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Author SHA1 Message Date
funman300 e92fb75dd9 ci(web): build wasm in the deploy pipeline instead of committing it (#156)
Test / test (pull_request) Successful in 36m3s
The wasm bundles in solitaire_server/web/pkg/ are no longer tracked. The
web-wasm-rebuild workflow (which rebuilt them in CI and committed them
back to master) is gone; instead:

- solitaire_server/Dockerfile gains a wasm-builder stage that runs
  build_wasm.sh with the same pinned toolchain (wasm-bindgen 0.2.120,
  wasm-pack 0.14.0, binaryen 130) and the runtime image copies pkg/
  from it — the image build is now the artifacts' single source of truth.
- web-e2e builds the wasm before Playwright runs, and its trigger paths
  now include the wasm-feeding crates it actually tests.
- docker-build triggers on solitaire_data/** and build_wasm.sh too, so
  every wasm-affecting change redeploys.
- Self-hosters serving /web or /play from a source checkout run
  ./build_wasm.sh once (script header and ARCHITECTURE.md updated).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:06:29 -07:00
93 changed files with 1803 additions and 8650 deletions
+1 -4
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@@ -1,4 +1,4 @@
# Build and deploy the solitaire server Docker image. (retriggered 2026-07-16)
# Build and deploy the solitaire server Docker image.
name: Build and Deploy
on:
@@ -15,9 +15,6 @@ on:
- 'Cargo.toml'
- 'Cargo.lock'
- 'build_wasm.sh'
# The engine embeds CHANGELOG.md (What's-new card) — changelog cuts
# must redeploy the web so the card content stays fresh.
- 'CHANGELOG.md'
- 'solitaire_server/Dockerfile'
- '.gitea/workflows/docker-build.yml'
+7 -56
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@@ -2,19 +2,6 @@
# locally, run on every master push and pull request. Until this workflow
# existed, nothing in CI ran the test suite at all — a direct push to
# master was entirely unguarded.
#
# Build caching (2026-07-13): the Gitea actions cache never restored on
# this instance — every run back through run 597 logged "No cache found"
# even for exact keys saved successfully ("Cache saved successfully") by
# a run an hour earlier, including master→master restores. Until the
# cache server on the runner host is fixed, Swatinem/rust-cache is pure
# overhead here. `rust-host` is a HOST executor (its filesystem persists
# between runs — ~/.cargo and the rustup toolchain already carry over),
# so we get warm builds by pointing CARGO_TARGET_DIR at a persistent
# path on the runner instead of tarring gigabytes through a cache API
# that never returns them. Concurrent runs are safe: cargo serialises
# on the target-dir lock.
name: Test
on:
@@ -41,27 +28,8 @@ on:
workflow_dispatch:
jobs:
# Seconds-long formatting gate in its own job so a rustfmt slip fails
# here instead of after a 35-minute cold build (run 600 spent its
# whole build budget to report an unformatted file).
fmt:
runs-on: rust-host
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install Rust 1.95.0
uses: dtolnay/rust-toolchain@master
with:
toolchain: 1.95.0
components: rustfmt
- name: Format check
run: cargo fmt --check
test:
runs-on: rust-host
needs: fmt
# Full debuginfo made the solitaire_engine test-binary link peak past the
# runner's memory — ld was OOM-killed (signal 9) on runs 447 and 486.
@@ -72,19 +40,10 @@ jobs:
# test binaries concurrently; as the workspace grew (runs 514/516/519)
# two+ simultaneous ld processes OOM-killed the runner again even at
# line-tables-only. Two jobs keeps at most two links in flight — the
# compile-throughput cost is small next to the warm build.
#
# CARGO_INCREMENTAL=0: incremental artifacts bloat the persistent
# target dir for little benefit in CI (rust-cache used to set this
# for the same reason).
#
# CARGO_TARGET_DIR: persistent on the runner host — see the header
# comment. The prune step below keeps it from growing unbounded.
# compile-throughput cost is small next to the cache-warm build.
env:
CARGO_PROFILE_DEV_DEBUG: line-tables-only
CARGO_BUILD_JOBS: '2'
CARGO_INCREMENTAL: '0'
CARGO_TARGET_DIR: /home/runner/.cache/ferrous-solitaire/target
steps:
- name: Checkout
@@ -94,21 +53,10 @@ jobs:
uses: dtolnay/rust-toolchain@master
with:
toolchain: 1.95.0
components: clippy
components: clippy, rustfmt
# Toolchain or lockfile bumps strand stale artifacts nothing will
# ever reuse; reset the dir when it crosses 40 GiB rather than
# curating it (a cold rebuild every few weeks is cheaper than the
# bookkeeping).
- name: Prune persistent target dir when oversized
run: |
limit_kb=$((40 * 1024 * 1024))
used_kb=$(du -sk "$CARGO_TARGET_DIR" 2>/dev/null | cut -f1 || echo 0)
echo "persistent target dir: $((used_kb / 1024)) MiB (limit $((limit_kb / 1024)) MiB)"
if [ "${used_kb:-0}" -gt "$limit_kb" ]; then
echo "over limit — clearing for a fresh cold build"
rm -rf "$CARGO_TARGET_DIR"
fi
- name: Cache cargo build
uses: Swatinem/rust-cache@v2
# Native link deps for the Bevy crates (engine/app/web) on a bare
# ubuntu runner: ALSA + udev for input/audio, X11 + Wayland for winit.
@@ -119,6 +67,9 @@ jobs:
libasound2-dev libudev-dev pkg-config libx11-dev libxcursor-dev \
libxrandr-dev libxi-dev libwayland-dev libxkbcommon-dev
- name: Format check
run: cargo fmt --check
# SQLX_OFFLINE uses the checked-in `.sqlx/` query cache (no live DB),
# same as the web-e2e workflow's server prebuild.
- name: Clippy (deny warnings)
+3 -1
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@@ -145,6 +145,7 @@ Shared API contract types imported by both the game client (`solitaire_data`) an
Owns:
- `SyncPayload`, `SyncResponse`, `ConflictReport`
- `ChallengeGoal`, `LeaderboardEntry`
- `ApiError` enum
- Merge logic (pure functions, no I/O)
### `solitaire_data`
@@ -256,7 +257,7 @@ solitaire_sync::merge(local, remote)
Write merged result to disk
fires SyncCompleteEvent
Bevy main thread reads updated StatsResource
```
@@ -376,6 +377,7 @@ struct StateChangedEvent;
struct CardFlippedEvent(u32);
struct GameWonEvent { score: i32, time_seconds: u64 }
struct AchievementUnlockedEvent(AchievementRecord);
struct SyncCompleteEvent(Result<SyncResponse, String>);
```
### Layout System
-172
View File
@@ -6,178 +6,6 @@ project follows [Semantic Versioning](https://semver.org/).
## [Unreleased]
## [0.49.0] — 2026-07-16
### Added
- **See what sync did.** After every sync, the Account tab shows exactly
what the merge decided — a "no conflicts" note, or one line per
reconciled field with both values ("this device: 3 / server: 5"). When
a merge wasn't clean, a toast summarises it: "Synced — 2 conflicts,
kept newer values". (#189)
- **One-file backup.** Settings → Account → Local data can now export
every save (settings, stats, achievements, progress) into a single
backup file next to your other saves — and restore from it later or on
another machine. Restores never silently reset anything: a missing or
incompatible backup shows an error and leaves your data untouched.
(#189)
### Changed
- Under the hood, the scheduler-ambiguity gate now covers the full
plugin cluster (22 plugins) — 585 undefined-order system pairs were
pinned or proven independent, eliminating a whole class of
"works-on-my-frame" bugs in modes, replays, input, and chrome. (#188)
## [0.48.1] — 2026-07-15
### Added
- **Reduce Transparency.** Settings → Accessibility gains a toggle that
replaces the see-through glass toolbar with a solid panel, so cards
behind it can never reduce readability. High Contrast mode now also
makes the glass markedly more opaque with a brighter outline. (#187)
### Changed
- **The toolbar gets out of your way.** While you're dragging a card,
the floating toolbar slides off the bottom edge and returns when you
drop — bottom-row piles are never hidden behind it. Instant (no
animation) when Reduce Motion is on. (#187)
## [0.48.0] — 2026-07-15
### Changed
- **Floating glass tab bar** (touch). The bottom action bar is now a
floating translucent pill — Undo, Draw, Hint, and Pause — with a
separate round Menu button beside it, hovering above the bottom edge
instead of docking to it. Draw stays expanded as the highlighted
action; the other buttons reveal their label while held (instantly,
with reduce-motion on). Same actions, same behaviour — new clothes.
(#186)
- **Consistent empty, loading, and error screens.** The theme store,
leaderboard, and replay list now share one visual language for
"nothing here yet", "still loading", and "something went wrong" —
each with a next step instead of a dead end. (#184)
### Fixed
- **Hotkeys during drags.** Pressing Undo, New Game, Draw, or a mode
key mid-drag no longer fights the card you're holding — game-mutating
hotkeys are ignored until the card is dropped. (#185)
## [0.47.0] — 2026-07-13
### Added
- **"What's new" on update.** The first launch after an update shows a
one-time card summarising what changed — like this one, right now.
Dismiss it and it never repeats; fresh installs never see it. (#180)
- **Situational tips.** Two one-time teaches that fire from play, not a
tour: staring at a stuck board for a while points you at Hint, and an
engaged game quietly mentions the long-press quick-action menu —
unless you've already found it yourself. (#181)
- **UI scale.** Settings → Accessibility now has a UI Scale control
(90% / 100% / 115% / 130%) that resizes every menu, button, and HUD
element live. The table always fits your screen regardless. (#182)
- **Hold `/` for shortcuts** (desktop). A reference card of every
keyboard binding appears while `/` is held. The onboarding tour and
this card now share one binding table, so they can never disagree —
the tour's copy had drifted from reality. (#183)
## [0.46.0] — 2026-07-13
### Added
- **Theme-store previews.** The store modal now shows each theme's
preview image next to its name — the server has advertised them since
the store launched; the client finally fetches them. Thumbnails load
in the background, pop in as they arrive, and are remembered for the
session. (#179)
- **Hint ghost preview.** Asking for a hint now also plays a translucent
copy of the suggested card gliding to its destination (twice, then it
fades) alongside the usual highlights — you see the move, not just the
pieces. Automatically disabled when reduce-motion is on. (#179)
### Changed
- **One toast style, one place.** Queued info banners and instant
celebration/warning/error toasts now share a single bottom-anchored
stack that clears the touch action bar; simultaneous toasts stack
upward instead of overlapping. (#178)
### Fixed
- **Touch onboarding copy.** The how-to-play slide no longer tells touch
players to left/right-click; it now describes drag, double-tap, and
the bottom-bar Hint button. (#178)
- **First launch shows one screen at a time.** On a fresh install the
Home screen no longer spawns underneath the welcome tour; the order is
now onboarding → Home → table. (#178)
## [0.45.0] — 2026-07-13
### Added
- **Thumb-reach action bar on touch (menu redesign Phase F).** The bottom
bar slims to five buttons: an enlarged **Undo · Draw · Hint** trio
(96×64 px targets) between compact Menu and Pause. **Draw is new** — it
draws from the stock exactly like tapping the deck, without the reach to
the top of a tall folded screen. Help, Modes, and New Game moved off the
touch bar (Menu → System, the Home grid, and Home's hero button cover
them). Desktop keeps its seven-button bar unchanged.
- **Hold-to-repeat Undo.** Press and hold Undo to step back repeatedly
(~5.5 undos/s after a short delay) instead of tap-tap-tap. Every step
goes through the normal undo path, so scoring penalties apply as usual.
## [0.44.0] — 2026-07-13
### Added
- **Home is now a real home (menu redesign Phase B).** The mode picker became
a hierarchy: a **Continue** card (mode · elapsed · score) appears while a
game is in progress and returns to the table; a hero **New Game** button
replays your last mode with the current deal options in one tap; deal
options (draw 1/3, a new **winnable-only** toggle, difficulty tiers) moved
into a disclosure under the hero; the six modes sit in a compact symmetric
2×3 grid with descriptions on wide screens; and the stats strip moved to
the bottom. Wide viewports (desktop, unfolded foldables) get a two-pane
layout — launch surfaces left, Continue/daily/stats right. Cancel is now
**Back to table** and only appears while a live game exists. (#175)
### Fixed
- **Save files are self-contained (schema v6).** Like replays in 0.43.3, a
saved game now stores the dealt board via the upstream session serializers
instead of re-dealing from the seed on load; v4/v5 saves still load through
the legacy path and rewrite as v6 on next save. (#171)
### Internal
- **CI is ~9× faster.** Root-caused why the actions cache never restored on
the host-executor runner (per-run workdir paths poisoned the cache version
hash); the test workflow now uses a persistent on-runner target dir, and a
seconds-long `fmt` gate fails formatting mistakes before the build. Warm
full-gate runs: 4m29s, down from ~40 min. (#176)
## [0.43.3] — 2026-07-10
### Fixed
- **Replays are now self-contained (schema v4).** A replay stores the dealt
board itself via the upstream `card_game` session serializers instead of
re-dealing from the seed at playback time, so replays survive RNG and
upstream upgrades that change the seed→deal mapping — the failure that had
silently broken every stored replay. The web player and web game now
exchange the full payload through the wasm layer (the old JS path hardcoded
`schema_version: 2`, uploaded empty move lists, and corrupted u64 seeds via
`Math.round`), and the replay viewer reports unplayable old-format replays
in the caption instead of dying silently. Pre-v4 replays are rejected by a
version gate; local histories repopulate with new wins. (#170)
- **Difficulty-mode wins can upload.** The server's replay `mode` validation
now accepts data-carrying `GameMode` variants (previously a 400). (#170)
## [0.42.0] — 2026-07-06
### Added
Generated
-1
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@@ -7333,7 +7333,6 @@ dependencies = [
"proptest",
"rand 0.10.1",
"serde",
"serde_json",
"thiserror 2.0.18",
]
+7 -14
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@@ -1,9 +1,7 @@
# Menu UX Redesign — July 2026
Status: IN PROGRESS. A / E / C / G shipped in v0.43.0; B implemented on
`feat/home-hierarchy` (2026-07-13); F / H and the IM backlog remain open.
Visual identity (Terminal / base16-eighties) is settled and out of
scope — this is about **structure and interaction**, not colors or type.
Status: PLANNING. Visual identity (Terminal / base16-eighties) is settled and
out of scope — this is about **structure and interaction**, not colors or type.
## Diagnosis (from code survey, 2026-07-07)
@@ -199,13 +197,8 @@ slimming), then **B**, then **F/G/H** as independent follow-ups.
## Open decisions
1. ~~Settings: tabs vs. sub-pages~~**DECIDED 2026-07-07: tabs.**
2. ~~Deal options: disclosure on Classic card vs. keep global row~~
**DECIDED 2026-07-09: disclosure on the Classic card / New Game hero.**
3. ~~Time Attack + Seed: top-level cards vs. "More" card~~
**DECIDED 2026-07-09: top-level cards, symmetric 2×3 grid.**
4. ~~Stitch mockups for Phase B, or iterate directly in-engine~~
**DECIDED 2026-07-09: directly in-engine.**
5. ~~Phase F bottom bar: touch-only vs. also desktop~~
**DECIDED 2026-07-13: touch-only.** Desktop keeps the current top
band; the bar is additive per §3.3 so a later desktop rollout stays
a settings flag away.
2. Deal options: disclosure on Classic card (proposed) vs. keep global row?
3. Time Attack + Seed: top-level cards (proposed, grid stays symmetric) vs.
tucked under a "More" card?
4. Stitch mockups for Phase B, or iterate directly in-engine?
5. Phase F bottom bar: touch-only (proposed) or also desktop?
+1 -2
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@@ -9,8 +9,7 @@ default = []
test-support = []
[dev-dependencies]
proptest = "1"
serde_json = { workspace = true }
proptest = "1"
[dependencies]
serde = { workspace = true }
+42 -367
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@@ -22,17 +22,11 @@ use serde::{Deserialize, Deserializer, Serialize, Serializer};
/// indices for enum variants. No longer loadable — v3 files are discarded.
/// - v4: `saved_moves` uses upstream `KlondikeInstruction` serde with named enum
/// variants (e.g. `"Foundation1"` instead of `0`).
/// - v5: `score`, `undo_count`, and `recycle_count` are no longer
/// - v5 (current): `score`, `undo_count`, and `recycle_count` are no longer
/// persisted. They are derived from the upstream `card_game`/`klondike` session
/// stats, which are rebuilt by replaying `saved_moves` on load. Older files that
/// still carry those keys load fine — the extra fields are ignored.
/// - v6 (current): `saved_moves` replaced by `recording`, the upstream
/// `card_game` session serialisation carrying the dealt board explicitly.
/// Loading no longer re-deals from `seed`, so in-progress saves survive
/// RNG/upstream upgrades that change the seed→deal mapping (the failure
/// class that PR #170 fixed for replays). v4/v5 files still load through
/// the legacy seed path and are rewritten as v6 on next save.
pub const GAME_STATE_SCHEMA_VERSION: u32 = 6;
pub const GAME_STATE_SCHEMA_VERSION: u32 = 5;
/// Default move budget for a solvability check. Matches the winnable-deal retry
/// loop in the engine.
@@ -101,8 +95,8 @@ pub enum GameMode {
Difficulty(DifficultyLevel),
}
/// Output struct for schema v6 serialisation. `recording` is the upstream
/// session serialisation (config + dealt board + instruction list).
/// Output struct for schema v4 serialisation. `saved_moves` uses upstream
/// `KlondikeInstruction` serde, which produces named enum variants.
#[derive(Debug, Clone, Serialize)]
struct PersistedGameState {
pub draw_mode: DrawStockConfig,
@@ -111,16 +105,15 @@ struct PersistedGameState {
pub seed: u64,
pub take_from_foundation: bool,
pub schema_version: u32,
pub recording: SessionRecording,
pub saved_moves: Vec<KlondikeInstruction>,
}
/// Input struct that accepts schema v4, v5, and v6 save formats.
/// Input struct that accepts schema v4 and v5 `saved_moves` formats.
///
/// v6 files carry `recording` (the upstream session serialisation, deal
/// included); v4/v5 files carry `saved_moves` and rebuild the deal from
/// `seed`. `score`, `undo_count`, and `recycle_count` are intentionally
/// absent: all three are rebuilt by replaying the instruction history
/// through the upstream session stats. Older v4 save files still carry
/// `saved_moves` is deserialised directly as upstream `KlondikeInstruction`
/// (named-variant serde). `score`, `undo_count`, and `recycle_count` are
/// intentionally absent: all three are rebuilt by replaying the instruction
/// history through the upstream session stats. Older v4 save files still carry
/// those keys; serde ignores them.
#[derive(Debug, Clone, Deserialize)]
struct PersistedGameStateIn {
@@ -133,12 +126,7 @@ struct PersistedGameStateIn {
pub take_from_foundation: bool,
#[serde(default = "schema_v1")]
pub schema_version: u32,
/// v4/v5 only. Replayed against a seed-dealt board.
#[serde(default)]
pub saved_moves: Vec<KlondikeInstruction>,
/// v6 only. Carries the dealt board explicitly.
#[serde(default)]
pub recording: Option<SessionRecording>,
}
#[cfg(feature = "test-support")]
@@ -234,7 +222,7 @@ impl Serialize for GameState {
seed: self.seed,
take_from_foundation: self.take_from_foundation,
schema_version: GAME_STATE_SCHEMA_VERSION,
recording: self.recording(),
saved_moves: self.saved_moves(),
}
.serialize(serializer)
}
@@ -244,51 +232,34 @@ impl<'de> Deserialize<'de> for GameState {
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
let persisted = PersistedGameStateIn::deserialize(deserializer)?;
// Accept v6 (current, recording-based), plus v4/v5 (legacy seed-dealt
// saves — loadable while the seed→deal mapping they were written
// under still holds; rewritten as v6 on the next save). v3 (legacy
// u8-index format) and all others are rejected.
let (mut game, instructions) = match persisted.schema_version {
6 => {
let Some(recording) = persisted.recording else {
return Err(serde::de::Error::custom(
"v6 save file is missing the session recording",
));
};
// The dealt board and session config come from the recording
// itself; `seed` is presentation metadata only.
Self::from_recording(&recording, persisted.seed, persisted.mode)
}
4 | 5 => (
Self {
mode: persisted.mode,
elapsed_seconds: 0,
seed: persisted.seed,
take_from_foundation: true,
session: Self::new_session(persisted.seed, persisted.draw_mode),
#[cfg(feature = "test-support")]
test_pile_state: None,
},
persisted.saved_moves,
),
// Accept v4 (upstream named-variant serde) and v5 (current, derived
// stats). v3 (legacy u8-index format) and all others are rejected.
match persisted.schema_version {
4 | 5 => {}
v => {
return Err(serde::de::Error::custom(format!(
"unsupported GameState schema version {v}"
)));
}
};
game.mode = persisted.mode;
game.elapsed_seconds = persisted.elapsed_seconds;
game.take_from_foundation = persisted.take_from_foundation;
}
// Replay the saved instruction history with validation — a tampered
// or corrupt file must surface an error, not a silently wrong board.
// The upstream session tracks score components and recycle_count as
// it processes each move, so the derived stats are correct once
// replay completes. `undo_count()` resets to 0 across save/load
// because undone moves are not part of the saved forward history.
let mut game = Self {
mode: persisted.mode,
elapsed_seconds: persisted.elapsed_seconds,
seed: persisted.seed,
take_from_foundation: persisted.take_from_foundation,
session: Self::new_session(persisted.seed, persisted.draw_mode),
#[cfg(feature = "test-support")]
test_pile_state: None,
};
// Replay the saved instruction history. The upstream session tracks
// score components and recycle_count as it processes each move, so the
// derived stats are correct once replay completes. `undo_count()` resets
// to 0 across save/load because undone moves are not part of the saved
// forward history.
let replay_config = Self::replay_config(persisted.draw_mode);
for instruction in instructions {
for instruction in persisted.saved_moves {
if !game
.session
.state()
@@ -306,90 +277,6 @@ impl<'de> Deserialize<'de> for GameState {
}
}
/// Self-contained recording of one deal plus every instruction applied to it.
///
/// Serialises via the upstream `card_game` [`Session`] serde, whose wire
/// format is `{config, initial_state, instructions}` — the dealt board is
/// stored **explicitly**, so playback never depends on the seed→deal mapping
/// staying stable across RNG or upstream-crate upgrades. This is the payload
/// replays must persist; a bare seed is only sufficient for the exact build
/// that recorded it.
#[derive(Debug, Clone)]
pub struct SessionRecording(Session<Klondike>);
impl SessionRecording {
/// Builds a recording by dealing a fresh board from `seed` and
/// force-applying `instructions` **without validation**.
///
/// Fixture/test aid only — production recordings come from
/// [`GameState::recording`], whose history is valid by construction.
/// Invalid instructions are absorbed by the upstream session's
/// `Option`-based pile pops rather than rejected, so a recording built
/// here may not replay cleanly through
/// [`GameState::apply_instruction`]'s validation.
pub fn from_instructions_unchecked(
seed: u64,
draw_mode: DrawStockConfig,
instructions: impl IntoIterator<Item = KlondikeInstruction>,
) -> Self {
let mut session = GameState::new_session(seed, draw_mode);
for instruction in instructions {
session.process_instruction(instruction);
}
Self(session)
}
/// The dealt board the recording starts from (before any instruction).
fn initial_state(&self) -> &Klondike {
self.0
.history()
.first()
.map(|snapshot| snapshot.state())
.unwrap_or_else(|| self.0.state().state())
}
/// Ordered instruction list, replayable via
/// [`GameState::apply_instruction`] against the game returned by
/// [`GameState::from_recording`].
pub fn instructions(&self) -> Vec<KlondikeInstruction> {
self.0
.history()
.iter()
.map(|snapshot| *snapshot.instruction())
.collect()
}
/// Number of recorded instructions.
pub fn len(&self) -> usize {
self.0.history().len()
}
/// `true` when no instructions have been recorded.
pub fn is_empty(&self) -> bool {
self.0.history().is_empty()
}
}
impl PartialEq for SessionRecording {
fn eq(&self, other: &Self) -> bool {
self.initial_state() == other.initial_state() && self.instructions() == other.instructions()
}
}
impl Eq for SessionRecording {}
impl Serialize for SessionRecording {
fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
self.0.serialize(serializer)
}
}
impl<'de> Deserialize<'de> for SessionRecording {
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
Session::deserialize(deserializer).map(Self)
}
}
impl GameState {
/// Creates a new Classic-mode game dealt from the given seed and draw mode.
pub fn new(seed: u64, draw_mode: DrawStockConfig) -> Self {
@@ -409,44 +296,6 @@ impl GameState {
}
}
/// Snapshot of the live session for replay persistence: the dealt board
/// plus the forward instruction history (undone moves are absent — the
/// session pops them). Serialise the returned [`SessionRecording`] with
/// the upstream `card_game` serializers; rebuild playback with
/// [`Self::from_recording`].
pub fn recording(&self) -> SessionRecording {
SessionRecording(self.session.clone())
}
/// Rebuilds the initial-deal game plus the ordered instruction list from
/// a [`SessionRecording`].
///
/// The board and the session config (including draw mode) come from the
/// recording itself, so playback is independent of the current build's
/// seed→deal mapping. `seed` and `mode` are presentation metadata carried
/// alongside the recording by the replay file. Step through the returned
/// instructions with [`Self::apply_instruction`], which re-validates each
/// one and fails gracefully on corrupt input.
pub fn from_recording(
recording: &SessionRecording,
seed: u64,
mode: GameMode,
) -> (Self, Vec<KlondikeInstruction>) {
let game = Self {
mode,
elapsed_seconds: 0,
seed,
take_from_foundation: true,
session: Session::new(
recording.initial_state().clone(),
recording.0.config().clone(),
),
#[cfg(feature = "test-support")]
test_pile_state: None,
};
(game, recording.instructions())
}
/// Whether the player draws one or three cards from the stock per turn.
/// Derived from the underlying session config (set once at deal time).
pub fn draw_mode(&self) -> DrawStockConfig {
@@ -490,32 +339,6 @@ impl GameState {
self.session.stats().stats().recycle_count()
}
/// Number of cards moved onto foundations this game, read from the
/// upstream session stats. Cumulative like [`Self::recycle_count`] —
/// not rolled back on undo.
pub fn move_to_foundation_count(&self) -> u32 {
self.session.stats().stats().move_to_foundation_count()
}
/// Number of stacks moved onto tableaus (from stock or another tableau)
/// this game, read from the upstream session stats. Cumulative — not
/// rolled back on undo.
pub fn move_to_tableau_count(&self) -> u32 {
self.session.stats().stats().move_to_tableau_count()
}
/// Number of cards taken back off a foundation this game, read from the
/// upstream session stats. Cumulative — not rolled back on undo.
pub fn move_from_foundation_count(&self) -> u32 {
self.session.stats().stats().move_from_foundation_count()
}
/// Number of face-down cards revealed (flipped up) this game, read from
/// the upstream session stats. Cumulative — not rolled back on undo.
pub fn flip_up_count(&self) -> u32 {
self.session.stats().stats().flip_up_bonus_count()
}
/// Total moves made this game (draws, recycles, and card moves), derived
/// from the session's instruction history length.
pub fn move_count(&self) -> u32 {
@@ -579,6 +402,16 @@ impl GameState {
KlondikeAdapter::config_for(self.draw_mode(), self.take_from_foundation)
}
/// Collects the session instruction history as upstream types for schema v4
/// serialisation.
fn saved_moves(&self) -> Vec<KlondikeInstruction> {
self.session
.history()
.iter()
.map(|snapshot| *snapshot.instruction())
.collect()
}
/// Returns the deterministic instruction history for the current deal as
/// upstream [`KlondikeInstruction`] values.
///
@@ -1679,162 +1512,4 @@ mod tests {
assert!(easy.is_err());
assert!(matches!(medium, Ok(Some(_))));
}
/// Play a few real moves on a fresh deal and return the game.
fn game_with_some_moves(seed: u64) -> GameState {
let mut game = GameState::new(seed, DrawStockConfig::DrawOne);
for _ in 0..40 {
let instructions = game.possible_instructions();
let applied = instructions
.into_iter()
.find(|i| game.clone().apply_instruction(*i).is_ok())
.and_then(|i| game.apply_instruction(i).ok());
if applied.is_none() && game.draw().is_err() {
break;
}
}
assert!(
!game.instruction_history().is_empty(),
"test needs at least one recorded move"
);
game
}
#[test]
fn recording_round_trips_through_upstream_serde() {
let game = game_with_some_moves(51);
let recording = game.recording();
let json = serde_json::to_string(&recording).expect("serialize recording");
let restored: SessionRecording = serde_json::from_str(&json).expect("parse recording");
assert_eq!(recording, restored);
assert_eq!(recording.instructions(), game.instruction_history());
}
#[test]
fn from_recording_replays_to_identical_board_without_seed_dealing() {
let game = game_with_some_moves(145);
let recording = game.recording();
let json = serde_json::to_string(&recording).expect("serialize recording");
let restored: SessionRecording = serde_json::from_str(&json).expect("parse recording");
// Deliberately pass a DIFFERENT seed: the board must come from the
// recording, proving playback no longer depends on seed→deal mapping.
let (mut replayed, instructions) =
GameState::from_recording(&restored, 0xDEAD_BEEF, game.mode);
assert_eq!(replayed.draw_mode(), game.draw_mode());
for instruction in instructions {
replayed
.apply_instruction(instruction)
.expect("recorded instruction must replay cleanly");
}
for pile in [KlondikePile::Stock]
.into_iter()
.chain(crate::TABLEAUS.map(KlondikePile::Tableau))
.chain(crate::FOUNDATIONS.map(KlondikePile::Foundation))
{
assert_eq!(
replayed.pile(pile),
game.pile(pile),
"pile {pile:?} differs"
);
}
assert_eq!(replayed.waste_cards(), game.waste_cards());
assert_eq!(replayed.move_count(), game.move_count());
}
/// v6 save files carry the deal in the recording; the `seed` field is
/// presentation metadata. Corrupting it must not change the loaded board.
#[test]
fn v6_save_load_ignores_seed_for_dealing() {
let game = game_with_some_moves(51);
let mut value = serde_json::to_value(&game).expect("serialise");
assert_eq!(value["schema_version"], 6);
value["seed"] = serde_json::Value::from(0xDEAD_BEEF_u64);
let loaded: GameState =
serde_json::from_value(value).expect("v6 save with wrong seed must still load");
assert_eq!(loaded.stock_cards(), game.stock_cards());
assert_eq!(loaded.waste_cards(), game.waste_cards());
for index in 0..7 {
let t = GameState::tableau_from_index(index).expect("tableau index");
assert_eq!(
loaded.pile(KlondikePile::Tableau(t)),
game.pile(KlondikePile::Tableau(t)),
"tableau {index} differs"
);
}
assert_eq!(loaded.move_count(), game.move_count());
assert_eq!(loaded.score(), game.score());
}
/// Legacy v5 files (seed + saved_moves, no recording) must still load
/// through the seed-dealt path until players resave as v6.
#[test]
fn v5_legacy_save_still_loads() {
let game = game_with_some_moves(145);
let v5 = serde_json::json!({
"draw_mode": game.draw_mode(),
"mode": game.mode,
"elapsed_seconds": 12,
"seed": game.seed,
"take_from_foundation": true,
"schema_version": 5,
"saved_moves": game.instruction_history(),
});
let loaded: GameState =
serde_json::from_value(v5).expect("v5 save must load via the legacy seed path");
assert_eq!(loaded.move_count(), game.move_count());
assert_eq!(loaded.stock_cards(), game.stock_cards());
assert_eq!(loaded.elapsed_seconds, 12);
}
/// A v6 file without the recording payload is malformed and must be
/// rejected with an error rather than silently re-dealt from the seed.
#[test]
fn v6_save_without_recording_is_rejected() {
let game = GameState::new(7, DrawStockConfig::DrawOne);
let mut value = serde_json::to_value(&game).expect("serialise");
value.as_object_mut().expect("object").remove("recording");
let err = serde_json::from_value::<GameState>(value)
.expect_err("v6 save without recording must fail");
assert!(err.to_string().contains("recording"), "got: {err}");
}
/// A recording whose instruction list is invalid for its own deal must
/// be rejected on load — tampered or corrupt files surface an error,
/// never a silently wrong board.
#[test]
fn v6_save_with_invalid_history_is_rejected() {
use klondike::{DstFoundation, Foundation, KlondikePile};
// A foundation move from an empty tableau is never legal on a fresh
// deal's first instruction slot for this source shape.
let bogus = KlondikeInstruction::DstFoundation(DstFoundation {
src: KlondikePile::Foundation(Foundation::Foundation1),
foundation: Foundation::Foundation2,
});
let recording =
SessionRecording::from_instructions_unchecked(7, DrawStockConfig::DrawOne, [bogus]);
let v6 = serde_json::json!({
"draw_mode": DrawStockConfig::DrawOne,
"mode": GameMode::Classic,
"elapsed_seconds": 0,
"seed": 7,
"take_from_foundation": true,
"schema_version": 6,
"recording": recording,
});
let err =
serde_json::from_value::<GameState>(v6).expect_err("invalid history must be rejected");
assert!(err.to_string().contains("invalid"), "got: {err}");
}
#[test]
fn from_recording_of_fresh_deal_returns_empty_instructions() {
let game = GameState::new(7, DrawStockConfig::DrawThree);
let recording = game.recording();
assert!(recording.is_empty());
let (replayed, instructions) = GameState::from_recording(&recording, 7, game.mode);
assert!(instructions.is_empty());
assert_eq!(replayed.stock_cards(), game.stock_cards());
assert_eq!(replayed.draw_mode(), DrawStockConfig::DrawThree);
}
}
+1 -3
View File
@@ -20,9 +20,7 @@ pub use klondike::{
// Solvability check API (delegates to `card_game::Session::solve`); replaces the
// former `solitaire_data::solver` wrapper module.
pub use game_state::{
DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, SessionRecording, SolveOutcome,
};
pub use game_state::{DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, SolveOutcome};
// Spider rules (second `card_game::Game` implementation; engine UI is a
// later phase — nothing outside solitaire_core consumes these yet).
-6
View File
@@ -133,12 +133,6 @@ pub use challenge::{CHALLENGE_SEEDS, challenge_count, challenge_seed_for};
pub mod difficulty_seeds;
pub use difficulty_seeds::{DifficultySeeds, seeds_for};
pub mod transfer;
pub use transfer::{
BundleError, DATA_BUNDLE_SCHEMA_VERSION, DataBundle, data_bundle_path, load_bundle_from,
save_bundle_to,
};
pub mod settings;
pub use settings::{
AnimSpeed, REPLAY_MOVE_INTERVAL_STEP_SECS, SOLVER_DEAL_RETRY_CAP, Settings, SyncBackend,
+80 -88
View File
@@ -12,24 +12,22 @@
//! carries any other version so older replays are silently dropped instead
//! of crashing the loader.
//!
//! The payload is a [`SessionRecording`](solitaire_core::SessionRecording):
//! the upstream `card_game` session serialisation, which stores the dealt
//! board **explicitly** plus the ordered instruction list. `Undo` is not
//! recorded: a replay represents the canonical path the player ultimately
//! took to win, so backed-out missteps simply do not appear (the session
//! pops them from its history).
//!
//! Storing the deal (rather than re-dealing from [`seed`](Replay::seed) at
//! playback time, as schemas ≤ v3 did) makes replays immune to seed→deal
//! mapping drift across RNG or upstream-crate upgrades — the exact failure
//! that silently broke every pre-upgrade replay. `seed`, `draw_mode`, and
//! `mode` remain as presentation/indexing metadata only.
//! The recording is intentionally minimal — only the
//! [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) inputs that
//! successfully advanced the game. `Undo` is **not** recorded: a replay
//! represents the canonical path the player ultimately took to win, so
//! backed-out missteps simply do not appear in the move list. The starting
//! deal is not stored either — the [`seed`](Replay::seed) +
//! [`draw_mode`](Replay::draw_mode) + [`mode`](Replay::mode) are sufficient
//! for `GameState::new_with_mode` to rebuild the identical layout.
//!
//! Each recorded move is the player's atomic *input*, not its outcome.
//! `KlondikeInstruction::RotateStock` covers every click on the stock pile;
//! the engine resolves draw-vs-recycle deterministically from the current
//! stock state during playback, so the same input always produces the same
//! effect on the same starting deal.
//! effect on the same starting deal. Runtime-only pile-position types are
//! never serialised — the instruction itself serialises via its compact
//! upstream serde representation.
use std::fs;
use std::io;
@@ -37,7 +35,7 @@ use std::path::{Path, PathBuf};
use chrono::NaiveDate;
use serde::{Deserialize, Serialize};
use solitaire_core::{DrawStockConfig, SessionRecording, game_state::GameMode};
use solitaire_core::{DrawStockConfig, KlondikeInstruction, game_state::GameMode};
const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
@@ -79,19 +77,13 @@ fn history_schema_v0() -> u32 {
/// variants which carried the *outcome* of a stock interaction rather
/// than the player's atomic input.
/// - v2: `Draw` + `Recycle` collapsed into a single `StockClick` variant.
/// - v3: the bespoke `ReplayMove` serde mirror was dropped. Moves
/// were stored directly as upstream `KlondikeInstruction` (compact
/// int serde); `StockClick` became `RotateStock`. Pile-position types are
/// runtime-only and are never serialised. The starting deal was still
/// rebuilt from the seed at playback time.
/// - v4 (current): the bare `moves` list was replaced by a
/// [`SessionRecording`](solitaire_core::SessionRecording) — the upstream
/// `card_game` session serialisation carrying the dealt board explicitly
/// plus the instruction list. Playback no longer re-deals from the seed,
/// so replays survive RNG/upstream upgrades that change the seed→deal
/// mapping (which invalidated every v3 replay). v1v3 files fail the
/// version gate and are discarded by the loader.
pub const REPLAY_SCHEMA_VERSION: u32 = 4;
/// - v3 (current): the bespoke `ReplayMove` serde mirror was dropped. Moves
/// are now stored directly as upstream
/// [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) (compact
/// int serde); `StockClick` is now `RotateStock`. Pile-position types are
/// runtime-only and are never serialised. v1/v2 files fail to deserialise
/// and are discarded by the loader.
pub const REPLAY_SCHEMA_VERSION: u32 = 3;
/// Default value for [`Replay::schema_version`] when deserialising files
/// that pre-date the field. Any value other than [`REPLAY_SCHEMA_VERSION`]
@@ -102,10 +94,9 @@ fn schema_v0() -> u32 {
/// A complete recording of a single winning game.
///
/// Replays are reconstructed via
/// `GameState::from_recording(&replay.recording, replay.seed, replay.mode)`,
/// which rebuilds the recorded deal directly and returns the instruction
/// list to step through. The presentation fields
/// Replays are reconstructed by rebuilding a fresh
/// `GameState::new_with_mode(seed, draw_mode, mode)` and applying the
/// [`moves`](Self::moves) in order. The presentation fields
/// ([`time_seconds`](Self::time_seconds), [`final_score`](Self::final_score),
/// [`recorded_at`](Self::recorded_at)) drive the Stats UI caption such as
/// "Replay (2:14 win on 2026-05-02)".
@@ -114,9 +105,8 @@ pub struct Replay {
/// Schema version. See [`REPLAY_SCHEMA_VERSION`].
#[serde(default = "schema_v0")]
pub schema_version: u32,
/// Seed the recorded game was originally dealt from. Presentation /
/// indexing metadata only — playback rebuilds the board from
/// [`recording`](Self::recording), never by re-dealing this seed.
/// Seed used for the deal — replay rasterises the deck via
/// `GameState::new_with_mode(seed, draw_mode, mode)`.
pub seed: u64,
/// Draw mode the recorded game was played in.
pub draw_mode: DrawStockConfig,
@@ -129,10 +119,11 @@ pub struct Replay {
pub final_score: i32,
/// ISO-8601 date the win was recorded.
pub recorded_at: NaiveDate,
/// The dealt board plus the ordered instruction list, serialised via the
/// upstream `card_game` session serializers. Self-contained: playback
/// needs nothing else to reproduce the game move-for-move.
pub recording: SessionRecording,
/// Ordered move list. Each entry is the atomic
/// [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) the player
/// issued, replayable against a fresh `GameState` constructed from the
/// seed via `GameState::apply_instruction`.
pub moves: Vec<KlondikeInstruction>,
/// Public share URL for this replay on the active sync backend, set
/// by `sync_plugin::poll_replay_upload_result` when the upload
/// task resolves. `None` when the player won on a local-only
@@ -142,12 +133,11 @@ pub struct Replay {
/// [`REPLAY_SCHEMA_VERSION`].
#[serde(default)]
pub share_url: Option<String>,
/// Index into the [`recording`](Self::recording)'s instruction list
/// of the move that triggered the win condition (i.e. completed the
/// last foundation pile).
/// Index into [`moves`](Self::moves) of the move that triggered
/// the win condition (i.e. completed the last foundation pile).
///
/// For replays recorded by the live engine this is always
/// `Some(recording.len() - 1)` because recording freezes on win — but
/// `Some(moves.len() - 1)` because recording freezes on win — but
/// the field is stored explicitly so the playback UI can read it
/// directly without re-deriving "the last move was the win" each
/// time, and to leave room for future recording semantics that
@@ -182,7 +172,7 @@ impl Replay {
time_seconds: u64,
final_score: i32,
recorded_at: NaiveDate,
recording: SessionRecording,
moves: Vec<KlondikeInstruction>,
) -> Self {
Self {
schema_version: REPLAY_SCHEMA_VERSION,
@@ -192,7 +182,7 @@ impl Replay {
time_seconds,
final_score,
recorded_at,
recording,
moves,
share_url: None,
win_move_index: None,
}
@@ -203,7 +193,7 @@ impl Replay {
/// [`Replay::new`]:
///
/// ```ignore
/// let replay = Replay::new(...).with_win_move_index(recording.len().checked_sub(1));
/// let replay = Replay::new(...).with_win_move_index(Some(recording.moves.len() - 1));
/// ```
///
/// `None` is a valid input — useful for tests that don't care about
@@ -440,8 +430,7 @@ pub fn migrate_legacy_latest_replay(latest_path: &Path, history_path: &Path) {
mod tests {
use super::*;
use klondike::{
DstFoundation, DstTableau, Foundation, KlondikeInstruction, KlondikePile,
KlondikePileStack, Tableau,
DstFoundation, DstTableau, Foundation, KlondikePile, KlondikePileStack, Tableau,
};
use std::env;
@@ -458,22 +447,18 @@ mod tests {
134,
5_120,
date,
SessionRecording::from_instructions_unchecked(
12345,
DrawStockConfig::DrawThree,
[
KlondikeInstruction::RotateStock,
KlondikeInstruction::DstTableau(DstTableau {
src: KlondikePileStack::Stock,
tableau: Tableau::Tableau4,
}),
KlondikeInstruction::RotateStock,
KlondikeInstruction::DstFoundation(DstFoundation {
src: KlondikePile::Tableau(Tableau::Tableau4),
foundation: Foundation::Foundation1,
}),
],
),
vec![
KlondikeInstruction::RotateStock,
KlondikeInstruction::DstTableau(DstTableau {
src: KlondikePileStack::Stock,
tableau: Tableau::Tableau4,
}),
KlondikeInstruction::RotateStock,
KlondikeInstruction::DstFoundation(DstFoundation {
src: KlondikePile::Tableau(Tableau::Tableau4),
foundation: Foundation::Foundation1,
}),
],
)
}
@@ -533,22 +518,25 @@ mod tests {
/// rolling history wiped on the v0.19.0 update.
#[test]
fn replay_loads_when_share_url_field_is_absent() {
// Build a current-schema JSON object, then strip the optional
// fields to simulate a file written before they existed.
let mut value = serde_json::to_value(sample_replay()).expect("serialise sample");
let obj = value.as_object_mut().expect("replay serialises as object");
obj.remove("share_url");
obj.remove("win_move_index");
let parsed: Replay = serde_json::from_value(value)
.expect("replay JSON without optional fields must still deserialise");
let pre_v019_json = format!(
r#"{{
"schema_version": {schema},
"seed": 1,
"draw_mode": "DrawOne",
"mode": "Classic",
"time_seconds": 60,
"final_score": 100,
"recorded_at": "2025-01-01",
"moves": []
}}"#,
schema = REPLAY_SCHEMA_VERSION,
);
let parsed: Replay = serde_json::from_str(&pre_v019_json)
.expect("pre-v0.19.0 replay JSON must still deserialise");
assert!(
parsed.share_url.is_none(),
"missing share_url field must default to None",
);
assert!(
parsed.win_move_index.is_none(),
"missing win_move_index field must default to None",
);
}
/// Atomic-write contract — `.tmp` must not be left behind after
@@ -600,11 +588,7 @@ mod tests {
60,
id,
date,
SessionRecording::from_instructions_unchecked(
id as u64,
DrawStockConfig::DrawOne,
[KlondikeInstruction::RotateStock],
),
vec![KlondikeInstruction::RotateStock],
)
}
@@ -840,14 +824,22 @@ mod tests {
let path = tmp_path("legacy_no_win_move_index");
let _ = fs::remove_file(&path);
// Current-schema replay JSON with the win_move_index field stripped —
// the additive field must still default to None.
let mut value = serde_json::to_value(sample_replay()).expect("serialise sample");
value
.as_object_mut()
.expect("replay serialises as object")
.remove("win_move_index");
fs::write(&path, serde_json::to_string(&value).expect("to_string")).expect("write fixture");
// Hand-rolled minimal current-schema replay JSON with no
// win_move_index field — the additive field must still default to None.
let no_field = format!(
r#"{{
"schema_version": {schema},
"seed": 1,
"draw_mode": "DrawOne",
"mode": "Classic",
"time_seconds": 60,
"final_score": 100,
"recorded_at": "2026-05-02",
"moves": []
}}"#,
schema = REPLAY_SCHEMA_VERSION,
);
fs::write(&path, no_field).expect("write fixture");
let loaded = load_latest_replay_from(&path).expect("load");
assert_eq!(loaded.win_move_index, None);
+1 -61
View File
@@ -9,10 +9,7 @@ use std::io;
use std::path::{Path, PathBuf};
use serde::{Deserialize, Serialize};
use solitaire_core::{
DrawStockConfig,
game_state::{DifficultyLevel, GameMode},
};
use solitaire_core::{DrawStockConfig, game_state::DifficultyLevel};
const SETTINGS_FILE_NAME: &str = "settings.json";
@@ -154,14 +151,6 @@ pub struct Settings {
/// `#[serde(default)]`.
#[serde(default)]
pub reduce_motion_mode: bool,
/// When `true`, replaces translucent "glass" chrome (the floating
/// touch tab bar) with opaque fills so table content behind it can
/// never reduce label/icon contrast. The accessibility counterpart
/// of iOS "Reduce Transparency". Older `settings.json` files written
/// before this field existed deserialize cleanly to `false` thanks
/// to `#[serde(default)]`.
#[serde(default)]
pub reduce_transparency_mode: bool,
/// Window size and screen position to restore on next launch. `None`
/// means "use platform defaults" — set on first run, then populated
/// as the player resizes / moves the window. Older `settings.json`
@@ -259,38 +248,6 @@ pub struct Settings {
/// cleanly to `None` via `#[serde(default)]`.
#[serde(default)]
pub last_difficulty: Option<DifficultyLevel>,
/// Mode of the last game the player launched from the home overlay.
/// The home hero "New Game" button replays this mode with one tap.
/// Older `settings.json` files written before this field existed
/// deserialize cleanly to `GameMode::Classic` via `#[serde(default)]`.
#[serde(default)]
pub last_mode: GameMode,
/// The release version whose "What's new" card the player has already
/// seen (e.g. `"0.46.0"`). Empty on installs that predate the card,
/// which correctly reads as "there is news to show" after an upgrade;
/// fresh installs stamp it silently when onboarding completes. Older
/// `settings.json` files deserialize cleanly to `""` via
/// `#[serde(default)]`.
#[serde(default)]
pub last_seen_whats_new: String,
/// `true` once the one-shot "Stuck? Try a hint" contextual tip has
/// fired (or been suppressed as unnecessary). Phase I teach: fired
/// by the situation, shown once, like `shown_achievement_onboarding`.
#[serde(default)]
pub shown_stall_hint_tip: bool,
/// `true` once the one-shot radial-menu contextual tip has fired —
/// or the player has already opened the radial menu on their own,
/// which marks the tip as unnecessary without showing it.
#[serde(default)]
pub shown_radial_menu_tip: bool,
/// Global UI scale multiplier applied to all UI chrome (HUD, modals,
/// action bar) — the table itself stays window-fit via
/// `compute_layout`. Cycles through 0.9 / 1.0 / 1.15 / 1.3 in
/// Settings → Accessibility; clamped to `[UI_SCALE_MIN,
/// UI_SCALE_MAX]` by [`Settings::sanitized`]. Older `settings.json`
/// files deserialize cleanly to `1.0` via the serde default.
#[serde(default = "default_ui_scale")]
pub ui_scale: f32,
/// Custom public name displayed on the leaderboard. When `None`, the
/// player's server `username` is used instead. Trimmed to 32 characters
/// before submission. Older `settings.json` files written before this
@@ -399,16 +356,6 @@ fn default_replay_move_interval_secs() -> f32 {
0.45
}
/// Lowest / highest UI scale the settings row offers; anything outside
/// (hand-edited settings.json) clamps here on load.
pub const UI_SCALE_MIN: f32 = 0.9;
/// See [`UI_SCALE_MIN`].
pub const UI_SCALE_MAX: f32 = 1.3;
fn default_ui_scale() -> f32 {
1.0
}
fn default_matomo_site_id() -> u32 {
1
}
@@ -459,7 +406,6 @@ impl Default for Settings {
color_blind_mode: false,
high_contrast_mode: false,
reduce_motion_mode: false,
reduce_transparency_mode: false,
window_geometry: None,
selected_theme_id: default_theme_id(),
shown_achievement_onboarding: false,
@@ -469,11 +415,6 @@ impl Default for Settings {
disable_smart_default_size: false,
replay_move_interval_secs: default_replay_move_interval_secs(),
last_difficulty: None,
last_mode: GameMode::Classic,
last_seen_whats_new: String::new(),
shown_stall_hint_tip: false,
shown_radial_menu_tip: false,
ui_scale: default_ui_scale(),
leaderboard_display_name: None,
leaderboard_opted_in: false,
take_from_foundation: true,
@@ -509,7 +450,6 @@ impl Settings {
replay_move_interval_secs: self
.replay_move_interval_secs
.clamp(REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS),
ui_scale: self.ui_scale.clamp(UI_SCALE_MIN, UI_SCALE_MAX),
selected_theme_id,
..self
}
+5 -10
View File
@@ -477,7 +477,7 @@ mod tests {
/// again must reproduce byte-identical JSON. `undo_count` deliberately resets
/// to 0 on load because only the forward instruction history is persisted.
