clone(),
|
||||||
|
to: pile.clone(),
|
||||||
|
count: drag.cards.len(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Task #28 — Hint system helpers
|
// Task #28 — Hint system helpers
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -1501,7 +1632,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn find_draggable_picks_top_of_tableau() {
|
fn find_draggable_picks_top_of_tableau() {
|
||||||
let game = GameState::new(42, DrawMode::DrawOne);
|
let game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
|
|
||||||
// In tableau 6, the visually topmost card is the last (face-up) one.
|
// In tableau 6, the visually topmost card is the last (face-up) one.
|
||||||
// Its position: base.y + fan * 6.
|
// Its position: base.y + fan * 6.
|
||||||
@@ -1515,7 +1646,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn find_draggable_skips_face_down_cards() {
|
fn find_draggable_skips_face_down_cards() {
|
||||||
let game = GameState::new(42, DrawMode::DrawOne);
|
let game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
|
|
||||||
// Tableau 6 has 7 cards: 6 face-down (indices 0..5) + 1 face-up at
|
// Tableau 6 has 7 cards: 6 face-down (indices 0..5) + 1 face-up at
|
||||||
// the bottom (index 6). Click at the topmost face-down card's
|
// the bottom (index 6). Click at the topmost face-down card's
|
||||||
@@ -1536,7 +1667,7 @@ mod tests {
|
|||||||
// face-up bottom card, clicking the visible card face missed the
|
// face-up bottom card, clicking the visible card face missed the
|
||||||
// hit-test box and only the bottom strip of the card responded.
|
// hit-test box and only the bottom strip of the card responded.
|
||||||
let game = GameState::new(42, DrawMode::DrawOne);
|
let game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
|
|
||||||
// Tableau 6 starts with 6 face-down + 1 face-up. The face-up card
|
// Tableau 6 starts with 6 face-down + 1 face-up. The face-up card
|
||||||
// sits at base.y - 6 * TABLEAU_FACEDOWN_FAN_FRAC * card_h, NOT at
|
// sits at base.y - 6 * TABLEAU_FACEDOWN_FAN_FRAC * card_h, NOT at
|
||||||
@@ -1575,7 +1706,7 @@ mod tests {
|
|||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
});
|
||||||
|
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
// The Queen's geometric center (index 1) is inside the Jack's bounding box
|
// The Queen's geometric center (index 1) is inside the Jack's bounding box
|
||||||
// (Jack fans 0.5h below base; its box spans [base-h, base]). To hit the
|
// (Jack fans 0.5h below base; its box spans [base-h, base]). To hit the
|
||||||
// Queen we click in her visible strip: the 0.25h band above the Jack's top
|
// Queen we click in her visible strip: the 0.25h band above the Jack's top
|
||||||
@@ -1607,7 +1738,7 @@ mod tests {
|
|||||||
face_up: true,
|
face_up: true,
|
||||||
});
|
});
|
||||||
|
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
// Both cards in waste sit at the same (x, y). Clicking should pick
|
// Both cards in waste sit at the same (x, y). Clicking should pick
|
||||||
// the visually top card (id 201), with count = 1.
|
// the visually top card (id 201), with count = 1.
|
||||||
let pos = card_position(&game, &layout, &PileType::Waste, 0);
|
let pos = card_position(&game, &layout, &PileType::Waste, 0);
|
||||||
@@ -1620,7 +1751,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn find_drop_target_hits_empty_tableau_pile_marker() {
|
fn find_drop_target_hits_empty_tableau_pile_marker() {
|
||||||
let game = GameState::new(42, DrawMode::DrawOne);
|
let game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
// Move all cards out of tableau 0 so its marker is the only drop area.
|
// Move all cards out of tableau 0 so its marker is the only drop area.
|
||||||
let mut game = game;
|
let mut game = game;
|
||||||
game.piles.get_mut(&PileType::Tableau(0)).unwrap().cards.clear();
|
game.piles.get_mut(&PileType::Tableau(0)).unwrap().cards.clear();
|
||||||
@@ -1632,7 +1763,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn find_drop_target_returns_none_for_origin() {
|
fn find_drop_target_returns_none_for_origin() {
|
||||||
let game = GameState::new(42, DrawMode::DrawOne);
|
let game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let pos = layout.pile_positions[&PileType::Tableau(3)];
|
let pos = layout.pile_positions[&PileType::Tableau(3)];
|
||||||
let target = find_drop_target(pos, &game, &layout, &PileType::Tableau(3));
|
let target = find_drop_target(pos, &game, &layout, &PileType::Tableau(3));
|
||||||
assert_eq!(target, None);
|
assert_eq!(target, None);
|
||||||
@@ -1641,7 +1772,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn pile_drop_rect_extends_for_tableau_with_cards() {
|
fn pile_drop_rect_extends_for_tableau_with_cards() {
|
||||||
let game = GameState::new(42, DrawMode::DrawOne);
|
let game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
// Tableau 6 has 7 cards.
|
// Tableau 6 has 7 cards.
|
||||||
let (_, size) = pile_drop_rect(&PileType::Tableau(6), &layout, &game);
|
let (_, size) = pile_drop_rect(&PileType::Tableau(6), &layout, &game);
|
||||||
// Expected: card_height + 6 * fan. fan = 0.25 * card_height, so
|
// Expected: card_height + 6 * fan. fan = 0.25 * card_height, so
|
||||||
@@ -1666,7 +1797,7 @@ mod tests {
|
|||||||
waste.cards.push(Card { id: 201, suit: Suit::Hearts, rank: Rank::Three, face_up: true });
|
waste.cards.push(Card { id: 201, suit: Suit::Hearts, rank: Rank::Three, face_up: true });
|
||||||
waste.cards.push(Card { id: 202, suit: Suit::Clubs, rank: Rank::Four, face_up: true });
|
waste.cards.push(Card { id: 202, suit: Suit::Clubs, rank: Rank::Four, face_up: true });
|
||||||
|
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let waste_base = layout.pile_positions[&PileType::Waste];
|
let waste_base = layout.pile_positions[&PileType::Waste];
|
||||||
// Top card (slot=2) is at base.x + 2 * 0.28 * card_width.
|
// Top card (slot=2) is at base.x + 2 * 0.28 * card_width.
|
||||||
let top_card_x = waste_base.x + 2.0 * 0.28 * layout.card_size.x;
|
let top_card_x = waste_base.x + 2.0 * 0.28 * layout.card_size.x;
|
||||||
@@ -1682,7 +1813,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn find_draggable_returns_none_for_click_on_empty_pile() {
|
fn find_draggable_returns_none_for_click_on_empty_pile() {
|
||||||
let mut game = GameState::new(42, DrawMode::DrawOne);
|
let mut game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
// Clear tableau 0 so it's an empty slot.
|
// Clear tableau 0 so it's an empty slot.
|
||||||
game.piles.get_mut(&PileType::Tableau(0)).unwrap().cards.clear();
|
game.piles.get_mut(&PileType::Tableau(0)).unwrap().cards.clear();
|
||||||
let pos = layout.pile_positions[&PileType::Tableau(0)];
|
let pos = layout.pile_positions[&PileType::Tableau(0)];
|
||||||
@@ -1693,7 +1824,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn pile_drop_rect_is_card_sized_for_non_tableau() {
|
fn pile_drop_rect_is_card_sized_for_non_tableau() {
|
||||||
let game = GameState::new(42, DrawMode::DrawOne);
|
let game = GameState::new(42, DrawMode::DrawOne);
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
for pile in [
|
for pile in [
|
||||||
PileType::Waste,
|
PileType::Waste,
|
||||||
PileType::Foundation(2),
|
PileType::Foundation(2),
|
||||||
@@ -2194,7 +2325,7 @@ mod tests {
|
|||||||
app.init_resource::<crate::pending_hint::PendingHintTask>();
|
app.init_resource::<crate::pending_hint::PendingHintTask>();
|
||||||
app.init_resource::<ButtonInput<KeyCode>>();
|
app.init_resource::<ButtonInput<KeyCode>>();
|
||||||
app.insert_resource(crate::layout::LayoutResource(
|
app.insert_resource(crate::layout::LayoutResource(
|
||||||
crate::layout::compute_layout(Vec2::new(1280.0, 800.0)),
|
crate::layout::compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0),
|
||||||
));
|
));
|
||||||
app.insert_resource(GameStateResource(GameState::new(42, DrawMode::DrawOne)));
|
app.insert_resource(GameStateResource(GameState::new(42, DrawMode::DrawOne)));
|
||||||
app.add_systems(Update, handle_keyboard_hint);
|
app.add_systems(Update, handle_keyboard_hint);
|
||||||
@@ -2215,5 +2346,6 @@ mod tests {
|
|||||||
"pressing H must spawn an async hint task",
|
"pressing H must spawn an async hint task",
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+266
-30
@@ -21,9 +21,25 @@ pub enum LayoutSystem {
|
|||||||
UpdateOnResize,
|
UpdateOnResize,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Minimum supported window dimensions. Layout is still computed below this
|
/// Minimum window dimensions used as a layout floor.
|
||||||
/// size but cards will be small.
|
///
|
||||||
pub const MIN_WINDOW: Vec2 = Vec2::new(800.0, 600.0);
|
/// `compute_layout` runs `window.max(MIN_WINDOW)` so a window smaller than this
|
||||||
|
/// on either axis is laid out as if it were at least this size. The floor
|
||||||
|
/// exists to guard against degenerate / divide-by-zero layouts on very small
|
||||||
|
/// surfaces (Bevy can briefly report 0-size windows during startup or after
|
||||||
|
/// minimisation on some compositors); it is not a "minimum supported playable
|
||||||
|
/// size" — desktop builds enforce that via `WindowResizeConstraints` set in
|
||||||
|
/// `solitaire_app::lib`.
|
||||||
|
///
|
||||||
|
/// The previous floor of 800×600 was set with desktop in mind and produced
|
||||||
|
/// the wrong behaviour on Android: a 360 dp phone got laid out as if it were
|
||||||
|
/// 800-wide, pushing the leftmost foundation past `-180` and the rightmost
|
||||||
|
/// tableau pile past `+180`, which clipped both at the visible viewport
|
||||||
|
/// edges (visible in the v0.22.3 hardware screenshot). 320×400 is below the
|
||||||
|
/// smallest reasonable phone (≈ 360×640) so every real device flows through
|
||||||
|
/// without clamping, while still being large enough that the layout math
|
||||||
|
/// produces non-degenerate card sizes.
|
||||||
|
pub const MIN_WINDOW: Vec2 = Vec2::new(320.0, 400.0);
|
||||||
|
|
||||||
/// Aspect ratio (height / width) of a standard playing card.
|
/// Aspect ratio (height / width) of a standard playing card.
|
||||||
///
|
///
|
||||||
@@ -36,11 +52,22 @@ const CARD_ASPECT: f32 = 1.4523;
|
|||||||
/// the tableau row.
|
/// the tableau row.
|
||||||
const VERTICAL_GAP_FRAC: f32 = 0.2;
|
const VERTICAL_GAP_FRAC: f32 = 0.2;
|
||||||
|
|
||||||
/// Fraction of card height contributed by each additional face-up tableau card
|
/// Minimum fraction of card height used as vertical offset between face-up
|
||||||
/// when fanned. Mirrors `card_plugin::TABLEAU_FAN_FRAC` so layout sizing can
|
/// tableau cards. Used for the height-based sizing candidate (worst-case
|
||||||
/// solve for a worst-case column without depending on `card_plugin`.
|
/// column must fit at this fraction). On desktop (height-limited) windows the
|
||||||
|
/// adaptive computation returns this value exactly; on portrait phones it
|
||||||
|
/// expands to fill available vertical space.
|
||||||
const TABLEAU_FAN_FRAC: f32 = 0.25;
|
const TABLEAU_FAN_FRAC: f32 = 0.25;
|
||||||
|
|
||||||
|
/// Minimum fraction for face-down tableau cards. Scales proportionally with
|
||||||
|
/// the adaptive face-up fraction so hit-testing and rendering stay in sync.
|
||||||
|
///
|
||||||
|
/// Raised from 0.12 to 0.20 so face-down stacks on portrait phones show
|
||||||
|
/// enough of each card back to read as a meaningful stack rather than a
|
||||||
|
/// thin sliver. The ratio to TABLEAU_FAN_FRAC (0.80) is preserved by
|
||||||
|
/// the adaptive scaling in `compute_layout`.
|
||||||
|
const TABLEAU_FACEDOWN_FAN_FRAC: f32 = 0.20;
|
||||||
|
|
||||||
/// Largest possible face-up tableau column in Klondike: a King down to an Ace
|
/// Largest possible face-up tableau column in Klondike: a King down to an Ace
|
||||||
/// after every face-down card has flipped on column 7. Layout sizing must keep
|
/// after every face-down card has flipped on column 7. Layout sizing must keep
|
||||||
/// this column inside the visible window.
|
/// this column inside the visible window.
|
||||||
@@ -50,10 +77,15 @@ const MAX_TABLEAU_CARDS: f32 = 13.0;
|
|||||||
/// (action buttons, Score / Moves / Timer readouts). The card grid starts
|
/// (action buttons, Score / Moves / Timer readouts). The card grid starts
|
||||||
/// below this band so the HUD doesn't bleed into the play surface.
|
/// below this band so the HUD doesn't bleed into the play surface.
|
||||||
///
|
///
|
||||||
/// 64 px comfortably fits the action button bar (~32 px tall) plus the
|
/// Desktop: 64 px fits the single-row action bar plus the Score/Moves line.
|
||||||
/// Score/Moves text line plus padding, with a few pixels of breathing room.
|
/// Android: 128 px accommodates the two-row button wrap on narrow phones
|
||||||
/// The matching translucent background is painted by `hud_plugin::spawn_hud_band`.
|
/// (7 buttons × ~52 dp each, with a 65% max-width constraint, wraps to two
|
||||||
|
/// ~48 dp rows plus row-gap). Without this larger reserve the bottom row of
|
||||||
|
/// buttons overlaps the top card row.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
pub const HUD_BAND_HEIGHT: f32 = 64.0;
|
pub const HUD_BAND_HEIGHT: f32 = 64.0;
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
pub const HUD_BAND_HEIGHT: f32 = 128.0;
|
||||||
|
|
||||||
/// Table background colour (dark green felt).
|
/// Table background colour (dark green felt).
|
||||||
pub const TABLE_COLOUR: [f32; 3] = [0.059, 0.322, 0.196];
|
pub const TABLE_COLOUR: [f32; 3] = [0.059, 0.322, 0.196];
|
||||||
@@ -72,9 +104,33 @@ pub struct Layout {
|
|||||||
/// Every `PileType` (Stock, Waste, four Foundations, seven Tableaux) has an
|
/// Every `PileType` (Stock, Waste, four Foundations, seven Tableaux) has an
|
||||||
/// entry. The map always contains exactly 13 entries after `compute_layout`.
|
/// entry. The map always contains exactly 13 entries after `compute_layout`.
|
||||||
pub pile_positions: HashMap<PileType, Vec2>,
|
pub pile_positions: HashMap<PileType, Vec2>,
|
||||||
|
/// Per-step vertical offset fraction for face-up tableau cards, as a
|
||||||
|
/// fraction of `card_size.y`. On height-limited (desktop) windows this
|
||||||
|
/// equals `TABLEAU_FAN_FRAC` (0.25); on width-limited (portrait phone)
|
||||||
|
/// windows it expands to fill the available vertical space so the tableau
|
||||||
|
/// stretches to the bottom of the screen. Card rendering (`card_plugin`)
|
||||||
|
/// and hit testing (`input_plugin`) both read from this field so they
|
||||||
|
/// stay in sync.
|
||||||
|
pub tableau_fan_frac: f32,
|
||||||
|
/// Per-step vertical offset fraction for face-down tableau cards, as a
|
||||||
|
/// fraction of `card_size.y`. Scales proportionally with `tableau_fan_frac`
|
||||||
|
/// (ratio preserved from `TABLEAU_FACEDOWN_FAN_FRAC / TABLEAU_FAN_FRAC`).
|
||||||
|
pub tableau_facedown_fan_frac: f32,
|
||||||
|
/// Vertical pixel budget available for tableau fan steps — the distance
|
||||||
|
/// from the top edge of the first tableau card to the bottom margin, in
|
||||||
|
/// logical pixels. Used by `card_plugin::update_tableau_fan_frac` to
|
||||||
|
/// recompute `tableau_fan_frac` dynamically based on the actual max
|
||||||
|
/// face-up column depth after each game state change.
|
||||||
|
pub available_tableau_height: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Compute the board layout from a window size.
|
/// Compute the board layout from a window size and safe-area insets.
|
||||||
|
///
|
||||||
|
/// `safe_area_top` and `safe_area_bottom` are the **logical-pixel** heights of
|
||||||
|
/// the OS-reserved regions at the top and bottom of the screen (status bar and
|
||||||
|
/// gesture / navigation bar on Android). Pass `0.0` on desktop or when the
|
||||||
|
/// inset is unknown. Android's `WindowInsets` API returns **physical** pixels;
|
||||||
|
/// callers must divide by `window.scale_factor()` before passing values here.
|
||||||
///
|
///
|
||||||
/// # Geometry
|
/// # Geometry
|
||||||
/// - `card_width` is the smaller of:
|
/// - `card_width` is the smaller of:
|
||||||
@@ -90,7 +146,7 @@ pub struct Layout {
|
|||||||
/// - Top row (stock, waste, 4 foundations) aligns with tableau columns
|
/// - Top row (stock, waste, 4 foundations) aligns with tableau columns
|
||||||
/// 0, 1, 3, 4, 5, 6 — column 2 is intentionally empty to separate the
|
/// 0, 1, 3, 4, 5, 6 — column 2 is intentionally empty to separate the
|
||||||
/// waste/stock cluster from the foundations.
|
/// waste/stock cluster from the foundations.
|
||||||
pub fn compute_layout(window: Vec2) -> Layout {
|
pub fn compute_layout(window: Vec2, safe_area_top: f32, safe_area_bottom: f32) -> Layout {
|
||||||
let window = window.max(MIN_WINDOW);
|
let window = window.max(MIN_WINDOW);
|
||||||
|
|
||||||
// Width-based candidate (existing behaviour): 7 cards + 8 h_gaps = 9*card_width.
|
// Width-based candidate (existing behaviour): 7 cards + 8 h_gaps = 9*card_width.
|
||||||
@@ -113,7 +169,7 @@ pub fn compute_layout(window: Vec2) -> Layout {
|
|||||||
// (window.y - HUD_BAND_HEIGHT) = w * (0.5 + (1 + fan_factor + VERTICAL_GAP_FRAC) * CARD_ASPECT)
|
// (window.y - HUD_BAND_HEIGHT) = w * (0.5 + (1 + fan_factor + VERTICAL_GAP_FRAC) * CARD_ASPECT)
|
||||||
let fan_factor = 1.0 + (MAX_TABLEAU_CARDS - 1.0) * TABLEAU_FAN_FRAC;
|
let fan_factor = 1.0 + (MAX_TABLEAU_CARDS - 1.0) * TABLEAU_FAN_FRAC;
|
||||||
let height_denom = 0.5 + (1.0 + fan_factor + VERTICAL_GAP_FRAC) * CARD_ASPECT;
|
let height_denom = 0.5 + (1.0 + fan_factor + VERTICAL_GAP_FRAC) * CARD_ASPECT;
|
||||||
let card_width_height_based = (window.y - HUD_BAND_HEIGHT).max(0.0) / height_denom;
|
let card_width_height_based = (window.y - safe_area_top - safe_area_bottom - HUD_BAND_HEIGHT).max(0.0) / height_denom;
|
||||||
|
|
||||||
let card_width = card_width_width_based.min(card_width_height_based);
|
let card_width = card_width_width_based.min(card_width_height_based);
|
||||||
let card_height = card_width * CARD_ASPECT;
|
let card_height = card_width * CARD_ASPECT;
|
||||||
@@ -133,7 +189,7 @@ pub fn compute_layout(window: Vec2) -> Layout {
|
|||||||
};
|
};
|
||||||
|
|
||||||
let vertical_gap = card_height * VERTICAL_GAP_FRAC;
|
let vertical_gap = card_height * VERTICAL_GAP_FRAC;
|
||||||
let top_y = window.y / 2.0 - HUD_BAND_HEIGHT - h_gap - card_height / 2.0;
|
let top_y = window.y / 2.0 - safe_area_top - HUD_BAND_HEIGHT - h_gap - card_height / 2.0;
|
||||||
let tableau_y = top_y - card_height - vertical_gap;
|
let tableau_y = top_y - card_height - vertical_gap;
|
||||||
|
|
||||||
let mut pile_positions: HashMap<PileType, Vec2> = HashMap::with_capacity(13);
|
let mut pile_positions: HashMap<PileType, Vec2> = HashMap::with_capacity(13);
|
||||||
@@ -153,9 +209,36 @@ pub fn compute_layout(window: Vec2) -> Layout {
|
|||||||
pile_positions.insert(PileType::Tableau(i), Vec2::new(col_x(i), tableau_y));
|
pile_positions.insert(PileType::Tableau(i), Vec2::new(col_x(i), tableau_y));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Adaptive tableau fan fraction. On height-limited (desktop) windows the
|
||||||
|
// height-based sizing already ensures a worst-case 13-card column fits at
|
||||||
|
// TABLEAU_FAN_FRAC (0.25), so the formula returns ≈0.25 and the clamp
|
||||||
|
// keeps it there — no change from prior behaviour. On width-limited
|
||||||
|
// (portrait phone) windows card_size is small and lots of vertical space
|
||||||
|
// is unused; we solve for the fraction that exactly fills the available
|
||||||
|
// space to the bottom margin.
|
||||||
|
//
|
||||||
|
// avail = distance from the top of the first tableau card to the bottom
|
||||||
|
// margin — i.e. the space available for 12 fan steps.
|
||||||
|
let avail = (tableau_y - (-window.y / 2.0 + safe_area_bottom + h_gap) - card_height / 2.0).max(0.0);
|
||||||
|
let ideal_fan_frac = if card_height > 0.0 {
|
||||||
|
avail / ((MAX_TABLEAU_CARDS - 1.0) * card_height)
|
||||||
|
} else {
|
||||||
|
TABLEAU_FAN_FRAC
|
||||||
|
};
|
||||||
|
// Never go below the desktop minimum — avoids shrinking the fan on
|
||||||
|
// degenerate near-square windows where the formula might undershoot.
|
||||||
|
let tableau_fan_frac = ideal_fan_frac.max(TABLEAU_FAN_FRAC);
|
||||||
|
// Scale the face-down fraction proportionally so rendering and hit-testing
|
||||||
|
// stay in sync (TABLEAU_FACEDOWN_FAN_FRAC / TABLEAU_FAN_FRAC = 0.48 ratio).
|
||||||
|
let facedown_scale = TABLEAU_FACEDOWN_FAN_FRAC / TABLEAU_FAN_FRAC;
|
||||||
|
let tableau_facedown_fan_frac = tableau_fan_frac * facedown_scale;
|
||||||
|
|
||||||
Layout {
|
Layout {
|
||||||
card_size,
|
card_size,
|
||||||
pile_positions,
|
pile_positions,
|
||||||
|
tableau_fan_frac,
|
||||||
|
tableau_facedown_fan_frac,
|
||||||
|
available_tableau_height: avail,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -187,15 +270,15 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn layout_has_all_thirteen_piles() {
|
fn layout_has_all_thirteen_piles() {
|
||||||
assert_all_piles_present(&compute_layout(Vec2::new(1280.0, 800.0)));
|
assert_all_piles_present(&compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0));
|
||||||
assert_all_piles_present(&compute_layout(Vec2::new(800.0, 600.0)));
|
assert_all_piles_present(&compute_layout(Vec2::new(800.0, 600.0), 0.0, 0.0));
|
||||||
assert_all_piles_present(&compute_layout(Vec2::new(1920.0, 1080.0)));
|
assert_all_piles_present(&compute_layout(Vec2::new(1920.0, 1080.0), 0.0, 0.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn card_size_scales_with_window_width() {
|
fn card_size_scales_with_window_width() {
|
||||||
let small = compute_layout(Vec2::new(800.0, 600.0));
|
let small = compute_layout(Vec2::new(800.0, 600.0), 0.0, 0.0);
|
||||||
let large = compute_layout(Vec2::new(1920.0, 1080.0));
|
let large = compute_layout(Vec2::new(1920.0, 1080.0), 0.0, 0.0);
|
||||||
assert!(large.card_size.x > small.card_size.x);
|
assert!(large.card_size.x > small.card_size.x);
|
||||||
assert!(
|
assert!(
|
||||||
(large.card_size.y / large.card_size.x - CARD_ASPECT).abs() < 1e-5,
|
(large.card_size.y / large.card_size.x - CARD_ASPECT).abs() < 1e-5,
|
||||||
@@ -205,14 +288,42 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn layout_below_minimum_clamps_to_minimum() {
|
fn layout_below_minimum_clamps_to_minimum() {
|
||||||
let below = compute_layout(Vec2::new(400.0, 300.0));
|
// 200×200 sits below the floor on both axes, so the clamp pulls each
|
||||||
let at_min = compute_layout(MIN_WINDOW);
|
// axis up to MIN_WINDOW and the layout matches compute_layout(MIN_WINDOW, 0.0, 0.0).
|
||||||
|
let below = compute_layout(Vec2::new(200.0, 200.0), 0.0, 0.0);
|
||||||
|
let at_min = compute_layout(MIN_WINDOW, 0.0, 0.0);
|
||||||
assert_eq!(below.card_size, at_min.card_size);
|
assert_eq!(below.card_size, at_min.card_size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Regression for the v0.22.3 Android viewport-overflow bug. A typical
|
||||||
|
/// portrait-phone viewport (360 dp × 800 dp) must produce a layout
|
||||||
|
/// where every pile fits horizontally — i.e. card_width is derived
|
||||||
|
/// from the actual window, not a clamped-up desktop floor.
|
||||||
|
#[test]
|
||||||
|
fn phone_portrait_layout_fits_horizontally() {
|
||||||
|
let window = Vec2::new(360.0, 800.0);
|
||||||
|
let layout = compute_layout(window, 0.0, 0.0);
|
||||||
|
let half_w = window.x / 2.0;
|
||||||
|
let half_card = layout.card_size.x / 2.0;
|
||||||
|
for (pile, pos) in &layout.pile_positions {
|
||||||
|
assert!(
|
||||||
|
pos.x - half_card >= -half_w - 1e-3,
|
||||||
|
"{:?} overflows left at portrait phone window {:?}",
|
||||||
|
pile,
|
||||||
|
window
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
pos.x + half_card <= half_w + 1e-3,
|
||||||
|
"{:?} overflows right at portrait phone window {:?}",
|
||||||
|
pile,
|
||||||
|
window
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn tableau_columns_are_sorted_left_to_right() {
|
fn tableau_columns_are_sorted_left_to_right() {
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
for i in 0..6 {
|
for i in 0..6 {
|
||||||
let lhs = layout.pile_positions[&PileType::Tableau(i)].x;
|
let lhs = layout.pile_positions[&PileType::Tableau(i)].x;
|
||||||
let rhs = layout.pile_positions[&PileType::Tableau(i + 1)].x;
|
let rhs = layout.pile_positions[&PileType::Tableau(i + 1)].x;
|
||||||
@@ -222,7 +333,7 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn top_row_is_above_tableau_row() {
|
fn top_row_is_above_tableau_row() {
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let stock_y = layout.pile_positions[&PileType::Stock].y;
|
let stock_y = layout.pile_positions[&PileType::Stock].y;
|
||||||
let tableau_y = layout.pile_positions[&PileType::Tableau(0)].y;
|
let tableau_y = layout.pile_positions[&PileType::Tableau(0)].y;
|
||||||
assert!(stock_y > tableau_y);
|
assert!(stock_y > tableau_y);
|
||||||
@@ -235,7 +346,7 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn top_row_clears_hud_band() {
|
fn top_row_clears_hud_band() {
|
||||||
let window = Vec2::new(1280.0, 800.0);
|
let window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(window);
|
let layout = compute_layout(window, 0.0, 0.0);
|
||||||
let stock_y = layout.pile_positions[&PileType::Stock].y;
|
let stock_y = layout.pile_positions[&PileType::Stock].y;
|
||||||
let card_top = stock_y + layout.card_size.y / 2.0;
|
let card_top = stock_y + layout.card_size.y / 2.0;
|
||||||
let band_bottom = window.y / 2.0 - HUD_BAND_HEIGHT;
|
let band_bottom = window.y / 2.0 - HUD_BAND_HEIGHT;
|
||||||
@@ -247,7 +358,7 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn stock_aligns_with_tableau_col_0_and_waste_with_col_1() {
|
fn stock_aligns_with_tableau_col_0_and_waste_with_col_1() {
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
let stock_x = layout.pile_positions[&PileType::Stock].x;
|
let stock_x = layout.pile_positions[&PileType::Stock].x;
|
||||||
let waste_x = layout.pile_positions[&PileType::Waste].x;
|
let waste_x = layout.pile_positions[&PileType::Waste].x;
|
||||||
let t0_x = layout.pile_positions[&PileType::Tableau(0)].x;
|
let t0_x = layout.pile_positions[&PileType::Tableau(0)].x;
|
||||||
@@ -258,7 +369,7 @@ mod tests {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn foundations_align_with_tableau_cols_3_to_6() {
|
fn foundations_align_with_tableau_cols_3_to_6() {
|
||||||
let layout = compute_layout(Vec2::new(1280.0, 800.0));
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
for slot in 0..4_u8 {
|
for slot in 0..4_u8 {
|
||||||
let f_x = layout.pile_positions[&PileType::Foundation(slot)].x;
|
let f_x = layout.pile_positions[&PileType::Foundation(slot)].x;
|
||||||
let t_x = layout.pile_positions[&PileType::Tableau(3 + slot as usize)].x;
|
let t_x = layout.pile_positions[&PileType::Tableau(3 + slot as usize)].x;
|
||||||
@@ -277,7 +388,7 @@ mod tests {
|
|||||||
// keep a worst-case 13-card column inside the window. (Most desktop
|
// keep a worst-case 13-card column inside the window. (Most desktop
|
||||||
// monitors fall into this regime — e.g. 1280x800, 1920x1080.)
|
// monitors fall into this regime — e.g. 1280x800, 1920x1080.)
|
||||||
let window = Vec2::new(2560.0, 1080.0);
|
let window = Vec2::new(2560.0, 1080.0);
|
||||||
let layout = compute_layout(window);
|
let layout = compute_layout(window, 0.0, 0.0);
|
||||||
let width_based = window.x / 9.0;
|
let width_based = window.x / 9.0;
|
||||||
assert!(
|
assert!(
|
||||||
layout.card_size.x < width_based,
|
layout.card_size.x < width_based,
|
||||||
@@ -293,7 +404,7 @@ mod tests {
|
|||||||
// the bottleneck and card_width matches the legacy window.x / 9
|
// the bottleneck and card_width matches the legacy window.x / 9
|
||||||
// derivation exactly.
|
// derivation exactly.
|
||||||
let window = Vec2::new(900.0, 1600.0);
|
let window = Vec2::new(900.0, 1600.0);
|
||||||
let layout = compute_layout(window);
|
let layout = compute_layout(window, 0.0, 0.0);
|
||||||
let width_based = window.x / 9.0;
|
let width_based = window.x / 9.0;
|
||||||
assert!(
|
assert!(
|
||||||
(layout.card_size.x - width_based).abs() < 1e-3,
|
(layout.card_size.x - width_based).abs() < 1e-3,
|
||||||
@@ -307,7 +418,7 @@ mod tests {
|
|||||||
fn worst_case_tableau_fits_vertically_on_default_resolution() {
|
fn worst_case_tableau_fits_vertically_on_default_resolution() {
|
||||||
// Default app resolution (see solitaire_app/src/main.rs).
|
// Default app resolution (see solitaire_app/src/main.rs).
|
||||||
let window = Vec2::new(1280.0, 800.0);
|
let window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(window);
|
let layout = compute_layout(window, 0.0, 0.0);
|
||||||
let tableau_y = layout.pile_positions[&PileType::Tableau(6)].y;
|
let tableau_y = layout.pile_positions[&PileType::Tableau(6)].y;
|
||||||
let card_h = layout.card_size.y;
|
let card_h = layout.card_size.y;
|
||||||
// Bottom edge of the 13th fanned face-up card.
