Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e92fb75dd9 |
@@ -2,19 +2,6 @@
|
||||
# locally, run on every master push and pull request. Until this workflow
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# existed, nothing in CI ran the test suite at all — a direct push to
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# master was entirely unguarded.
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#
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# Build caching (2026-07-13): the Gitea actions cache never restored on
|
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# this instance — every run back through run 597 logged "No cache found"
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# even for exact keys saved successfully ("Cache saved successfully") by
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# a run an hour earlier, including master→master restores. Until the
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# cache server on the runner host is fixed, Swatinem/rust-cache is pure
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# overhead here. `rust-host` is a HOST executor (its filesystem persists
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# between runs — ~/.cargo and the rustup toolchain already carry over),
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# so we get warm builds by pointing CARGO_TARGET_DIR at a persistent
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# path on the runner instead of tarring gigabytes through a cache API
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# that never returns them. Concurrent runs are safe: cargo serialises
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# on the target-dir lock.
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name: Test
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on:
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@@ -41,27 +28,8 @@ on:
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workflow_dispatch:
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jobs:
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# Seconds-long formatting gate in its own job so a rustfmt slip fails
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# here instead of after a 35-minute cold build (run 600 spent its
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# whole build budget to report an unformatted file).
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fmt:
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runs-on: rust-host
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Install Rust 1.95.0
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: 1.95.0
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components: rustfmt
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- name: Format check
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run: cargo fmt --check
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test:
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runs-on: rust-host
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needs: fmt
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# Full debuginfo made the solitaire_engine test-binary link peak past the
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# runner's memory — ld was OOM-killed (signal 9) on runs 447 and 486.
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@@ -72,19 +40,10 @@ jobs:
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# test binaries concurrently; as the workspace grew (runs 514/516/519)
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# two+ simultaneous ld processes OOM-killed the runner again even at
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# line-tables-only. Two jobs keeps at most two links in flight — the
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# compile-throughput cost is small next to the warm build.
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#
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# CARGO_INCREMENTAL=0: incremental artifacts bloat the persistent
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# target dir for little benefit in CI (rust-cache used to set this
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# for the same reason).
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#
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# CARGO_TARGET_DIR: persistent on the runner host — see the header
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# comment. The prune step below keeps it from growing unbounded.
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# compile-throughput cost is small next to the cache-warm build.
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env:
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CARGO_PROFILE_DEV_DEBUG: line-tables-only
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CARGO_BUILD_JOBS: '2'
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CARGO_INCREMENTAL: '0'
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CARGO_TARGET_DIR: /home/runner/.cache/ferrous-solitaire/target
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steps:
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- name: Checkout
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@@ -94,21 +53,10 @@ jobs:
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uses: dtolnay/rust-toolchain@master
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with:
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toolchain: 1.95.0
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components: clippy
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components: clippy, rustfmt
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# Toolchain or lockfile bumps strand stale artifacts nothing will
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# ever reuse; reset the dir when it crosses 40 GiB rather than
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# curating it (a cold rebuild every few weeks is cheaper than the
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# bookkeeping).
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- name: Prune persistent target dir when oversized
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run: |
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limit_kb=$((40 * 1024 * 1024))
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used_kb=$(du -sk "$CARGO_TARGET_DIR" 2>/dev/null | cut -f1 || echo 0)
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echo "persistent target dir: $((used_kb / 1024)) MiB (limit $((limit_kb / 1024)) MiB)"
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if [ "${used_kb:-0}" -gt "$limit_kb" ]; then
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echo "over limit — clearing for a fresh cold build"
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rm -rf "$CARGO_TARGET_DIR"
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fi
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- name: Cache cargo build
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uses: Swatinem/rust-cache@v2
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# Native link deps for the Bevy crates (engine/app/web) on a bare
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# ubuntu runner: ALSA + udev for input/audio, X11 + Wayland for winit.
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@@ -119,6 +67,9 @@ jobs:
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libasound2-dev libudev-dev pkg-config libx11-dev libxcursor-dev \
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libxrandr-dev libxi-dev libwayland-dev libxkbcommon-dev
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- name: Format check
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run: cargo fmt --check
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# SQLX_OFFLINE uses the checked-in `.sqlx/` query cache (no live DB),
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# same as the web-e2e workflow's server prebuild.
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- name: Clippy (deny warnings)
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+3
-1
@@ -145,6 +145,7 @@ Shared API contract types imported by both the game client (`solitaire_data`) an
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Owns:
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- `SyncPayload`, `SyncResponse`, `ConflictReport`
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- `ChallengeGoal`, `LeaderboardEntry`
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- `ApiError` enum
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- Merge logic (pure functions, no I/O)
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### `solitaire_data`
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@@ -256,7 +257,7 @@ solitaire_sync::merge(local, remote)
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│
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▼
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Write merged result to disk
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│
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│ fires SyncCompleteEvent
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▼
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Bevy main thread reads updated StatsResource
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```
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@@ -376,6 +377,7 @@ struct StateChangedEvent;
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struct CardFlippedEvent(u32);
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struct GameWonEvent { score: i32, time_seconds: u64 }
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struct AchievementUnlockedEvent(AchievementRecord);
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struct SyncCompleteEvent(Result<SyncResponse, String>);
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```
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### Layout System
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@@ -6,68 +6,6 @@ project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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## [0.45.0] — 2026-07-13
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### Added
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- **Thumb-reach action bar on touch (menu redesign Phase F).** The bottom
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bar slims to five buttons: an enlarged **Undo · Draw · Hint** trio
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(96×64 px targets) between compact Menu and Pause. **Draw is new** — it
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draws from the stock exactly like tapping the deck, without the reach to
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the top of a tall folded screen. Help, Modes, and New Game moved off the
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touch bar (Menu → System, the Home grid, and Home's hero button cover
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them). Desktop keeps its seven-button bar unchanged.