#[test]
fn game_state_v6_mid_game_round_trip() {
fn game_state_v5_mid_game_round_trip() {
use solitaire_core::KlondikeInstruction;
use solitaire_core::game_state::GameState;
@@ -518,16 +518,11 @@ mod tests {
save_game_state_to(&path, &gs).expect("save");
// Verify the file carries the v6 schema marker and the recording.
// Verify the file carries the v5 schema marker.
let json = fs::read_to_string(&path).expect("read json");
let parsed: serde_json::Value = serde_json::from_str(&json).expect("parse saved json");
assert_eq!(
parsed["schema_version"], 6,
"saved file must use schema version 6",
);
assert!(
parsed["recording"].is_object(),
"saved file must embed the session recording",
json.contains("\"schema_version\"") && json.contains('5'),
"saved file must use schema version 5",
);
let loaded =
@@ -535,7 +530,7 @@ mod tests {
// The forward instruction history round-trips, so the reconstructed board
// re-serialises to byte-identical JSON.
let path_reload = gs_path("v6_mid_game_reload");
let path_reload = gs_path("v5_mid_game_reload");
let _ = fs::remove_file(&path_reload);
save_game_state_to(&path_reload, &loaded).expect("re-save loaded");
assert_eq!(
-40
View File
@@ -19,10 +19,6 @@ use thiserror::Error;
/// so downloading it is pure waste.
pub const MAX_THEME_DOWNLOAD_BYTES: u64 = 20 * 1024 * 1024;
/// Hard cap on a preview PNG download — previews are small decorative
/// thumbnails; anything past this is a misconfigured server.
pub const MAX_PREVIEW_BYTES: u64 = 512 * 1024;
/// Errors surfaced by [`ThemeStoreClient`].
#[derive(Debug, Error)]
pub enum ThemeStoreError {
@@ -114,42 +110,6 @@ impl ThemeStoreClient {
verify_archive(&bytes, entry)?;
Ok(bytes.to_vec())
}
/// Fetch the preview PNG the catalog advertises for `entry`.
///
/// Returns `Http(404)` when the entry carries no `preview_url` —
/// the same shape the server answers with when the file is absent,
/// so callers only handle one "no preview" case. Previews are
/// decorative; unlike archives they carry no checksum, only the
/// [`MAX_PREVIEW_BYTES`] size cap.
pub async fn fetch_preview(
&self,
entry: &ThemeCatalogEntry,
) -> Result<Vec<u8>, ThemeStoreError> {
let Some(path) = entry.preview_url.as_deref() else {
return Err(ThemeStoreError::Http(404));
};
let resp = self
.client
.get(format!("{}{}", self.base_url, path))
.send()
.await
.map_err(|e| ThemeStoreError::Network(e.to_string()))?;
if !resp.status().is_success() {
return Err(ThemeStoreError::Http(resp.status().as_u16()));
}
let bytes = resp
.bytes()
.await
.map_err(|e| ThemeStoreError::Network(e.to_string()))?;
if bytes.len() as u64 > MAX_PREVIEW_BYTES {
return Err(ThemeStoreError::Oversized {
expected: MAX_PREVIEW_BYTES,
got: bytes.len() as u64,
});
}
Ok(bytes.to_vec())
}
}
/// Checks downloaded `bytes` against the catalog `entry`'s declared
-137
View File
@@ -1,137 +0,0 @@
//! Local data export/import (Phase M — sync transparency).
//!
//! Bundles every player-owned JSON save (settings, stats, achievements,
//! progress) into one versioned backup file so a player can move their
//! data between devices without an account, or keep a manual backup.
//!
//! The bundle deliberately excludes the in-progress game and the replay
//! history: the former is transient, the latter can be large and is
//! shareable through the replay upload path instead.
use std::fs;
use std::io;
use std::path::{Path, PathBuf};
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use crate::settings::Settings;
use solitaire_sync::{AchievementRecord, PlayerProgress, StatsSnapshot};
/// Bundle format version. Bump on any breaking shape change; the loader
/// rejects newer versions rather than misreading them.
pub const DATA_BUNDLE_SCHEMA_VERSION: u32 = 1;
/// File name of the default backup location (next to the other saves).
pub const DATA_BUNDLE_FILE_NAME: &str = "ferrous-solitaire-backup.json";
/// One-file backup of every player-owned JSON save.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DataBundle {
/// Format version — see [`DATA_BUNDLE_SCHEMA_VERSION`].
pub schema_version: u32,
/// When the bundle was written.
pub exported_at: DateTime<Utc>,
pub settings: Settings,
pub stats: StatsSnapshot,
pub achievements: Vec<AchievementRecord>,
pub progress: PlayerProgress,
}
/// Why a bundle could not be loaded.
#[derive(Debug, thiserror::Error)]
pub enum BundleError {
#[error("could not read backup file: {0}")]
Io(#[from] io::Error),
#[error("backup file is not valid JSON: {0}")]
Parse(#[from] serde_json::Error),
#[error("backup was written by a newer app version (schema {found} > {supported})")]
UnsupportedVersion { found: u32, supported: u32 },
}
/// Default backup path: `<data dir>/<app dir>/ferrous-solitaire-backup.json`,
/// or `None` when no data directory is available on this platform.
pub fn data_bundle_path() -> Option<PathBuf> {
crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(DATA_BUNDLE_FILE_NAME))
}
/// Write `bundle` to `path` atomically (`.tmp` → rename), creating parent
/// directories as needed. Mirrors the other save-file writers.
pub fn save_bundle_to(path: &Path, bundle: &DataBundle) -> io::Result<()> {
if let Some(parent) = path.parent() {
fs::create_dir_all(parent)?;
}
let json = serde_json::to_string_pretty(bundle).map_err(io::Error::other)?;
let tmp = path.with_extension("json.tmp");
fs::write(&tmp, json.as_bytes())?;
fs::rename(&tmp, path)?;
Ok(())
}
/// Read and validate a bundle from `path`. Unlike the per-file loaders this
/// does NOT default-on-error — an import silently replacing player data
/// with defaults would be destructive, so every failure is surfaced.
pub fn load_bundle_from(path: &Path) -> Result<DataBundle, BundleError> {
let data = fs::read(path)?;
let bundle: DataBundle = serde_json::from_slice(&data)?;
if bundle.schema_version > DATA_BUNDLE_SCHEMA_VERSION {
return Err(BundleError::UnsupportedVersion {
found: bundle.schema_version,
supported: DATA_BUNDLE_SCHEMA_VERSION,
});
}
Ok(bundle)
}
#[cfg(test)]
mod tests {
use super::*;
fn sample_bundle() -> DataBundle {
DataBundle {
schema_version: DATA_BUNDLE_SCHEMA_VERSION,
exported_at: Utc::now(),
settings: Settings::default(),
stats: StatsSnapshot {
games_played: 7,
..Default::default()
},
achievements: vec![],
progress: PlayerProgress::default(),
}
}
#[test]
fn round_trips_through_disk() {
let dir = std::env::temp_dir().join(format!("bundle_test_{}", std::process::id()));
let path = dir.join(DATA_BUNDLE_FILE_NAME);
let bundle = sample_bundle();
save_bundle_to(&path, &bundle).expect("save should succeed");
let loaded = load_bundle_from(&path).expect("load should succeed");
assert_eq!(loaded.schema_version, DATA_BUNDLE_SCHEMA_VERSION);
assert_eq!(loaded.stats.games_played, 7);
let _ = fs::remove_dir_all(&dir);
}
#[test]
fn rejects_newer_schema() {
let dir = std::env::temp_dir().join(format!("bundle_test_v_{}", std::process::id()));
let path = dir.join(DATA_BUNDLE_FILE_NAME);
let mut bundle = sample_bundle();
bundle.schema_version = DATA_BUNDLE_SCHEMA_VERSION + 1;
save_bundle_to(&path, &bundle).expect("save should succeed");
assert!(matches!(
load_bundle_from(&path),
Err(BundleError::UnsupportedVersion { .. })
));
let _ = fs::remove_dir_all(&dir);
}
#[test]
fn missing_file_is_an_io_error() {
assert!(matches!(
load_bundle_from(Path::new("/nonexistent/backup.json")),
Err(BundleError::Io(_))
));
}
}
+37 -67
View File
@@ -67,16 +67,6 @@ pub struct AchievementsResource(pub Vec<AchievementRecord>);
#[derive(Resource, Debug, Clone)]
pub struct AchievementsStoragePath(pub Option<PathBuf>);
/// Set wrapping the win-path achievement evaluator. It writes
/// `AchievementsResource`/`ProgressResource` and emits unlock events; UI
/// readers of those (HUD popovers, the stats/achievements panels) order
/// themselves `.after(AchievementEval)`. The replay-completion evaluator is
/// deliberately NOT a member: it runs after `AutoComplete`, and panel chains
/// that need `.after(AchievementEval)` run before `AutoComplete` — putting
/// both in one set would close an ordering cycle (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct AchievementEval;
pub struct AchievementPlugin {
pub storage_path: Option<PathBuf>,
}
@@ -129,13 +119,9 @@ impl Plugin for AchievementPlugin {
.add_systems(
Update,
evaluate_on_win
.in_set(AchievementEval)
.after(GameMutation)
.after(StatsUpdate)
.after(ProgressUpdate)
// The unlock/XP/level-up events it emits are drained by
// the toast pipeline this frame (#143).
.before(crate::animation_plugin::AnimFx),
.after(ProgressUpdate),
)
// Achievement-onboarding cue: fires once after the player's very
// first win to teach the Achievements panel exists. Must run
@@ -145,50 +131,20 @@ impl Plugin for AchievementPlugin {
Update,
fire_achievement_onboarding_toast
.after(GameMutation)
.after(StatsUpdate)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters)
// Writes the one-shot onboarding flag into
// SettingsResource: board painters re-read settings, so
// land the write first; UiTextFx members read disjoint
// settings fields (reduce-motion), so writer/reader
// order there is provably irrelevant (#143).
.before(crate::card_plugin::BoardVisuals)
.ambiguous_with(crate::ui_theme::UiTextFx)
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
.after(StatsUpdate),
)
// Open/close/tab handling moved to `you_hub_plugin`
// (Phase E) — this plugin now owns body content + scroll.
.add_systems(Update, scroll_achievements_panel)
.add_systems(
Update,
scroll_achievements_panel
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
)
.add_systems(
Update,
crate::ui_modal::touch_scroll_panel::<AchievementsScrollable>
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
crate::ui_modal::touch_scroll_panel::<AchievementsScrollable>,
)
// Event-driven unlock: observe `ReplayPlaybackState` and unlock
// `cinephile` the first time playback runs to natural completion.
// Reads the resource via `Option<Res<_>>` so headless tests that
// omit `ReplayPlaybackPlugin` still build.
.add_systems(
Update,
// Shares the unlock stream and AchievementsResource with
// evaluate_on_win; ordered after it and before the toast
// pipeline that drains the unlock events (#143).
evaluate_cinephile_on_replay_completion
.after(evaluate_on_win)
// The stats overlay's watch-replay button (ordered
// before AutoComplete) writes ReplayPlaybackState this
// system reads.
.after(crate::auto_complete_plugin::AutoComplete)
.before(crate::animation_plugin::AnimFx),
);
.add_systems(Update, evaluate_cinephile_on_replay_completion);
}
}
@@ -1387,9 +1343,7 @@ mod tests {
use crate::replay_playback::ReplayPlaybackState;
use chrono::NaiveDate;
use solitaire_core::{
DrawStockConfig, KlondikeInstruction, SessionRecording, game_state::GameMode,
};
use solitaire_core::{DrawStockConfig, KlondikeInstruction, game_state::GameMode};
use solitaire_data::Replay;
/// Headless app variant that injects a default `ReplayPlaybackState`
@@ -1410,11 +1364,7 @@ mod tests {
10,
100,
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
SessionRecording::from_instructions_unchecked(
1,
DrawStockConfig::DrawOne,
[KlondikeInstruction::RotateStock],
),
vec![KlondikeInstruction::RotateStock],
)
}
@@ -1458,8 +1408,12 @@ mod tests {
// Frame 1: enter Playing. The observer's first sample sees
// `last_was_playing = false` and `now_playing = true`.
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
replay: dummy_replay(),
cursor: 0,
secs_to_next: 0.0,
paused: false,
};
app.update();
assert!(
!cinephile_unlocked(&app),
@@ -1488,8 +1442,12 @@ mod tests {
fn cinephile_does_not_unlock_on_stop_button_abort() {
let mut app = cinephile_app();
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
replay: dummy_replay(),
cursor: 0,
secs_to_next: 0.0,
paused: false,
};
app.update();
// Direct Playing → Inactive — the path the Stop button takes via
@@ -1515,8 +1473,12 @@ mod tests {
let mut app = cinephile_app();
// First completion cycle to unlock.
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
replay: dummy_replay(),
cursor: 0,
secs_to_next: 0.0,
paused: false,
};
app.update();
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
app.update();
@@ -1534,8 +1496,12 @@ mod tests {
// Second cycle: Inactive → Playing → Completed once more.
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Inactive;
app.update();
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
replay: dummy_replay(),
cursor: 0,
secs_to_next: 0.0,
paused: false,
};
app.update();
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
app.update();
@@ -1554,8 +1520,12 @@ mod tests {
fn cinephile_fires_once_across_completed_linger() {
let mut app = cinephile_app();
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
replay: dummy_replay(),
cursor: 0,
secs_to_next: 0.0,
paused: false,
};
app.update();
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
app.update();
+42 -205
View File
@@ -29,9 +29,7 @@ use crate::events::{
use crate::game_plugin::GameMutation;
use crate::layout::LayoutResource;
use crate::pause_plugin::PausedResource;
use crate::platform::USE_TOUCH_UI_LAYOUT;
use crate::progress_plugin::LevelUpEvent;
use crate::safe_area::SafeAreaAnchoredBottom;
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
use crate::time_attack_plugin::TimeAttackEndedEvent;
use crate::ui_theme::{
@@ -162,82 +160,9 @@ pub struct ActiveToast {
/// Duration of each queued info-toast in seconds.
const QUEUED_TOAST_SECS: f32 = 2.5;
/// Marker on the persistent bottom-anchored flex column every toast
/// spawns into (Phase H). Stacking through one container gives queued
/// and immediate toasts a single shared anchor — simultaneous toasts
/// stack upward instead of relying on the old staggered-percentage
/// anchors to dodge each other.
#[derive(Component, Debug)]
pub struct ToastStackRoot;
/// Marker on every toast card node (both paths). Freshly spawned toasts
/// start `Visibility::Hidden` and unparented; [`adopt_toasts_into_stack`]
/// re-parents them under [`ToastStackRoot`] and reveals them — one frame
/// of latency, imperceptible at toast timescales, in exchange for the 14
/// toast handlers keeping their `Commands`-only signatures.
#[derive(Component, Debug)]
pub struct ToastNode;
/// Logical-pixel gap between the screen bottom and the toast stack,
/// before safe-area insets. Clears the floating glass tab bar on touch
/// (its margin + height + breathing room); desktop's docked bar needs less.
const TOAST_STACK_BASE_BOTTOM_PX: f32 = if USE_TOUCH_UI_LAYOUT {
crate::hud_plugin::tab_bar::TAB_BAR_CLEARANCE_PX
} else {
72.0
};
/// Spawns the persistent [`ToastStackRoot`] container at startup.
fn spawn_toast_stack_root(mut commands: Commands) {
commands.spawn((
ToastStackRoot,
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(TOAST_STACK_BASE_BOTTOM_PX),
left: Val::Px(0.0),
width: Val::Percent(100.0),
// Newest toast sits nearest the bottom edge; older ones
// push upward.
flex_direction: FlexDirection::ColumnReverse,
align_items: AlignItems::Center,
row_gap: VAL_SPACE_2,
..default()
},
SafeAreaAnchoredBottom {
base_bottom: TOAST_STACK_BASE_BOTTOM_PX,
},
ZIndex(Z_TOAST),
));
}
/// Re-parents freshly spawned [`ToastNode`]s under the stack root and
/// reveals them. No-op when every toast is already adopted.
fn adopt_toasts_into_stack(
mut commands: Commands,
orphans: Query<Entity, (With<ToastNode>, Without<ChildOf>)>,
root: Query<Entity, With<ToastStackRoot>>,
) {
let Ok(root) = root.single() else {
return;
};
for toast in &orphans {
commands
.entity(toast)
.insert((ChildOf(root), Visibility::Inherited));
}
}
/// Drives all linear card animations (`CardAnim`), toast notifications, deal stagger, win cascade, and the auto-complete card-slide sequence.
pub struct AnimationPlugin;
/// Set wrapping this plugin's Update chain (card slide/cascade animation and
/// the toast pipeline). Ordered after [`crate::card_animation::CardTweenFx`]
/// on the shared visual spine — members write card `Transform`s, which every
/// other painter set also touches — and after the toast/stat/progress writer
/// sets so the toast handlers drain this frame's events (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct AnimFx;
impl Plugin for AnimationPlugin {
fn build(&self, app: &mut App) {
// Register the events this plugin consumes so tests that don't include
@@ -260,37 +185,13 @@ impl Plugin for AnimationPlugin {
.init_resource::<EffectiveSlideDuration>()
.init_resource::<ToastQueue>()
.init_resource::<ActiveToast>()
.add_systems(Startup, (init_slide_duration, spawn_toast_stack_root))
.configure_sets(
Update,
AnimFx
// Visual spine: …BoardVisuals < MarkerVisuals <
// CardTweenFx < AnimFx < FeedbackFx (#143). GameMutation
// ordering is inherited transitively.
.after(crate::card_animation::CardTweenFx)
.after(crate::table_plugin::MarkerVisuals)
// Stats/progress must settle before the win/level-up
// toast handlers read their events. (No edge against
// InfoToastWriters: toast writers exist on both sides
// of this set — enqueue_toasts drains via cursor and
// joins the club instead; a toast surfacing one frame
// later is invisible.)
.after(crate::stats_plugin::StatsUpdate)
.after(crate::progress_plugin::ProgressUpdate)
.after(GameMutation)
// HUD text pulses are disjoint from the card entities
// this set animates (see UiTextFx × BoardVisuals, #143).
.ambiguous_with(crate::ui_theme::UiTextFx),
)
.add_systems(Startup, init_slide_duration)
.add_systems(
Update,
(
advance_card_anims,
// Both drain SettingsChangedEvent / read anim-speed
// fields via cursor; a home deal-option edit surfacing
// one frame later is invisible (#143).
sync_slide_duration.ambiguous_with(crate::settings_plugin::SettingsAccess),
handle_win_cascade.ambiguous_with(crate::settings_plugin::SettingsAccess),
sync_slide_duration,
handle_win_cascade,
handle_achievement_toast,
handle_levelup_toast,
handle_daily_goal_announcement_toast,
@@ -298,23 +199,15 @@ impl Plugin for AnimationPlugin {
handle_weekly_toast,
handle_time_attack_toast,
handle_challenge_toast,
handle_settings_toast.ambiguous_with(crate::settings_plugin::SettingsAccess),
handle_settings_toast,
handle_auto_complete_toast,
handle_xp_awarded_toast,
handle_move_rejected_toast,
handle_warning_toast,
tick_toasts,
(
enqueue_toasts
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
drive_toast_display,
)
.chain(),
adopt_toasts_into_stack,
(enqueue_toasts, drive_toast_display).chain(),
)
.chain()
.in_set(AnimFx),
.after(GameMutation),
);
}
}
@@ -744,14 +637,26 @@ impl ToastVariant {
}
}
/// Spawns a `ToastEntity` for the queued toast system.
/// Spawns a bottom-anchored `ToastEntity` for the queued toast system.
///
/// Queued toasts always carry [`ToastVariant::Info`] — the queue is fed
/// by [`InfoToastEvent`] which is by definition neutral system info.
/// Variants other than `Info` belong on the immediate-fire path
/// ([`spawn_toast`]) where the call site knows the semantic intent.
fn spawn_queued_toast(commands: &mut Commands, message: String) -> Entity {
spawn_toast_node(commands, ToastEntity, message, ToastVariant::Info)
spawn_toast_node(
commands,
ToastEntity,
message,
ToastVariant::Info,
// Slightly taller anchor than the immediate-fire path so a
// queued info banner doesn't collide with a celebration toast
// fired in the same frame.
Val::Percent(6.0),
Val::Percent(15.0),
Val::Percent(70.0),
UiRect::axes(VAL_SPACE_4, VAL_SPACE_2),
)
}
fn handle_xp_awarded_toast(mut commands: Commands, mut events: MessageReader<XpAwardedEvent>) {
@@ -839,6 +744,12 @@ fn spawn_toast(
(ToastOverlay, ToastTimer(duration_secs)),
message,
variant,
// Sits above the queued banner so a celebration toast spawned
// alongside a queued info message remains readable.
Val::Percent(14.0),
Val::Percent(25.0),
Val::Percent(50.0),
UiRect::axes(VAL_SPACE_4, VAL_SPACE_3),
);
}
@@ -855,25 +766,31 @@ fn spawn_toast(
/// rungs; 18 is the closest rung that preserves the scale invariants
/// tested in `ui_theme::tests`.
/// - [`RADIUS_MD`] corners.
///
/// Layout is owned by [`ToastStackRoot`] (Phase H): the node spawns
/// hidden and unpositioned, and [`adopt_toasts_into_stack`] slots it
/// into the shared bottom-anchored column — one anchor for every toast,
/// simultaneous toasts stack instead of overlapping.
/// - Bottom-anchored absolute position; `bottom_pct` differs between
/// queued and immediate paths so they layer instead of overlap.
// The 8-argument signature is intentional — these are the per-toast
// layout values that genuinely differ between the queued and fire-and-
// forget call sites. A struct wrapper would just rename the same data.
#[allow(clippy::too_many_arguments)]
fn spawn_toast_node<B: Bundle>(
commands: &mut Commands,
bundle: B,
message: String,
variant: ToastVariant,
bottom_pct: Val,
left_pct: Val,
width_pct: Val,
padding: UiRect,
) -> Entity {
commands
.spawn((
bundle,
ToastNode,
Visibility::Hidden,
Node {
max_width: Val::Percent(70.0),
padding: UiRect::axes(VAL_SPACE_4, VAL_SPACE_3),
position_type: PositionType::Absolute,
left: left_pct,
bottom: bottom_pct,
width: width_pct,
padding,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border: UiRect::all(Val::Px(1.0)),
@@ -882,6 +799,7 @@ fn spawn_toast_node<B: Bundle>(
},
BackgroundColor(BG_ELEVATED),
BorderColor::all(variant.border_color()),
ZIndex(Z_TOAST),
))
.with_children(|b| {
b.spawn((
@@ -1397,85 +1315,4 @@ mod tests {
fn cascade_duration_instant_is_zero() {
assert_eq!(cascade_duration_secs(AnimSpeed::Instant), 0.0);
}
// -----------------------------------------------------------------------
// Phase H: unified toast stack
// -----------------------------------------------------------------------
/// Both toast paths must end up as visible children of the single
/// [`ToastStackRoot`] — the Phase H "one anchor" contract.
#[test]
fn queued_and_immediate_toasts_stack_under_one_root() {
let mut app = App::new();
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
app.update(); // Startup: spawns the stack root.
// One immediate (error) toast + one queued (info) toast in the
// same frame — the exact collision case the old staggered
// anchors existed to dodge.
use solitaire_core::{KlondikePile, Tableau};
app.world_mut().write_message(MoveRejectedEvent {
from: KlondikePile::Tableau(Tableau::Tableau1),
to: KlondikePile::Tableau(Tableau::Tableau2),
count: 1,
});
app.world_mut()
.write_message(InfoToastEvent("stacked info".to_string()));
app.update(); // handlers spawn both toasts (hidden, unparented)
app.update(); // adopt_toasts_into_stack re-parents + reveals
let root = app
.world_mut()
.query_filtered::<Entity, With<ToastStackRoot>>()
.single(app.world())
.expect("exactly one ToastStackRoot must exist");
let toasts: Vec<(Entity, &ChildOf, &Visibility)> = app
.world_mut()
.query_filtered::<(Entity, &ChildOf, &Visibility), With<ToastNode>>()
.iter(app.world())
.collect();
assert_eq!(
toasts.len(),
2,
"both the immediate and the queued toast must be adopted"
);
for (entity, child_of, visibility) in toasts {
assert_eq!(
child_of.parent(),
root,
"toast {entity} must be a child of the shared stack root"
);
assert_eq!(
*visibility,
Visibility::Inherited,
"adopted toast {entity} must be revealed"
);
}
}
/// Toast nodes must not carry their own absolute positioning — the
/// stack root owns layout (regression guard against reintroducing
/// per-path anchors).
#[test]
fn toast_nodes_have_no_absolute_position() {
let mut app = App::new();
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
app.update();
app.world_mut()
.write_message(WarningToastEvent("layout check".to_string()));
app.update();
let node = app
.world_mut()
.query_filtered::<&Node, With<ToastNode>>()
.single(app.world())
.expect("warning toast must spawn a ToastNode");
assert_eq!(
node.position_type,
PositionType::Relative,
"toast nodes are flex children of the stack, not absolute overlays"
);
}
}
-127
View File
@@ -1,127 +0,0 @@
//! SVG builders for the floating tab bar's action icons.
//!
//! The touch tab bar (`hud_plugin::tab_bar`) is icon-first, but the bundled
//! FiraMono face has no icon glyphs (and the Geometric Shapes block U+25xx
//! is missing on Android entirely), so the icons are authored here as tiny
//! stroke-based SVGs and rasterised through the same `usvg`/`resvg` pipeline
//! as the card themes (`assets::rasterize_svg`).
//!
//! Icons are drawn in **white** on a transparent background inside a
//! 24-unit logical box; the spawn site tints them to the theme colour via
//! `ImageNode::color` (a per-node multiply), so one texture serves every
//! button state.
use bevy::image::Image;
use bevy::math::UVec2;
use super::svg_loader::{SvgLoaderError, rasterize_svg};
/// Rasterisation size for one tab-bar icon texture. Icons display at
/// 24 logical px; 96 px texels keep them crisp at the Fold's 1.2 scale
/// factor (and any future 3× phone) while staying trivially small.
pub const HUD_ICON_TEXTURE_PX: u32 = 96;
/// The five actions the floating touch tab bar can show.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum HudIcon {
/// Counter-clockwise "take back" arrow.
Undo,
/// Two offset card outlines — draw from the stock.
Draw,
/// Lightbulb — highlight a suggested move.
Hint,
/// Two vertical bars.
Pause,
/// Three-line hamburger — the floating menu button.
Menu,
}
impl HudIcon {
/// Build the icon's SVG document. All icons share one visual language:
/// 2-unit white strokes, round caps, transparent fill, 24-unit box.
pub fn svg(self) -> String {
let body = match self {
// Arrow head pointing left into a half-circle sweeping back
// over the top — the conventional undo mark.
HudIcon::Undo => concat!(
r##"<path d="M 8 5 L 4 9 L 8 13"/>"##,
r##"<path d="M 4 9 H 14 A 5.5 5.5 0 0 1 14 20 H 8"/>"##,
),
// Back card peeks out behind the front card; the front card is
// drawn second so its stroke reads on top.
HudIcon::Draw => concat!(
r##"<rect x="8.5" y="3" width="11" height="15" rx="2"/>"##,
r##"<rect x="4" y="6.5" width="11" height="15" rx="2"/>"##,
),
// Bulb dome with a flat lamp base beneath.
HudIcon::Hint => concat!(
r##"<path d="M 9 15.5 A 6.5 6.5 0 1 1 15 15.5 V 18 H 9 Z"/>"##,
r##"<path d="M 10 21 H 14"/>"##,
),
HudIcon::Pause => concat!(
r##"<path d="M 9 6 V 18"/>"##,
r##"<path d="M 15 6 V 18"/>"##,
),
HudIcon::Menu => concat!(
r##"<path d="M 4 6.5 H 20"/>"##,
r##"<path d="M 4 12 H 20"/>"##,
r##"<path d="M 4 17.5 H 20"/>"##,
),
};
format!(
concat!(
r##"<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24">"##,
r##"<g fill="none" stroke="#ffffff" stroke-width="2" "##,
r##"stroke-linecap="round" stroke-linejoin="round">{body}</g>"##,
r##"</svg>"##,
),
body = body
)
}
/// Rasterise this icon into a Bevy [`Image`] at
/// [`HUD_ICON_TEXTURE_PX`] square.
pub fn rasterize(self) -> Result<Image, SvgLoaderError> {
rasterize_svg(self.svg().as_bytes(), UVec2::splat(HUD_ICON_TEXTURE_PX))
}
}
#[cfg(test)]
mod tests {
use super::*;
const ALL: [HudIcon; 5] = [
HudIcon::Undo,
HudIcon::Draw,
HudIcon::Hint,
HudIcon::Pause,
HudIcon::Menu,
];
/// Every icon must survive the real usvg/resvg pipeline at the real
/// texture size — a malformed path here would otherwise only surface
/// as a blank button on device.
#[test]
fn every_icon_rasterizes_at_texture_size() {
for icon in ALL {
let img = icon.rasterize().expect("icon SVG must rasterise");
assert_eq!(img.width(), HUD_ICON_TEXTURE_PX, "{icon:?} width");
assert_eq!(img.height(), HUD_ICON_TEXTURE_PX, "{icon:?} height");
}
}
/// Rasterised icons must contain visible (non-transparent) pixels —
/// guards against a stroke accidentally drawn outside the viewBox.
#[test]
fn every_icon_has_visible_pixels() {
for icon in ALL {
let img = icon.rasterize().expect("icon SVG must rasterise");
let data = img.data.as_ref().expect("rasterised image has data");
let opaque = data.chunks_exact(4).filter(|px| px[3] > 0).count();
assert!(
opaque > 100,
"{icon:?} renders only {opaque} visible pixels"
);
}
}
}
-1
View File
@@ -5,7 +5,6 @@
//! custom `AssetSource` implementations used by the theme system.
pub mod card_face_svg;
pub mod hud_icon_svg;
pub mod icon_svg;
pub mod sources;
pub mod svg_loader;
@@ -201,6 +201,27 @@ pub(crate) fn advance_card_animations(
}
}
// ---------------------------------------------------------------------------
// Win cascade
// ---------------------------------------------------------------------------
/// Win-cascade scatter targets — 8 points beyond the window edges.
///
/// Scaled by `radius` (pass `layout.card_size.x * 8.0` for a good result).
pub fn win_scatter_targets(radius: f32) -> [Vec2; 8] {
let r = radius;
[
Vec2::new(r, r),
Vec2::new(-r, r),
Vec2::new(r, -r),
Vec2::new(-r, -r),
Vec2::new(0.0, r),
Vec2::new(0.0, -r),
Vec2::new(r, 0.0),
Vec2::new(-r, 0.0),
]
}
// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------
@@ -283,4 +304,21 @@ mod tests {
.with_z_lift(12.0);
assert!((anim.z_lift - 12.0).abs() < 1e-6);
}
#[test]
fn win_scatter_has_eight_targets() {
let targets = win_scatter_targets(800.0);
assert_eq!(targets.len(), 8);
}
#[test]
fn win_scatter_targets_are_off_center() {
for t in win_scatter_targets(400.0) {
let dist = t.length();
assert!(
dist > 100.0,
"scatter target should be well off-center: {t:?}"
);
}
}
}
+90 -34
View File
@@ -31,6 +31,16 @@
//! ));
//! ```
//!
//! # Win cascade with `Expressive` curve
//!
//! The existing `AnimationPlugin` drives the win cascade with `CardAnim`
//! (linear). To use the curve-based cascade instead, disable
//! `handle_win_cascade` in `AnimationPlugin` and register `WinCascadePlugin`
//! (declared below) which uses `CardAnimation` + `MotionCurve::Expressive`.
//!
//! They **must not both be active** — both write to `Transform` on the same
//! 52 entities and will race.
//!
//! # Coexistence rules
//!
//! | Condition | Safe? |
@@ -48,21 +58,24 @@ pub mod interaction;
pub mod timing;
pub mod tuning;
pub use animation::CardAnimation;
pub use animation::{CardAnimation, win_scatter_targets};
pub use chain::AnimationChain;
pub use curves::{MotionCurve, sample_curve};
pub use diagnostics::{FrameTimeDiagnostics, WINDOW_SIZE as DIAG_WINDOW_SIZE};
pub use interaction::{BufferedInput, HoverState, InputBuffer};
pub use timing::{
DEAL_INTERVAL_SECS, MAX_DURATION_SECS, MIN_DURATION_SECS, compute_duration, micro_vary,
DEAL_INTERVAL_SECS, MAX_DURATION_SECS, MIN_DURATION_SECS, WIN_CASCADE_INTERVAL_SECS,
cascade_delay, compute_duration, micro_vary,
};
pub use tuning::{AnimationTuning, InputPlatform};
use bevy::prelude::*;
use bevy::window::RequestRedraw;
use crate::card_plugin::CardEntity;
use crate::events::{DrawRequestEvent, GameWonEvent, MoveRequestEvent, UndoRequestEvent};
use crate::game_plugin::GameMutation;
use crate::layout::LayoutResource;
use crate::resources::DragState;
use animation::advance_card_animations;
@@ -83,14 +96,6 @@ use tuning::update_input_platform;
/// long as no single entity carries both `CardAnim` and `CardAnimation`.
pub struct CardAnimationPlugin;
/// Set wrapping this plugin's Update chain (curve tweens, hover/drag
/// visuals). First anim stage on the visual spine: …BoardVisuals <
/// MarkerVisuals < CardTweenFx < [`crate::animation_plugin::AnimFx`] <
/// FeedbackFx — members write card `Transform`s, which every other painter
/// set also touches (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct CardTweenFx;
impl Plugin for CardAnimationPlugin {
fn build(&self, app: &mut App) {
// Register events and resources idempotently — double-registration is
@@ -123,14 +128,7 @@ impl Plugin for CardAnimationPlugin {
// still present in the same frame it was removed (deferred
// commands aren't applied until the next ApplyDeferred
// point), causing a 1-frame gap between every chain step.
//
// `ambiguous_with_all`: an explicit sync point conflicts
// (on `World`) with every unordered system in the
// schedule. Only the flush of THIS chain's commands needs
// ordering — the chain edges provide that; whether an
// unrelated system's commands flush here or at the next
// sync point is immaterial to it (#143).
ApplyDeferred.ambiguous_with_all(),
ApplyDeferred,
// After each animation finishes, pop the next chain segment.
advance_animation_chains,
// Interaction visuals (run after animation for final positions).
@@ -138,28 +136,71 @@ impl Plugin for CardAnimationPlugin {
apply_hover_scale,
apply_drag_visual,
// Drain buffered inputs only when no animations remain.
// It re-emits buffered undo/new-game requests, so it
// joins the self-ambiguous writer clubs (#143).
drain_input_buffer
.in_set(crate::game_plugin::UndoRequestWriters)
.ambiguous_with(crate::game_plugin::UndoRequestWriters),
drain_input_buffer,
)
.chain()
.in_set(CardTweenFx),
)
.configure_sets(
Update,
CardTweenFx
.after(GameMutation)
.after(crate::table_plugin::MarkerVisuals)
// HUD text pulses touch Transform on UI entities only —
// disjoint from the card entities this set animates
// (same rationale as UiTextFx × BoardVisuals, #143).
.ambiguous_with(crate::ui_theme::UiTextFx),
.after(GameMutation),
);
}
}
// ---------------------------------------------------------------------------
// Optional: win cascade with Expressive curve
// ---------------------------------------------------------------------------
/// Optional plugin that replaces the linear win cascade in `AnimationPlugin`
/// with an `Expressive`-curve cascade.
///
/// **Do not register this alongside `AnimationPlugin`'s win cascade** — they
/// will race on the same card entities. To use this plugin, prevent
/// `AnimationPlugin` from handling `GameWonEvent` (or remove it and manage
/// win toasts manually).
pub struct WinCascadePlugin;
impl Plugin for WinCascadePlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, trigger_expressive_win_cascade.after(GameMutation));
}
}
/// Inserts `CardAnimation` (Expressive curve) on every card when `GameWonEvent` fires.
///
/// Cards scatter to 8 off-screen positions with per-card stagger. The z-lift
/// creates a "burst" effect as cards fly outward.
fn trigger_expressive_win_cascade(
mut events: MessageReader<GameWonEvent>,
cards: Query<(Entity, &Transform), With<CardEntity>>,
layout: Option<Res<LayoutResource>>,
mut commands: Commands,
) {
if events.read().next().is_none() {
return;
}
let radius = layout.as_ref().map_or(800.0, |l| l.0.card_size.x * 8.0);
let targets = win_scatter_targets(radius);
for (index, (entity, transform)) in cards.iter().enumerate() {
let start_xy = transform.translation.truncate();
let start_z = transform.translation.z;
let target = targets[index % targets.len()];
commands.entity(entity).insert(
CardAnimation::slide(
start_xy,
start_z,
target,
start_z + 60.0,
MotionCurve::Expressive,
)
.with_delay(cascade_delay(index, WIN_CASCADE_INTERVAL_SECS))
.with_duration(0.65)
.with_z_lift(25.0),
);
}
}
// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------
@@ -392,4 +433,19 @@ mod tests {
let state = HoverState::default();
assert!(state.entity.is_none());
}
#[test]
fn win_scatter_produces_eight_distinct_points() {
let targets = win_scatter_targets(600.0);
assert_eq!(targets.len(), 8);
// All must be different.
for i in 0..8 {
for j in (i + 1)..8 {
assert_ne!(
targets[i], targets[j],
"scatter targets {i} and {j} must be distinct"
);
}
}
}
}
@@ -49,6 +49,17 @@ pub fn micro_vary(duration: f32, entity_index: u32) -> f32 {
duration * (1.0 + variation)
}
/// Returns the pre-animation delay for card at `index` in a staggered cascade.
///
/// `delay = index × interval_secs`.
#[inline]
pub fn cascade_delay(index: usize, interval_secs: f32) -> f32 {
index as f32 * interval_secs
}
/// Recommended per-card interval for the win cascade (Normal speed).
pub const WIN_CASCADE_INTERVAL_SECS: f32 = 0.018;
/// Recommended per-card interval for deal animations (Normal speed).
pub const DEAL_INTERVAL_SECS: f32 = 0.022;
@@ -126,4 +137,22 @@ mod tests {
"micro_vary should differ for different indices"
);
}
#[test]
fn cascade_delay_zero_index_is_zero() {
assert_eq!(cascade_delay(0, 0.018), 0.0);
}
#[test]
fn cascade_delay_scales_linearly() {
let interval = 0.018;
for i in 0..52usize {
let expected = i as f32 * interval;
let actual = cascade_delay(i, interval);
assert!(
(actual - expected).abs() < 1e-6,
"cascade_delay({i}) = {actual}, expected {expected}"
);
}
}
}
+1 -3
View File
@@ -592,9 +592,7 @@ impl Plugin for CardPlugin {
tick_right_click_highlights,
clear_right_click_highlights_on_state_change,
clear_right_click_highlights_on_pause,
// Reads only the anim-speed/reduce-motion flags; a frame
// of lag is invisible (#143).
tick_hint_highlight.ambiguous_with(crate::settings_plugin::SettingsAccess),
tick_hint_highlight,
update_stock_empty_indicator,
update_stock_count_badge.run_if(resource_changed::<GameStateResource>),
collect_resize_events,
+4 -23
View File
@@ -11,7 +11,8 @@ use solitaire_data::{challenge_count, challenge_seed_for, save_progress_to};
use crate::events::{
GameWonEvent, InfoToastEvent, NewGameRequestEvent, StartChallengeRequestEvent,
};
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
use crate::game_plugin::GameMutation;
use crate::progress_plugin::{ProgressResource, ProgressStoragePath, ProgressUpdate};
use crate::resources::GameStateResource;
/// Minimum player level required to start a Challenge run.
@@ -37,28 +38,8 @@ impl Plugin for ChallengePlugin {
.add_message::<StartChallengeRequestEvent>()
.add_message::<InfoToastEvent>()
// Run after ProgressUpdate so we don't fight ProgressPlugin's add_xp.
// Ordering comes from the mode-completion chain configured in
// progress_plugin; the toast it emits joins the writer club
// drained by the toast pipeline this frame (#143).
.add_systems(
Update,
advance_on_challenge_win
.in_set(crate::progress_plugin::ChallengeCompletion)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
)
// ModeStart places it between the stats abandon-recorder and
// GameMutation; it shares the new-game request/toast streams
// with the other writers (#143).
.add_systems(
Update,
handle_start_challenge_request
.in_set(crate::game_plugin::ModeStart)
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
);
.add_systems(Update, advance_on_challenge_win.after(ProgressUpdate))
.add_systems(Update, handle_start_challenge_request.before(GameMutation));
}
}
-194
View File
@@ -1,194 +0,0 @@
//! Hold-`/` hotkey cheat sheet (Phase J).
//!
//! While `/` is held on a keyboard platform, a lightweight overlay
//! lists every binding from [`crate::hotkeys::HOTKEYS`] — the same
//! table the onboarding slide teaches from, so the two can never
//! disagree. Releasing the key hides it instantly; it never captures
//! input, never pauses the game, and never spawns while a modal owns
//! the screen (which also keeps it out of the seed-entry text field's
//! way).
//!
//! Not a `spawn_modal` modal on purpose: modals are sticky and guarded;
//! this is a momentary reference card, closer to a tooltip than a
//! dialog.
use bevy::input::ButtonInput;
use bevy::prelude::*;
use crate::font_plugin::FontResource;
use crate::hotkeys::HOTKEYS;
use crate::platform::SHOW_KEYBOARD_ACCELERATORS;
use crate::ui_modal::ModalScrim;
use crate::ui_theme::{
ACCENT_PRIMARY, BG_ELEVATED, BORDER_STRONG, HighContrastBorder, RADIUS_MD, TEXT_PRIMARY,
TEXT_SECONDARY, TYPE_BODY, TYPE_CAPTION, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4,
Z_TOOLTIP,
};
/// Marker on the cheat-sheet overlay root.
#[derive(Component, Debug)]
pub struct CheatSheetOverlay;
/// Registers the hold-`/` driver. Inert on touch-first builds.
pub struct CheatSheetPlugin;
impl Plugin for CheatSheetPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<ButtonInput<KeyCode>>()
.add_systems(Update, drive_cheat_sheet);
}
}
/// Shows the overlay while `/` is held (and no modal owns the screen);
/// hides it the frame the key releases.
fn drive_cheat_sheet(
keys: Res<ButtonInput<KeyCode>>,
scrims: Query<(), With<ModalScrim>>,
existing: Query<Entity, With<CheatSheetOverlay>>,
font_res: Option<Res<FontResource>>,
mut commands: Commands,
) {
if !SHOW_KEYBOARD_ACCELERATORS {
return;
}
let held = keys.pressed(KeyCode::Slash);
if held && existing.is_empty() && scrims.is_empty() {
spawn_cheat_sheet(&mut commands, font_res.as_deref());
} else if !held {
for entity in &existing {
commands.entity(entity).despawn();
}
}
}
fn spawn_cheat_sheet(commands: &mut Commands, font_res: Option<&FontResource>) {
let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
let font_header = TextFont {
font: font_handle.clone(),
font_size: TYPE_BODY,
..default()
};
let font_keys = TextFont {
font: font_handle.clone(),
font_size: TYPE_CAPTION,
..default()
};
let font_desc = TextFont {
font: font_handle,
font_size: TYPE_CAPTION,
..default()
};
commands
.spawn((
CheatSheetOverlay,
Node {
position_type: PositionType::Absolute,
right: Val::Px(16.0),
top: Val::Percent(8.0),
flex_direction: FlexDirection::Column,
row_gap: VAL_SPACE_1,
padding: UiRect::all(VAL_SPACE_4),
border: UiRect::all(Val::Px(1.0)),
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
max_height: Val::Percent(84.0),
overflow: Overflow::scroll_y(),
..default()
},
BackgroundColor(BG_ELEVATED),
BorderColor::all(BORDER_STRONG),
HighContrastBorder::with_default(BORDER_STRONG),
GlobalZIndex(Z_TOOLTIP),
))
.with_children(|panel| {
panel.spawn((
Text::new("Keyboard shortcuts"),
font_header.clone(),
TextColor(TEXT_PRIMARY),
Node {
margin: UiRect::bottom(VAL_SPACE_2),
..default()
},
));
for row in HOTKEYS {
panel
.spawn(Node {
flex_direction: FlexDirection::Row,
column_gap: VAL_SPACE_3,
..default()
})
.with_children(|line| {
line.spawn((
Text::new(row.keys),
font_keys.clone(),
TextColor(ACCENT_PRIMARY),
Node {
min_width: Val::Px(110.0),
..default()
},
));
line.spawn((
Text::new(row.description),
font_desc.clone(),
TextColor(TEXT_SECONDARY),
));
});
}
});
}
#[cfg(test)]
mod tests {
use super::*;
fn app() -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins)
.add_plugins(CheatSheetPlugin);
app.update();
app
}
fn overlay_count(app: &mut App) -> usize {
app.world_mut()
.query::<&CheatSheetOverlay>()
.iter(app.world())
.count()
}
#[test]
fn holding_slash_shows_and_release_hides() {
let mut app = app();
app.world_mut()
.resource_mut::<ButtonInput<KeyCode>>()
.press(KeyCode::Slash);
app.update();
assert_eq!(overlay_count(&mut app), 1, "held / must show the sheet");
// Still held on later frames: exactly one overlay, no stacking.
app.update();
assert_eq!(overlay_count(&mut app), 1);
app.world_mut()
.resource_mut::<ButtonInput<KeyCode>>()
.release(KeyCode::Slash);
app.update();
app.update();
assert_eq!(overlay_count(&mut app), 0, "release must hide the sheet");
}
#[test]
fn suppressed_while_a_modal_is_open() {
let mut app = app();
app.world_mut().spawn(ModalScrim);
app.update();
app.world_mut()
.resource_mut::<ButtonInput<KeyCode>>()
.press(KeyCode::Slash);
app.update();
assert_eq!(
overlay_count(&mut app),
0,
"the sheet must not spawn over a modal (or into a text field)"
);
}
}
@@ -1,309 +0,0 @@
//! Contextual one-time tips (Phase I of the 2026-07 UI redesign).
//!
//! Everything the first-run onboarding doesn't cover is invisible until
//! stumbled upon: hint cycling, the radial quick-action menu. These
//! tips fire **from the situation, not a tour** — each exactly once,
//! recorded in `Settings` like `shown_achievement_onboarding`:
//!
//! - **Stall tip** — after [`STALL_TIP_SECS`] with no board change in an
//! active game, an info toast points at Hint. A player staring at a
//! stuck board is the one moment the tip is welcome.
//! - **Radial tip** — once a game reaches [`RADIAL_TIP_MIN_MOVES`] moves
//! (an engaged player) and the radial menu has never been opened, an
//! info toast teaches the long-press / right-click gesture. Opening
//! the radial organically marks the tip as unnecessary — it is never
//! shown to someone who already knows.
//!
//! Tips render through the queued [`InfoToastEvent`] path, so they share
//! the unified toast stack and never interrupt play.
use bevy::prelude::*;
use solitaire_data::save_settings_to;
use crate::events::{InfoToastEvent, StateChangedEvent};
use crate::game_plugin::GameMutation;
use crate::pause_plugin::PausedResource;
use crate::platform::SHOW_KEYBOARD_ACCELERATORS;
use crate::radial_menu::RightClickRadialState;
use crate::resources::GameStateResource;
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
use crate::ui_modal::ModalScrim;
/// Seconds without any board change before the stall tip fires.
/// Long enough that normal thinking never triggers it; short enough to
/// reach a genuinely stuck player before they quit.
const STALL_TIP_SECS: f32 = 45.0;
/// Move count at which an engaged player earns the radial-menu teach.
const RADIAL_TIP_MIN_MOVES: u32 = 15;
/// Stall-tip copy per platform input vocabulary.
const STALL_TIP: &str = if SHOW_KEYBOARD_ACCELERATORS {
"Stuck? Press H for a hint."
} else {
"Stuck? Tap Hint in the bottom bar for a suggested move."
};
/// Radial-tip copy per platform input vocabulary.
const RADIAL_TIP: &str = if SHOW_KEYBOARD_ACCELERATORS {
"Tip: right-click a card for quick actions."
} else {
"Tip: long-press a card for quick actions."
};
/// Seconds of board inactivity, frozen while paused / a modal is open,
/// reset by every [`StateChangedEvent`].