|
// Bottom edge of the 13th fanned face-up card.
|
||||||
@@ -326,7 +437,7 @@ mod tests {
|
|||||||
fn worst_case_tableau_fits_vertically_on_full_hd() {
|
fn worst_case_tableau_fits_vertically_on_full_hd() {
|
||||||
// The bug originally reproduced at 1920x1080. Lock in a regression test.
|
// The bug originally reproduced at 1920x1080. Lock in a regression test.
|
||||||
let window = Vec2::new(1920.0, 1080.0);
|
let window = Vec2::new(1920.0, 1080.0);
|
||||||
let layout = compute_layout(window);
|
let layout = compute_layout(window, 0.0, 0.0);
|
||||||
let tableau_y = layout.pile_positions[&PileType::Tableau(6)].y;
|
let tableau_y = layout.pile_positions[&PileType::Tableau(6)].y;
|
||||||
let card_h = layout.card_size.y;
|
let card_h = layout.card_size.y;
|
||||||
let bottom_edge = tableau_y - 12.0 * card_h * TABLEAU_FAN_FRAC - card_h / 2.0;
|
let bottom_edge = tableau_y - 12.0 * card_h * TABLEAU_FAN_FRAC - card_h / 2.0;
|
||||||
@@ -338,6 +449,50 @@ mod tests {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Portrait phone (width-limited) should expand the fan fraction beyond
|
||||||
|
/// the desktop minimum so the tableau fills the available vertical space.
|
||||||
|
#[test]
|
||||||
|
fn portrait_phone_expands_tableau_fan_frac() {
|
||||||
|
let desktop = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
|
let phone = compute_layout(Vec2::new(360.0, 800.0), 0.0, 0.0);
|
||||||
|
assert!(
|
||||||
|
phone.tableau_fan_frac > desktop.tableau_fan_frac,
|
||||||
|
"portrait phone fan_frac ({:.3}) should exceed desktop ({:.3})",
|
||||||
|
phone.tableau_fan_frac,
|
||||||
|
desktop.tableau_fan_frac,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The expanded fan on a portrait phone must not overflow the visible
|
||||||
|
/// window — the worst-case 13-card column must stay above the bottom margin.
|
||||||
|
#[test]
|
||||||
|
fn expanded_fan_fits_phone_viewport() {
|
||||||
|
let window = Vec2::new(360.0, 800.0);
|
||||||
|
let layout = compute_layout(window, 0.0, 0.0);
|
||||||
|
let tableau_y = layout.pile_positions[&PileType::Tableau(0)].y;
|
||||||
|
let card_h = layout.card_size.y;
|
||||||
|
let h_gap = layout.card_size.x / 4.0;
|
||||||
|
// Bottom of the 13th (worst-case) fanned face-up card.
|
||||||
|
let bottom = tableau_y - 12.0 * layout.tableau_fan_frac * card_h - card_h / 2.0;
|
||||||
|
let margin = -window.y / 2.0 + h_gap;
|
||||||
|
assert!(
|
||||||
|
bottom >= margin - 1e-3,
|
||||||
|
"worst-case fan overflows phone viewport: bottom={bottom:.1} < margin={margin:.1}",
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Desktop (height-limited) must keep the minimum fan fraction so the
|
||||||
|
/// existing worst-case-fits-vertically invariant is preserved.
|
||||||
|
#[test]
|
||||||
|
fn desktop_tableau_fan_frac_is_minimum() {
|
||||||
|
let layout = compute_layout(Vec2::new(1280.0, 800.0), 0.0, 0.0);
|
||||||
|
assert!(
|
||||||
|
(layout.tableau_fan_frac - TABLEAU_FAN_FRAC).abs() < 1e-3,
|
||||||
|
"desktop fan_frac should stay at minimum {TABLEAU_FAN_FRAC}, got {:.4}",
|
||||||
|
layout.tableau_fan_frac,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn all_piles_fit_inside_window_horizontally() {
|
fn all_piles_fit_inside_window_horizontally() {
|
||||||
for window in [
|
for window in [
|
||||||
@@ -345,7 +500,7 @@ mod tests {
|
|||||||
Vec2::new(1280.0, 800.0),
|
Vec2::new(1280.0, 800.0),
|
||||||
Vec2::new(1920.0, 1080.0),
|
Vec2::new(1920.0, 1080.0),
|
||||||
] {
|
] {
|
||||||
let layout = compute_layout(window);
|
let layout = compute_layout(window, 0.0, 0.0);
|
||||||
let half_w = window.x / 2.0;
|
let half_w = window.x / 2.0;
|
||||||
let half_card = layout.card_size.x / 2.0;
|
let half_card = layout.card_size.x / 2.0;
|
||||||
for (pile, pos) in &layout.pile_positions {
|
for (pile, pos) in &layout.pile_positions {
|
||||||
@@ -364,4 +519,85 @@ mod tests {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// A non-zero `safe_area_top` must shift both the top row and the tableau
|
||||||
|
/// downward by the same amount — so the first card row stays below the
|
||||||
|
/// status-bar band and the tableau tracks it proportionally.
|
||||||
|
#[test]
|
||||||
|
fn safe_area_top_shifts_top_row_downward() {
|
||||||
|
let window = Vec2::new(360.0, 800.0);
|
||||||
|
let without = compute_layout(window, 0.0, 0.0);
|
||||||
|
let with_inset = compute_layout(window, 32.0, 0.0);
|
||||||
|
let stock_no_inset = without.pile_positions[&PileType::Stock].y;
|
||||||
|
let stock_with_inset = with_inset.pile_positions[&PileType::Stock].y;
|
||||||
|
assert!(
|
||||||
|
stock_with_inset < stock_no_inset,
|
||||||
|
"safe_area_top=32 must shift stock pile down (y decreased): {} → {}",
|
||||||
|
stock_no_inset,
|
||||||
|
stock_with_inset,
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
(stock_no_inset - stock_with_inset - 32.0).abs() < 1e-3,
|
||||||
|
"stock pile must shift by exactly safe_area_top (32 dp): delta was {:.3}",
|
||||||
|
stock_no_inset - stock_with_inset,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// With a safe-area inset the card grid must still fit horizontally —
|
||||||
|
/// safe_area_top only affects the vertical budget.
|
||||||
|
#[test]
|
||||||
|
fn safe_area_top_does_not_affect_horizontal_layout() {
|
||||||
|
let window = Vec2::new(360.0, 800.0);
|
||||||
|
let without = compute_layout(window, 0.0, 0.0);
|
||||||
|
let with_inset = compute_layout(window, 32.0, 0.0);
|
||||||
|
for pile in [
|
||||||
|
PileType::Stock,
|
||||||
|
PileType::Waste,
|
||||||
|
PileType::Tableau(0),
|
||||||
|
PileType::Tableau(6),
|
||||||
|
] {
|
||||||
|
assert!(
|
||||||
|
(without.pile_positions[&pile].x - with_inset.pile_positions[&pile].x).abs() < 1e-3,
|
||||||
|
"{pile:?} x-position must not change with safe_area_top",
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A bottom safe-area inset must shrink the tableau fan so the worst-case
|
||||||
|
/// column stays above the gesture bar.
|
||||||
|
#[test]
|
||||||
|
fn safe_area_bottom_reduces_tableau_fan() {
|
||||||
|
let window = Vec2::new(360.0, 800.0);
|
||||||
|
let without = compute_layout(window, 0.0, 0.0);
|
||||||
|
let with_inset = compute_layout(window, 0.0, 48.0);
|
||||||
|
assert!(
|
||||||
|
with_inset.tableau_fan_frac <= without.tableau_fan_frac,
|
||||||
|
"safe_area_bottom=48 must not increase tableau_fan_frac: {:.4} → {:.4}",
|
||||||
|
without.tableau_fan_frac,
|
||||||
|
with_inset.tableau_fan_frac,
|
||||||
|
);
|
||||||
|
let card_h = with_inset.card_size.y;
|
||||||
|
let tableau_y = with_inset.pile_positions[&PileType::Tableau(6)].y;
|
||||||
|
let bottom_edge = tableau_y - 12.0 * card_h * with_inset.tableau_fan_frac - card_h / 2.0;
|
||||||
|
let h_gap = with_inset.card_size.x / 4.0;
|
||||||
|
let margin = -window.y / 2.0 + 48.0 + h_gap;
|
||||||
|
assert!(
|
||||||
|
bottom_edge >= margin - 1e-3,
|
||||||
|
"worst-case tableau bottom {bottom_edge:.2} overflows gesture-bar margin {margin:.2}",
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// safe_area_bottom must not affect horizontal positions.
|
||||||
|
#[test]
|
||||||
|
fn safe_area_bottom_does_not_affect_horizontal_layout() {
|
||||||
|
let window = Vec2::new(360.0, 800.0);
|
||||||
|
let without = compute_layout(window, 0.0, 0.0);
|
||||||
|
let with_inset = compute_layout(window, 0.0, 48.0);
|
||||||
|
for pile in [PileType::Stock, PileType::Tableau(0), PileType::Tableau(6)] {
|
||||||
|
assert!(
|
||||||
|
(without.pile_positions[&pile].x - with_inset.pile_positions[&pile].x).abs() < 1e-3,
|
||||||
|
"{pile:?} x-position must not change with safe_area_bottom",
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
//! Bevy integration layer for Solitaire Quest.
|
//! Bevy integration layer for Solitaire Quest.
|
||||||
|
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
pub mod android_clipboard;
|
||||||
pub mod assets;
|
pub mod assets;
|
||||||
pub mod card_animation;
|
pub mod card_animation;
|
||||||
pub mod achievement_plugin;
|
pub mod achievement_plugin;
|
||||||
@@ -12,6 +14,7 @@ pub mod feedback_anim_plugin;
|
|||||||
pub mod challenge_plugin;
|
pub mod challenge_plugin;
|
||||||
pub mod cursor_plugin;
|
pub mod cursor_plugin;
|
||||||
pub mod daily_challenge_plugin;
|
pub mod daily_challenge_plugin;
|
||||||
|
pub mod difficulty_plugin;
|
||||||
pub mod diagnostics_hud;
|
pub mod diagnostics_hud;
|
||||||
pub mod events;
|
pub mod events;
|
||||||
pub mod game_plugin;
|
pub mod game_plugin;
|
||||||
@@ -24,6 +27,7 @@ pub mod layout;
|
|||||||
pub mod onboarding_plugin;
|
pub mod onboarding_plugin;
|
||||||
pub mod pause_plugin;
|
pub mod pause_plugin;
|
||||||
pub mod pending_hint;
|
pub mod pending_hint;
|
||||||
|
pub mod play_by_seed_plugin;
|
||||||
pub mod profile_plugin;
|
pub mod profile_plugin;
|
||||||
pub mod radial_menu;
|
pub mod radial_menu;
|
||||||
pub mod replay_overlay;
|
pub mod replay_overlay;
|
||||||
@@ -31,10 +35,12 @@ pub mod replay_playback;
|
|||||||
pub mod settings_plugin;
|
pub mod settings_plugin;
|
||||||
pub mod progress_plugin;
|
pub mod progress_plugin;
|
||||||
pub mod resources;
|
pub mod resources;
|
||||||
|
pub mod safe_area;
|
||||||
pub mod selection_plugin;
|
pub mod selection_plugin;
|
||||||
pub mod splash_plugin;
|
pub mod splash_plugin;
|
||||||
pub mod stats_plugin;
|
pub mod stats_plugin;
|
||||||
pub mod sync_plugin;
|
pub mod sync_plugin;
|
||||||
|
pub mod sync_setup_plugin;
|
||||||
pub mod table_plugin;
|
pub mod table_plugin;
|
||||||
pub mod theme;
|
pub mod theme;
|
||||||
pub mod time_attack_plugin;
|
pub mod time_attack_plugin;
|
||||||
@@ -92,11 +98,14 @@ pub use events::{
|
|||||||
ForfeitEvent, ForfeitRequestEvent, FoundationCompletedEvent, GameWonEvent, HelpRequestEvent,
|
ForfeitEvent, ForfeitRequestEvent, FoundationCompletedEvent, GameWonEvent, HelpRequestEvent,
|
||||||
HintVisualEvent, InfoToastEvent, ManualSyncRequestEvent, MoveRejectedEvent, MoveRequestEvent,
|
HintVisualEvent, InfoToastEvent, ManualSyncRequestEvent, MoveRejectedEvent, MoveRequestEvent,
|
||||||
NewGameRequestEvent, PauseRequestEvent, StartChallengeRequestEvent,
|
NewGameRequestEvent, PauseRequestEvent, StartChallengeRequestEvent,
|
||||||
StartDailyChallengeRequestEvent, StartTimeAttackRequestEvent, StartZenRequestEvent,
|
StartDailyChallengeRequestEvent, StartDifficultyRequestEvent, StartPlayBySeedRequestEvent,
|
||||||
StateChangedEvent, SyncCompleteEvent, ToggleAchievementsRequestEvent,
|
StartTimeAttackRequestEvent, StartZenRequestEvent, StateChangedEvent, SyncCompleteEvent,
|
||||||
ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent, ToggleSettingsRequestEvent,
|
ToggleAchievementsRequestEvent, ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent,
|
||||||
ToggleStatsRequestEvent, UndoRequestEvent, WinStreakMilestoneEvent, XpAwardedEvent,
|
ToggleSettingsRequestEvent, ToggleStatsRequestEvent, UndoRequestEvent,
|
||||||
|
WinStreakMilestoneEvent, XpAwardedEvent,
|
||||||
};
|
};
|
||||||
|
pub use difficulty_plugin::{DifficultyIndexResource, DifficultyPlugin};
|
||||||
|
pub use play_by_seed_plugin::{PlayBySeedPlugin, PlayBySeedScreen};
|
||||||
pub use game_plugin::{
|
pub use game_plugin::{
|
||||||
ConfirmNewGameScreen, GameMutation, GameOverScreen, GamePlugin, GameStatePath, RecordingReplay,
|
ConfirmNewGameScreen, GameMutation, GameOverScreen, GamePlugin, GameStatePath, RecordingReplay,
|
||||||
ReplayPath,
|
ReplayPath,
|
||||||
@@ -131,6 +140,7 @@ pub use settings_plugin::{
|
|||||||
};
|
};
|
||||||
pub use layout::{compute_layout, Layout, LayoutResource};
|
pub use layout::{compute_layout, Layout, LayoutResource};
|
||||||
pub use resources::{DragState, GameStateResource, HintCycleIndex, SettingsScrollPos, SyncStatus, SyncStatusResource};
|
pub use resources::{DragState, GameStateResource, HintCycleIndex, SettingsScrollPos, SyncStatus, SyncStatusResource};
|
||||||
|
pub use safe_area::{SafeAreaAnchoredTop, SafeAreaInsets, SafeAreaInsetsPlugin};
|
||||||
pub use selection_plugin::{
|
pub use selection_plugin::{
|
||||||
KeyboardDragState, SelectionHighlight, SelectionPlugin, SelectionState,
|
KeyboardDragState, SelectionHighlight, SelectionPlugin, SelectionState,
|
||||||
};
|
};
|
||||||
@@ -141,6 +151,7 @@ pub use stats_plugin::{
|
|||||||
StatsScreen, StatsUpdate, WatchReplayButton,
|
StatsScreen, StatsUpdate, WatchReplayButton,
|
||||||
};
|
};
|
||||||
pub use sync_plugin::{SyncPlugin, SyncProviderResource};
|
pub use sync_plugin::{SyncPlugin, SyncProviderResource};
|
||||||
|
pub use sync_setup_plugin::SyncSetupPlugin;
|
||||||
pub use ui_focus::{Disabled, FocusGroup, Focusable, FocusedButton, UiFocusPlugin};
|
pub use ui_focus::{Disabled, FocusGroup, Focusable, FocusedButton, UiFocusPlugin};
|
||||||
pub use ui_modal::{
|
pub use ui_modal::{
|
||||||
spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button,
|
spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button,
|
||||||
|
|||||||
@@ -41,7 +41,13 @@ use crate::ui_theme::{
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
/// Total number of onboarding slides (0-based index goes 0..SLIDE_COUNT-1).
|
/// Total number of onboarding slides (0-based index goes 0..SLIDE_COUNT-1).
|
||||||
|
///
|
||||||
|
/// Android omits the keyboard-shortcuts slide (index 2) because there is no
|
||||||
|
/// physical keyboard on a touchscreen device, dropping the count to 2.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
const SLIDE_COUNT: u8 = 3;
|
const SLIDE_COUNT: u8 = 3;
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
const SLIDE_COUNT: u8 = 2;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Components (private — never re-exported)
|
// Components (private — never re-exported)
|
||||||
@@ -276,6 +282,8 @@ fn spawn_slide(commands: &mut Commands, index: u8, font_res: Option<&FontResourc
|
|||||||
match index {
|
match index {
|
||||||
0 => spawn_slide_welcome(commands, font_res),
|
0 => spawn_slide_welcome(commands, font_res),
|
||||||
1 => spawn_slide_how_to_play(commands, font_res),
|
1 => spawn_slide_how_to_play(commands, font_res),
|
||||||
|
// Slide 2 (keyboard shortcuts) is desktop-only; Android has no keyboard.
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
2 => spawn_slide_hotkeys(commands, font_res),
|
2 => spawn_slide_hotkeys(commands, font_res),
|
||||||
_ => spawn_slide_welcome(commands, font_res),
|
_ => spawn_slide_welcome(commands, font_res),
|
||||||
}
|
}
|
||||||
@@ -664,8 +672,15 @@ mod tests {
|
|||||||
// -----------------------------------------------------------------------
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
fn slide_count_constant_is_three() {
|
fn slide_count_constant_is_three() {
|
||||||
assert_eq!(SLIDE_COUNT, 3, "SLIDE_COUNT must be 3");
|
assert_eq!(SLIDE_COUNT, 3, "SLIDE_COUNT must be 3 on desktop");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
fn slide_count_constant_is_two_on_android() {
|
||||||
|
assert_eq!(SLIDE_COUNT, 2, "SLIDE_COUNT must be 2 on Android (no keyboard slide)");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -0,0 +1,663 @@
|
|||||||
|
//! Play-by-Seed dialog: lets the player type a decimal seed number and start
|
||||||
|
//! a Classic game with that exact deal. A live solver-verification badge
|
||||||
|
//! updates asynchronously after a short typing debounce so the player knows
|
||||||
|
//! whether the deal is provably winnable before committing.
|
||||||
|
//!
|
||||||
|
//! # Flow
|
||||||
|
//!
|
||||||
|
//! 1. `HomePlugin` fires [`StartPlayBySeedRequestEvent`] when the "Play by
|
||||||
|
//! Seed" card is clicked (or `6` is pressed in the Mode Launcher).
|
||||||
|
//! 2. `handle_open_dialog` reads the event and spawns the seed-input modal.
|
||||||
|
//! 3. `handle_text_input` appends decimal digits / handles Backspace while
|
||||||
|
//! the modal is open, updating [`SeedInputBuffer`] each frame.
|
||||||
|
//! 4. `tick_debounce_and_spawn_solver_task` waits for 12 frames (~200 ms at
|
||||||
|
//! 60 Hz) of no input before spawning a [`try_solve`] task on
|
||||||
|
//! [`AsyncComputeTaskPool`]. Any fresh keypress drops the in-flight task
|
||||||
|
//! by resetting the resource.
|
||||||
|
//! 5. `poll_solver_task` polls the in-flight task each frame and updates the
|
||||||
|
//! [`SolverVerdictBadge`] text node with the verdict.
|
||||||
|
//! 6. `handle_confirm` fires [`NewGameRequestEvent`] with the parsed seed and
|
||||||
|
//! despawns the dialog on Play click or `Enter`.
|
||||||
|
//! 7. `handle_cancel` despawns the dialog on Cancel click or `Escape`.
|
||||||
|
|
||||||
|
use bevy::input::ButtonInput;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||||
|
use solitaire_core::game_state::DrawMode;
|
||||||
|
use solitaire_core::solver::{try_solve, SolverConfig, SolverResult};
|
||||||
|
|
||||||
|
use crate::events::{NewGameRequestEvent, StartPlayBySeedRequestEvent};
|
||||||
|
use crate::font_plugin::FontResource;
|
||||||
|
use crate::game_plugin::GameMutation;
|
||||||
|
use crate::settings_plugin::SettingsResource;
|
||||||
|
use crate::ui_modal::{
|
||||||
|
spawn_modal, spawn_modal_actions, spawn_modal_body_text, spawn_modal_button, spawn_modal_header,
|
||||||
|
ButtonVariant, ScrimDismissible,
|
||||||
|
};
|
||||||
|
use crate::ui_theme::{
|
||||||
|
ACCENT_PRIMARY, BG_ELEVATED_PRESSED, BORDER_SUBTLE, HighContrastBorder, RADIUS_MD,
|
||||||
|
TEXT_DISABLED, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY_LG, VAL_SPACE_2, VAL_SPACE_3,
|
||||||
|
Z_MODAL_PANEL,
|
||||||
|
};
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Components and resources
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Marker on the seed-input modal scrim (the despawn root).
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
pub struct PlayBySeedScreen;
|
||||||
|
|
||||||
|
/// Holds the decimal digit string the player is typing and a frame counter
|
||||||
|
/// used to debounce solver task spawning.
|
||||||
|
#[derive(Component, Debug, Default)]
|
||||||
|
struct SeedInputBuffer {
|
||||||
|
/// Raw decimal digit string. Never longer than 20 chars (u64::MAX is 20
|
||||||
|
/// decimal digits). Empty means "no seed entered".
|
||||||
|
text: String,
|
||||||
|
/// Frames elapsed since the last keystroke. The solver task is spawned
|
||||||
|
/// once this crosses [`DEBOUNCE_FRAMES`] and the buffer is non-empty.
|
||||||
|
frames_since_change: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Marker on the text node that renders the solver verdict caption.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct SolverVerdictBadge;
|
||||||
|
|
||||||
|
/// Marker on the Play (confirm) button so `handle_confirm` can find it.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct PlayBySeedConfirmButton;
|
||||||
|
|
||||||
|
/// Marker on the Cancel button.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct PlayBySeedCancelButton;
|
||||||
|
|
||||||
|
/// Marker on the input-field text node so `handle_text_input` can update
|
||||||
|
/// it without a separate query for the buffer entity.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct SeedInputDisplay;
|
||||||
|
|
||||||
|
/// In-flight async solver verification task. At most one is live at a time —
|
||||||
|
/// a fresh keypress resets this resource (dropping the previous `Task<_>`)
|
||||||
|
/// before spawning the next one.
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
struct PendingVerification {
|
||||||
|
seed: Option<u64>,
|
||||||
|
handle: Option<Task<SolverResult>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Constants
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Frames of no-keypress activity before the solver task is spawned.
|
||||||
|
/// 12 frames ≈ 200 ms at 60 Hz — long enough to avoid thrashing on fast
|
||||||
|
/// typists but short enough to feel responsive.
|
||||||
|
const DEBOUNCE_FRAMES: u32 = 12;
|
||||||
|
|
||||||
|
/// Maximum decimal digits accepted. 20 covers all of u64::MAX (18,446,744,073,709,551,615).
|
||||||
|
const MAX_SEED_DIGITS: usize = 20;
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Plugin
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Registers all play-by-seed systems and resources.
|
||||||
|
pub struct PlayBySeedPlugin;
|
||||||
|
|
||||||
|
impl Plugin for PlayBySeedPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_resource::<PendingVerification>()
|
||||||
|
.add_message::<StartPlayBySeedRequestEvent>()
|
||||||
|
.add_message::<NewGameRequestEvent>()
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
(
|
||||||
|
handle_open_dialog,
|
||||||
|
handle_text_input,
|
||||||
|
tick_debounce_and_spawn_solver_task,
|
||||||
|
poll_solver_task,
|
||||||
|
handle_confirm,
|
||||||
|
handle_cancel,
|
||||||
|
)
|
||||||
|
.chain()
|
||||||
|
// Fire before GameMutation so `handle_confirm`'s
|
||||||
|
// NewGameRequestEvent is processed on the same frame.
|
||||||
|
.before(GameMutation),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Systems
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Spawns the seed-input dialog when `StartPlayBySeedRequestEvent` fires.
|
||||||
|
fn handle_open_dialog(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut requests: MessageReader<StartPlayBySeedRequestEvent>,
|
||||||
|
font_res: Option<Res<FontResource>>,
|
||||||
|
existing: Query<(), With<PlayBySeedScreen>>,
|
||||||
|
) {
|
||||||
|
if requests.read().count() == 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Guard against double-spawn (e.g. two events in one frame).
|
||||||
|
if !existing.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let font = font_res.as_deref();
|
||||||
|
let font_handle = font.map(|f| f.0.clone()).unwrap_or_default();
|
||||||
|
|
||||||
|
let scrim = spawn_modal(&mut commands, PlayBySeedScreen, Z_MODAL_PANEL, |card| {
|
||||||
|
spawn_modal_header(card, "Play by Seed", font);
|
||||||
|
spawn_modal_body_text(
|
||||||
|
card,
|
||||||
|
"Enter a number to play that specific deal.",
|
||||||
|
TEXT_SECONDARY,
|
||||||
|
font,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Input field — a bordered box that shows the typed digits.
|
||||||
|
card.spawn((
|
||||||
|
Node {
|
||||||
|
width: Val::Percent(100.0),
|
||||||
|
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(BG_ELEVATED_PRESSED),
|
||||||
|
BorderColor::all(BORDER_SUBTLE),
|
||||||
|
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||||
|
SeedInputBuffer::default(),
|
||||||
|
))
|
||||||
|
.with_children(|field| {
|
||||||
|
field.spawn((
|
||||||
|
SeedInputDisplay,
|
||||||
|
Text::new(""),
|
||||||
|
TextFont {
|
||||||
|
font: font_handle.clone(),
|
||||||
|
font_size: TYPE_BODY_LG,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
TextColor(TEXT_DISABLED),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Solver verdict badge — updates as solver runs.
|
||||||
|
card.spawn((
|
||||||
|
SolverVerdictBadge,
|
||||||
|
Text::new("Type a number"),
|
||||||
|
TextFont {
|
||||||
|
font: font_handle,
|
||||||
|
font_size: TYPE_BODY_LG,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
|
||||||
|
spawn_modal_actions(card, |row| {
|
||||||
|
spawn_modal_button(
|
||||||
|
row,
|
||||||
|
PlayBySeedCancelButton,
|
||||||
|
"Cancel",
|
||||||
|
Some("Esc"),
|
||||||
|
ButtonVariant::Secondary,
|
||||||
|
font,
|
||||||
|
);
|
||||||
|
spawn_modal_button(
|
||||||
|
row,
|
||||||
|
PlayBySeedConfirmButton,
|
||||||
|
"Play",
|
||||||
|
Some("Enter"),
|
||||||
|
ButtonVariant::Primary,
|
||||||
|
font,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
// Play-by-Seed is read-only input — opt into click-outside-to-dismiss.
|
||||||
|
commands.entity(scrim).insert(ScrimDismissible);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Appends decimal digits and handles Backspace while the dialog is open.
|
||||||
|
fn handle_text_input(
|
||||||
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
|
screen: Query<(), With<PlayBySeedScreen>>,
|
||||||
|
mut buffers: Query<&mut SeedInputBuffer>,
|
||||||
|
mut displays: Query<(&mut Text, &mut TextColor), With<SeedInputDisplay>>,
|
||||||
|
mut pending: ResMut<PendingVerification>,
|
||||||
|
) {
|
||||||
|
if screen.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Ok(mut buf) = buffers.single_mut() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let digit_keys = [
|
||||||
|
(KeyCode::Digit0, '0'),
|
||||||
|
(KeyCode::Digit1, '1'),
|
||||||
|
(KeyCode::Digit2, '2'),
|
||||||
|
(KeyCode::Digit3, '3'),
|
||||||
|
(KeyCode::Digit4, '4'),
|
||||||
|
(KeyCode::Digit5, '5'),
|
||||||
|
(KeyCode::Digit6, '6'),
|
||||||
|
(KeyCode::Digit7, '7'),
|
||||||
|
(KeyCode::Digit8, '8'),
|
||||||
|
(KeyCode::Digit9, '9'),
|
||||||
|
(KeyCode::Numpad0, '0'),
|
||||||
|
(KeyCode::Numpad1, '1'),
|
||||||
|
(KeyCode::Numpad2, '2'),
|
||||||
|
(KeyCode::Numpad3, '3'),
|
||||||
|
(KeyCode::Numpad4, '4'),
|
||||||
|
(KeyCode::Numpad5, '5'),
|
||||||
|
(KeyCode::Numpad6, '6'),
|
||||||
|
(KeyCode::Numpad7, '7'),
|
||||||
|
(KeyCode::Numpad8, '8'),
|
||||||
|
(KeyCode::Numpad9, '9'),
|
||||||
|
];
|
||||||
|
|
||||||
|
let mut changed = false;
|
||||||
|
|
||||||
|
for (key, ch) in digit_keys {
|
||||||
|
if keys.just_pressed(key) && buf.text.len() < MAX_SEED_DIGITS {
|
||||||
|
// Drop a leading zero unless the buffer is empty (prevents "007").
|
||||||
|
if ch == '0' && buf.text.is_empty() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
buf.text.push(ch);
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if keys.just_pressed(KeyCode::Backspace) && !buf.text.is_empty() {
|
||||||
|
buf.text.pop();
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if changed {
|
||||||
|
buf.frames_since_change = 0;
|
||||||
|
// Cancel any in-flight solver task — its seed is now stale.
|
||||||
|
*pending = PendingVerification::default();
|
||||||
|
|
||||||
|
// Update the display node.
|
||||||
|
if let Ok((mut text, mut color)) = displays.single_mut() {
|
||||||
|
if buf.text.is_empty() {
|
||||||
|
text.0 = String::new();
|
||||||
|
color.0 = TEXT_DISABLED;
|
||||||
|
} else {
|
||||||
|
text.0 = buf.text.clone();
|
||||||
|
color.0 = TEXT_PRIMARY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Increments the debounce counter each frame and spawns the solver task
|
||||||
|
/// once the counter passes [`DEBOUNCE_FRAMES`] and the buffer holds a
|
||||||
|
/// valid u64.
|
||||||
|
fn tick_debounce_and_spawn_solver_task(
|
||||||
|
screen: Query<(), With<PlayBySeedScreen>>,
|
||||||
|
mut buffers: Query<&mut SeedInputBuffer>,
|
||||||
|
mut pending: ResMut<PendingVerification>,
|
||||||
|
mut badges: Query<(&mut Text, &mut TextColor), With<SolverVerdictBadge>>,
|
||||||
|
settings: Option<Res<SettingsResource>>,
|
||||||
|
) {
|
||||||
|
if screen.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Ok(mut buf) = buffers.single_mut() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Always update the badge when the buffer is empty.
|
||||||
|
if buf.text.is_empty() {
|
||||||
|
if let Ok((mut text, mut color)) = badges.single_mut() {
|
||||||
|
text.0 = "Type a number".to_string();
|
||||||
|
color.0 = TEXT_SECONDARY;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't spawn if a task is already running for this seed.
|
||||||
|
let parsed = buf.text.parse::<u64>().ok();
|
||||||
|
if pending.handle.is_some() && pending.seed == parsed {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
buf.frames_since_change = buf.frames_since_change.saturating_add(1);
|
||||||
|
if buf.frames_since_change < DEBOUNCE_FRAMES {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let Some(seed) = parsed else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let draw_mode = settings
|
||||||
|
.as_ref()
|
||||||
|
.map_or(DrawMode::DrawOne, |s| s.0.draw_mode.clone());
|
||||||
|
let cfg = SolverConfig::default();
|
||||||
|
let task = AsyncComputeTaskPool::get()
|
||||||
|
.spawn(async move { try_solve(seed, draw_mode, &cfg) });
|
||||||
|
|
||||||
|
pending.seed = Some(seed);
|
||||||
|
pending.handle = Some(task);
|
||||||
|
|
||||||
|
if let Ok((mut text, mut color)) = badges.single_mut() {
|
||||||
|
text.0 = "Verifying\u{2026}".to_string();
|
||||||
|
color.0 = TEXT_SECONDARY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Polls the in-flight solver task and updates the verdict badge on completion.