#[derive(Resource, Debug, Default)]
pub struct StallClock(pub f32);
/// Registers the stall clock and the two tip triggers.
pub struct ContextualTipsPlugin;
impl Plugin for ContextualTipsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<StallClock>()
.add_message::<InfoToastEvent>()
.add_message::<StateChangedEvent>()
.add_systems(
Update,
(
tick_stall_clock,
fire_stall_hint_tip
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
observe_radial_menu_use,
fire_radial_menu_tip
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
)
.chain()
.after(GameMutation),
);
}
}
/// Advances the stall clock; resets on any board change; freezes while
/// paused, while a modal owns the screen, or when the game is over.
fn tick_stall_clock(
time: Res<Time>,
mut state_events: MessageReader<StateChangedEvent>,
paused: Option<Res<PausedResource>>,
scrims: Query<(), With<ModalScrim>>,
game: Option<Res<GameStateResource>>,
mut clock: ResMut<StallClock>,
) {
if state_events.read().next().is_some() {
clock.0 = 0.0;
return;
}
if paused.is_some_and(|p| p.0)
|| !scrims.is_empty()
|| game.as_ref().is_none_or(|g| g.0.is_won())
{
// Frozen, not reset: backgrounding into a menu mid-stall
// shouldn't restart the wait.
return;
}
clock.0 += time.delta_secs();
}
/// Fires the one-shot stall tip once the clock passes the threshold in
/// a game the player has actually started (at least one move).
fn fire_stall_hint_tip(
clock: Res<StallClock>,
game: Option<Res<GameStateResource>>,
mut settings: Option<ResMut<SettingsResource>>,
storage_path: Option<Res<SettingsStoragePath>>,
mut toast: MessageWriter<InfoToastEvent>,
) {
let Some(s) = settings.as_mut() else { return };
if s.0.shown_stall_hint_tip || clock.0 < STALL_TIP_SECS {
return;
}
if game
.as_ref()
.is_none_or(|g| g.0.move_count() == 0 || g.0.is_won())
{
return;
}
toast.write(InfoToastEvent(STALL_TIP.to_string()));
s.0.shown_stall_hint_tip = true;
persist(storage_path.as_deref(), &s.0);
}
/// A player who opens the radial menu on their own doesn't need the
/// teach — mark the tip done silently.
fn observe_radial_menu_use(
radial: Option<Res<RightClickRadialState>>,
mut settings: Option<ResMut<SettingsResource>>,
storage_path: Option<Res<SettingsStoragePath>>,
) {
let Some(radial) = radial else { return };
if !radial.is_active() {
return;
}
let Some(s) = settings.as_mut() else { return };
if s.0.shown_radial_menu_tip {
return;
}
s.0.shown_radial_menu_tip = true;
persist(storage_path.as_deref(), &s.0);
}
/// Fires the one-shot radial teach for an engaged player who has never
/// opened the menu themselves.
fn fire_radial_menu_tip(
game: Option<Res<GameStateResource>>,
mut settings: Option<ResMut<SettingsResource>>,
storage_path: Option<Res<SettingsStoragePath>>,
mut toast: MessageWriter<InfoToastEvent>,
) {
let Some(s) = settings.as_mut() else { return };
if s.0.shown_radial_menu_tip {
return;
}
if game
.as_ref()
.is_none_or(|g| g.0.move_count() < RADIAL_TIP_MIN_MOVES || g.0.is_won())
{
return;
}
toast.write(InfoToastEvent(RADIAL_TIP.to_string()));
s.0.shown_radial_menu_tip = true;
persist(storage_path.as_deref(), &s.0);
}
fn persist(storage_path: Option<&SettingsStoragePath>, settings: &solitaire_data::Settings) {
if let Some(p) = storage_path
&& let Some(path) = p.0.as_deref()
&& let Err(e) = save_settings_to(path, settings)
{
warn!("contextual tips: failed to persist tip flag: {e}");
}
}
#[cfg(test)]
mod tests {
use super::*;
use bevy::ecs::message::Messages;
use solitaire_core::{DrawStockConfig, game_state::GameState};
use solitaire_data::Settings;
fn app_with(settings: Settings, game: GameState) -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins)
.add_plugins(ContextualTipsPlugin);
app.insert_resource(SettingsResource(settings));
app.insert_resource(GameStateResource(game));
app.update();
app
}
fn info_toast_count(app: &App) -> usize {
let events = app.world().resource::<Messages<InfoToastEvent>>();
let mut cursor = events.get_cursor();
cursor.read(events).count()
}
fn started_game() -> GameState {
let mut game = GameState::new(7, DrawStockConfig::DrawOne);
game.draw().expect("draw from fresh deal");
game
}
#[test]
fn stall_tip_fires_once_past_threshold() {
let mut app = app_with(Settings::default(), started_game());
app.world_mut().resource_mut::<StallClock>().0 = STALL_TIP_SECS + 1.0;
app.update();
assert_eq!(info_toast_count(&app), 1, "stall tip must fire");
assert!(
app.world()
.resource::<SettingsResource>()
.0
.shown_stall_hint_tip,
"the tip flag must set so it never repeats"
);
app.world_mut().resource_mut::<StallClock>().0 = STALL_TIP_SECS + 30.0;
app.world_mut()
.resource_mut::<Messages<InfoToastEvent>>()
.clear();
app.update();
assert_eq!(info_toast_count(&app), 0, "the tip is one-shot");
}
#[test]
fn stall_tip_needs_a_started_unwon_game() {
// Untouched deal: staring at the launch screen is not a stall.
let mut app = app_with(
Settings::default(),
GameState::new(7, DrawStockConfig::DrawOne),
);
app.world_mut().resource_mut::<StallClock>().0 = STALL_TIP_SECS + 1.0;
app.update();
assert_eq!(info_toast_count(&app), 0, "no tip on an untouched deal");
// Won game: nothing to hint at.
let mut won = started_game();
won.set_test_won(true);
let mut app = app_with(Settings::default(), won);
app.world_mut().resource_mut::<StallClock>().0 = STALL_TIP_SECS + 1.0;
app.update();
assert_eq!(info_toast_count(&app), 0, "no tip on a won game");
}
#[test]
fn stall_clock_resets_on_state_change() {
let mut app = app_with(Settings::default(), started_game());
app.world_mut().resource_mut::<StallClock>().0 = 30.0;
app.world_mut().write_message(StateChangedEvent);
app.update();
assert_eq!(
app.world().resource::<StallClock>().0,
0.0,
"any board change must reset the stall clock"
);
}
#[test]
fn radial_tip_fires_for_engaged_player() {
let mut game = started_game();
game.set_test_move_count(RADIAL_TIP_MIN_MOVES);
let mut app = app_with(Settings::default(), game);
app.update();
assert_eq!(
info_toast_count(&app),
1,
"radial tip must fire at the move threshold"
);
assert!(
app.world()
.resource::<SettingsResource>()
.0
.shown_radial_menu_tip
);
}
#[test]
fn radial_tip_suppressed_after_organic_use() {
let mut game = started_game();
game.set_test_move_count(RADIAL_TIP_MIN_MOVES);
let mut app = app_with(
Settings {
shown_radial_menu_tip: true,
..Settings::default()
},
game,
);
app.update();
assert_eq!(
info_toast_count(&app),
0,
"a player who used the radial menu never sees the teach"
);
}
}
+8 -11
View File
@@ -14,14 +14,14 @@ use crate::platform::{
};
use crate::{
AchievementPlugin, AnimationPlugin, AssetSourcesPlugin, AutoCompletePlugin,
CardAnimationPlugin, CardPlugin, ChallengePlugin, CheatSheetPlugin, ContextualTipsPlugin,
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin,
FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, OnboardingPlugin,
PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin, RadialMenuPlugin,
ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin, SelectionPlugin,
SettingsPlugin, SolutionPlaybackPlugin, SplashPlugin, StatsPlugin, SyncProvider, TablePlugin,
ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin, TouchSelectionPlugin, UiFocusPlugin,
UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, WhatsNewPlugin, WinSummaryPlugin,
CardAnimationPlugin, CardPlugin, ChallengePlugin, CursorPlugin, DailyChallengePlugin,
DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin, FontPlugin, GamePlugin, HelpPlugin,
HomePlugin, HudPlugin, InputPlugin, OnboardingPlugin, PausePlugin, PlayBySeedPlugin,
ProfilePlugin, ProgressPlugin, RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin,
SafeAreaInsetsPlugin, SelectionPlugin, SettingsPlugin, SolutionPlaybackPlugin, SplashPlugin,
StatsPlugin, SyncProvider, TablePlugin, ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin,
TouchSelectionPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin,
WinSummaryPlugin,
};
#[cfg(not(target_arch = "wasm32"))]
use crate::{
@@ -115,9 +115,6 @@ impl Plugin for CoreGamePlugin {
.add_plugins(PausePlugin)
.add_plugins(SettingsPlugin::default())
.add_plugins(OnboardingPlugin)
.add_plugins(WhatsNewPlugin)
.add_plugins(ContextualTipsPlugin)
.add_plugins(CheatSheetPlugin)
.add_plugins(WinSummaryPlugin)
.add_plugins(UiModalPlugin)
.add_plugins(UiFocusPlugin)
+3 -22
View File
@@ -76,31 +76,12 @@ pub struct CursorPlugin;
impl Plugin for CursorPlugin {
fn build(&self, app: &mut App) {
// All three read the DragState/game state the input chain and
// mutation systems settle, so they run after both. The highlight
// painters write card/overlay Sprites and join the visual spine
// ahead of the board painters; the cursor icon touches only the
// window cursor (#143).
app.add_systems(
Update,
(
update_cursor_icon
.after(crate::input_plugin::PointerInput)
.after(crate::game_plugin::GameMutation)
.after(crate::selection_plugin::SelectionFx)
.before(crate::card_plugin::BoardVisuals),
(
update_drop_highlights.run_if(resource_changed::<DragState>),
update_drop_target_overlays,
)
.chain()
.after(crate::input_plugin::PointerInput)
.after(crate::game_plugin::GameMutation)
// Selection maintenance clears DragState and the hint
// poll writes highlight sprites — both settle first.
.after(crate::selection_plugin::SelectionFx)
.after(crate::pending_hint::PendingHint)
.before(crate::card_plugin::BoardVisuals),
update_cursor_icon,
update_drop_highlights.run_if(resource_changed::<DragState>),
update_drop_target_overlays,
),
);
}
+9 -43
View File
@@ -24,8 +24,8 @@ use crate::events::{
GameWonEvent, InfoToastEvent, NewGameRequestEvent, StartDailyChallengeRequestEvent,
WarningToastEvent, XpAwardedEvent,
};
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
use crate::game_plugin::GameMutation;
use crate::progress_plugin::{ProgressResource, ProgressStoragePath, ProgressUpdate};
use crate::resources::GameStateResource;
#[cfg(not(target_arch = "wasm32"))]
use crate::sync_plugin::SyncProviderResource;
@@ -124,51 +124,17 @@ impl Plugin for DailyChallengePlugin {
.add_message::<StartDailyChallengeRequestEvent>()
.add_message::<WarningToastEvent>()
.add_message::<XpAwardedEvent>()
// Ordering comes from the mode-completion chain configured in
// progress_plugin; the toast it emits joins the writer club
// drained by the toast pipeline this frame (#143).
.add_systems(
Update,
handle_daily_completion
.in_set(crate::progress_plugin::DailyCompletion)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
)
// ModeStart places it between the stats abandon-recorder and
// GameMutation; it shares the new-game request/toast streams
// with the other writers (#143).
.add_systems(
Update,
handle_start_daily_request
.in_set(crate::game_plugin::ModeStart)
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
)
// One chain for the DailyChallengeResource writers/readers:
// the local date rollover replaces today's challenge and the
// expiry warning reads it. Before ModeStart so a rollover
// lands before the start handler reads the seed this frame
// (#143).
.add_systems(
Update,
(
check_date_rollover,
check_daily_expiry_warning
.in_set(crate::game_plugin::WarningToastWriters)
.ambiguous_with(crate::game_plugin::WarningToastWriters),
)
.chain()
.before(crate::game_plugin::ModeStart),
);
// record/award after the base ProgressUpdate so we don't fight
// ProgressPlugin's add_xp on the same frame.
.add_systems(Update, handle_daily_completion.after(ProgressUpdate))
.add_systems(Update, handle_start_daily_request.before(GameMutation))
.add_systems(Update, check_daily_expiry_warning)
.add_systems(Update, check_date_rollover);
// Server-challenge fetch uses SyncProviderResource (reqwest), not available on wasm.
// The poll replaces DailyChallengeResource, so it heads the same
// pre-ModeStart timeline as the rollover/expiry chain above (#143).
#[cfg(not(target_arch = "wasm32"))]
app.add_systems(Startup, fetch_server_challenge)
.add_systems(Update, poll_server_challenge.before(check_date_rollover));
.add_systems(Update, poll_server_challenge);
}
}
+2 -10
View File
@@ -21,6 +21,7 @@ use solitaire_core::game_state::{DifficultyLevel, GameMode};
use solitaire_data::difficulty_seeds::seeds_for;
use crate::events::{NewGameRequestEvent, StartDifficultyRequestEvent};
use crate::game_plugin::GameMutation;
// ---------------------------------------------------------------------------
// Resources
@@ -76,16 +77,7 @@ impl Plugin for DifficultyPlugin {
app.init_resource::<DifficultyIndexResource>()
.add_message::<StartDifficultyRequestEvent>()
.add_message::<NewGameRequestEvent>()
// ModeStart places it between the stats abandon-recorder and
// GameMutation; it shares the new-game request stream with the
// other writers (#143).
.add_systems(
Update,
handle_difficulty_request
.in_set(crate::game_plugin::ModeStart)
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters),
);
.add_systems(Update, handle_difficulty_request.before(GameMutation));
}
}
+11 -12
View File
@@ -5,6 +5,7 @@ use solitaire_core::KlondikePile;
use solitaire_core::game_state::GameMode;
use solitaire_core::{Card, Suit};
use solitaire_data::AchievementRecord;
use solitaire_sync::SyncResponse;
/// Request to move `count` cards from `from` to `to`. Fired by input systems,
/// consumed by `GamePlugin`.
@@ -151,18 +152,6 @@ pub struct SyncLogoutRequestEvent;
#[derive(Message, Debug, Clone, Copy, Default)]
pub struct DeleteAccountRequestEvent;
/// Request to export every JSON save into one local backup bundle
/// (Phase M — sync transparency). Fired by the Account tab's "Export
/// data" button; handled in the `Last` schedule by `settings_plugin`.
#[derive(Message, Debug, Clone, Copy, Default)]
pub struct DataExportRequestEvent;
/// Request to restore every JSON save from the local backup bundle
/// (Phase M — sync transparency). Fired by the Account tab's "Import
/// data" button; handled in the `Last` schedule by `settings_plugin`.
#[derive(Message, Debug, Clone, Copy, Default)]
pub struct DataImportRequestEvent;
/// Request to toggle the pause overlay. Fired by the HUD "Pause" button so
/// the same toggle path runs whether the player presses `Esc` or clicks.
/// Consumed by `pause_plugin::toggle_pause`, which honours the same drag /
@@ -259,6 +248,16 @@ pub struct ToggleLeaderboardRequestEvent;
#[derive(Message, Debug, Clone, Copy, Default)]
pub struct ToggleHomeRequestEvent;
/// Fired by `SyncPlugin` after a pull task resolves and the merged result has
/// been persisted to disk. `Ok(SyncResponse)` carries the merged payload plus
/// any `ConflictReport`s the merge produced. `Err(String)` carries a
/// human-readable failure message (network, auth, serialization, etc.).
///
/// UI systems listen for this to refresh views without polling
/// `SyncStatusResource`. See [ARCHITECTURE.md §4](../../ARCHITECTURE.md).
#[derive(Message, Debug, Clone)]
pub struct SyncCompleteEvent(pub Result<SyncResponse, String>);
/// Generic informational toast message. Any system can fire this to display
/// a short string to the player, e.g. "Locked — reach level 5".
#[derive(Message, Debug, Clone)]
+9 -357
View File
@@ -49,11 +49,10 @@ use solitaire_core::klondike_adapter::foundation_from_slot;
use solitaire_data::AnimSpeed;
use crate::animation_plugin::CardAnim;
use crate::card_animation::{MotionCurve, sample_curve};
use crate::card_plugin::{CardEntity, CardEntityIndex};
use crate::card_plugin::CardEntity;
use crate::events::{
DrawRequestEvent, FoundationCompletedEvent, HintVisualEvent, MoveRejectedEvent,
MoveRequestEvent, NewGameRequestEvent, StateChangedEvent,
DrawRequestEvent, FoundationCompletedEvent, MoveRejectedEvent, MoveRequestEvent,
NewGameRequestEvent,
};
use crate::game_plugin::GameMutation;
use crate::layout::LayoutResource;
@@ -198,22 +197,6 @@ pub fn deal_stagger_jitter(card_id: u32) -> f32 {
/// animation systems.
pub struct FeedbackAnimPlugin;
/// Set wrapping the shake/settle/deal/flourish systems. Last anim stage on
/// the visual spine: …MarkerVisuals < CardTweenFx <
/// [`crate::animation_plugin::AnimFx`] < FeedbackFx. Runs after
/// MarkerVisuals because the foundation flourish tints pile-marker sprites,
/// which the marker painters also write; the tint must win within the frame
/// (#143). GameMutation ordering is inherited transitively.
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct FeedbackFx;
/// Set wrapping the hint-ghost chain (spawn → tick → despawn). Ghost
/// entities are `Without<CardEntity>` sprites owned solely by this chain —
/// systems that animate other entity domains (e.g. the win-summary camera
/// shake) declare themselves `.ambiguous_with(HintGhostFx)` (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct HintGhostFx;
impl Plugin for FeedbackAnimPlugin {
fn build(&self, app: &mut App) {
// Register the events this plugin consumes so it can run in isolation
@@ -224,70 +207,23 @@ impl Plugin for FeedbackAnimPlugin {
.add_message::<MoveRejectedEvent>()
.add_message::<NewGameRequestEvent>()
.add_message::<FoundationCompletedEvent>()
.add_message::<HintVisualEvent>()
.add_message::<StateChangedEvent>()
.add_message::<RequestRedraw>()
.configure_sets(
Update,
FeedbackFx
.after(GameMutation)
.after(crate::animation_plugin::AnimFx)
// HUD text pulses are disjoint from the card/marker
// entities this set animates (see UiTextFx ×
// BoardVisuals, #143).
.ambiguous_with(crate::ui_theme::UiTextFx),
)
.add_systems(
Update,
(
// Reads only the reduce-motion flag; a frame of lag is
// invisible (#143).
start_shake_anim.ambiguous_with(crate::settings_plugin::SettingsAccess),
start_shake_anim.after(GameMutation),
tick_shake_anim,
start_settle_anim,
start_settle_anim.after(GameMutation),
// tick_foundation_flourish writes the full Transform.scale
// (Vec3); tick_settle_anim writes only scale.y on top of
// it. Ordering ensures the settle's y-only write always
// applies last so it wins on the ~0.15 s overlap when both
// components are present on the same King entity.
tick_foundation_flourish,
tick_foundation_flourish.before(tick_settle_anim),
tick_settle_anim,
start_deal_anim,
start_foundation_flourish,
)
.chain()
.in_set(FeedbackFx),
)
// Hint ghost (Phase H): the spawn reads card Transform/Sprite,
// so it orders after the board painters; the tick only touches
// ghost entities (Without<CardEntity>) and stays conflict-free.
.add_systems(
Update,
(
spawn_hint_ghost
.after(GameMutation)
.after(crate::card_plugin::BoardVisuals),
tick_hint_ghosts,
despawn_hint_ghosts_on_state_change.after(GameMutation),
)
.chain()
.in_set(HintGhostFx)
// The spawn reads card Sprites the marker painters (theme
// apply, pile highlights) also write — those settle first.
// Ghost entities are Without<CardEntity> and never HUD
// chrome, and the spawn reads only the reduce-motion flag
// (frame-lag invisible) (#143).
.after(crate::table_plugin::MarkerVisuals)
// …and the card tweens/slides, whose Transform writes
// the spawn snapshot must not race.
.after(crate::card_animation::CardTweenFx)
// FeedbackFx (deal slide, shake) is the last Transform
// writer on the spine — the ghost snapshot reads after
// the whole visual pipeline has settled.
.after(FeedbackFx)
.ambiguous_with(crate::ui_theme::UiTextFx)
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
start_deal_anim.after(GameMutation),
start_foundation_flourish.after(GameMutation),
),
);
}
}
@@ -728,147 +664,6 @@ fn pile_cards(
}
}
// ---------------------------------------------------------------------------
// Phase H — hint ghost-motion preview
// ---------------------------------------------------------------------------
/// Duration of one ghost glide from the hinted card to its destination.
const HINT_GHOST_PASS_SECS: f32 = 0.7;
/// How many glides one hint plays before the ghost despawns. Two reads
/// as "this move, over there" without outstaying the 2 s static
/// highlight it accompanies.
const HINT_GHOST_PASSES: f32 = 2.0;
/// Ghost translucency — clearly a projection, never mistakable for the
/// real card.
const HINT_GHOST_ALPHA: f32 = 0.45;
/// Ghost render depth: above every settled pile (~1.04 max) and the
/// in-flight `CardAnim` lift (50), below a dragged card (500).
const HINT_GHOST_Z: f32 = 400.0;
/// A translucent copy of the hinted card gliding to the suggested
/// destination (Phase H). Purely decorative — despawned by timer, by a
/// newer hint, or by any state change.
#[derive(Component, Debug)]
pub struct HintGhost {
start: Vec3,
target: Vec3,
elapsed: f32,
}
/// Normalised progress of the current glide pass, restarting from the
/// source each pass. Pure for unit testing.
fn hint_ghost_pass_t(elapsed: f32) -> f32 {
(elapsed % HINT_GHOST_PASS_SECS) / HINT_GHOST_PASS_SECS
}
/// Ghost alpha at `pass_t` — full strength for most of the glide, then
/// fading over the last 20 % so the loop restart reads as a repeat
/// rather than a teleport. Pure for unit testing.
fn hint_ghost_alpha(pass_t: f32) -> f32 {
let fade_in_tail = ((pass_t - 0.8) / 0.2).clamp(0.0, 1.0);
HINT_GHOST_ALPHA * (1.0 - fade_in_tail)
}
/// Spawns the ghost when a hint fires. The static highlights (source
/// card + gold destination pile) still spawn regardless; under
/// reduce-motion they are the whole story and no ghost appears
/// (`design-system.md` §Accessibility).
#[allow(clippy::too_many_arguments)]
fn spawn_hint_ghost(
mut events: MessageReader<HintVisualEvent>,
settings: Option<Res<SettingsResource>>,
index: Option<Res<CardEntityIndex>>,
layout: Option<Res<LayoutResource>>,
cards: Query<(&Transform, &Sprite), With<CardEntity>>,
existing: Query<Entity, With<HintGhost>>,
mut commands: Commands,
) {
if events.is_empty() {
return;
}
if settings.is_some_and(|s| s.0.reduce_motion_mode) {
events.clear();
return;
}
let (Some(index), Some(layout)) = (index, layout) else {
events.clear();
return;
};
for ev in events.read() {
// A fresh hint replaces any ghost still in flight.
for entity in &existing {
commands.entity(entity).despawn();
}
let Some(card_entity) = index.get(&ev.source_card) else {
continue;
};
let Ok((transform, sprite)) = cards.get(card_entity) else {
continue;
};
let Some(&dest) = layout.0.pile_positions.get(&ev.dest_pile) else {
continue;
};
let start = transform.translation.truncate().extend(HINT_GHOST_Z);
let mut ghost_sprite = sprite.clone();
ghost_sprite.color = ghost_sprite.color.with_alpha(HINT_GHOST_ALPHA);
commands.spawn((
HintGhost {
start,
target: dest.extend(HINT_GHOST_Z),
elapsed: 0.0,
},
ghost_sprite,
Transform::from_translation(start),
));
}
}
/// Advances every ghost: eased glide per pass, tail fade, despawn after
/// [`HINT_GHOST_PASSES`]. Frozen while paused, like every other
/// decorative animation.
#[allow(clippy::type_complexity)]
fn tick_hint_ghosts(
time: Res<Time>,
paused: Option<Res<PausedResource>>,
mut ghosts: Query<
(Entity, &mut HintGhost, &mut Transform, &mut Sprite),
(Without<CardEntity>, Without<PileMarker>),
>,
mut commands: Commands,
) {
if paused.is_some_and(|p| p.0) {
return;
}
let dt = time.delta_secs();
for (entity, mut ghost, mut transform, mut sprite) in ghosts.iter_mut() {
ghost.elapsed += dt;
if ghost.elapsed >= HINT_GHOST_PASS_SECS * HINT_GHOST_PASSES {
commands.entity(entity).despawn();
continue;
}
let pass_t = hint_ghost_pass_t(ghost.elapsed);
let eased = sample_curve(MotionCurve::SmoothSnap, pass_t);
transform.translation = ghost.start.lerp(ghost.target, eased);
sprite.color = sprite.color.with_alpha(hint_ghost_alpha(pass_t));
}
}
/// A ghost previews a move against the *current* board; the moment the
/// board changes (move, undo, draw, new game) it is stale and vanishes.
fn despawn_hint_ghosts_on_state_change(
mut events: MessageReader<StateChangedEvent>,
ghosts: Query<Entity, With<HintGhost>>,
mut commands: Commands,
) {
if events.is_empty() {
return;
}
events.clear();
for entity in &ghosts {
commands.entity(entity).despawn();
}
}
// ---------------------------------------------------------------------------
// Unit tests (pure functions only — no Bevy world required)
// ---------------------------------------------------------------------------
@@ -1160,147 +955,4 @@ mod tests {
"FoundationFlourish must not be inserted under reduce-motion"
);
}
// -----------------------------------------------------------------------
// Phase H — hint ghost-motion preview
// -----------------------------------------------------------------------
#[test]
fn hint_ghost_pass_t_restarts_each_pass() {
assert_eq!(hint_ghost_pass_t(0.0), 0.0);
// Just past one full pass, progress wraps back near zero.
assert!(hint_ghost_pass_t(HINT_GHOST_PASS_SECS + 0.01) < 0.1);
}
#[test]
fn hint_ghost_alpha_fades_only_in_the_tail() {
assert_eq!(hint_ghost_alpha(0.0), HINT_GHOST_ALPHA);
assert_eq!(hint_ghost_alpha(0.79), HINT_GHOST_ALPHA);
assert!(hint_ghost_alpha(0.9) < HINT_GHOST_ALPHA);
assert!(hint_ghost_alpha(1.0).abs() < 1e-6);
}
/// App with one indexed card entity and a real layout, ready to
/// receive `HintVisualEvent`s.
fn ghost_app(reduce_motion: bool) -> (App, Card) {
use solitaire_core::{Deck, Rank, Suit};
let mut app = App::new();
app.add_plugins(MinimalPlugins)
.add_plugins(FeedbackAnimPlugin);
// Sibling systems in the plugin take GameStateResource
// non-optionally; give them a fresh deal.
app.insert_resource(GameStateResource(
solitaire_core::game_state::GameState::new(1, solitaire_core::DrawStockConfig::DrawOne),
));
app.insert_resource(SettingsResource(solitaire_data::Settings {
reduce_motion_mode: reduce_motion,
..Default::default()
}));
let card = Card::new(Deck::Deck1, Suit::Spades, Rank::Ace);
let entity = app
.world_mut()
.spawn((
CardEntity { card: card.clone() },
Sprite::default(),
Transform::from_xyz(-100.0, 40.0, 1.0),
))
.id();
let mut index = CardEntityIndex::default();
index.0.insert(card.clone(), entity);
app.insert_resource(index);
app.insert_resource(LayoutResource(crate::layout::compute_layout(
Vec2::new(1280.0, 720.0),
0.0,
0.0,
true,
)));
app.update();
(app, card)
}
fn fire_hint(app: &mut App, card: Card) {
use solitaire_core::Tableau;
app.world_mut().write_message(HintVisualEvent {
source_card: card,
dest_pile: KlondikePile::Tableau(Tableau::Tableau2),
});
app.update();
}
fn ghost_count(app: &mut App) -> usize {
app.world_mut()
.query::<&HintGhost>()
.iter(app.world())
.count()
}
#[test]
fn hint_event_spawns_one_ghost_at_the_source_card() {
let (mut app, card) = ghost_app(false);
fire_hint(&mut app, card);
assert_eq!(ghost_count(&mut app), 1, "hint must spawn one ghost");
let transform = app
.world_mut()
.query_filtered::<&Transform, With<HintGhost>>()
.single(app.world())
.expect("ghost transform");
// The tick system may have advanced the ghost by one real-time
// frame already; assert it is still essentially at the source.
assert!(
transform
.translation
.truncate()
.distance(Vec2::new(-100.0, 40.0))
< 5.0,
"ghost must start at the hinted card, got {:?}",
transform.translation
);
assert_eq!(transform.translation.z, HINT_GHOST_Z);
}
#[test]
fn hint_ghost_suppressed_under_reduce_motion() {
let (mut app, card) = ghost_app(true);
fire_hint(&mut app, card);
assert_eq!(
ghost_count(&mut app),
0,
"no ghost may spawn under reduce-motion; the static highlight is the whole story"
);
}
#[test]
fn state_change_despawns_the_ghost() {
let (mut app, card) = ghost_app(false);
fire_hint(&mut app, card);
assert_eq!(ghost_count(&mut app), 1);
app.world_mut().write_message(StateChangedEvent);
app.update();
app.update();
assert_eq!(
ghost_count(&mut app),
0,
"a board change makes the previewed move stale — the ghost must vanish"
);
}
#[test]
fn second_hint_replaces_the_first_ghost() {
let (mut app, card) = ghost_app(false);
fire_hint(&mut app, card.clone());
fire_hint(&mut app, card);
app.update();
assert_eq!(
ghost_count(&mut app),
1,
"re-hinting must replace the in-flight ghost, not stack a second"
);
}
}
+3 -66
View File
@@ -86,51 +86,11 @@ pub struct NewGameRequestWriters;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct UndoRequestWriters;
/// Self-ambiguous set for writers of `DrawRequestEvent` — same rationale as
/// [`NewGameRequestWriters`]: consumers drain the queue, append order is
/// meaningless (#143). Members: keyboard `D`/`Space`, stock click, touch
/// stock tap (input_plugin), and the touch action bar's Draw button
/// (hud_plugin, Phase F).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct DrawRequestWriters;
/// Self-ambiguous set for writers of `InfoToastEvent` — toasts queue in
/// arrival order and any same-frame order is fine (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct InfoToastWriters;
/// Self-ambiguous club for writers of `MoveRequestEvent` (drag drops, stock
/// clicks, radial menu, selection keys, replay step button). Consumers drain
/// the whole queue — append order is meaningless (#143). Same rules as
/// [`NewGameRequestWriters`]: do NOT hang ordering edges off this set.
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct MoveRequestWriters;
/// Self-ambiguous club for writers of `WarningToastEvent` (daily-expiry
/// warning, leaderboard opt-in/out failure polls). The toast pipeline
/// drains the whole queue — append order is meaningless (#143). Same
/// rules as [`InfoToastWriters`].
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct WarningToastWriters;
/// Set + self-ambiguous club for the mode-start request handlers (challenge,
/// daily, time-attack, play-by-seed, difficulty). Each drains its own
/// request stream and resets `GameStateResource` for its mode; only one
/// stream carries an event on any real frame, so member order is irrelevant
/// (club), while the set as a whole runs between the stats abandon-recorder
/// ([`crate::stats_plugin::AbandonRecord`], which must read the old game
/// first) and [`GameMutation`] (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct ModeStart;
/// Set wrapping `GamePlugin`'s pre-mutation game-state spine (elapsed-time
/// tick, settings sync, restore prompt). Sits between
/// [`crate::settings_plugin::SettingsMutation`] and [`GameMutation`]; other
/// pre-mutation readers of `GameStateResource` (e.g. the stats
/// abandon-recorder) order themselves `.after(PreMutation)` (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PreMutation;
/// Persistence path for the in-progress game state file. `None` disables I/O.
#[derive(Resource, Debug, Clone)]
pub struct GameStatePath(pub Option<PathBuf>);
@@ -299,14 +259,7 @@ impl Plugin for GamePlugin {
.in_set(InfoToastWriters)
.ambiguous_with(InfoToastWriters),
)
.add_systems(
Update,
record_replay_on_win
.after(GameMutation)
// Before the playback skip-recorder (which runs after
// AutoComplete) — both touch RecordingReplay (#143).
.before(crate::auto_complete_plugin::AutoComplete),
)
.add_systems(Update, record_replay_on_win.after(GameMutation))
.add_systems(
Update,
(
@@ -340,20 +293,9 @@ impl Plugin for GamePlugin {
.ambiguous_with(NewGameRequestWriters),
)
.chain()
.in_set(PreMutation),
)
.configure_sets(
Update,
PreMutation
.after(crate::settings_plugin::SettingsMutation)
.before(GameMutation),
)
.configure_sets(
Update,
ModeStart
.after(crate::stats_plugin::AbandonRecord)
.before(GameMutation),
)
.init_resource::<AutoSaveTimer>()
.add_systems(Update, auto_save_game_state.after(GameMutation))
.add_systems(Last, save_game_state_on_exit);
@@ -1120,16 +1062,11 @@ pub fn record_replay_on_win(
if recording.moves.is_empty() {
continue;
}
// The session itself is the authoritative recording: its history
// holds the dealt board plus the forward instruction list (undos
// already popped), and it serialises via the upstream card_game
// serializers so playback never re-deals from the seed.
let session_recording = game.0.recording();
// Recording freezes on win, so the move that triggered the
// win condition is the last one in the list. Storing the
// index explicitly lets the playback UI read the WIN MOVE
// position directly instead of re-deriving it on every render.
let win_move_index = session_recording.len().checked_sub(1);
let win_move_index = recording.moves.len().checked_sub(1);
let replay = Replay::new(
game.0.seed,
game.0.draw_mode(),
@@ -1137,7 +1074,7 @@ pub fn record_replay_on_win(
ev.time_seconds,
ev.score,
Utc::now().date_naive(),
session_recording,
recording.moves.clone(),
)
.with_win_move_index(win_move_index);
let Some(p) = path.as_ref().and_then(|r| r.0.as_deref()) else {
+14 -18
View File
@@ -853,15 +853,17 @@ fn replay_recording_freezes_into_replay_on_game_won() {
let mut app = test_app(7654);
app.insert_resource(ReplayPath(Some(path.clone())));
// Drive two real draws so the *session* history (the source the
// freeze now serialises from, via `GameState::recording()`) holds
// two instructions. `RotateStock` is the only instruction the
// engine can drive without the runtime-only `klondike` pile-stack
// types; the round-trip shape is identical for any variant.
app.world_mut().write_message(DrawRequestEvent);
app.update();
app.world_mut().write_message(DrawRequestEvent);
app.update();
// Push two recorded instructions manually so we can verify they
// survive the freeze/save round-trip without having to drive a
// real win. Both are `RotateStock` the only instruction
// constructible without the runtime-only `klondike` pile-stack
// types (which the engine intentionally does not depend on); the
// round-trip shape is identical for any instruction variant.
{
let mut recording = app.world_mut().resource_mut::<RecordingReplay>();
recording.moves.push(KlondikeInstruction::RotateStock);
recording.moves.push(KlondikeInstruction::RotateStock);
}
// Fire the win event the engine emits when the last foundation
// completes — `record_replay_on_win` listens for it.
@@ -893,15 +895,9 @@ fn replay_recording_freezes_into_replay_on_game_won() {
loaded.time_seconds, 250,
"time_seconds must come from the win event"
);
let instructions = loaded.recording.instructions();
assert_eq!(instructions.len(), 2, "every recorded move must round-trip");
assert!(matches!(instructions[0], KlondikeInstruction::RotateStock));
assert!(matches!(instructions[1], KlondikeInstruction::RotateStock));
assert_eq!(
loaded.win_move_index,
Some(1),
"win move index must point at the last recorded instruction",
);
assert_eq!(loaded.moves.len(), 2, "every recorded move must round-trip");
assert!(matches!(loaded.moves[0], KlondikeInstruction::RotateStock));
assert!(matches!(loaded.moves[1], KlondikeInstruction::RotateStock));
#[cfg(not(target_arch = "wasm32"))]
let _ = std::fs::remove_file(&path);
+6 -17
View File
@@ -54,23 +54,12 @@ impl Plugin for HelpPlugin {
.add_message::<TouchInput>()
.add_systems(
Update,
(toggle_help_screen, handle_help_close_button)
.chain()
// FocusKeys consumes Esc after the modal handlers
// (mirrors toggle_settings_screen, #143).
.before(crate::ui_focus::FocusKeys),
)
.add_systems(
Update,
scroll_help_panel
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
)
.add_systems(
Update,
crate::ui_modal::touch_scroll_panel::<HelpScrollable>
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
(
toggle_help_screen,
handle_help_close_button,
scroll_help_panel,
crate::ui_modal::touch_scroll_panel::<HelpScrollable>,
),
);
}
}
File diff suppressed because it is too large Load Diff
-169
View File
@@ -1,169 +0,0 @@
//! Single source of truth for the desktop keyboard bindings (Phase J).
//!
//! Two static hotkey tables had already diverged (onboarding's slide
//! and Help's controls reference); every future drift multiplies. This
//! module owns THE table: the onboarding slide renders the
//! [`HotkeyRow::essential`] subset, the hold-`/` cheat sheet
//! ([`crate::cheat_sheet_plugin`]) renders everything.
//!
//! The table is hand-maintained but **pinned by test** against the
//! handlers that actually consume each key — adding a binding without
//! updating this table (or vice versa) is designed to fail review, not
//! runtime. A registry generated from the input systems themselves is
//! the eventual ideal; this is the honest 90 % at 1 % of the cost.
/// One row of the hotkey table.
#[derive(Debug, Clone, Copy)]
pub struct HotkeyRow {
/// Display form of the key(s), e.g. `"D / Space"`.
pub keys: &'static str,
/// One-line action description.
pub description: &'static str,
/// `true` for the beginner-relevant subset the onboarding slide
/// shows; the cheat sheet always shows every row.
pub essential: bool,
}
/// Every desktop keyboard binding, in teaching order.
pub const HOTKEYS: &[HotkeyRow] = &[
HotkeyRow {
keys: "D / Space",
description: "Draw from stock",
essential: true,
},
HotkeyRow {
keys: "U",
description: "Undo last move (hold to repeat)",
essential: true,
},
HotkeyRow {
keys: "H",
description: "Hint (repeat to cycle alternatives)",
essential: true,
},
HotkeyRow {
keys: "Tab → Enter",
description: "Pick a card; arrows pick where; Enter to drop",
essential: true,
},
HotkeyRow {
keys: "N",
description: "New Classic game",
essential: true,
},
HotkeyRow {
keys: "M",
description: "Open Home (then 16 to pick a mode)",
essential: true,
},
HotkeyRow {
keys: "Esc",
description: "Pause / resume; close the top dialog",
essential: true,
},
HotkeyRow {
keys: "F1",
description: "Help / controls",
essential: true,
},
HotkeyRow {
keys: "S",
description: "Stats & progression",
essential: true,
},
HotkeyRow {
keys: "A",
description: "Achievements",
essential: true,
},
HotkeyRow {
keys: "O",
description: "Settings",
essential: true,
},
HotkeyRow {
keys: "P",
description: "Profile",
essential: false,
},
HotkeyRow {
keys: "L",
description: "Leaderboard",
essential: false,
},
HotkeyRow {
keys: "C",
description: "Daily Challenge",
essential: false,
},
HotkeyRow {
keys: "Z",
description: "Zen mode",
essential: false,
},
HotkeyRow {
keys: "X",
description: "Challenge mode",
essential: false,
},
HotkeyRow {
keys: "T",
description: "Time Attack",
essential: false,
},
HotkeyRow {
keys: "G",
description: "Give up the current deal",
essential: false,
},
HotkeyRow {
keys: "[ / ]",
description: "Volume down / up",
essential: false,
},
HotkeyRow {
keys: "F11",
description: "Toggle fullscreen",
essential: false,
},
HotkeyRow {
keys: "/ (hold)",
description: "This cheat sheet",
essential: false,
},
];
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn table_is_populated_and_well_formed() {
assert!(!HOTKEYS.is_empty());
for row in HOTKEYS {
assert!(!row.keys.trim().is_empty(), "empty keys cell");
assert!(
!row.description.trim().is_empty(),
"empty description for {}",
row.keys
);
}
}
#[test]
fn essential_subset_is_a_teachable_size() {
let essentials = HOTKEYS.iter().filter(|r| r.essential).count();
assert!(
(6..=12).contains(&essentials),
"the onboarding slide wants a skimmable essential set, got {essentials}"
);
}
#[test]
fn keys_cells_are_unique() {
let mut seen = std::collections::HashSet::new();
for row in HOTKEYS {
assert!(seen.insert(row.keys), "duplicate hotkey row: {}", row.keys);
}
}
}
+2 -9
View File
@@ -109,19 +109,12 @@ pub(super) fn apply_action_fade(
/// Visual feedback for every action button — paints idle / hover / pressed
/// states by mutating `BackgroundColor` whenever the interaction state
/// changes. One query covers all action buttons via the shared
/// `ActionButton` marker. Glass tab-bar buttons are excluded: they carry
/// their own per-button colour triple and are painted by
/// `paint_glass_tab_buttons` instead (this system's opaque `ACTION_BTN_*`
/// fills would destroy the translucent glass look).
/// `ActionButton` marker.
#[allow(clippy::type_complexity)]
pub(super) fn paint_action_buttons(
mut buttons: Query<
(&Interaction, &mut BackgroundColor),
(
With<ActionButton>,
Without<GlassTabButton>,
Changed<Interaction>,
),
(With<ActionButton>, Changed<Interaction>),
>,
) {
for (interaction, mut bg) in &mut buttons {
@@ -30,86 +30,6 @@ pub(super) fn handle_undo_button(
}
}
/// Seconds the Undo button must be continuously held before hold-to-repeat
/// kicks in. Long enough that a normal tap (press + release inside one or
/// two frames) never triggers a second undo.
const UNDO_HOLD_INITIAL_DELAY_SECS: f32 = 0.45;
/// Interval between repeated undos while the hold continues. ~5.5 undos/s —
/// fast enough to unwind a long line, slow enough to release in time when
/// the board reaches the state the player wants.
const UNDO_HOLD_REPEAT_INTERVAL_SECS: f32 = 0.18;
/// Hold-to-repeat undo (Phase F): while the Undo button stays pressed,
/// fire additional [`UndoRequestEvent`]s after an initial delay, one per
/// repeat interval. The plain tap path stays in [`handle_undo_button`]
/// (its `Changed<Interaction>` filter fires exactly once per press);
/// this system only adds events once the hold outlives the delay, so a
/// tap never double-undoes.
///
/// Each repeat goes through the normal request queue — the scoring
/// penalty and No-Undo-mode gating in the consumer apply to every step.
pub(super) fn repeat_undo_on_hold(
time: Res<Time>,
buttons: Query<&Interaction, With<UndoButton>>,
mut state: ResMut<UndoHoldState>,
mut undo: MessageWriter<UndoRequestEvent>,
) {
let held = buttons.iter().any(|i| *i == Interaction::Pressed);
if !held {
if state.held_secs != 0.0 {
state.held_secs = 0.0;
}
return;
}
let before = state.held_secs;
state.held_secs += time.delta_secs();
if undo_hold_crossed_fire_boundary(before, state.held_secs) {
undo.write(UndoRequestEvent);
}
}
/// `true` when a hold that lasted `before` seconds at the previous frame
/// and `now` seconds this frame should fire a repeat undo: once when the
/// hold first outlives the initial delay, then once per repeat-interval
/// boundary. Pure so the timing contract is unit-testable without
/// fighting `Time`.
pub(super) fn undo_hold_crossed_fire_boundary(before: f32, now: f32) -> bool {
if now < UNDO_HOLD_INITIAL_DELAY_SECS {
return false;
}
if before < UNDO_HOLD_INITIAL_DELAY_SECS {
// Crossed the initial-delay threshold this frame — first repeat.
return true;
}
// Fire once each time the hold crosses another repeat-interval boundary.
let intervals_before =
((before - UNDO_HOLD_INITIAL_DELAY_SECS) / UNDO_HOLD_REPEAT_INTERVAL_SECS).floor();
let intervals_now =
((now - UNDO_HOLD_INITIAL_DELAY_SECS) / UNDO_HOLD_REPEAT_INTERVAL_SECS).floor();
intervals_now > intervals_before
}
/// Click on the touch action bar's Draw button — same
/// [`DrawRequestEvent`] the stock-pile tap writes, so the consumer's
/// rules (recycle, won-game rejection) apply identically. Skipped while
/// paused, mirroring `handle_stock_click`'s guard.
pub(super) fn handle_draw_button(
interaction_query: Query<&Interaction, (With<DrawButton>, Changed<Interaction>)>,
paused: Option<Res<PausedResource>>,
mut draw: MessageWriter<DrawRequestEvent>,
) {
if paused.is_some_and(|p| p.0) {
return;
}
for interaction in &interaction_query {
if *interaction == Interaction::Pressed {
draw.write(DrawRequestEvent);
}
}
}
pub(super) fn handle_pause_button(
interaction_query: Query<&Interaction, (With<PauseButton>, Changed<Interaction>)>,
mut pause: MessageWriter<PauseRequestEvent>,
+27 -108
View File
@@ -12,13 +12,11 @@ use bevy::window::WindowResized;
mod fx;
mod interaction;
mod spawn;
pub(crate) mod tab_bar;
mod updates;
pub use fx::*;
use interaction::*;
use spawn::*;
use tab_bar::*;
use updates::*;
// On wasm32 AvatarPlugin is gated out; define a placeholder type so the
@@ -30,7 +28,7 @@ struct AvatarResource(Option<bevy::prelude::Handle<bevy::prelude::Image>>);
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
use crate::daily_challenge_plugin::DailyChallengeResource;
use crate::events::{
DrawRequestEvent, HelpRequestEvent, InfoToastEvent, NewGameRequestEvent, PauseRequestEvent,
HelpRequestEvent, InfoToastEvent, NewGameRequestEvent, PauseRequestEvent,
StartChallengeRequestEvent, StartDailyChallengeRequestEvent, StartTimeAttackRequestEvent,
StartZenRequestEvent, ToggleAchievementsRequestEvent, ToggleHomeRequestEvent,
ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent, ToggleSettingsRequestEvent,
@@ -315,18 +313,6 @@ pub struct UndoButton;
#[derive(Component, Debug)]
pub struct PauseButton;
/// Accumulated hold time on the Undo button, driving hold-to-repeat undo
/// (Phase F). `handle_undo_button` owns the instant first undo on press;
/// `repeat_undo_on_hold` starts firing additional [`UndoRequestEvent`]s
/// once the hold passes `UNDO_HOLD_INITIAL_DELAY_SECS` and then every
/// `UNDO_HOLD_REPEAT_INTERVAL_SECS`. Each repeated undo goes through the
/// normal request path, so the existing scoring penalty applies per step.
#[derive(Resource, Debug, Default)]
pub struct UndoHoldState {
/// Seconds the Undo button has been continuously held.
held_secs: f32,
}
/// Marker on the "Help" action button. Click fires [`HelpRequestEvent`],
/// mirroring the `F1` keyboard accelerator.
#[derive(Component, Debug)]
@@ -337,27 +323,31 @@ pub struct HelpButton;
#[derive(Component, Debug)]
pub struct HintButton;
/// Marker on the touch action bar's "Draw" button (Phase F). Click fires
/// [`DrawRequestEvent`] — same queue as tapping the stock pile — so the
/// draw action is within thumb reach without stretching to the top of a
/// tall folded screen. Touch layout only; desktop draws via stock
/// click / `D` / `Space`.
#[derive(Component, Debug)]
pub struct DrawButton;
/// Android HUD label for the Hint button — shared with the help screen's
/// controls reference so both always agree.
#[cfg(target_os = "android")]
pub(crate) const ANDROID_HINT_LABEL: &str = "Hint";
/// Hint label used by the touch action bar. Aliases [`ANDROID_HINT_LABEL`]
/// on Android so the bar and the help screen's controls reference can
/// never drift; the non-Android value only exists so the touch spawn
/// path stays host-compilable for tests.
#[cfg(target_os = "android")]
const TOUCH_HINT_LABEL: &str = ANDROID_HINT_LABEL;
const ACTION_BAR_LABELS: [&str; 7] = [
"Menu",
"Undo",
"Pause",
"Help",
ANDROID_HINT_LABEL,
"Mode",
"New",
];
#[cfg(not(target_os = "android"))]
const TOUCH_HINT_LABEL: &str = "Hint";
const ACTION_BAR_LABELS: [&str; 7] = [
"Menu \u{2193}",
"Undo",
"Pause",
"Help",
"Hint",
"Modes \u{2193}",
"New Game",
];
#[cfg(target_os = "android")]
const ACTION_BAR_COLUMN_GAP: Val = Val::Px(4.0);
#[cfg(not(target_os = "android"))]
@@ -465,7 +455,6 @@ impl Plugin for HudPlugin {
// idempotent.
app.add_message::<NewGameRequestEvent>()
.add_message::<UndoRequestEvent>()
.add_message::<DrawRequestEvent>()
.add_message::<PauseRequestEvent>()
.add_message::<HelpRequestEvent>()
.add_message::<StartZenRequestEvent>()
@@ -482,7 +471,6 @@ impl Plugin for HudPlugin {
.init_resource::<PreviousScore>()
.init_resource::<HudActionFade>()
.init_resource::<HudVisibility>()
.init_resource::<UndoHoldState>()
// Escape-close handlers for popovers read this; init defensively
// so HudPlugin works under MinimalPlugins in tests.
.init_resource::<ButtonInput<KeyCode>>()
@@ -517,31 +505,13 @@ impl Plugin for HudPlugin {
Update,
(restore_hud_on_modal, apply_hud_visibility)
.chain()
.before(LayoutSystem::UpdateOnResize)
// Toggles Visibility on HUD chrome roots only — joins
// the chrome club (#143).
.in_set(UiTextFx)
.ambiguous_with(UiTextFx),
.before(LayoutSystem::UpdateOnResize),
)
.add_systems(
Update,
(
update_hud_avatar
// Same-frame-exact after the settings spine, so NOT
// a SettingsAccess member — but the club's readers
// and the home deal-option writers touch settings
// fields the avatar never reads (#143).
.ambiguous_with(crate::settings_plugin::SettingsAccess)
.after(crate::settings_plugin::SettingsMutation)
// Two more settings writers arrived with the wider
// ambiguity cluster: the pause overlay's draw-mode
// toggle and the achievement onboarding flag (#143).
.after(crate::pause_plugin::PauseMutation)
.after(crate::game_plugin::InfoToastWriters),
handle_avatar_button
.ambiguous_with(HudButtons)
.in_set(crate::profile_plugin::ProfileToggleWriters)
.ambiguous_with(crate::profile_plugin::ProfileToggleWriters),
update_hud_avatar.after(crate::settings_plugin::SettingsMutation),
handle_avatar_button.ambiguous_with(HudButtons),
),
)
.add_systems(
@@ -556,11 +526,7 @@ impl Plugin for HudPlugin {
// the board painters that resize card/label text (#143).
.add_systems(
Update,
update_hud_typography
.after(crate::card_plugin::BoardVisuals)
// Writes HUD TextFont only — chrome club (#143).
.in_set(UiTextFx)
.ambiguous_with(UiTextFx),
update_hud_typography.after(crate::card_plugin::BoardVisuals),
)
.add_systems(
Update,
@@ -573,26 +539,16 @@ impl Plugin for HudPlugin {
.after(GameMutation)
.in_set(UiTextFx)
.ambiguous_with(UiTextFx)
.ambiguous_with(crate::card_plugin::BoardVisuals)
// Reads only the reduce-motion flag; a frame of lag is
// invisible (#143).
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
.ambiguous_with(crate::card_plugin::BoardVisuals),
)
.add_systems(
Update,
(start_streak_flourish, advance_streak_flourish)
.chain()
.after(GameMutation)
// Reads the streak-milestone events StatsUpdate emits.
.after(crate::stats_plugin::StatsUpdate)
.in_set(UiTextFx)
.ambiguous_with(UiTextFx)
.ambiguous_with(crate::card_plugin::BoardVisuals)
// Reads only the reduce-motion flag; a frame of lag is
// invisible (#143).
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
.ambiguous_with(crate::card_plugin::BoardVisuals),
)
.add_systems(
Update,
@@ -604,60 +560,23 @@ impl Plugin for HudPlugin {
.in_set(crate::game_plugin::UndoRequestWriters)
.ambiguous_with(crate::game_plugin::UndoRequestWriters)
.before(GameMutation),
repeat_undo_on_hold
.in_set(crate::game_plugin::UndoRequestWriters)
.ambiguous_with(crate::game_plugin::UndoRequestWriters)
.before(GameMutation),
handle_draw_button
.in_set(crate::game_plugin::DrawRequestWriters)
.ambiguous_with(crate::game_plugin::DrawRequestWriters)
.before(GameMutation),
handle_pause_button,
handle_help_button,
handle_hint_button
.after(GameMutation)
// A press cancels/spawns the solver task before
// this frame's drop/poll pass (#143).
.before(crate::pending_hint::PendingHint)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
// The modes/menu popovers repaint the player level from
// ProgressResource — read it after this frame's XP award
// settles (#143).
handle_modes_button
.after(crate::progress_plugin::ProgressUpdate)
.after(crate::achievement_plugin::AchievementEval),
handle_modes_button,
handle_mode_option_click
.in_set(NewGameRequestWriters)
.ambiguous_with(NewGameRequestWriters),
handle_modes_backdrop_click,
close_modes_popover_on_escape,
handle_menu_button,
handle_menu_option_click
.after(crate::progress_plugin::ProgressUpdate)
.after(crate::achievement_plugin::AchievementEval)
.in_set(crate::profile_plugin::ProfileToggleWriters)
.ambiguous_with(crate::profile_plugin::ProfileToggleWriters),
handle_menu_option_click,
handle_menu_backdrop_click,
close_menu_popover_on_escape,
paint_action_buttons,
paint_glass_tab_buttons,
drive_tab_expansion,
// Writes tab-label TextColor and reads TextFont — entity-
// disjoint from the UiTextFx readout writers (tab labels
// vs HUD readouts), which Bevy can't prove, so declare it.
animate_tab_expansion
.ambiguous_with(UiTextFx)
// Tab-label fonts are never card/corner-label fonts.
.ambiguous_with(crate::card_plugin::BoardVisuals)
// Reads only reduce-motion; a frame of lag is
// invisible, so it joins the settings-reader club.
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
// Reads only reduce-motion — settings-reader club (#143).
duck_tab_bar_during_drag
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
)
.chain()
.in_set(HudButtons)
+78 -115
View File
@@ -360,7 +360,6 @@ pub(super) fn handle_avatar_button(
pub(super) fn spawn_action_buttons(
font_res: Option<Res<FontResource>>,
windows: Query<&Window>,
images: Option<ResMut<Assets<Image>>>,
mut commands: Commands,
) {
let action_font_size =
@@ -371,18 +370,9 @@ pub(super) fn spawn_action_buttons(
..default()
};
// Touch layout: the floating glass tab bar (pill + circular Menu).
// `Assets<Image>` is absent under `MinimalPlugins`; `rasterize_into`
// returning `None` switches the bar to its text-fallback form.
if USE_TOUCH_UI_LAYOUT {
let icons = images.and_then(|mut imgs| TabIcons::rasterize_into(&mut imgs));
spawn_glass_tab_bar(&mut commands, &font, icons.as_ref());
return;
}
// Desktop bottom bar: full-width, centered, docked to the bottom edge.
// Bottom bar: full-width, centered, sits above the gesture-navigation zone.
// `SafeAreaAnchoredBottom` applies the correct logical-pixel inset once
// the platform reports it; initial value is 0.0.
// Android reports it (frames 1-3); initial value is 0.0.
commands
.spawn((
Node {
@@ -410,89 +400,83 @@ pub(super) fn spawn_action_buttons(
HudActionBar,
))
.with_children(|row| {
spawn_desktop_action_bar(row, &font);
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
// so Tab cycles the action bar in visual reading order.
// Undo and Pause are the primary gameplay actions — full brightness.
// Menu, Help, Hint, Modes, New are navigation/utility — dimmed.
spawn_action_button(
row,
MenuButton,
ACTION_BAR_LABELS[0],
None,
"Open Stats, Achievements, Profile, Settings, or Leaderboard.",
&font,
0,
TEXT_SECONDARY,
);
spawn_action_button(
row,
UndoButton,
ACTION_BAR_LABELS[1],
Some("U"),
"Take back your last move. Costs points and blocks No Undo.",
&font,
1,
TEXT_PRIMARY,
);
spawn_action_button(
row,
PauseButton,
ACTION_BAR_LABELS[2],
Some("Esc"),
"Pause the game and freeze the timer.",
&font,
2,
TEXT_PRIMARY,
);
spawn_action_button(
row,
HelpButton,
ACTION_BAR_LABELS[3],
Some("F1"),
"Show controls, rules, and keyboard shortcuts.",
&font,
3,
TEXT_SECONDARY,
);
spawn_action_button(
row,
HintButton,
ACTION_BAR_LABELS[4],
Some("H"),
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
&font,
4,
TEXT_SECONDARY,
);
spawn_action_button(
row,
ModesButton,
ACTION_BAR_LABELS[5],
None,
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
&font,
5,
TEXT_SECONDARY,
);
spawn_action_button(
row,
NewGameButton,
ACTION_BAR_LABELS[6],
Some("N"),
"Start a fresh deal. Confirms first if a game is in progress.",
&font,
6,
TEXT_SECONDARY,
);
});
}
/// Desktop action bar — unchanged by Phase F (decision 5: the touch bar
/// is touch-only). All seven actions, uniform sizing.
pub(super) fn spawn_desktop_action_bar(row: &mut ChildSpawnerCommands, font: &TextFont) {
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
// so Tab cycles the action bar in visual reading order.
// Undo and Pause are the primary gameplay actions — full brightness.
// Menu, Help, Hint, Modes, New are navigation/utility — dimmed.
spawn_action_button(
row,
MenuButton,
"Menu \u{2193}",
None,
"Open Stats, Achievements, Profile, Settings, or Leaderboard.",
font,
0,
TEXT_SECONDARY,
);
spawn_action_button(
row,
UndoButton,
"Undo",
Some("U"),
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo.",
font,
1,
TEXT_PRIMARY,
);
spawn_action_button(
row,
PauseButton,
"Pause",
Some("Esc"),
"Pause the game and freeze the timer.",
font,
2,
TEXT_PRIMARY,
);
spawn_action_button(
row,
HelpButton,
"Help",
Some("F1"),
"Show controls, rules, and keyboard shortcuts.",
font,
3,
TEXT_SECONDARY,
);
spawn_action_button(
row,
HintButton,
"Hint",
Some("H"),
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
font,
4,
TEXT_SECONDARY,
);
spawn_action_button(
row,
ModesButton,
"Modes \u{2193}",
None,
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
font,
5,
TEXT_SECONDARY,
);
spawn_action_button(
row,
NewGameButton,
"New Game",
Some("N"),
"Start a fresh deal. Confirms first if a game is in progress.",
font,
6,
TEXT_SECONDARY,
);
}
/// Spawns a single action button as a child of `row`. Each button shares
/// the same node geometry, idle colour, and `ActionButton` marker so
/// `paint_action_buttons` can recolour all of them with one query.
@@ -526,34 +510,13 @@ pub(super) fn spawn_action_button<M: Component>(
None
};
let (pad, min_w, min_h) = action_button_metrics();
spawn_action_button_sized(
row, marker, label, hotkey, tooltip, font, order, text_color, pad, min_w, min_h,
);
}
/// Shared body of [`spawn_action_button`] — one place owns the component
/// set so `paint_action_buttons`, tooltips, and the focus ring treat every
/// bar button identically.
#[allow(clippy::too_many_arguments)]
fn spawn_action_button_sized<M: Component>(
row: &mut ChildSpawnerCommands,
marker: M,
label: &str,
hotkey: Option<&'static str>,
tooltip: &'static str,
font: &TextFont,
order: i32,
text_color: Color,
pad: UiRect,
min_w: Val,
min_h: Val,
) {
let hotkey_font = TextFont {
font: font.font.clone(),
font_size: TYPE_CAPTION,
..default()
};
let (pad, min_w, min_h) = action_button_metrics();
row.spawn((
marker,
ActionButton,
-529
View File
@@ -1,529 +0,0 @@
//! Floating "liquid glass" touch tab bar — layout and animation.
//!
//! Replaces the docked full-width touch action bar (Phase F) with an
//! iOS-26-style floating arrangement: a pill of icon buttons hovering
//! above the bottom edge, plus a detached circular Menu button to its
//! right. The *visual treatment* (translucent sheen, specular rim, drop
//! shadow) lives in [`crate::ui_glass`]; this module owns only geometry,
//! button wiring, and the expand/collapse label animation, so the glass
//! material can be swapped without touching layout.
//!
//! Interaction compatibility: every button keeps the same marker
//! components as the old bar (`UndoButton`, `DrawButton`, …) plus
//! `ActionButton`, `Button`, `Tooltip`, and `Focusable`, so the click
//! handlers, tooltips, focus ring, and the tap-to-toggle chrome guard in
//! `interaction.rs` all work unchanged.
//!
//! Expansion model (user decision, 2026-07-15): **Draw** — the most
//! frequent action — is the persistently-expanded "active" pill showing
//! icon + label; the other buttons are icon-only and reveal their label
//! with a width-animated slide while pressed.
use super::*;
use crate::assets::hud_icon_svg::HudIcon;
use crate::ui_glass::{GLASS_BORDER_PX, glass_surface};
use crate::ui_theme::{ACCENT_PRIMARY_HOVER, SPACE_3};
use bevy::text::{LineBreak, TextLayout};
use bevy::ui::{Overflow, UiTransform, Val2};
use crate::resources::DragState;
use crate::safe_area::SafeAreaInsets;
/// Height of both the pill and the circular Menu button, in logical px.
/// 64 keeps the inner 48-px buttons comfortably past the 44-px touch
/// floor with 8 px of glass around them.
pub(crate) const TAB_BAR_HEIGHT: f32 = 64.0;
/// Gap between the bar and the bottom screen edge (the "floating" margin;
/// the Android gesture-bar inset is added on top by `SafeAreaAnchoredBottom`).
const TAB_BAR_MARGIN: f32 = SPACE_3;
/// Vertical space UI stacked above the bar (the toast stack) must clear:
/// floating margin + bar height + one spacing step of breathing room.
pub(crate) const TAB_BAR_CLEARANCE_PX: f32 = TAB_BAR_MARGIN + TAB_BAR_HEIGHT + SPACE_2;
/// Diameter of a button inside the pill (and its fully-round radius ×2).
const TAB_BUTTON_SIZE: f32 = 48.0;
/// Displayed icon size in logical px (texture is rasterised larger; see
/// `assets::hud_icon_svg::HUD_ICON_TEXTURE_PX`).
const TAB_ICON_PX: f32 = 24.0;
/// FiraMono glyph advance as a fraction of font size. The bar is
/// monospace-only, so `chars × advance × font_size` is the exact label
/// width — the same ratio `action_bar_font_size` documents.
const FIRA_ADVANCE: f32 = 0.62;
/// Gap between an icon and its revealed label, folded into the animated
/// wrapper width so it collapses together with the text.
const LABEL_LEAD_PX: f32 = SPACE_2;
/// Idle fill of an inactive icon button — fully transparent so the pill's
/// glass shows through untouched.
const GLASS_BTN_IDLE: Color = Color::srgba(1.0, 1.0, 1.0, 0.0);
/// Hover fill of an inactive icon button (desktop pointer / DPAD focus).
const GLASS_BTN_HOVER: Color = Color::srgba(1.0, 1.0, 1.0, 0.08);
/// Pressed fill of an inactive icon button.
const GLASS_BTN_PRESSED: Color = Color::srgba(1.0, 1.0, 1.0, 0.14);
/// Pressed state of the active (accent-filled) pill — darker than idle so
/// the press reads as the surface receding, mirroring `BG_ELEVATED_PRESSED`.
const GLASS_ACTIVE_PRESSED: Color = Color::srgb(0.55, 0.22, 0.22);
/// Idle / hovered / pressed fills for one tab-bar button. Presence of this
/// component also routes the button to `paint_glass_tab_buttons` instead of
/// the legacy `paint_action_buttons` (which excludes it).
#[derive(Component, Debug)]
pub struct GlassTabButton {
idle: Color,
hovered: Color,
pressed: Color,
}
/// Animated label-reveal state, on the clipping wrapper node between the
/// button and its `Text` label. `progress` ∈ [0, 1] maps to wrapper width
/// via [`expansion_width`]; `target` is where it is heading.
#[derive(Component, Debug)]
pub struct TabLabelWrap {
/// Current reveal amount, 0 = collapsed, 1 = fully expanded.
pub progress: f32,
/// Reveal amount the animation is moving towards.
pub target: f32,
/// `true` keeps the label expanded regardless of interaction —
/// the persistent Draw pill, and every button in text-fallback mode.
persistent: bool,
/// Label length; width is recomputed from the live font size each
/// frame so viewport-driven font rescales stay correct.
label_chars: usize,
/// Last width written to the node, to skip no-op layout writes.
last_width: f32,
}
/// Marker on the label `Text` inside a [`TabLabelWrap`].
#[derive(Component, Debug)]
pub struct TabLabel;
/// Duck-away state on the bar container: while a card drag is committed
/// the whole bar slides below the screen edge so it never occludes a
/// drop target on the bottom tableau rows, then slides back on release.
/// `progress` ∈ [0, 1]; 1 = fully off-screen.
#[derive(Component, Debug)]
pub struct TabBarDuck {
/// Current slide amount, animated by [`duck_tab_bar_during_drag`].
pub progress: f32,
}
/// Extra slide distance past the bar's own height so its drop shadow
/// (16 px blur + 6 px offset) also clears the screen edge.
const DUCK_SHADOW_ALLOWANCE_PX: f32 = 24.0;
/// Rasterised icon textures for the five tab-bar actions.
pub(super) struct TabIcons {
undo: Handle<Image>,
draw: Handle<Image>,
hint: Handle<Image>,
pause: Handle<Image>,
menu: Handle<Image>,
}
impl TabIcons {
/// Rasterise all five icons into `images`. Returns `None` (and warns)
/// if any icon fails — the caller then falls back to text-only labels,
/// so a bad SVG degrades the look, never the playability.
pub(super) fn rasterize_into(images: &mut Assets<Image>) -> Option<Self> {
let mut add = |icon: HudIcon| match icon.rasterize() {
Ok(img) => Some(images.add(img)),
Err(e) => {
warn!("tab_bar: failed to rasterise {icon:?} icon: {e}");
None
}
};
Some(Self {
undo: add(HudIcon::Undo)?,
draw: add(HudIcon::Draw)?,
hint: add(HudIcon::Hint)?,
pause: add(HudIcon::Pause)?,
menu: add(HudIcon::Menu)?,
})
}
}
/// Wrapper width in logical px for a label of `chars` monospace glyphs at
/// `font_size`, revealed to `progress`. Pure so the animation curve is
/// unit-testable without an app.
pub(super) fn expansion_width(chars: usize, font_size: f32, progress: f32) -> f32 {
progress.clamp(0.0, 1.0) * (LABEL_LEAD_PX + chars as f32 * font_size * FIRA_ADVANCE)
}
/// Advance `progress` towards `target` by one frame of `dt` seconds.
/// Linear tween over `MOTION_SLIDE_SECS`, snapping when reduce-motion is
/// active. Pure for the same reason as [`expansion_width`].
pub(super) fn step_expansion(progress: f32, target: f32, dt: f32, reduce_motion: bool) -> f32 {
if reduce_motion {
return target;
}
let max_step = dt / crate::ui_theme::MOTION_SLIDE_SECS;
progress + (target - progress).clamp(-max_step, max_step)
}
/// Spawns the floating glass tab bar: one full-width invisible flex row
/// (carrying the `HudActionBar` marker so chrome show/hide keeps working)
/// centring the glass pill and the detached circular Menu button.
///
/// `icons: None` (rasteriser unavailable, e.g. `MinimalPlugins` tests, or
/// an SVG regression) switches every button to text-fallback: labels stay
/// expanded so the bar remains fully usable without textures.
pub(super) fn spawn_glass_tab_bar(
commands: &mut Commands,
font: &TextFont,
icons: Option<&TabIcons>,
) {
let text_fallback = icons.is_none();
commands
.spawn((
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(TAB_BAR_MARGIN),
left: Val::Px(0.0),
width: Val::Percent(100.0),
flex_direction: FlexDirection::Row,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
column_gap: VAL_SPACE_3,
..default()
},
ZIndex(Z_HUD),
SafeAreaAnchoredBottom {
base_bottom: TAB_BAR_MARGIN,
},
HudActionBar,
TabBarDuck { progress: 0.0 },
UiTransform::IDENTITY,
))
.with_children(|bar| {
// The main pill: Undo · [Draw] · Hint · Pause.
bar.spawn((
Node {
height: Val::Px(TAB_BAR_HEIGHT),
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
padding: UiRect::axes(Val::Px(SPACE_2), Val::Px(0.0)),
column_gap: Val::Px(4.0),
border: UiRect::all(Val::Px(GLASS_BORDER_PX)),
border_radius: BorderRadius::all(Val::Px(TAB_BAR_HEIGHT / 2.0)),
..default()
},
glass_surface(),
))
.with_children(|pill| {
spawn_tab_button(
pill,
UndoButton,
"Undo",
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo.",
font,
0,
icons.map(|i| i.undo.clone()),
false,
text_fallback,
);
spawn_tab_button(
pill,
DrawButton,
"Draw",
"Draw from the stock — same as tapping the deck.",
font,
1,
icons.map(|i| i.draw.clone()),
true,
text_fallback,
);
spawn_tab_button(
pill,
HintButton,
TOUCH_HINT_LABEL,
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
font,
2,
icons.map(|i| i.hint.clone()),
false,
text_fallback,
);
spawn_tab_button(
pill,
PauseButton,
"Pause",
"Pause the game and freeze the timer.",
font,
3,
icons.map(|i| i.pause.clone()),
false,
text_fallback,
);
});
// The detached circular Menu button, same glass material.
bar.spawn((
MenuButton,
ActionButton,
Button,
GlassTabButton {
idle: GLASS_BTN_IDLE,
hovered: GLASS_BTN_HOVER,
pressed: GLASS_BTN_PRESSED,
},
Tooltip::new(
"Open Home, Stats, Achievements, Profile, Settings, or Leaderboard.",
),
Focusable {
group: FocusGroup::Hud,
order: 4,
},
Node {
width: Val::Px(TAB_BAR_HEIGHT),
height: Val::Px(TAB_BAR_HEIGHT),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border: UiRect::all(Val::Px(GLASS_BORDER_PX)),
border_radius: BorderRadius::all(Val::Px(TAB_BAR_HEIGHT / 2.0)),
..default()
},
BackgroundColor(GLASS_BTN_IDLE),
glass_surface(),
))
.with_children(|circle| {
if let Some(icons) = icons {
spawn_tab_icon(circle, icons.menu.clone(), TEXT_PRIMARY);
} else {
// Text fallback: a menu glyph-free label keeps the
// button discoverable without any texture.
circle.spawn((
Text::new("Menu"),
TextLayout::new_with_linebreak(LineBreak::NoWrap),
font.clone(),
TextColor(TEXT_PRIMARY),
));
}
});
});
}
/// Spawns one button inside the pill: icon, then the width-animated label
/// wrapper. `active` gives the accent-filled persistent pill (Draw);
/// `text_fallback` pins every label open when icons are unavailable.
#[allow(clippy::too_many_arguments)]
fn spawn_tab_button<M: Component>(
pill: &mut ChildSpawnerCommands,
marker: M,
label: &str,
tooltip: &'static str,
font: &TextFont,
order: i32,
icon: Option<Handle<Image>>,
active: bool,
text_fallback: bool,
) {
let (idle, hovered, pressed) = if active {
(ACCENT_PRIMARY, ACCENT_PRIMARY_HOVER, GLASS_ACTIVE_PRESSED)
} else {
(GLASS_BTN_IDLE, GLASS_BTN_HOVER, GLASS_BTN_PRESSED)
};
let icon_tint = if active { TEXT_PRIMARY } else { TEXT_SECONDARY };
let persistent = active || text_fallback;
let start = if persistent { 1.0 } else { 0.0 };
let chars = label.chars().count();
pill.spawn((
marker,
ActionButton,
Button,
GlassTabButton {
idle,
hovered,
pressed,
},
Tooltip::new(tooltip),
Focusable {
group: FocusGroup::Hud,
order,
},
Node {
height: Val::Px(TAB_BUTTON_SIZE),
min_width: Val::Px(TAB_BUTTON_SIZE),
flex_direction: FlexDirection::Row,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
padding: UiRect::axes(Val::Px(SPACE_3), Val::Px(0.0)),
border_radius: BorderRadius::all(Val::Px(TAB_BUTTON_SIZE / 2.0)),
..default()
},
BackgroundColor(idle),
))
.with_children(|b| {
if let Some(handle) = icon {
spawn_tab_icon(b, handle, icon_tint);
}
// The clipping wrapper the animation drives. Label text sits
// left-anchored inside, so growing the width reveals it
// left-to-right and shrinking clips it from the right.
b.spawn((
TabLabelWrap {
progress: start,
target: start,
persistent,
label_chars: chars,
last_width: f32::NAN,
},
Node {
overflow: Overflow::clip(),
width: Val::Px(expansion_width(chars, font.font_size, start)),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::FlexEnd,
..default()
},
))
.with_children(|wrap| {
let mut color = TEXT_PRIMARY;
color.set_alpha(start);
wrap.spawn((
TabLabel,
ActionButtonLabel,
Text::new(label),
TextLayout::new_with_linebreak(LineBreak::NoWrap),
font.clone(),
TextColor(color),
));
});
});
}
/// One fixed-size tinted icon node.
fn spawn_tab_icon(parent: &mut ChildSpawnerCommands, handle: Handle<Image>, tint: Color) {
parent.spawn((
ImageNode {
color: tint,
..ImageNode::new(handle)
},
Node {
width: Val::Px(TAB_ICON_PX),
height: Val::Px(TAB_ICON_PX),
flex_shrink: 0.0,
..default()
},
));
}
/// Sets each label wrapper's animation target from its button's
/// interaction state: persistent wrappers pin to 1, the rest expand while
/// pressed or hovered and collapse on release.
pub(super) fn drive_tab_expansion(
buttons: Query<(&Interaction, &Children), With<GlassTabButton>>,
mut wraps: Query<&mut TabLabelWrap>,
) {
for (interaction, children) in &buttons {
for child in children.iter() {
let Ok(mut wrap) = wraps.get_mut(child) else {
continue;
};
let target = if wrap.persistent || !matches!(interaction, Interaction::None) {
1.0
} else {
0.0
};
// Bypass change detection on no-ops so `animate_tab_expansion`
// and layout stay idle while nothing moves.
if wrap.target != target {
wrap.target = target;
}
}
}
}
/// Advances every label reveal towards its target and writes the wrapper
/// width + label alpha. Width is derived from the label's *live* font size,
/// so the Fold's posture-change font rescale re-widens expanded labels
/// automatically. Node writes are skipped when the width is unchanged to
/// avoid dirtying UI layout every frame.
pub(super) fn animate_tab_expansion(
time: Res<Time>,
settings: Option<Res<SettingsResource>>,
mut wraps: Query<(&mut TabLabelWrap, &mut Node, &Children)>,
mut labels: Query<(&TextFont, &mut TextColor), With<TabLabel>>,
) {
let reduce_motion = settings.as_deref().is_some_and(|s| s.0.reduce_motion_mode);
let dt = time.delta_secs();
for (mut wrap, mut node, children) in &mut wraps {
for child in children.iter() {
let Ok((font, mut text_color)) = labels.get_mut(child) else {
continue;
};
let next = step_expansion(wrap.progress, wrap.target, dt, reduce_motion);
let width = expansion_width(wrap.label_chars, font.font_size, next);
// `!=` (not epsilon) is deliberate: last_width starts NaN so the
// first frame always writes, and equal floats mean a true no-op.
if next != wrap.progress || width != wrap.last_width {
wrap.progress = next;
wrap.last_width = width;
node.width = Val::Px(width);
text_color.0.set_alpha(next);
}
break;
}
}
}
/// Slides the bar off the bottom edge while a card drag is committed and
/// back once it ends. Effectively touch-only: the desktop docked bar
/// never carries [`TabBarDuck`], so the query is empty there.
///
/// The slide animates `UiTransform::translation` (a render-time offset,
/// +y = down) rather than `Node::bottom`, for two reasons: layout is
/// never dirtied mid-drag (the whole point is not to cost frames while
/// the player is dragging), and `Node::bottom` is owned by the safe-area
/// anchor system — two writers on one field would fight.
pub(super) fn duck_tab_bar_during_drag(
time: Res<Time>,
settings: Option<Res<SettingsResource>>,
drag: Option<Res<DragState>>,
insets: Option<Res<SafeAreaInsets>>,
windows: Query<&Window>,
mut bars: Query<(&mut TabBarDuck, &mut UiTransform), With<HudActionBar>>,
) {
let target = if drag.as_deref().is_some_and(|d| d.committed) {
1.0
} else {
0.0
};
let reduce_motion = settings.as_deref().is_some_and(|s| s.0.reduce_motion_mode);
let dt = time.delta_secs();
// Physical-px inset → logical, same conversion the safe-area anchors
// apply (CLAUDE.md §10): the bar sits `inset` above its base position,
// so the slide must cover that extra travel to fully clear the edge.
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
let inset_logical = insets.as_deref().map_or(0.0, |i| i.bottom / scale);
let slide_px = TAB_BAR_CLEARANCE_PX + inset_logical + DUCK_SHADOW_ALLOWANCE_PX;
for (mut duck, mut transform) in &mut bars {
let next = step_expansion(duck.progress, target, dt, reduce_motion);
if next == duck.progress && duck.progress == target {
continue;
}
duck.progress = next;
transform.translation = Val2::px(0.0, next * slide_px);
}
}
/// Idle / hover / pressed feedback for glass tab buttons — the glass
/// counterpart of `paint_action_buttons`, using each button's own colour
/// triple so the accent-filled active pill and the transparent icon
/// buttons share one system.
pub(super) fn paint_glass_tab_buttons(
mut buttons: Query<(&Interaction, &GlassTabButton, &mut BackgroundColor), Changed<Interaction>>,
) {
for (interaction, style, mut bg) in &mut buttons {
bg.0 = match interaction {
Interaction::Pressed => style.pressed,
Interaction::Hovered => style.hovered,
Interaction::None => style.idle,
};
}
}
+1 -283
View File
@@ -670,7 +670,7 @@ fn hud_elements_carry_expected_tooltip_strings() {
);
assert_eq!(
tooltip_for::<UndoButton>(&mut app),
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo."
"Take back your last move. Costs points and blocks No Undo."
);
assert_eq!(
tooltip_for::<PauseButton>(&mut app),
@@ -899,285 +899,3 @@ fn hud_focus_only_engages_when_button_hovered() {
"Hud-engaged Tab must focus a Hud-grouped entity"
);
}
// ---------------------------------------------------------------------------
// Phase F: touch action bar + hold-to-repeat undo
// ---------------------------------------------------------------------------
/// Bare app (no `HudPlugin`) so bar-content assertions count only the
/// buttons the tested spawn function creates — `headless_app` would
/// pre-spawn the platform-default bar and pollute the counts.
///
/// The touch branch spawns the glass tab bar with `icons: None`
/// (`MinimalPlugins` has no `Assets<Image>`), which exercises the
/// text-fallback path — same markers, labels pinned expanded.
fn bar_only_app(touch: bool) -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
app.update();
let font = TextFont::default();
let world = app.world_mut();
let mut commands = world.commands();
if touch {
spawn_glass_tab_bar(&mut commands, &font, None);
} else {
commands.spawn(Node::default()).with_children(|row| {
spawn_desktop_action_bar(row, &font);
});
}
app.update();
app
}
fn count_buttons<C: Component>(app: &mut App) -> usize {
app.world_mut()
.query_filtered::<(), With<C>>()
.iter(app.world())
.count()
}
#[test]
fn touch_tab_bar_has_thumb_trio_plus_menu_and_pause() {
let mut app = bar_only_app(true);
assert_eq!(count_buttons::<UndoButton>(&mut app), 1);
assert_eq!(count_buttons::<DrawButton>(&mut app), 1);
assert_eq!(count_buttons::<HintButton>(&mut app), 1);
assert_eq!(count_buttons::<MenuButton>(&mut app), 1);
assert_eq!(count_buttons::<PauseButton>(&mut app), 1);
// Utility actions live elsewhere on touch: Help in Menu → System,
// modes on the Home screen, New Game on Home's hero button.
assert_eq!(count_buttons::<HelpButton>(&mut app), 0);
assert_eq!(count_buttons::<ModesButton>(&mut app), 0);
assert_eq!(count_buttons::<NewGameButton>(&mut app), 0);
}
/// The glass bar floats: its container must carry a bottom margin (not be
/// docked at 0) both before and after safe-area insets arrive.
#[test]
fn glass_tab_bar_floats_above_bottom_edge() {
let mut app = bar_only_app(true);
let world = app.world_mut();
let mut q = world.query_filtered::<(&Node, &SafeAreaAnchoredBottom), With<HudActionBar>>();
let (node, anchor) = q.single(world).expect("glass bar container exists");
assert!(anchor.base_bottom > 0.0, "bar must float, not dock");
assert_eq!(node.bottom, Val::Px(anchor.base_bottom));
}
/// Draw is the persistently-expanded active pill (user decision
/// 2026-07-15); with `icons: None` every wrapper is pinned expanded via
/// text fallback, so instead assert on the *persistent* flag's effect:
/// all wrappers spawn at full reveal and target full reveal.
#[test]
fn glass_tab_bar_text_fallback_pins_labels_expanded() {
let mut app = bar_only_app(true);
let world = app.world_mut();
let mut q = world.query::<&TabLabelWrap>();
let wraps: Vec<_> = q.iter(world).collect();
assert_eq!(wraps.len(), 4, "Undo/Draw/Hint/Pause each carry a wrapper");
for wrap in wraps {
assert_eq!(wrap.progress, 1.0);
assert_eq!(wrap.target, 1.0);
}
}
/// Focus order must match visual reading order: pill buttons left to
/// right, then the detached Menu circle.
#[test]
fn glass_tab_bar_focus_order_reads_left_to_right() {
let mut app = bar_only_app(true);
for (f, expected) in [
(focusable_for::<UndoButton>(&mut app), 0),
(focusable_for::<DrawButton>(&mut app), 1),
(focusable_for::<HintButton>(&mut app), 2),
(focusable_for::<PauseButton>(&mut app), 3),
(focusable_for::<MenuButton>(&mut app), 4),
] {
assert_eq!(f.group, FocusGroup::Hud);
assert_eq!(f.order, expected);
}
}
/// `expansion_width` is the single source of truth for the label reveal:
/// zero when collapsed, lead + monospace advance when expanded, linear
/// in between.
#[test]
fn expansion_width_is_linear_in_progress() {
assert_eq!(expansion_width(4, 16.0, 0.0), 0.0);
let full = expansion_width(4, 16.0, 1.0);
assert!(full > 4.0 * 16.0 * 0.62, "full width includes the lead gap");
let half = expansion_width(4, 16.0, 0.5);
assert!((half - full / 2.0).abs() < f32::EPSILON * 100.0);
// Out-of-range progress clamps rather than extrapolating.
assert_eq!(expansion_width(4, 16.0, 1.5), full);
}
/// While a committed drag is active the bar must slide down (positive
/// `UiTransform` y — off-screen) and return to identity once the drag
/// ends. Manual time steps make the tween deterministic.
#[test]
fn tab_bar_ducks_during_committed_drag_and_returns() {
use crate::resources::DragState;
use bevy::ui::UiTransform;
let mut app = bar_only_app(true);
set_manual_time_step(&mut app, 0.05);
app.add_systems(Update, duck_tab_bar_during_drag);
app.insert_resource(DragState {
committed: true,
..default()
});
let translation_y_px = |app: &mut App| -> f32 {
let world = app.world_mut();
let mut q = world.query_filtered::<&UiTransform, With<HudActionBar>>();
let t = q.single(world).expect("bar carries UiTransform");
match t.translation.y {
Val::Px(px) => px,
other => panic!("duck must write Val::Px, got {other:?}"),
}
};
// 0.18s slide at 0.05s/frame: fully ducked within 5 frames.
app.update();
app.update();
let mid = translation_y_px(&mut app);
assert!(mid > 0.0, "bar must start sliding down: {mid}");
for _ in 0..5 {
app.update();
}
let ducked = translation_y_px(&mut app);
assert!(
ducked > TAB_BAR_CLEARANCE_PX,
"fully ducked bar must clear its own floating footprint: {ducked}"
);
// Drag ends → bar slides back to identity.
app.world_mut().resource_mut::<DragState>().committed = false;
for _ in 0..8 {
app.update();
}
assert_eq!(translation_y_px(&mut app), 0.0);
}
/// The tween must move at the `MOTION_SLIDE_SECS` rate, never overshoot,
/// and snap instantly under reduce-motion.
#[test]
fn step_expansion_tweens_and_respects_reduce_motion() {
// One 60 fps frame covers 1/(0.18*60) ≈ 9.3% of the reveal.
let one_frame = step_expansion(0.0, 1.0, 1.0 / 60.0, false);
assert!(one_frame > 0.0 && one_frame < 0.2);
// A huge dt clamps at the target instead of overshooting.
assert_eq!(step_expansion(0.0, 1.0, 10.0, false), 1.0);
// Collapse works symmetrically.
assert!(step_expansion(1.0, 0.0, 1.0 / 60.0, false) < 1.0);
// Reduce-motion snaps regardless of dt.
assert_eq!(step_expansion(0.0, 1.0, 0.0, true), 1.0);
}
#[test]
fn desktop_action_bar_keeps_all_seven_and_no_draw() {
let mut app = bar_only_app(false);
for (count, name) in [
(count_buttons::<MenuButton>(&mut app), "Menu"),
(count_buttons::<UndoButton>(&mut app), "Undo"),
(count_buttons::<PauseButton>(&mut app), "Pause"),
(count_buttons::<HelpButton>(&mut app), "Help"),
(count_buttons::<HintButton>(&mut app), "Hint"),
(count_buttons::<ModesButton>(&mut app), "Modes"),
(count_buttons::<NewGameButton>(&mut app), "New Game"),
] {
assert_eq!(count, 1, "desktop bar must keep its {name} button");
}
assert_eq!(
count_buttons::<DrawButton>(&mut app),
0,
"Draw is touch-only (decision 5); desktop draws via stock click / D / Space"
);
}
#[test]
fn draw_button_press_fires_draw_request() {
let mut app = headless_app();
app.world_mut()
.resource_mut::<Messages<DrawRequestEvent>>()
.clear();
app.world_mut().spawn((DrawButton, Interaction::Pressed));
app.update();
let events = app.world().resource::<Messages<DrawRequestEvent>>();
let mut cursor = events.get_cursor();
assert_eq!(
cursor.read(events).count(),
1,
"pressing the Draw button must fire exactly one DrawRequestEvent"
);
}
#[test]
fn draw_button_press_is_noop_while_paused() {
let mut app = headless_app();
app.insert_resource(PausedResource(true));
app.world_mut()
.resource_mut::<Messages<DrawRequestEvent>>()
.clear();
app.world_mut().spawn((DrawButton, Interaction::Pressed));
app.update();
let events = app.world().resource::<Messages<DrawRequestEvent>>();
let mut cursor = events.get_cursor();
assert_eq!(
cursor.read(events).count(),
0,
"the Draw button must be inert while paused (mirrors the stock-click guard)"
);
}
/// The timing contract for hold-to-repeat undo, exercised through the
/// pure boundary function so no wall-clock is involved. Delay = 0.45 s,
/// interval = 0.18 s → boundaries at 0.45, 0.63, 0.81, …
#[test]
fn undo_hold_boundary_math() {
// A tap never repeats.
assert!(!undo_hold_crossed_fire_boundary(0.0, 0.05));
assert!(!undo_hold_crossed_fire_boundary(0.2, 0.44));
// Crossing the initial delay fires the first repeat.
assert!(undo_hold_crossed_fire_boundary(0.44, 0.46));
// Inside the first repeat interval: quiet.
assert!(!undo_hold_crossed_fire_boundary(0.46, 0.62));
// Each interval boundary fires exactly once.
assert!(undo_hold_crossed_fire_boundary(0.62, 0.64));
assert!(!undo_hold_crossed_fire_boundary(0.64, 0.80));
assert!(undo_hold_crossed_fire_boundary(0.80, 0.82));
}
#[test]
fn undo_hold_state_accumulates_and_resets_on_release() {
let mut app = headless_app();
let button = app
.world_mut()
.spawn((UndoButton, Interaction::Pressed))
.id();
app.update();
app.update();
app.update();
assert!(
app.world().resource::<UndoHoldState>().held_secs > 0.0,
"held time must accumulate while the Undo button stays pressed"
);
app.world_mut().entity_mut(button).insert(Interaction::None);
app.update();
assert_eq!(
app.world().resource::<UndoHoldState>().held_secs,
0.0,
"releasing the Undo button must reset the hold state"
);
}
+5 -5
View File
@@ -554,11 +554,11 @@ pub(super) fn action_bar_font_size(window_width: f32) -> f32 {
pub(super) fn action_button_metrics() -> (UiRect, Val, Val) {
if USE_TOUCH_UI_LAYOUT {
// Tight 3 px horizontal padding keeps the compact buttons narrow;
// Phase F trimmed the touch bar to 5 buttons (2 compact + 3
// primary), so width pressure is lower than the old 7-button row.
// min_height stays at 44 px to preserve the comfortable touch
// target on the compact buttons.
// Tight 3 px horizontal padding (down from 4) trims 14 px off the row
// total across 7 buttons, and a 44 px min_width (down from 52) lets the
// shortest labels ("New", "Help") shrink to their text rather than
// padding the row out past the 900 logical-px viewport. min_height
// stays at 44 px to preserve the comfortable touch target.
(
UiRect::axes(Val::Px(3.0), Val::Px(4.0)),
Val::Px(44.0),
+85 -140
View File
@@ -58,14 +58,6 @@ use crate::touch_selection_plugin::TouchSelectionState;
use crate::ui_theme::{MOTION_DRAG_REJECT_SECS, STATE_SUCCESS, STATE_WARNING};
use solitaire_core::DrawStockConfig;
/// Set wrapping the core pointer/keyboard input chain (clicks, drags, touch,
/// hotkeys). Runs between [`crate::game_plugin::PreMutation`] (it reads the
/// ticked game state) and [`crate::selection_plugin::SelectionKeySet`] (the
/// selection keys check `DragState::is_idle`); request events it emits are
/// consumed at `GameMutation` in the same frame (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PointerInput;
/// System-set labels used to anchor external systems relative to the touch
/// drag pipeline without duplicating the internal chain ordering.
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
@@ -144,28 +136,11 @@ impl Plugin for InputPlugin {
.add_systems(
Update,
(
// The three `DrawRequestEvent` writers join the
// self-ambiguous `DrawRequestWriters` set so the HUD's
// touch Draw button (hud_plugin, Phase F) can write the
// same queue without tripping the ambiguity gate. The
// `.chain()` still orders them relative to each other.
handle_keyboard_core
.in_set(crate::game_plugin::DrawRequestWriters)
.ambiguous_with(crate::game_plugin::DrawRequestWriters)
// N/Z/X/… and U also feed the shared new-game and
// undo request streams (#143).
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters)
.in_set(crate::game_plugin::UndoRequestWriters)
.ambiguous_with(crate::game_plugin::UndoRequestWriters),
handle_keyboard_core,
handle_keyboard_hint,
handle_keyboard_forfeit,
handle_stock_click
.in_set(crate::game_plugin::DrawRequestWriters)
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
handle_touch_stock_tap
.in_set(crate::game_plugin::DrawRequestWriters)
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
handle_stock_click,
handle_touch_stock_tap,
handle_double_click,
// Mouse drag pipeline.
start_drag,
@@ -173,61 +148,29 @@ impl Plugin for InputPlugin {
end_drag.before(GameMutation),
// Touch drag pipeline (parallel path through DragState).
touch_start_drag.in_set(TouchDragSet::AfterStartDrag),
// Moves the dragged card's Transform; UiTextFx members
// animate chrome entities only — disjoint domains Bevy
// can't prove (#143).
touch_follow_drag.ambiguous_with(crate::ui_theme::UiTextFx),
touch_follow_drag,
handle_double_tap, // before touch_end_drag: reads drag state pre-clear
touch_end_drag
.after(TouchDragSet::BeforeEndDrag)
.before(GameMutation),
// Reads StateChangedEvent via cursor — a reset one frame
// after the mutation is invisible (the cycle index only
// matters on the next H press), so it rides at the end
// of the input chain instead of chasing every
// StateChanged writer (#143).
// It also drains the new-game request stream via its own
// cursor, so it joins the writer club the same way
// enqueue_toasts does (#143).
reset_hint_cycle_on_state_change
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters),
)
.chain()
.in_set(PointerInput),
.chain(),
)
.configure_sets(
Update,
PointerInput
.after(crate::game_plugin::PreMutation)
.before(crate::selection_plugin::SelectionKeySet)
.before(crate::ui_focus::FocusKeys),
);
.add_systems(Update, reset_hint_cycle_on_state_change);
// F11 fullscreen toggle is desktop-only; Android windows are always full-screen.
// It writes only `Window.mode`; no system reads the mode, and the
// geometry change it triggers arrives via WindowResized events on a
// later frame — order against Window readers is provably irrelevant
// (#143).
#[cfg(not(target_os = "android"))]
app.add_systems(Update, handle_fullscreen.ambiguous_with_all());
app.add_systems(Update, handle_fullscreen);
app
// Async hint pipeline: state-change drop runs before the
// poll system so a move applied this frame cancels any
// in-flight task before its result can be surfaced. The poll
// emits the hint toast and the pile-highlight event the board
// painters consume this frame (#143).
// in-flight task before its result can be surfaced.
.add_systems(
Update,
(
crate::pending_hint::drop_pending_hint_on_state_change,
crate::pending_hint::poll_pending_hint_task
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
crate::pending_hint::poll_pending_hint_task,
)
.chain()
.in_set(crate::pending_hint::PendingHint)
.after(GameMutation)
.before(crate::auto_complete_plugin::AutoComplete),
.chain(),
);
}
}
@@ -261,7 +204,6 @@ fn handle_keyboard_core(
keys: Res<ButtonInput<KeyCode>>,
paused: Option<Res<PausedResource>>,
progress: Option<Res<ProgressResource>>,
drag: Res<DragState>,
mut ev: CoreKeyboardMessages<'_>,
mut time_attack: Option<ResMut<TimeAttackResource>>,
selection: Option<Res<SelectionState>>,
@@ -274,19 +216,6 @@ fn handle_keyboard_core(
return;
}
// Mutual exclusion with pointer drags — mirrors `handle_selection_keys`.
// Undo / draw / new-game during an active mouse or touch drag would fire
// a StateChangedEvent whose card re-sync inserts a `CardAnim` on the
// dragged cards, fighting `follow_drag`'s per-frame Transform writes and
// leaving `DragState` origin indices stale against the mutated state.
// The keyboard-drag sentinel may proceed: `clear_selection_on_state_change`
// already drops that lift cleanly when the state moves.
if !drag.is_idle()
&& drag.active_touch_id != Some(crate::selection_plugin::KEYBOARD_DRAG_TOUCH_ID)
{
return;
}
// During replay playback (Playing or Completed) all game-input shortcuts
// are suppressed. The replay overlay owns Space (pause/resume) and the
// arrow keys (step). Letting game input through would mutate
@@ -533,19 +462,11 @@ pub fn emit_hint_visuals(
fn handle_keyboard_forfeit(
keys: Res<ButtonInput<KeyCode>>,
paused: Option<Res<PausedResource>>,
drag: Res<DragState>,
mut requests: MessageWriter<ForfeitRequestEvent>,
) {
if paused.is_some_and(|p| p.0) {
return;
}
// Same pointer-drag exclusion as `handle_keyboard_core` — forfeiting
// mid-drag would mutate the game state under the dragged cards.
if !drag.is_idle()
&& drag.active_touch_id != Some(crate::selection_plugin::KEYBOARD_DRAG_TOUCH_ID)
{
return;
}
if !keys.just_pressed(KeyCode::KeyG) {
return;
}
@@ -1449,37 +1370,17 @@ pub fn best_tableau_destination_for_stack(
None
}
/// Decide the auto-move for the face-up run headed by the clicked/tapped card.
///
/// The move covers **exactly** `run_len` cards — the run from the clicked
/// card to the top of its pile. A lone top card goes to its best foundation
/// (or tableau) destination; a multi-card run goes whole to the best tableau
/// column. Runs larger or smaller than the clicked one are never considered.
///
/// Returns `(destination, count)`, or `None` when the clicked run has no
/// legal destination.
pub fn auto_move_for_run(
clicked_card: &Card,
pile: &KlondikePile,
game: &GameState,
run_len: usize,
) -> Option<(KlondikePile, usize)> {
if run_len == 1 {
best_destination(clicked_card, game).map(|dest| (dest, 1))
} else {
best_tableau_destination_for_stack(clicked_card, pile, game, run_len)
}
}
/// System that detects double-clicks on face-up cards and fires `MoveRequestEvent`
/// to the best legal destination.
///
/// The move covers exactly the face-up run headed by the clicked card —
/// see [`auto_move_for_run`].
/// Move priority:
/// 1. Move the single **top** card to its best foundation (or tableau) destination.
/// 2. If no single-card move exists and the clicked card is the base of a
/// multi-card face-up stack, move the whole stack to the best tableau column.
///
/// When the clicked run has no legal destination, fires `MoveRejectedEvent`
/// with `from == to == pile` so the invalid-move sound plays and the source
/// pile cards shake as feedback.
/// When a multi-card stack double-click finds no legal destination (Priority 2
/// returns `None`), fires `MoveRejectedEvent` with `from == to == pile` so the
/// invalid-move sound plays and the source pile cards shake as feedback.
#[allow(clippy::too_many_arguments)]
fn handle_double_click(
buttons: Res<ButtonInput<MouseButton>>,
@@ -1510,11 +1411,7 @@ fn handle_double_click(
return;
};
// The clicked card heads the run and keys the double-click: two clicks
// on different cards of the same stack are not a double-click.
let Some(clicked_card) = card_ids.first() else {
return;
};
// The topmost card in the draggable run — used as the double-click key.
let Some(top_card) = card_ids.last() else {
return;
};
@@ -1529,15 +1426,31 @@ fn handle_double_click(
let now = time.elapsed_secs();
let prev = last_click
.get(clicked_card)
.get(top_card)
.copied()
.unwrap_or(f32::NEG_INFINITY);
if now - prev <= DOUBLE_CLICK_WINDOW {
// Double-click confirmed.
last_click.remove(clicked_card);
last_click.remove(top_card);
if let Some((dest, count)) = auto_move_for_run(clicked_card, &pile, &game.0, card_ids.len())
// Priority 1: move the single top card (foundation preferred, then tableau).
if let Some(dest) = best_destination(top_card, &game.0) {
moves.write(MoveRequestEvent {
from: pile,
to: dest,
count: 1,
});
return;
}
// Priority 2: if the player clicked the base of a multi-card face-up
// stack (card_ids.len() > 1), try moving the whole stack to another
// tableau column.
if card_ids.len() > 1
&& let Some((bottom_card, _)) = pile_cards.get(stack_index)
&& let Some((dest, count)) =
best_tableau_destination_for_stack(bottom_card, &pile, &game.0, card_ids.len())
{
moves.write(MoveRequestEvent {
from: pile,
@@ -1547,10 +1460,14 @@ fn handle_double_click(
return;
}
// No legal destination for the clicked run — play the invalid-move
// sound and shake the source pile as feedback. `MoveRejectedEvent`
// with `from == to` routes the shake to the source pile (which
// `start_shake_anim` reads from `ev.to`).
// Both priorities failed — play the invalid-move sound and shake
// the source pile as feedback. `MoveRejectedEvent` with
// `from == to` routes the shake to the source pile (which
// `start_shake_anim` reads from `ev.to`). Pre-fix, this branch
// only fired for multi-card stacks, so a double-click on a
// single card with no legal destination did nothing — no
// sound, no shake. Now both single-card and stack misses get
// the same feedback.
rejected.write(MoveRejectedEvent {
from: pile,
to: pile,
@@ -1558,7 +1475,7 @@ fn handle_double_click(
});
} else {
// Single click — record the time.
last_click.insert(clicked_card.clone(), now);
last_click.insert(top_card.clone(), now);
}
}
@@ -1574,9 +1491,10 @@ fn handle_double_click(
/// `cards`, and `origin_pile`; once `touch_end_drag` fires those fields
/// are cleared and the tap/drag distinction is permanently lost.
///
/// The move covers exactly the face-up run headed by the tapped card —
/// see [`auto_move_for_run`]. Fires `MoveRejectedEvent` for audio + shake
/// feedback when the tapped run has no legal destination.
/// Move priority:
/// 1. Single top card to its best foundation (or tableau).
/// 2. Whole face-up run to best tableau column when no single-card move exists.
/// 3. `MoveRejectedEvent` for audio + shake feedback when no legal move found.
#[allow(clippy::too_many_arguments)]
fn handle_double_tap(
mut touch_events: MessageReader<TouchInput>,
@@ -1636,7 +1554,8 @@ fn handle_double_tap(
return;
}
let Some((_, found_face_up)) = pile_cards.iter().find(|(c, _)| c == top_card) else {
let Some((found_card, found_face_up)) = pile_cards.iter().find(|(c, _)| c == top_card)
else {
return;
};
if !*found_face_up {
@@ -1672,27 +1591,53 @@ fn handle_double_tap(
// --- One-tap auto-move (original behaviour) ---
// Move exactly the run headed by the tapped card.
if let Some(tapped_card) = drag.cards.first()
&& let Some((dest, count)) =
auto_move_for_run(tapped_card, tapped_pile, &game.0, drag.cards.len())
{
// Priority 1: move single top card.
if let Some(dest) = best_destination(found_card, &game.0) {
for (entity, ce, mut sprite) in card_sprites.iter_mut() {
if drag.cards.contains(&ce.card) {
if ce.card == *top_card {
sprite.color = STATE_SUCCESS;
commands.entity(entity).insert(HintHighlight {
remaining: DOUBLE_TAP_FLASH_SECS,
});
break;
}
}
moves.write(MoveRequestEvent {
from: *tapped_pile,
to: dest,
count,
count: 1,
});
return;
}
// Priority 2: move whole face-up stack to best tableau column.
if drag.cards.len() > 1 {
let stack_index = pile_cards.len() - drag.cards.len();
if let Some((bottom_card, _)) = pile_cards.get(stack_index)
&& let Some((dest, count)) = best_tableau_destination_for_stack(
bottom_card,
tapped_pile,
&game.0,
drag.cards.len(),
)
{
for (entity, ce, mut sprite) in card_sprites.iter_mut() {
if drag.cards.contains(&ce.card) {
sprite.color = STATE_SUCCESS;
commands.entity(entity).insert(HintHighlight {
remaining: DOUBLE_TAP_FLASH_SECS,
});
}
}
moves.write(MoveRequestEvent {
from: *tapped_pile,
to: dest,
count,
});
return;
}
}
rejected.write(MoveRejectedEvent {
from: *tapped_pile,
to: *tapped_pile,
-232
View File
@@ -429,118 +429,6 @@ fn best_tableau_destination_for_stack_returns_none_when_no_legal_move() {
);
}
// -----------------------------------------------------------------------
// auto_move_for_run pure-function tests (issue #158)
// -----------------------------------------------------------------------
//
// These need real positions — `can_move_cards` validates against the live
// session, not the `set_test_*` overlays. Seeds 51 and 145 both deal an
// Ace and its Two on tableau tops plus an opposite-color Three elsewhere,
// letting two moves build a face-up [Three, Two] run whose top card is
// foundation-eligible (the bait the pre-#158 code would take).