|
||||||
|
fn poll_solver_task(
|
||||||
|
mut pending: ResMut<PendingVerification>,
|
||||||
|
mut badges: Query<(&mut Text, &mut TextColor), With<SolverVerdictBadge>>,
|
||||||
|
) {
|
||||||
|
let Some(handle) = pending.handle.as_mut() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Some(result) = future::block_on(future::poll_once(handle)) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
pending.handle = None;
|
||||||
|
|
||||||
|
let Ok((mut text, mut color)) = badges.single_mut() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
match result {
|
||||||
|
SolverResult::Winnable => {
|
||||||
|
text.0 = "\u{2713} Provably winnable".to_string();
|
||||||
|
color.0 = ACCENT_PRIMARY;
|
||||||
|
}
|
||||||
|
SolverResult::Inconclusive => {
|
||||||
|
text.0 = "? Likely winnable (search timed out)".to_string();
|
||||||
|
color.0 = TEXT_SECONDARY;
|
||||||
|
}
|
||||||
|
SolverResult::Unwinnable => {
|
||||||
|
text.0 = "\u{2717} Provably unwinnable".to_string();
|
||||||
|
color.0 = TEXT_DISABLED;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Fires [`NewGameRequestEvent`] with the parsed seed when Play is clicked
|
||||||
|
/// or `Enter` is pressed, then despawns the dialog. Does nothing when the
|
||||||
|
/// buffer is empty.
|
||||||
|
fn handle_confirm(
|
||||||
|
mut commands: Commands,
|
||||||
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
|
buttons: Query<&Interaction, (With<PlayBySeedConfirmButton>, Changed<Interaction>)>,
|
||||||
|
buffers: Query<&SeedInputBuffer>,
|
||||||
|
screen: Query<Entity, With<PlayBySeedScreen>>,
|
||||||
|
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||||
|
) {
|
||||||
|
if screen.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let click = buttons.iter().any(|i| *i == Interaction::Pressed);
|
||||||
|
let enter = keys.just_pressed(KeyCode::Enter) || keys.just_pressed(KeyCode::NumpadEnter);
|
||||||
|
if !click && !enter {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let Ok(buf) = buffers.single() else { return };
|
||||||
|
let Ok(seed) = buf.text.parse::<u64>() else { return };
|
||||||
|
|
||||||
|
new_game.write(NewGameRequestEvent {
|
||||||
|
seed: Some(seed),
|
||||||
|
mode: None,
|
||||||
|
confirmed: false,
|
||||||
|
});
|
||||||
|
|
||||||
|
for entity in &screen {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Despawns the dialog on Cancel click or `Escape`.
|
||||||
|
fn handle_cancel(
|
||||||
|
mut commands: Commands,
|
||||||
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
|
buttons: Query<&Interaction, (With<PlayBySeedCancelButton>, Changed<Interaction>)>,
|
||||||
|
screen: Query<Entity, With<PlayBySeedScreen>>,
|
||||||
|
other_scrims: Query<(), (With<crate::ui_modal::ModalScrim>, Without<PlayBySeedScreen>)>,
|
||||||
|
) {
|
||||||
|
if screen.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let click = buttons.iter().any(|i| *i == Interaction::Pressed);
|
||||||
|
// Esc only closes this dialog when it is the topmost modal.
|
||||||
|
let esc = keys.just_pressed(KeyCode::Escape) && other_scrims.is_empty();
|
||||||
|
if !click && !esc {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for entity in &screen {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Tests
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use crate::game_plugin::GamePlugin;
|
||||||
|
use crate::table_plugin::TablePlugin;
|
||||||
|
|
||||||
|
fn headless_app() -> App {
|
||||||
|
let mut app = App::new();
|
||||||
|
app.add_plugins(MinimalPlugins)
|
||||||
|
.add_plugins(GamePlugin)
|
||||||
|
.add_plugins(TablePlugin)
|
||||||
|
.add_plugins(PlayBySeedPlugin);
|
||||||
|
app.init_resource::<ButtonInput<KeyCode>>();
|
||||||
|
app.update();
|
||||||
|
app
|
||||||
|
}
|
||||||
|
|
||||||
|
fn open_dialog(app: &mut App) {
|
||||||
|
app.world_mut()
|
||||||
|
.write_message(StartPlayBySeedRequestEvent);
|
||||||
|
app.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn press_key(app: &mut App, key: KeyCode) {
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<ButtonInput<KeyCode>>()
|
||||||
|
.press(key);
|
||||||
|
app.update();
|
||||||
|
// Simulate what Bevy's PreUpdate input system does: flush just_pressed /
|
||||||
|
// just_released so stale key state doesn't bleed into the next frame.
|
||||||
|
let mut input = app.world_mut().resource_mut::<ButtonInput<KeyCode>>();
|
||||||
|
input.release(key);
|
||||||
|
input.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn dialog_present(app: &mut App) -> bool {
|
||||||
|
app.world_mut()
|
||||||
|
.query::<&PlayBySeedScreen>()
|
||||||
|
.iter(app.world())
|
||||||
|
.next()
|
||||||
|
.is_some()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn read_buffer_text(app: &mut App) -> String {
|
||||||
|
let mut q = app.world_mut().query::<&SeedInputBuffer>();
|
||||||
|
q.iter(app.world())
|
||||||
|
.next()
|
||||||
|
.map(|b| b.text.clone())
|
||||||
|
.unwrap_or_default()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn dialog_spawns_on_request() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
assert!(!dialog_present(&mut app));
|
||||||
|
open_dialog(&mut app);
|
||||||
|
assert!(dialog_present(&mut app));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn digit_keys_append_to_buffer() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
open_dialog(&mut app);
|
||||||
|
|
||||||
|
press_key(&mut app, KeyCode::Digit4);
|
||||||
|
press_key(&mut app, KeyCode::Digit2);
|
||||||
|
|
||||||
|
assert_eq!(read_buffer_text(&mut app), "42");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn backspace_removes_last_char() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
open_dialog(&mut app);
|
||||||
|
|
||||||
|
press_key(&mut app, KeyCode::Digit4);
|
||||||
|
press_key(&mut app, KeyCode::Digit2);
|
||||||
|
press_key(&mut app, KeyCode::Backspace);
|
||||||
|
|
||||||
|
assert_eq!(read_buffer_text(&mut app), "4");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn confirm_does_nothing_when_buffer_is_empty() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
open_dialog(&mut app);
|
||||||
|
|
||||||
|
// Simulate Enter with empty buffer.
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<ButtonInput<KeyCode>>()
|
||||||
|
.press(KeyCode::Enter);
|
||||||
|
app.update();
|
||||||
|
|
||||||
|
let msgs = app.world().resource::<Messages<NewGameRequestEvent>>();
|
||||||
|
let mut cursor = msgs.get_cursor();
|
||||||
|
assert!(cursor.read(msgs).next().is_none(), "no NewGameRequestEvent when buffer empty");
|
||||||
|
// Dialog should still be open.
|
||||||
|
assert!(dialog_present(&mut app));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn confirm_writes_new_game_request_with_parsed_seed() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
open_dialog(&mut app);
|
||||||
|
|
||||||
|
press_key(&mut app, KeyCode::Digit4);
|
||||||
|
press_key(&mut app, KeyCode::Digit2);
|
||||||
|
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<ButtonInput<KeyCode>>()
|
||||||
|
.press(KeyCode::Enter);
|
||||||
|
app.update();
|
||||||
|
|
||||||
|
let msgs = app.world().resource::<Messages<NewGameRequestEvent>>();
|
||||||
|
let mut cursor = msgs.get_cursor();
|
||||||
|
let fired: Vec<_> = cursor.read(msgs).copied().collect();
|
||||||
|
assert_eq!(fired.len(), 1);
|
||||||
|
assert_eq!(fired[0].seed, Some(42));
|
||||||
|
assert_eq!(fired[0].mode, None);
|
||||||
|
assert!(!fired[0].confirmed);
|
||||||
|
|
||||||
|
// Dialog should be gone.
|
||||||
|
assert!(!dialog_present(&mut app));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn cancel_despawns_dialog_without_new_game_request() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
open_dialog(&mut app);
|
||||||
|
|
||||||
|
press_key(&mut app, KeyCode::Escape);
|
||||||
|
|
||||||
|
assert!(!dialog_present(&mut app));
|
||||||
|
|
||||||
|
let msgs = app.world().resource::<Messages<NewGameRequestEvent>>();
|
||||||
|
let mut cursor = msgs.get_cursor();
|
||||||
|
assert!(cursor.read(msgs).next().is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn solver_task_spawns_after_debounce_window() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
open_dialog(&mut app);
|
||||||
|
|
||||||
|
press_key(&mut app, KeyCode::Digit4);
|
||||||
|
press_key(&mut app, KeyCode::Digit2);
|
||||||
|
|
||||||
|
// Debounce window — no task yet.
|
||||||
|
for _ in 0..DEBOUNCE_FRAMES {
|
||||||
|
app.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
let pending = app.world().resource::<PendingVerification>();
|
||||||
|
assert!(pending.handle.is_some(), "solver task should have been spawned after debounce");
|
||||||
|
assert_eq!(pending.seed, Some(42));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn keypress_mid_flight_cancels_previous_solver_task() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
open_dialog(&mut app);
|
||||||
|
|
||||||
|
press_key(&mut app, KeyCode::Digit4);
|
||||||
|
press_key(&mut app, KeyCode::Digit2);
|
||||||
|
|
||||||
|
// Let the debounce fire.
|
||||||
|
for _ in 0..DEBOUNCE_FRAMES {
|
||||||
|
app.update();
|
||||||
|
}
|
||||||
|
assert!(app.world().resource::<PendingVerification>().handle.is_some());
|
||||||
|
|
||||||
|
// New keypress should cancel the in-flight task.
|
||||||
|
press_key(&mut app, KeyCode::Digit3);
|
||||||
|
assert!(app.world().resource::<PendingVerification>().handle.is_none());
|
||||||
|
assert_eq!(app.world().resource::<PendingVerification>().seed, None);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn solver_task_completes_and_updates_badge() {
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
let mut app = headless_app();
|
||||||
|
open_dialog(&mut app);
|
||||||
|
|
||||||
|
// Seed 42 — solver will return some verdict.
|
||||||
|
press_key(&mut app, KeyCode::Digit4);
|
||||||
|
press_key(&mut app, KeyCode::Digit2);
|
||||||
|
|
||||||
|
// Wait for the debounce to spawn the task.
|
||||||
|
for _ in 0..DEBOUNCE_FRAMES {
|
||||||
|
app.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Poll until the solver task resolves (cap at 15 s wall-clock).
|
||||||
|
let deadline = Instant::now() + std::time::Duration::from_secs(15);
|
||||||
|
while app.world().resource::<PendingVerification>().handle.is_some()
|
||||||
|
&& Instant::now() < deadline
|
||||||
|
{
|
||||||
|
app.update();
|
||||||
|
std::thread::yield_now();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Badge text should no longer read "Verifying…".
|
||||||
|
let badge_text = app
|
||||||
|
.world_mut()
|
||||||
|
.query::<(&Text, &SolverVerdictBadge)>()
|
||||||
|
.iter(app.world())
|
||||||
|
.next()
|
||||||
|
.map(|(t, _)| t.0.clone())
|
||||||
|
.unwrap_or_default();
|
||||||
|
assert_ne!(badge_text, "Verifying\u{2026}", "badge should have resolved to a verdict");
|
||||||
|
assert_ne!(badge_text, "Type a number", "badge should show verdict, not idle state");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -42,6 +42,7 @@
|
|||||||
//! real `PrimaryWindow` / camera, since `MinimalPlugins` provides
|
//! real `PrimaryWindow` / camera, since `MinimalPlugins` provides
|
||||||
//! neither.
|
//! neither.
|
||||||
|
|
||||||
|
use bevy::input::touch::Touches;
|
||||||
use bevy::input::ButtonInput;
|
use bevy::input::ButtonInput;
|
||||||
use bevy::math::Vec2;
|
use bevy::math::Vec2;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
@@ -59,6 +60,11 @@ use crate::resources::{DragState, GameStateResource};
|
|||||||
use crate::settings_plugin::SettingsResource;
|
use crate::settings_plugin::SettingsResource;
|
||||||
use crate::ui_theme::{ACCENT_PRIMARY, BORDER_STRONG, BORDER_SUBTLE, BORDER_SUBTLE_HC, STATE_SUCCESS};
|
use crate::ui_theme::{ACCENT_PRIMARY, BORDER_STRONG, BORDER_SUBTLE, BORDER_SUBTLE_HC, STATE_SUCCESS};
|
||||||
|
|
||||||
|
/// Seconds a finger must be held on a face-up card (without crossing the
|
||||||
|
/// drag threshold) before the radial menu opens. Matches Android's long-press
|
||||||
|
/// gesture recogniser default.
|
||||||
|
const LONG_PRESS_SECS: f32 = 0.5;
|
||||||
|
|
||||||
/// Sprite-space `Transform.z` for radial-menu overlay sprites.
|
/// Sprite-space `Transform.z` for radial-menu overlay sprites.
|
||||||
///
|
///
|
||||||
/// One rung above [`crate::ui_theme::Z_DROP_OVERLAY`] (`50.0`) so the radial icons render
|
/// One rung above [`crate::ui_theme::Z_DROP_OVERLAY`] (`50.0`) so the radial icons render
|
||||||
@@ -181,6 +187,7 @@ impl Plugin for RadialMenuPlugin {
|
|||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
radial_open_on_right_click,
|
radial_open_on_right_click,
|
||||||
|
radial_open_on_long_press,
|
||||||
radial_track_cursor,
|
radial_track_cursor,
|
||||||
radial_handle_release_or_cancel,
|
radial_handle_release_or_cancel,
|
||||||
radial_redraw_overlay,
|
radial_redraw_overlay,
|
||||||
@@ -446,6 +453,68 @@ fn radial_open_on_right_click(
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Opens the radial menu after a sustained touch hold on a face-up card.
|
||||||
|
///
|
||||||
|
/// Counts up while the touch is down, the drag threshold has not been
|
||||||
|
/// crossed, and the radial is not yet active. Fires after
|
||||||
|
/// [`LONG_PRESS_SECS`] (0.5 s). The timer resets whenever these
|
||||||
|
/// conditions are not met, so lifting, committing a drag, or the radial
|
||||||
|
/// already being open all clear it cleanly.
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
fn radial_open_on_long_press(
|
||||||
|
time: Res<Time>,
|
||||||
|
mut hold_timer: Local<f32>,
|
||||||
|
drag: Res<DragState>,
|
||||||
|
paused: Option<Res<PausedResource>>,
|
||||||
|
touches: Option<Res<Touches>>,
|
||||||
|
cameras: Query<(&Camera, &GlobalTransform)>,
|
||||||
|
layout: Option<Res<LayoutResource>>,
|
||||||
|
game: Option<Res<GameStateResource>>,
|
||||||
|
mut state: ResMut<RightClickRadialState>,
|
||||||
|
) {
|
||||||
|
// Guard: only count while a touch is down, uncommitted, and radial is idle.
|
||||||
|
let active_id = drag.active_touch_id;
|
||||||
|
if active_id.is_none() || drag.committed || state.is_active() || paused.is_some_and(|p| p.0) {
|
||||||
|
*hold_timer = 0.0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
*hold_timer += time.delta_secs();
|
||||||
|
if *hold_timer < LONG_PRESS_SECS {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
*hold_timer = 0.0;
|
||||||
|
|
||||||
|
// Resolve current touch world position.
|
||||||
|
let Some(touches) = touches else { return };
|
||||||
|
let Some(touch) = touches.iter().find(|t| t.id() == active_id.unwrap()) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Some((camera, cam_xf)) = cameras.single().ok() else { return };
|
||||||
|
let Some(world) = camera.viewport_to_world_2d(cam_xf, touch.position()).ok() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Some(layout) = layout else { return };
|
||||||
|
let Some(game) = game else { return };
|
||||||
|
|
||||||
|
let Some((source_pile, card)) = find_top_face_up_card_at(world, &game.0, &layout.0) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let dests = legal_destinations_for_card(&card, &source_pile, &game.0);
|
||||||
|
if dests.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let legal_destinations = build_radial_destinations(world, dests);
|
||||||
|
*state = RightClickRadialState::Active {
|
||||||
|
source_pile,
|
||||||
|
count: 1,
|
||||||
|
cards: vec![card.id],
|
||||||
|
legal_destinations,
|
||||||
|
centre: world,
|
||||||
|
hovered_index: None,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/// Each frame while `Active`, updates `hovered_index` based on the
|
/// Each frame while `Active`, updates `hovered_index` based on the
|
||||||
/// current cursor position. Cheap — just re-runs hit-testing against
|
/// current cursor position. Cheap — just re-runs hit-testing against
|
||||||
/// the precomputed anchors. The overlay redraw system reads this index
|
/// the precomputed anchors. The overlay redraw system reads this index
|
||||||
@@ -454,6 +523,7 @@ fn radial_track_cursor(
|
|||||||
cursor_override: Option<Res<RadialCursorOverride>>,
|
cursor_override: Option<Res<RadialCursorOverride>>,
|
||||||
windows: Query<&Window, With<PrimaryWindow>>,
|
windows: Query<&Window, With<PrimaryWindow>>,
|
||||||
cameras: Query<(&Camera, &GlobalTransform)>,
|
cameras: Query<(&Camera, &GlobalTransform)>,
|
||||||
|
touches: Option<Res<Touches>>,
|
||||||
mut state: ResMut<RightClickRadialState>,
|
mut state: ResMut<RightClickRadialState>,
|
||||||
) {
|
) {
|
||||||
let RightClickRadialState::Active {
|
let RightClickRadialState::Active {
|
||||||
@@ -464,21 +534,28 @@ fn radial_track_cursor(
|
|||||||
else {
|
else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let Some(world) = cursor_world(cursor_override.as_ref(), &windows, &cameras) else {
|
// Cursor first (mouse / test override); fall back to first active touch
|
||||||
return;
|
// so the player can slide their held finger over radial icons on Android.
|
||||||
};
|
let world = cursor_world(cursor_override.as_ref(), &windows, &cameras).or_else(|| {
|
||||||
|
let (camera, cam_xf) = cameras.single().ok()?;
|
||||||
|
let touch_pos = touches.as_ref()?.iter().next()?.position();
|
||||||
|
camera.viewport_to_world_2d(cam_xf, touch_pos).ok()
|
||||||
|
});
|
||||||
|
let Some(world) = world else { return };
|
||||||
let anchors: Vec<Vec2> = legal_destinations.iter().map(|(_, a)| *a).collect();
|
let anchors: Vec<Vec2> = legal_destinations.iter().map(|(_, a)| *a).collect();
|
||||||
*hovered_index = radial_hovered_index(world, &anchors);
|
*hovered_index = radial_hovered_index(world, &anchors);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Handles three exit conditions while `Active`:
|
/// Handles exit conditions while `Active`:
|
||||||
/// 1. Right-mouse release → confirm if hovering, otherwise cancel.
|
/// 1. Right-mouse release → confirm if hovering, otherwise cancel.
|
||||||
/// 2. `Escape` → cancel.
|
/// 2. Touch lift (`Touches::iter_just_released`) → confirm if hovering, cancel otherwise.
|
||||||
/// 3. Left-mouse press → cancel (keeps the existing drag pipeline clean).
|
/// 3. `Escape` → cancel.
|
||||||
|
/// 4. Left-mouse press → cancel (keeps the existing drag pipeline clean).
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
fn radial_handle_release_or_cancel(
|
fn radial_handle_release_or_cancel(
|
||||||
buttons: Option<Res<ButtonInput<MouseButton>>>,
|
buttons: Option<Res<ButtonInput<MouseButton>>>,
|
||||||
keys: Option<Res<ButtonInput<KeyCode>>>,
|
keys: Option<Res<ButtonInput<KeyCode>>>,
|
||||||
|
touches: Option<Res<Touches>>,
|
||||||
mut state: ResMut<RightClickRadialState>,
|
mut state: ResMut<RightClickRadialState>,
|
||||||
mut moves: MessageWriter<MoveRequestEvent>,
|
mut moves: MessageWriter<MoveRequestEvent>,
|
||||||
) {
|
) {
|
||||||
@@ -495,13 +572,18 @@ fn radial_handle_release_or_cancel(
|
|||||||
let left_pressed = buttons
|
let left_pressed = buttons
|
||||||
.as_ref()
|
.as_ref()
|
||||||
.is_some_and(|b| b.just_pressed(MouseButton::Left));
|
.is_some_and(|b| b.just_pressed(MouseButton::Left));
|
||||||
|
// Finger lift: any touch that ended or was cancelled this frame.
|
||||||
|
let touch_ended = touches.as_ref().is_some_and(|t| {
|
||||||
|
t.iter_just_released().next().is_some() || t.iter_just_canceled().next().is_some()
|
||||||
|
});
|
||||||
|
|
||||||
if !escape_pressed && !right_released && !left_pressed {
|
if !escape_pressed && !right_released && !left_pressed && !touch_ended {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// On confirm, fire a MoveRequestEvent. On any other exit, just clear.
|
// On confirm (right-release or touch-lift while hovering), fire a move.
|
||||||
if right_released
|
let confirm = right_released || touch_ended;
|
||||||
|
if confirm
|
||||||
&& let RightClickRadialState::Active {
|
&& let RightClickRadialState::Active {
|
||||||
source_pile,
|
source_pile,
|
||||||
count,
|
count,
|
||||||
@@ -719,7 +801,7 @@ mod tests {
|
|||||||
|
|
||||||
fn install_resources(app: &mut App, state: GameState, layout_window: Vec2, cursor: Vec2) {
|
fn install_resources(app: &mut App, state: GameState, layout_window: Vec2, cursor: Vec2) {
|
||||||
app.insert_resource(GameStateResource(state));
|
app.insert_resource(GameStateResource(state));
|
||||||
app.insert_resource(LayoutResource(compute_layout(layout_window)));
|
app.insert_resource(LayoutResource(compute_layout(layout_window, 0.0, 0.0)));
|
||||||
app.world_mut().resource_mut::<RadialCursorOverride>().0 = Some(cursor);
|
app.world_mut().resource_mut::<RadialCursorOverride>().0 = Some(cursor);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -831,7 +913,7 @@ mod tests {
|
|||||||
fn right_click_press_on_face_up_card_opens_radial() {
|
fn right_click_press_on_face_up_card_opens_radial() {
|
||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window);
|
let layout = compute_layout(layout_window, 0.0, 0.0);
|
||||||
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
||||||
|
|
||||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
||||||
@@ -868,7 +950,7 @@ mod tests {
|
|||||||
fn right_click_release_over_destination_fires_move_request() {
|
fn right_click_release_over_destination_fires_move_request() {
|
||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window);
|
let layout = compute_layout(layout_window, 0.0, 0.0);
|
||||||
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
||||||
|
|
||||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
||||||
@@ -907,7 +989,7 @@ mod tests {
|
|||||||
fn right_click_release_outside_any_destination_cancels() {
|
fn right_click_release_outside_any_destination_cancels() {
|
||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window);
|
let layout = compute_layout(layout_window, 0.0, 0.0);
|
||||||
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
||||||
|
|
||||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
||||||
@@ -934,7 +1016,7 @@ mod tests {
|
|||||||
fn escape_cancels_active_radial() {
|
fn escape_cancels_active_radial() {
|
||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window);
|
let layout = compute_layout(layout_window, 0.0, 0.0);
|
||||||
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let ace_pos = layout.pile_positions[&PileType::Tableau(0)];
|
||||||
|
|
||||||
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
install_resources(&mut app, ace_only_state(), layout_window, ace_pos);
|
||||||
@@ -957,7 +1039,7 @@ mod tests {
|
|||||||
fn right_click_on_face_down_card_does_not_open_radial() {
|
fn right_click_on_face_down_card_does_not_open_radial() {
|
||||||
let mut app = radial_test_app();
|
let mut app = radial_test_app();
|
||||||
let layout_window = Vec2::new(1280.0, 800.0);
|
let layout_window = Vec2::new(1280.0, 800.0);
|
||||||
let layout = compute_layout(layout_window);
|
let layout = compute_layout(layout_window, 0.0, 0.0);
|
||||||
let king_pos = layout.pile_positions[&PileType::Tableau(0)];
|
let king_pos = layout.pile_positions[&PileType::Tableau(0)];
|
||||||
|
|
||||||
install_resources(&mut app, face_down_only_state(), layout_window, king_pos);
|
install_resources(&mut app, face_down_only_state(), layout_window, king_pos);
|
||||||
|
|||||||
@@ -38,8 +38,8 @@ use solitaire_data::ReplayMove;
|
|||||||
use crate::ui_modal::{spawn_modal_button, ButtonVariant};
|
use crate::ui_modal::{spawn_modal_button, ButtonVariant};
|
||||||
use crate::ui_theme::{
|
use crate::ui_theme::{
|
||||||
ACCENT_PRIMARY, BG_ELEVATED_HI, BORDER_SUBTLE, HighContrastBackground, HighContrastBorder,
|
ACCENT_PRIMARY, BG_ELEVATED_HI, BORDER_SUBTLE, HighContrastBackground, HighContrastBorder,
|
||||||
STATE_SUCCESS, TEXT_PRIMARY, TEXT_PRIMARY_HC, TEXT_SECONDARY, TYPE_BODY, TYPE_CAPTION,
|
STATE_SUCCESS, STATE_SUCCESS_HC, TEXT_PRIMARY, TEXT_PRIMARY_HC, TEXT_SECONDARY, TYPE_BODY,
|
||||||
TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_4, Z_DROP_OVERLAY,
|
TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_4, Z_DROP_OVERLAY,
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -60,6 +60,23 @@ use crate::ui_theme::{
|
|||||||
/// we materialise a separate constant rather than reuse the `f32` value.
|
/// we materialise a separate constant rather than reuse the `f32` value.
|
||||||
pub const Z_REPLAY_OVERLAY: i32 = Z_DROP_OVERLAY as i32 + 5;
|
pub const Z_REPLAY_OVERLAY: i32 = Z_DROP_OVERLAY as i32 + 5;
|
||||||
|
|
||||||
|
/// `bevy::ui` `ZIndex` for the full-screen tableau dim layer.
|
||||||
|
///
|
||||||
|
/// One rung below [`Z_REPLAY_OVERLAY`] (= 54) so the replay chrome
|
||||||
|
/// (banner + move-log panel) renders clearly on top while the dim scrim
|
||||||
|
/// darkens the card world beneath it. World-space sprites (cards,
|
||||||
|
/// badges, drop-target overlays) are always below any UI node regardless
|
||||||
|
/// of their Transform.z — the dim layer doesn't need to know their z
|
||||||
|
/// values.
|
||||||
|
const Z_REPLAY_DIM: i32 = Z_REPLAY_OVERLAY - 1;
|
||||||
|
|
||||||
|
/// Alpha for the tableau dim layer — 50 % opacity black. Dark enough
|
||||||
|
/// to visually separate the gameplay scene from the replay chrome
|
||||||
|
/// above it; light enough that card positions remain legible through
|
||||||
|
/// the scrim. Matches the mockup's "Game Peek Band at 50 % opacity"
|
||||||
|
/// spec in `docs/ui-mockups/replay-overlay-mobile.html`.
|
||||||
|
const TABLEAU_DIM_ALPHA: f32 = 0.5;
|
||||||
|
|
||||||
/// Total height of the banner in pixels. Thin enough to leave the
|
/// Total height of the banner in pixels. Thin enough to leave the
|
||||||
/// gameplay surface visible underneath, tall enough to comfortably fit
|
/// gameplay surface visible underneath, tall enough to comfortably fit
|
||||||
/// the headline-sized "▌ replay" label stacked above the
|
/// the headline-sized "▌ replay" label stacked above the
|
||||||
@@ -88,6 +105,21 @@ const SCRUB_LABEL_ROW_HEIGHT: f32 = 16.0;
|
|||||||
/// (12 px) + 4 px breathing room.
|
/// (12 px) + 4 px breathing room.
|
||||||
const KEYBIND_FOOTER_HEIGHT: f32 = 16.0;
|
const KEYBIND_FOOTER_HEIGHT: f32 = 16.0;
|
||||||
|
|
||||||
|
/// Fixed pixel width of the centred scrub-bar notch-label container.
|
||||||
|
/// Wide enough to hold the widest label ("100%" at 4 chars) while
|
||||||
|
/// narrower than the 25 % gap between adjacent notches (≈ banner_w
|
||||||
|
/// × 0.25; on a 320 px banner that's 80 px). A 36 px container
|
||||||
|
/// leaves ≥ 44 px of clearance on each side at the narrowest common
|
||||||
|
/// screen width.
|
||||||
|
///
|
||||||
|
/// Container width drives the `margin.left = -width / 2` centering
|
||||||
|
/// trick: the container's left edge is placed at `left: Percent(pct)`
|
||||||
|
/// and then shifted left by half its own width, so the container's
|
||||||
|
/// centre coincides with the notch line. `Justify::Center` then
|
||||||
|
/// renders the text centred within the container. This is the
|
||||||
|
/// CSS `translateX(-50%)` pattern adapted for Bevy 0.18 UI.
|
||||||
|
const SCRUB_LABEL_CENTER_WIDTH: f32 = 36.0;
|
||||||
|
|
||||||
/// How long a held arrow key waits before firing the next repeat
|
/// How long a held arrow key waits before firing the next repeat
|
||||||
/// step. 100 ms = 10 steps/sec — fast enough to scrub through a
|
/// step. 100 ms = 10 steps/sec — fast enough to scrub through a
|
||||||
/// hundred-move replay in ~10 seconds while held, slow enough that
|
/// hundred-move replay in ~10 seconds while held, slow enough that
|
||||||
@@ -189,6 +221,18 @@ pub struct ReplayPauseButton;
|
|||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub struct ReplayStepButton;
|
pub struct ReplayStepButton;
|
||||||
|
|
||||||
|
/// Marker on the full-screen tableau dim layer spawned at the start of
|
||||||
|
/// every replay. The dim layer is a 100 % × 100 % `Node` at
|
||||||
|
/// [`Z_REPLAY_DIM`] (= `Z_REPLAY_OVERLAY - 1`) with a semi-transparent
|
||||||
|
/// black `BackgroundColor`. It darkens the card world so the replay
|
||||||
|
/// chrome reads clearly against it without obscuring card positions.
|
||||||
|
///
|
||||||
|
/// Carries no [`Interaction`] component — purely visual; pointer events
|
||||||
|
/// pass through to the underlying UI and world-space systems.
|
||||||
|
/// Despawned by `react_to_state_change` when the replay ends.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
pub struct ReplayTableauDimLayer;
|
||||||
|
|
||||||
/// Marker on the small caption sitting below the "▌ replay"
|
/// Marker on the small caption sitting below the "▌ replay"
|
||||||
/// headline. Carries `GAME #YYYY-DDD` (year + chrono ordinal) while a
|
/// headline. Carries `GAME #YYYY-DDD` (year + chrono ordinal) while a
|
||||||
/// replay is playing — a compact, monotonically-increasing identifier
|
/// replay is playing — a compact, monotonically-increasing identifier
|
||||||
@@ -435,6 +479,7 @@ fn react_to_state_change(
|
|||||||
existing: Query<Entity, With<ReplayOverlayRoot>>,
|
existing: Query<Entity, With<ReplayOverlayRoot>>,
|
||||||
floating_chips: Query<Entity, With<ReplayFloatingProgressChip>>,
|
floating_chips: Query<Entity, With<ReplayFloatingProgressChip>>,
|
||||||
move_log_panels: Query<Entity, With<ReplayOverlayMoveLogPanel>>,
|
move_log_panels: Query<Entity, With<ReplayOverlayMoveLogPanel>>,
|
||||||
|
dim_layers: Query<Entity, With<ReplayTableauDimLayer>>,
|
||||||
font_res: Option<Res<FontResource>>,
|
font_res: Option<Res<FontResource>>,
|
||||||
) {
|
) {
|
||||||
if !state.is_changed() {
|
if !state.is_changed() {
|
||||||
@@ -463,6 +508,11 @@ fn react_to_state_change(
|
|||||||
for entity in &move_log_panels {
|
for entity in &move_log_panels {
|
||||||
commands.entity(entity).despawn();
|
commands.entity(entity).despawn();
|
||||||
}
|
}
|
||||||
|
// Tableau dim layer is also a separate root entity — same
|
||||||
|
// pattern as the move-log panel.
|
||||||
|
for entity in &dim_layers {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// The `should_be_visible && already_spawned` branch is a no-op here —
|
// The `should_be_visible && already_spawned` branch is a no-op here —
|
||||||
// the per-frame text update systems below repaint the banner label
|
// the per-frame text update systems below repaint the banner label
|
||||||
@@ -504,6 +554,27 @@ fn spawn_overlay(
|
|||||||
};
|
};
|
||||||
let progress_label = format_progress(state);
|
let progress_label = format_progress(state);
|
||||||
|
|
||||||
|
// Tableau dim layer — full-screen scrim at z = Z_REPLAY_DIM (= 54).
|
||||||
|
// Spawned first so it sits behind the banner (z=55) and move-log (z=55)
|
||||||
|
// in the UI stacking context. World-space sprites (cards, badges) are
|
||||||
|
// always below any UI node, so the dim layer darkens the entire
|
||||||
|
// gameplay scene without needing to touch card_plugin. No Interaction
|
||||||
|
// component — purely visual.
|
||||||
|
commands.spawn((
|
||||||
|
ReplayTableauDimLayer,
|
||||||
|
Node {
|
||||||
|
position_type: PositionType::Absolute,
|
||||||
|
left: Val::Px(0.0),
|
||||||
|
top: Val::Px(0.0),
|
||||||
|
width: Val::Percent(100.0),
|
||||||
|
height: Val::Percent(100.0),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, TABLEAU_DIM_ALPHA)),
|
||||||
|
ZIndex(Z_REPLAY_DIM),
|
||||||
|
GlobalZIndex(Z_REPLAY_DIM),
|
||||||
|
));
|
||||||
|
|
||||||
let banner_bg = Color::srgba(
|
let banner_bg = Color::srgba(
|
||||||
BG_ELEVATED_HI.to_srgba().red,
|
BG_ELEVATED_HI.to_srgba().red,
|
||||||
BG_ELEVATED_HI.to_srgba().green,
|
BG_ELEVATED_HI.to_srgba().green,
|
||||||
@@ -708,6 +779,11 @@ fn spawn_overlay(
|
|||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
BackgroundColor(STATE_SUCCESS),
|
BackgroundColor(STATE_SUCCESS),
|
||||||
|
// HC bump: lime → brighter lime so the win
|
||||||
|
// marker reads clearly above the bumped
|
||||||
|
// notch ticks (BORDER_SUBTLE_HC gray) under
|
||||||
|
// high-contrast mode.
|
||||||
|
HighContrastBackground::with_hc(STATE_SUCCESS, STATE_SUCCESS_HC),
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
// Fixed quarter-mark notches: five 1px vertical
|
// Fixed quarter-mark notches: five 1px vertical
|
||||||
@@ -766,45 +842,63 @@ fn spawn_overlay(
|
|||||||
labels.iter().zip(positions.iter()).enumerate()
|
labels.iter().zip(positions.iter()).enumerate()
|
||||||
{
|
{
|
||||||
// Endpoints flush to the row's edges; middle
|
// Endpoints flush to the row's edges; middle
|
||||||
// three labels anchor at their percentage.
|
// three labels use the `translateX(-50%)`
|
||||||
// `i == 0` → flush left (`left: 0`), so the
|
// pattern for Bevy 0.18 UI: a fixed-width
|
||||||
// "0%" caption doesn't get clipped at the
|
// container is placed at `left: Percent(pct)`
|
||||||
// left edge. `i == last` → flush right
|
// then shifted left by half its own width via
|
||||||
// (`right: 0`) so "100%" doesn't overflow
|
// `margin.left: Px(-SCRUB_LABEL_CENTER_WIDTH/2)`.
|
||||||
// the banner. Bevy 0.18 UI has no clean
|
// `Justify::Center` renders the text centred
|
||||||
// CSS-style `translate-x: -50%` centering,
|
// within the container so the text's visual
|
||||||
// so the middle three labels sit slightly
|
// centre coincides with the notch line.
|
||||||
// right-of-notch — visually subtle at this
|
let (node, justify) = if i == 0 {
|
||||||
// font size; explicit polish target if
|
(
|
||||||
// anyone notices.
|
Node {
|
||||||
let mut node = Node {
|
|
||||||
position_type: PositionType::Absolute,
|
position_type: PositionType::Absolute,
|
||||||
top: Val::Px(2.0),
|
top: Val::Px(2.0),
|
||||||
|
left: Val::Px(0.0),
|
||||||
..default()
|
..default()
|
||||||
};
|
},
|
||||||
if i == 0 {
|
Justify::Left,
|
||||||
node.left = Val::Px(0.0);
|
)
|
||||||
} else if i == labels.len() - 1 {
|
} else if i == labels.len() - 1 {
|
||||||
node.right = Val::Px(0.0);
|
(
|
||||||
|
Node {
|
||||||
|
position_type: PositionType::Absolute,
|
||||||
|
top: Val::Px(2.0),
|
||||||
|
right: Val::Px(0.0),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Justify::Right,
|
||||||
|
)
|
||||||
} else {
|
} else {
|
||||||
node.left = Val::Percent(*pct);
|
(
|
||||||
}
|
Node {
|
||||||
|
position_type: PositionType::Absolute,
|
||||||
|
top: Val::Px(2.0),
|
||||||
|
left: Val::Percent(*pct),
|
||||||
|
width: Val::Px(SCRUB_LABEL_CENTER_WIDTH),
|
||||||
|
margin: UiRect {
|
||||||
|
left: Val::Px(-SCRUB_LABEL_CENTER_WIDTH / 2.0),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Justify::Center,
|
||||||
|
)
|
||||||
|
};
|
||||||
row.spawn((
|
row.spawn((
|
||||||
ReplayOverlayScrubNotchLabel,
|
ReplayOverlayScrubNotchLabel,
|
||||||
node,
|
node,
|
||||||
Text::new(*label),
|
Text::new(*label),
|
||||||
|
TextLayout::new_with_justify(justify),
|
||||||
TextFont {
|
TextFont {
|
||||||
font: font_handle_for_labels.clone(),
|
font: font_handle_for_labels.clone(),
|
||||||
font_size: TYPE_CAPTION,
|
font_size: TYPE_CAPTION,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
// The mockup's `text-outline` (BORDER_SUBTLE)
|
|
||||||
// would match the notches but reads as too
|
|
||||||
// low-contrast against `BG_ELEVATED_HI` for
|
|
||||||
// the labels to actually be legible at 12 px.
|
|
||||||
// TEXT_SECONDARY keeps the subdued visual
|
// TEXT_SECONDARY keeps the subdued visual
|
||||||
// hierarchy (caption, not headline) while
|
// hierarchy (caption, not headline) while
|
||||||
// staying readable.
|
// staying readable against BG_ELEVATED_HI.
|
||||||
TextColor(TEXT_SECONDARY),
|
TextColor(TEXT_SECONDARY),
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
@@ -850,6 +944,7 @@ fn spawn_overlay(
|
|||||||
},
|
},
|
||||||
TextColor(TEXT_SECONDARY),
|
TextColor(TEXT_SECONDARY),
|
||||||
));
|
));
|
||||||
|
#[cfg(not(target_os = "android"))]
|
||||||
footer.spawn((
|
footer.spawn((
|
||||||
Text::new(keybind_footer_hint_text()),
|
Text::new(keybind_footer_hint_text()),
|
||||||
TextFont {
|
TextFont {
|
||||||
@@ -2260,6 +2355,44 @@ mod tests {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// The WIN MOVE marker carries `HighContrastBackground::with_hc(
|
||||||
|
/// STATE_SUCCESS, STATE_SUCCESS_HC)` so the lime bumps to brighter
|
||||||
|
/// lime under HC mode rather than to a neutral gray. Pin the
|
||||||
|
/// presence of the marker so a future refactor can't accidentally
|
||||||
|
/// drop it and silently regress HC legibility.
|
||||||
|
#[test]
|
||||||
|
fn win_move_marker_carries_hc_background_marker() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
set_state(
|
||||||
|
&mut app,
|
||||||
|
ReplayPlaybackState::Playing {
|
||||||
|
replay: synthetic_replay(8).with_win_move_index(Some(7)),
|
||||||
|
cursor: 0,
|
||||||
|
secs_to_next: 0.5,
|
||||||
|
paused: false,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
app.update();
|
||||||
|
|
||||||
|
let mut q = app
|
||||||
|
.world_mut()
|
||||||
|
.query_filtered::<&HighContrastBackground, With<ReplayOverlayWinMoveMarker>>();
|
||||||
|
let marker = q
|
||||||
|
.iter(app.world())
|
||||||
|
.next()
|
||||||
|
.expect("WIN MOVE marker must carry HighContrastBackground");
|
||||||
|
assert_eq!(
|
||||||
|
marker.default_color,
|
||||||
|
STATE_SUCCESS,
|
||||||
|
"default colour must be STATE_SUCCESS"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
marker.hc_color,
|
||||||
|
STATE_SUCCESS_HC,
|
||||||
|
"HC colour must be STATE_SUCCESS_HC (brighter lime, not gray)"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------
|
// -----------------------------------------------------------------------
|
||||||
// scrub_notch_positions + ReplayOverlayScrubNotch spawn behaviour
|
// scrub_notch_positions + ReplayOverlayScrubNotch spawn behaviour
|
||||||
// -----------------------------------------------------------------------
|
// -----------------------------------------------------------------------
|
||||||
@@ -3798,4 +3931,62 @@ mod tests {
|
|||||||
other => panic!("expected Playing, got {other:?}"),
|
other => panic!("expected Playing, got {other:?}"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// The tableau dim layer spawns alongside the banner when playback
|
||||||
|
/// starts and despawns when the replay ends. Mirrors
|
||||||
|
/// `floating_chip_spawns_and_despawns_with_overlay` for the dim layer.
|
||||||
|
#[test]
|
||||||
|
fn dim_layer_spawns_and_despawns_with_overlay() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
|
||||||
|
// Inactive → no dim layer yet.
|
||||||
|
app.update();
|
||||||
|
assert_eq!(
|
||||||
|
app.world_mut()
|
||||||
|
.query::<&ReplayTableauDimLayer>()
|
||||||
|
.iter(app.world())
|
||||||
|
.count(),
|
||||||
|
0,
|
||||||
|
"no dim layer while playback is Inactive",
|
||||||
|
);
|
||||||
|
|
||||||
|
set_state(
|
||||||
|
&mut app,
|
||||||
|
ReplayPlaybackState::Playing {
|
||||||
|
replay: synthetic_replay(5),
|
||||||
|
cursor: 0,
|
||||||
|
secs_to_next: 0.5,
|
||||||
|
paused: false,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
app.update();
|
||||||
|
assert_eq!(
|
||||||
|
app.world_mut()
|
||||||
|
.query::<&ReplayTableauDimLayer>()
|
||||||
|
.iter(app.world())
|
||||||
|
.count(),
|
||||||
|
1,
|
||||||
|
"dim layer must spawn when playback starts",
|
||||||
|
);
|
||||||
|
|
||||||
|
set_state(&mut app, ReplayPlaybackState::Inactive);
|
||||||
|
app.update();
|
||||||
|
assert_eq!(
|
||||||
|
app.world_mut()
|
||||||
|
.query::<&ReplayTableauDimLayer>()
|
||||||
|
.iter(app.world())
|
||||||
|
.count(),
|
||||||
|
0,
|
||||||
|
"dim layer must despawn when playback ends",
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The dim layer is a full-screen node (100 % × 100 %) at a lower
|
||||||
|
/// z-index than the replay chrome (z = Z_REPLAY_DIM < Z_REPLAY_OVERLAY).
|
||||||
|
/// Lock the z-ordering so a future refactor of the z constants can't
|
||||||
|
/// silently flip the intended stacking.
|
||||||
|
#[test]
|
||||||
|
fn dim_layer_z_is_below_replay_chrome() {
|
||||||
|
const { assert!(Z_REPLAY_DIM < Z_REPLAY_OVERLAY) }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,248 @@
|
|||||||
|
//! Safe-area insets.
|
||||||
|
//!
|
||||||
|
//! Reports the OS-reserved regions around the playable surface (status
|
||||||
|
//! bar at the top, gesture / navigation bar at the bottom on Android,
|
||||||
|
//! display cutouts, etc.) so UI anchored to a screen edge can avoid
|
||||||
|
//! collisions.
|
||||||
|
//!
|
||||||
|
//! On non-Android targets all four edges report `0.0`. On Android the
|
||||||
|
//! values come from `WindowInsets.getInsets(WindowInsets.Type.systemBars())`
|
||||||
|
//! via JNI; the call is retried for the first few frames because
|
||||||
|
//! `getRootWindowInsets()` only returns useful values after the decor
|
||||||
|
//! view has been laid out at least once.
|
||||||
|
//!
|
||||||
|
//! UI that wants to respect the top inset should tag itself with the
|
||||||
|
//! [`SafeAreaAnchoredTop`] marker carrying the layout's original top
|
||||||
|
//! offset; [`apply_safe_area_anchors`] re-applies `base_top + insets.top`
|
||||||
|
//! whenever the resource changes, so late inset arrival or orientation
|
||||||
|
//! changes flow through automatically.
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
/// Pixel sizes of the system-reserved regions on each edge of the
|
||||||
|
/// surface. Zero on desktop.
|
||||||
|
#[derive(Resource, Debug, Clone, Copy, Default, PartialEq)]
|
||||||
|
pub struct SafeAreaInsets {
|
||||||
|
pub top: f32,
|
||||||
|
pub bottom: f32,
|
||||||
|
pub left: f32,
|
||||||
|
pub right: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SafeAreaInsets {
|
||||||
|
/// `true` when any edge has a non-zero reservation. Used by the
|
||||||
|
/// Android polling system to know it can stop querying.
|
||||||
|
pub fn is_populated(&self) -> bool {
|
||||||
|
self.top > 0.0 || self.bottom > 0.0 || self.left > 0.0 || self.right > 0.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Marker for `Node` entities whose `top` offset should be re-applied
|
||||||
|
/// as `base_top + SafeAreaInsets::top`.
|
||||||
|
///
|
||||||
|
/// `base_top` is the offset the layout would have used on a surface
|
||||||
|
/// with no system reservation (i.e. on desktop). The fix-up system
|
||||||
|
/// adds the current top inset on top of it whenever the resource
|
||||||
|
/// changes.
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct SafeAreaAnchoredTop {
|
||||||
|
pub base_top: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct SafeAreaInsetsPlugin;
|
||||||
|
|
||||||
|
impl Plugin for SafeAreaInsetsPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_resource::<SafeAreaInsets>()
|
||||||
|
.add_systems(Update, apply_safe_area_anchors);
|
||||||
|
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
app.add_systems(Update, android::refresh_insets);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Re-applies `base_top + insets.top` to every entity carrying the
|
||||||
|
/// [`SafeAreaAnchoredTop`] marker whenever [`SafeAreaInsets`] changes.
|
||||||
|
///
|
||||||
|
/// Bevy resource change detection (`Res::is_changed`) is `true` on the
|
||||||
|
/// frame the resource is inserted and every frame a `ResMut` borrow
|
||||||
|
/// occurs. Combined with the Android polling loop short-circuiting
|
||||||
|
/// once insets are populated, this runs at most a handful of times in
|
||||||
|
/// a session.
|
||||||
|
fn apply_safe_area_anchors(
|
||||||
|
insets: Res<SafeAreaInsets>,
|
||||||
|
windows: Query<&Window>,
|
||||||
|
mut q: Query<(&SafeAreaAnchoredTop, &mut Node)>,
|
||||||
|
) {
|
||||||
|
if !insets.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Android's WindowInsets API returns physical pixels; Bevy UI's Val::Px
|
||||||
|
// expects logical pixels (≈ dp). Divide by the window scale factor so
|
||||||
|
// the HUD band shifts by the correct number of dp on high-DPI devices.
|
||||||
|
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
|
||||||
|
let top_logical = insets.top / scale;
|
||||||
|
for (anchor, mut node) in &mut q {
|
||||||
|
node.top = Val::Px(anchor.base_top + top_logical);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
mod android {
|
||||||
|
use super::SafeAreaInsets;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
/// Polls Android for safe-area insets until we get a non-zero
|
||||||
|
/// reading, then stops. `getRootWindowInsets()` returns `null` (or
|
||||||
|
/// all-zero `Insets`) until the decor view has been laid out, which
|
||||||
|
/// is typically frame 1–3 of a fresh launch.
|
||||||
|
pub(super) fn refresh_insets(
|
||||||
|
mut insets: ResMut<SafeAreaInsets>,
|
||||||
|
mut tries: Local<u32>,
|
||||||
|
) {
|
||||||
|
// Cap retries so we don't burn CPU forever on edge-to-edge
|
||||||
|
// devices that genuinely report zero insets.
|
||||||
|
const MAX_TRIES: u32 = 120; // ~2 seconds @ 60 fps
|
||||||
|
|
||||||
|
if *tries >= MAX_TRIES || insets.is_populated() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
*tries += 1;
|
||||||
|
|
||||||
|
match query_insets() {
|
||||||
|
Ok(v) if v.is_populated() => {
|
||||||
|
info!(
|
||||||
|
"safe_area: insets resolved top={} bottom={} left={} right={} (after {} frames)",
|
||||||
|
v.top, v.bottom, v.left, v.right, *tries
|
||||||
|
);
|
||||||
|
*insets = v;
|
||||||
|
}
|
||||||
|
Ok(_) => {
|
||||||
|
// Layout not ready yet; try again next frame.
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
// Don't spam — log once and let polling continue silently.
|
||||||
|
if *tries == 1 {
|
||||||
|
warn!("safe_area: JNI query failed (will retry): {e}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn query_insets() -> Result<SafeAreaInsets, String> {
|
||||||
|
use bevy::android::ANDROID_APP;
|
||||||
|
use jni::{objects::JObject, JavaVM};
|
||||||
|
|
||||||
|
let app = ANDROID_APP
|
||||||
|
.get()
|
||||||
|
.ok_or_else(|| "ANDROID_APP not initialized".to_string())?;
|
||||||
|
|
||||||
|
// SAFETY: `vm_as_ptr()` returns the JavaVM* set up by the Android
|
||||||
|
// runtime; valid for the lifetime of the process.
|
||||||
|
let vm = unsafe { JavaVM::from_raw(app.vm_as_ptr().cast()) }
|
||||||
|
.map_err(|e| format!("JavaVM::from_raw: {e}"))?;
|
||||||
|
|
||||||
|
let mut env = vm
|
||||||
|
.attach_current_thread_permanently()
|
||||||
|
.map_err(|e| format!("attach_current_thread: {e}"))?;
|
||||||
|
|
||||||
|
// SAFETY: `activity_as_ptr()` returns the NativeActivity jobject
|
||||||
|
// pointer — valid for the lifetime of the process.
|
||||||
|
let activity = unsafe { JObject::from_raw(app.activity_as_ptr() as _) };
|
||||||
|
|
||||||
|
(|| -> jni::errors::Result<SafeAreaInsets> {
|
||||||
|
// Window window = activity.getWindow();
|
||||||
|
let window = env
|
||||||
|
.call_method(&activity, "getWindow", "()Landroid/view/Window;", &[])?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// View decor = window.getDecorView();
|
||||||
|
let decor = env
|
||||||
|
.call_method(&window, "getDecorView", "()Landroid/view/View;", &[])?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// WindowInsets insets = decor.getRootWindowInsets();
|
||||||
|
let raw_insets = env
|
||||||
|
.call_method(
|
||||||
|
&decor,
|
||||||
|
"getRootWindowInsets",
|
||||||
|
"()Landroid/view/WindowInsets;",
|
||||||
|
&[],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
if raw_insets.is_null() {
|
||||||
|
return Ok(SafeAreaInsets::default());
|
||||||
|
}
|
||||||
|
|
||||||
|
// int types = WindowInsets.Type.systemBars();
|
||||||
|
// (Static method on the WindowInsets$Type inner class.
|
||||||
|
// Available since API 30 / Android 11.)
|
||||||
|
let type_class = env.find_class("android/view/WindowInsets$Type")?;
|
||||||
|
let bars_type = env
|
||||||
|
.call_static_method(&type_class, "systemBars", "()I", &[])?
|
||||||
|
.i()?;
|
||||||
|
|
||||||
|
// Insets bars = insets.getInsets(types);
|
||||||
|
let bars = env
|
||||||
|
.call_method(
|
||||||
|
&raw_insets,
|
||||||
|
"getInsets",
|
||||||
|
"(I)Landroid/graphics/Insets;",
|
||||||
|
&[bars_type.into()],
|
||||||
|
)?
|
||||||
|
.l()?;
|
||||||
|
|
||||||
|
// `Insets` exposes `top`, `bottom`, `left`, `right` as public
|
||||||
|
// `int` fields (pixel values, not dp).
|
||||||
|
let top = env.get_field(&bars, "top", "I")?.i()? as f32;
|
||||||
|
let bottom = env.get_field(&bars, "bottom", "I")?.i()? as f32;
|
||||||
|
let left = env.get_field(&bars, "left", "I")?.i()? as f32;
|
||||||
|
let right = env.get_field(&bars, "right", "I")?.i()? as f32;
|
||||||
|
|
||||||
|
Ok(SafeAreaInsets {
|
||||||
|
top,
|
||||||
|
bottom,
|
||||||
|
left,
|
||||||
|
right,
|
||||||
|
})
|
||||||
|
})()
|
||||||
|
.map_err(|e| format!("safe-area JNI: {e}"))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn default_is_zero_and_not_populated() {
|
||||||
|
let i = SafeAreaInsets::default();
|
||||||
|
assert_eq!(i.top, 0.0);
|
||||||
|
assert_eq!(i.bottom, 0.0);
|
||||||
|
assert!(!i.is_populated());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn is_populated_returns_true_for_any_nonzero_edge() {
|
||||||
|
assert!(SafeAreaInsets {
|
||||||
|
top: 24.0,
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
.is_populated());
|
||||||
|
assert!(SafeAreaInsets {
|
||||||
|
bottom: 16.0,
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
.is_populated());
|
||||||
|
assert!(SafeAreaInsets {
|
||||||
|
left: 8.0,
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
.is_populated());
|
||||||
|
assert!(SafeAreaInsets {
|
||||||
|
right: 8.0,
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
.is_populated());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -22,11 +22,17 @@ use solitaire_data::{
|
|||||||
TOOLTIP_DELAY_STEP_SECS,
|
TOOLTIP_DELAY_STEP_SECS,
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::events::{InfoToastEvent, ManualSyncRequestEvent, ToggleSettingsRequestEvent};
|
use solitaire_data::settings::SyncBackend;
|
||||||
|
|
||||||
|
use crate::events::{
|
||||||
|
DeleteAccountRequestEvent, InfoToastEvent, ManualSyncRequestEvent, SyncConfigureRequestEvent,
|
||||||
|
SyncLogoutRequestEvent, ToggleSettingsRequestEvent,
|
||||||
|
};
|
||||||
use crate::font_plugin::FontResource;
|
use crate::font_plugin::FontResource;
|
||||||
use crate::progress_plugin::ProgressResource;
|
use crate::progress_plugin::ProgressResource;
|
||||||
use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource};
|
use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource};
|
||||||
use crate::theme::{ThemeThumbnailCache, ThemeThumbnailPair};
|
use crate::assets::user_theme_dir;
|
||||||
|
use crate::theme::{import_theme, ImportError, ThemeThumbnailCache, ThemeThumbnailPair, refresh_registry};
|
||||||
use crate::ui_focus::{FocusGroup, FocusRow, Focusable, FocusedButton};
|
use crate::ui_focus::{FocusGroup, FocusRow, Focusable, FocusedButton};
|
||||||
use crate::ui_modal::{
|
use crate::ui_modal::{
|
||||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||||
@@ -230,7 +236,15 @@ enum SettingsButton {
|
|||||||
/// flag only affects launches without saved geometry — the
|
/// flag only affects launches without saved geometry — the
|
||||||
/// player's last window size always wins.
|
/// player's last window size always wins.
|
||||||
ToggleSmartDefaultSize,
|
ToggleSmartDefaultSize,
|
||||||
|
/// Scan `user_theme_dir()` for new `.zip` files and import each one.
|
||||||
|
ScanThemes,
|
||||||
SyncNow,
|
SyncNow,
|
||||||
|
/// Open the sync-server Connect modal (shown when backend = Local).
|
||||||
|
ConnectSync,
|
||||||
|
/// Disconnect from the sync server (shown when backend = SolitaireServer).
|
||||||
|
DisconnectSync,
|
||||||
|
/// Open the account-deletion confirmation modal.
|
||||||
|
DeleteAccount,
|
||||||
Done,
|
Done,
|
||||||
/// Select a specific card-back by index from the picker row.
|
/// Select a specific card-back by index from the picker row.
|
||||||
SelectCardBack(usize),
|
SelectCardBack(usize),
|
||||||
@@ -282,8 +296,12 @@ impl SettingsButton {
|
|||||||
SettingsButton::SelectCardBack(_) => 70,
|
SettingsButton::SelectCardBack(_) => 70,
|
||||||
SettingsButton::SelectBackground(_) => 80,
|
SettingsButton::SelectBackground(_) => 80,
|
||||||
SettingsButton::SelectTheme(_) => 85,
|
SettingsButton::SelectTheme(_) => 85,
|
||||||
|
SettingsButton::ScanThemes => 86,
|
||||||
// Sync section
|
// Sync section
|
||||||
SettingsButton::SyncNow => 90,
|
SettingsButton::SyncNow => 90,
|
||||||
|
SettingsButton::ConnectSync => 91,
|
||||||
|
SettingsButton::DisconnectSync => 92,
|
||||||
|
SettingsButton::DeleteAccount => 93,
|
||||||
// Done is tagged by `attach_focusable_to_modal_buttons` and
|
// Done is tagged by `attach_focusable_to_modal_buttons` and
|
||||||
// never reaches `attach_focusable_to_settings_buttons`; the
|
// never reaches `attach_focusable_to_settings_buttons`; the
|
||||||
// value here is only a fallback for completeness.
|
// value here is only a fallback for completeness.
|
||||||
@@ -333,6 +351,9 @@ impl Plugin for SettingsPlugin {
|
|||||||
.init_resource::<PendingWindowGeometry>()
|
.init_resource::<PendingWindowGeometry>()
|
||||||
.add_message::<SettingsChangedEvent>()
|
.add_message::<SettingsChangedEvent>()
|
||||||
.add_message::<ManualSyncRequestEvent>()
|
.add_message::<ManualSyncRequestEvent>()
|
||||||
|
.add_message::<SyncConfigureRequestEvent>()
|
||||||
|
.add_message::<SyncLogoutRequestEvent>()
|
||||||
|
.add_message::<DeleteAccountRequestEvent>()
|
||||||
.add_message::<ToggleSettingsRequestEvent>()
|
.add_message::<ToggleSettingsRequestEvent>()
|
||||||
.add_message::<InfoToastEvent>()
|
.add_message::<InfoToastEvent>()
|
||||||
.add_message::<bevy::input::mouse::MouseWheel>()
|
.add_message::<bevy::input::mouse::MouseWheel>()
|
||||||
@@ -359,6 +380,8 @@ impl Plugin for SettingsPlugin {
|
|||||||
(
|
(
|
||||||
sync_settings_panel_visibility,
|
sync_settings_panel_visibility,
|
||||||
handle_settings_buttons,
|
handle_settings_buttons,
|
||||||
|
handle_sync_buttons,
|
||||||
|
handle_scan_themes,
|
||||||
update_sync_status_text,
|
update_sync_status_text,
|
||||||
update_card_back_text,
|
update_card_back_text,
|
||||||
update_background_text,
|
update_background_text,
|
||||||
@@ -701,7 +724,7 @@ pub(crate) fn update_high_contrast_backgrounds(
|
|||||||
let high_contrast = settings.0.high_contrast_mode;
|
let high_contrast = settings.0.high_contrast_mode;
|
||||||
for (marker, mut bg) in backgrounds.iter_mut() {
|
for (marker, mut bg) in backgrounds.iter_mut() {
|
||||||
let target = if high_contrast {
|
let target = if high_contrast {
|
||||||
BORDER_SUBTLE_HC
|
marker.hc_color
|
||||||
} else {
|
} else {
|
||||||
marker.default_color
|
marker.default_color
|
||||||
};
|
};
|
||||||
@@ -840,7 +863,6 @@ fn handle_settings_buttons(
|
|||||||
mut screen: ResMut<SettingsScreen>,
|
mut screen: ResMut<SettingsScreen>,
|
||||||
path: Res<SettingsStoragePath>,
|
path: Res<SettingsStoragePath>,
|
||||||
mut changed: MessageWriter<SettingsChangedEvent>,
|
mut changed: MessageWriter<SettingsChangedEvent>,
|
||||||
mut manual_sync: MessageWriter<ManualSyncRequestEvent>,
|
|
||||||
mut sfx_text: Query<&mut Text, (With<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
mut sfx_text: Query<&mut Text, (With<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||||
mut music_text: Query<&mut Text, (With<MusicVolumeText>, Without<SfxVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
mut music_text: Query<&mut Text, (With<MusicVolumeText>, Without<SfxVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||||
mut draw_text: Query<&mut Text, (With<DrawModeText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
mut draw_text: Query<&mut Text, (With<DrawModeText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>, Without<HighContrastText>, Without<ReduceMotionText>)>,
|
||||||
@@ -1053,8 +1075,14 @@ fn handle_settings_buttons(
|
|||||||
changed.write(SettingsChangedEvent(settings.0.clone()));
|
changed.write(SettingsChangedEvent(settings.0.clone()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SettingsButton::SyncNow => {
|
SettingsButton::ScanThemes => {
|
||||||
manual_sync.write(ManualSyncRequestEvent);
|
// Handled by `handle_scan_themes`.
|
||||||
|
}
|
||||||
|
SettingsButton::SyncNow
|
||||||
|
| SettingsButton::ConnectSync
|
||||||
|
| SettingsButton::DisconnectSync
|
||||||
|
| SettingsButton::DeleteAccount => {
|
||||||
|
// Handled by `handle_sync_buttons`.
|
||||||
}
|
}
|
||||||
SettingsButton::Done => {
|
SettingsButton::Done => {
|
||||||
screen.0 = false;
|
screen.0 = false;
|
||||||
@@ -1063,6 +1091,30 @@ fn handle_settings_buttons(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Handles sync-related settings buttons: Sync Now, Connect, Disconnect,
|
||||||
|
/// and Delete Account. Split from `handle_settings_buttons` to stay within
|
||||||
|
/// Bevy's 16-parameter system limit.
|
||||||
|
fn handle_sync_buttons(
|
||||||
|
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
|
||||||
|
mut manual_sync: MessageWriter<ManualSyncRequestEvent>,
|
||||||
|
mut configure_sync: MessageWriter<SyncConfigureRequestEvent>,
|
||||||
|
mut logout_sync: MessageWriter<SyncLogoutRequestEvent>,
|
||||||
|
mut delete_account: MessageWriter<DeleteAccountRequestEvent>,
|
||||||
|
) {
|
||||||
|
for (interaction, button) in &interaction_query {
|
||||||
|
if *interaction != Interaction::Pressed {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
match button {
|
||||||
|
SettingsButton::SyncNow => { manual_sync.write(ManualSyncRequestEvent); }
|
||||||
|
SettingsButton::ConnectSync => { configure_sync.write(SyncConfigureRequestEvent); }
|
||||||
|
SettingsButton::DisconnectSync => { logout_sync.write(SyncLogoutRequestEvent); }
|
||||||
|
SettingsButton::DeleteAccount => { delete_account.write(DeleteAccountRequestEvent); }
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn draw_mode_label(mode: &DrawMode) -> String {
|
fn draw_mode_label(mode: &DrawMode) -> String {
|
||||||
match mode {
|
match mode {
|
||||||
DrawMode::DrawOne => "Draw 1".into(),
|
DrawMode::DrawOne => "Draw 1".into(),
|
||||||
@@ -1593,10 +1645,11 @@ fn spawn_settings_panel(
|
|||||||
font_res,
|
font_res,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
import_themes_row(body, font_res);
|
||||||
|
|
||||||
// --- Sync ---
|
// --- Sync ---
|
||||||
section_label(body, "Sync", font_res);
|
section_label(body, "Sync", font_res);
|
||||||
sync_row(body, sync_status, font_res);
|
sync_row(body, sync_status, &settings.sync_backend, font_res);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Done is the only action — primary so the player always knows
|
// Done is the only action — primary so the player always knows
|
||||||
@@ -2208,8 +2261,14 @@ fn spawn_thumbnail_placeholder(parent: &mut ChildSpawnerCommands) {
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Status text + manual "Sync Now" button.