/// Deal `seed`, send the Ace on tableau 1 to its foundation, then stack the
/// matching Two from `two_from` onto the opposite-color Three on `run_on`.
/// Returns the game with a 2-card face-up run on `run_on`.
fn deal_run_with_foundation_bait(seed: u64, two_from: Tableau, run_on: Tableau) -> GameState {
let mut game = GameState::new(seed, DrawStockConfig::DrawOne);
let (ace, _) = game
.pile(KlondikePile::Tableau(Tableau::Tableau1))
.last()
.cloned()
.expect("seed deals a card on tableau 1");
let foundation = best_destination(&ace, &game).expect("ace has a foundation home");
game.move_cards(KlondikePile::Tableau(Tableau::Tableau1), foundation, 1)
.expect("ace moves to foundation");
game.move_cards(
KlondikePile::Tableau(two_from),
KlondikePile::Tableau(run_on),
1,
)
.expect("two stacks onto three");
game
}
#[test]
fn auto_move_for_run_moves_exact_clicked_run_not_top_card() {
let game = deal_run_with_foundation_bait(51, Tableau::Tableau6, Tableau::Tableau5);
let run_pile = KlondikePile::Tableau(Tableau::Tableau5);
let cards = game.pile(run_pile);
let (top, _) = cards.last().cloned().expect("run pile has cards");
let (clicked, _) = cards[cards.len() - 2].clone();
// The bait: the lone top card has a foundation move available.
assert!(
matches!(
best_destination(&top, &game),
Some(KlondikePile::Foundation(_))
),
"precondition: run top card must be foundation-eligible"
);
// Clicking the run base must move exactly the 2-card run to a tableau.
match auto_move_for_run(&clicked, &run_pile, &game, 2) {
Some((KlondikePile::Tableau(dest), 2)) => assert_ne!(dest, Tableau::Tableau5),
other => panic!("expected a whole-run tableau move, got {other:?}"),
}
}
#[test]
fn auto_move_for_run_rejects_when_clicked_run_cannot_move() {
let game = deal_run_with_foundation_bait(145, Tableau::Tableau4, Tableau::Tableau7);
let run_pile = KlondikePile::Tableau(Tableau::Tableau7);
let cards = game.pile(run_pile);
let (top, _) = cards.last().cloned().expect("run pile has cards");
let (clicked, _) = cards[cards.len() - 2].clone();
assert!(
matches!(
best_destination(&top, &game),
Some(KlondikePile::Foundation(_))
),
"precondition: run top card must be foundation-eligible"
);
// The 2-card run has no legal home — the top card's foundation move
// must NOT be taken as a substitute.
assert_eq!(
auto_move_for_run(&clicked, &run_pile, &game, 2),
None,
"an immovable clicked run must not fall back to a top-card move"
);
}
#[test]
fn auto_move_for_run_single_card_prefers_foundation() {
// Seed 51 after the Ace reaches the foundation: the Two on tableau 6
// is a lone face-up card that could go to the foundation OR onto the
// Three on tableau 5. Foundation must win.
let mut game = GameState::new(51, DrawStockConfig::DrawOne);
let (ace, _) = game
.pile(KlondikePile::Tableau(Tableau::Tableau1))
.last()
.cloned()
.expect("seed 51 deals a card on tableau 1");
let foundation = best_destination(&ace, &game).expect("ace has a foundation home");
game.move_cards(KlondikePile::Tableau(Tableau::Tableau1), foundation, 1)
.expect("ace moves to foundation");
let two_pile = KlondikePile::Tableau(Tableau::Tableau6);
let (two, _) = game.pile(two_pile).last().cloned().expect("two on top");
assert!(
game.can_move_cards(&two_pile, &KlondikePile::Tableau(Tableau::Tableau5), 1),
"precondition: a tableau destination also exists"
);
assert!(
matches!(
auto_move_for_run(&two, &two_pile, &game, 1),
Some((KlondikePile::Foundation(_), 1))
),
"a lone top card still prefers the foundation"
);
}
// -----------------------------------------------------------------------
// Task #28 — find_hint pure-function tests
// -----------------------------------------------------------------------
@@ -817,123 +705,3 @@ fn pressing_h_spawns_pending_hint_task() {
"pressing H must spawn an async hint task",
);
}
// -----------------------------------------------------------------------
// Pointer-drag / keyboard mutual exclusion.
//
// A state mutation fired while `follow_drag` is writing the dragged cards'
// transforms every frame would make the card re-sync insert a `CardAnim`
// on the same entities (two systems fighting over `Transform`) and leave
// `DragState`'s origin indices stale. `handle_keyboard_core` and
// `handle_keyboard_forfeit` therefore swallow game-mutating shortcuts
// while a mouse or touch drag is live, mirroring `handle_selection_keys`.
// The keyboard-lift sentinel is exempt: `clear_selection_on_state_change`
// drops that lift cleanly when the state moves.
// -----------------------------------------------------------------------
fn keyboard_core_app() -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
app.add_message::<UndoRequestEvent>();
app.add_message::<NewGameRequestEvent>();
app.add_message::<InfoToastEvent>();
app.add_message::<DrawRequestEvent>();
app.add_message::<StartZenRequestEvent>();
app.init_resource::<ButtonInput<KeyCode>>();
app.init_resource::<DragState>();
app.add_systems(Update, handle_keyboard_core);
app
}
fn press_key(app: &mut App, key: KeyCode) {
let mut input = app.world_mut().resource_mut::<ButtonInput<KeyCode>>();
input.release(key);
input.clear();
input.press(key);
}
fn message_count<M: Message>(app: &App) -> usize {
let messages = app.world().resource::<Messages<M>>();
let mut cursor = messages.get_cursor();
cursor.read(messages).count()
}
fn set_drag(app: &mut App, active_touch_id: Option<u64>) {
let mut drag = app.world_mut().resource_mut::<DragState>();
drag.cards = vec![Card::new(Deck::Deck1, Suit::Clubs, Rank::Two)];
drag.committed = true;
drag.active_touch_id = active_touch_id;
}
#[test]
fn u_key_fires_undo_when_no_drag_active() {
let mut app = keyboard_core_app();
press_key(&mut app, KeyCode::KeyU);
app.update();
assert_eq!(
message_count::<UndoRequestEvent>(&app),
1,
"U with an idle DragState must fire UndoRequestEvent",
);
}
#[test]
fn u_key_ignored_during_committed_mouse_drag() {
let mut app = keyboard_core_app();
set_drag(&mut app, None); // mouse drag
press_key(&mut app, KeyCode::KeyU);
app.update();
assert_eq!(
message_count::<UndoRequestEvent>(&app),
0,
"U during a mouse drag must be swallowed",
);
}
#[test]
fn draw_key_ignored_during_touch_drag() {
let mut app = keyboard_core_app();
set_drag(&mut app, Some(7)); // real touch id
press_key(&mut app, KeyCode::KeyD);
app.update();
assert_eq!(
message_count::<DrawRequestEvent>(&app),
0,
"D during a touch drag must be swallowed",
);
}
#[test]
fn u_key_allowed_during_keyboard_lift() {
let mut app = keyboard_core_app();
set_drag(
&mut app,
Some(crate::selection_plugin::KEYBOARD_DRAG_TOUCH_ID),
);
press_key(&mut app, KeyCode::KeyU);
app.update();
assert_eq!(
message_count::<UndoRequestEvent>(&app),
1,
"the keyboard-lift sentinel must not block core shortcuts",
);
}
#[test]
fn g_key_forfeit_ignored_during_mouse_drag() {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
app.add_message::<ForfeitRequestEvent>();
app.init_resource::<ButtonInput<KeyCode>>();
app.init_resource::<DragState>();
app.add_systems(Update, handle_keyboard_forfeit);
set_drag(&mut app, None);
press_key(&mut app, KeyCode::KeyG);
app.update();
assert_eq!(
message_count::<ForfeitRequestEvent>(&app),
0,
"G during a mouse drag must be swallowed",
);
}
+35 -51
View File
@@ -24,13 +24,13 @@ use crate::font_plugin::FontResource;
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
use crate::sync_plugin::SyncProviderResource;
use crate::ui_modal::{
ButtonVariant, ModalScrim, ScrimDismissible, spawn_empty_state, spawn_modal,
spawn_modal_actions, spawn_modal_button, spawn_modal_header,
ButtonVariant, ModalScrim, ScrimDismissible, spawn_modal, spawn_modal_actions,
spawn_modal_button, spawn_modal_header,
};
use crate::ui_theme::{
ACCENT_PRIMARY, BG_ELEVATED, BORDER_SUBTLE, RADIUS_SM, TEXT_DISABLED, TEXT_PRIMARY,
TEXT_SECONDARY, TYPE_BODY, TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4, Z_MODAL_PANEL,
Z_PAUSE_DIALOG,
ACCENT_PRIMARY, BG_ELEVATED, BORDER_SUBTLE, RADIUS_SM, STATE_INFO, TEXT_DISABLED, TEXT_PRIMARY,
TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG, TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4,
Z_MODAL_PANEL, Z_PAUSE_DIALOG,
};
// ---------------------------------------------------------------------------
@@ -158,38 +158,18 @@ impl Plugin for LeaderboardPlugin {
poll_leaderboard_fetch,
update_leaderboard_panel,
handle_opt_in_button,
// The polls share the warning-toast stream with the
// daily-expiry check (drained wholesale, #143).
poll_opt_in_task
.in_set(crate::game_plugin::WarningToastWriters)
.ambiguous_with(crate::game_plugin::WarningToastWriters),
poll_opt_in_task,
handle_opt_out_button,
poll_opt_out_task
.in_set(crate::game_plugin::WarningToastWriters)
.ambiguous_with(crate::game_plugin::WarningToastWriters),
poll_opt_out_task,
handle_set_display_name_button,
handle_display_name_text_input,
handle_display_name_confirm,
handle_display_name_cancel,
// Writes one marker-filtered Text label — disjoint from
// the HUD/stats text painters (UiTextFx club, #143).
update_leaderboard_public_name_label
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_leaderboard_public_name_label,
)
.chain()
// Opt-in state and display name live in
// SettingsResource — the whole chain joins the
// screen-plugin settings club (#143).
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
.chain(),
)
.add_systems(
Update,
scroll_leaderboard_panel
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
);
.add_systems(Update, scroll_leaderboard_panel);
}
}
@@ -556,6 +536,11 @@ fn spawn_leaderboard_screen(
font_size: TYPE_CAPTION,
..default()
};
let font_status = TextFont {
font: font_handle.clone(),
font_size: TYPE_BODY_LG,
..default()
};
let font_row = TextFont {
font: font_handle.clone(),
font_size: TYPE_BODY,
@@ -662,31 +647,30 @@ fn spawn_leaderboard_screen(
.with_children(|body| {
match data {
LeaderboardResource::Idle => {
spawn_empty_state(
body,
"\u{21BB}",
"Fetching the leaderboard\u{2026}",
None,
font_res,
);
body.spawn((
Text::new("Fetching\u{2026}"),
font_status.clone(),
TextColor(STATE_INFO),
));
}
LeaderboardResource::Error(_) => {
spawn_empty_state(
body,
"!",
"Couldn't reach the leaderboard.",
Some("Try again later."),
font_res,
);
body.spawn((
Text::new("Couldn't reach the leaderboard. Try again later."),
font_status.clone(),
TextColor(TEXT_SECONDARY),
));
}
LeaderboardResource::Loaded(rows) if rows.is_empty() => {
spawn_empty_state(
body,
"\u{2660}",
"Be the first on the leaderboard.",
Some("Win a game and opt in to appear here."),
font_res,
);
body.spawn((
Text::new("Be the first on the leaderboard."),
font_status.clone(),
TextColor(TEXT_PRIMARY),
));
body.spawn((
Text::new("Win a game and opt in to appear here."),
font_row.clone(),
TextColor(TEXT_SECONDARY),
));
}
LeaderboardResource::Loaded(rows) => {
// Column headers
+4 -11
View File
@@ -15,8 +15,6 @@ pub mod avatar_plugin;
pub mod card_animation;
pub mod card_plugin;
pub mod challenge_plugin;
pub mod cheat_sheet_plugin;
pub mod contextual_tips_plugin;
pub mod core_game_plugin;
pub mod cursor_plugin;
pub mod daily_challenge_plugin;
@@ -28,7 +26,6 @@ pub mod font_plugin;
pub mod game_plugin;
pub mod help_plugin;
pub mod home_plugin;
pub mod hotkeys;
pub mod hud_plugin;
pub mod input_plugin;
pub mod layout;
@@ -63,12 +60,10 @@ pub mod theme_store_plugin;
pub mod time_attack_plugin;
pub mod touch_selection_plugin;
pub mod ui_focus;
pub mod ui_glass;
pub mod ui_modal;
pub mod ui_theme;
pub mod ui_tooltip;
pub mod weekly_goals_plugin;
pub mod whats_new_plugin;
pub mod win_summary_plugin;
pub mod you_hub_plugin;
@@ -88,8 +83,9 @@ pub use avatar_plugin::{AvatarFetchEvent, AvatarPlugin, AvatarResource};
pub use card_animation::{
AnimationChain, AnimationTuning, BufferedInput, CardAnimation, CardAnimationPlugin,
DEAL_INTERVAL_SECS, DIAG_WINDOW_SIZE, FrameTimeDiagnostics, HoverState, InputBuffer,
InputPlatform, MAX_DURATION_SECS, MIN_DURATION_SECS, MotionCurve, compute_duration, micro_vary,
sample_curve,
InputPlatform, MAX_DURATION_SECS, MIN_DURATION_SECS, MotionCurve, WIN_CASCADE_INTERVAL_SECS,
WinCascadePlugin, cascade_delay, compute_duration, micro_vary, sample_curve,
win_scatter_targets,
};
pub use card_plugin::{
CardEntity, CardImageSet, CardLabel, CardPlugin, HintHighlight, HintHighlightTimer,
@@ -98,8 +94,6 @@ pub use card_plugin::{
pub use challenge_plugin::{
CHALLENGE_UNLOCK_LEVEL, ChallengeAdvancedEvent, ChallengePlugin, challenge_progress_label,
};
pub use cheat_sheet_plugin::{CheatSheetOverlay, CheatSheetPlugin};
pub use contextual_tips_plugin::ContextualTipsPlugin;
pub use core_game_plugin::CoreGamePlugin;
pub use cursor_plugin::CursorPlugin;
pub use daily_challenge_plugin::{
@@ -113,7 +107,7 @@ pub use events::{
HintVisualEvent, InfoToastEvent, ManualSyncRequestEvent, MoveRejectedEvent, MoveRequestEvent,
NewGameRequestEvent, PauseRequestEvent, StartChallengeRequestEvent,
StartDailyChallengeRequestEvent, StartDifficultyRequestEvent, StartPlayBySeedRequestEvent,
StartTimeAttackRequestEvent, StartZenRequestEvent, StateChangedEvent,
StartTimeAttackRequestEvent, StartZenRequestEvent, StateChangedEvent, SyncCompleteEvent,
ToggleAchievementsRequestEvent, ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent,
ToggleSettingsRequestEvent, ToggleStatsRequestEvent, UndoRequestEvent, WinStreakMilestoneEvent,
XpAwardedEvent,
@@ -201,7 +195,6 @@ pub use ui_modal::{
};
pub use ui_tooltip::{Tooltip, UiTooltipPlugin};
pub use weekly_goals_plugin::{WeeklyGoalCompletedEvent, WeeklyGoalsPlugin};
pub use whats_new_plugin::{WhatsNewPending, WhatsNewPlugin, WhatsNewScreen};
pub use win_summary_plugin::{
ScreenShakeResource, SessionAchievements, WinSummaryPending, WinSummaryPlugin, format_win_time,
};
+90 -55
View File
@@ -84,11 +84,66 @@ struct OnboardingSkipButton;
pub struct OnboardingSlideIndex(pub u8);
// ---------------------------------------------------------------------------
// Slide data — the hotkey slide renders the essential subset of the
// shared table in `crate::hotkeys` (Phase J unified the previously
// diverging copies here and in help_plugin).
// Slide data — hotkey rows are taken verbatim from `help_plugin.rs` so the
// two screens stay in sync without a shared abstraction.
// ---------------------------------------------------------------------------
/// A single `key — description` pair shown on slide 3.
#[cfg(not(target_os = "android"))]
struct HotkeyRow {
keys: &'static str,
description: &'static str,
}
/// Most-used shortcuts from the `help_plugin` canonical list.
///
/// Updating the list in `help_plugin.rs` should be mirrored here. The
/// ARCHITECTURE.md decision log calls out that we copy values rather than
/// refactor the help plugin.
#[cfg(not(target_os = "android"))]
const HOTKEYS: &[HotkeyRow] = &[
HotkeyRow {
keys: "D / Space",
description: "Draw from stock",
},
HotkeyRow {
keys: "U",
description: "Undo last move",
},
HotkeyRow {
keys: "Tab → Enter",
description: "Pick a card; arrows pick where; Enter to drop",
},
HotkeyRow {
keys: "N",
description: "New Classic game",
},
HotkeyRow {
keys: "M",
description: "Open Mode Launcher (then 15 to pick)",
},
HotkeyRow {
keys: "S",
description: "Stats & progression",
},
HotkeyRow {
keys: "A",
description: "Achievements",
},
HotkeyRow {
keys: "O",
description: "Settings",
},
HotkeyRow {
keys: "Esc",
description: "Pause / resume",
},
HotkeyRow {
keys: "F1",
description: "Help / controls",
},
];
// ---------------------------------------------------------------------------
// Plugin
// ---------------------------------------------------------------------------
@@ -98,26 +153,12 @@ pub struct OnboardingPlugin;
impl Plugin for OnboardingPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<OnboardingSlideIndex>().add_systems(
Update,
// One chain: all three touch the slide index and the
// first-run flag in SettingsResource. Club membership
// declares the settings access disjoint from the other
// screen plugins'; the keyboard handler runs before
// FocusKeys like every other Esc consumer (#143).
(
spawn_if_first_run,
handle_onboarding_buttons,
handle_onboarding_keyboard.before(crate::ui_focus::FocusKeys),
)
.chain()
// Before the settings spine: the first-run flag write
// lands before every same-frame settings reader (they
// all sit at or after SettingsMutation transitively).
.before(crate::settings_plugin::SettingsMutation)
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
);
app.init_resource::<OnboardingSlideIndex>()
.add_systems(Update, spawn_if_first_run)
.add_systems(
Update,
(handle_onboarding_buttons, handle_onboarding_keyboard).chain(),
);
}
}
@@ -272,10 +313,6 @@ fn complete_onboarding(
despawn_screen(commands, screens);
if let Some(s) = settings {
s.0.first_run_complete = true;
// A fresh install has nothing "new" to announce — stamp the
// running release so the What's-new card (Phase I) only ever
// fires after an actual upgrade.
s.0.last_seen_whats_new = crate::whats_new_plugin::current_release_version();
persist(path.map(|p| &p.0), &s.0);
}
}
@@ -345,27 +382,20 @@ fn spawn_slide_welcome(commands: &mut Commands, font_res: Option<&FontResource>)
});
}
/// How-to-play body copy, phrased for the platform's input vocabulary —
/// a touch player never left-clicks (Phase H polish; spotted in the
/// emulator smoke of v0.44.0).
#[cfg(target_os = "android")]
const HOW_TO_PLAY_BODY: &str = "Drag any face-up card to move it between piles. \
You can drag a whole column at once by grabbing the topmost card \
you want to move. Double-tap a face-up card to send it to a \
foundation pile automatically (when the move is legal). \
Tap Hint in the bottom bar for a suggested move.";
#[cfg(not(target_os = "android"))]
const HOW_TO_PLAY_BODY: &str = "Left-click and drag any face-up card to move it between piles. \
You can drag a whole column at once by grabbing the topmost card \
you want to move. Double-click a face-up card to send it to a \
foundation pile automatically (when the move is legal). \
Right-click a card for a hint valid destinations will highlight.";
/// Slide 2 — How to play.
fn spawn_slide_how_to_play(commands: &mut Commands, font_res: Option<&FontResource>) {
spawn_modal(commands, OnboardingScreen, Z_ONBOARDING, |card| {
spawn_modal_header(card, "Drag cards to play", font_res);
spawn_modal_body_text(card, HOW_TO_PLAY_BODY, TEXT_SECONDARY, font_res);
spawn_modal_body_text(
card,
"Left-click and drag any face-up card to move it between piles. \
You can drag a whole column at once by grabbing the topmost card \
you want to move. Double-click a face-up card to send it to a \
foundation pile automatically (when the move is legal). \
Right-click a card for a hint valid destinations will highlight.",
TEXT_SECONDARY,
font_res,
);
spawn_modal_actions(card, |actions| {
spawn_modal_button(
actions,
@@ -405,10 +435,8 @@ fn spawn_slide_hotkeys(commands: &mut Commands, font_res: Option<&FontResource>)
spawn_modal(commands, OnboardingScreen, Z_ONBOARDING, |card| {
spawn_modal_header(card, "Keyboard shortcuts", font_res);
// Vertical list of `key — description` rows, same chip style as
// HelpScreen. Essential subset only — the full table lives on
// the hold-`/` cheat sheet.
for row in crate::hotkeys::HOTKEYS.iter().filter(|r| r.essential) {
// Vertical list of `key — description` rows, same chip style as HelpScreen.
for row in HOTKEYS {
card.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
@@ -787,15 +815,22 @@ mod tests {
}
// -----------------------------------------------------------------------
// Hotkey slide renders a non-empty essential subset (the table's own
// integrity tests live in `crate::hotkeys`)
// Hotkey list is non-empty (guards against accidental truncation)
// -----------------------------------------------------------------------
#[test]
fn hotkey_slide_subset_is_non_empty() {
assert!(
crate::hotkeys::HOTKEYS.iter().any(|r| r.essential),
"the onboarding slide needs at least one essential hotkey"
);
fn hotkey_list_is_non_empty() {
assert!(!HOTKEYS.is_empty(), "HOTKEYS must not be empty");
}
#[test]
fn all_hotkey_rows_have_non_empty_fields() {
for row in HOTKEYS {
assert!(!row.keys.is_empty(), "hotkey key field must not be empty");
assert!(
!row.description.is_empty(),
"hotkey description must not be empty"
);
}
}
}
+13 -49
View File
@@ -104,15 +104,6 @@ pub fn draw_mode_label(mode: DrawStockConfig) -> &'static str {
/// to disk, and routes the Forfeit confirm-modal flow.
pub struct PausePlugin;
/// Set wrapping every system that mutates [`PausedResource`] or drives the
/// pause/forfeit modal flow. Runs as one deterministic chain between
/// [`crate::settings_plugin::SettingsMutation`] (the pause overlay's
/// draw-mode toggle writes `SettingsResource`) and
/// [`crate::game_plugin::GameMutation`], so every system ordered after
/// `GameMutation` observes this frame's pause state transitively (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PauseMutation;
impl Plugin for PausePlugin {
fn build(&self, app: &mut App) {
// add_message is idempotent — other plugins may register these
@@ -125,55 +116,28 @@ impl Plugin for PausePlugin {
.add_message::<crate::events::ShowSolutionRequestEvent>()
.add_message::<InfoToastEvent>()
.init_resource::<PausedResource>()
.configure_sets(
Update,
PauseMutation
.after(crate::settings_plugin::SettingsMutation)
// Before the pre-mutation game-state spine: the elapsed
// timer must observe this frame's pause transition, and
// the draw-mode toggle's settings write must land before
// sync_settings_to_game forwards it.
.before(crate::game_plugin::PreMutation)
.before(crate::game_plugin::GameMutation)
// toggle_pause must see SelectionState *before*
// handle_selection_keys clears it, so it can skip Escape
// when a card is selected. The other members mutate
// PausedResource, which the selection keys read.
.before(SelectionKeySet)
// HUD buttons read PausedResource (e.g. hint is inert
// while paused) — order them after this frame's pause
// transition.
.before(crate::hud_plugin::HudButtons),
)
.add_systems(
Update,
(
// toggle_pause must run *before* handle_forfeit_keyboard
// so the ForfeitConfirmScreen is still alive when
// toggle_pause's early-return guard checks for it —
// otherwise an Esc that closes the forfeit modal would
// also open pause in the same frame. The chain preserves
// that edge and makes the whole pause/forfeit flow
// deterministic (all members share PausedResource and
// the forfeit message streams).
// Reads only motion/display settings fields — disjoint
// from the screen-plugin club's writes (#143).
// toggle_pause must see SelectionState *before* handle_selection_keys
// clears it, so it can skip Escape when a card is selected.
// It must also run *before* handle_forfeit_keyboard so the
// ForfeitConfirmScreen is still alive when toggle_pause's
// early-return guard checks for it — otherwise an Esc that
// closes the forfeit modal would also open pause in the
// same frame.
toggle_pause
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
auto_resume_on_overlay,
handle_pause_draw_buttons
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
.before(SelectionKeySet)
.before(handle_forfeit_keyboard),
handle_pause_draw_buttons,
handle_pause_resume_button,
handle_pause_forfeit_button,
handle_pause_solution_button,
handle_forfeit_request,
handle_forfeit_keyboard,
handle_forfeit_confirm_buttons,
)
.chain()
.in_set(PauseMutation),
handle_forfeit_keyboard,
auto_resume_on_overlay,
),
);
}
}
-7
View File
@@ -39,13 +39,6 @@ use crate::resources::{GameStateResource, HintCycleIndex};
/// emits the hint visuals once the task completes. At most one task
/// is ever in flight: a fresh H press while a previous task is
/// running drops the previous task and queues the new one.
/// Set wrapping the async hint pipeline (state-change drop → poll). The
/// HUD hint button orders `.before` it so a press cancels/spawns before
/// this frame's poll; the drag-highlight painters order `.after` it so
/// the hint sprite writes are settled (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PendingHint;
#[derive(Resource, Default)]
pub struct PendingHintTask {
/// `Some` while the solver is still working on a verdict.
+4 -21
View File
@@ -115,27 +115,10 @@ impl Plugin for PlayBySeedPlugin {
Update,
(
handle_open_dialog,
// Writes the marker-filtered seed-dialog Text nodes —
// disjoint from the other text painters (UiTextFx
// club, #143).
handle_text_input
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
tick_debounce_and_spawn_solver_task
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx)
// Reads deal settings for the solver spawn; a frame
// of lag is invisible (#143).
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
poll_solver_task
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
// Shares the new-game request stream with the other
// writers (drained wholesale at GameMutation, #143).
handle_confirm
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters),
handle_text_input,
tick_debounce_and_spawn_solver_task,
poll_solver_task,
handle_confirm,
handle_cancel,
)
.chain()
+1 -14
View File
@@ -60,14 +60,6 @@ pub struct DailyCalendarDot {
/// [`spawn_profile_body`] for this tab's content.
pub struct ProfilePlugin;
/// Self-ambiguous club for writers of
/// [`crate::events::ToggleProfileRequestEvent`] (HUD avatar button, home
/// profile chip, HUD menu option). The You-hub reader drains the whole
/// queue, so writer append order is irrelevant; `you_hub_plugin` orders
/// its open/tab handling after the club (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct ProfileToggleWriters;
/// Marker on the scrollable body Node inside the Profile modal.
///
/// The Profile panel renders sync info, progression (incl. 14-day
@@ -90,12 +82,7 @@ impl Plugin for ProfilePlugin {
.add_message::<MouseWheel>()
// Open/close/tab handling moved to `you_hub_plugin`
// (Phase E) — this plugin now owns body content + scroll.
.add_systems(
Update,
scroll_profile_panel
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
);
.add_systems(Update, scroll_profile_panel);
}
}
+1 -36
View File
@@ -37,21 +37,6 @@ pub struct LevelUpEvent {
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct ProgressUpdate;
/// Set for `challenge_plugin::advance_on_challenge_win`. See the
/// mode-completion chain configured in `ProgressPlugin::build` (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct ChallengeCompletion;
/// Set for `daily_challenge_plugin::handle_daily_completion`. See the
/// mode-completion chain configured in `ProgressPlugin::build` (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct DailyCompletion;
/// Set for `weekly_goals_plugin::evaluate_weekly_goals`. See the
/// mode-completion chain configured in `ProgressPlugin::build` (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct WeeklyGoalsEval;
/// Bevy plugin that awards XP on `GameWonEvent`, persists `PlayerProgress`,
/// and emits `LevelUpEvent` whenever a win crosses a level boundary.
///
@@ -89,27 +74,7 @@ impl Plugin for ProgressPlugin {
.add_message::<GameWonEvent>()
.add_systems(
Update,
award_xp_on_win
.after(GameMutation)
.in_set(ProgressUpdate)
// Base win XP lands before the mode bonuses so the
// level-up attribution is stable.
.before(ChallengeCompletion),
)
// Mode-completion evaluators, pinned in one explicit chain
// INSIDE ProgressUpdate — every `.after(ProgressUpdate)`
// reader then sees fully-settled progress. Each evaluator
// drains GameWonEvent via its own cursor and writes disjoint
// ProgressResource fields plus XP, but a daily win also counts
// toward weekly goals, so two members can fire on the same
// frame — we pin an order rather than argue the XP/level-up
// event stream is commutative (#143).
.configure_sets(
Update,
(ChallengeCompletion, DailyCompletion, WeeklyGoalsEval)
.chain()
.in_set(ProgressUpdate)
.after(GameMutation),
award_xp_on_win.after(GameMutation).in_set(ProgressUpdate),
);
}
}
+3 -18
View File
@@ -185,31 +185,16 @@ impl Plugin for RadialMenuPlugin {
// Tests inject `RadialCursorOverride` themselves; production
// never touches it. We do not `init_resource` here so the
// cursor-from-window path is the default.
// The radial gesture reacts to pointer state the drag pipeline
// settles, and its release handler feeds the shared move
// request stream consumed at GameMutation this frame, so the
// chain sits between PointerInput and GameMutation. The redraw
// reads settings (reduce-motion) where a frame of lag is
// invisible — SettingsAccess club (#143).
.add_systems(
Update,
(
radial_open_on_right_click,
radial_open_on_long_press,
radial_track_cursor,
radial_handle_release_or_cancel
.in_set(crate::game_plugin::MoveRequestWriters)
.ambiguous_with(crate::game_plugin::MoveRequestWriters),
radial_redraw_overlay
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
radial_handle_release_or_cancel,
radial_redraw_overlay,
)
.chain()
.after(crate::input_plugin::PointerInput)
// Selection keys also touch DragState (mutual pointer/
// keyboard exclusion) — keys settle first.
.after(crate::selection_plugin::SelectionKeySet)
.before(crate::game_plugin::GameMutation),
.chain(),
);
}
}
+12 -8
View File
@@ -122,8 +122,12 @@ pub(crate) fn format_move_body(instruction: &KlondikeInstruction) -> String {
/// `▌ MOVE LOG · COMPLETE` in `Completed`.
pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
match state {
ReplayPlaybackState::Playing { moves, cursor, .. } => {
format!("\u{258C} MOVE LOG \u{00B7} {}/{}", cursor, moves.len())
ReplayPlaybackState::Playing { replay, cursor, .. } => {
format!(
"\u{258C} MOVE LOG \u{00B7} {}/{}",
cursor,
replay.moves.len()
)
}
ReplayPlaybackState::Completed => "\u{258C} MOVE LOG \u{00B7} COMPLETE".to_string(),
ReplayPlaybackState::Inactive => String::new(),
@@ -131,7 +135,7 @@ pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
}
/// Pure helper — formats the kth-most-recently-applied move's row
/// text. `k = 1` is the active row (`moves[cursor - 1]`,
/// text. `k = 1` is the active row (`replay.moves[cursor - 1]`,
/// displayed as `"{cursor} │ {body}"`). `k = 2` is the row above
/// that (`moves[cursor - 2]` displayed as `"{cursor - 1} │ {body}"`),
/// and so on.
@@ -143,14 +147,14 @@ pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
/// for k=1 and k=2 only, k=3 returns empty).
/// - The move list is shorter than expected (defensive guard).
pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> String {
let ReplayPlaybackState::Playing { moves, cursor, .. } = state else {
let ReplayPlaybackState::Playing { replay, cursor, .. } = state else {
return String::new();
};
if k == 0 || k > *cursor {
return String::new();
}
let zero_idx = *cursor - k;
let Some(m) = moves.get(zero_idx) else {
let Some(m) = replay.moves.get(zero_idx) else {
return String::new();
};
let display_idx = *cursor - k + 1;
@@ -158,7 +162,7 @@ pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> St
}
/// Pure helper — formats the kth-NEXT move's row text. `k = 1`
/// is the move that will apply next (`moves[cursor]`,
/// is the move that will apply next (`replay.moves[cursor]`,
/// displayed as `cursor + 1`); `k = 2` is the move after that,
/// and so on.
///
@@ -170,14 +174,14 @@ pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> St
/// replay — late in the move list, the trailing next rows
/// stay empty).
pub(crate) fn format_kth_next_row(state: &ReplayPlaybackState, k: usize) -> String {
let ReplayPlaybackState::Playing { moves, cursor, .. } = state else {
let ReplayPlaybackState::Playing { replay, cursor, .. } = state else {
return String::new();
};
if k == 0 {
return String::new();
}
let zero_idx = *cursor + k - 1;
let Some(m) = moves.get(zero_idx) else {
let Some(m) = replay.moves.get(zero_idx) else {
return String::new();
};
let display_idx = *cursor + k;
+17 -63
View File
@@ -383,7 +383,7 @@ pub struct ReplayOverlayMoveLogPrevRow {
/// Marker on a "next move" row below the active row. `offset`
/// is the 1-based distance forward from the active row:
/// `offset = 1` is the move that will apply next
/// (`moves[cursor]`, displayed as `cursor + 1`),
/// (`replay.moves[cursor]`, displayed as `cursor + 1`),
/// `offset = 2` is the one after that, and so on. Up to
/// [`MOVE_LOG_NEXT_ROWS`] rows render below the active row.
///
@@ -464,71 +464,25 @@ impl Plugin for ReplayOverlayPlugin {
Update,
(
react_to_state_change,
// Marker-filtered Text/Node repaints — each owns one
// disjoint overlay marker, so they join the UiTextFx
// club alongside the HUD text painters (#143).
update_banner_label
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_progress_text
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_floating_progress_chip
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_scrub_fill
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_move_log_header
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_move_log_active_row
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_move_log_prev_rows
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_move_log_next_rows
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_mini_tableau_foundations
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_mini_tableau_stock_waste
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_pause_button_label
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
update_banner_label,
update_progress_text,
update_floating_progress_chip,
update_scrub_fill,
update_move_log_header,
update_move_log_active_row,
update_move_log_prev_rows,
update_move_log_next_rows,
update_mini_tableau_foundations,
update_mini_tableau_stock_waste,
update_pause_button_label,
handle_pause_button,
// Step/scrub dispatch into the shared move/draw/undo
// request streams (drained wholesale at GameMutation),
// so they join the writer clubs (#143).
handle_step_button
.in_set(crate::game_plugin::MoveRequestWriters)
.ambiguous_with(crate::game_plugin::MoveRequestWriters)
.in_set(crate::game_plugin::DrawRequestWriters)
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
handle_step_button,
handle_pause_keyboard,
handle_stop_keyboard,
handle_arrow_keyboard
.in_set(crate::game_plugin::MoveRequestWriters)
.ambiguous_with(crate::game_plugin::MoveRequestWriters)
.in_set(crate::game_plugin::UndoRequestWriters)
.ambiguous_with(crate::game_plugin::UndoRequestWriters)
.in_set(crate::game_plugin::DrawRequestWriters)
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
handle_arrow_keyboard,
handle_stop_button,
)
.chain()
// After the playback driver so painters render the
// post-tick state; before GameMutation so the step /
// scrub events are consumed this frame. Click handlers
// writing ReplayPlaybackState stay at the end of the
// chain — a press is observed by react_to_state_change
// next frame (state-driven loop, see above) (#143).
.after(crate::replay_playback::ReplayPlayback)
.before(crate::game_plugin::GameMutation),
.chain(),
);
}
}
@@ -1304,11 +1258,11 @@ fn keybind_footer_hint_text() -> &'static str {
/// `win_move_index >= total` (defensive — shouldn't happen) doesn't
/// position the marker outside the track.
fn win_move_marker_pct(state: &ReplayPlaybackState) -> Option<f32> {
let ReplayPlaybackState::Playing { replay, moves, .. } = state else {
let ReplayPlaybackState::Playing { replay, .. } = state else {
return None;
};
let idx = replay.win_move_index?;
let total = moves.len();
let total = replay.moves.len();
if total == 0 {
return None;
}
+352 -109
View File
@@ -1,7 +1,7 @@
use super::*;
use chrono::NaiveDate;
use solitaire_core::{DrawStockConfig, game_state::GameMode};
use solitaire_core::{Foundation, KlondikeInstruction, KlondikePile, SessionRecording, Tableau};
use solitaire_core::{Foundation, KlondikeInstruction, KlondikePile, Tableau};
use solitaire_core::{Rank, Suit};
use solitaire_data::Replay;
@@ -17,11 +17,9 @@ fn synthetic_replay(move_count: usize) -> Replay {
120,
1_000,
NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date"),
SessionRecording::from_instructions_unchecked(
42,
DrawStockConfig::DrawOne,
(0..move_count).map(|_| KlondikeInstruction::RotateStock),
),
(0..move_count)
.map(|_| KlondikeInstruction::RotateStock)
.collect(),
)
}
@@ -95,7 +93,12 @@ fn overlay_spawns_when_playback_starts() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -114,7 +117,12 @@ fn overlay_progress_text_reflects_cursor() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 5,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -130,7 +138,12 @@ fn overlay_stop_button_click_clears_playback() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(overlay_root_count(&mut app), 1);
@@ -182,7 +195,12 @@ fn floating_chip_spawns_and_despawns_with_overlay() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(5),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -214,7 +232,12 @@ fn overlay_despawns_when_playback_returns_to_inactive() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(3), 1, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(3),
cursor: 1,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(overlay_root_count(&mut app), 1);
@@ -237,7 +260,12 @@ fn overlay_text_changes_on_completed() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(7), 7, 0.0, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(7),
cursor: 7,
secs_to_next: 0.0,
paused: false,
},
);
app.update();
assert_eq!(banner_text(&mut app), "\u{258C} replay");
@@ -286,30 +314,30 @@ fn scrub_pct_covers_state_corners() {
assert_eq!(scrub_pct(&ReplayPlaybackState::Inactive), 0.0);
assert_eq!(scrub_pct(&ReplayPlaybackState::Completed), 100.0);
assert_eq!(
scrub_pct(&ReplayPlaybackState::playing(
synthetic_replay(10),
0,
0.5,
false,
)),
scrub_pct(&ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
}),
0.0,
);
assert_eq!(
scrub_pct(&ReplayPlaybackState::playing(
synthetic_replay(10),
5,
0.5,
false,
)),
scrub_pct(&ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 5,
secs_to_next: 0.5,
paused: false,
}),
50.0,
);
assert_eq!(
scrub_pct(&ReplayPlaybackState::playing(
synthetic_replay(10),
10,
0.5,
false,
)),
scrub_pct(&ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 10,
secs_to_next: 0.5,
paused: false,
}),
100.0,
);
}
@@ -339,12 +367,12 @@ fn format_game_caption_covers_state_corners() {
// Mar = 31, Apr = 30, May 2 = 122). Synthetic_replay always
// uses this date so the assertion is stable.
assert_eq!(
format_game_caption(&ReplayPlaybackState::playing(
synthetic_replay(10),
5,
0.5,
false,
)),
format_game_caption(&ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 5,
secs_to_next: 0.5,
paused: false,
}),
Some("GAME #2026-122".to_string()),
);
@@ -353,7 +381,12 @@ fn format_game_caption_covers_state_corners() {
let mut early_january = synthetic_replay(10);
early_january.recorded_at = NaiveDate::from_ymd_opt(2026, 1, 5).expect("valid date");
assert_eq!(
format_game_caption(&ReplayPlaybackState::playing(early_january, 0, 0.5, false,)),
format_game_caption(&ReplayPlaybackState::Playing {
replay: early_january,
cursor: 0,
secs_to_next: 0.5,
paused: false,
}),
Some("GAME #2026-005".to_string()),
);
}
@@ -366,7 +399,12 @@ fn overlay_game_caption_shows_replay_date() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(game_caption_text(&mut app), "GAME #2026-122");
@@ -393,7 +431,12 @@ fn overlay_scrub_fill_tracks_cursor() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(8), 2, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(8),
cursor: 2,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -404,7 +447,12 @@ fn overlay_scrub_fill_tracks_cursor() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(8), 6, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(8),
cursor: 6,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -449,7 +497,12 @@ fn win_move_marker_pct_is_none_for_completed() {
fn win_move_marker_pct_is_none_when_replay_lacks_field() {
// Synthetic replay constructor leaves win_move_index as None
// (legacy / pre-`ab857bb` path).
let state = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
let state = ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
};
assert_eq!(win_move_marker_pct(&state), None);
}
@@ -458,12 +511,12 @@ fn win_move_marker_pct_is_some_at_correct_position() {
// 10 moves, win at index 9 → marker sits at 90 % of the track.
// Matches the recording semantic: cursor reaches the marker
// exactly when the about-to-apply move IS the win move.
let state = ReplayPlaybackState::playing(
synthetic_replay(10).with_win_move_index(Some(9)),
0,
0.5,
false,
);
let state = ReplayPlaybackState::Playing {
replay: synthetic_replay(10).with_win_move_index(Some(9)),
cursor: 0,
secs_to_next: 0.5,
paused: false,
};
assert_eq!(win_move_marker_pct(&state), Some(90.0));
}
@@ -471,12 +524,12 @@ fn win_move_marker_pct_is_some_at_correct_position() {
fn win_move_marker_pct_clamps_to_track_bounds() {
// Defensive: if a malformed replay carried `win_move_index >=
// total`, the marker must still sit on the track, not past it.
let state = ReplayPlaybackState::playing(
synthetic_replay(5).with_win_move_index(Some(99)),
0,
0.5,
false,
);
let state = ReplayPlaybackState::Playing {
replay: synthetic_replay(5).with_win_move_index(Some(99)),
cursor: 0,
secs_to_next: 0.5,
paused: false,
};
assert_eq!(win_move_marker_pct(&state), Some(100.0));
}
@@ -485,12 +538,12 @@ fn marker_spawned_when_replay_has_win_move_index() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(
synthetic_replay(8).with_win_move_index(Some(7)),
0,
0.5,
false,
),
ReplayPlaybackState::Playing {
replay: synthetic_replay(8).with_win_move_index(Some(7)),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -506,7 +559,12 @@ fn marker_not_spawned_when_replay_lacks_win_move_index() {
// Default constructor → win_move_index: None (legacy replay).
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(8), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(8),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -521,12 +579,12 @@ fn marker_despawns_when_replay_state_returns_to_inactive() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(
synthetic_replay(8).with_win_move_index(Some(7)),
0,
0.5,
false,
),
ReplayPlaybackState::Playing {
replay: synthetic_replay(8).with_win_move_index(Some(7)),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(win_marker_count(&mut app), 1);
@@ -550,12 +608,12 @@ fn win_move_marker_carries_hc_background_marker() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(
synthetic_replay(8).with_win_move_index(Some(7)),
0,
0.5,
false,
),
ReplayPlaybackState::Playing {
replay: synthetic_replay(8).with_win_move_index(Some(7)),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -611,7 +669,12 @@ fn scrub_notches_spawn_with_overlay() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -630,7 +693,12 @@ fn scrub_notches_carry_high_contrast_background_marker() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -655,7 +723,12 @@ fn scrub_track_carries_high_contrast_background_marker() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -686,7 +759,12 @@ fn scrub_notches_despawn_with_overlay() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(scrub_notch_count(&mut app), 5);
@@ -743,7 +821,12 @@ fn scrub_notch_labels_spawn_with_overlay() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -761,7 +844,12 @@ fn scrub_notch_labels_carry_helper_strings() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -782,7 +870,12 @@ fn scrub_notch_labels_despawn_with_overlay() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(scrub_notch_label_count(&mut app), 5);
@@ -854,7 +947,12 @@ fn keybind_footer_spawns_with_overlay() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -872,7 +970,12 @@ fn keybind_footer_paints_helper_strings() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -896,7 +999,12 @@ fn keybind_footer_carries_high_contrast_border_marker() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -917,7 +1025,12 @@ fn keybind_footer_despawns_with_overlay() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(keybind_footer_count(&mut app), 1);
@@ -941,7 +1054,12 @@ fn scrub_notches_spawn_even_without_win_marker() {
// Default constructor → win_move_index: None.
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(8), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(8),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1026,7 +1144,12 @@ fn format_move_body_handles_stock_cycle() {
/// `Inactive` → empty.
#[test]
fn format_move_log_header_covers_state_branches() {
let playing = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
let playing = ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 3,
secs_to_next: 0.5,
paused: false,
};
assert_eq!(
format_move_log_header(&playing),
"\u{258C} MOVE LOG \u{00B7} 3/10"
@@ -1044,14 +1167,24 @@ fn format_move_log_header_covers_state_branches() {
/// `replay.moves[N - 1]` and the row reads `"N | ..."`.
#[test]
fn format_active_move_row_handles_cursor_zero_and_positive() {
let cursor_zero = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
let cursor_zero = ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
};
assert_eq!(
format_active_move_row(&cursor_zero),
"",
"cursor=0 means no move applied yet; row stays empty",
);
let cursor_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
let cursor_three = ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 3,
secs_to_next: 0.5,
paused: false,
};
// synthetic_replay produces all StockClicks, so the body
// is "stock cycle". The displayed index is 3 (cursor),
// matching the most-recently-applied move at moves[2].
@@ -1075,7 +1208,12 @@ fn move_log_panel_spawns_with_overlay() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1094,7 +1232,12 @@ fn move_log_panel_header_paints_helper_string() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(8), 2, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(8),
cursor: 2,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1111,7 +1254,12 @@ fn move_log_active_row_repaints_on_cursor_advance() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1123,7 +1271,12 @@ fn move_log_active_row_repaints_on_cursor_advance() {
// Advance cursor to 2 (most-recently-applied move is moves[1]).
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 2, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 2,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1139,7 +1292,12 @@ fn move_log_active_row_repaints_on_cursor_advance() {
/// early in a replay don't paint stale text.
#[test]
fn format_kth_recent_row_handles_in_range_and_out_of_range() {
let state_at_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
let state_at_three = ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 3,
secs_to_next: 0.5,
paused: false,
};
// k=1 → active (most recent applied). cursor=3 → display=3.
assert_eq!(
format_kth_recent_row(&state_at_three, 1),
@@ -1190,7 +1348,12 @@ fn move_log_prev_rows_spawn_with_panel() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 3,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1208,7 +1371,12 @@ fn move_log_prev_rows_paint_helper_strings_at_spawn() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 5,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -1233,7 +1401,12 @@ fn move_log_prev_rows_repaint_on_cursor_advance() {
// Start at cursor=2: offset 1 → k=2 → display=1, offset 2 → k=3 → empty (k > cursor).
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 2, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 2,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1249,7 +1422,12 @@ fn move_log_prev_rows_repaint_on_cursor_advance() {
// Advance to cursor=5 — both offsets now have history.
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 5,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1287,7 +1465,12 @@ fn move_log_next_row_text_at_offset(app: &mut App, offset: u8) -> String {
/// alongside in-range correctness.
#[test]
fn format_kth_next_row_handles_in_range_and_out_of_range() {
let state_at_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
let state_at_three = ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 3,
secs_to_next: 0.5,
paused: false,
};
// k=1 → moves[3], display=4
assert_eq!(
format_kth_next_row(&state_at_three, 1),
@@ -1315,7 +1498,12 @@ fn move_log_next_rows_spawn_with_panel() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 3,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1332,7 +1520,12 @@ fn move_log_next_rows_paint_helper_strings_at_spawn() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 5,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -1356,7 +1549,12 @@ fn move_log_next_rows_underfill_at_replay_end() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 9, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 9,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -1380,7 +1578,12 @@ fn active_row_wrapper_carries_accent_primary_background() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 3,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -1418,7 +1621,12 @@ fn active_row_text_uses_high_contrast_color_for_highlight() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 3,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
@@ -1439,14 +1647,24 @@ fn active_row_text_uses_high_contrast_color_for_highlight() {
/// dropping it has to also update this test.
#[test]
fn active_row_format_includes_focus_prefix() {
let state = ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false);
let state = ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 5,
secs_to_next: 0.5,
paused: false,
};
let row = format_active_move_row(&state);
assert!(
row.starts_with('\u{25B6}'),
"active-row format must start with ▶ focus marker; got {row:?}",
);
// Cursor=0 still returns empty, never just the prefix.
let cursor_zero = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
let cursor_zero = ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
};
assert_eq!(
format_active_move_row(&cursor_zero),
"",
@@ -1461,7 +1679,12 @@ fn move_log_panel_despawns_with_overlay() {
let mut app = headless_app();
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(10),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(move_log_panel_count(&mut app), 1);
@@ -1505,11 +1728,21 @@ fn unique_button<M: Component>(app: &mut App) -> Entity {
}
fn pressed_paused_state(replay_len: usize, cursor: usize) -> ReplayPlaybackState {
ReplayPlaybackState::playing(synthetic_replay(replay_len), cursor, 0.5, true)
ReplayPlaybackState::Playing {
replay: synthetic_replay(replay_len),
cursor,
secs_to_next: 0.5,
paused: true,
}
}
fn running_state(replay_len: usize, cursor: usize) -> ReplayPlaybackState {
ReplayPlaybackState::playing(synthetic_replay(replay_len), cursor, 0.5, false)
ReplayPlaybackState::Playing {
replay: synthetic_replay(replay_len),
cursor,
secs_to_next: 0.5,
paused: false,
}
}
#[test]
@@ -1958,7 +2191,12 @@ fn dim_layer_spawns_and_despawns_with_overlay() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(5),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -2017,7 +2255,12 @@ fn mini_tableau_panel_spawns_and_despawns_with_overlay() {
set_state(
&mut app,
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
ReplayPlaybackState::Playing {
replay: synthetic_replay(5),
cursor: 0,
secs_to_next: 0.5,
paused: false,
},
);
app.update();
assert_eq!(
@@ -83,11 +83,11 @@ pub(crate) fn update_floating_progress_chip(
// any). `cursor` is the index of the *next* move to apply, so
// the most-recently-applied move sits at `cursor - 1`.
let dest_pile = match state.as_ref() {
ReplayPlaybackState::Playing { moves, cursor, .. } if *cursor > 0 => {
ReplayPlaybackState::Playing { replay, cursor, .. } if *cursor > 0 => {
// The destination pile is recoverable directly from the
// instruction — no live state needed. `RotateStock` has no
// destination (the chip hides over the stock pile).
match &moves[cursor - 1] {
match &replay.moves[cursor - 1] {
KlondikeInstruction::DstFoundation(dst) => {
Some(KlondikePile::Foundation(dst.foundation))
}
+35 -107
View File
@@ -1,12 +1,11 @@
//! In-engine replay playback core.