|
/// Sync section row — shows different controls depending on whether a server
|
||||||
fn sync_row(parent: &mut ChildSpawnerCommands, status_text: &str, font_res: Option<&FontResource>) {
|
/// backend is configured.
|
||||||
|
fn sync_row(
|
||||||
|
parent: &mut ChildSpawnerCommands,
|
||||||
|
status_text: &str,
|
||||||
|
backend: &SyncBackend,
|
||||||
|
font_res: Option<&FontResource>,
|
||||||
|
) {
|
||||||
let status_font = TextFont {
|
let status_font = TextFont {
|
||||||
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
||||||
font_size: TYPE_BODY,
|
font_size: TYPE_BODY,
|
||||||
@@ -2220,28 +2279,17 @@ fn sync_row(parent: &mut ChildSpawnerCommands, status_text: &str, font_res: Opti
|
|||||||
font_size: TYPE_CAPTION,
|
font_size: TYPE_CAPTION,
|
||||||
..default()
|
..default()
|
||||||
};
|
};
|
||||||
parent
|
|
||||||
.spawn(Node {
|
// Helper closure to spawn a small settings-style pill button.
|
||||||
flex_direction: FlexDirection::Row,
|
let small_button = |row: &mut ChildSpawnerCommands,
|
||||||
align_items: AlignItems::Center,
|
marker: SettingsButton,
|
||||||
column_gap: VAL_SPACE_3,
|
label: &str,
|
||||||
..default()
|
tooltip: String,
|
||||||
})
|
font: TextFont| {
|
||||||
.with_children(|row| {
|
|
||||||
row.spawn((
|
row.spawn((
|
||||||
SyncStatusText,
|
marker,
|
||||||
Text::new(status_text.to_string()),
|
|
||||||
status_font,
|
|
||||||
TextColor(TEXT_SECONDARY),
|
|
||||||
));
|
|
||||||
// ManualSyncRequestEvent is always registered, so this
|
|
||||||
// button is safe to show even when SyncPlugin is absent.
|
|
||||||
row.spawn((
|
|
||||||
SettingsButton::SyncNow,
|
|
||||||
Button,
|
Button,
|
||||||
Tooltip::new(
|
Tooltip::new(tooltip),
|
||||||
"Push and pull stats now. Runs automatically on launch and exit.",
|
|
||||||
),
|
|
||||||
Node {
|
Node {
|
||||||
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
|
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
|
||||||
justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
@@ -2255,11 +2303,82 @@ fn sync_row(parent: &mut ChildSpawnerCommands, status_text: &str, font_res: Opti
|
|||||||
))
|
))
|
||||||
.with_children(|b| {
|
.with_children(|b| {
|
||||||
b.spawn((
|
b.spawn((
|
||||||
Text::new("Sync Now"),
|
Text::new(label.to_string()),
|
||||||
button_font,
|
font,
|
||||||
TextColor(TEXT_PRIMARY),
|
TextColor(TEXT_PRIMARY),
|
||||||
));
|
));
|
||||||
});
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
parent
|
||||||
|
.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
row_gap: VAL_SPACE_2,
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|col| {
|
||||||
|
// Status line + inline action buttons.
|
||||||
|
col.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
column_gap: VAL_SPACE_3,
|
||||||
|
flex_wrap: FlexWrap::Wrap,
|
||||||
|
row_gap: VAL_SPACE_2,
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|row| {
|
||||||
|
row.spawn((
|
||||||
|
SyncStatusText,
|
||||||
|
Text::new(status_text.to_string()),
|
||||||
|
status_font,
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
|
||||||
|
match backend {
|
||||||
|
SyncBackend::Local => {
|
||||||
|
small_button(
|
||||||
|
row,
|
||||||
|
SettingsButton::ConnectSync,
|
||||||
|
"Connect",
|
||||||
|
"Connect to a self-hosted Solitaire Quest sync server.".to_string(),
|
||||||
|
button_font,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
SyncBackend::SolitaireServer { username, .. } => {
|
||||||
|
// Show the logged-in username as a secondary label.
|
||||||
|
row.spawn((
|
||||||
|
Text::new(format!("({username})")),
|
||||||
|
TextFont {
|
||||||
|
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
||||||
|
font_size: TYPE_CAPTION,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
small_button(
|
||||||
|
row,
|
||||||
|
SettingsButton::SyncNow,
|
||||||
|
"Sync Now",
|
||||||
|
"Push and pull stats now. Runs automatically on launch and exit.".to_string(),
|
||||||
|
button_font.clone(),
|
||||||
|
);
|
||||||
|
small_button(
|
||||||
|
row,
|
||||||
|
SettingsButton::DisconnectSync,
|
||||||
|
"Disconnect",
|
||||||
|
"Unlink this device from the sync server.".to_string(),
|
||||||
|
button_font.clone(),
|
||||||
|
);
|
||||||
|
small_button(
|
||||||
|
row,
|
||||||
|
SettingsButton::DeleteAccount,
|
||||||
|
"Delete Account",
|
||||||
|
"Permanently delete your account and all server data. Cannot be undone.".to_string(),
|
||||||
|
button_font,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2284,6 +2403,172 @@ fn value_text_font(font_res: Option<&FontResource>) -> TextFont {
|
|||||||
/// `tooltip` is the hover-reveal caption attached via [`Tooltip`]. Every
|
/// `tooltip` is the hover-reveal caption attached via [`Tooltip`]. Every
|
||||||
/// Settings icon button ships with one because the glyph alone (`+`, `−`,
|
/// Settings icon button ships with one because the glyph alone (`+`, `−`,
|
||||||
/// `⇄`) does not name what it adjusts; the tooltip carries that meaning.
|
/// `⇄`) does not name what it adjusts; the tooltip carries that meaning.
|
||||||
|
/// Scans `user_theme_dir()` for `.zip` files and calls [`import_theme`] on
|
||||||
|
/// each one. On success, [`ThemeRegistry`] is refreshed in place and an
|
||||||
|
/// [`InfoToastEvent`] is fired per imported theme. `IdCollision` errors (theme
|
||||||
|
/// already installed) are silently skipped; all other errors produce a warning
|
||||||
|
/// toast. A final toast tells the player to reopen Settings to see new themes.
|
||||||
|
fn handle_scan_themes(
|
||||||
|
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
|
||||||
|
mut toast: MessageWriter<InfoToastEvent>,
|
||||||
|
mut registry: Option<ResMut<crate::theme::ThemeRegistry>>,
|
||||||
|
) {
|
||||||
|
for (interaction, button) in &interaction_query {
|
||||||
|
if *interaction != Interaction::Pressed {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if !matches!(button, SettingsButton::ScanThemes) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let themes_dir = user_theme_dir();
|
||||||
|
|
||||||
|
let zips: Vec<std::path::PathBuf> = match std::fs::read_dir(&themes_dir) {
|
||||||
|
Ok(entries) => entries
|
||||||
|
.flatten()
|
||||||
|
.map(|e| e.path())
|
||||||
|
.filter(|p| p.extension().is_some_and(|ext| ext == "zip"))
|
||||||
|
.collect(),
|
||||||
|
Err(_) => {
|
||||||
|
toast.write(InfoToastEvent(
|
||||||
|
"Themes folder not found — drop .zip files there first.".to_string(),
|
||||||
|
));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if zips.is_empty() {
|
||||||
|
toast.write(InfoToastEvent(
|
||||||
|
"No .zip files found in themes folder.".to_string(),
|
||||||
|
));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut imported = 0u32;
|
||||||
|
let mut errors = 0u32;
|
||||||
|
|
||||||
|
for zip_path in &zips {
|
||||||
|
match import_theme(zip_path) {
|
||||||
|
Ok(theme_id) => {
|
||||||
|
toast.write(InfoToastEvent(format!(
|
||||||
|
"Imported theme '{}'.",
|
||||||
|
theme_id.as_str()
|
||||||
|
)));
|
||||||
|
imported += 1;
|
||||||
|
}
|
||||||
|
Err(ImportError::IdCollision { .. }) => {
|
||||||
|
// Already installed — silent skip.
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
let name = zip_path
|
||||||
|
.file_name()
|
||||||
|
.map(|n| n.to_string_lossy().into_owned())
|
||||||
|
.unwrap_or_default();
|
||||||
|
toast.write(InfoToastEvent(format!("Import failed ({name}): {e}")));
|
||||||
|
errors += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if imported == 0 && errors == 0 {
|
||||||
|
toast.write(InfoToastEvent("All themes already installed.".to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if imported > 0 {
|
||||||
|
if let Some(reg) = &mut registry {
|
||||||
|
refresh_registry(reg, &themes_dir);
|
||||||
|
}
|
||||||
|
toast.write(InfoToastEvent(
|
||||||
|
"Reopen Settings to see new themes in the picker.".to_string(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A small pill-shaped settings button, matching the style used in `sync_row`.
|
||||||
|
fn pill_button(
|
||||||
|
parent: &mut ChildSpawnerCommands,
|
||||||
|
marker: SettingsButton,
|
||||||
|
label: &str,
|
||||||
|
tooltip: &'static str,
|
||||||
|
font_res: Option<&FontResource>,
|
||||||
|
) {
|
||||||
|
let font = TextFont {
|
||||||
|
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
||||||
|
font_size: TYPE_CAPTION,
|
||||||
|
..default()
|
||||||
|
};
|
||||||
|
parent
|
||||||
|
.spawn((
|
||||||
|
marker,
|
||||||
|
Button,
|
||||||
|
Tooltip::new(tooltip),
|
||||||
|
Node {
|
||||||
|
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(BG_ELEVATED_HI),
|
||||||
|
BorderColor::all(BORDER_SUBTLE),
|
||||||
|
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||||
|
))
|
||||||
|
.with_children(|b| {
|
||||||
|
b.spawn((Text::new(label.to_string()), font, TextColor(TEXT_PRIMARY)));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// "Import Theme" row: folder-path label + "Scan for new themes" button.
|
||||||
|
///
|
||||||
|
/// The player drops `.zip` theme archives into the themes folder shown here,
|
||||||
|
/// then presses the button. [`handle_scan_themes`] picks them up, validates,
|
||||||
|
/// and installs them. Reopen Settings to see newly imported themes in the
|
||||||
|
/// card-theme picker.
|
||||||
|
fn import_themes_row(parent: &mut ChildSpawnerCommands, font_res: Option<&FontResource>) {
|
||||||
|
let caption_font = TextFont {
|
||||||
|
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
||||||
|
font_size: TYPE_CAPTION,
|
||||||
|
..default()
|
||||||
|
};
|
||||||
|
|
||||||
|
parent
|
||||||
|
.spawn((
|
||||||
|
FocusRow,
|
||||||
|
Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
row_gap: VAL_SPACE_2,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
))
|
||||||
|
.with_children(|col| {
|
||||||
|
// Folder path hint.
|
||||||
|
let path_str = user_theme_dir().to_string_lossy().into_owned();
|
||||||
|
col.spawn((
|
||||||
|
Text::new(format!("Drop .zip files into: {path_str}")),
|
||||||
|
caption_font,
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
|
||||||
|
// Scan button.
|
||||||
|
col.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|row| {
|
||||||
|
pill_button(
|
||||||
|
row,
|
||||||
|
SettingsButton::ScanThemes,
|
||||||
|
"Scan for new themes",
|
||||||
|
"Scan the themes folder for .zip archives and install any that are new.",
|
||||||
|
font_res,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
fn icon_button(
|
fn icon_button(
|
||||||
parent: &mut ChildSpawnerCommands,
|
parent: &mut ChildSpawnerCommands,
|
||||||
label: &str,
|
label: &str,
|
||||||
@@ -2620,19 +2905,20 @@ mod tests {
|
|||||||
"expected the panel to spawn many tooltipped buttons; got {tipped_count}"
|
"expected the panel to spawn many tooltipped buttons; got {tipped_count}"
|
||||||
);
|
);
|
||||||
|
|
||||||
// Spot-check: the Sync Now button's tooltip text is the
|
// Spot-check: with default (Local) settings the Connect button
|
||||||
// canonical microcopy. We find it via the `SettingsButton`
|
// spawns. We verify its tooltip carries the canonical microcopy.
|
||||||
// discriminant — there is exactly one Sync Now entity per panel.
|
let connect_tip = app
|
||||||
let sync_tip = app
|
|
||||||
.world_mut()
|
.world_mut()
|
||||||
.query::<(&SettingsButton, &Tooltip)>()
|
.query::<(&SettingsButton, &Tooltip)>()
|
||||||
.iter(app.world())
|
.iter(app.world())
|
||||||
.find_map(|(btn, tip)| matches!(btn, SettingsButton::SyncNow).then(|| tip.0.clone()))
|
.find_map(|(btn, tip)| {
|
||||||
.expect("Sync Now button should spawn with a Tooltip");
|
matches!(btn, SettingsButton::ConnectSync).then(|| tip.0.clone())
|
||||||
|
})
|
||||||
|
.expect("Connect button should spawn with a Tooltip when backend is Local");
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
sync_tip.as_ref(),
|
connect_tip.as_ref(),
|
||||||
"Push and pull stats now. Runs automatically on launch and exit.",
|
"Connect to a self-hosted Solitaire Quest sync server.",
|
||||||
"Sync Now tooltip must use the canonical microcopy"
|
"ConnectSync tooltip must use the canonical microcopy"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,12 +29,13 @@ use crate::resources::GameStateResource;
|
|||||||
use crate::time_attack_plugin::TimeAttackResource;
|
use crate::time_attack_plugin::TimeAttackResource;
|
||||||
use crate::ui_modal::{
|
use crate::ui_modal::{
|
||||||
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
|
||||||
ScrimDismissible,
|
ModalButton, ScrimDismissible,
|
||||||
};
|
};
|
||||||
use crate::ui_theme::{
|
use crate::ui_theme::{
|
||||||
ACCENT_PRIMARY, BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, STATE_INFO, STATE_WARNING,
|
ACCENT_PRIMARY, BG_ELEVATED_HI, BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, STATE_INFO,
|
||||||
STREAK_MILESTONES, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG, TYPE_CAPTION,
|
STATE_WARNING, STREAK_MILESTONES, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG,
|
||||||
TYPE_HEADLINE, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4, Z_MODAL_PANEL,
|
TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4,
|
||||||
|
Z_MODAL_PANEL,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Bevy resource wrapping the current stats.
|
/// Bevy resource wrapping the current stats.
|
||||||
@@ -121,6 +122,13 @@ pub struct ReplayNextButton;
|
|||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub struct ReplaySelectorCaption;
|
pub struct ReplaySelectorCaption;
|
||||||
|
|
||||||
|
/// Marker on the detail text node that shows the selected replay's
|
||||||
|
/// `"{duration} win on {date}"` + optional `"· Shareable"` badge.
|
||||||
|
/// Repainted by `repaint_replay_selector_detail` whenever the
|
||||||
|
/// selection or history changes.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
pub struct ReplaySelectorDetail;
|
||||||
|
|
||||||
/// Marker component on each per-mode bests row in the stats overlay.
|
/// Marker component on each per-mode bests row in the stats overlay.
|
||||||
///
|
///
|
||||||
/// One row per supported [`solitaire_core::game_state::GameMode`] (Classic,
|
/// One row per supported [`solitaire_core::game_state::GameMode`] (Classic,
|
||||||
@@ -223,7 +231,12 @@ impl Plugin for StatsPlugin {
|
|||||||
.add_systems(Update, handle_copy_share_link_button)
|
.add_systems(Update, handle_copy_share_link_button)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(handle_replay_selector_buttons, repaint_replay_selector_caption).chain(),
|
(
|
||||||
|
handle_replay_selector_buttons,
|
||||||
|
repaint_replay_selector_caption,
|
||||||
|
repaint_replay_selector_detail,
|
||||||
|
)
|
||||||
|
.chain(),
|
||||||
)
|
)
|
||||||
.add_systems(Update, scroll_stats_panel);
|
.add_systems(Update, scroll_stats_panel);
|
||||||
}
|
}
|
||||||
@@ -348,9 +361,13 @@ fn handle_copy_share_link_button(
|
|||||||
}
|
}
|
||||||
#[cfg(target_os = "android")]
|
#[cfg(target_os = "android")]
|
||||||
{
|
{
|
||||||
toast.write(InfoToastEvent(format!(
|
match crate::android_clipboard::set_text(&url) {
|
||||||
"Share link: {url}"
|
Ok(()) => { toast.write(InfoToastEvent(format!("Copied: {url}"))); }
|
||||||
)));
|
Err(e) => {
|
||||||
|
warn!("android clipboard failed: {e}");
|
||||||
|
toast.write(InfoToastEvent(format!("Share link: {url}")));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -439,6 +456,39 @@ fn repaint_replay_selector_caption(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Repaints the `ReplaySelectorDetail` text node whenever the
|
||||||
|
/// selection or history changes. Shows `"{duration} win on {date}"` for
|
||||||
|
/// the selected replay, with a `"· Shareable"` badge when the replay
|
||||||
|
/// carries a sync-uploaded share URL. Empty when the history is empty.
|
||||||
|
fn repaint_replay_selector_detail(
|
||||||
|
history: Res<ReplayHistoryResource>,
|
||||||
|
selected: Res<SelectedReplayIndex>,
|
||||||
|
mut q: Query<&mut Text, With<ReplaySelectorDetail>>,
|
||||||
|
) {
|
||||||
|
if !history.is_changed() && !selected.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let label = replay_selector_detail(&history.0.replays, selected.0);
|
||||||
|
for mut text in &mut q {
|
||||||
|
**text = label.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Pure helper: render the detail line for the selected replay. Returns
|
||||||
|
/// `"{duration} win on {date}"` plus a `" \u{2022} Shareable"` badge
|
||||||
|
/// when a share URL is present. Empty when the history slice is empty.
|
||||||
|
pub fn replay_selector_detail(replays: &[solitaire_data::Replay], index: usize) -> String {
|
||||||
|
let Some(r) = replays.get(index.min(replays.len().saturating_sub(1))) else {
|
||||||
|
return String::new();
|
||||||
|
};
|
||||||
|
let base = format_replay_caption(r);
|
||||||
|
if r.share_url.is_some() {
|
||||||
|
format!("{base} \u{2022} Shareable") // ·
|
||||||
|
} else {
|
||||||
|
base
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Pure helper: render the selector caption shown next to the Prev /
|
/// Pure helper: render the selector caption shown next to the Prev /
|
||||||
/// Next chips. Returns `"No replays"` when the history is empty,
|
/// Next chips. Returns `"No replays"` when the history is empty,
|
||||||
/// otherwise `"Replay {1-based index} / {total}"`.
|
/// otherwise `"Replay {1-based index} / {total}"`.
|
||||||
@@ -618,14 +668,14 @@ fn toggle_stats_screen(
|
|||||||
if let Ok(entity) = screens.single() {
|
if let Ok(entity) = screens.single() {
|
||||||
commands.entity(entity).despawn();
|
commands.entity(entity).despawn();
|
||||||
} else {
|
} else {
|
||||||
let selected = latest_replay.0.replays.get(selected_index.0);
|
|
||||||
spawn_stats_screen(
|
spawn_stats_screen(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
&stats.0,
|
&stats.0,
|
||||||
progress.as_deref().map(|p| &p.0),
|
progress.as_deref().map(|p| &p.0),
|
||||||
time_attack.as_deref(),
|
time_attack.as_deref(),
|
||||||
font_res.as_deref(),
|
font_res.as_deref(),
|
||||||
selected,
|
&latest_replay.0.replays,
|
||||||
|
selected_index.0,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -651,7 +701,8 @@ fn spawn_stats_screen(
|
|||||||
progress: Option<&PlayerProgress>,
|
progress: Option<&PlayerProgress>,
|
||||||
time_attack: Option<&TimeAttackResource>,
|
time_attack: Option<&TimeAttackResource>,
|
||||||
font_res: Option<&FontResource>,
|
font_res: Option<&FontResource>,
|
||||||
latest_replay: Option<&Replay>,
|
replays: &[Replay],
|
||||||
|
selected_index: usize,
|
||||||
) {
|
) {
|
||||||
// --- primary stat cells ---
|
// --- primary stat cells ---
|
||||||
// First-launch zero-state: when no games have been played yet, render
|
// First-launch zero-state: when no games have been played yet, render
|
||||||
@@ -859,31 +910,84 @@ fn spawn_stats_screen(
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- Latest replay caption ---
|
// --- Replay selector ---
|
||||||
// Surfaces the most recent winning game so the player can spot
|
// Prev / Next chips step through the full replay history;
|
||||||
// whether their last victory has been recorded. The Watch
|
// `repaint_replay_selector_caption` and
|
||||||
// Replay action below is what the player clicks to revisit it.
|
// `repaint_replay_selector_detail` keep both text nodes
|
||||||
//
|
// live as the selection changes. Using `ModalButton` on
|
||||||
// When the displayed replay carries a `share_url` (uploaded
|
// the chips plugs them into the existing modal-button
|
||||||
// to a sync server, persisted by v0.19.0's share-link
|
// hover/press paint loop at no extra cost.
|
||||||
// contract), append a "Shareable" badge so the player can
|
body.spawn(Node {
|
||||||
// tell at a glance whether the Copy share link button below
|
flex_direction: FlexDirection::Row,
|
||||||
// will produce a URL — without it the button surfaces a
|
align_items: AlignItems::Center,
|
||||||
// toast explaining why nothing was copied, which is more
|
column_gap: VAL_SPACE_3,
|
||||||
// friction than necessary when a quick visual cue suffices.
|
..default()
|
||||||
let replay_caption = match latest_replay {
|
})
|
||||||
Some(r) => {
|
.with_children(|row| {
|
||||||
let base = format!("Latest win: {}", format_replay_caption(r));
|
// ← Prev chip
|
||||||
if r.share_url.is_some() {
|
row.spawn((
|
||||||
format!("{base} \u{2022} Shareable")
|
ReplayPrevButton,
|
||||||
} else {
|
ModalButton(ButtonVariant::Secondary),
|
||||||
base
|
Button,
|
||||||
}
|
Node {
|
||||||
}
|
padding: UiRect::axes(VAL_SPACE_2, VAL_SPACE_1),
|
||||||
None => "No replay recorded yet \u{2014} win a game first.".to_string(),
|
justify_content: JustifyContent::Center,
|
||||||
};
|
align_items: AlignItems::Center,
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(BG_ELEVATED_HI),
|
||||||
|
BorderColor::all(BORDER_SUBTLE),
|
||||||
|
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||||
|
))
|
||||||
|
.with_children(|b| {
|
||||||
|
b.spawn((
|
||||||
|
Text::new("\u{2190}"),
|
||||||
|
font_row.clone(),
|
||||||
|
TextColor(TEXT_PRIMARY),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// "Replay N / M" caption — rewritten live by
|
||||||
|
// `repaint_replay_selector_caption`.
|
||||||
|
row.spawn((
|
||||||
|
ReplaySelectorCaption,
|
||||||
|
Text::new(replay_selector_caption(selected_index, replays.len())),
|
||||||
|
font_row.clone(),
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
|
||||||
|
// → Next chip
|
||||||
|
row.spawn((
|
||||||
|
ReplayNextButton,
|
||||||
|
ModalButton(ButtonVariant::Secondary),
|
||||||
|
Button,
|
||||||
|
Node {
|
||||||
|
padding: UiRect::axes(VAL_SPACE_2, VAL_SPACE_1),
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
align_items: AlignItems::Center,
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(BG_ELEVATED_HI),
|
||||||
|
BorderColor::all(BORDER_SUBTLE),
|
||||||
|
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||||
|
))
|
||||||
|
.with_children(|b| {
|
||||||
|
b.spawn((
|
||||||
|
Text::new("\u{2192}"),
|
||||||
|
font_row.clone(),
|
||||||
|
TextColor(TEXT_PRIMARY),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
// Detail line: rewritten live by `repaint_replay_selector_detail`.
|
||||||
body.spawn((
|
body.spawn((
|
||||||
Text::new(replay_caption),
|
ReplaySelectorDetail,
|
||||||
|
Text::new(replay_selector_detail(replays, selected_index)),
|
||||||
font_row.clone(),
|
font_row.clone(),
|
||||||
TextColor(TEXT_SECONDARY),
|
TextColor(TEXT_SECONDARY),
|
||||||
));
|
));
|
||||||
@@ -1670,6 +1774,140 @@ mod tests {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Prev/Next replay selector spawn-site tests
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn selector_row_spawns_when_stats_screen_opens() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
// Pre-populate a replay so the selector has something to show.
|
||||||
|
{
|
||||||
|
let mut hist = app.world_mut().resource_mut::<ReplayHistoryResource>();
|
||||||
|
hist.0.replays.push(make_test_replay(90, None));
|
||||||
|
}
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<ButtonInput<KeyCode>>()
|
||||||
|
.press(KeyCode::KeyS);
|
||||||
|
app.update();
|
||||||
|
|
||||||
|
let prev = app
|
||||||
|
.world_mut()
|
||||||
|
.query::<&ReplayPrevButton>()
|
||||||
|
.iter(app.world())
|
||||||
|
.count();
|
||||||
|
let next = app
|
||||||
|
.world_mut()
|
||||||
|
.query::<&ReplayNextButton>()
|
||||||
|
.iter(app.world())
|
||||||
|
.count();
|
||||||
|
let caption = app
|
||||||
|
.world_mut()
|
||||||
|
.query::<&ReplaySelectorCaption>()
|
||||||
|
.iter(app.world())
|
||||||
|
.count();
|
||||||
|
let detail = app
|
||||||
|
.world_mut()
|
||||||
|
.query::<&ReplaySelectorDetail>()
|
||||||
|
.iter(app.world())
|
||||||
|
.count();
|
||||||
|
assert_eq!(prev, 1, "expected one ReplayPrevButton");
|
||||||
|
assert_eq!(next, 1, "expected one ReplayNextButton");
|
||||||
|
assert_eq!(caption, 1, "expected one ReplaySelectorCaption");
|
||||||
|
assert_eq!(detail, 1, "expected one ReplaySelectorDetail");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn selector_caption_initial_text_is_replay_one_of_one() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
{
|
||||||
|
let mut hist = app.world_mut().resource_mut::<ReplayHistoryResource>();
|
||||||
|
hist.0.replays.push(make_test_replay(120, None));
|
||||||
|
}
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<ButtonInput<KeyCode>>()
|
||||||
|
.press(KeyCode::KeyS);
|
||||||
|
app.update();
|
||||||
|
|
||||||
|
let mut q = app
|
||||||
|
.world_mut()
|
||||||
|
.query_filtered::<&Text, With<ReplaySelectorCaption>>();
|
||||||
|
let texts: Vec<String> = q.iter(app.world()).map(|t| t.0.clone()).collect();
|
||||||
|
assert_eq!(texts.len(), 1);
|
||||||
|
assert_eq!(
|
||||||
|
texts[0],
|
||||||
|
"Replay 1 / 1",
|
||||||
|
"caption must show '1 / 1' for a single-replay history"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn selector_detail_initial_text_matches_replay_caption() {
|
||||||
|
let mut app = headless_app();
|
||||||
|
{
|
||||||
|
let mut hist = app.world_mut().resource_mut::<ReplayHistoryResource>();
|
||||||
|
hist.0.replays.push(make_test_replay(65, None)); // 65s → "1:05"
|
||||||
|
}
|
||||||
|
app.world_mut()
|
||||||
|
.resource_mut::<ButtonInput<KeyCode>>()
|
||||||
|
.press(KeyCode::KeyS);
|
||||||
|
app.update();
|
||||||
|
|
||||||
|
let mut q = app
|
||||||
|
.world_mut()
|
||||||
|
.query_filtered::<&Text, With<ReplaySelectorDetail>>();
|
||||||
|
let texts: Vec<String> = q.iter(app.world()).map(|t| t.0.clone()).collect();
|
||||||
|
assert_eq!(texts.len(), 1);
|
||||||
|
assert_eq!(
|
||||||
|
texts[0], "1:05 win on 2026-05-08",
|
||||||
|
"detail must show formatted replay caption for the selected replay"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn selector_detail_appends_shareable_badge_when_url_present() {
|
||||||
|
// `replay_selector_detail` is pure — no app setup needed.
|
||||||
|
let replays = vec![make_test_replay(
|
||||||
|
90,
|
||||||
|
Some("https://example.com/r/abc".to_string()),
|
||||||
|
)];
|
||||||
|
let label = replay_selector_detail(&replays, 0);
|
||||||
|
assert!(
|
||||||
|
label.contains("Shareable"),
|
||||||
|
"detail must include 'Shareable' badge when share_url is set, got: {label:?}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn selector_caption_shows_no_replays_when_history_is_empty() {
|
||||||
|
assert_eq!(replay_selector_caption(0, 0), "No replays");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn selector_caption_wraps_ordinal_correctly() {
|
||||||
|
// index 2 (0-based) in a 3-replay history → "Replay 3 / 3"
|
||||||
|
assert_eq!(replay_selector_caption(2, 3), "Replay 3 / 3");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Build a minimal [`Replay`] for use in stats-plugin unit tests.
|
||||||
|
///
|
||||||
|
/// Uses a fixed seed, DrawOne mode, Classic game, 2026-05-08 date.
|
||||||
|
/// `time_seconds` and `share_url` are the only varying fields across tests.
|
||||||
|
fn make_test_replay(time_seconds: u64, share_url: Option<String>) -> solitaire_data::Replay {
|
||||||
|
let date = chrono::NaiveDate::from_ymd_opt(2026, 5, 8).expect("valid date");
|
||||||
|
let mut r = solitaire_data::Replay::new(
|
||||||
|
1,
|
||||||
|
solitaire_core::game_state::DrawMode::DrawOne,
|
||||||
|
solitaire_core::game_state::GameMode::Classic,
|
||||||
|
time_seconds,
|
||||||
|
0,
|
||||||
|
date,
|
||||||
|
vec![],
|
||||||
|
);
|
||||||
|
r.share_url = share_url;
|
||||||
|
r
|
||||||
|
}
|
||||||
|
|
||||||
/// Integration: pre-set streak to 10, fire a win that bumps it to 11.
|
/// Integration: pre-set streak to 10, fire a win that bumps it to 11.
|
||||||
/// Past the highest threshold, no event must fire — the flourish
|
/// Past the highest threshold, no event must fire — the flourish
|
||||||
/// is reserved for the threshold crossing itself.
|
/// is reserved for the threshold crossing itself.
|
||||||
|
|||||||
@@ -25,7 +25,10 @@ use solitaire_data::{
|
|||||||
use solitaire_sync::{merge, SyncPayload, SyncResponse};
|
use solitaire_sync::{merge, SyncPayload, SyncResponse};
|
||||||
|
|
||||||
use crate::achievement_plugin::{AchievementsResource, AchievementsStoragePath};
|
use crate::achievement_plugin::{AchievementsResource, AchievementsStoragePath};
|
||||||
use crate::events::{GameWonEvent, ManualSyncRequestEvent, SyncCompleteEvent};
|
use crate::events::{
|
||||||
|
GameWonEvent, InfoToastEvent, ManualSyncRequestEvent, SyncCompleteEvent,
|
||||||
|
SyncConfigureRequestEvent,
|
||||||
|
};
|
||||||
use crate::game_plugin::RecordingReplay;
|
use crate::game_plugin::RecordingReplay;
|
||||||
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
|
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
|
||||||
use crate::resources::{GameStateResource, SyncStatus, SyncStatusResource};
|
use crate::resources::{GameStateResource, SyncStatus, SyncStatusResource};
|
||||||
@@ -104,6 +107,8 @@ impl Plugin for SyncPlugin {
|
|||||||
.init_resource::<PendingReplayUpload>()
|
.init_resource::<PendingReplayUpload>()
|
||||||
.add_message::<ManualSyncRequestEvent>()
|
.add_message::<ManualSyncRequestEvent>()
|
||||||
.add_message::<SyncCompleteEvent>()
|
.add_message::<SyncCompleteEvent>()
|
||||||
|
.add_message::<SyncConfigureRequestEvent>()
|
||||||
|
.add_message::<InfoToastEvent>()
|
||||||
.add_systems(Startup, start_pull)
|
.add_systems(Startup, start_pull)
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
@@ -130,7 +135,14 @@ fn start_pull(
|
|||||||
) {
|
) {
|
||||||
let provider = provider.0.clone();
|
let provider = provider.0.clone();
|
||||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||||
provider.pull().await
|
// Bevy's AsyncComputeTaskPool uses async-executor (not Tokio), but
|
||||||
|
// reqwest/hyper require a Tokio reactor for DNS and HTTP I/O. Provide
|
||||||
|
// a short-lived single-threaded runtime for this network round-trip.
|
||||||
|
tokio::runtime::Builder::new_current_thread()
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||||
|
.block_on(provider.pull())
|
||||||
});
|
});
|
||||||
task_res.0 = Some(task);
|
task_res.0 = Some(task);
|
||||||
status.0 = SyncStatus::Syncing;
|
status.0 = SyncStatus::Syncing;
|
||||||
@@ -153,7 +165,11 @@ fn handle_manual_sync_request(
|
|||||||
}
|
}
|
||||||
let provider = provider.0.clone();
|
let provider = provider.0.clone();
|
||||||
let task = AsyncComputeTaskPool::get().spawn(async move {
|
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||||
provider.pull().await
|
tokio::runtime::Builder::new_current_thread()
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||||
|
.block_on(provider.pull())
|
||||||
});
|
});
|
||||||
task_res.0 = Some(task);
|
task_res.0 = Some(task);
|
||||||
status.0 = SyncStatus::Syncing;
|
status.0 = SyncStatus::Syncing;
|
||||||
@@ -180,6 +196,8 @@ fn poll_pull_result(
|
|||||||
mut progress: ResMut<ProgressResource>,
|
mut progress: ResMut<ProgressResource>,
|
||||||
progress_path: Res<ProgressStoragePath>,
|
progress_path: Res<ProgressStoragePath>,
|
||||||
mut complete_writer: MessageWriter<SyncCompleteEvent>,
|
mut complete_writer: MessageWriter<SyncCompleteEvent>,
|
||||||
|
mut configure_sync: MessageWriter<SyncConfigureRequestEvent>,
|
||||||
|
mut toast: MessageWriter<InfoToastEvent>,
|
||||||
) {
|
) {
|
||||||
let Some(task) = task_res.0.as_mut() else {
|
let Some(task) = task_res.0.as_mut() else {
|
||||||
return;
|
return;
|
||||||
@@ -229,10 +247,19 @@ fn poll_pull_result(
|
|||||||
warn!("sync pull failed: {e}");
|
warn!("sync pull failed: {e}");
|
||||||
let msg = match &e {
|
let msg = match &e {
|
||||||
SyncError::Network(_) => "Can't reach server — check your connection".to_string(),
|
SyncError::Network(_) => "Can't reach server — check your connection".to_string(),
|
||||||
SyncError::Auth(_) => "Login expired — tap Sync Now after re-logging in".to_string(),
|
SyncError::Auth(_) => "Session expired — please reconnect".to_string(),
|
||||||
SyncError::Serialization(_) => format!("Unexpected server response: {e}"),
|
SyncError::Serialization(_) => format!("Unexpected server response: {e}"),
|
||||||
SyncError::UnsupportedPlatform => unreachable!("handled above"),
|
SyncError::UnsupportedPlatform => unreachable!("handled above"),
|
||||||
};
|
};
|
||||||
|
// On auth failure, reopen the Connect modal so the player can
|
||||||
|
// re-enter credentials without having to navigate through Settings.
|
||||||
|
// `open_sync_setup_modal` is idempotent — it ignores the event when
|
||||||
|
// the modal is already on screen, so repeated pull failures don't
|
||||||
|
// stack multiple modals.
|
||||||
|
if matches!(e, SyncError::Auth(_)) {
|
||||||
|
toast.write(InfoToastEvent("Session expired — please reconnect".to_string()));
|
||||||
|
configure_sync.write(SyncConfigureRequestEvent);
|
||||||
|
}
|
||||||
status.0 = SyncStatus::Error(msg.clone());
|
status.0 = SyncStatus::Error(msg.clone());
|
||||||
complete_writer.write(SyncCompleteEvent(Err(msg)));
|
complete_writer.write(SyncCompleteEvent(Err(msg)));
|
||||||
}
|
}
|
||||||
@@ -259,11 +286,18 @@ fn push_on_exit(
|
|||||||
let payload = build_payload(&stats.0, &achievements.0, &progress.0);
|
let payload = build_payload(&stats.0, &achievements.0, &progress.0);
|
||||||
let provider = provider.0.clone();
|
let provider = provider.0.clone();
|
||||||
|
|
||||||
// Prefer an existing tokio runtime; fall back to futures_lite block_on
|
// Prefer an existing tokio runtime; fall back to a temporary one for
|
||||||
// for environments (e.g. tests) that don't have one.
|
// environments (e.g. tests, Android's non-Tokio async executor) where
|
||||||
|
// reqwest/hyper would otherwise panic with "no reactor running".
|
||||||
let result = match tokio::runtime::Handle::try_current() {
|
let result = match tokio::runtime::Handle::try_current() {
|
||||||
Ok(handle) => handle.block_on(provider.push(&payload)),
|
Ok(handle) => handle.block_on(provider.push(&payload)),
|
||||||
Err(_) => future::block_on(provider.push(&payload)),
|
Err(_) => match tokio::runtime::Builder::new_current_thread()
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
{
|
||||||
|
Ok(rt) => rt.block_on(provider.push(&payload)),
|
||||||
|
Err(e) => Err(SyncError::Network(format!("tokio rt on exit: {e}"))),
|
||||||
|
},
|
||||||
};
|
};
|
||||||
match result {
|
match result {
|
||||||
Ok(_) => {}
|
Ok(_) => {}
|
||||||
@@ -314,8 +348,13 @@ fn push_replay_on_win(
|
|||||||
recording.moves.clone(),
|
recording.moves.clone(),
|
||||||
);
|
);
|
||||||
let provider = provider.0.clone();
|
let provider = provider.0.clone();
|
||||||
let task = AsyncComputeTaskPool::get()
|
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||||
.spawn(async move { provider.push_replay(&replay).await });
|
tokio::runtime::Builder::new_current_thread()
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||||
|
.block_on(provider.push_replay(&replay))
|
||||||
|
});
|
||||||
// If a previous upload is still in flight, drop it — the most
|
// If a previous upload is still in flight, drop it — the most
|
||||||
// recent win is the one whose share link the player will care
|
// recent win is the one whose share link the player will care
|
||||||
// about. Bevy's `Task` Drop cancels cooperatively.
|
// about. Bevy's `Task` Drop cancels cooperatively.
|
||||||
|
|||||||
@@ -0,0 +1,876 @@
|
|||||||
|
//! Sync-server configuration UI: login / register modal, provider hot-swap,
|
||||||
|
//! and disconnect handler.
|
||||||
|
//!
|
||||||
|
//! # Flow (connect)
|
||||||
|
//!
|
||||||
|
//! 1. Player clicks "Connect" in the Settings sync section.
|
||||||
|
//! 2. `SyncConfigureRequestEvent` → `open_sync_setup_modal` spawns the form.
|
||||||
|
//! 3. Player fills URL / Username / Password; Tab cycles fields.
|
||||||
|
//! 4. "Log In" or "Register" → `handle_auth_button` → async task on
|
||||||
|
//! `AsyncComputeTaskPool` calling `SolitaireServerClient::login` or
|
||||||
|
//! `::register`.
|
||||||
|
//! 5. `poll_auth_task` harvests the result:
|
||||||
|
//! - **Ok**: store tokens → update `SettingsResource` → swap
|
||||||
|
//! `SyncProviderResource` → fire `ManualSyncRequestEvent` → toast + close.
|
||||||
|
//! - **Err**: display error inline; form stays open.
|
||||||
|
//!
|
||||||
|
//! # Flow (disconnect)
|
||||||
|
//!
|
||||||
|
//! `SyncLogoutRequestEvent` → `handle_logout` clears tokens, resets
|
||||||
|
//! `SyncBackend::Local`, swaps provider, closes settings, shows toast.
|
||||||
|
//!
|
||||||
|
//! # Flow (delete account)
|
||||||
|
//!
|
||||||
|
//! 1. Player clicks "Delete Account" in Settings.
|
||||||
|
//! 2. `DeleteAccountRequestEvent` → `open_delete_confirm_modal` spawns a
|
||||||
|
//! two-button confirmation modal.
|
||||||
|
//! 3. "Cancel" → despawn modal.
|
||||||
|
//! 4. "Delete Forever" → `handle_delete_confirm` → async task on
|
||||||
|
//! `AsyncComputeTaskPool` calling `SyncProvider::delete_account`.
|
||||||
|
//! 5. `poll_delete_task` harvests the result:
|
||||||
|
//! - **Ok**: fire `SyncLogoutRequestEvent` (clears tokens + resets backend)
|
||||||
|
//! + toast.
|
||||||
|
//! - **Err**: display error in a toast; modal is already closed.
|
||||||
|
|
||||||
|
use std::sync::Arc;
|
||||||
|
|
||||||
|
use bevy::input::ButtonState;
|
||||||
|
use bevy::input::keyboard::KeyboardInput;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::tasks::{futures_lite::future, AsyncComputeTaskPool, Task};
|
||||||
|
use solitaire_data::{
|
||||||
|
auth_tokens::{delete_tokens, store_tokens},
|
||||||
|
settings::SyncBackend,
|
||||||
|
save_settings_to,
|
||||||
|
sync_client::{LocalOnlyProvider, SolitaireServerClient},
|
||||||
|
SyncError,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::events::{
|
||||||
|
DeleteAccountRequestEvent, InfoToastEvent, ManualSyncRequestEvent, SyncConfigureRequestEvent,
|
||||||
|
SyncLogoutRequestEvent,
|
||||||
|
};
|
||||||
|
use crate::font_plugin::FontResource;
|
||||||
|
use crate::settings_plugin::{SettingsResource, SettingsScreen, SettingsStoragePath};
|
||||||
|
use crate::sync_plugin::SyncProviderResource;
|
||||||
|
use crate::ui_modal::spawn_modal;
|
||||||
|
use crate::ui_theme::{
|
||||||
|
ACCENT_PRIMARY, BG_ELEVATED, BG_ELEVATED_HI,
|
||||||
|
BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, STATE_DANGER, TEXT_DISABLED,
|
||||||
|
TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG, TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3,
|
||||||
|
VAL_SPACE_4, Z_MODAL_PANEL,
|
||||||
|
};
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Components
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Marker on the sync-setup modal scrim (despawn root).
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
pub struct SyncSetupScreen;
|
||||||
|
|
||||||
|
/// Discriminant attached to each input-field container and inner text entity.
|
||||||
|
#[derive(Component, Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
|
enum SyncFieldKind {
|
||||||
|
Url,
|
||||||
|
Username,
|
||||||
|
Password,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Per-field raw-text buffer, stored on the inner text entity.
|
||||||
|
#[derive(Component, Default, Debug)]
|
||||||
|
struct SyncFieldBuffer(String);
|
||||||
|
|
||||||
|
/// Marker on the error-message text node.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct SyncAuthError;
|
||||||
|
|
||||||
|
/// Marks the "Log In" button.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct SyncLoginButton;
|
||||||
|
|
||||||
|
/// Marks the "Register" button.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct SyncRegisterButton;
|
||||||
|
|
||||||
|
/// Marks the "Cancel" button.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct SyncCancelButton;
|
||||||
|
|
||||||
|
/// Marks the spinner / busy overlay node shown while the auth task is running.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct SyncBusyOverlay;
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Resources
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Which field in the sync-setup modal currently has keyboard focus.
|
||||||
|
#[derive(Resource, Default, Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
|
enum SyncFocusedField {
|
||||||
|
#[default]
|
||||||
|
Url,
|
||||||
|
Username,
|
||||||
|
Password,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SyncFocusedField {
|
||||||
|
fn next(self) -> Self {
|
||||||
|
match self {
|
||||||
|
Self::Url => Self::Username,
|
||||||
|
Self::Username => Self::Password,
|
||||||
|
Self::Password => Self::Url,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn kind(self) -> SyncFieldKind {
|
||||||
|
match self {
|
||||||
|
Self::Url => SyncFieldKind::Url,
|
||||||
|
Self::Username => SyncFieldKind::Username,
|
||||||
|
Self::Password => SyncFieldKind::Password,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// In-flight login/register task. `url` and `username` are preserved so the
|
||||||
|
/// poll system can update settings and provider on success without re-reading
|
||||||
|
/// the (already-despawned or cleared) form fields.
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
struct PendingAuthTask {
|
||||||
|
task: Option<Task<Result<(String, String), SyncError>>>,
|
||||||
|
url: String,
|
||||||
|
username: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Marker on the account-deletion confirmation modal root.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct DeleteConfirmScreen;
|
||||||
|
|
||||||
|
/// Marks the "Delete Forever" confirmation button.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct DeleteConfirmButton;
|
||||||
|
|
||||||
|
/// Marks the cancel button inside the delete-confirm modal.
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
struct DeleteCancelButton;
|
||||||
|
|
||||||
|
/// In-flight account-deletion task.
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
struct PendingDeleteTask(Option<Task<Result<(), SyncError>>>);
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Plugin
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Registers the sync configuration UI systems and resources.
|
||||||
|
pub struct SyncSetupPlugin;
|
||||||
|
|
||||||
|
impl Plugin for SyncSetupPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.init_resource::<SyncFocusedField>()
|
||||||
|
.init_resource::<PendingAuthTask>()
|
||||||
|
.init_resource::<PendingDeleteTask>()
|
||||||
|
.add_message::<SyncConfigureRequestEvent>()
|
||||||
|
.add_message::<SyncLogoutRequestEvent>()
|
||||||
|
.add_message::<DeleteAccountRequestEvent>()
|
||||||
|
.add_message::<ManualSyncRequestEvent>()
|
||||||
|
.add_message::<InfoToastEvent>()
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
(
|
||||||
|
open_sync_setup_modal,
|
||||||
|
handle_text_input,
|
||||||
|
update_field_borders,
|
||||||
|
handle_auth_button,
|
||||||
|
poll_auth_task,
|
||||||
|
handle_cancel,
|
||||||
|
handle_logout,
|
||||||
|
open_delete_confirm_modal,
|
||||||
|
handle_delete_cancel,
|
||||||
|
handle_delete_confirm,
|
||||||
|
poll_delete_task,
|
||||||
|
)
|
||||||
|
.chain(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Systems
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/// Opens the sync-setup modal when `SyncConfigureRequestEvent` is received.
|
||||||
|
fn open_sync_setup_modal(
|
||||||
|
mut events: MessageReader<SyncConfigureRequestEvent>,
|
||||||
|
existing: Query<(), With<SyncSetupScreen>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
mut focused: ResMut<SyncFocusedField>,
|
||||||
|
font_res: Option<Res<FontResource>>,
|
||||||
|
) {
|
||||||
|
if events.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
events.clear();
|
||||||
|
if !existing.is_empty() {
|
||||||
|
return; // Already open.
|
||||||
|
}
|
||||||
|
*focused = SyncFocusedField::Url;
|
||||||
|
spawn_sync_setup_modal(&mut commands, font_res.as_deref());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Routes keyboard input to the focused field while the modal is open.
|
||||||
|
fn handle_text_input(
|
||||||
|
screen: Query<(), With<SyncSetupScreen>>,
|
||||||
|
mut key_events: MessageReader<KeyboardInput>,
|
||||||
|
mut focused: ResMut<SyncFocusedField>,
|
||||||
|
mut fields: Query<(&SyncFieldKind, &mut SyncFieldBuffer, &mut Text, &mut TextColor)>,
|
||||||
|
pending: Res<PendingAuthTask>,
|
||||||
|
) {
|
||||||
|
if screen.is_empty() || pending.task.is_some() {
|
||||||
|
// Swallow events while modal is closed or auth is in flight.
|
||||||
|
key_events.clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for ev in key_events.read() {
|
||||||
|
if ev.state != ButtonState::Pressed {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tab / Shift-Tab cycle focus.
|
||||||
|
if ev.key_code == KeyCode::Tab {
|
||||||
|
let shift = ev.logical_key == bevy::input::keyboard::Key::Tab; // no-shift
|
||||||
|
let _ = shift; // handled below via modifier check
|
||||||
|
// Bevy doesn't give us the shift modifier state on KeyboardInput directly,
|
||||||
|
// so we check key_code == Tab and trust that shift produces a separate event.
|
||||||
|
// Use ButtonInput<KeyCode> alternative: we check Tab key here and rely on
|
||||||
|
// the SyncFocusedField cycling being called per press.
|
||||||
|
*focused = focused.next();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ev.key_code == KeyCode::Backspace {
|
||||||
|
for (kind, mut buf, mut text, _) in &mut fields {
|
||||||
|
if *kind == focused.kind() {
|
||||||
|
buf.0.pop();
|
||||||
|
text.0 = display_text(&buf.0, *kind);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Printable character — append to focused buffer.
|
||||||
|
if let Some(ch) = ev.text.as_deref().and_then(printable_char) {
|
||||||
|
for (kind, mut buf, mut text, mut color) in &mut fields {
|
||||||
|
if *kind == focused.kind() {
|
||||||
|
if buf.0.len() < 256 {
|
||||||
|
buf.0.push(ch);
|
||||||
|
}
|
||||||
|
text.0 = display_text(&buf.0, *kind);
|
||||||
|
color.0 = TEXT_PRIMARY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the border colour of each input field based on which field is focused.
|
||||||
|
fn update_field_borders(
|
||||||
|
screen: Query<(), With<SyncSetupScreen>>,
|
||||||
|
focused: Res<SyncFocusedField>,
|
||||||
|
mut borders: Query<(&SyncFieldKind, &mut BorderColor), Without<SyncFieldBuffer>>,
|
||||||
|
) {
|
||||||
|
if screen.is_empty() || !focused.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for (kind, mut border) in &mut borders {
|
||||||
|
*border = BorderColor::all(if *kind == focused.kind() {
|
||||||
|
ACCENT_PRIMARY
|
||||||
|
} else {
|
||||||
|
BORDER_SUBTLE
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Fires an async auth task when Login or Register is clicked.
|
||||||
|
fn handle_auth_button(
|
||||||
|
login_q: Query<&Interaction, (Changed<Interaction>, With<SyncLoginButton>)>,
|
||||||
|
register_q: Query<&Interaction, (Changed<Interaction>, With<SyncRegisterButton>)>,
|
||||||
|
fields: Query<(&SyncFieldKind, &SyncFieldBuffer)>,
|
||||||
|
mut pending: ResMut<PendingAuthTask>,
|
||||||
|
mut error_nodes: Query<(&mut Text, &mut TextColor), With<SyncAuthError>>,
|
||||||
|
mut busy_nodes: Query<&mut Visibility, With<SyncBusyOverlay>>,
|
||||||
|
) {
|
||||||
|
let login_clicked = login_q
|
||||||
|
.iter()
|
||||||
|
.any(|i| *i == Interaction::Pressed);
|
||||||
|
let register_clicked = register_q
|
||||||
|
.iter()
|
||||||
|
.any(|i| *i == Interaction::Pressed);
|
||||||
|
|
||||||
|
if !login_clicked && !register_clicked {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if pending.task.is_some() {
|
||||||
|
return; // Already in flight.
|
||||||
|
}
|
||||||
|
|
||||||
|
// Collect field values.
|
||||||
|
let mut url = String::new();
|
||||||
|
let mut username = String::new();
|
||||||
|
let mut password = String::new();
|
||||||
|
for (kind, buf) in &fields {
|
||||||
|
match kind {
|
||||||
|
SyncFieldKind::Url => url = buf.0.trim().to_string(),
|
||||||
|
SyncFieldKind::Username => username = buf.0.trim().to_string(),
|
||||||
|
SyncFieldKind::Password => password = buf.0.clone(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Basic validation before hitting the network.
|
||||||
|
let validation_error = if url.is_empty() {
|
||||||
|
Some("Server URL is required")
|
||||||
|
} else if !url.starts_with("http://") && !url.starts_with("https://") {
|
||||||
|
Some("URL must start with http:// or https://")
|
||||||
|
} else if username.is_empty() {
|
||||||
|
Some("Username is required")
|
||||||
|
} else if password.is_empty() {
|
||||||
|
Some("Password is required")
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(msg) = validation_error {
|
||||||
|
for (mut text, mut color) in &mut error_nodes {
|
||||||
|
text.0 = msg.to_string();
|
||||||
|
color.0 = STATE_DANGER;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear error and show busy indicator.
|
||||||
|
for (mut text, _) in &mut error_nodes {
|
||||||
|
text.0 = "Connecting…".to_string();
|
||||||
|
}
|
||||||
|
for mut vis in &mut busy_nodes {
|
||||||
|
*vis = Visibility::Visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
let is_register = register_clicked;
|
||||||
|
let client = SolitaireServerClient::new(url.clone(), username.clone());
|
||||||
|
let pw = password.clone();
|
||||||
|
|
||||||
|
let task = AsyncComputeTaskPool::get().spawn(async move {
|
||||||
|
tokio::runtime::Builder::new_current_thread()
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||||
|
.block_on(async {
|
||||||
|
if is_register {
|
||||||
|
client.register(&pw).await
|
||||||
|
} else {
|
||||||
|
client.login(&pw).await
|
||||||
|
}
|
||||||
|
})
|
||||||
|
});
|
||||||
|
|
||||||
|
pending.task = Some(task);
|
||||||
|
pending.url = url;
|
||||||
|
pending.username = username;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Polls the in-flight auth task. On success updates settings + provider.
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
fn poll_auth_task(
|
||||||
|
mut pending: ResMut<PendingAuthTask>,
|
||||||
|
mut settings: ResMut<SettingsResource>,
|
||||||
|
settings_path: Res<SettingsStoragePath>,
|
||||||
|
mut provider: ResMut<SyncProviderResource>,
|
||||||
|
mut error_nodes: Query<(&mut Text, &mut TextColor), With<SyncAuthError>>,
|
||||||
|
mut busy_nodes: Query<&mut Visibility, With<SyncBusyOverlay>>,
|
||||||
|
screen: Query<Entity, With<SyncSetupScreen>>,
|
||||||
|
mut settings_screen: ResMut<SettingsScreen>,
|
||||||
|
mut commands: Commands,
|
||||||
|
mut manual_sync: MessageWriter<ManualSyncRequestEvent>,
|
||||||
|
mut toast: MessageWriter<InfoToastEvent>,
|
||||||
|
) {
|
||||||
|
let Some(task) = pending.task.as_mut() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Some(result) = future::block_on(future::poll_once(task)) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
pending.task = None;
|
||||||
|
|
||||||
|
for mut vis in &mut busy_nodes {
|
||||||
|
*vis = Visibility::Hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
match result {
|
||||||
|
Ok((access_token, refresh_token)) => {
|
||||||
|
let url = pending.url.clone();
|
||||||
|
let username = pending.username.clone();
|
||||||
|
|
||||||
|
// Persist tokens to the OS keychain / Android Keystore.
|
||||||
|
if let Err(e) = store_tokens(&username, &access_token, &refresh_token) {
|
||||||
|
for (mut text, mut color) in &mut error_nodes {
|
||||||
|
text.0 = format!("Token storage failed: {e}");
|
||||||
|
color.0 = STATE_DANGER;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update settings and persist.
|
||||||
|
settings.0.sync_backend = SyncBackend::SolitaireServer {
|
||||||
|
url: url.clone(),
|
||||||
|
username: username.clone(),
|
||||||
|
};
|
||||||
|
if let Some(path) = &settings_path.0
|
||||||
|
&& let Err(e) = save_settings_to(path, &settings.0)
|
||||||
|
{
|
||||||
|
warn!("sync setup: failed to persist settings: {e}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hot-swap the provider so pull/push use the new credentials.
|
||||||
|
provider.0 = Arc::new(SolitaireServerClient::new(url, username.clone()));
|
||||||
|
|
||||||
|
// Kick off an immediate pull with the new provider.
|
||||||
|
manual_sync.write(ManualSyncRequestEvent);
|
||||||
|
|
||||||
|
// Close both the setup modal and the settings panel.
|
||||||
|
for entity in &screen {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
settings_screen.0 = false;
|
||||||
|
|
||||||
|
toast.write(InfoToastEvent(format!("Connected as {username}")));
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
let msg = match e {
|
||||||
|
SyncError::Auth(m) => m,
|
||||||
|
SyncError::Network(m) => format!("Network error: {m}"),
|
||||||
|
SyncError::Serialization(m) => format!("Unexpected response: {m}"),
|
||||||
|
SyncError::UnsupportedPlatform => "Unsupported platform".into(),
|
||||||
|
};
|
||||||
|
for (mut text, mut color) in &mut error_nodes {
|
||||||
|
text.0 = msg.clone();
|
||||||
|
color.0 = STATE_DANGER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Dismisses the sync-setup modal on Cancel click or Escape.
|
||||||
|
fn handle_cancel(
|
||||||
|
cancel_q: Query<&Interaction, (Changed<Interaction>, With<SyncCancelButton>)>,
|
||||||
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
|
screen: Query<Entity, With<SyncSetupScreen>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
let cancelled = cancel_q.iter().any(|i| *i == Interaction::Pressed)
|
||||||
|
|| keys.just_pressed(KeyCode::Escape);
|
||||||
|
if !cancelled || screen.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for entity in &screen {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Clears stored tokens, resets the backend to `Local`, and hot-swaps the
|
||||||
|
/// provider. Triggered by "Disconnect" in the settings sync section.
|
||||||
|
fn handle_logout(
|
||||||
|
mut events: MessageReader<SyncLogoutRequestEvent>,
|
||||||
|
mut settings: ResMut<SettingsResource>,
|
||||||
|
settings_path: Res<SettingsStoragePath>,
|
||||||
|
mut provider: ResMut<SyncProviderResource>,
|
||||||
|
mut settings_screen: ResMut<SettingsScreen>,
|
||||||
|
mut toast: MessageWriter<InfoToastEvent>,
|
||||||
|
) {
|
||||||
|
if events.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
events.clear();
|
||||||
|
|
||||||
|
// Extract username before resetting so we can clear the right keychain key.
|
||||||
|
let username = match &settings.0.sync_backend {
|
||||||
|
SyncBackend::SolitaireServer { username, .. } => Some(username.clone()),
|
||||||
|
SyncBackend::Local => None,
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(u) = username
|
||||||
|
&& let Err(e) = delete_tokens(&u)
|
||||||
|
{
|
||||||
|
warn!("sync logout: failed to clear tokens: {e}");
|
||||||
|
}
|
||||||
|
|
||||||
|
settings.0.sync_backend = SyncBackend::Local;
|
||||||
|
if let Some(path) = &settings_path.0
|
||||||
|
&& let Err(e) = save_settings_to(path, &settings.0)
|
||||||
|
{
|
||||||
|
warn!("sync logout: failed to persist settings: {e}");
|
||||||
|
}
|
||||||
|
|
||||||
|
provider.0 = Arc::new(LocalOnlyProvider);
|
||||||
|
settings_screen.0 = false;
|
||||||
|
toast.write(InfoToastEvent("Disconnected from sync server".to_string()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Opens the account-deletion confirmation modal when `DeleteAccountRequestEvent` fires.
|
||||||
|
fn open_delete_confirm_modal(
|
||||||
|
mut events: MessageReader<DeleteAccountRequestEvent>,
|
||||||
|
existing: Query<(), With<DeleteConfirmScreen>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
font_res: Option<Res<FontResource>>,
|
||||||
|
) {
|
||||||
|
if events.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
events.clear();
|
||||||
|
if !existing.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
spawn_delete_confirm_modal(&mut commands, font_res.as_deref());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Despawns the delete-confirm modal on the cancel button or Escape.
|
||||||
|
fn handle_delete_cancel(
|
||||||
|
cancel_q: Query<&Interaction, (Changed<Interaction>, With<DeleteCancelButton>)>,
|
||||||
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
|
screen: Query<Entity, With<DeleteConfirmScreen>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
let cancelled = cancel_q.iter().any(|i| *i == Interaction::Pressed)
|
||||||
|
|| keys.just_pressed(KeyCode::Escape);
|
||||||
|
if !cancelled || screen.is_empty() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for entity in &screen {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns the async delete-account task when "Delete Forever" is clicked.
|
||||||
|
fn handle_delete_confirm(
|
||||||
|
confirm_q: Query<&Interaction, (Changed<Interaction>, With<DeleteConfirmButton>)>,
|
||||||
|
provider: Res<SyncProviderResource>,
|
||||||
|
mut pending: ResMut<PendingDeleteTask>,
|
||||||
|
screen: Query<Entity, With<DeleteConfirmScreen>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
if !confirm_q.iter().any(|i| *i == Interaction::Pressed) || pending.0.is_some() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Despawn the confirmation modal immediately so the player can't double-click.
|
||||||
|
for entity in &screen {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
let provider = provider.0.clone();
|
||||||
|
pending.0 = Some(AsyncComputeTaskPool::get().spawn(async move {
|
||||||
|
tokio::runtime::Builder::new_current_thread()
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| SyncError::Network(format!("tokio rt: {e}")))?
|
||||||
|
.block_on(provider.delete_account())
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Polls the in-flight delete-account task. On success fires `SyncLogoutRequestEvent`.
|
||||||
|
fn poll_delete_task(
|
||||||
|
mut pending: ResMut<PendingDeleteTask>,
|
||||||
|
mut logout: MessageWriter<SyncLogoutRequestEvent>,
|
||||||
|
mut toast: MessageWriter<InfoToastEvent>,
|
||||||
|
) {
|
||||||
|
let Some(task) = pending.0.as_mut() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Some(result) = future::block_on(future::poll_once(task)) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
pending.0 = None;
|
||||||
|
match result {
|
||||||
|
Ok(()) => {
|
||||||
|
logout.write(SyncLogoutRequestEvent);
|
||||||
|
toast.write(InfoToastEvent("Account deleted".to_string()));
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
let msg = match e {
|
||||||
|
SyncError::Auth(_) => "Not authorised — try reconnecting first".to_string(),
|
||||||
|
SyncError::Network(m) => format!("Network error: {m}"),
|
||||||
|
other => format!("Delete failed: {other}"),
|
||||||
|
};
|
||||||
|
toast.write(InfoToastEvent(msg));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// UI construction
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
fn spawn_sync_setup_modal(commands: &mut Commands, font_res: Option<&FontResource>) {
|
||||||
|
spawn_modal(commands, SyncSetupScreen, Z_MODAL_PANEL + 1, |card| {
|
||||||
|
// Header.
|
||||||
|
card.spawn(Node {
|
||||||
|
padding: UiRect::new(VAL_SPACE_4, VAL_SPACE_4, VAL_SPACE_3, VAL_SPACE_2),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|h| {
|
||||||
|
h.spawn((
|
||||||
|
Text::new("Connect to Server"),
|
||||||
|
make_font(font_res, TYPE_BODY_LG),
|
||||||
|
TextColor(TEXT_PRIMARY),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Scrollable body — three labeled input fields + error line.
|
||||||
|
card.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
row_gap: VAL_SPACE_3,
|
||||||
|
padding: UiRect::axes(VAL_SPACE_4, VAL_SPACE_2),
|
||||||
|
flex_grow: 1.0,
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|body| {
|
||||||
|
spawn_field(
|
||||||
|
body,
|
||||||
|
SyncFieldKind::Url,
|
||||||
|
"Server URL",
|
||||||
|
"https://your-server.example.com",
|
||||||
|
true, // focused initially
|
||||||
|
font_res,
|
||||||
|
);
|
||||||
|
spawn_field(
|
||||||
|
body,
|
||||||
|
SyncFieldKind::Username,
|
||||||
|
"Username",
|
||||||
|
"your-username",
|
||||||
|
false,
|
||||||
|
font_res,
|
||||||
|
);
|
||||||
|
spawn_field(
|
||||||
|
body,
|
||||||
|
SyncFieldKind::Password,
|
||||||
|
"Password",
|
||||||
|
"••••••••",
|
||||||
|
false,
|
||||||
|
font_res,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Error / status line.