//!
//! When the player clicks "Watch replay" on the Stats overlay, the live
//! game state is reset to the recorded deal — rebuilt directly from
//! `replay.recording` via `GameState::from_recording`, never by
//! re-dealing the seed — and the engine ticks through the recording's
//! instruction list at a steady cadence, firing the canonical
//! [`MoveRequestEvent`] / [`DrawRequestEvent`] for each one. The
//! existing animation pipeline plays back identically to a live game.
//! game state is reset to the deal seeded from the replay's `seed` /
//! `mode` / `draw_mode`, and the engine ticks through `replay.moves` at a
//! steady cadence — firing the canonical [`MoveRequestEvent`] /
//! [`DrawRequestEvent`] for each one. The existing animation pipeline
//! plays back identically to a live game.
//!
//! ## Public surface
//!
@@ -96,7 +95,7 @@ pub const REPLAY_COMPLETION_LINGER_SECS: f32 = 5.0;
/// 3. The tick system [`tick_replay_playback`] advances `cursor` once
/// per [`REPLAY_MOVE_INTERVAL_SECS`] and fires the canonical event
/// for each [`KlondikeInstruction`].
/// 4. When `cursor == moves.len()`, the state transitions to
/// 4. When `cursor == replay.moves.len()`, the state transitions to
/// [`Completed`](Self::Completed). It lingers for
/// [`REPLAY_COMPLETION_LINGER_SECS`] (driven by
/// [`auto_clear_completed_replay`]) before returning to
@@ -110,20 +109,14 @@ pub enum ReplayPlaybackState {
#[default]
Inactive,
/// A replay is currently being played back. The overlay reads
/// `moves.len()` for the denominator of the progress
/// `replay.moves.len()` for the denominator of the progress
/// indicator and `cursor` for the numerator.
Playing {
/// The replay being played back. Owned so the state is the
/// only place playback metadata lives — no separate resource
/// needed. Boxed: the v4 recording embeds the dealt board and
/// would otherwise dwarf the other variants
/// (`clippy::large_enum_variant`).
replay: Box<Replay>,
/// Instruction list extracted once from `replay.recording` at
/// [`start_replay_playback`] time, so the per-frame tick indexes
/// a plain slice instead of re-walking the recording.
moves: Vec<KlondikeInstruction>,
/// Index of the next move to apply, in `[0, moves.len()]`.
/// needed.
replay: Replay,
/// Index of the next move to apply, in `[0, replay.moves.len()]`.
cursor: usize,
/// Seconds remaining until the next move is dispatched.
secs_to_next: f32,
@@ -145,19 +138,6 @@ pub enum ReplayPlaybackState {
}
impl ReplayPlaybackState {
/// Construct a [`Self::Playing`] state, extracting the instruction
/// list from `replay.recording` once up front.
pub fn playing(replay: Replay, cursor: usize, secs_to_next: f32, paused: bool) -> Self {
let moves = replay.recording.instructions();
Self::Playing {
replay: Box::new(replay),
moves,
cursor,
secs_to_next,
paused,
}
}
/// Returns `true` when a replay is currently being played back.
pub fn is_playing(&self) -> bool {
matches!(self, Self::Playing { .. })
@@ -176,7 +156,7 @@ impl ReplayPlaybackState {
/// the total is no longer available in `Completed`.
pub fn progress(&self) -> Option<(usize, usize)> {
match self {
Self::Playing { moves, cursor, .. } => Some((*cursor, moves.len())),
Self::Playing { replay, cursor, .. } => Some((*cursor, replay.moves.len())),
Self::Inactive | Self::Completed => None,
}
}
@@ -211,11 +191,7 @@ pub fn start_replay_playback(
) {
use solitaire_core::game_state::GameState;
// The recording carries the dealt board and the session config
// (including draw mode), so the fresh game is bit-identical to the
// recorded deal regardless of how the current build maps seeds to
// deals — `replay.seed` is presentation metadata only.
let (fresh, moves) = GameState::from_recording(&replay.recording, replay.seed, replay.mode);
let fresh = GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
commands.insert_resource(GameStateResource(fresh));
// Initial `secs_to_next` uses the constant rather than reading
@@ -225,8 +201,7 @@ pub fn start_replay_playback(
// unusually short setting; subsequent ticks read the live setting
// every frame via [`tick_replay_playback`].
**state = ReplayPlaybackState::Playing {
replay: Box::new(replay),
moves,
replay,
cursor: 0,
secs_to_next: REPLAY_MOVE_INTERVAL_SECS,
paused: false,
@@ -281,7 +256,7 @@ pub fn step_replay_playback(
draws_writer: &mut MessageWriter<DrawRequestEvent>,
) -> bool {
let ReplayPlaybackState::Playing {
moves,
replay,
cursor,
paused: true,
..
@@ -289,10 +264,10 @@ pub fn step_replay_playback(
else {
return false;
};
if *cursor >= moves.len() {
if *cursor >= replay.moves.len() {
return false;
}
let instruction = moves[*cursor];
let instruction = replay.moves[*cursor];
dispatch_instruction(instruction, *cursor, game, moves_writer, draws_writer);
*cursor += 1;
true
@@ -387,7 +362,7 @@ pub fn step_backwards_replay_playback(
/// Drains `secs_to_next` by `time.delta_secs()`. When the countdown
/// expires, fires the canonical event for the move at `cursor`,
/// increments `cursor`, and resets `secs_to_next`. When `cursor`
/// reaches `moves.len()`, transitions to
/// reaches `replay.moves.len()`, transitions to
/// [`ReplayPlaybackState::Completed`].
///
/// The advance loop is a `while`, not an `if`, so coarse time steps
@@ -409,11 +384,10 @@ fn tick_replay_playback(
let mut transition_to_completed = false;
if let ReplayPlaybackState::Playing {
moves,
replay,
cursor,
secs_to_next,
paused,
..
} = state.as_mut()
{
// While paused, the cursor and the timer freeze together —
@@ -423,8 +397,8 @@ fn tick_replay_playback(
// path.
if !*paused {
*secs_to_next -= dt;
while *secs_to_next <= 0.0 && *cursor < moves.len() {
let instruction = moves[*cursor];
while *secs_to_next <= 0.0 && *cursor < replay.moves.len() {
let instruction = replay.moves[*cursor];
dispatch_instruction(
instruction,
*cursor,
@@ -436,7 +410,7 @@ fn tick_replay_playback(
*secs_to_next += interval;
}
if *cursor >= moves.len() {
if *cursor >= replay.moves.len() {
transition_to_completed = true;
}
}
@@ -550,14 +524,6 @@ fn fire_state_changed_on_completion(
*last_was_completed = now_completed;
}
/// Set wrapping the replay playback driver chain (tick → auto-clear →
/// completion `StateChangedEvent`). The tick feeds `MoveRequestEvent` /
/// `DrawRequestEvent` into this frame's [`GameMutation`], so the set sits
/// on the pre-mutation spine; the overlay UI (`replay_overlay`) orders
/// itself after this set so its painters render the post-tick state (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct ReplayPlayback;
/// Bevy plugin that initialises [`ReplayPlaybackState`] and drives
/// playback ticks, completion linger, and the recording-pause guard.
///
@@ -570,46 +536,18 @@ impl Plugin for ReplayPlaybackPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<ReplayPlaybackState>()
.add_message::<StateChangedEvent>()
.configure_sets(
Update,
ReplayPlayback
.after(crate::game_plugin::PreMutation)
// Input first: a stop/pause press or a drag-emitted
// request this frame is observed before the tick fires
// the next scripted move (#143).
.after(crate::input_plugin::PointerInput)
.before(GameMutation),
)
.add_systems(
Update,
(
// The tick shares the move/draw request streams with the
// pointer/keyboard writers (drained wholesale at
// GameMutation) and reads playback speed from settings.
tick_replay_playback
.in_set(crate::game_plugin::MoveRequestWriters)
.ambiguous_with(crate::game_plugin::MoveRequestWriters)
.in_set(crate::game_plugin::DrawRequestWriters)
.ambiguous_with(crate::game_plugin::DrawRequestWriters)
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
tick_replay_playback,
auto_clear_completed_replay,
// Chained before GameMutation: explicit order against the
// mutation systems' StateChangedEvent writes; readers
// drain the whole queue after GameMutation.
fire_state_changed_on_completion,
)
.chain()
.in_set(ReplayPlayback),
.chain(),
)
.add_systems(
Update,
record_replay_skip_during_playback
.after(GameMutation)
// After AutoComplete so the stats overlay's watch-replay
// handler (which resets ReplayPlaybackState) and the
// win-path recorder have both settled (#143).
.after(crate::auto_complete_plugin::AutoComplete),
record_replay_skip_during_playback.after(GameMutation),
);
}
}
@@ -624,7 +562,8 @@ mod tests {
use crate::game_plugin::GamePlugin;
use bevy::time::TimeUpdateStrategy;
use chrono::NaiveDate;
use solitaire_core::{DrawStockConfig, SessionRecording, game_state::GameMode};
use solitaire_core::KlondikeInstruction;
use solitaire_core::{DrawStockConfig, game_state::GameMode};
use std::time::Duration;
/// Builds a headless `App` with `MinimalPlugins`, `GamePlugin`, and
@@ -673,11 +612,11 @@ mod tests {
60,
500,
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
SessionRecording::from_instructions_unchecked(
12345,
DrawStockConfig::DrawOne,
[KlondikeInstruction::RotateStock; 3],
),
vec![
KlondikeInstruction::RotateStock,
KlondikeInstruction::RotateStock,
KlondikeInstruction::RotateStock,
],
)
}
@@ -734,14 +673,11 @@ mod tests {
let state = app.world().resource::<ReplayPlaybackState>();
match state {
ReplayPlaybackState::Playing {
cursor,
replay: r,
moves,
..
cursor, replay: r, ..
} => {
assert_eq!(*cursor, 0);
assert_eq!(r.seed, replay.seed);
assert_eq!(moves.len(), 3);
assert_eq!(r.moves.len(), 3);
}
other => panic!("expected Playing, got {other:?}"),
}
@@ -842,11 +778,7 @@ mod tests {
10,
100,
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
SessionRecording::from_instructions_unchecked(
42,
DrawStockConfig::DrawOne,
[KlondikeInstruction::RotateStock],
),
vec![KlondikeInstruction::RotateStock],
);
start_playback(&mut app, one_move);
app.update();
@@ -955,11 +887,7 @@ mod tests {
10,
100,
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
SessionRecording::from_instructions_unchecked(
7,
DrawStockConfig::DrawOne,
[KlondikeInstruction::RotateStock; 10],
),
vec![KlondikeInstruction::RotateStock; 10],
)
}
-19
View File
@@ -102,25 +102,6 @@ pub enum SyncStatus {
#[derive(Resource, Debug, Clone, Default)]
pub struct SyncStatusResource(pub SyncStatus);
/// Outcome of the most recent successful sync merge (Phase M — sync
/// transparency). `None` until the first pull of the session resolves.
///
/// The Account tab renders the conflict details; the sync poller emits a
/// one-line toast summary when `conflicts` is non-empty.
#[derive(Resource, Debug, Clone, Default)]
pub struct SyncConflictLog(pub Option<SyncMergeSummary>);
/// Timestamp + per-field conflict list captured from
/// [`solitaire_sync::merge`] after a pull resolves.
#[derive(Debug, Clone)]
pub struct SyncMergeSummary {
/// When the merge resolved.
pub at: DateTime<Utc>,
/// Fields that could not be merged deterministically (best-effort
/// resolution already applied — see `solitaire_sync::merge`).
pub conflicts: Vec<solitaire_sync::ConflictReport>,
}
/// Tracks which hint the player is currently cycling through.
///
/// Incremented on each H press so repeated presses reveal different moves.
+11 -50
View File
@@ -74,28 +74,10 @@ impl Plugin for SafeAreaInsetsPlugin {
.add_systems(
Update,
(
// All three write Node padding on disjoint chrome roots
// (top anchors / bottom anchors / modal scrims); chained
// for a deterministic pass, and they join the UiTextFx
// chrome club — anchored roots are never the label/
// tooltip/readout entities the other members touch,
// which Bevy can't prove from the queries (#143).
(
apply_safe_area_anchors,
apply_safe_area_bottom_anchors,
apply_safe_area_to_modal_scrims,
)
.chain()
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx)
// UiScale is written on the settings mutator spine.
.after(crate::settings_plugin::SettingsMutation),
// Emits a synthetic WindowResized on resume only; every
// reader drains the queue via cursor, and a resume
// already spans hundreds of ms, so whether the synthetic
// event lands this frame or next is invisible — same
// argument as handle_fullscreen (#143).
on_app_resumed.ambiguous_with_all(),
apply_safe_area_anchors,
apply_safe_area_bottom_anchors,
apply_safe_area_to_modal_scrims,
on_app_resumed,
),
);
@@ -119,10 +101,9 @@ impl Plugin for SafeAreaInsetsPlugin {
fn apply_safe_area_anchors(
insets: Res<SafeAreaInsets>,
windows: Query<&Window>,
ui_scale: Option<Res<UiScale>>,
mut q: Query<(&SafeAreaAnchoredTop, &mut Node)>,
) {
if !insets.is_changed() && !ui_scale.as_ref().is_some_and(|s| s.is_changed()) {
if !insets.is_changed() {
return;
}
// Android's WindowInsets API returns physical pixels; Bevy UI's Val::Px
@@ -138,31 +119,19 @@ fn apply_safe_area_anchors(
);
}
let top_logical = raw_top.min(max_inset);
// `bevy::ui::UiScale` (Phase K) multiplies every Val::Px at layout
// time. `base_top` is UI chrome and SHOULD scale with the rest of
// the interface, but the system-bar inset is physical reality —
// pre-divide it so the post-multiplication offset stays exact.
let ui = effective_ui_scale(ui_scale.as_deref());
for (anchor, mut node) in &mut q {
node.top = Val::Px(anchor.base_top + top_logical / ui);
node.top = Val::Px(anchor.base_top + top_logical);
}
}
/// The live UI scale, defensively clamped — a zero or negative scale
/// would flip or destroy the inset math.
fn effective_ui_scale(ui_scale: Option<&UiScale>) -> f32 {
ui_scale.map_or(1.0, |s| s.0.max(0.1))
}
/// Re-applies `base_bottom + insets.bottom / scale` to every entity carrying
/// [`SafeAreaAnchoredBottom`] whenever [`SafeAreaInsets`] changes.
fn apply_safe_area_bottom_anchors(
insets: Res<SafeAreaInsets>,
windows: Query<&Window>,
ui_scale: Option<Res<UiScale>>,
mut q: Query<(&SafeAreaAnchoredBottom, &mut Node)>,
) {
if !insets.is_changed() && !ui_scale.as_ref().is_some_and(|s| s.is_changed()) {
if !insets.is_changed() {
return;
}
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
@@ -175,12 +144,8 @@ fn apply_safe_area_bottom_anchors(
);
}
let bottom_logical = raw_bottom.min(max_inset);
// See `apply_safe_area_anchors`: the physical inset is pre-divided
// by the UI scale so a 90% setting can't sink the action bar into
// the gesture zone (and 130% doesn't over-inset it).
let ui = effective_ui_scale(ui_scale.as_deref());
for (anchor, mut node) in &mut q {
node.bottom = Val::Px(anchor.base_bottom + bottom_logical / ui);
node.bottom = Val::Px(anchor.base_bottom + bottom_logical);
}
}
@@ -198,23 +163,19 @@ fn apply_safe_area_bottom_anchors(
fn apply_safe_area_to_modal_scrims(
insets: Res<SafeAreaInsets>,
windows: Query<&Window>,
ui_scale: Option<Res<UiScale>>,
mut scrims: Query<&mut Node, With<ModalScrim>>,
new_scrims: Query<(), (With<ModalScrim>, Added<ModalScrim>)>,
) {
let has_new = !new_scrims.is_empty();
if !insets.is_changed() && !has_new && !ui_scale.as_ref().is_some_and(|s| s.is_changed()) {
if !insets.is_changed() && !has_new {
return;
}
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
let window_height = windows.iter().next().map_or(800.0, |w| w.height());
// Clamp each inset to 25% of screen height so an unexpectedly large OS
// value can't push the modal card off the visible area entirely.
// Physical insets are pre-divided by the UI scale — see
// `apply_safe_area_anchors`.
let ui = effective_ui_scale(ui_scale.as_deref());
let top_logical = (insets.top / scale).min(window_height * 0.25) / ui;
let bottom_logical = (insets.bottom / scale).min(window_height * 0.25) / ui;
let top_logical = (insets.top / scale).min(window_height * 0.25);
let bottom_logical = (insets.bottom / scale).min(window_height * 0.25);
for mut node in &mut scrims {
// Set both edges so the scrim's content box equals the usable area
// between the status bar and the gesture/navigation bar. With
+1 -63
View File
@@ -23,43 +23,14 @@ mod tests {
use bevy::ecs::schedule::{LogLevel, ScheduleBuildSettings};
use bevy::prelude::*;
use crate::achievement_plugin::AchievementPlugin;
use crate::animation_plugin::AnimationPlugin;
use crate::auto_complete_plugin::AutoCompletePlugin;
use crate::card_animation::CardAnimationPlugin;
use crate::card_plugin::CardPlugin;
use crate::challenge_plugin::ChallengePlugin;
use crate::cursor_plugin::CursorPlugin;
use crate::daily_challenge_plugin::DailyChallengePlugin;
use crate::difficulty_plugin::DifficultyPlugin;
use crate::feedback_anim_plugin::FeedbackAnimPlugin;
use crate::game_plugin::GamePlugin;
use crate::help_plugin::HelpPlugin;
use crate::home_plugin::HomePlugin;
use crate::hud_plugin::HudPlugin;
use crate::input_plugin::InputPlugin;
use crate::leaderboard_plugin::LeaderboardPlugin;
use crate::onboarding_plugin::OnboardingPlugin;
use crate::pause_plugin::PausePlugin;
use crate::play_by_seed_plugin::PlayBySeedPlugin;
use crate::profile_plugin::ProfilePlugin;
use crate::progress_plugin::ProgressPlugin;
use crate::radial_menu::RadialMenuPlugin;
use crate::replay_overlay::ReplayOverlayPlugin;
use crate::replay_playback::ReplayPlaybackPlugin;
use crate::safe_area::SafeAreaInsetsPlugin;
use crate::selection_plugin::SelectionPlugin;
use crate::settings_plugin::SettingsPlugin;
use crate::splash_plugin::SplashPlugin;
use crate::stats_plugin::StatsPlugin;
use crate::table_plugin::TablePlugin;
use crate::time_attack_plugin::TimeAttackPlugin;
use crate::touch_selection_plugin::TouchSelectionPlugin;
use crate::ui_focus::UiFocusPlugin;
use crate::ui_modal::UiModalPlugin;
use crate::ui_tooltip::UiTooltipPlugin;
use crate::weekly_goals_plugin::WeeklyGoalsPlugin;
use crate::win_summary_plugin::WinSummaryPlugin;
/// The backlog (302 pairs on 2026-07-06) was burned down to ZERO the
/// same day (#143, PRs #146#149) — this is now a hard gate. If your
@@ -80,40 +51,7 @@ mod tests {
.add_plugins(AutoCompletePlugin)
.add_plugins(UiModalPlugin)
.add_plugins(UiFocusPlugin)
.add_plugins(SettingsPlugin::headless())
// Batch: game-adjacent plugins (all already exercised headless
// by the engine behaviour tests).
.add_plugins(ProgressPlugin::headless())
.add_plugins(StatsPlugin::headless())
.add_plugins(AchievementPlugin::headless())
.add_plugins(SelectionPlugin)
.add_plugins(AnimationPlugin)
.add_plugins(CardAnimationPlugin)
.add_plugins(FeedbackAnimPlugin)
.add_plugins(PausePlugin)
// Batch: screen/overlay plugins.
.add_plugins(HomePlugin::headless())
.add_plugins(WinSummaryPlugin)
.add_plugins(SplashPlugin)
.add_plugins(HelpPlugin)
.add_plugins(OnboardingPlugin)
.add_plugins(ProfilePlugin)
.add_plugins(LeaderboardPlugin)
// Batch: mode/replay/input plugins.
.add_plugins(ChallengePlugin)
.add_plugins(DailyChallengePlugin)
.add_plugins(TimeAttackPlugin)
.add_plugins(WeeklyGoalsPlugin)
.add_plugins(PlayBySeedPlugin)
.add_plugins(DifficultyPlugin)
.add_plugins(ReplayPlaybackPlugin)
.add_plugins(ReplayOverlayPlugin)
.add_plugins(RadialMenuPlugin)
.add_plugins(InputPlugin)
.add_plugins(TouchSelectionPlugin)
.add_plugins(UiTooltipPlugin)
.add_plugins(CursorPlugin)
.add_plugins(SafeAreaInsetsPlugin);
.add_plugins(SettingsPlugin::headless());
app.init_resource::<ButtonInput<KeyCode>>();
app
}
+7 -36
View File
@@ -134,14 +134,6 @@ impl KeyboardDragState {
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct SelectionKeySet;
/// Set wrapping the post-mutation selection maintenance chain (clearing the
/// selection on state change, painting the highlight). Runs between
/// [`crate::game_plugin::GameMutation`] and
/// [`crate::card_plugin::BoardVisuals`] so the painters read the settled
/// selection/drag state (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct SelectionFx;
/// Marker component placed on the outline sprite used as the keyboard-selection
/// highlight.
///
@@ -166,35 +158,14 @@ impl Plugin for SelectionPlugin {
(
handle_selection_keys
.in_set(SelectionKeySet)
.before(GameMutation)
// Enter-to-move feeds the shared move request
// stream (drained wholesale at GameMutation, #143).
.in_set(crate::game_plugin::MoveRequestWriters)
.ambiguous_with(crate::game_plugin::MoveRequestWriters),
(
clear_selection_on_state_change,
update_selection_highlight.run_if(
resource_changed::<SelectionState>
.or(resource_changed::<KeyboardDragState>)
.or(resource_changed::<GameStateResource>),
),
)
.chain()
.in_set(SelectionFx),
.before(GameMutation),
clear_selection_on_state_change.after(GameMutation),
update_selection_highlight.after(GameMutation).run_if(
resource_changed::<SelectionState>
.or(resource_changed::<KeyboardDragState>)
.or(resource_changed::<GameStateResource>),
),
),
)
.configure_sets(
Update,
SelectionFx
.after(GameMutation)
.before(crate::card_plugin::BoardVisuals),
)
.configure_sets(
Update,
// Selection reads GameStateResource (legal destinations) —
// run after the pre-mutation spine that ticks/mutates it
// (#143).
SelectionKeySet.after(crate::game_plugin::PreMutation),
);
}
}
@@ -1,139 +0,0 @@
//! Phase M (sync transparency): local backup export/import.
//!
//! Runs in the `Last` schedule — the export snapshot is taken after the
//! whole frame settles, and the import's resource rewrites become visible
//! to every Update system on the next frame, keeping this rare bulk
//! operation off the annotated Update spine entirely.
use bevy::prelude::*;
use chrono::Utc;
use solitaire_data::{DataBundle, data_bundle_path, load_bundle_from, save_bundle_to};
use crate::achievement_plugin::{AchievementsResource, AchievementsStoragePath};
use crate::events::{
DataExportRequestEvent, DataImportRequestEvent, InfoToastEvent, WarningToastEvent,
};
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
use crate::stats_plugin::{StatsResource, StatsStoragePath};
use super::{SettingsChangedEvent, SettingsResource, SettingsStoragePath};
/// Drains the export/import request streams and performs the file IO.
///
/// The bundle is small (a few KB of JSON), so the write happens inline
/// rather than on the async pool — one synchronous write per explicit
/// button press, never per frame.
#[allow(clippy::too_many_arguments)]
pub(super) fn handle_data_transfer(
mut exports: MessageReader<DataExportRequestEvent>,
mut imports: MessageReader<DataImportRequestEvent>,
mut settings: ResMut<SettingsResource>,
settings_path: Res<SettingsStoragePath>,
stats: Option<ResMut<StatsResource>>,
stats_path: Option<Res<StatsStoragePath>>,
achievements: Option<ResMut<AchievementsResource>>,
achievements_path: Option<Res<AchievementsStoragePath>>,
progress: Option<ResMut<ProgressResource>>,
progress_path: Option<Res<ProgressStoragePath>>,
mut settings_changed: MessageWriter<SettingsChangedEvent>,
mut info_toast: MessageWriter<InfoToastEvent>,
mut warning_toast: MessageWriter<WarningToastEvent>,
) {
let export_requested = exports.read().next().is_some();
let import_requested = imports.read().next().is_some();
if !export_requested && !import_requested {
return;
}
// The bundle lives next to settings.json (same app data dir in
// production); deriving it from the injected settings path keeps
// tests off the real platform directory.
let path = settings_path
.0
.as_ref()
.map(|p| p.with_file_name(solitaire_data::transfer::DATA_BUNDLE_FILE_NAME))
.or_else(data_bundle_path);
let Some(path) = path else {
warning_toast.write(WarningToastEvent(
"No data directory available on this platform".to_string(),
));
return;
};
// An import in the same frame as an export would race on the file;
// real UI can't produce both, but be deterministic anyway: export
// first, then import reads what was just written (a no-op restore).
if export_requested {
let bundle = DataBundle {
schema_version: solitaire_data::DATA_BUNDLE_SCHEMA_VERSION,
exported_at: Utc::now(),
settings: settings.0.clone(),
stats: stats.as_ref().map(|s| s.0.clone()).unwrap_or_default(),
achievements: achievements
.as_ref()
.map(|a| a.0.clone())
.unwrap_or_default(),
progress: progress.as_ref().map(|p| p.0.clone()).unwrap_or_default(),
};
match save_bundle_to(&path, &bundle) {
Ok(()) => {
info_toast.write(InfoToastEvent(format!(
"Data exported to {}",
path.display()
)));
}
Err(e) => {
warn!("data export failed: {e}");
warning_toast.write(WarningToastEvent(format!("Export failed: {e}")));
}
}
}
if import_requested {
match load_bundle_from(&path) {
Ok(bundle) => {
settings.0 = bundle.settings;
if let Some(target) = &settings_path.0
&& let Err(e) = solitaire_data::save_settings_to(target, &settings.0)
{
warn!("import: failed to persist settings: {e}");
}
// Settings appliers (theme, audio, layout) react to the
// change event exactly as if edited in the panel.
settings_changed.write(SettingsChangedEvent(settings.0.clone()));
if let Some(mut s) = stats {
s.0 = bundle.stats;
if let Some(target) = stats_path.as_ref().and_then(|p| p.0.as_ref())
&& let Err(e) = solitaire_data::save_stats_to(target, &s.0)
{
warn!("import: failed to persist stats: {e}");
}
}
if let Some(mut a) = achievements {
a.0 = bundle.achievements;
if let Some(target) = achievements_path.as_ref().and_then(|p| p.0.as_ref())
&& let Err(e) = solitaire_data::save_achievements_to(target, &a.0)
{
warn!("import: failed to persist achievements: {e}");
}
}
if let Some(mut p) = progress {
p.0 = bundle.progress;
if let Some(target) = progress_path.as_ref().and_then(|pp| pp.0.as_ref())
&& let Err(e) = solitaire_data::save_progress_to(target, &p.0)
{
warn!("import: failed to persist progress: {e}");
}
}
info_toast.write(InfoToastEvent(format!(
"Backup from {} restored",
bundle.exported_at.format("%Y-%m-%d %H:%M UTC")
)));
}
Err(e) => {
warn!("data import failed: {e}");
warning_toast.write(WarningToastEvent(format!("Import failed: {e}")));
}
}
}
}
+2 -31
View File
@@ -353,14 +353,6 @@ pub(super) fn handle_settings_buttons(
**t = on_off_label(settings.0.reduce_motion_mode);
}
}
SettingsButton::ToggleReduceTransparency => {
settings.0.reduce_transparency_mode = !settings.0.reduce_transparency_mode;
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// Text refreshed by `update_reduce_transparency_text`; the
// glass chrome itself follows via `update_glass_surfaces`
// next frame.
}
SettingsButton::ToggleTouchInputMode => {
use solitaire_data::settings::TouchInputMode;
settings.0.touch_input_mode = match settings.0.touch_input_mode {
@@ -371,14 +363,6 @@ pub(super) fn handle_settings_buttons(
changed.write(SettingsChangedEvent(settings.0.clone()));
// Text refreshed by `update_touch_input_mode_text` next frame.
}
SettingsButton::CycleUiScale => {
settings.0.ui_scale = next_ui_scale(settings.0.ui_scale);
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// Text refreshed by `update_ui_scale_text`; the live
// `bevy::ui::UiScale` resource follows via
// `sync_ui_scale_resource` next frame.
}
SettingsButton::ToggleWinnableDealsOnly => {
settings.0.winnable_deals_only = !settings.0.winnable_deals_only;
persist(&path, &settings.0);
@@ -433,9 +417,6 @@ pub(super) fn handle_settings_buttons(
SettingsButton::OpenThemeStore => {
// Handled by `handle_sync_buttons`.
}
SettingsButton::ExportData | SettingsButton::ImportData => {
// Handled by `handle_sync_buttons`.
}
SettingsButton::Done => {
screen.0 = false;
}
@@ -463,18 +444,14 @@ pub(super) fn handle_tab_buttons(
}
/// Handles sync-related settings buttons: Sync Now, Connect, Disconnect,
/// Delete Account, and the Phase M Export/Import data pair. Split from
/// `handle_settings_buttons` to stay within Bevy's 16-parameter system
/// limit.
#[allow(clippy::too_many_arguments)]
/// and Delete Account. Split from `handle_settings_buttons` to stay within
/// Bevy's 16-parameter system limit.
pub(super) fn handle_sync_buttons(
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
mut manual_sync: MessageWriter<ManualSyncRequestEvent>,
mut configure_sync: MessageWriter<SyncConfigureRequestEvent>,
mut logout_sync: MessageWriter<SyncLogoutRequestEvent>,
mut delete_account: MessageWriter<DeleteAccountRequestEvent>,
mut export_data: MessageWriter<crate::events::DataExportRequestEvent>,
mut import_data: MessageWriter<crate::events::DataImportRequestEvent>,
#[cfg(not(target_arch = "wasm32"))] mut open_theme_store: MessageWriter<
crate::events::ThemeStoreOpenRequestEvent,
>,
@@ -507,12 +484,6 @@ pub(super) fn handle_sync_buttons(
SettingsButton::DeleteAccount => {
delete_account.write(DeleteAccountRequestEvent);
}
SettingsButton::ExportData => {
export_data.write(crate::events::DataExportRequestEvent);
}
SettingsButton::ImportData => {
import_data.write(crate::events::DataImportRequestEvent);
}
_ => {}
}
}
+4 -82
View File
@@ -25,7 +25,6 @@ use crate::events::{
use crate::resources::SettingsScrollPos;
use crate::theme::ThemeThumbnailPair;
mod data_transfer;
mod input;
mod ui;
mod updates;
@@ -88,19 +87,6 @@ pub struct SettingsChangedEvent(pub Settings);
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct SettingsMutation;
/// Self-ambiguous club for the screen/overlay systems that touch
/// [`SettingsResource`] (onboarding first-run flag, home difficulty/draw
/// chips, leaderboard opt-in and display name, pause draw toggle, splash
/// reduce-motion reads, …). Each accessor touches its own disjoint fields,
/// and the modal-stacking guard means at most one of these screens is
/// interactive at a time — same-frame access order is provably irrelevant,
/// so members declare `.in_set(SettingsAccess).ambiguous_with(SettingsAccess)`
/// (#143). [`SettingsMutation`] is nested inside the club (its members keep
/// their internal chain). Do NOT add members whose settings read must be
/// same-frame-exact; order those `.after(SettingsMutation)` instead.
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct SettingsAccess;
/// Marker on the root Settings panel entity.
#[derive(Component, Debug)]
pub struct SettingsPanel;
@@ -125,12 +111,6 @@ struct ThemeText;
#[derive(Component, Debug)]
struct SyncStatusText;
/// Marks the headline `Text` node of the last-merge summary in the
/// Account tab (Phase M — sync transparency). Tests query it to assert
/// the summary rendered.
#[derive(Component, Debug)]
pub(super) struct SyncMergeSummaryText;
/// Marks the `Text` node showing the active card-back index.
#[derive(Component, Debug)]
struct CardBackText;
@@ -155,18 +135,10 @@ struct HighContrastText;
#[derive(Component, Debug)]
struct ReduceMotionText;
/// Marks the `Text` node showing the current reduce-transparency state.
#[derive(Component, Debug)]
struct ReduceTransparencyText;
/// Marks the `Text` node showing the current touch input mode state.
#[derive(Component, Debug)]
struct TouchInputModeText;
/// Marks the `Text` node showing the current UI scale percentage.
#[derive(Component, Debug)]
struct UiScaleText;
/// Marks the `Text` node showing the live tooltip-delay value.
#[derive(Component, Debug)]
struct TooltipDelayText;
@@ -301,18 +273,10 @@ enum SettingsButton {
/// non-essential motion (card-slide animations become instant
/// snaps) per `design-system.md` §Accessibility (#3).
ToggleReduceMotion,
/// Toggle the [`Settings::reduce_transparency_mode`] flag — swaps
/// translucent glass chrome (the floating touch tab bar) for opaque
/// fills so table content never bleeds through UI text.
ToggleReduceTransparency,
/// Toggle [`Settings::touch_input_mode`] between `OneTap`
/// (auto-move on tap, default) and `TapToSelect` (first tap selects
/// a card/stack, second tap on a target pile moves it).
ToggleTouchInputMode,
/// Cycle [`Settings::ui_scale`] through 90 % → 100 % → 115 % →
/// 130 % → 90 %. Applied live via `bevy::ui::UiScale`; the table
/// stays window-fit (Phase K).
CycleUiScale,
/// Toggle the [`Settings::winnable_deals_only`] flag. When on, new
/// random Classic-mode deals are filtered through
/// [`solitaire_core::game_state::GameState::solve_fresh_deal`] until one is provably
@@ -341,10 +305,6 @@ enum SettingsButton {
DisconnectSync,
/// Open the account-deletion confirmation modal.
DeleteAccount,
/// Write every JSON save into one backup bundle (Phase M).
ExportData,
/// Restore every JSON save from the backup bundle (Phase M).
ImportData,
Done,
/// Select a specific card-back by index from the picker row.
SelectCardBack(usize),
@@ -393,9 +353,7 @@ impl SettingsButton {
// run before continuing to the picker rows.
SettingsButton::ToggleHighContrast => 61,
SettingsButton::ToggleReduceMotion => 62,
SettingsButton::ToggleReduceTransparency => 63,
SettingsButton::ToggleTouchInputMode => 64,
SettingsButton::CycleUiScale => 65,
SettingsButton::ToggleTouchInputMode => 63,
// Picker rows — every swatch in a row shares the row's
// priority so entity-index tiebreaking yields left → right.
SettingsButton::SelectCardBack(_) => 70,
@@ -410,8 +368,6 @@ impl SettingsButton {
SettingsButton::ConnectSync => 91,
SettingsButton::DisconnectSync => 92,
SettingsButton::DeleteAccount => 93,
SettingsButton::ExportData => 94,
SettingsButton::ImportData => 95,
// Done is tagged by `attach_focusable_to_modal_buttons` and
// never reaches `attach_focusable_to_settings_buttons`; the
// value here is only a fallback for completeness.
@@ -465,15 +421,6 @@ impl Plugin for SettingsPlugin {
.add_message::<SyncConfigureRequestEvent>()
.add_message::<SyncLogoutRequestEvent>()
.add_message::<DeleteAccountRequestEvent>()
.add_message::<crate::events::DataExportRequestEvent>()
.add_message::<crate::events::DataImportRequestEvent>()
// Idempotent — the sync plugin also registers it; needed here
// so the transfer handler's failure toasts work headless.
.add_message::<crate::events::WarningToastEvent>()
// Bulk backup/restore lives in Last: the export snapshot is
// taken post-frame and an import's rewrites surface next
// frame — keeps the rare path off the annotated Update spine.
.add_systems(Last, data_transfer::handle_data_transfer)
.add_message::<ToggleSettingsRequestEvent>()
.add_message::<crate::events::ThemeStoreOpenRequestEvent>()
.add_message::<InfoToastEvent>()
@@ -494,12 +441,7 @@ impl Plugin for SettingsPlugin {
Update,
SettingsMutation
.after(crate::layout::LayoutSystem::UpdateOnResize)
.before(crate::game_plugin::GameMutation)
// Nested in the club: members keep their chain, but
// their pairs against other screen-plugin settings
// accessors are declared irrelevant (#143).
.in_set(SettingsAccess)
.ambiguous_with(SettingsAccess),
.before(crate::game_plugin::GameMutation),
)
.add_systems(
Update,
@@ -507,11 +449,6 @@ impl Plugin for SettingsPlugin {
handle_volume_keys,
record_window_geometry_changes,
persist_window_geometry_after_debounce,
// State sync, not UI — runs even under `headless()`
// so the live `bevy::ui::UiScale` always mirrors the
// setting; rides the mutator spine so it is ordered
// after every settings writer this frame.
sync_ui_scale_resource,
)
.chain()
.in_set(SettingsMutation),
@@ -522,12 +459,8 @@ impl Plugin for SettingsPlugin {
toggle_settings_screen
.before(crate::ui_focus::FocusKeys)
.ambiguous_with(crate::hud_plugin::HudButtons),
scroll_settings_panel
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
crate::ui_modal::touch_scroll_panel::<SettingsPanelScrollable>
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
scroll_settings_panel,
crate::ui_modal::touch_scroll_panel::<SettingsPanelScrollable>,
)
.chain(),
);
@@ -559,7 +492,6 @@ impl Plugin for SettingsPlugin {
update_high_contrast_backgrounds.run_if(resource_changed::<SettingsResource>),
update_reduce_motion_text,
update_touch_input_mode_text,
update_ui_scale_text,
update_tooltip_delay_text,
update_time_bonus_multiplier_text,
update_replay_move_interval_text,
@@ -567,16 +499,6 @@ impl Plugin for SettingsPlugin {
update_smart_default_size_text,
),
);
app.add_systems(
Update,
(
update_reduce_transparency_text,
// Guards internally on settings-change / newly added
// glass — `Added<GlassSurface>` can't be expressed as
// a resource run condition.
update_glass_surfaces,
),
);
app.add_systems(
Update,
(
@@ -736,150 +736,3 @@ fn scroll_clamps_offset_to_zero_at_top() {
"scrolling past top must clamp to 0, got {offset}"
);
}
// ---------------------------------------------------------------------------
// Phase K: UI scale
// ---------------------------------------------------------------------------
#[test]
fn ui_scale_steps_cycle_and_wrap() {
assert_eq!(next_ui_scale(0.9), 1.0);
assert_eq!(next_ui_scale(1.0), 1.15);
assert_eq!(next_ui_scale(1.15), 1.3);
assert_eq!(next_ui_scale(1.3), 0.9, "the cycle must wrap");
// A hand-edited in-between value advances to the next larger step.
assert_eq!(next_ui_scale(1.05), 1.15);
}
#[test]
fn ui_scale_label_formats_as_percent() {
assert_eq!(ui_scale_label(0.9), "90%");
assert_eq!(ui_scale_label(1.0), "100%");
assert_eq!(ui_scale_label(1.15), "115%");
assert_eq!(ui_scale_label(1.3), "130%");
}
#[test]
fn ui_scale_setting_syncs_the_bevy_resource() {
let mut app = headless_app();
app.insert_resource(UiScale(1.0));
app.world_mut()
.resource_mut::<SettingsResource>()
.0
.ui_scale = 1.3;
app.update();
assert!(
(app.world().resource::<UiScale>().0 - 1.3).abs() < f32::EPSILON,
"Settings::ui_scale must drive bevy::ui::UiScale"
);
}
#[test]
fn ui_scale_out_of_range_sanitizes_on_load() {
use solitaire_data::settings::{UI_SCALE_MAX, UI_SCALE_MIN};
let wild = Settings {
ui_scale: 5.0,
..Settings::default()
}
.sanitized();
assert_eq!(wild.ui_scale, UI_SCALE_MAX);
let tiny = Settings {
ui_scale: 0.1,
..Settings::default()
}
.sanitized();
assert_eq!(tiny.ui_scale, UI_SCALE_MIN);
}
// ---------------------------------------------------------------------------
// Phase M: local data export / import
// ---------------------------------------------------------------------------
/// App with a real (temp-dir) settings path so the data-transfer handler
/// derives its bundle path inside the temp dir instead of the platform
/// data directory.
fn transfer_app(dir: &std::path::Path) -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins).add_plugins(SettingsPlugin {
storage_path: Some(dir.join("settings.json")),
ui_enabled: false,
});
app.init_resource::<ButtonInput<KeyCode>>();
app.update();
app
}
#[test]
fn export_then_import_round_trips_settings() {
let dir = std::env::temp_dir().join(format!("settings_transfer_{}", std::process::id()));
std::fs::create_dir_all(&dir).expect("temp dir");
let mut app = transfer_app(&dir);
app.world_mut()
.resource_mut::<SettingsResource>()
.0
.sfx_volume = 0.25;
app.world_mut()
.write_message(crate::events::DataExportRequestEvent);
app.update();
assert!(
dir.join(solitaire_data::transfer::DATA_BUNDLE_FILE_NAME)
.exists(),
"export should write the bundle next to settings.json"
);
// Clobber the live value, then restore from the bundle.
app.world_mut()
.resource_mut::<SettingsResource>()
.0
.sfx_volume = 1.0;
app.world_mut()
.write_message(crate::events::DataImportRequestEvent);
app.update();
// Import handling runs in Last of the same frame; the rewrite is
// visible immediately after update() returns.
let restored = app.world().resource::<SettingsResource>().0.sfx_volume;
assert!(
(restored - 0.25).abs() < f32::EPSILON,
"import should restore the exported value, got {restored}"
);
let _ = std::fs::remove_dir_all(&dir);
}
#[test]
fn import_without_backup_warns_instead_of_defaulting() {
let dir =
std::env::temp_dir().join(format!("settings_transfer_missing_{}", std::process::id()));
std::fs::create_dir_all(&dir).expect("temp dir");
let mut app = transfer_app(&dir);
app.world_mut()
.resource_mut::<SettingsResource>()
.0
.sfx_volume = 0.25;
app.world_mut()
.write_message(crate::events::DataImportRequestEvent);
app.update();
// Settings untouched (no silent default-restore)…
let v = app.world().resource::<SettingsResource>().0.sfx_volume;
assert!(
(v - 0.25).abs() < f32::EPSILON,
"failed import must not touch settings"
);
// …and the failure is surfaced as a warning toast.
let msgs = app
.world()
.resource::<Messages<crate::events::WarningToastEvent>>();
let mut cursor = msgs.get_cursor();
assert!(
cursor.read(msgs).any(|w| w.0.contains("Import failed")),
"missing backup should emit a warning toast"
);
let _ = std::fs::remove_dir_all(&dir);
}
+1 -161
View File
@@ -46,7 +46,6 @@ pub(super) fn spawn_settings_panel(
scroll_offset: f32,
font_res: Option<&FontResource>,
theme_overrides_back: bool,
conflict_log: Option<&crate::resources::SyncConflictLog>,
active_tab: SettingsTab,
) {
spawn_modal(commands, SettingsPanel, Z_MODAL_PANEL, |card| {
@@ -101,9 +100,7 @@ pub(super) fn spawn_settings_panel(
font_res,
),
SettingsTab::Accessibility => spawn_accessibility_tab(body, settings, font_res),
SettingsTab::Account => {
spawn_account_tab(body, settings, sync_status, conflict_log, font_res)
}
SettingsTab::Account => spawn_account_tab(body, settings, sync_status, font_res),
});
// Done is the only action — primary so the player always knows
@@ -320,15 +317,6 @@ fn spawn_accessibility_tab(
"Skips card-slide animations and other non-essential motion. Cards snap instantly to their target.",
font_res,
);
toggle_row(
body,
"Reduce Transparency",
ReduceTransparencyText,
on_off_label(settings.reduce_transparency_mode),
SettingsButton::ToggleReduceTransparency,
"Replaces the see-through glass toolbar with a solid panel so cards behind it never reduce readability.",
font_res,
);
toggle_row(
body,
"Touch Input Mode",
@@ -338,15 +326,6 @@ fn spawn_accessibility_tab(
"One-tap: tap a card to auto-move it. Tap to select: first tap selects a card, second tap on a pile moves it.",
font_res,
);
toggle_row(
body,
"UI Scale",
UiScaleText,
ui_scale_label(settings.ui_scale),
SettingsButton::CycleUiScale,
"Scales all menus, buttons, and HUD text. The table itself always fits the screen.",
font_res,
);
tooltip_delay_row(body, settings.tooltip_delay_secs, font_res);
}
@@ -356,7 +335,6 @@ fn spawn_account_tab(
body: &mut ChildSpawnerCommands,
settings: &Settings,
sync_status: &str,
conflict_log: Option<&crate::resources::SyncConflictLog>,
font_res: Option<&FontResource>,
) {
// --- Privacy (only shown when a Matomo URL is configured) ---
@@ -376,144 +354,6 @@ fn spawn_account_tab(
// --- Sync ---
section_label(body, "Sync", font_res);
sync_row(body, sync_status, &settings.sync_backend, font_res);
spawn_sync_merge_summary(body, conflict_log, font_res);
// --- Local data (Phase M) --- backup/restore of the JSON saves;
// filesystem-backed, so not offered on the wasm build.
#[cfg(not(target_arch = "wasm32"))]
{
section_label(body, "Local data", font_res);
local_data_row(body, font_res);
}
}
/// `Export data` / `Import data` pill buttons plus a caption naming the
/// backup file (Phase M). Mirrors the sync row's pill-button styling.
#[cfg(not(target_arch = "wasm32"))]
fn local_data_row(parent: &mut ChildSpawnerCommands, font_res: Option<&FontResource>) {
let button_font = TextFont {
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
font_size: TYPE_CAPTION,
..default()
};
let caption_font = button_font.clone();
let small_button = |row: &mut ChildSpawnerCommands,
marker: SettingsButton,
label: &str,
tooltip: String,
font: TextFont| {
row.spawn((
marker,
Button,
Tooltip::new(tooltip),
Node {
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
justify_content: JustifyContent::Center,
border: UiRect::all(Val::Px(1.0)),
border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
..default()
},
BackgroundColor(BG_ELEVATED_HI),
BorderColor::all(BORDER_SUBTLE),
HighContrastBorder::with_default(BORDER_SUBTLE),
))
.with_children(|b| {
b.spawn((Text::new(label.to_string()), font, TextColor(TEXT_PRIMARY)));
});
};
parent
.spawn(Node {
flex_direction: FlexDirection::Column,
row_gap: VAL_SPACE_2,
..default()
})
.with_children(|col| {
col.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
column_gap: VAL_SPACE_3,
flex_wrap: FlexWrap::Wrap,
row_gap: VAL_SPACE_2,
..default()
})
.with_children(|row| {
small_button(
row,
SettingsButton::ExportData,
"Export data",
"Write settings, stats, achievements and progress to one backup file"
.to_string(),
button_font.clone(),
);
small_button(
row,
SettingsButton::ImportData,
"Import data",
"Restore all saves from the backup file (replaces current data)".to_string(),
button_font.clone(),
);
});
col.spawn((
Text::new(format!(
"Backup file: {}",
solitaire_data::data_bundle_path()
.map_or_else(|| "unavailable".to_string(), |p| p.display().to_string())
)),
caption_font,
TextColor(TEXT_SECONDARY),
));
});
}
/// Phase M (sync transparency): renders what the most recent sync merge
/// did — a clean-merge caption, or one line per conflicting field with
/// both values, so the player can see exactly which numbers were
/// reconciled and how.
fn spawn_sync_merge_summary(
body: &mut ChildSpawnerCommands,
conflict_log: Option<&crate::resources::SyncConflictLog>,
font_res: Option<&FontResource>,
) {
let Some(summary) = conflict_log.and_then(|log| log.0.as_ref()) else {
return;
};
let caption_font = TextFont {
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
font_size: TYPE_CAPTION,
..default()
};
let when = summary.at.format("%H:%M UTC");
if summary.conflicts.is_empty() {
body.spawn((
SyncMergeSummaryText,
Text::new(format!("Last merge at {when}: no conflicts")),
caption_font,
TextColor(TEXT_SECONDARY),
));
return;
}
let n = summary.conflicts.len();
let plural = if n == 1 { "conflict" } else { "conflicts" };
body.spawn((
SyncMergeSummaryText,
Text::new(format!(
"Last merge at {when}: {n} {plural} — kept newer values"
)),
caption_font.clone(),
TextColor(TEXT_SECONDARY),
));
for c in &summary.conflicts {
body.spawn((
Text::new(format!(
" {} — this device: {} / server: {}",
c.field, c.local_value, c.remote_value
)),
caption_font.clone(),
TextColor(TEXT_SECONDARY),
));
}
}
/// Section divider — small lavender label inside the scrollable body.
@@ -9,10 +9,8 @@ use crate::font_plugin::FontResource;
use crate::progress_plugin::ProgressResource;
use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource};
use crate::theme::ThemeThumbnailCache;
use crate::ui_glass::{GlassSurface, glass_decorations};
use crate::ui_modal::ModalScrim;
use crate::ui_theme::{BORDER_SUBTLE_HC, HighContrastBackground, HighContrastBorder};
use bevy::ui::{BackgroundGradient, BorderGradient};
/// Spawns the Settings panel when `SettingsScreen` becomes `true`;
/// despawns it when it becomes `false`.
@@ -32,7 +30,6 @@ pub(super) fn sync_settings_panel_visibility(
theme_registry: Option<Res<crate::theme::ThemeRegistry>>,
theme_thumbs: Option<Res<ThemeThumbnailCache>>,
card_images: Option<Res<crate::card_plugin::CardImageSet>>,
conflict_log: Option<Res<crate::resources::SyncConflictLog>>,
) {
if !screen.is_changed() {
return;
@@ -48,7 +45,6 @@ pub(super) fn sync_settings_panel_visibility(
theme_registry.as_deref(),
theme_thumbs.as_deref(),
card_images.as_deref(),
conflict_log.as_deref(),
scroll_pos.0,
active_tab.0,
);
@@ -78,7 +74,6 @@ fn build_panel(
theme_registry: Option<&crate::theme::ThemeRegistry>,
theme_thumbs: Option<&ThemeThumbnailCache>,
card_images: Option<&crate::card_plugin::CardImageSet>,
conflict_log: Option<&crate::resources::SyncConflictLog>,
scroll_offset: f32,
active_tab: SettingsTab,
) {
@@ -128,7 +123,6 @@ fn build_panel(
scroll_offset,
font_res,
theme_overrides_back,
conflict_log,
active_tab,
);
}
@@ -149,7 +143,6 @@ pub(super) fn rebuild_panel_on_tab_change(
theme_registry: Option<Res<crate::theme::ThemeRegistry>>,
theme_thumbs: Option<Res<ThemeThumbnailCache>>,
card_images: Option<Res<crate::card_plugin::CardImageSet>>,
conflict_log: Option<Res<crate::resources::SyncConflictLog>>,
) {
if !active_tab.is_changed() || active_tab.is_added() {
return;
@@ -172,7 +165,6 @@ pub(super) fn rebuild_panel_on_tab_change(
theme_registry.as_deref(),
theme_thumbs.as_deref(),
card_images.as_deref(),
conflict_log.as_deref(),
0.0,
active_tab.0,
);
@@ -338,41 +330,6 @@ pub(super) fn update_reduce_motion_text(
}
}
pub(super) fn update_reduce_transparency_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<ReduceTransparencyText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = on_off_label(settings.0.reduce_transparency_mode);
}
}
/// Retargets every [`GlassSurface`]'s sheen + rim gradients when the
/// reduce-transparency or high-contrast toggles change. Runs on
/// `SettingsResource` change and on newly added surfaces (so glass
/// spawned after startup picks up an already-active toggle). Parallel to
/// [`update_high_contrast_borders`]: same trigger, different components.
pub(super) fn update_glass_surfaces(
settings: Res<SettingsResource>,
mut surfaces: Query<(&mut BackgroundGradient, &mut BorderGradient), With<GlassSurface>>,
added: Query<(), Added<GlassSurface>>,
) {
if !settings.is_changed() && added.is_empty() {
return;
}
let (sheen, rim) = glass_decorations(
settings.0.reduce_transparency_mode,
settings.0.high_contrast_mode,
);
for (mut s, mut r) in &mut surfaces {
*s = sheen.clone();
*r = rim.clone();
}
}
pub(super) fn update_touch_input_mode_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<TouchInputModeText>>,
@@ -558,58 +515,6 @@ pub(super) fn touch_input_mode_label(mode: &solitaire_data::settings::TouchInput
}
}
/// The four UI-scale steps the settings row cycles through (Phase K).
pub(super) const UI_SCALE_STEPS: [f32; 4] = [0.9, 1.0, 1.15, 1.3];
/// The next UI-scale step after `current`, wrapping 130 % → 90 %. A
/// hand-edited value between steps advances to the first step larger
/// than it, so the cycle always makes visible progress.
pub(super) fn next_ui_scale(current: f32) -> f32 {
for step in UI_SCALE_STEPS {
if step > current + 0.001 {
return step;
}
}
UI_SCALE_STEPS[0]
}
/// Display string for the UI-scale row, e.g. `"115%"`.
pub(super) fn ui_scale_label(scale: f32) -> String {
format!("{:.0}%", scale * 100.0)
}
/// Refreshes the live UI-scale value text whenever settings change.
pub(super) fn update_ui_scale_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<UiScaleText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = ui_scale_label(settings.0.ui_scale);
}
}
/// Applies `Settings::ui_scale` to the live [`bevy::ui::UiScale`]
/// resource — at startup (first change tick) and whenever the setting
/// changes. Absent under `MinimalPlugins` (no `bevy_ui`), hence the
/// `Option`; the table is unaffected either way (`compute_layout`
/// owns world-space sizing, not UI scale).
pub(super) fn sync_ui_scale_resource(
settings: Res<SettingsResource>,
ui_scale: Option<ResMut<UiScale>>,
) {
let Some(mut ui_scale) = ui_scale else { return };
if !settings.is_changed() {
return;
}
let target = settings.0.ui_scale;
if (ui_scale.0 - target).abs() > f32::EPSILON {
ui_scale.0 = target;
}
}
/// Display string for the "Smart window size" toggle. The argument
/// is the *enabled* state (i.e. the inverse of the underlying
/// `disable_smart_default_size` field) so reading the label gives
+1 -12
View File
@@ -99,18 +99,7 @@ impl Plugin for SplashPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, spawn_splash).add_systems(
Update,
// Splash text/fade writers touch UI entities only — they join
// the UiTextFx club (disjoint from board/anim sets) and, for
// the reduce-motion read in the pulse, the screen-plugin
// settings club. Disjoint from the HUD button painters for the
// same entity-domain reason (#143).
(dismiss_splash_on_input, advance_splash, pulse_splash_cursor)
.chain()
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::hud_plugin::HudButtons)
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
(dismiss_splash_on_input, advance_splash, pulse_splash_cursor).chain(),
);
}
}
+29 -111
View File
@@ -30,7 +30,7 @@ use crate::ui_modal::{ButtonVariant, ModalButton, spawn_modal_button};
use crate::ui_theme::{
ACCENT_PRIMARY, BG_ELEVATED_HI, BORDER_SUBTLE, HighContrastBorder, RADIUS_SM, STATE_INFO,
STATE_WARNING, STREAK_MILESTONES, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG,
TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4,
TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4,
};
/// Bevy resource wrapping the current stats.
@@ -46,14 +46,6 @@ pub struct StatsStoragePath(pub Option<PathBuf>);
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct StatsUpdate;
/// Set holding the abandon-recorder (`update_stats_on_new_game`). It must
/// read the outgoing game's `move_count` before any mode-start handler or
/// `GameMutation` clobbers the game state — mode plugins order their reset
/// handlers `.after(AbandonRecord)` via `crate::game_plugin::ModeStart`
/// (#143).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct AbandonRecord;
/// Marker component on the stats overlay root node.
#[derive(Component, Debug)]
pub struct StatsScreen;
@@ -213,34 +205,10 @@ impl Plugin for StatsPlugin {
// constraints (win_summary_plugin: cache_win_data.before(StatsUpdate)),
// and a system cannot be both inside a set and individually before a
// set-level ordering constraint.
.add_systems(Update, update_stats_on_new_game.before(GameMutation))
.add_systems(
Update,
update_stats_on_new_game
.in_set(AbandonRecord)
.before(GameMutation)
// Reads the shared new-game request stream via its own
// cursor — append order is irrelevant, so it joins the
// self-ambiguous writer club (NewGameRequestWriters must
// not carry set-level edges; see its doc). The explicit
// edges pin it after the pause/settings/selection
// mutators and the pre-mutation game-state spine it
// reads `move_count` from (#143).
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters)
.after(crate::game_plugin::PreMutation)
.after(crate::pause_plugin::PauseMutation)
.after(crate::settings_plugin::SettingsMutation)
.after(crate::selection_plugin::SelectionKeySet),
)
.add_systems(
Update,
update_stats_on_win
.after(GameMutation)
.in_set(StatsUpdate)
// Also emits toasts (streak milestones) — join the
// self-ambiguous writer club (#143).
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
update_stats_on_win.after(GameMutation).in_set(StatsUpdate),
)
.add_systems(
Update,
@@ -248,69 +216,29 @@ impl Plugin for StatsPlugin {
// the NewGameRequestEvent it emits is not visible to
// update_stats_on_new_game in the same frame — otherwise
// record_abandoned() fires twice on every forfeit (#21).
// It drains the ForfeitEvent the pause/forfeit modal chain
// emits, and shares the new-game request stream with the
// other writers (#143).
handle_forfeit
.before(GameMutation)
.before(update_stats_on_new_game)
.after(crate::pause_plugin::PauseMutation)
.after(crate::selection_plugin::SelectionKeySet)
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters),
.before(update_stats_on_new_game),
)
// Open/close/tab handling moved to `you_hub_plugin`
// (Phase E) — this plugin now owns body content, replay
// selector behavior, and scroll.
//
// Stats overlay UI: one deterministic chain — every member
// touches the replay-selector state or the overlay's nodes, and
// handle_watch_replay_button resets the live game, so the chain
// sits between GameMutation and the auto-complete driver on the
// game-state timeline (#143). The toast-emitting members join
// the self-ambiguous InfoToastWriters set so the toast pipeline
// (AnimFx) drains them this frame.
.add_systems(Update, refresh_replay_history_on_win.after(GameMutation))
.add_systems(Update, handle_watch_replay_button)
.add_systems(Update, handle_copy_share_link_button)
.add_systems(
Update,
(
refresh_replay_history_on_win,
handle_replay_selector_buttons,
// Marker-filtered Text repaints — disjoint from the
// HUD text painters (UiTextFx club, #143).
repaint_replay_selector_caption
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
repaint_replay_selector_detail
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
handle_watch_replay_button
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
handle_copy_share_link_button
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
repaint_replay_selector_caption,
repaint_replay_selector_detail,
)
.chain()
.after(GameMutation)
// The overlay repaints read this frame's settled stats,
// progress, and achievement evaluation (level line,
// streak).
.after(StatsUpdate)
.after(crate::progress_plugin::ProgressUpdate)
.after(crate::achievement_plugin::AchievementEval)
.before(crate::auto_complete_plugin::AutoComplete),
.chain(),
)
.add_systems(Update, scroll_stats_panel)
.add_systems(
Update,
scroll_stats_panel
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
)
.add_systems(
Update,
crate::ui_modal::touch_scroll_panel::<StatsScrollable>
.in_set(crate::ui_modal::PanelScroll)
.ambiguous_with(crate::ui_modal::PanelScroll),
crate::ui_modal::touch_scroll_panel::<StatsScrollable>,
);
}
}
@@ -791,17 +719,25 @@ pub(crate) fn spawn_stats_body(
},
))
.with_children(|body| {
// First-launch empty state (Phase L) — sits above the grid so
// First-launch caption — sits above the grid as gentle nudge so
// the wall of em-dashes reads as "nothing to track yet" rather
// than as broken state.
if is_first_launch {
crate::ui_modal::spawn_empty_state(
body,
"\u{2663}",
"Play a game to start tracking stats.",
None,
font_res,
);
body.spawn((
Text::new("Play a game to start tracking stats."),
TextFont {
font_size: TYPE_CAPTION,
..default()
},
TextColor(TEXT_SECONDARY),
Node {
margin: UiRect {
bottom: VAL_SPACE_2,
..default()
},
..default()
},
));
}
// --- primary stat cells grid ---
@@ -957,20 +893,6 @@ pub(crate) fn spawn_replays_body(
selected_index: usize,
font_res: Option<&FontResource>,
) {
// Standard empty state (Phase L) — the selector / Watch / Copy
// controls only spawn when there is something to select, so their
// handlers all no-op via their existing empty-query paths.
if replays.is_empty() {
crate::ui_modal::spawn_empty_state(
card,
"\u{2666}",
"No replays yet.",
Some("Every win records a replay here automatically."),
font_res,
);
return;
}
let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
let font_row = TextFont {
font: font_handle,
@@ -2017,11 +1939,7 @@ mod tests {
time_seconds,
0,
date,
solitaire_core::SessionRecording::from_instructions_unchecked(
1,
solitaire_core::DrawStockConfig::DrawOne,
[],
),
vec![],
);
r.share_url = share_url;
r
+21 -42
View File
@@ -22,19 +22,16 @@ use solitaire_data::{
AchievementRecord, PlayerProgress, Replay, StatsSnapshot, SyncError, SyncProvider,
save_achievements_to, save_progress_to, save_replay_history_to, save_stats_to,
};
use solitaire_sync::{SyncPayload, merge};
use solitaire_sync::{SyncPayload, SyncResponse, merge};
use crate::achievement_plugin::{AchievementsResource, AchievementsStoragePath};
use crate::events::{
GameWonEvent, InfoToastEvent, ManualSyncRequestEvent, SyncConfigureRequestEvent,
GameWonEvent, ManualSyncRequestEvent, SyncCompleteEvent, SyncConfigureRequestEvent,
WarningToastEvent,
};
use crate::game_plugin::RecordingReplay;
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
use crate::resources::{
GameStateResource, SyncConflictLog, SyncMergeSummary, SyncStatus, SyncStatusResource,
TokioRuntimeResource,
};
use crate::resources::{GameStateResource, SyncStatus, SyncStatusResource, TokioRuntimeResource};
use crate::stats_plugin::{
LatestReplayPath, ReplayHistoryResource, StatsResource, StatsStoragePath,
};
@@ -110,13 +107,10 @@ impl Plugin for SyncPlugin {
.init_resource::<PullTaskResult>()
.init_resource::<PullTask>()
.init_resource::<PendingReplayUpload>()
.init_resource::<SyncConflictLog>()
.add_message::<ManualSyncRequestEvent>()
.add_message::<SyncCompleteEvent>()
.add_message::<SyncConfigureRequestEvent>()
.add_message::<WarningToastEvent>()
// Idempotent — GamePlugin also registers it; re-register so the
// conflict-summary toast works under MinimalPlugins tests.
.add_message::<InfoToastEvent>();
.add_message::<WarningToastEvent>();
// Build the shared Tokio runtime; disable all network sync if the OS
// refuses to create threads (resource-limited environments, sandboxed
@@ -204,10 +198,9 @@ fn poll_pull_result(
achievements_path: Res<AchievementsStoragePath>,
mut progress: ResMut<ProgressResource>,
progress_path: Res<ProgressStoragePath>,
mut complete_writer: MessageWriter<SyncCompleteEvent>,
mut configure_sync: MessageWriter<SyncConfigureRequestEvent>,
mut warning_toast: MessageWriter<WarningToastEvent>,
mut conflict_log: ResMut<SyncConflictLog>,
mut info_toast: MessageWriter<InfoToastEvent>,
) {
let Some(task) = task_res.0.as_mut() else {
return;
@@ -222,20 +215,6 @@ fn poll_pull_result(
let local = build_payload(&stats.0, &achievements.0, &progress.0);
let (merged, conflicts) = merge(&local, &remote);
// Phase M (sync transparency): keep the conflict details for
// the Account tab and summarise non-clean merges in a toast.
if !conflicts.is_empty() {
let n = conflicts.len();
let plural = if n == 1 { "conflict" } else { "conflicts" };
info_toast.write(InfoToastEvent(format!(
"Synced — {n} {plural}, kept newer values"
)));
}
conflict_log.0 = Some(SyncMergeSummary {
at: Utc::now(),
conflicts,
});
// Persist merged state atomically.
if let Some(p) = &stats_path.0
&& let Err(e) = save_stats_to(p, &merged.stats)
@@ -254,10 +233,17 @@ fn poll_pull_result(
}
// Update in-world resources.
stats.0 = merged.stats;
achievements.0 = merged.achievements;
progress.0 = merged.progress;
status.0 = SyncStatus::LastSynced(Utc::now());
let now = Utc::now();
stats.0 = merged.stats.clone();
achievements.0 = merged.achievements.clone();
progress.0 = merged.progress.clone();
status.0 = SyncStatus::LastSynced(now);
complete_writer.write(SyncCompleteEvent(Ok(SyncResponse {
merged,
server_time: now,
conflicts,
})));
}
Err(SyncError::UnsupportedPlatform) => {
// No backend configured — not an error, just leave status as Idle.
@@ -280,7 +266,8 @@ fn poll_pull_result(
if matches!(e, SyncError::Auth(_)) {
configure_sync.write(SyncConfigureRequestEvent);
}
status.0 = SyncStatus::Error(msg);
status.0 = SyncStatus::Error(msg.clone());
complete_writer.write(SyncCompleteEvent(Err(msg)));
}
}
}
@@ -359,11 +346,7 @@ fn push_replay_on_win(
ev.time_seconds,
ev.score,
Utc::now().date_naive(),
// The live session is the authoritative recording; it
// serialises via the upstream card_game serializers so web
// playback rebuilds the exact deal instead of re-dealing
// the seed.
game.0.recording(),
recording.moves.clone(),
);
let provider = provider.0.clone();
let rt = rt.0.clone();
@@ -649,11 +632,7 @@ mod tests {
60,
500,
chrono::NaiveDate::from_ymd_opt(2026, 5, 6).expect("valid date"),
solitaire_core::SessionRecording::from_instructions_unchecked(
7,
DrawStockConfig::DrawOne,
[],
),
vec![],
);
let history = ReplayHistory {
schema_version: solitaire_data::REPLAY_HISTORY_SCHEMA_VERSION,
+1 -6
View File
@@ -112,12 +112,7 @@ impl Plugin for TablePlugin {
// paint pipeline — markers and cards share Sprite/
// Transform access (#143).
(
// Drains SettingsChangedEvent via cursor — a home
// deal-option edit (post-mutation SettingsAccess
// writer) surfacing one frame later repaints one
// frame later, which is invisible (#143).
apply_theme_on_settings_change
.ambiguous_with(crate::settings_plugin::SettingsAccess),
apply_theme_on_settings_change,
apply_hint_pile_highlight,
tick_hint_pile_highlights,
sync_pile_marker_visibility.after(GameMutation),
+41 -283
View File
@@ -14,9 +14,6 @@
//! filesystem-based; the plugin is gated out on wasm32 alongside
//! `SyncPlugin`.
use std::collections::HashMap;
use bevy::asset::RenderAssetUsages;
use bevy::prelude::*;
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
use thiserror::Error;
@@ -32,8 +29,8 @@ use crate::resources::TokioRuntimeResource;
use crate::settings_plugin::{SettingsPanel, SettingsResource};
use crate::theme::{ImportError, ThemeRegistry, import_theme, refresh_registry};
use crate::ui_modal::{
ButtonVariant, ModalScrim, ScrimDismissible, spawn_empty_state, spawn_modal,
spawn_modal_actions, spawn_modal_button, spawn_modal_header,
ButtonVariant, ModalScrim, ScrimDismissible, spawn_modal, spawn_modal_actions,
spawn_modal_button, spawn_modal_header,
};
use crate::ui_theme::{
BORDER_SUBTLE, TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_CAPTION, VAL_SPACE_2, VAL_SPACE_3,
@@ -108,21 +105,6 @@ struct InstallTask(Option<(String, Task<InstallResult>)>);
#[derive(Resource, Default)]
struct StoreBaseUrl(Option<String>);
/// Decoded preview thumbnails by theme id (Phase H). Session-lifetime:
/// previews survive closing and reopening the store, so a revisit
/// renders instantly without refetching.
#[derive(Resource, Default)]
struct PreviewCache(HashMap<String, Handle<Image>>);
/// One in-flight preview download: raw PNG bytes or the fetch error.
type PreviewFetch = Task<Result<Vec<u8>, ThemeStoreError>>;
/// In-flight preview downloads, one per catalog entry that advertises
/// a `preview_url` not already in [`PreviewCache`]. `String` is the
/// theme id the bytes belong to.
#[derive(Resource, Default)]
struct PreviewTasks(Vec<(String, PreviewFetch)>);
// ---------------------------------------------------------------------------
// Plugin
// ---------------------------------------------------------------------------
@@ -136,8 +118,6 @@ impl Plugin for ThemeStorePlugin {
.init_resource::<CatalogTask>()
.init_resource::<InstallTask>()
.init_resource::<StoreBaseUrl>()
.init_resource::<PreviewCache>()
.init_resource::<PreviewTasks>()
// Esc-close reads keyboard input; register defensively so
// the plugin works under MinimalPlugins in tests.
.init_resource::<ButtonInput<KeyCode>>()
@@ -149,7 +129,6 @@ impl Plugin for ThemeStorePlugin {
(
handle_open_request,
poll_catalog_task,
poll_preview_tasks,
handle_install_buttons,
poll_install_task,
handle_close_button,
@@ -197,7 +176,6 @@ fn handle_open_request(
mut catalog_task: ResMut<CatalogTask>,
mut store_base: ResMut<StoreBaseUrl>,
mut warning_toast: MessageWriter<WarningToastEvent>,
previews: Res<PreviewCache>,
mut commands: Commands,
font_res: Option<Res<FontResource>>,
) {
@@ -229,28 +207,16 @@ fn handle_open_request(
rt.block_on(async { ThemeStoreClient::new(base_url).fetch_catalog().await })
}));
spawn_store_modal(
&mut commands,
&catalog_state,
None,
&previews,
font_res.as_deref(),
);
spawn_store_modal(&mut commands, &catalog_state, None, font_res.as_deref());
}
/// Polls the catalog fetch; on completion updates [`CatalogState`],
/// kicks off preview downloads for entries not yet in the cache, and
/// Polls the catalog fetch; on completion updates [`CatalogState`] and
/// rebuilds the modal if it is still open.
#[allow(clippy::too_many_arguments)]
fn poll_catalog_task(
mut catalog_task: ResMut<CatalogTask>,
mut catalog_state: ResMut<CatalogState>,
screens: Query<Entity, With<ThemeStoreScreen>>,
registry: Option<Res<ThemeRegistry>>,
rt: Option<Res<TokioRuntimeResource>>,
store_base: Res<StoreBaseUrl>,
previews: Res<PreviewCache>,
mut preview_tasks: ResMut<PreviewTasks>,
mut commands: Commands,
font_res: Option<Res<FontResource>>,
) {
@@ -263,29 +229,7 @@ fn poll_catalog_task(
catalog_task.0 = None;
*catalog_state = match result {
Ok(entries) => {
// Fetch previews for anything new. Decorative — failures
// just leave the row text-only, so errors only log.
if let (Some(rt), Some(base_url)) = (rt.as_ref(), store_base.0.as_deref()) {
for entry in entries
.iter()
.filter(|e| e.preview_url.is_some() && !previews.0.contains_key(&e.id))
{
let rt = rt.0.clone();
let base_url = base_url.to_owned();
let entry = entry.clone();
preview_tasks.0.push((
entry.id.clone(),
AsyncComputeTaskPool::get().spawn(async move {
rt.block_on(async {
ThemeStoreClient::new(base_url).fetch_preview(&entry).await
})
}),
));
}
}
CatalogState::Loaded(entries)
}
Ok(entries) => CatalogState::Loaded(entries),
Err(e) => {
warn!("theme store: catalog fetch failed: {e}");
CatalogState::Error(e.to_string())
@@ -297,69 +241,10 @@ fn poll_catalog_task(
&mut commands,
&catalog_state,
registry.as_deref(),
&previews,
font_res.as_deref(),
);
}
/// Polls in-flight preview downloads. Each finished PNG is decoded into
/// an [`Image`] asset and cached by theme id; the open modal rebuilds
/// once per frame that added at least one preview, so thumbnails pop in
/// as they arrive. Failures log and leave the row text-only. Skipped
/// entirely when `Assets<Image>` is absent (`MinimalPlugins` tests).
#[allow(clippy::too_many_arguments)]
fn poll_preview_tasks(
mut preview_tasks: ResMut<PreviewTasks>,
mut previews: ResMut<PreviewCache>,
images: Option<ResMut<Assets<Image>>>,
catalog_state: Res<CatalogState>,
screens: Query<Entity, With<ThemeStoreScreen>>,
registry: Option<Res<ThemeRegistry>>,
mut commands: Commands,
font_res: Option<Res<FontResource>>,
) {
if preview_tasks.0.is_empty() {
return;
}
let Some(mut images) = images else {
return;
};
let mut added = false;
preview_tasks.0.retain_mut(|(id, task)| {
let Some(result) = future::block_on(future::poll_once(task)) else {
return true; // still downloading
};
match result {
Ok(bytes) => match image::load_from_memory(&bytes) {
Ok(dyn_img) => {
let handle = images.add(Image::from_dynamic(
dyn_img,
true,
RenderAssetUsages::RENDER_WORLD,
));
previews.0.insert(id.clone(), handle);
added = true;
}
Err(e) => warn!("theme store: preview for '{id}' failed to decode: {e}"),
},
Err(e) => warn!("theme store: preview fetch for '{id}' failed: {e}"),
}
false
});
if added {
rebuild_open_modal(
&screens,
&mut commands,
&catalog_state,
registry.as_deref(),
&previews,
font_res.as_deref(),
);
}
}
/// Starts a download + import task when an Install button is pressed.
/// One install at a time; repeat clicks while busy are ignored.
fn handle_install_buttons(
@@ -423,7 +308,6 @@ fn poll_install_task(
screens: Query<Entity, With<ThemeStoreScreen>>,
mut info_toast: MessageWriter<InfoToastEvent>,
mut warning_toast: MessageWriter<WarningToastEvent>,
previews: Res<PreviewCache>,
mut commands: Commands,
font_res: Option<Res<FontResource>>,
) {
@@ -459,7 +343,6 @@ fn poll_install_task(
&mut commands,
&catalog_state,
registry.as_deref(),
&previews,
font_res.as_deref(),
);
}
@@ -495,12 +378,11 @@ fn rebuild_open_modal(
commands: &mut Commands,
catalog_state: &CatalogState,
registry: Option<&ThemeRegistry>,
previews: &PreviewCache,
font_res: Option<&FontResource>,
) {
for entity in screens {
commands.entity(entity).despawn();
spawn_store_modal(commands, catalog_state, registry, previews, font_res);
spawn_store_modal(commands, catalog_state, registry, font_res);
}
}
@@ -509,7 +391,6 @@ fn spawn_store_modal(
commands: &mut Commands,
catalog_state: &CatalogState,
registry: Option<&ThemeRegistry>,
previews: &PreviewCache,
font_res: Option<&FontResource>,
) {
let body_font = TextFont {
@@ -528,45 +409,31 @@ fn spawn_store_modal(
match catalog_state {
CatalogState::Idle | CatalogState::Loading => {
spawn_empty_state(
card,
"\u{21BB}",
"Loading the catalog\u{2026}",
None,
font_res,
);
card.spawn((
Text::new("Loading catalog…"),
body_font.clone(),
TextColor(TEXT_SECONDARY),
));
}
CatalogState::Error(msg) => {
spawn_empty_state(
card,
"!",
"Couldn't load the catalog.",
Some(msg.as_str()),
font_res,
);
card.spawn((
Text::new(format!("Could not load the catalog: {msg}")),
body_font.clone(),
TextColor(TEXT_SECONDARY),
));
}
CatalogState::Loaded(entries) if entries.is_empty() => {
spawn_empty_state(
card,
"#",
"The server has no themes yet.",
Some("Themes dropped into the server's theme_store folder appear here."),
font_res,
);
card.spawn((
Text::new("The server has no themes yet."),
body_font.clone(),
TextColor(TEXT_SECONDARY),
));
}
CatalogState::Loaded(entries) => {
for entry in entries {
let installed =
registry.is_some_and(|registry| registry.find(&entry.id).is_some());
spawn_store_row(
card,
entry,
installed,
previews.0.get(&entry.id),
&body_font,
&caption_font,
font_res,
);
spawn_store_row(card, entry, installed, &body_font, &caption_font, font_res);
}
}
}
@@ -585,20 +452,12 @@ fn spawn_store_modal(
commands.entity(scrim).insert(ScrimDismissible);
}
/// Height of a row's preview thumbnail in logical pixels; the width
/// follows the theme's own `card_aspect` so a preview is never
/// stretched.
const PREVIEW_THUMB_HEIGHT_PX: f32 = 72.0;
/// One catalog row: preview thumbnail (when downloaded) + name +
/// author/size caption on the left, Install button (or "Installed"
/// caption) on the right.
#[allow(clippy::too_many_arguments)]
/// One catalog row: name + author/size caption on the left, Install
/// button (or "Installed" caption) on the right.
fn spawn_store_row(
parent: &mut ChildSpawnerCommands,
entry: &ThemeCatalogEntry,
installed: bool,
preview: Option<&Handle<Image>>,
body_font: &TextFont,
caption_font: &TextFont,
font_res: Option<&FontResource>,
@@ -618,45 +477,25 @@ fn spawn_store_row(
))
.with_children(|row| {
row.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
column_gap: VAL_SPACE_3,
flex_direction: FlexDirection::Column,
row_gap: VAL_SPACE_2,
..default()
})
.with_children(|left| {
if let Some(handle) = preview {
let (aw, ah) = entry.card_aspect;
let width = PREVIEW_THUMB_HEIGHT_PX * aw.max(1) as f32 / ah.max(1) as f32;
left.spawn((
ImageNode::new(handle.clone()),
Node {
width: Val::Px(width),
height: Val::Px(PREVIEW_THUMB_HEIGHT_PX),
..default()
},
));
}
left.spawn(Node {
flex_direction: FlexDirection::Column,
row_gap: VAL_SPACE_2,
..default()
})
.with_children(|col| {
col.spawn((
Text::new(entry.name.clone()),
body_font.clone(),
TextColor(TEXT_PRIMARY),
));
col.spawn((
Text::new(format!(
"by {} — {} KB",
entry.author,
entry.size_bytes.div_ceil(1024)
)),
caption_font.clone(),
TextColor(TEXT_SECONDARY),
));
});
.with_children(|col| {
col.spawn((
Text::new(entry.name.clone()),
body_font.clone(),
TextColor(TEXT_PRIMARY),
));
col.spawn((
Text::new(format!(
"by {} — {} KB",
entry.author,
entry.size_bytes.div_ceil(1024)
)),
caption_font.clone(),
TextColor(TEXT_SECONDARY),
));
});
if installed {
row.spawn((
@@ -822,85 +661,4 @@ mod tests {
));
assert_eq!(screen_count(&mut app), 1);
}
// -----------------------------------------------------------------------
// Phase H part 2: preview thumbnails
// -----------------------------------------------------------------------
fn catalog_entry(id: &str, preview: bool) -> ThemeCatalogEntry {
ThemeCatalogEntry {
id: id.into(),
name: id.into(),
author: "Test".into(),
version: "1.0.0".into(),
card_aspect: (2, 3),
size_bytes: 1024,
sha256: "00".into(),
download_url: format!("/api/themes/{id}/download"),
preview_url: preview.then(|| format!("/api/themes/{id}/preview")),
}
}
/// A row whose theme id is in the [`PreviewCache`] renders an
/// `ImageNode` thumbnail; a row without one stays text-only.
#[test]
fn loaded_row_shows_preview_thumbnail_only_when_cached() {
let mut app = headless_app();
let cached = catalog_entry("with-preview", true);
let uncached = catalog_entry("without-preview", false);
let mut cache = PreviewCache::default();
cache
.0
.insert(cached.id.clone(), Handle::<Image>::default());
let state = CatalogState::Loaded(vec![cached, uncached]);
{
let world = app.world_mut();
let mut commands = world.commands();
spawn_store_modal(&mut commands, &state, None, &cache, None);
}
app.update();
let thumbs = app
.world_mut()
.query::<&ImageNode>()
.iter(app.world())
.count();
assert_eq!(
thumbs, 1,
"exactly the cached entry must render a preview thumbnail"
);
}
/// The thumbnail width follows the theme's own card aspect so a
/// preview never renders stretched.
#[test]
fn preview_thumbnail_width_follows_card_aspect() {
let mut app = headless_app();
let mut entry = catalog_entry("wide", true);
entry.card_aspect = (1, 1); // square theme art
let mut cache = PreviewCache::default();
cache.0.insert(entry.id.clone(), Handle::<Image>::default());
let state = CatalogState::Loaded(vec![entry]);
{
let world = app.world_mut();
let mut commands = world.commands();
spawn_store_modal(&mut commands, &state, None, &cache, None);
}
app.update();
let node = app
.world_mut()
.query_filtered::<&Node, With<ImageNode>>()
.single(app.world())
.expect("thumbnail node must exist");
assert_eq!(node.height, Val::Px(PREVIEW_THUMB_HEIGHT_PX));
assert_eq!(
node.width,
Val::Px(PREVIEW_THUMB_HEIGHT_PX),
"a 1:1 aspect must yield a square thumbnail"
);
}
}
+4 -32
View File
@@ -109,41 +109,13 @@ impl Plugin for TimeAttackPlugin {
.add_message::<NewGameRequestEvent>()
.add_message::<StartTimeAttackRequestEvent>()
.add_message::<InfoToastEvent>()
// ModeStart places it between the stats abandon-recorder and
// GameMutation; it shares the new-game request/toast streams
// with the other writers (#143).
.add_systems(
Update,
handle_start_time_attack_request
.in_set(crate::game_plugin::ModeStart)
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
)
// One post-mutation chain for the TimeAttackResource writers:
// clock tick, win auto-deal, then the debounced disk save.
// The start handler (ModeStart, pre-mutation) is ordered
// against all three transitively. auto_deal's new-game request
// is drained wholesale next frame, so it joins the writer club
// (#143). PausedResource is settled: PauseMutation < GameMutation.
.add_systems(
Update,
(
advance_time_attack,
auto_deal_on_time_attack_win
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters),
auto_save_time_attack_session,
)
.chain()
.after(GameMutation)
// The HUD clock (after AutoComplete) and the ended-toast
// handler (AnimFx) read what this chain writes — settle
// it before both (#143).
.before(crate::auto_complete_plugin::AutoComplete)
.before(crate::animation_plugin::AnimFx),
handle_start_time_attack_request.before(GameMutation),
)
.add_systems(Update, advance_time_attack)
.add_systems(Update, auto_deal_on_time_attack_win.after(GameMutation))
.add_systems(Update, auto_save_time_attack_session)
.add_systems(Last, save_time_attack_session_on_exit);
}
}
@@ -100,11 +100,7 @@ impl Plugin for TouchSelectionPlugin {
update_touch_selection_highlight,
)
.chain()
.after(GameMutation)
// Selection cleanup and highlight placement settle before
// the board painters repaint (and before resync's synthetic
// StateChanged / fan-frac's layout write land) (#143).
.before(crate::card_plugin::BoardVisuals),
.after(GameMutation),
);
}
}
-281
View File
@@ -1,281 +0,0 @@
//! "Liquid glass" material for floating UI surfaces.
//!
//! Produces the translucent, light-catching treatment used by the floating
//! touch tab bar (`hud_plugin::tab_bar`): a semi-transparent fill with a
//! vertical sheen, a specular rim highlight around the border, and a soft
//! drop shadow underneath. The table shows through the fill *sharp* — Bevy's
//! UI pipeline has no backdrop-blur concept, so this module approximates
//! frosted glass with layered gradients instead of sampling what's behind
//! the node. That keeps it a plain `bevy_ui` bundle: no custom shaders, no
//! extra render passes, and identical behaviour on desktop, Android, and
//! WebGL2.
//!
//! # Swapping the treatment
//!
//! Layout code depends only on [`glass_surface`] and [`GLASS_BORDER_PX`].
//! A future real-refraction material (e.g. a `UiMaterial` sampling a blurred
//! render target) can replace this module's internals without touching any
//! caller — that boundary is the reason this file exists separately from
//! `hud_plugin/tab_bar.rs`.
//!
//! # Departure from the Terminal design system
//!
//! `ui_theme` documents HUD chrome as opaque "status-line" panels. The glass
//! bar is a deliberate, user-approved exception for the floating touch tab
//! bar only; do not reuse this material for modals or the top HUD band
//! without a matching design decision.
use bevy::prelude::*;
use bevy::ui::{
BackgroundGradient, BorderGradient, BoxShadow, ColorStop, LinearGradient, ShadowStyle,
};
use crate::ui_theme::{BG_ELEVATED, BORDER_SUBTLE, BORDER_SUBTLE_HC};
/// Border width every glass surface must reserve in its `Node::border` so
/// the rim gradient has a strip to paint into.
pub const GLASS_BORDER_PX: f32 = 1.0;
/// Marker on every node that received [`glass_surface`]. The settings
/// plugin's `update_glass_surfaces` retargets these when the player
/// toggles reduce-transparency or high-contrast, swapping the gradients
/// in place via [`glass_decorations`].
#[derive(Component, Debug)]
pub struct GlassSurface;
/// Base fill at the *bottom* of the glass sheet — near-black at ~62%
/// opacity so the felt and cards remain visible through the bar while
/// keeping icon/label contrast comfortable.
const GLASS_FILL_BOTTOM: Color = Color::srgba(0.055, 0.055, 0.063, 0.62);
/// Fill at the *top* of the sheet — the same glass lifted towards white,
/// reading as the curved surface catching overhead light.
const GLASS_FILL_TOP: Color = Color::srgba(0.20, 0.21, 0.23, 0.66);
/// Rim highlight at the top edge — the bright specular line where a real
/// glass pill would catch the light source.
const GLASS_RIM_TOP: Color = Color::srgba(1.0, 1.0, 1.0, 0.38);
/// Rim at the midpoint — almost gone, so the highlight reads as a glint
/// rather than a drawn outline.
const GLASS_RIM_MID: Color = Color::srgba(1.0, 1.0, 1.0, 0.06);
/// Rim at the bottom edge — a faint secondary catch-light, as on the
/// underside of a curved surface above a bright table.
const GLASS_RIM_BOTTOM: Color = Color::srgba(1.0, 1.0, 1.0, 0.16);
/// Drop shadow under the floating surface.
const GLASS_SHADOW: Color = Color::srgba(0.0, 0.0, 0.0, 0.35);
/// High-contrast fill — same glass, far less see-through, so text and
/// icons keep contrast over any card art. Per `design-system.md`
/// §Accessibility the HC toggle trades aesthetics for legibility.
const GLASS_FILL_TOP_HC: Color = Color::srgba(0.20, 0.21, 0.23, 0.90);
/// High-contrast fill at the bottom of the sheet.
const GLASS_FILL_BOTTOM_HC: Color = Color::srgba(0.055, 0.055, 0.063, 0.88);
/// High-contrast rim at the top edge — matches the luminance of
/// `BORDER_SUBTLE_HC` so the bar's outline reads as strongly as every
/// other HC-boosted border.
const GLASS_RIM_TOP_HC: Color = Color::srgba(1.0, 1.0, 1.0, 0.75);
/// High-contrast rim at the midpoint.
const GLASS_RIM_MID_HC: Color = Color::srgba(1.0, 1.0, 1.0, 0.35);
/// High-contrast rim at the bottom edge.
const GLASS_RIM_BOTTOM_HC: Color = Color::srgba(1.0, 1.0, 1.0, 0.50);
/// Visual components for a floating glass surface.
///
/// The caller owns the `Node` and must set two fields for the material to
/// render correctly:
/// - `border: UiRect::all(Val::Px(GLASS_BORDER_PX))` — the rim gradient
/// paints into the border strip and is invisible without it.
/// - `border_radius` — half the node height for a fully-round pill.
///
/// Everything here is fragment-shader work inside Bevy's stock UI pipeline,
/// so it is safe on WebGL2 and adds no per-frame cost beyond ordinary nodes.
pub fn glass_surface() -> impl Bundle {
let (sheen, rim) = glass_decorations(false, false);
(
GlassSurface,
sheen,
rim,
// Soft shadow underneath sells the "floating above the table" read.
BoxShadow(vec![ShadowStyle {
color: GLASS_SHADOW,
x_offset: Val::Px(0.0),
y_offset: Val::Px(6.0),
spread_radius: Val::Px(0.0),
blur_radius: Val::Px(16.0),
}]),
)
}
/// The sheen + rim pair for the requested accessibility state. The
/// settings plugin overwrites every [`GlassSurface`]'s components with
/// these when the relevant toggles change.
///
/// - Default: translucent fill with a top-lit sheen and a specular rim.
/// - `high_contrast`: same shape, near-opaque fill, and a rim boosted to
/// `BORDER_SUBTLE_HC` luminance so the outline stays legible.
/// - `reduce_transparency`: flat opaque `BG_ELEVATED` fill and a flat
/// border — no see-through at all. Combined with `high_contrast` the
/// flat border brightens to `BORDER_SUBTLE_HC`.
pub fn glass_decorations(
reduce_transparency: bool,
high_contrast: bool,
) -> (BackgroundGradient, BorderGradient) {
if reduce_transparency {
// "Gradients" with a single stop render as flat fills — reusing the
// same component types means the settings toggle swaps values, not
// component sets.
let border = if high_contrast {
BORDER_SUBTLE_HC
} else {
BORDER_SUBTLE
};
return (
BackgroundGradient(vec![
LinearGradient::new(
LinearGradient::TO_BOTTOM,
vec![ColorStop::new(BG_ELEVATED, Val::Percent(0.0))],
)
.into(),
]),
BorderGradient(vec![
LinearGradient::new(
LinearGradient::TO_BOTTOM,
vec![ColorStop::new(border, Val::Percent(0.0))],
)
.into(),
]),
);
}
let (fill_top, fill_bottom, rim_top, rim_mid, rim_bottom) = if high_contrast {
(
GLASS_FILL_TOP_HC,
GLASS_FILL_BOTTOM_HC,
GLASS_RIM_TOP_HC,
GLASS_RIM_MID_HC,
GLASS_RIM_BOTTOM_HC,
)
} else {
(
GLASS_FILL_TOP,
GLASS_FILL_BOTTOM,
GLASS_RIM_TOP,
GLASS_RIM_MID,
GLASS_RIM_BOTTOM,
)
};
(
// Sheen: one top-to-bottom linear gradient carries both the fill and
// the lighting so there is a single source of truth for the surface
// colour (a separate `BackgroundColor` would just be painted over).
BackgroundGradient(vec![
LinearGradient::new(
LinearGradient::TO_BOTTOM,
vec![
ColorStop::new(fill_top, Val::Percent(0.0)),
ColorStop::new(fill_bottom, Val::Percent(60.0)),
],
)
.into(),
]),
// Specular rim: bright at the top edge, fading out through the
// sides, with a faint return at the bottom.
BorderGradient(vec![
LinearGradient::new(
LinearGradient::TO_BOTTOM,
vec![
ColorStop::new(rim_top, Val::Percent(0.0)),
ColorStop::new(rim_mid, Val::Percent(55.0)),
ColorStop::new(rim_bottom, Val::Percent(100.0)),
],
)
.into(),
]),
)
}
#[cfg(test)]
mod tests {
use super::*;
use bevy::ui::Gradient;
/// The bundle must insert all three visual components — a regression
/// here (e.g. a refactor dropping the rim) would silently flatten the
/// glass into a plain translucent box.
#[test]
fn glass_surface_inserts_sheen_rim_and_shadow() {
let mut world = World::new();
let e = world.spawn(glass_surface()).id();
assert!(world.get::<BackgroundGradient>(e).is_some());
assert!(world.get::<BorderGradient>(e).is_some());
assert!(world.get::<BoxShadow>(e).is_some());
}
/// The fill must stay translucent (that is the whole point of glass) but
/// opaque enough that text keeps contrast over busy card art.
#[test]
fn glass_fill_alpha_stays_in_readable_band() {
for fill in [GLASS_FILL_TOP, GLASS_FILL_BOTTOM] {
let a = fill.alpha();
assert!(
(0.4..=0.85).contains(&a),
"glass fill alpha {a} outside readable 0.40.85 band"
);
}
}
/// The rim gradient must actually glint: strictly brightest at the top,
/// dimmest in the middle.
#[test]
fn rim_highlight_peaks_at_top() {
assert!(GLASS_RIM_TOP.alpha() > GLASS_RIM_BOTTOM.alpha());
assert!(GLASS_RIM_BOTTOM.alpha() > GLASS_RIM_MID.alpha());
assert!(GLASS_RIM_TOP_HC.alpha() > GLASS_RIM_BOTTOM_HC.alpha());
assert!(GLASS_RIM_BOTTOM_HC.alpha() > GLASS_RIM_MID_HC.alpha());
}
/// Reduce-transparency must produce fully opaque fills — the entire
/// point of the toggle is that nothing shows through.
#[test]
fn reduce_transparency_is_fully_opaque() {
for high_contrast in [false, true] {
let (sheen, _) = glass_decorations(true, high_contrast);
for gradient in &sheen.0 {
let Gradient::Linear(linear) = gradient else {
panic!("reduce-transparency sheen must stay linear");
};
for stop in &linear.stops {
assert_eq!(
stop.color.alpha(),
1.0,
"opaque variant leaked translucency (hc={high_contrast})"
);
}
}
}
}
/// High-contrast glass must be meaningfully less transparent than the
/// default, and its rim meaningfully brighter — otherwise the toggle
/// does nothing perceptible on this surface.
#[test]
fn high_contrast_boosts_fill_and_rim() {
assert!(GLASS_FILL_TOP_HC.alpha() >= GLASS_FILL_TOP.alpha() + 0.15);
assert!(GLASS_FILL_BOTTOM_HC.alpha() >= GLASS_FILL_BOTTOM.alpha() + 0.15);
assert!(GLASS_RIM_TOP_HC.alpha() >= GLASS_RIM_TOP.alpha() + 0.25);
}
/// `glass_surface()` must carry the marker the settings applier
/// retargets — without it the accessibility toggles silently skip
/// the bar.
#[test]
fn glass_surface_carries_retarget_marker() {
let mut world = World::new();
let e = world.spawn(glass_surface()).id();
assert!(world.get::<GlassSurface>(e).is_some());
}
}
+5 -176
View File
@@ -60,9 +60,9 @@ use crate::settings_plugin::SettingsResource;
use crate::ui_theme::{
ACCENT_PRIMARY, ACCENT_PRIMARY_HOVER, ACCENT_SECONDARY, BG_BASE, BG_ELEVATED, BG_ELEVATED_HI,
BG_ELEVATED_PRESSED, BG_ELEVATED_TOP, BORDER_STRONG, BORDER_SUBTLE, HighContrastBorder,
MOTION_MODAL_SECS, RADIUS_LG, RADIUS_MD, RADIUS_SM, SCRIM, STATE_SUCCESS, TEXT_DISABLED,
TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_BODY_LG, TYPE_CAPTION, TYPE_DISPLAY,
TYPE_HEADLINE, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4, VAL_SPACE_5, scaled_duration,
MOTION_MODAL_SECS, RADIUS_LG, RADIUS_MD, RADIUS_SM, SCRIM, STATE_SUCCESS, TEXT_PRIMARY,
TEXT_SECONDARY, TYPE_BODY_LG, TYPE_CAPTION, TYPE_HEADLINE, VAL_SPACE_2, VAL_SPACE_3,
VAL_SPACE_4, VAL_SPACE_5, scaled_duration,
};
// ---------------------------------------------------------------------------
@@ -178,32 +178,6 @@ pub fn spawn_modal<M: Component, F>(
z_panel: i32,
build_card: F,
) -> Entity
where
F: FnOnce(&mut ChildSpawnerCommands),
{
spawn_modal_sized(
commands,
plugin_marker,
z_panel,
MODAL_CARD_MAX_WIDTH,
build_card,
)
}
/// Default maximum card width in logical pixels — every [`spawn_modal`]
/// caller gets this. Surfaces that lay out side-by-side panes (e.g. the
/// two-pane Home on wide viewports) can raise it via [`spawn_modal_sized`].
pub const MODAL_CARD_MAX_WIDTH: f32 = 720.0;
/// [`spawn_modal`] with an explicit card `max_width`. Behaviour is
/// otherwise identical — same scrim, enter animation, and card chrome.
pub fn spawn_modal_sized<M: Component, F>(
commands: &mut Commands,
plugin_marker: M,
z_panel: i32,
max_width: f32,
build_card: F,
) -> Entity
where
F: FnOnce(&mut ChildSpawnerCommands),
{
@@ -261,7 +235,7 @@ where
padding: UiRect::all(VAL_SPACE_5),
border: UiRect::all(Val::Px(1.0)),
border_radius: BorderRadius::all(Val::Px(RADIUS_LG)),
max_width: Val::Px(max_width),
max_width: Val::Px(720.0),
align_items: AlignItems::Stretch,
..default()
},
@@ -328,80 +302,6 @@ pub fn spawn_modal_body_text(
parent.spawn((ModalBody, Text::new(text.into()), font, TextColor(color)));
}
/// Standard empty / loading / error surface (Phase L): a large glyph,
/// a headline, and an optional secondary detail line, centred in the
/// available space. Every async or possibly-empty surface (leaderboard,
/// replays, theme store, first-launch stats) renders through this so
/// "nothing here yet" reads identically everywhere.
///
/// A next-step action is composition, not configuration: spawn a
/// [`spawn_modal_button`] (or any control) in the same parent right
/// after this call.
///
/// `glyph` MUST come from FiraMono-covered ranges — card suits
/// (U+26602666), Arrows (U+219021FF), or ASCII. The Geometric Shapes
/// block renders as tofu on Android (§10 / §11).
pub fn spawn_empty_state(
parent: &mut ChildSpawnerCommands,
glyph: &str,
headline: &str,
detail: Option<&str>,
font_res: Option<&FontResource>,
) {
let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
let font_glyph = TextFont {
font: font_handle.clone(),
font_size: TYPE_DISPLAY,
..default()
};
let font_headline = TextFont {
font: font_handle.clone(),
font_size: TYPE_BODY_LG,
..default()
};
let font_detail = TextFont {
font: font_handle,
font_size: TYPE_BODY,
..default()
};
parent
.spawn((
EmptyStateBlock,
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
row_gap: VAL_SPACE_2,
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_5),
width: Val::Percent(100.0),
..default()
},
))
.with_children(|block| {
block.spawn((
Text::new(glyph.to_string()),
font_glyph,
TextColor(TEXT_DISABLED),
));
block.spawn((
Text::new(headline.to_string()),
font_headline,
TextColor(TEXT_PRIMARY),
));
if let Some(detail) = detail {
block.spawn((
Text::new(detail.to_string()),
font_detail,
TextColor(TEXT_SECONDARY),
));
}
});
}
/// Marker on every [`spawn_empty_state`] block, mostly for tests.
#[derive(Component, Debug)]
pub struct EmptyStateBlock;
/// Spawns the bottom actions row — flex-row with primary right-aligned.
/// The closure populates the row's buttons via `spawn_modal_button`.
///
@@ -546,15 +446,6 @@ pub fn spawn_tab_chip<M: Component>(
// Generic touch-scroll helper
// ---------------------------------------------------------------------------
/// Self-ambiguous writer set for the per-modal scroll systems (mouse-wheel
/// and touch variants). Every member writes `ScrollPosition`, but each
/// targets only its own modal's scrollable body via a marker component, and
/// the modal-stacking guard means at most one such panel exists at a time —
/// the writes are disjoint by design, so members declare
/// `.in_set(PanelScroll).ambiguous_with(PanelScroll)` (#143).
#[derive(bevy::ecs::schedule::SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct PanelScroll;
/// Scrolls any `Overflow::scroll_y()` panel marked with `M` via single-finger
/// touch pan. Add this as a system for each scrollable modal panel:
///
@@ -849,11 +740,7 @@ impl Plugin for UiModalPlugin {
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::card_plugin::BoardVisuals)
.ambiguous_with(crate::hud_plugin::HudButtons)
// Reads only the anim-speed settings field — disjoint from
// the screen-plugin club's writes (#143).