|
||||||
|
body.spawn(Node {
|
||||||
|
min_height: Val::Px(18.0),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|row| {
|
||||||
|
row.spawn((
|
||||||
|
SyncAuthError,
|
||||||
|
SyncBusyOverlay,
|
||||||
|
Text::new(String::new()),
|
||||||
|
make_font(font_res, TYPE_CAPTION),
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
Visibility::Hidden,
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Tab hint.
|
||||||
|
body.spawn((
|
||||||
|
Text::new("Tab = next field"),
|
||||||
|
make_font(font_res, TYPE_CAPTION),
|
||||||
|
TextColor(TEXT_DISABLED),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Action row.
|
||||||
|
card.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
justify_content: JustifyContent::FlexEnd,
|
||||||
|
column_gap: VAL_SPACE_2,
|
||||||
|
padding: UiRect::new(VAL_SPACE_4, VAL_SPACE_4, VAL_SPACE_2, VAL_SPACE_3),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|actions| {
|
||||||
|
spawn_action_button(actions, SyncCancelButton, "Cancel", false, font_res);
|
||||||
|
spawn_action_button(actions, SyncRegisterButton, "Register", false, font_res);
|
||||||
|
spawn_action_button(actions, SyncLoginButton, "Log In", true, font_res);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_field(
|
||||||
|
parent: &mut ChildSpawnerCommands,
|
||||||
|
kind: SyncFieldKind,
|
||||||
|
label: &str,
|
||||||
|
placeholder: &str,
|
||||||
|
focused: bool,
|
||||||
|
font_res: Option<&FontResource>,
|
||||||
|
) {
|
||||||
|
parent
|
||||||
|
.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
row_gap: Val::Px(4.0),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|col| {
|
||||||
|
// Label.
|
||||||
|
col.spawn((
|
||||||
|
Text::new(label.to_string()),
|
||||||
|
make_font(font_res, TYPE_CAPTION),
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
|
||||||
|
// Input border container — carries kind for the border-update system.
|
||||||
|
col.spawn((
|
||||||
|
kind,
|
||||||
|
Node {
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
|
||||||
|
padding: UiRect::axes(VAL_SPACE_2, Val::Px(6.0)),
|
||||||
|
min_height: Val::Px(32.0),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(BG_ELEVATED),
|
||||||
|
BorderColor::all(if focused { ACCENT_PRIMARY } else { BORDER_SUBTLE }),
|
||||||
|
HighContrastBorder::with_default(BORDER_SUBTLE),
|
||||||
|
))
|
||||||
|
.with_children(|border| {
|
||||||
|
// Inner text / buffer entity.
|
||||||
|
border.spawn((
|
||||||
|
kind,
|
||||||
|
SyncFieldBuffer(String::new()),
|
||||||
|
Text::new(placeholder.to_string()),
|
||||||
|
make_font(font_res, TYPE_BODY),
|
||||||
|
TextColor(TEXT_DISABLED),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_action_button<M: Component>(
|
||||||
|
parent: &mut ChildSpawnerCommands,
|
||||||
|
marker: M,
|
||||||
|
label: &str,
|
||||||
|
primary: bool,
|
||||||
|
font_res: Option<&FontResource>,
|
||||||
|
) {
|
||||||
|
let bg = if primary { ACCENT_PRIMARY } else { BG_ELEVATED_HI };
|
||||||
|
let fg = TEXT_PRIMARY;
|
||||||
|
parent
|
||||||
|
.spawn((
|
||||||
|
marker,
|
||||||
|
Button,
|
||||||
|
Node {
|
||||||
|
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(bg),
|
||||||
|
BorderColor::all(if primary { ACCENT_PRIMARY } else { BORDER_SUBTLE }),
|
||||||
|
))
|
||||||
|
.with_children(|b| {
|
||||||
|
b.spawn((
|
||||||
|
Text::new(label.to_string()),
|
||||||
|
make_font(font_res, TYPE_BODY),
|
||||||
|
TextColor(fg),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Helpers
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
fn make_font(font_res: Option<&FontResource>, size: f32) -> TextFont {
|
||||||
|
TextFont {
|
||||||
|
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
|
||||||
|
font_size: size,
|
||||||
|
..default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_delete_confirm_modal(commands: &mut Commands, font_res: Option<&FontResource>) {
|
||||||
|
spawn_modal(commands, DeleteConfirmScreen, Z_MODAL_PANEL + 2, |card| {
|
||||||
|
// Header.
|
||||||
|
card.spawn(Node {
|
||||||
|
padding: UiRect::new(VAL_SPACE_4, VAL_SPACE_4, VAL_SPACE_3, VAL_SPACE_2),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|h| {
|
||||||
|
h.spawn((
|
||||||
|
Text::new("Delete Account"),
|
||||||
|
make_font(font_res, TYPE_BODY_LG),
|
||||||
|
TextColor(STATE_DANGER),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Body.
|
||||||
|
card.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Column,
|
||||||
|
row_gap: VAL_SPACE_2,
|
||||||
|
padding: UiRect::axes(VAL_SPACE_4, VAL_SPACE_2),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|body| {
|
||||||
|
body.spawn((
|
||||||
|
Text::new(
|
||||||
|
"This permanently deletes your account and all server data.\n\
|
||||||
|
Local progress is kept. This cannot be undone.",
|
||||||
|
),
|
||||||
|
make_font(font_res, TYPE_BODY),
|
||||||
|
TextColor(TEXT_SECONDARY),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Actions.
|
||||||
|
card.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
justify_content: JustifyContent::FlexEnd,
|
||||||
|
column_gap: VAL_SPACE_2,
|
||||||
|
padding: UiRect::new(VAL_SPACE_4, VAL_SPACE_4, VAL_SPACE_2, VAL_SPACE_3),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|actions| {
|
||||||
|
spawn_action_button(actions, DeleteCancelButton, "Cancel", false, font_res);
|
||||||
|
// "Delete Forever" button — danger styling (STATE_DANGER background).
|
||||||
|
actions
|
||||||
|
.spawn((
|
||||||
|
DeleteConfirmButton,
|
||||||
|
Button,
|
||||||
|
Node {
|
||||||
|
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(STATE_DANGER),
|
||||||
|
BorderColor::all(STATE_DANGER),
|
||||||
|
))
|
||||||
|
.with_children(|b| {
|
||||||
|
b.spawn((
|
||||||
|
Text::new("Delete Forever"),
|
||||||
|
make_font(font_res, TYPE_BODY),
|
||||||
|
TextColor(TEXT_PRIMARY),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the display string for a field — password fields show bullets.
|
||||||
|
fn display_text(raw: &str, kind: SyncFieldKind) -> String {
|
||||||
|
if kind == SyncFieldKind::Password {
|
||||||
|
"•".repeat(raw.len())
|
||||||
|
} else {
|
||||||
|
raw.to_string()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Extracts a printable ASCII character from a SmolStr keypress text.
|
||||||
|
fn printable_char(text: &str) -> Option<char> {
|
||||||
|
let ch = text.chars().next()?;
|
||||||
|
// Accept printable ASCII: 0x20 (space) through 0x7e (~).
|
||||||
|
(' '..='~').contains(&ch).then_some(ch)
|
||||||
|
}
|
||||||
@@ -11,6 +11,7 @@ use solitaire_core::pile::PileType;
|
|||||||
|
|
||||||
use crate::events::{HintVisualEvent, StateChangedEvent};
|
use crate::events::{HintVisualEvent, StateChangedEvent};
|
||||||
use crate::layout::{compute_layout, Layout, LayoutResource, LayoutSystem};
|
use crate::layout::{compute_layout, Layout, LayoutResource, LayoutSystem};
|
||||||
|
use crate::safe_area::SafeAreaInsets;
|
||||||
use crate::resources::GameStateResource;
|
use crate::resources::GameStateResource;
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
use crate::layout::TABLE_COLOUR;
|
use crate::layout::TABLE_COLOUR;
|
||||||
@@ -82,6 +83,7 @@ impl Plugin for TablePlugin {
|
|||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
|
on_safe_area_changed.before(LayoutSystem::UpdateOnResize),
|
||||||
on_window_resized.in_set(LayoutSystem::UpdateOnResize),
|
on_window_resized.in_set(LayoutSystem::UpdateOnResize),
|
||||||
apply_theme_on_settings_change,
|
apply_theme_on_settings_change,
|
||||||
apply_hint_pile_highlight,
|
apply_hint_pile_highlight,
|
||||||
@@ -146,18 +148,38 @@ fn setup_table(
|
|||||||
existing_camera: Query<(), With<Camera>>,
|
existing_camera: Query<(), With<Camera>>,
|
||||||
settings: Option<Res<SettingsResource>>,
|
settings: Option<Res<SettingsResource>>,
|
||||||
bg_images: Option<Res<BackgroundImageSet>>,
|
bg_images: Option<Res<BackgroundImageSet>>,
|
||||||
|
safe_area: Option<Res<SafeAreaInsets>>,
|
||||||
) {
|
) {
|
||||||
// Only spawn a camera if one does not already exist (e.g. a parent app
|
// Only spawn a camera if one does not already exist (e.g. a parent app
|
||||||
// may have added one in tests).
|
// may have added one in tests). Use the felt-green clear colour so the
|
||||||
|
// background reads as green even before the background PNG finishes
|
||||||
|
// loading (which is asynchronous and can lag by several frames on
|
||||||
|
// Android).
|
||||||
if existing_camera.is_empty() {
|
if existing_camera.is_empty() {
|
||||||
commands.spawn(Camera2d);
|
commands.spawn((
|
||||||
|
Camera2d,
|
||||||
|
Camera {
|
||||||
|
clear_color: ClearColorConfig::Custom(Color::srgb(
|
||||||
|
crate::layout::TABLE_COLOUR[0],
|
||||||
|
crate::layout::TABLE_COLOUR[1],
|
||||||
|
crate::layout::TABLE_COLOUR[2],
|
||||||
|
)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let window_size = windows
|
let (window_size, scale) = windows.iter().next().map_or(
|
||||||
.iter()
|
(Vec2::new(1280.0, 800.0), 1.0f32),
|
||||||
.next()
|
|w| (default_window_size(w), w.scale_factor()),
|
||||||
.map_or(Vec2::new(1280.0, 800.0), default_window_size);
|
);
|
||||||
let layout = compute_layout(window_size);
|
// Safe-area insets arrive from JNI asynchronously; they are almost always
|
||||||
|
// 0 here (populated ~frame 2-3). on_safe_area_changed fires when they
|
||||||
|
// arrive and issues a synthetic WindowResized to re-snap all game objects.
|
||||||
|
let insets = safe_area.as_deref().copied().unwrap_or_default();
|
||||||
|
let safe_area_top = insets.top / scale;
|
||||||
|
let safe_area_bottom = insets.bottom / scale;
|
||||||
|
let layout = compute_layout(window_size, safe_area_top, safe_area_bottom);
|
||||||
|
|
||||||
let selected_bg = settings.as_ref().map_or(0, |s| s.0.selected_background);
|
let selected_bg = settings.as_ref().map_or(0, |s| s.0.selected_background);
|
||||||
|
|
||||||
@@ -258,12 +280,11 @@ fn spawn_pile_markers(commands: &mut Commands, layout: &Layout) {
|
|||||||
PileMarker(pile.clone()),
|
PileMarker(pile.clone()),
|
||||||
));
|
));
|
||||||
|
|
||||||
// Foundation slots no longer carry a suit letter — any Ace can claim
|
// Tableau markers show "K" (only a King may start an empty column).
|
||||||
// any empty slot, so a fixed C/D/H/S badge would be misleading. Empty
|
// Foundation markers show "A" (only an Ace may claim an empty slot).
|
||||||
// foundation markers render as plain translucent rectangles.
|
// Neither label carries a suit because any suit may start any slot.
|
||||||
|
match &pile {
|
||||||
// Task #43 — King indicator on empty tableau placeholders.
|
PileType::Tableau(_) => {
|
||||||
if let PileType::Tableau(_) = &pile {
|
|
||||||
entity.with_children(|b| {
|
entity.with_children(|b| {
|
||||||
b.spawn((
|
b.spawn((
|
||||||
Text2d::new("K"),
|
Text2d::new("K"),
|
||||||
@@ -273,12 +294,26 @@ fn spawn_pile_markers(commands: &mut Commands, layout: &Layout) {
|
|||||||
));
|
));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
PileType::Foundation(_) => {
|
||||||
|
entity.with_children(|b| {
|
||||||
|
b.spawn((
|
||||||
|
Text2d::new("A"),
|
||||||
|
TextFont { font_size, ..default() },
|
||||||
|
TextColor(TEXT_PRIMARY.with_alpha(0.35)),
|
||||||
|
Transform::from_xyz(0.0, 0.0, 0.1),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(clippy::type_complexity)]
|
#[allow(clippy::type_complexity)]
|
||||||
fn on_window_resized(
|
fn on_window_resized(
|
||||||
mut events: MessageReader<WindowResized>,
|
mut events: MessageReader<WindowResized>,
|
||||||
|
safe_area: Option<Res<SafeAreaInsets>>,
|
||||||
|
windows: Query<&Window>,
|
||||||
mut layout_res: Option<ResMut<LayoutResource>>,
|
mut layout_res: Option<ResMut<LayoutResource>>,
|
||||||
mut backgrounds: Query<
|
mut backgrounds: Query<
|
||||||
(&mut Sprite, &mut Transform),
|
(&mut Sprite, &mut Transform),
|
||||||
@@ -290,7 +325,11 @@ fn on_window_resized(
|
|||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let window_size = Vec2::new(ev.width, ev.height);
|
let window_size = Vec2::new(ev.width, ev.height);
|
||||||
let new_layout = compute_layout(window_size);
|
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
|
||||||
|
let insets = safe_area.as_deref().copied().unwrap_or_default();
|
||||||
|
let safe_area_top = insets.top / scale;
|
||||||
|
let safe_area_bottom = insets.bottom / scale;
|
||||||
|
let new_layout = compute_layout(window_size, safe_area_top, safe_area_bottom);
|
||||||
|
|
||||||
if let Some(layout_res) = layout_res.as_deref_mut() {
|
if let Some(layout_res) = layout_res.as_deref_mut() {
|
||||||
layout_res.0 = new_layout.clone();
|
layout_res.0 = new_layout.clone();
|
||||||
@@ -318,6 +357,33 @@ fn on_window_resized(
|
|||||||
// and forth" jitter).
|
// and forth" jitter).
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Bridges the asynchronous safe-area inset update into the synchronous
|
||||||
|
/// window-resize pipeline. When Android's JNI delivers the real inset values
|
||||||
|
/// (typically frame 2-3 of a fresh launch), this system writes a synthetic
|
||||||
|
/// `WindowResized` event carrying the current window size. `on_window_resized`
|
||||||
|
/// (which runs in `LayoutSystem::UpdateOnResize`) will then recompute the
|
||||||
|
/// layout with the correct `safe_area_top`, update `LayoutResource` and the
|
||||||
|
/// pile markers, and `snap_cards_on_window_resize` (running after the set)
|
||||||
|
/// will snap card sprites to the corrected positions.
|
||||||
|
fn on_safe_area_changed(
|
||||||
|
safe_area: Option<Res<SafeAreaInsets>>,
|
||||||
|
windows: Query<(Entity, &Window)>,
|
||||||
|
mut resize_events: MessageWriter<WindowResized>,
|
||||||
|
) {
|
||||||
|
let Some(safe_area) = safe_area else { return; };
|
||||||
|
if !safe_area.is_changed() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some((entity, window)) = windows.iter().next() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
resize_events.write(WindowResized {
|
||||||
|
window: entity,
|
||||||
|
width: window.resolution.width(),
|
||||||
|
height: window.resolution.height(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Task #6 — Hint pile-marker highlight
|
// Task #6 — Hint pile-marker highlight
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -328,6 +328,8 @@ pub fn spawn_modal_button<M: Component>(
|
|||||||
variant: ButtonVariant,
|
variant: ButtonVariant,
|
||||||
font_res: Option<&FontResource>,
|
font_res: Option<&FontResource>,
|
||||||
) {
|
) {
|
||||||
|
#[cfg(target_os = "android")]
|
||||||
|
let hotkey: Option<&'static str> = None;
|
||||||
let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
|
let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
|
||||||
let font_label = TextFont {
|
let font_label = TextFont {
|
||||||
font: font_handle.clone(),
|
font: font_handle.clone(),
|
||||||
|
|||||||
@@ -93,6 +93,13 @@ pub const ACCENT_SECONDARY: Color = Color::srgb(0.882, 0.639, 0.933);
|
|||||||
/// from base16-eighties. `#acc267`.
|
/// from base16-eighties. `#acc267`.
|
||||||
pub const STATE_SUCCESS: Color = Color::srgb(0.675, 0.761, 0.404);
|
pub const STATE_SUCCESS: Color = Color::srgb(0.675, 0.761, 0.404);
|
||||||
|
|
||||||
|
/// High-contrast variant of [`STATE_SUCCESS`] — `#c8e862`. Brighter
|
||||||
|
/// lime that maintains the success hue while lifting luminance from
|
||||||
|
/// ~0.51 → ~0.73 so the WIN MOVE scrub-bar marker stands out from
|
||||||
|
/// the bumped notch ticks (`BORDER_SUBTLE_HC` `#a0a0a0`, L≈0.60) in
|
||||||
|
/// high-contrast mode.
|
||||||
|
pub const STATE_SUCCESS_HC: Color = Color::srgb(0.784, 0.910, 0.384);
|
||||||
|
|
||||||
/// Warning — penalty signal, daily-seed expiry countdown, sync-pending
|
/// Warning — penalty signal, daily-seed expiry countdown, sync-pending
|
||||||
/// status. Gold from base16-eighties. **Both** Undo and Recycle
|
/// status. Gold from base16-eighties. **Both** Undo and Recycle
|
||||||
/// counters use this when non-zero. `#ddb26f`.
|
/// counters use this when non-zero. `#ddb26f`.
|
||||||
@@ -260,24 +267,45 @@ impl HighContrastBorder {
|
|||||||
/// often render as tiny full-bleed `Node`s, not as borders, so the
|
/// often render as tiny full-bleed `Node`s, not as borders, so the
|
||||||
/// border-marker pattern doesn't apply.
|
/// border-marker pattern doesn't apply.
|
||||||
///
|
///
|
||||||
/// `default_color` records the off-state colour the entity was
|
/// `default_color` records the off-state colour; `hc_color` the on-
|
||||||
/// spawned with so the system can revert when HC is toggled back
|
/// state colour. [`with_default`] fills `hc_color` with
|
||||||
/// off. The accompanying paint system is
|
/// [`BORDER_SUBTLE_HC`] so the 90 % of sites that just need the
|
||||||
/// [`update_high_contrast_backgrounds`](crate::settings_plugin::update_high_contrast_backgrounds).
|
/// standard subtle-border bump can continue using a one-argument
|
||||||
|
/// constructor. [`with_hc`] overrides the HC colour for the rare
|
||||||
|
/// site (currently only the WIN MOVE scrub-bar marker) that needs a
|
||||||
|
/// domain-specific HC variant (`STATE_SUCCESS_HC` instead of a gray).
|
||||||
///
|
///
|
||||||
|
/// [`with_default`]: HighContrastBackground::with_default
|
||||||
|
/// [`with_hc`]: HighContrastBackground::with_hc
|
||||||
/// [`BackgroundColor`]: bevy::prelude::BackgroundColor
|
/// [`BackgroundColor`]: bevy::prelude::BackgroundColor
|
||||||
#[derive(bevy::prelude::Component, Debug, Clone, Copy)]
|
#[derive(bevy::prelude::Component, Debug, Clone, Copy)]
|
||||||
pub struct HighContrastBackground {
|
pub struct HighContrastBackground {
|
||||||
/// Background colour to use when high-contrast mode is *off* —
|
/// Background colour to use when high-contrast mode is *off* —
|
||||||
/// the site's normal idle / active-state colour.
|
/// the site's normal idle / active-state colour.
|
||||||
pub default_color: bevy::prelude::Color,
|
pub default_color: bevy::prelude::Color,
|
||||||
|
/// Background colour to use when high-contrast mode is *on*.
|
||||||
|
/// Defaults to [`BORDER_SUBTLE_HC`] via [`with_default`].
|
||||||
|
///
|
||||||
|
/// [`with_default`]: HighContrastBackground::with_default
|
||||||
|
pub hc_color: bevy::prelude::Color,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl HighContrastBackground {
|
impl HighContrastBackground {
|
||||||
/// Convenience constructor —
|
/// Convenience constructor — HC colour defaults to
|
||||||
/// `HighContrastBackground::with_default(BORDER_SUBTLE)`.
|
/// [`BORDER_SUBTLE_HC`].
|
||||||
pub const fn with_default(default_color: bevy::prelude::Color) -> Self {
|
pub const fn with_default(default_color: bevy::prelude::Color) -> Self {
|
||||||
Self { default_color }
|
Self { default_color, hc_color: BORDER_SUBTLE_HC }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Constructor for sites whose HC colour differs from the standard
|
||||||
|
/// [`BORDER_SUBTLE_HC`]. Currently used by the WIN MOVE scrub-bar
|
||||||
|
/// marker which bumps `STATE_SUCCESS` → `STATE_SUCCESS_HC` rather
|
||||||
|
/// than to a neutral gray.
|
||||||
|
pub const fn with_hc(
|
||||||
|
default_color: bevy::prelude::Color,
|
||||||
|
hc_color: bevy::prelude::Color,
|
||||||
|
) -> Self {
|
||||||
|
Self { default_color, hc_color }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -167,10 +167,11 @@ pub struct SessionAchievements {
|
|||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub struct WinSummaryOverlay;
|
pub struct WinSummaryOverlay;
|
||||||
|
|
||||||
/// Marker on the "Play Again" button inside the win-summary modal.
|
/// Marker on the "Play Again" / "Watch Replay" buttons inside the win-summary modal.
|
||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
enum WinSummaryButton {
|
enum WinSummaryButton {
|
||||||
PlayAgain,
|
PlayAgain,
|
||||||
|
WatchReplay,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Marker for one row of the win-modal score-breakdown reveal.
|
/// Marker for one row of the win-modal score-breakdown reveal.
|
||||||
@@ -352,7 +353,7 @@ impl ScoreBreakdown {
|
|||||||
let no_undo_bonus = if undo_count == 0 { SCORE_NO_UNDO_BONUS } else { 0 };
|
let no_undo_bonus = if undo_count == 0 { SCORE_NO_UNDO_BONUS } else { 0 };
|
||||||
let multiplier = match mode {
|
let multiplier = match mode {
|
||||||
GameMode::Zen => 0.0,
|
GameMode::Zen => 0.0,
|
||||||
GameMode::Classic | GameMode::Challenge | GameMode::TimeAttack => 1.0,
|
GameMode::Classic | GameMode::Challenge | GameMode::TimeAttack | GameMode::Difficulty(_) => 1.0,
|
||||||
};
|
};
|
||||||
Self {
|
Self {
|
||||||
base,
|
base,
|
||||||
@@ -423,6 +424,7 @@ fn mode_display_name(mode: GameMode) -> &'static str {
|
|||||||
GameMode::Zen => "Zen",
|
GameMode::Zen => "Zen",
|
||||||
GameMode::Challenge => "Challenge",
|
GameMode::Challenge => "Challenge",
|
||||||
GameMode::TimeAttack => "Time Attack",
|
GameMode::TimeAttack => "Time Attack",
|
||||||
|
GameMode::Difficulty(level) => level.label(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -601,26 +603,58 @@ fn spawn_win_summary_after_delay(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Despawns the win-summary modal and fires `NewGameRequestEvent` when
|
/// Handles "Play Again" and "Watch Replay" in the win-summary modal.
|
||||||
/// the player presses "Play Again".
|
/// Handles "Play Again" and "Watch Replay" in the win-summary modal.
|
||||||
fn handle_win_summary_buttons(
|
fn handle_win_summary_buttons(
|
||||||
interaction_query: Query<(&Interaction, &WinSummaryButton), Changed<Interaction>>,
|
interaction_query: Query<(&Interaction, &WinSummaryButton), Changed<Interaction>>,
|
||||||
overlays: Query<Entity, With<WinSummaryOverlay>>,
|
overlays: Query<Entity, With<WinSummaryOverlay>>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||||
|
mut toast: MessageWriter<InfoToastEvent>,
|
||||||
|
history: Option<Res<crate::stats_plugin::ReplayHistoryResource>>,
|
||||||
|
mut playback: Option<ResMut<crate::replay_playback::ReplayPlaybackState>>,
|
||||||
) {
|
) {
|
||||||
for (interaction, button) in &interaction_query {
|
// Collect all pressed buttons first to avoid moving `playback` inside the loop.
|
||||||
if *interaction != Interaction::Pressed {
|
let pressed: Vec<&WinSummaryButton> = interaction_query
|
||||||
continue;
|
.iter()
|
||||||
}
|
.filter(|(i, _)| **i == Interaction::Pressed)
|
||||||
|
.map(|(_, b)| b)
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
for button in pressed {
|
||||||
match button {
|
match button {
|
||||||
WinSummaryButton::PlayAgain => {
|
WinSummaryButton::PlayAgain => {
|
||||||
// Despawn the modal.
|
|
||||||
for entity in &overlays {
|
for entity in &overlays {
|
||||||
commands.entity(entity).despawn();
|
commands.entity(entity).despawn();
|
||||||
}
|
}
|
||||||
new_game.write(NewGameRequestEvent::default());
|
new_game.write(NewGameRequestEvent::default());
|
||||||
}
|
}
|
||||||
|
WinSummaryButton::WatchReplay => {
|
||||||
|
let latest = history
|
||||||
|
.as_ref()
|
||||||
|
.and_then(|h| h.0.replays.last())
|
||||||
|
.cloned();
|
||||||
|
match (latest, playback.as_mut()) {
|
||||||
|
(Some(replay), Some(pb)) => {
|
||||||
|
for entity in &overlays {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
crate::replay_playback::start_replay_playback(
|
||||||
|
&mut commands,
|
||||||
|
pb,
|
||||||
|
replay,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
(Some(_), None) => {
|
||||||
|
toast.write(InfoToastEvent(
|
||||||
|
"Replay playback not available".to_string(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
(None, _) => {
|
||||||
|
toast.write(InfoToastEvent("No replay saved yet".to_string()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -810,23 +844,50 @@ fn spawn_overlay(
|
|||||||
spawn_achievements_section(card, &session.names);
|
spawn_achievements_section(card, &session.names);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Play Again button
|
// Button row: Watch Replay + Play Again side by side.
|
||||||
card.spawn((
|
card.spawn(Node {
|
||||||
|
flex_direction: FlexDirection::Row,
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
column_gap: VAL_SPACE_3,
|
||||||
|
margin: UiRect::top(VAL_SPACE_2),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.with_children(|row| {
|
||||||
|
// Watch Replay (secondary style)
|
||||||
|
row.spawn((
|
||||||
|
WinSummaryButton::WatchReplay,
|
||||||
|
Button,
|
||||||
|
Node {
|
||||||
|
padding: UiRect::axes(Val::Px(20.0), VAL_SPACE_3),
|
||||||
|
justify_content: JustifyContent::Center,
|
||||||
|
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
|
||||||
|
border: UiRect::all(Val::Px(1.0)),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
BackgroundColor(Color::NONE),
|
||||||
|
BorderColor::all(ACCENT_PRIMARY),
|
||||||
|
))
|
||||||
|
.with_children(|b| {
|
||||||
|
b.spawn((
|
||||||
|
Text::new("Watch Replay"),
|
||||||
|
TextFont { font_size: TYPE_BODY_LG, ..default() },
|
||||||
|
TextColor(ACCENT_PRIMARY),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Play Again (primary style)
|
||||||
|
row.spawn((
|
||||||
WinSummaryButton::PlayAgain,
|
WinSummaryButton::PlayAgain,
|
||||||
Button,
|
Button,
|
||||||
Node {
|
Node {
|
||||||
padding: UiRect::axes(Val::Px(28.0), VAL_SPACE_3),
|
padding: UiRect::axes(Val::Px(20.0), VAL_SPACE_3),
|
||||||
justify_content: JustifyContent::Center,
|
justify_content: JustifyContent::Center,
|
||||||
margin: UiRect::top(VAL_SPACE_2),
|
|
||||||
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
|
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
BackgroundColor(ACCENT_PRIMARY),
|
BackgroundColor(ACCENT_PRIMARY),
|
||||||
))
|
))
|
||||||
.with_children(|b| {
|
.with_children(|b| {
|
||||||
// Append the Enter / Return glyph so keyboard players see
|
|
||||||
// the accelerator on the button itself — mirrors the
|
|
||||||
// chip-style hints on every modal button helper.
|
|
||||||
b.spawn((
|
b.spawn((
|
||||||
Text::new("Play Again \u{21B5}"),
|
Text::new("Play Again \u{21B5}"),
|
||||||
TextFont { font_size: TYPE_BODY_LG, ..default() },
|
TextFont { font_size: TYPE_BODY_LG, ..default() },
|
||||||
@@ -835,6 +896,7 @@ fn spawn_overlay(
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Maximum number of achievement names shown explicitly in the win modal before
|
/// Maximum number of achievement names shown explicitly in the win modal before
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
# Copy this file to .env and fill in the values.
|
||||||
|
# The server reads these on startup via dotenvy.
|
||||||
|
|
||||||
|
# SQLite database path. For local dev use a file path; for Docker use the
|
||||||
|
# volume-mounted path (see docker-compose.yml).
|
||||||
|
DATABASE_URL=sqlite://sol.db
|
||||||
|
|
||||||
|
# HS256 signing secret for JWT tokens. Use at least 32 random characters.
|
||||||
|
# Generate one with: openssl rand -hex 32
|
||||||
|
JWT_SECRET=change-me-use-openssl-rand-hex-32
|
||||||
|
|
||||||
|
# TCP port to listen on (optional, default 8080).
|
||||||
|
# SERVER_PORT=8080
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
# --- Build stage ---
|
||||||
|
FROM rust:1.95-slim AS builder
|
||||||
|
|
||||||
|
WORKDIR /build
|
||||||
|
|
||||||
|
# Install musl tools for a fully static binary and sqlx-cli for compile-time
|
||||||
|
# query checking (SQLX_OFFLINE=true skips the live-DB check at build time).
|
||||||
|
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||||
|
pkg-config \
|
||||||
|
libssl-dev \
|
||||||
|
&& rm -rf /var/lib/apt/lists/*
|
||||||
|
|
||||||
|
# Copy only the files needed to build the server crate.
|
||||||
|
# Layer order: workspace manifests first so dependency fetches are cached.
|
||||||
|
COPY Cargo.toml Cargo.lock ./
|
||||||
|
COPY solitaire_sync/Cargo.toml ./solitaire_sync/Cargo.toml
|
||||||
|
COPY solitaire_server/Cargo.toml ./solitaire_server/Cargo.toml
|
||||||
|
COPY solitaire_core/Cargo.toml ./solitaire_core/Cargo.toml
|
||||||
|
|
||||||
|
# Stub every crate source so `cargo fetch` succeeds without full source.
|
||||||
|
RUN mkdir -p solitaire_sync/src solitaire_server/src solitaire_core/src && \
|
||||||
|
echo "pub fn _stub() {}" > solitaire_sync/src/lib.rs && \
|
||||||
|
echo "pub fn _stub() {}" > solitaire_core/src/lib.rs && \
|
||||||
|
echo "pub fn _stub() {}" > solitaire_server/src/lib.rs && \
|
||||||
|
echo "fn main() {}" > solitaire_server/src/main.rs
|
||||||
|
|
||||||
|
RUN cargo fetch --locked
|
||||||
|
|
||||||
|
# Now copy real source and build in release mode.
|
||||||
|
COPY solitaire_core/src ./solitaire_core/src
|
||||||
|
COPY solitaire_sync/src ./solitaire_sync/src
|
||||||
|
COPY solitaire_server/src ./solitaire_server/src
|
||||||
|
COPY solitaire_server/migrations ./solitaire_server/migrations
|
||||||
|
# sqlx offline query cache — required when SQLX_OFFLINE=true so the
|
||||||
|
# compile-time macros don't need a live database.
|
||||||
|
COPY .sqlx ./.sqlx
|
||||||
|
|
||||||
|
ENV SQLX_OFFLINE=true
|
||||||
|
RUN cargo build --release --locked -p solitaire_server --bin solitaire_server
|
||||||
|
|
||||||
|
# --- Runtime stage ---
|
||||||
|
FROM debian:bookworm-slim
|
||||||
|
|
||||||
|
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||||
|
ca-certificates \
|
||||||
|
&& rm -rf /var/lib/apt/lists/*
|
||||||
|
|
||||||
|
WORKDIR /app
|
||||||
|
|
||||||
|
COPY --from=builder /build/target/release/solitaire_server ./solitaire_server
|
||||||
|
# Migrations are embedded via sqlx::migrate!("./migrations") relative to the
|
||||||
|
# crate root at compile time — they do not need to be copied here.
|
||||||
|
|
||||||
|
ENV SERVER_PORT=8080
|
||||||
|
EXPOSE 8080
|
||||||
|
|
||||||
|
ENTRYPOINT ["./solitaire_server"]
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
services:
|
||||||
|
server:
|
||||||
|
build:
|
||||||
|
context: ..