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
.ambiguous_with(crate::hud_plugin::HudButtons),
);
// Click-outside-to-dismiss is independent of the open
// animation chain — it reads `just_pressed(Left)` and runs
@@ -1271,62 +1158,4 @@ mod tests {
"exactly one of the two stacked dismissible modals should remain"
);
}
// -----------------------------------------------------------------------
// Phase L: standard empty state
// -----------------------------------------------------------------------
/// The helper spawns glyph + headline (+ detail when given) under one
/// marked block, so every empty surface renders identically.
#[test]
fn empty_state_spawns_expected_structure() {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
{
let world = app.world_mut();
let mut commands = world.commands();
commands.spawn(Node::default()).with_children(|parent| {
spawn_empty_state(
parent,
"\u{2660}",
"Nothing here.",
Some("Do the thing."),
None,
);
spawn_empty_state(parent, "!", "No detail variant.", None, None);
});
}
app.update();
let blocks = app
.world_mut()
.query_filtered::<Entity, With<EmptyStateBlock>>()
.iter(app.world())
.count();
assert_eq!(blocks, 2, "each call spawns exactly one marked block");
let texts: Vec<String> = app
.world_mut()
.query::<&Text>()
.iter(app.world())
.map(|t| t.0.clone())
.collect();
for expected in [
"\u{2660}",
"Nothing here.",
"Do the thing.",
"!",
"No detail variant.",
] {
assert!(
texts.iter().any(|t| t == expected),
"missing text node {expected:?}; got {texts:?}"
);
}
assert_eq!(
texts.len(),
5,
"the detail-less variant must not spawn a detail node"
);
}
}
+1 -17
View File
@@ -93,23 +93,7 @@ impl Plugin for UiTooltipPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<TooltipState>()
.add_systems(Startup, spawn_tooltip_overlay)
// The tooltip pair only touches the tooltip overlay entity and
// reads settings for the enable flag — chrome-disjoint from the
// other UiTextFx members, and a settings read that may lag a
// frame joins the SettingsAccess club (#143).
.add_systems(
Update,
(track_tooltip_hover, show_or_hide_tooltip)
.chain()
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx)
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess)
// The tooltip node is neither a board entity nor a pile
// marker; the visibility writes can't collide (#143).
.ambiguous_with(crate::card_plugin::BoardVisuals)
.ambiguous_with(crate::table_plugin::MarkerVisuals),
);
.add_systems(Update, (track_tooltip_hover, show_or_hide_tooltip).chain());
}
}
+5 -5
View File
@@ -10,8 +10,8 @@ use solitaire_data::{
};
use crate::events::{GameWonEvent, XpAwardedEvent};
use crate::progress_plugin::{LevelUpEvent, ProgressResource, ProgressStoragePath};
use crate::game_plugin::GameMutation;
use crate::progress_plugin::{LevelUpEvent, ProgressResource, ProgressStoragePath, ProgressUpdate};
use crate::resources::GameStateResource;
/// Fired when the player has just completed a weekly goal.
@@ -33,11 +33,11 @@ impl Plugin for WeeklyGoalsPlugin {
.add_systems(Startup, roll_weekly_goals_on_startup)
// Run after GameMutation (so GameWonEvent is available) and
// ProgressUpdate (so we don't fight ProgressPlugin's add_xp).
// Ordering comes from the mode-completion chain configured in
// progress_plugin (#143).
.add_systems(
Update,
evaluate_weekly_goals.in_set(crate::progress_plugin::WeeklyGoalsEval),
evaluate_weekly_goals
.after(GameMutation)
.after(ProgressUpdate),
);
}
}
-527
View File
@@ -1,527 +0,0 @@
//! One-shot "What's new" card on the first launch after an update
//! (Phase I of the 2026-07 UI redesign).
//!
//! ObtainX updates install silently, so shipped features go unnoticed —
//! nobody found the theme store on their own. On the first launch where
//! the running release differs from `Settings::last_seen_whats_new`,
//! this plugin shows a single dismissible card summarising the latest
//! changelog section, then records the version so the card never
//! repeats. Fresh installs never see it: onboarding completion stamps
//! the current version silently, so the card only ever describes an
//! *upgrade*.
//!
//! # Launch beat
//!
//! Splash → (first run only: onboarding) → **what's new** → Home →
//! table. `spawn_home_on_launch` waits on [`WhatsNewPending`] the same
//! way it waits for the onboarding modal.
//!
//! # Version source
//!
//! The embedded `CHANGELOG.md`'s topmost release section provides both
//! the card's content and the "current version" for change detection —
//! one source of truth, no build-time version plumbing. (The APK
//! `versionName` comes from the release tag at package time and never
//! reaches Rust; the workspace `Cargo.toml` version is static.)
use bevy::input::ButtonInput;
use bevy::prelude::*;
use solitaire_data::save_settings_to;
use crate::font_plugin::FontResource;
use crate::onboarding_plugin::OnboardingScreen;
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
use crate::ui_modal::{
ButtonVariant, ModalScrim, spawn_modal, spawn_modal_actions, spawn_modal_button,
spawn_modal_header,
};
use crate::ui_theme::{
TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_CAPTION, VAL_SPACE_1, VAL_SPACE_2, Z_MODAL_PANEL,
};
/// The changelog ships inside the binary — small, changes only at
/// release cadence, and the card must work offline (§4.2).
const CHANGELOG: &str = include_str!("../../CHANGELOG.md");
/// Most bullets shown on the card; a giant release stays skimmable.
const MAX_CARD_BULLETS: usize = 8;
/// Marker on the What's-new modal's scrim root.
#[derive(Component, Debug)]
pub struct WhatsNewScreen;
/// Marker on the card's "Got it" button.
#[derive(Component, Debug)]
struct WhatsNewCloseButton;
/// `true` until this plugin has made its launch-beat decision — either
/// the card was shown and dismissed, or there was nothing to show.
/// `spawn_home_on_launch` waits on this so the card gets the beat
/// before Home.
#[derive(Resource, Debug)]
pub struct WhatsNewPending(pub bool);
impl Default for WhatsNewPending {
fn default() -> Self {
Self(true)
}
}
/// One display line of the card.
#[derive(Debug, PartialEq, Eq)]
enum NoteLine {
/// A `###` section heading ("Added", "Fixed", …).
Heading(String),
/// The lead sentence of one changelog bullet.
Bullet(String),
}
/// The changelog's topmost release section, reduced to card content.
#[derive(Debug)]
struct ReleaseNotes {
/// Version string without the `v` prefix, e.g. `"0.46.0"`.
version: String,
lines: Vec<NoteLine>,
}
/// The version of the topmost changelog release — the engine's notion
/// of "the running release". Empty only if the changelog is malformed.
pub fn current_release_version() -> String {
parse_latest_release(CHANGELOG).map_or_else(String::new, |notes| notes.version)
}
/// Parses the first `## [x.y.z]` section of `changelog` into card
/// content. `## [Unreleased]` is skipped; `### Internal` subsections
/// are dropped (players don't care about CI); each bullet is reduced
/// to its lead sentence with markdown emphasis stripped.
fn parse_latest_release(changelog: &str) -> Option<ReleaseNotes> {
let mut lines_iter = changelog.lines();
let mut version = None;
for line in lines_iter.by_ref() {
if let Some(rest) = line.strip_prefix("## [") {
let (v, _) = rest.split_once(']')?;
if v.eq_ignore_ascii_case("Unreleased") {
continue;
}
version = Some(v.to_string());
break;
}
}
let version = version?;
let mut lines = Vec::new();
let mut skipping_section = false;
let mut current_bullet: Option<String> = None;
let flush = |bullet: &mut Option<String>, lines: &mut Vec<NoteLine>| {
if let Some(text) = bullet.take() {
lines.push(NoteLine::Bullet(lead_sentence(&text)));
}
};
for line in lines_iter {
if line.starts_with("## [") {
break; // next (older) release section
}
if let Some(heading) = line.strip_prefix("### ") {
flush(&mut current_bullet, &mut lines);
skipping_section = heading.trim().eq_ignore_ascii_case("internal");
if !skipping_section {
lines.push(NoteLine::Heading(heading.trim().to_string()));
}
continue;
}
if skipping_section {
continue;
}
if let Some(rest) = line.strip_prefix("- ") {
flush(&mut current_bullet, &mut lines);
current_bullet = Some(rest.trim().to_string());
} else if current_bullet.is_some() && !line.trim().is_empty() {
// Wrapped continuation of the current bullet.
if let Some(bullet) = current_bullet.as_mut() {
bullet.push(' ');
bullet.push_str(line.trim());
}
}
}
flush(&mut current_bullet, &mut lines);
Some(ReleaseNotes { version, lines })
}
/// Strips markdown emphasis / code ticks and truncates to the first
/// sentence — changelog bullets lead with a bold summary sentence, and
/// that is exactly the card-sized version.
fn lead_sentence(bullet: &str) -> String {
let stripped: String = bullet.replace("**", "").replace('`', "");
// Trailing "(#123)" references never survive the sentence cut, but
// guard against a bullet that is only a reference.
let end = stripped.find(". ").map_or(stripped.len(), |i| i + 1);
stripped[..end].trim().trim_end_matches('.').to_string()
}
/// Registers the launch-gate spawn system and the dismiss handlers.
pub struct WhatsNewPlugin;
impl Plugin for WhatsNewPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<WhatsNewPending>()
.init_resource::<ButtonInput<KeyCode>>()
.add_systems(
Update,
(maybe_spawn_whats_new, handle_whats_new_close).chain(),
);
}
}
/// Shows the card once the launch surface is clear, or stands down when
/// there is nothing to show. See the module docs for the exact beat.
///
/// The seen-version stamp persists on *spawn*, not dismissal — if the
/// app dies with the card open the player has still seen it once, and
/// the card must never nag.
#[allow(clippy::too_many_arguments)]
fn maybe_spawn_whats_new(
mut commands: Commands,
mut pending: ResMut<WhatsNewPending>,
splash: Query<(), With<crate::splash_plugin::SplashRoot>>,
onboarding: Query<(), With<OnboardingScreen>>,
restore_prompts: Query<(), With<crate::game_plugin::RestorePromptScreen>>,
pending_restore: Option<Res<crate::game_plugin::PendingRestoredGame>>,
other_scrims: Query<(), With<ModalScrim>>,
mut settings: Option<ResMut<SettingsResource>>,
storage_path: Option<Res<SettingsStoragePath>>,
font_res: Option<Res<FontResource>>,
screens: Query<(), With<WhatsNewScreen>>,
) {
if !pending.0 {
return;
}
if !screens.is_empty() {
// Card already open — the seen-version stamp landed on spawn,
// so without this guard the next frame would read "already
// seen" and release the beat under the open card.
return;
}
if !splash.is_empty()
|| !onboarding.is_empty()
|| !restore_prompts.is_empty()
|| pending_restore.as_ref().is_some_and(|p| p.0.is_some())
{
return;
}
let Some(settings) = settings.as_mut() else {
// Headless / no settings wired: nothing to compare against.
pending.0 = false;
return;
};
if !settings.0.first_run_complete {
// Fresh install mid-onboarding — completion stamps the version
// itself (see `complete_onboarding`), which resolves this gate
// on a later frame without ever showing the card.
return;
}
let Some(notes) = parse_latest_release(CHANGELOG) else {
pending.0 = false;
return;
};
if settings.0.last_seen_whats_new == notes.version {
pending.0 = false;
return;
}
if !other_scrims.is_empty() {
// Another modal owns the beat right now; try again next frame.
return;
}
spawn_whats_new_card(&mut commands, &notes, font_res.as_deref());
settings.0.last_seen_whats_new = notes.version.clone();
if let Some(p) = storage_path
&& let Some(path) = p.0.as_deref()
&& let Err(e) = save_settings_to(path, &settings.0)
{
warn!("whats-new: failed to persist seen version: {e}");
}
// `pending` stays true until dismissal so Home keeps waiting.
}
/// Dismisses the card on "Got it" or Esc and releases the launch beat.
fn handle_whats_new_close(
mut commands: Commands,
keys: Option<Res<ButtonInput<KeyCode>>>,
buttons: Query<&Interaction, (With<WhatsNewCloseButton>, Changed<Interaction>)>,
screens: Query<Entity, With<WhatsNewScreen>>,
other_scrims: Query<(), (With<ModalScrim>, Without<WhatsNewScreen>)>,
mut pending: ResMut<WhatsNewPending>,
) {
if screens.is_empty() {
return;
}
let click = buttons.iter().any(|i| *i == Interaction::Pressed);
let esc = keys.is_some_and(|k| k.just_pressed(KeyCode::Escape)) && other_scrims.is_empty();
if !click && !esc {
return;
}
for entity in &screens {
commands.entity(entity).despawn();
}
pending.0 = false;
}
/// Spawns the card: header with the version, the parsed changelog
/// lines, and a "Got it" action.
fn spawn_whats_new_card(
commands: &mut Commands,
notes: &ReleaseNotes,
font_res: Option<&FontResource>,
) {
let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
let font_heading = TextFont {
font: font_handle.clone(),
font_size: TYPE_CAPTION,
..default()
};
let font_bullet = TextFont {
font: font_handle,
font_size: TYPE_BODY,
..default()
};
// Deliberately NOT ScrimDismissible: scrim-tap despawns without
// running the close handler, which would leave the launch beat
// held and Home never spawning. Esc and "Got it" both release it.
let title = format!("What's new in v{}", notes.version);
spawn_modal(commands, WhatsNewScreen, Z_MODAL_PANEL, |card| {
spawn_modal_header(card, &title, font_res);
card.spawn(Node {
flex_direction: FlexDirection::Column,
row_gap: VAL_SPACE_2,
width: Val::Percent(100.0),
max_height: Val::Vh(60.0),
overflow: Overflow::scroll_y(),
..default()
})
.with_children(|body| {
let mut bullets_shown = 0usize;
for line in &notes.lines {
match line {
NoteLine::Heading(heading) => {
body.spawn((
Text::new(heading.clone()),
font_heading.clone(),
TextColor(TEXT_SECONDARY),
Node {
margin: UiRect::top(VAL_SPACE_1),
..default()
},
));
}
NoteLine::Bullet(text) => {
if bullets_shown >= MAX_CARD_BULLETS {
continue;
}
bullets_shown += 1;
body.spawn((
Text::new(format!("\u{2022} {text}")),
font_bullet.clone(),
TextColor(TEXT_PRIMARY),
));
}
}
}
});
spawn_modal_actions(card, |actions| {
spawn_modal_button(
actions,
WhatsNewCloseButton,
"Got it",
None,
ButtonVariant::Primary,
font_res,
);
});
});
}
#[cfg(test)]
mod tests {
use super::*;
use solitaire_data::Settings;
const SAMPLE: &str = "# Changelog\n\n## [Unreleased]\n\n## [0.46.0] — 2026-07-13\n\n\
### Added\n\n- **Theme-store previews.** The store modal now shows each theme's\n \
preview image next to its name. (#179)\n- **Hint ghost preview.** You see the move. (#179)\n\n\
### Internal\n\n- **CI is faster.** Nobody cares in-game. (#176)\n\n\
### Fixed\n\n- **Touch onboarding copy.** No more left-click. (#178)\n\n\
## [0.45.0] 2026-07-13\n\n### Added\n\n- Old stuff.\n";
#[test]
fn parses_top_section_version_and_skips_unreleased() {
let notes = parse_latest_release(SAMPLE).expect("sample must parse");
assert_eq!(notes.version, "0.46.0");
}
#[test]
fn drops_internal_sections_and_older_releases() {
let notes = parse_latest_release(SAMPLE).expect("sample must parse");
let headings: Vec<&str> = notes
.lines
.iter()
.filter_map(|l| match l {
NoteLine::Heading(h) => Some(h.as_str()),
_ => None,
})
.collect();
assert_eq!(headings, vec!["Added", "Fixed"]);
assert!(
!notes
.lines
.iter()
.any(|l| matches!(l, NoteLine::Bullet(b) if b.contains("CI is faster"))),
"Internal bullets must not reach the card"
);
assert!(
!notes
.lines
.iter()
.any(|l| matches!(l, NoteLine::Bullet(b) if b.contains("Old stuff"))),
"older release sections must not bleed in"
);
}
#[test]
fn bullets_reduce_to_their_lead_sentence() {
let notes = parse_latest_release(SAMPLE).expect("sample must parse");
assert!(
notes
.lines
.contains(&NoteLine::Bullet("Theme-store previews".to_string()))
);
assert!(
notes
.lines
.contains(&NoteLine::Bullet("Hint ghost preview".to_string()))
);
}
#[test]
fn embedded_changelog_parses_to_a_nonempty_version() {
let version = current_release_version();
assert!(
!version.is_empty(),
"the real CHANGELOG.md must yield a version"
);
assert!(
version.chars().next().is_some_and(|c| c.is_ascii_digit()),
"version must be bare (no v prefix): {version}"
);
}
fn app_with(settings: Settings) -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins).add_plugins(WhatsNewPlugin);
app.insert_resource(SettingsResource(settings));
app.update();
app
}
fn card_count(app: &mut App) -> usize {
app.world_mut()
.query::<&WhatsNewScreen>()
.iter(app.world())
.count()
}
#[test]
fn upgrade_shows_card_and_stamps_version() {
let mut app = app_with(Settings {
first_run_complete: true,
last_seen_whats_new: "0.1.0".into(),
..Settings::default()
});
app.update();
assert_eq!(card_count(&mut app), 1, "an upgrade must show the card");
assert_eq!(
app.world()
.resource::<SettingsResource>()
.0
.last_seen_whats_new,
current_release_version(),
"the seen version must stamp on spawn"
);
assert!(
app.world().resource::<WhatsNewPending>().0,
"the launch beat stays held until dismissal"
);
}
#[test]
fn seen_version_shows_nothing_and_releases_the_beat() {
let mut app = app_with(Settings {
first_run_complete: true,
last_seen_whats_new: current_release_version(),
..Settings::default()
});
app.update();
assert_eq!(card_count(&mut app), 0);
assert!(
!app.world().resource::<WhatsNewPending>().0,
"nothing to show must release the launch beat"
);
}
#[test]
fn fresh_install_waits_for_onboarding_and_never_shows() {
let mut app = app_with(Settings {
first_run_complete: false,
..Settings::default()
});
app.update();
assert_eq!(card_count(&mut app), 0);
assert!(
app.world().resource::<WhatsNewPending>().0,
"mid-onboarding the beat stays held"
);
// Onboarding completion stamps the version (mirrored from
// complete_onboarding) — afterwards the card must stand down.
{
let mut settings = app.world_mut().resource_mut::<SettingsResource>();
settings.0.first_run_complete = true;
settings.0.last_seen_whats_new = current_release_version();
}
app.update();
assert_eq!(card_count(&mut app), 0, "fresh installs never see the card");
assert!(!app.world().resource::<WhatsNewPending>().0);
}
#[test]
fn got_it_dismisses_and_releases_the_beat() {
let mut app = app_with(Settings {
first_run_complete: true,
..Settings::default()
});
app.update();
assert_eq!(card_count(&mut app), 1);
let button = app
.world_mut()
.query_filtered::<Entity, With<WhatsNewCloseButton>>()
.single(app.world())
.expect("Got it button must exist");
app.world_mut()
.entity_mut(button)
.insert(Interaction::Pressed);
app.update();
app.update();
assert_eq!(card_count(&mut app), 0, "Got it must dismiss the card");
assert!(!app.world().resource::<WhatsNewPending>().0);
}
}
+9 -133
View File
@@ -18,7 +18,7 @@
//! shake duration elapses.
use bevy::prelude::*;
use solitaire_core::game_state::{GameMode, GameState};
use solitaire_core::game_state::GameMode;
use solitaire_core::scoring::compute_time_bonus;
use solitaire_data::AnimSpeed;
@@ -93,40 +93,6 @@ pub struct WinSummaryPending {
/// score-breakdown reveal can format the mode-multiplier row
/// (e.g. `Zen ×0.0`, `Classic ×1.0`).
pub mode: GameMode,
/// Per-move-type recap of the winning game, e.g.
/// `"21 to foundation · 14 tableau moves · 9 flips · 1 recycle"`.
/// Built from the upstream session counters at win time; empty when
/// every counter is zero (synthesised test wins).
pub move_detail: String,
}
/// Formats the per-move-type recap line for the win modal from the
/// upstream session counters. Zero-valued components are omitted so the
/// line stays short; returns an empty string when nothing was counted
/// (only possible for synthesised test wins).
fn build_move_detail(game: &GameState) -> String {
let mut parts: Vec<String> = Vec::new();
let foundation = game.move_to_foundation_count();
if foundation > 0 {
parts.push(format!("{foundation} to foundation"));
}
let tableau = game.move_to_tableau_count();
if tableau > 0 {
parts.push(format!("{tableau} tableau moves"));
}
let flips = game.flip_up_count();
if flips > 0 {
parts.push(format!("{flips} flips"));
}
let recycles = game.recycle_count();
if recycles > 0 {
parts.push(format!("{recycles} recycles"));
}
let returns = game.move_from_foundation_count();
if returns > 0 {
parts.push(format!("{returns} foundation returns"));
}
parts.join(" \u{00B7} ")
}
/// Builds a human-readable XP breakdown string for the win modal.
@@ -266,54 +232,20 @@ impl Plugin for WinSummaryPlugin {
// the player's old personal-best values before `StatsPlugin` overwrites them.
.add_systems(
Update,
cache_win_data
.after(GameMutation)
.before(StatsUpdate)
// Must also read pre-award progress (old level for the
// level-up row) and emits the personal-best toast.
.before(crate::progress_plugin::ProgressUpdate)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
cache_win_data.after(GameMutation).before(StatsUpdate),
)
.add_systems(
Update,
// One deterministic chain, late on the frame: after AnimFx
// so the unlock/XP event streams it drains are settled by
// both achievement evaluators (win + replay-completion run
// before AnimFx). Members join the request/toast writer
// clubs they append to; the camera shake and the score
// reveal touch entity domains disjoint from the card/HUD
// painters (#143).
(
collect_session_achievements
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters),
spawn_win_summary_after_delay
.in_set(crate::settings_plugin::SettingsAccess)
.ambiguous_with(crate::settings_plugin::SettingsAccess),
handle_win_summary_buttons
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters)
.in_set(crate::game_plugin::InfoToastWriters)
.ambiguous_with(crate::game_plugin::InfoToastWriters),
collect_session_achievements,
spawn_win_summary_after_delay,
handle_win_summary_buttons,
close_overlay_on_watch_replay,
handle_win_summary_keyboard
.in_set(crate::game_plugin::NewGameRequestWriters)
.ambiguous_with(crate::game_plugin::NewGameRequestWriters)
.before(crate::ui_focus::FocusKeys),
apply_screen_shake
.ambiguous_with(crate::feedback_anim_plugin::FeedbackFx)
// Shakes the camera; hint ghosts are their own
// entity domain (#143).
.ambiguous_with(crate::feedback_anim_plugin::HintGhostFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
reveal_score_breakdown
.in_set(crate::ui_theme::UiTextFx)
.ambiguous_with(crate::ui_theme::UiTextFx),
handle_win_summary_keyboard,
apply_screen_shake,
reveal_score_breakdown,
)
.chain()
.after(GameMutation)
.after(crate::animation_plugin::AnimFx),
.after(GameMutation),
);
}
}
@@ -560,7 +492,6 @@ fn cache_win_data(
pending.challenge_level = challenge_level;
pending.undo_count = game.0.undo_count();
pending.mode = game.0.mode;
pending.move_detail = build_move_detail(&game.0);
if is_new_record {
toast.write(InfoToastEvent("New Record!".to_string()));
@@ -982,18 +913,6 @@ fn spawn_overlay(
));
}
// Move-type recap (same quiet styling as the XP breakdown)
if !pending.move_detail.is_empty() {
card.spawn((
Text::new(pending.move_detail.clone()),
TextFont {
font_size: 15.0,
..default()
},
TextColor(TEXT_SECONDARY),
));
}
// Achievements unlocked this game — at most 3 shown explicitly;
// excess is summarised with "...and N more".
if !session.names.is_empty() {
@@ -1369,49 +1288,6 @@ mod tests {
assert_eq!(p.mode, GameMode::Classic);
}
#[test]
fn build_move_detail_fresh_game_is_empty() {
let game = GameState::new(42, solitaire_core::DrawStockConfig::DrawOne);
assert!(
build_move_detail(&game).is_empty(),
"no moves yet, so the recap line must be empty"
);
}
#[test]
fn build_move_detail_reports_played_move_types() {
use solitaire_core::KlondikeInstruction;
// Drive a real deal forward so the upstream counters accumulate:
// prefer foundation moves, then anything else, drawing as needed.
let mut game = GameState::new(42, solitaire_core::DrawStockConfig::DrawOne);
for _ in 0..80 {
let instructions = game.possible_instructions();
let next = instructions
.iter()
.copied()
.find(|i| matches!(i, KlondikeInstruction::DstFoundation(_)))
.or_else(|| instructions.into_iter().next());
match next {
Some(i) => {
let _ = game.apply_instruction(i);
}
None => break,
}
if game.move_to_foundation_count() > 0 && game.move_to_tableau_count() > 0 {
break;
}
}
let detail = build_move_detail(&game);
assert!(
detail.contains("to foundation"),
"seed 42 reaches a foundation move within 80 plies; got: {detail}"
);
assert!(
!detail.contains("0 "),
"zero-valued components must be omitted; got: {detail}"
);
}
#[test]
fn build_xp_detail_slow_win_with_undo() {
// 300s >= 120s → no speed bonus; undo used → no no-undo bonus.
-4
View File
@@ -53,10 +53,6 @@ RUN cargo fetch --locked
# src/) because solitaire_engine embeds theme/audio/font assets at compile
# time from its own assets/ and the workspace assets/.
COPY build_wasm.sh ./
# whats_new_plugin embeds the changelog at compile time
# (include_str!("../../CHANGELOG.md")) — omit it and the engine build
# fails inside this stage while full-checkout builds stay green.
COPY CHANGELOG.md ./
COPY solitaire_core ./solitaire_core
COPY solitaire_sync ./solitaire_sync
COPY solitaire_data ./solitaire_data
@@ -206,9 +206,7 @@ async function main() {
invariant_ok: !!snap?.invariants?.state_ok,
history_len: Array.isArray(snap?.move_history) ? snap.move_history.length : null,
replay_payload_present: payload !== null,
replay_moves_len: Array.isArray(payload?.recording?.instructions)
? payload.recording.instructions.length
: 0,
replay_moves_len: Array.isArray(payload?.moves) ? payload.moves.length : 0,
};
}, { stepCap: maxSteps, policyName: policy, maxVisits: maxVisitsPerState });
@@ -69,9 +69,9 @@ test("draw-mode toggle affects replay payload draw_mode", async ({ page }) => {
const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload());
expect(payload.draw_mode).toBe("DrawThree");
expect(payload.schema_version).toBe(4);
expect(Array.isArray(payload.recording?.instructions)).toBeTruthy();
expect(payload.recording.instructions.length).toBeGreaterThan(0);
expect(payload.schema_version).toBe(2);
expect(Array.isArray(payload.moves)).toBeTruthy();
expect(payload.moves.length).toBeGreaterThan(0);
});
test("autonomous play keeps invariants stable across seed batch", async ({ page }) => {
+5 -9
View File
@@ -47,7 +47,7 @@ test("debug failure report contains replay diagnostics", async ({ page }) => {
expect(report.invariants).toBeTruthy();
});
test("replay payload builder exports a schema-v4 recording", async ({ page }) => {
test("replay payload builder exports schema-v2 moves", async ({ page }) => {
await page.goto("/play-classic?seed=42");
await page.waitForFunction(() => typeof window.__FERROUS_DEBUG__ === "object");
@@ -57,14 +57,10 @@ test("replay payload builder exports a schema-v4 recording", async ({ page }) =>
.poll(async () => await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload() !== null))
.toBe(true);
const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload());
// Schema v4: the wasm layer assembles the whole payload; the deal is
// embedded in `recording` and moves live at recording.instructions.
expect(payload.schema_version).toBe(4);
expect(payload.schema_version).toBe(2);
expect(payload.draw_mode).toMatch(/Draw(One|Three)/);
expect(payload.mode).toBe("Classic");
expect(payload.recording).toBeTruthy();
expect(payload.recording.initial_state).toBeTruthy();
expect(Array.isArray(payload.recording.instructions)).toBeTruthy();
expect(payload.recording.instructions.length).toBeGreaterThan(0);
expect(payload.win_move_index).toBe(payload.recording.instructions.length - 1);
expect(Array.isArray(payload.moves)).toBeTruthy();
expect(payload.moves.length).toBeGreaterThan(0);
expect(payload.win_move_index).toBe(payload.moves.length - 1);
});
+8 -33
View File
@@ -31,37 +31,17 @@ use crate::{AppState, error::AppError, middleware::AuthenticatedUser};
const KNOWN_MODES: &[&str] = &["Classic", "Zen", "TimeAttack", "Challenge", "Difficulty"];
const KNOWN_DRAW_MODES: &[&str] = &["DrawOne", "DrawThree"];
/// Extract the mode label from the client's serde representation.
///
/// Unit `GameMode` variants serialise as plain strings (`"Classic"`),
/// but data-carrying variants serialise as single-key objects
/// (`{"Difficulty": "Easy"}`) — a plain-`String` field rejected those
/// uploads with a 400 even though `"Difficulty"` sits in `KNOWN_MODES`.
fn mode_label(mode: &serde_json::Value) -> Result<String, AppError> {
if let Some(s) = mode.as_str() {
return Ok(s.to_string());
}
if let Some(obj) = mode.as_object()
&& obj.len() == 1
&& let Some(key) = obj.keys().next()
{
return Ok(key.clone());
}
Err(AppError::BadRequest(format!(
"invalid mode '{mode}'; expected a mode string or single-variant object"
)))
}
fn validate_header(h: &ReplayHeader, mode: &str) -> Result<(), AppError> {
fn validate_header(h: &ReplayHeader) -> Result<(), AppError> {
if !KNOWN_DRAW_MODES.contains(&h.draw_mode.as_str()) {
return Err(AppError::BadRequest(format!(
"invalid draw_mode '{}'; expected one of {:?}",
h.draw_mode, KNOWN_DRAW_MODES
)));
}
if !KNOWN_MODES.contains(&mode) {
if !KNOWN_MODES.contains(&h.mode.as_str()) {
return Err(AppError::BadRequest(format!(
"invalid mode '{mode}'; expected one of {KNOWN_MODES:?}"
"invalid mode '{}'; expected one of {:?}",
h.mode, KNOWN_MODES
)));
}
if h.time_seconds <= 0 || h.time_seconds > 86_400 {
@@ -92,11 +72,7 @@ fn validate_header(h: &ReplayHeader, mode: &str) -> Result<(), AppError> {
struct ReplayHeader {
seed: u64,
draw_mode: String,
/// Kept as raw JSON: unit variants arrive as strings, data-carrying
/// variants (`GameMode::Difficulty(level)`) as single-key objects.
/// [`mode_label`] projects both onto the label stored in the `mode`
/// column.
mode: serde_json::Value,
mode: String,
time_seconds: i64,
final_score: i64,
recorded_at: String,
@@ -150,8 +126,7 @@ pub async fn upload(
let header: ReplayHeader = serde_json::from_value(payload.clone())
.map_err(|e| AppError::BadRequest(format!("replay JSON missing fields: {e}")))?;
let mode = mode_label(&header.mode)?;
validate_header(&header, &mode)?;
validate_header(&header)?;
let id = Uuid::new_v4().to_string();
let received_at = Utc::now().to_rfc3339();
@@ -169,7 +144,7 @@ pub async fn upload(
user.user_id,
seed_i64,
header.draw_mode,
mode,
header.mode,
header.time_seconds,
header.final_score,
header.recorded_at,
@@ -183,7 +158,7 @@ pub async fn upload(
// beats their existing best. Only classic mode counts for the leaderboard.
// Use `received_at` (server-computed) rather than `header.recorded_at`
// (client-supplied) so clients cannot spoof the timestamp.
if mode == "Classic" {
if header.mode == "Classic" {
sqlx::query!(
r#"UPDATE leaderboard
SET best_score = ?,
+18 -15
View File
@@ -445,30 +445,33 @@ function showWin(s) {
submitReplay(s);
}
function buildReplayPayload() {
if (!game) return null;
// The wasm side assembles the entire schema-v4 payload (including the
// session recording and the u64 seed, which JS numbers can't hold);
// JS only supplies the wall-clock time and today's date.
function buildReplayPayload(s) {
if (!game || !s) return null;
let moves;
try {
const json = game.replay_export(
Math.max(1, elapsedSecs),
new Date().toISOString().slice(0, 10),
);
const payload = JSON.parse(json);
if (!Array.isArray(payload?.recording?.instructions)
|| payload.recording.instructions.length === 0) return null;
return payload;
moves = game.replay_moves();
if (!Array.isArray(moves) || moves.length === 0) return null;
} catch (e) {
console.warn("fs: replay export failed", e);
return null;
}
return {
schema_version: 2,
seed: Math.round(game.seed()),
draw_mode: drawThree ? "DrawThree" : "DrawOne",
mode: "Classic",
time_seconds: Math.max(1, elapsedSecs),
final_score: s.score,
recorded_at: new Date().toISOString().slice(0, 10),
moves,
win_move_index: moves.length - 1,
};
}
async function submitReplay(s) {
const token = localStorage.getItem('fs_token');
if (!token || !game) return;
const payload = buildReplayPayload();
const payload = buildReplayPayload(s);
if (!payload) return;
try {
await fetch('/api/replays', {
@@ -1026,7 +1029,7 @@ window.__FERROUS_DEBUG__ = {
},
replayPayload() {
if (!game) return null;
return buildReplayPayload();
return buildReplayPayload(snap ?? game.state());
},
runAutoplay(options) {
return runDebugAutoplay(options);
+9 -10
View File
@@ -159,17 +159,16 @@
function buildReplayPayload() {
if (!game) return null;
// Schema v4: the wasm side assembles the full payload,
// including the session recording and the u64 seed.
try {
const json = game.replay_export(
1,
new Date().toISOString().slice(0, 10),
);
const payload = JSON.parse(json);
if (!Array.isArray(payload?.recording?.instructions)
|| payload.recording.instructions.length === 0) return null;
return payload;
const moves = game.replay_moves();
if (!Array.isArray(moves) || moves.length === 0) return null;
return {
schema_version: 2,
seed: Math.round(game.seed()),
draw_mode: game.debug_snapshot()?.draw_mode ?? "DrawOne",
mode: "Classic",
moves,
};
} catch { return null; }
}
+11 -16
View File
@@ -121,18 +121,7 @@ function resetPlayer() {
playInterval = null;
btnPlay.textContent = "▶ Play";
}
// Old replays (schema < 4) are rejected by the wasm player with a
// descriptive error — surface it instead of leaving a dead board.
try {
player = new ReplayPlayer(replayJson);
} catch (e) {
captionEl.textContent = `Cannot play this replay: ${e}`;
btnStep.disabled = true;
btnPlay.disabled = true;
btnPrev.disabled = true;
btnRestart.disabled = true;
return;
}
player = new ReplayPlayer(replayJson);
btnPrev.disabled = true;
btnRestart.disabled = true;
btnStep.disabled = false;
@@ -315,9 +304,10 @@ btnPlay.addEventListener("click", () => {
}, STEP_INTERVAL_MS);
});
/// Step the player back one move via the wasm-side seek (rewinds to the
/// recorded deal and fast-forwards internally), then renders once so the
/// CSS transition animates each card to its previous position.
/// Step the player back one move. Re-creates the ReplayPlayer and fast-
/// forwards to (step_idx - 1) without rendering intermediate frames, then
/// renders once so the CSS transition animates each card to its previous
/// position.
function stepBack() {
if (!player || player.step_idx() === 0) return;
if (playInterval) {
@@ -325,7 +315,12 @@ function stepBack() {
playInterval = null;
btnPlay.textContent = "▶ Play";
}
render(player.seek(player.step_idx() - 1));
const target = player.step_idx() - 1;
player = new ReplayPlayer(replayJson);
for (let i = 0; i < target; i++) {
player.step();
}
render(player.state());
btnPrev.disabled = player.step_idx() === 0;
btnRestart.disabled = player.step_idx() === 0;
btnStep.disabled = false;
+28 -1
View File
@@ -13,7 +13,7 @@ pub mod stats;
pub mod theme_store;
pub use achievements::AchievementRecord;
pub use merge::merge;
pub use merge::{merge, merge_at};
pub use progress::{PlayerProgress, level_for_xp};
pub use stats::StatsSnapshot;
pub use theme_store::{ThemeCatalogEntry, ThemeCatalogResponse};
@@ -98,3 +98,30 @@ pub struct LeaderboardEntry {
/// When this entry was last recorded.
pub recorded_at: DateTime<Utc>,
}
// ---------------------------------------------------------------------------
// Error types
// ---------------------------------------------------------------------------
/// Errors returned by the sync server in `application/json` error bodies.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize, thiserror::Error)]
pub enum ApiError {
/// The request could not be authenticated (missing or invalid JWT).
#[error("unauthorized")]
Unauthorized,
/// The supplied credentials were incorrect.
#[error("invalid credentials")]
InvalidCredentials,
/// A username that was requested for registration is already taken.
#[error("username already taken")]
UsernameTaken,
/// The request payload was too large (> 1 MB).
#[error("payload too large")]
PayloadTooLarge,
/// The request body could not be parsed.
#[error("bad request: {0}")]
BadRequest(String),
/// An unexpected server-side error occurred.
#[error("internal server error")]
Internal,
}
+43 -234
View File
@@ -26,21 +26,16 @@ use solitaire_core::{
DrawStockConfig,
game_state::{GameMode, GameState},
};
use solitaire_core::{KlondikeInstruction, KlondikePile, SessionRecording};
use solitaire_core::{KlondikeInstruction, KlondikePile};
use wasm_bindgen::prelude::*;
/// Replay schema version this player understands. Mirrors
/// `solitaire_data::REPLAY_SCHEMA_VERSION`; the loader rejects any
/// other version with a descriptive error instead of desyncing.
pub const REPLAY_SCHEMA_VERSION: u32 = 4;
/// Mirrors `solitaire_data::Replay` v4.
/// Mirrors `solitaire_data::Replay` v3.
///
/// `recording` is the upstream `card_game` session serialisation
/// (`{config, initial_state, instructions}`): the dealt board is stored
/// explicitly, so playback rebuilds the exact deal instead of re-dealing
/// from `seed` — schemas ≤ v3 did the latter and silently broke whenever
/// an RNG or upstream upgrade changed the seed→deal mapping.
/// `moves` is a list of upstream [`KlondikeInstruction`]s — the same
/// move-currency `solitaire_core` persists. A stock click is
/// `KlondikeInstruction::RotateStock`; a card move is a
/// `DstFoundation` / `DstTableau` instruction. Pile-position types are
/// runtime-only and intentionally not part of the wire format.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Replay {
#[serde(default)]
@@ -51,9 +46,7 @@ pub struct Replay {
pub time_seconds: u64,
pub final_score: i32,
pub recorded_at: NaiveDate,
pub recording: SessionRecording,
#[serde(default)]
pub win_move_index: Option<usize>,
pub moves: Vec<KlondikeInstruction>,
}
/// JS-friendly snapshot of a `GameState` at a particular replay step.
@@ -110,9 +103,6 @@ impl From<&(Card, bool)> for CardSnapshot {
#[wasm_bindgen]
pub struct ReplayPlayer {
game: GameState,
/// The recorded deal before any instruction, kept so [`Self::seek_native`]
/// can rewind without reparsing the replay JSON.
initial: GameState,
moves: Vec<KlondikeInstruction>,
step_idx: usize,
}
@@ -135,42 +125,14 @@ impl ReplayPlayer {
pub fn from_json(replay_json: &str) -> Result<Self, String> {
let replay: Replay =
serde_json::from_str(replay_json).map_err(|e| format!("invalid replay JSON: {e}"))?;
if replay.schema_version != REPLAY_SCHEMA_VERSION {
return Err(format!(
"unsupported replay schema_version {} (this player requires {}); \
replays recorded by older clients cannot be replayed",
replay.schema_version, REPLAY_SCHEMA_VERSION
));
}
// The recording carries the dealt board and session config, so the
// rebuilt game is bit-identical to the recorded deal no matter how
// the current build maps seeds to deals.
let (game, moves) = GameState::from_recording(&replay.recording, replay.seed, replay.mode);
let game = GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
Ok(Self {
initial: game.clone(),
game,
moves,
moves: replay.moves,
step_idx: 0,
})
}
/// Jump to `step` (clamped to the move count): the board state after
/// `step` moves have been applied. Rewinds by resetting to the stored
/// initial deal, then fast-forwards — a few hundred instruction
/// applications, microseconds in practice.
pub fn seek_native(&mut self, step: usize) -> Result<StateSnapshot, MoveError> {
let target = step.min(self.moves.len());
if target < self.step_idx {
self.game = self.initial.clone();
self.step_idx = 0;
}
while self.step_idx < target {
self.game.apply_instruction(self.moves[self.step_idx])?;
self.step_idx += 1;
}
Ok(self.snapshot())
}
/// Apply the next move. Returns `Ok(None)` once the list is exhausted.
pub fn step_native(&mut self) -> Result<Option<StateSnapshot>, MoveError> {
if self.step_idx >= self.moves.len() {
@@ -257,25 +219,6 @@ impl ReplayPlayer {
}
}
/// Jump directly to `step` moves applied (clamped to the move count)
/// and return the snapshot there. Backwards seeks rewind to the
/// recorded deal and fast-forward, so any position is O(replay length)
/// at worst — no JSON reparse, no intermediate renders.
///
/// Throws `"replay_desync"` if a recorded move is illegal during the
/// fast-forward (corrupt recording).
pub fn seek(&mut self, step: usize) -> Result<JsValue, JsValue> {
match self.seek_native(step) {
Ok(snap) => {
serde_wasm_bindgen::to_value(&snap).map_err(|e| JsValue::from_str(&e.to_string()))
}
Err(e) => {
log_replay_move_error(&e);
Err(JsValue::from_str("replay_desync"))
}
}
}
/// Total number of moves the replay contains.
pub fn total_steps(&self) -> usize {
self.moves.len()
@@ -567,36 +510,6 @@ impl SolitaireGame {
self.game.instruction_history()
}
/// Builds the complete schema-v4 replay upload payload for the live
/// game as a JSON string, ready to `POST /api/replays` verbatim.
///
/// The JS layer must not assemble this payload itself: the recording
/// serialises through the upstream `card_game` serializers, and the
/// `u64` seed exceeds JS number precision (`Math.round(game.seed())`
/// silently corrupts it).
///
/// `recorded_at` is an ISO-8601 date (`YYYY-MM-DD`); the browser
/// supplies it because the wasm build has no reliable local clock.
fn replay_export_native(&self, time_seconds: u64, recorded_at: &str) -> Result<String, String> {
let recorded_at: NaiveDate = recorded_at
.parse()
.map_err(|e| format!("invalid recorded_at date '{recorded_at}': {e}"))?;
let recording = self.game.recording();
let win_move_index = recording.len().checked_sub(1);
let replay = Replay {
schema_version: REPLAY_SCHEMA_VERSION,
seed: self.game.seed,
draw_mode: self.game.draw_mode(),
mode: self.game.mode,
time_seconds,
final_score: self.game.score(),
recorded_at,
recording,
win_move_index,
};
serde_json::to_string(&replay).map_err(|e| format!("replay serialisation failed: {e}"))
}
fn debug_snapshot_native(&self) -> DebugSnapshot {
let legal_moves = self.legal_moves_native();
let invariants = invariant_report_for_game(&self.game, &legal_moves);
@@ -781,17 +694,6 @@ impl SolitaireGame {
serde_wasm_bindgen::to_value(&moves).map_err(|e| JsValue::from_str(&e.to_string()))
}
/// Complete schema-v4 replay payload for the live game, as a JSON
/// string ready to `POST /api/replays` verbatim. See
/// [`Self::replay_export_native`] for why JS must not assemble the
/// payload itself. `recorded_at` is an ISO-8601 `YYYY-MM-DD` date.
/// `time_seconds` is `u32` so JS can pass a plain number (a `u64`
/// would demand a `BigInt`).
pub fn replay_export(&self, time_seconds: u32, recorded_at: String) -> Result<String, JsValue> {
self.replay_export_native(u64::from(time_seconds), &recorded_at)
.map_err(|e| JsValue::from_str(&e))
}
/// Returns all currently-legal debug moves as a JS array.
///
/// Includes [`DebugMove::StockClick`] when stock interaction is legal.
@@ -995,26 +897,45 @@ mod tests {
"progressed game must export a non-empty replay move list"
);
let replay_json = match game.replay_export_native(120, "2026-06-01") {
Ok(json) => json,
Err(err) => panic!("failed to export replay JSON: {err}"),
let moves_json = match serde_json::to_value(&exported_moves) {
Ok(value) => value,
Err(err) => panic!("failed to serialise exported replay moves: {err}"),
};
let parsed: Replay = match serde_json::from_str(&replay_json) {
assert!(
moves_json.is_array(),
"exported replay moves must serialise as a JSON array"
);
let parsed_back: Vec<KlondikeInstruction> = match serde_json::from_value(moves_json) {
Ok(parsed) => parsed,
Err(err) => panic!("exported replay JSON must parse back as Replay: {err}"),
Err(err) => {
panic!("failed to parse replay move JSON as KlondikeInstruction list: {err}")
}
};
assert_eq!(parsed.schema_version, REPLAY_SCHEMA_VERSION);
assert_eq!(
parsed.recording.instructions(),
exported_moves,
"exported recording must carry the exact instruction history"
);
assert_eq!(
parsed.win_move_index,
Some(exported_moves.len() - 1),
"win_move_index must point at the last instruction"
parsed_back, exported_moves,
"replay move JSON must round-trip through KlondikeInstruction"
);
let recorded_at = match NaiveDate::from_ymd_opt(2026, 6, 1) {
Some(date) => date,
None => panic!("invalid recorded_at date in test"),
};
let replay = Replay {
schema_version: 3,
seed,
draw_mode,
mode: GameMode::Classic,
time_seconds: 120,
final_score: game.game.score(),
recorded_at,
moves: exported_moves,
};
let replay_json = match serde_json::to_string(&replay) {
Ok(json) => json,
Err(err) => panic!("failed to serialise replay JSON: {err}"),
};
let mut player = match ReplayPlayer::from_json(&replay_json) {
Ok(value) => value,
Err(err) => panic!("failed to construct replay player: {err}"),
@@ -1041,118 +962,6 @@ mod tests {
);
}
/// Pre-v4 replays re-dealt from the seed at playback time — the exact
/// mechanism that broke when the seed→deal mapping changed. The player
/// must refuse them with a version error, never desync silently.
#[test]
fn replay_player_rejects_pre_v4_schema_versions() {
let v3_json = r#"{
"schema_version": 3,
"seed": 7,
"draw_mode": "DrawOne",
"mode": "Classic",
"time_seconds": 60,
"final_score": 100,
"recorded_at": "2026-05-01",
"recording": null,
"moves": []
}"#;
// v3 files carry `moves`, not `recording`; either way the version
// gate (or the missing field) must produce an error, not a player.
let err = match ReplayPlayer::from_json(v3_json) {
Err(err) => err,
Ok(_) => panic!("v3 replay must be rejected"),
};
assert!(
err.contains("schema_version") || err.contains("invalid replay JSON"),
"error must name the version/format problem, got: {err}"
);
}
/// The whole point of v4: playback rebuilds the deal from the
/// recording, so a replay stays correct even when the top-level
/// `seed` no longer maps to the same deal (RNG upgrades, or a
/// corrupted seed from the old JS `Math.round` path).
#[test]
fn replay_playback_ignores_seed_for_dealing() {
let game = SolitaireGame {
game: GameState::new_with_mode(51, DrawStockConfig::DrawOne, GameMode::Classic),
};
let replay_json = game
.replay_export_native(60, "2026-06-01")
.expect("export must succeed");
// Corrupt the seed field only — playback must be unaffected.
let mut value: serde_json::Value =
serde_json::from_str(&replay_json).expect("parse exported JSON");
value["seed"] = serde_json::Value::from(0_u64);
let corrupted = serde_json::to_string(&value).expect("reserialise");
let player = ReplayPlayer::from_json(&corrupted).expect("player must construct");
let original_deal = serde_json::to_string(&game.snap()).expect("serialise original deal");
let replayed_deal =
serde_json::to_string(&player.snapshot()).expect("serialise replayed deal");
// Compare the board projections (piles), not the GameState wrapper
// (whose serde includes the now-different seed metadata).
let orig: serde_json::Value = serde_json::from_str(&original_deal).expect("parse");
let repl: serde_json::Value = serde_json::from_str(&replayed_deal).expect("parse");
assert_eq!(
orig["tableaus"], repl["tableaus"],
"tableau deal must come from the recording, not the seed"
);
assert_eq!(orig["stock"], repl["stock"], "stock deal must match");
}
/// `seek` must land on exactly the state produced by stepping — both
/// forwards (fast-forward from the current position) and backwards
/// (rewind to the recorded deal, then fast-forward).
#[test]
fn seek_matches_stepping_in_both_directions() {
let mut game = SolitaireGame {
game: GameState::new_with_mode(51, DrawStockConfig::DrawOne, GameMode::Classic),
};
for _ in 0..24 {
let legal_moves = game.legal_moves_native();
if legal_moves.is_empty() {
break;
}
let idx = pick_move_index(&legal_moves).unwrap_or_default();
game.apply_legal_move_native(idx).expect("advance game");
}
let replay_json = game
.replay_export_native(60, "2026-07-10")
.expect("export replay");
let mut stepped = ReplayPlayer::from_json(&replay_json).expect("player A");
let mut seeker = ReplayPlayer::from_json(&replay_json).expect("player B");
let total = stepped.total_steps();
assert!(total >= 4, "test needs a few moves, got {total}");
// Forward: step A to k, seek B to k, compare snapshots.
let k = total / 2;
for _ in 0..k {
stepped.step_native().expect("step").expect("mid-replay");
}
let sought = seeker.seek_native(k).expect("seek forward");
assert_eq!(sought, stepped.snapshot(), "forward seek diverged at {k}");
// Backward: seek B to k - 2 and compare against a fresh stepper.
let back = k - 2;
let mut fresh = ReplayPlayer::from_json(&replay_json).expect("player C");
for _ in 0..back {
fresh.step_native().expect("step").expect("mid-replay");
}
let sought_back = seeker.seek_native(back).expect("seek backward");
assert_eq!(
sought_back,
fresh.snapshot(),
"backward seek diverged at {back}"
);
// Clamping: past-the-end seeks stop at the final state.
let end = seeker.seek_native(usize::MAX).expect("seek to end");
assert_eq!(end.step_idx, total);
}
#[test]
fn debug_api_autonomous_seed_batch_smoke() {
for seed in 0_u64..128_u64 {