|
||||||
|
dockerfile: solitaire_server/Dockerfile
|
||||||
|
image: solitaire-quest-server:latest
|
||||||
|
restart: unless-stopped
|
||||||
|
ports:
|
||||||
|
- "${SERVER_PORT:-8080}:8080"
|
||||||
|
volumes:
|
||||||
|
# SQLite database persisted outside the container.
|
||||||
|
- db-data:/app/data
|
||||||
|
environment:
|
||||||
|
DATABASE_URL: sqlite:///app/data/sol.db
|
||||||
|
JWT_SECRET: ${JWT_SECRET}
|
||||||
|
SERVER_PORT: 8080
|
||||||
|
healthcheck:
|
||||||
|
test: ["CMD", "wget", "-qO-", "http://localhost:8080/health"]
|
||||||
|
interval: 30s
|
||||||
|
timeout: 5s
|
||||||
|
retries: 3
|
||||||
|
start_period: 10s
|
||||||
|
|
||||||
|
volumes:
|
||||||
|
db-data:
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
-- Migration 003: refresh token rotation table
|
||||||
|
--
|
||||||
|
-- One row per live refresh token. Issued at login/register and rotated
|
||||||
|
-- (old row deleted, new row inserted) on every POST /api/auth/refresh call.
|
||||||
|
-- Cascade on user deletion means no manual cleanup is needed when an
|
||||||
|
-- account is removed.
|
||||||
|
|
||||||
|
CREATE TABLE IF NOT EXISTS refresh_tokens (
|
||||||
|
jti TEXT PRIMARY KEY, -- UUID v4 embedded in the JWT
|
||||||
|
user_id TEXT NOT NULL REFERENCES users(id) ON DELETE CASCADE,
|
||||||
|
expires_at TEXT NOT NULL -- ISO 8601, mirrors the JWT exp claim
|
||||||
|
);
|
||||||
|
|
||||||
|
-- Expired-row pruning (done inline in the refresh handler) uses this index
|
||||||
|
-- to avoid a full table scan on every refresh call.
|
||||||
|
CREATE INDEX IF NOT EXISTS refresh_tokens_expires_at_idx
|
||||||
|
ON refresh_tokens(expires_at);
|
||||||
+112
-20
@@ -37,10 +37,13 @@ pub struct AuthResponse {
|
|||||||
pub refresh_token: String,
|
pub refresh_token: String,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Successful refresh response — contains only the new access token.
|
/// Successful refresh response — contains the new access token and the rotated
|
||||||
|
/// refresh token. The refresh token is always rotated: the client must store
|
||||||
|
/// the new value and discard the old one.
|
||||||
#[derive(Debug, Serialize)]
|
#[derive(Debug, Serialize)]
|
||||||
pub struct RefreshResponse {
|
pub struct RefreshResponse {
|
||||||
pub access_token: String,
|
pub access_token: String,
|
||||||
|
pub refresh_token: String,
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -73,21 +76,47 @@ pub fn make_access_token(user_id: &str, secret: &str) -> Result<String, AppError
|
|||||||
sub: user_id.to_string(),
|
sub: user_id.to_string(),
|
||||||
exp,
|
exp,
|
||||||
kind: "access".to_string(),
|
kind: "access".to_string(),
|
||||||
|
jti: None,
|
||||||
};
|
};
|
||||||
encode(&Header::default(), &claims, &EncodingKey::from_secret(secret.as_bytes()))
|
encode(&Header::default(), &claims, &EncodingKey::from_secret(secret.as_bytes()))
|
||||||
.map_err(|e| AppError::Internal(e.to_string()))
|
.map_err(|e| AppError::Internal(e.to_string()))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Encode a JWT refresh token (30-day expiry) for `user_id`.
|
/// Encode a JWT refresh token (30-day expiry) for `user_id`.
|
||||||
pub fn make_refresh_token(user_id: &str, secret: &str) -> Result<String, AppError> {
|
///
|
||||||
|
/// Returns `(jwt_string, jti)`. The caller must insert the jti into
|
||||||
|
/// `refresh_tokens` before returning the JWT to the client.
|
||||||
|
pub fn make_refresh_token(user_id: &str, secret: &str) -> Result<(String, String), AppError> {
|
||||||
|
let jti = Uuid::new_v4().to_string();
|
||||||
let exp = (Utc::now() + chrono::Duration::days(30)).timestamp() as usize;
|
let exp = (Utc::now() + chrono::Duration::days(30)).timestamp() as usize;
|
||||||
let claims = Claims {
|
let claims = Claims {
|
||||||
sub: user_id.to_string(),
|
sub: user_id.to_string(),
|
||||||
exp,
|
exp,
|
||||||
kind: "refresh".to_string(),
|
kind: "refresh".to_string(),
|
||||||
|
jti: Some(jti.clone()),
|
||||||
};
|
};
|
||||||
encode(&Header::default(), &claims, &EncodingKey::from_secret(secret.as_bytes()))
|
let token = encode(&Header::default(), &claims, &EncodingKey::from_secret(secret.as_bytes()))
|
||||||
.map_err(|e| AppError::Internal(e.to_string()))
|
.map_err(|e| AppError::Internal(e.to_string()))?;
|
||||||
|
Ok((token, jti))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Insert a jti row into `refresh_tokens`. Must be called immediately after
|
||||||
|
/// [`make_refresh_token`] and before the token is sent to the client.
|
||||||
|
async fn store_refresh_jti(
|
||||||
|
pool: &sqlx::SqlitePool,
|
||||||
|
jti: &str,
|
||||||
|
user_id: &str,
|
||||||
|
) -> Result<(), AppError> {
|
||||||
|
let expires_at = (Utc::now() + chrono::Duration::days(30)).to_rfc3339();
|
||||||
|
sqlx::query!(
|
||||||
|
"INSERT INTO refresh_tokens (jti, user_id, expires_at) VALUES (?, ?, ?)",
|
||||||
|
jti,
|
||||||
|
user_id,
|
||||||
|
expires_at
|
||||||
|
)
|
||||||
|
.execute(pool)
|
||||||
|
.await?;
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -160,9 +189,13 @@ pub async fn register(
|
|||||||
.execute(&state.pool)
|
.execute(&state.pool)
|
||||||
.await?;
|
.await?;
|
||||||
|
|
||||||
|
let access_token = make_access_token(&user_id, &state.jwt_secret)?;
|
||||||
|
let (refresh_token, refresh_jti) = make_refresh_token(&user_id, &state.jwt_secret)?;
|
||||||
|
store_refresh_jti(&state.pool, &refresh_jti, &user_id).await?;
|
||||||
|
|
||||||
Ok(Json(AuthResponse {
|
Ok(Json(AuthResponse {
|
||||||
access_token: make_access_token(&user_id, &state.jwt_secret)?,
|
access_token,
|
||||||
refresh_token: make_refresh_token(&user_id, &state.jwt_secret)?,
|
refresh_token,
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -190,27 +223,74 @@ pub async fn login(
|
|||||||
return Err(AppError::InvalidCredentials);
|
return Err(AppError::InvalidCredentials);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let access_token = make_access_token(&row_id, &state.jwt_secret)?;
|
||||||
|
let (refresh_token, refresh_jti) = make_refresh_token(&row_id, &state.jwt_secret)?;
|
||||||
|
store_refresh_jti(&state.pool, &refresh_jti, &row_id).await?;
|
||||||
|
|
||||||
Ok(Json(AuthResponse {
|
Ok(Json(AuthResponse {
|
||||||
access_token: make_access_token(&row_id, &state.jwt_secret)?,
|
access_token,
|
||||||
refresh_token: make_refresh_token(&row_id, &state.jwt_secret)?,
|
refresh_token,
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// `POST /api/auth/refresh` — exchange a refresh token for a new access token.
|
/// `POST /api/auth/refresh` — exchange a valid refresh token for a new token pair.
|
||||||
|
///
|
||||||
|
/// The incoming refresh token is consumed (its jti row is deleted) and a new
|
||||||
|
/// refresh token is issued. Using a consumed token returns 401. Tokens issued
|
||||||
|
/// before rotation was enabled (no `jti` claim) are also rejected with 401 —
|
||||||
|
/// the player must re-login once after upgrading the server.
|
||||||
|
///
|
||||||
|
/// Expired rows from other sessions are pruned on each successful call.
|
||||||
pub async fn refresh(
|
pub async fn refresh(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
Json(body): Json<RefreshRequest>,
|
Json(body): Json<RefreshRequest>,
|
||||||
) -> Result<Json<RefreshResponse>, AppError> {
|
) -> Result<Json<RefreshResponse>, AppError> {
|
||||||
let claims = validate_refresh_token(&body.refresh_token, &state.jwt_secret)?;
|
let claims = validate_refresh_token(&body.refresh_token, &state.jwt_secret)?;
|
||||||
|
|
||||||
|
// Tokens without jti predate rotation — require re-login.
|
||||||
|
let jti = claims.jti.ok_or(AppError::Unauthorized)?;
|
||||||
|
|
||||||
|
// Verify this jti is still live (not yet consumed or from a deleted account).
|
||||||
|
// SQLite TEXT columns are always nullable in sqlx; flatten the double-Option.
|
||||||
|
let exists: Option<String> = sqlx::query_scalar!(
|
||||||
|
"SELECT jti FROM refresh_tokens WHERE jti = ?",
|
||||||
|
jti
|
||||||
|
)
|
||||||
|
.fetch_optional(&state.pool)
|
||||||
|
.await?
|
||||||
|
.flatten();
|
||||||
|
|
||||||
|
if exists.is_none() {
|
||||||
|
return Err(AppError::Unauthorized);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Consume the old token before issuing new ones. If the insert below
|
||||||
|
// fails, the user loses this session (must re-login) — safe by design.
|
||||||
|
sqlx::query!("DELETE FROM refresh_tokens WHERE jti = ?", jti)
|
||||||
|
.execute(&state.pool)
|
||||||
|
.await?;
|
||||||
|
|
||||||
|
let new_access = make_access_token(&claims.sub, &state.jwt_secret)?;
|
||||||
|
let (new_refresh, new_jti) = make_refresh_token(&claims.sub, &state.jwt_secret)?;
|
||||||
|
store_refresh_jti(&state.pool, &new_jti, &claims.sub).await?;
|
||||||
|
|
||||||
|
// Prune expired rows from all sessions on each successful rotation.
|
||||||
|
// The expires_at index makes this a cheap index-backed scan.
|
||||||
|
let now = Utc::now().to_rfc3339();
|
||||||
|
sqlx::query!("DELETE FROM refresh_tokens WHERE expires_at < ?", now)
|
||||||
|
.execute(&state.pool)
|
||||||
|
.await?;
|
||||||
|
|
||||||
Ok(Json(RefreshResponse {
|
Ok(Json(RefreshResponse {
|
||||||
access_token: make_access_token(&claims.sub, &state.jwt_secret)?,
|
access_token: new_access,
|
||||||
|
refresh_token: new_refresh,
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// `DELETE /api/account` — permanently delete the authenticated user's account.
|
/// `DELETE /api/account` — permanently delete the authenticated user's account.
|
||||||
///
|
///
|
||||||
/// All related rows are removed via `ON DELETE CASCADE` in the schema.
|
/// All related rows (sync_state, refresh_tokens, leaderboard) are removed
|
||||||
|
/// via `ON DELETE CASCADE` in the schema.
|
||||||
pub async fn delete_account(
|
pub async fn delete_account(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
user: AuthenticatedUser,
|
user: AuthenticatedUser,
|
||||||
@@ -229,7 +309,7 @@ mod tests {
|
|||||||
|
|
||||||
const TEST_SECRET: &str = "test_secret_for_unit_tests_only";
|
const TEST_SECRET: &str = "test_secret_for_unit_tests_only";
|
||||||
|
|
||||||
fn decode_token(token: &str) -> Claims {
|
fn decode_claims(token: &str) -> Claims {
|
||||||
let mut validation = Validation::default();
|
let mut validation = Validation::default();
|
||||||
validation.leeway = 60;
|
validation.leeway = 60;
|
||||||
decode::<Claims>(
|
decode::<Claims>(
|
||||||
@@ -244,27 +324,39 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn make_access_token_decodes_with_correct_claims() {
|
fn make_access_token_decodes_with_correct_claims() {
|
||||||
let token = make_access_token("user-123", TEST_SECRET).unwrap();
|
let token = make_access_token("user-123", TEST_SECRET).unwrap();
|
||||||
let claims = decode_token(&token);
|
let claims = decode_claims(&token);
|
||||||
assert_eq!(claims.sub, "user-123");
|
assert_eq!(claims.sub, "user-123");
|
||||||
assert_eq!(claims.kind, "access");
|
assert_eq!(claims.kind, "access");
|
||||||
|
assert!(claims.jti.is_none(), "access token must not carry a jti");
|
||||||
let now = Utc::now().timestamp() as usize;
|
let now = Utc::now().timestamp() as usize;
|
||||||
// expiry should be roughly 24 hours in the future (allow ±60s for test execution)
|
|
||||||
assert!(claims.exp > now + 86_400 - 60);
|
assert!(claims.exp > now + 86_400 - 60);
|
||||||
assert!(claims.exp < now + 86_400 + 60);
|
assert!(claims.exp < now + 86_400 + 60);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn make_refresh_token_decodes_with_correct_claims() {
|
fn make_refresh_token_decodes_with_correct_claims() {
|
||||||
let token = make_refresh_token("user-456", TEST_SECRET).unwrap();
|
let (token, jti) = make_refresh_token("user-456", TEST_SECRET).unwrap();
|
||||||
let claims = decode_token(&token);
|
let claims = decode_claims(&token);
|
||||||
assert_eq!(claims.sub, "user-456");
|
assert_eq!(claims.sub, "user-456");
|
||||||
assert_eq!(claims.kind, "refresh");
|
assert_eq!(claims.kind, "refresh");
|
||||||
|
assert_eq!(
|
||||||
|
claims.jti.as_deref(),
|
||||||
|
Some(jti.as_str()),
|
||||||
|
"jti in JWT must match returned jti"
|
||||||
|
);
|
||||||
|
assert!(!jti.is_empty(), "jti must be non-empty");
|
||||||
let now = Utc::now().timestamp() as usize;
|
let now = Utc::now().timestamp() as usize;
|
||||||
// expiry should be roughly 30 days in the future (allow ±60s for test execution)
|
|
||||||
assert!(claims.exp > now + 30 * 86_400 - 60);
|
assert!(claims.exp > now + 30 * 86_400 - 60);
|
||||||
assert!(claims.exp < now + 30 * 86_400 + 60);
|
assert!(claims.exp < now + 30 * 86_400 + 60);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn make_refresh_token_generates_unique_jtis() {
|
||||||
|
let (_, jti1) = make_refresh_token("u", TEST_SECRET).unwrap();
|
||||||
|
let (_, jti2) = make_refresh_token("u", TEST_SECRET).unwrap();
|
||||||
|
assert_ne!(jti1, jti2, "each call must produce a unique jti");
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn make_access_token_wrong_secret_fails_decode() {
|
fn make_access_token_wrong_secret_fails_decode() {
|
||||||
let token = make_access_token("user-789", TEST_SECRET).unwrap();
|
let token = make_access_token("user-789", TEST_SECRET).unwrap();
|
||||||
@@ -279,9 +371,9 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn access_and_refresh_tokens_have_different_kinds() {
|
fn access_and_refresh_tokens_have_different_kinds() {
|
||||||
let access = make_access_token("u", TEST_SECRET).unwrap();
|
let access = make_access_token("u", TEST_SECRET).unwrap();
|
||||||
let refresh = make_refresh_token("u", TEST_SECRET).unwrap();
|
let (refresh, _jti) = make_refresh_token("u", TEST_SECRET).unwrap();
|
||||||
let a_claims = decode_token(&access);
|
let a_claims = decode_claims(&access);
|
||||||
let r_claims = decode_token(&refresh);
|
let r_claims = decode_claims(&refresh);
|
||||||
assert_ne!(a_claims.kind, r_claims.kind);
|
assert_ne!(a_claims.kind, r_claims.kind);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,15 +19,61 @@ use axum::{
|
|||||||
routing::{delete, get, post},
|
routing::{delete, get, post},
|
||||||
Router,
|
Router,
|
||||||
};
|
};
|
||||||
|
use jsonwebtoken::{decode, DecodingKey, Validation};
|
||||||
use sqlx::SqlitePool;
|
use sqlx::SqlitePool;
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use tower_governor::{
|
use tower_governor::{
|
||||||
|
errors::GovernorError,
|
||||||
governor::GovernorConfigBuilder,
|
governor::GovernorConfigBuilder,
|
||||||
key_extractor::SmartIpKeyExtractor,
|
key_extractor::{KeyExtractor, SmartIpKeyExtractor},
|
||||||
GovernorLayer,
|
GovernorLayer,
|
||||||
};
|
};
|
||||||
use tower_http::services::ServeDir;
|
use tower_http::services::ServeDir;
|
||||||
|
|
||||||
|
/// Rate-limiting key extractor for authenticated endpoints.
|
||||||
|
///
|
||||||
|
/// Extracts the authenticated user's UUID from the `Authorization: Bearer` JWT
|
||||||
|
/// so each user gets their own bucket. Falls back to the client IP address when
|
||||||
|
/// the header is absent or the token fails signature verification — this
|
||||||
|
/// protects the server from unauthenticated request floods while ensuring
|
||||||
|
/// legitimate users are always identified by identity rather than IP.
|
||||||
|
///
|
||||||
|
/// Expiry is intentionally **not** checked here: `require_auth` validates the
|
||||||
|
/// full token (including `exp`) and returns 401. Counting an expired token
|
||||||
|
/// against the user's bucket is harmless and avoids returning 500 (the
|
||||||
|
/// `UnableToExtractKey` outcome) for a request that would get 401 anyway.
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct UserIdKeyExtractor {
|
||||||
|
jwt_secret: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl KeyExtractor for UserIdKeyExtractor {
|
||||||
|
type Key = String;
|
||||||
|
|
||||||
|
fn extract<T>(&self, req: &axum::http::Request<T>) -> Result<Self::Key, GovernorError> {
|
||||||
|
if let Some(user_id) = self.try_extract_user_id(req.headers()) {
|
||||||
|
return Ok(user_id);
|
||||||
|
}
|
||||||
|
// Fall back to IP so unauthenticated bursts don't bypass throttling.
|
||||||
|
SmartIpKeyExtractor
|
||||||
|
.extract(req)
|
||||||
|
.map(|ip| ip.to_string())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl UserIdKeyExtractor {
|
||||||
|
fn try_extract_user_id(&self, headers: &axum::http::HeaderMap) -> Option<String> {
|
||||||
|
let value = headers.get("Authorization")?.to_str().ok()?;
|
||||||
|
let token = value.strip_prefix("Bearer ")?;
|
||||||
|
let key = DecodingKey::from_secret(self.jwt_secret.as_bytes());
|
||||||
|
let mut validation = Validation::default();
|
||||||
|
validation.validate_exp = false;
|
||||||
|
decode::<middleware::Claims>(token, &key, &validation)
|
||||||
|
.ok()
|
||||||
|
.map(|d| d.claims.sub)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Shared application state injected into every Axum handler via [`axum::extract::State`].
|
/// Shared application state injected into every Axum handler via [`axum::extract::State`].
|
||||||
///
|
///
|
||||||
/// Loaded once at startup so a missing `JWT_SECRET` causes an immediate startup
|
/// Loaded once at startup so a missing `JWT_SECRET` causes an immediate startup
|
||||||
@@ -64,7 +110,7 @@ pub fn build_test_router(pool: SqlitePool) -> Router {
|
|||||||
|
|
||||||
fn build_router_inner(state: AppState, rate_limit: bool) -> Router {
|
fn build_router_inner(state: AppState, rate_limit: bool) -> Router {
|
||||||
// Protected routes require a valid JWT (injected by require_auth middleware).
|
// Protected routes require a valid JWT (injected by require_auth middleware).
|
||||||
let protected = Router::new()
|
let protected_base = Router::new()
|
||||||
.route("/api/sync/pull", get(sync::pull))
|
.route("/api/sync/pull", get(sync::pull))
|
||||||
.route("/api/sync/push", post(sync::push))
|
.route("/api/sync/push", post(sync::push))
|
||||||
.route("/api/replays", post(replays::upload))
|
.route("/api/replays", post(replays::upload))
|
||||||
@@ -77,6 +123,25 @@ fn build_router_inner(state: AppState, rate_limit: bool) -> Router {
|
|||||||
middleware::require_auth,
|
middleware::require_auth,
|
||||||
));
|
));
|
||||||
|
|
||||||
|
// Per-user rate limit on protected endpoints: 10-request burst, then 1
|
||||||
|
// token replenished every 10 seconds (6/min steady-state). This prevents
|
||||||
|
// a single compromised account from hammering the 1 MB sync/push endpoint.
|
||||||
|
let protected = if rate_limit {
|
||||||
|
let governor_conf = Arc::new(
|
||||||
|
GovernorConfigBuilder::default()
|
||||||
|
.key_extractor(UserIdKeyExtractor {
|
||||||
|
jwt_secret: state.jwt_secret.clone(),
|
||||||
|
})
|
||||||
|
.per_second(10)
|
||||||
|
.burst_size(10)
|
||||||
|
.finish()
|
||||||
|
.expect("invalid sync governor config"),
|
||||||
|
);
|
||||||
|
protected_base.layer(GovernorLayer::new(governor_conf))
|
||||||
|
} else {
|
||||||
|
protected_base
|
||||||
|
};
|
||||||
|
|
||||||
// Auth endpoints — rate-limited in production, unrestricted in tests.
|
// Auth endpoints — rate-limited in production, unrestricted in tests.
|
||||||
let auth_routes = Router::new()
|
let auth_routes = Router::new()
|
||||||
.route("/api/auth/register", post(auth::register))
|
.route("/api/auth/register", post(auth::register))
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ use serde::{Deserialize, Serialize};
|
|||||||
|
|
||||||
use crate::{error::AppError, AppState};
|
use crate::{error::AppError, AppState};
|
||||||
|
|
||||||
/// The claims encoded in our JWT access tokens.
|
/// The claims encoded in our JWTs.
|
||||||
#[derive(Debug, Serialize, Deserialize)]
|
#[derive(Debug, Serialize, Deserialize)]
|
||||||
pub struct Claims {
|
pub struct Claims {
|
||||||
/// Subject — the user's UUID string.
|
/// Subject — the user's UUID string.
|
||||||
@@ -24,6 +24,10 @@ pub struct Claims {
|
|||||||
pub exp: usize,
|
pub exp: usize,
|
||||||
/// Token kind: `"access"` or `"refresh"`.
|
/// Token kind: `"access"` or `"refresh"`.
|
||||||
pub kind: String,
|
pub kind: String,
|
||||||
|
/// JWT ID — UUID v4 embedded in refresh tokens for rotation tracking.
|
||||||
|
/// Access tokens omit this field (`None`).
|
||||||
|
#[serde(skip_serializing_if = "Option::is_none")]
|
||||||
|
pub jti: Option<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The authenticated user identity injected into request extensions after
|
/// The authenticated user identity injected into request extensions after
|
||||||
@@ -135,6 +139,7 @@ mod tests {
|
|||||||
sub: user_id.to_string(),
|
sub: user_id.to_string(),
|
||||||
exp,
|
exp,
|
||||||
kind: kind.to_string(),
|
kind: kind.to_string(),
|
||||||
|
jti: None,
|
||||||
};
|
};
|
||||||
encode(&Header::default(), &claims, &EncodingKey::from_secret(SECRET.as_bytes())).unwrap()
|
encode(&Header::default(), &claims, &EncodingKey::from_secret(SECRET.as_bytes())).unwrap()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -347,9 +347,10 @@ async fn login_with_unknown_username_returns_401() {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// `POST /api/auth/refresh` with a valid refresh token returns 200 with a new access token.
|
/// `POST /api/auth/refresh` with a valid refresh token returns 200 with both
|
||||||
|
/// a new access token and a rotated refresh token.
|
||||||
#[tokio::test]
|
#[tokio::test]
|
||||||
async fn refresh_returns_new_access_token() {
|
async fn refresh_returns_new_access_and_refresh_tokens() {
|
||||||
|
|
||||||
let app = build_test_router(test_pool().await);
|
let app = build_test_router(test_pool().await);
|
||||||
|
|
||||||
@@ -368,6 +369,80 @@ async fn refresh_returns_new_access_token() {
|
|||||||
body["access_token"].is_string(),
|
body["access_token"].is_string(),
|
||||||
"refresh must return a new access_token"
|
"refresh must return a new access_token"
|
||||||
);
|
);
|
||||||
|
assert!(
|
||||||
|
body["refresh_token"].is_string(),
|
||||||
|
"refresh must return a rotated refresh_token"
|
||||||
|
);
|
||||||
|
let rotated = body["refresh_token"].as_str().unwrap();
|
||||||
|
assert_ne!(
|
||||||
|
rotated, refresh,
|
||||||
|
"rotated refresh token must differ from the original"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// After a successful rotation, the old refresh token must be rejected (consumed).
|
||||||
|
#[tokio::test]
|
||||||
|
async fn consumed_refresh_token_is_rejected() {
|
||||||
|
let app = build_test_router(test_pool().await);
|
||||||
|
|
||||||
|
let (_access, original_refresh) =
|
||||||
|
register_user(app.clone(), "grace_rot", "rotation_pass").await;
|
||||||
|
|
||||||
|
// First refresh — consumes original_refresh, returns a new one.
|
||||||
|
let resp1 = post_json(
|
||||||
|
app.clone(),
|
||||||
|
"/api/auth/refresh",
|
||||||
|
serde_json::json!({ "refresh_token": original_refresh }),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
assert_eq!(resp1.status(), StatusCode::OK, "first rotation must succeed");
|
||||||
|
|
||||||
|
// Second attempt with the now-consumed original token must fail.
|
||||||
|
let resp2 = post_json(
|
||||||
|
app,
|
||||||
|
"/api/auth/refresh",
|
||||||
|
serde_json::json!({ "refresh_token": original_refresh }),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
assert_eq!(
|
||||||
|
resp2.status(),
|
||||||
|
StatusCode::UNAUTHORIZED,
|
||||||
|
"consumed refresh token must return 401"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The rotated refresh token must be usable for a subsequent refresh.
|
||||||
|
#[tokio::test]
|
||||||
|
async fn rotated_refresh_token_can_be_used_again() {
|
||||||
|
let app = build_test_router(test_pool().await);
|
||||||
|
|
||||||
|
let (_access, refresh) = register_user(app.clone(), "helen_rot", "pass_word_1").await;
|
||||||
|
|
||||||
|
// First rotation.
|
||||||
|
let resp1 = post_json(
|
||||||
|
app.clone(),
|
||||||
|
"/api/auth/refresh",
|
||||||
|
serde_json::json!({ "refresh_token": refresh }),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
assert_eq!(resp1.status(), StatusCode::OK);
|
||||||
|
let rotated = body_json(resp1).await;
|
||||||
|
let second_refresh = rotated["refresh_token"].as_str().unwrap().to_string();
|
||||||
|
|
||||||
|
// Second rotation using the first rotated token.
|
||||||
|
let resp2 = post_json(
|
||||||
|
app,
|
||||||
|
"/api/auth/refresh",
|
||||||
|
serde_json::json!({ "refresh_token": second_refresh }),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
assert_eq!(
|
||||||
|
resp2.status(),
|
||||||
|
StatusCode::OK,
|
||||||
|
"rotated token must work for a second rotation"
|
||||||
|
);
|
||||||
|
let body2 = body_json(resp2).await;
|
||||||
|
assert!(body2["access_token"].is_string());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Supplying an access token to `POST /api/auth/refresh` must be rejected because
|
/// Supplying an access token to `POST /api/auth/refresh` must be rejected because
|
||||||
@@ -1448,6 +1523,68 @@ async fn auth_rate_limit_returns_429_on_11th_request() {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// The 11th `POST /api/sync/push` from the same authenticated user within the
|
||||||
|
/// rate-limit window must return 429 Too Many Requests.
|
||||||
|
///
|
||||||
|
/// Uses [`solitaire_server::build_router`] (rate limiting ON) so the
|
||||||
|
/// GovernorLayer is applied. We register a fresh account, then send 10 pushes
|
||||||
|
/// (consuming the burst allowance), and assert the 11th is throttled.
|
||||||
|
///
|
||||||
|
/// Note: the push body deliberately omits valid `SyncPayload` structure —
|
||||||
|
/// that would return 422, but the rate limiter fires before deserialization,
|
||||||
|
/// so the response code for the first 10 is 422 and for the 11th is 429.
|
||||||
|
/// The test only asserts `!= 429` for requests 1–10 and `== 429` for request 11.
|
||||||
|
#[tokio::test]
|
||||||
|
async fn sync_push_rate_limit_returns_429_on_11th_request() {
|
||||||
|
let state = solitaire_server::AppState {
|
||||||
|
pool: test_pool().await,
|
||||||
|
jwt_secret: TEST_SECRET.to_string(),
|
||||||
|
};
|
||||||
|
let app = solitaire_server::build_router(state);
|
||||||
|
|
||||||
|
// Register a user to obtain a valid JWT for the UserIdKeyExtractor.
|
||||||
|
let (token, _) = register_user(app.clone(), "sync_ratelimit_user", "p4ssword!").await;
|
||||||
|
|
||||||
|
let stub_body = serde_json::to_vec(&serde_json::json!({})).unwrap();
|
||||||
|
|
||||||
|
// First 10 requests consume the burst allowance (burst_size = 10).
|
||||||
|
// The body is intentionally invalid — the rate limiter fires before
|
||||||
|
// deserialization, so we get 422 rather than 200. We only assert != 429.
|
||||||
|
for i in 0..10 {
|
||||||
|
let req = Request::builder()
|
||||||
|
.method("POST")
|
||||||
|
.uri("/api/sync/push")
|
||||||
|
.header("content-type", "application/json")
|
||||||
|
.header("Authorization", format!("Bearer {token}"))
|
||||||
|
.header("x-forwarded-for", TEST_CLIENT_IP)
|
||||||
|
.body(Body::from(stub_body.clone()))
|
||||||
|
.expect("failed to build request");
|
||||||
|
let resp = app.clone().oneshot(req).await.expect("oneshot failed");
|
||||||
|
assert_ne!(
|
||||||
|
resp.status(),
|
||||||
|
StatusCode::TOO_MANY_REQUESTS,
|
||||||
|
"request {} of 10 must not be rate-limited",
|
||||||
|
i + 1
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// The 11th request must be throttled.
|
||||||
|
let req = Request::builder()
|
||||||
|
.method("POST")
|
||||||
|
.uri("/api/sync/push")
|
||||||
|
.header("content-type", "application/json")
|
||||||
|
.header("Authorization", format!("Bearer {token}"))
|
||||||
|
.header("x-forwarded-for", TEST_CLIENT_IP)
|
||||||
|
.body(Body::from(stub_body))
|
||||||
|
.expect("failed to build 11th request");
|
||||||
|
let resp = app.clone().oneshot(req).await.expect("oneshot failed");
|
||||||
|
assert_eq!(
|
||||||
|
resp.status(),
|
||||||
|
StatusCode::TOO_MANY_REQUESTS,
|
||||||
|
"11th sync push must be rate-limited with 429"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Replay endpoints
|
// Replay endpoints
|
||||||
//
|
//
|
||||||
|
|||||||
Reference in New Issue
Block a user