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- **Hold-to-repeat Undo.** Press and hold Undo to step back repeatedly
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(~5.5 undos/s after a short delay) instead of tap-tap-tap. Every step
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goes through the normal undo path, so scoring penalties apply as usual.
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## [0.44.0] — 2026-07-13
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### Added
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- **Home is now a real home (menu redesign Phase B).** The mode picker became
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a hierarchy: a **Continue** card (mode · elapsed · score) appears while a
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game is in progress and returns to the table; a hero **New Game** button
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replays your last mode with the current deal options in one tap; deal
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options (draw 1/3, a new **winnable-only** toggle, difficulty tiers) moved
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into a disclosure under the hero; the six modes sit in a compact symmetric
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2×3 grid with descriptions on wide screens; and the stats strip moved to
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the bottom. Wide viewports (desktop, unfolded foldables) get a two-pane
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layout — launch surfaces left, Continue/daily/stats right. Cancel is now
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**Back to table** and only appears while a live game exists. (#175)
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### Fixed
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||||
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- **Save files are self-contained (schema v6).** Like replays in 0.43.3, a
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saved game now stores the dealt board via the upstream session serializers
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instead of re-dealing from the seed on load; v4/v5 saves still load through
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the legacy path and rewrite as v6 on next save. (#171)
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||||
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### Internal
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||||
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- **CI is ~9× faster.** Root-caused why the actions cache never restored on
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the host-executor runner (per-run workdir paths poisoned the cache version
|
||||
hash); the test workflow now uses a persistent on-runner target dir, and a
|
||||
seconds-long `fmt` gate fails formatting mistakes before the build. Warm
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full-gate runs: 4m29s, down from ~40 min. (#176)
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## [0.43.3] — 2026-07-10
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### Fixed
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- **Replays are now self-contained (schema v4).** A replay stores the dealt
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board itself via the upstream `card_game` session serializers instead of
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re-dealing from the seed at playback time, so replays survive RNG and
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upstream upgrades that change the seed→deal mapping — the failure that had
|
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silently broken every stored replay. The web player and web game now
|
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exchange the full payload through the wasm layer (the old JS path hardcoded
|
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`schema_version: 2`, uploaded empty move lists, and corrupted u64 seeds via
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`Math.round`), and the replay viewer reports unplayable old-format replays
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in the caption instead of dying silently. Pre-v4 replays are rejected by a
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version gate; local histories repopulate with new wins. (#170)
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- **Difficulty-mode wins can upload.** The server's replay `mode` validation
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now accepts data-carrying `GameMode` variants (previously a 400). (#170)
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## [0.42.0] — 2026-07-06
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### Added
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Generated
-1
@@ -7333,7 +7333,6 @@ dependencies = [
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"proptest",
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"rand 0.10.1",
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"serde",
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"serde_json",
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"thiserror 2.0.18",
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]
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@@ -1,9 +1,7 @@
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# Menu UX Redesign — July 2026
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Status: IN PROGRESS. A / E / C / G shipped in v0.43.0; B implemented on
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`feat/home-hierarchy` (2026-07-13); F / H and the I–M backlog remain open.
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Visual identity (Terminal / base16-eighties) is settled and out of
|
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scope — this is about **structure and interaction**, not colors or type.
|
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Status: PLANNING. Visual identity (Terminal / base16-eighties) is settled and
|
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out of scope — this is about **structure and interaction**, not colors or type.
|
||||
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## Diagnosis (from code survey, 2026-07-07)
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@@ -199,13 +197,8 @@ slimming), then **B**, then **F/G/H** as independent follow-ups.
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## Open decisions
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1. ~~Settings: tabs vs. sub-pages~~ — **DECIDED 2026-07-07: tabs.**
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2. ~~Deal options: disclosure on Classic card vs. keep global row~~ —
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**DECIDED 2026-07-09: disclosure on the Classic card / New Game hero.**
|
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3. ~~Time Attack + Seed: top-level cards vs. "More" card~~ —
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**DECIDED 2026-07-09: top-level cards, symmetric 2×3 grid.**
|
||||
4. ~~Stitch mockups for Phase B, or iterate directly in-engine~~ —
|
||||
**DECIDED 2026-07-09: directly in-engine.**
|
||||
5. ~~Phase F bottom bar: touch-only vs. also desktop~~ —
|
||||
**DECIDED 2026-07-13: touch-only.** Desktop keeps the current top
|
||||
band; the bar is additive per §3.3 so a later desktop rollout stays
|
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a settings flag away.
|
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2. Deal options: disclosure on Classic card (proposed) vs. keep global row?
|
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3. Time Attack + Seed: top-level cards (proposed, grid stays symmetric) vs.
|
||||
tucked under a "More" card?
|
||||
4. Stitch mockups for Phase B, or iterate directly in-engine?
|
||||
5. Phase F bottom bar: touch-only (proposed) or also desktop?
|
||||
|
||||
@@ -9,8 +9,7 @@ default = []
|
||||
test-support = []
|
||||
|
||||
[dev-dependencies]
|
||||
proptest = "1"
|
||||
serde_json = { workspace = true }
|
||||
proptest = "1"
|
||||
|
||||
[dependencies]
|
||||
serde = { workspace = true }
|
||||
|
||||
@@ -22,17 +22,11 @@ use serde::{Deserialize, Deserializer, Serialize, Serializer};
|
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/// indices for enum variants. No longer loadable — v3 files are discarded.
|
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/// - v4: `saved_moves` uses upstream `KlondikeInstruction` serde with named enum
|
||||
/// variants (e.g. `"Foundation1"` instead of `0`).
|
||||
/// - v5: `score`, `undo_count`, and `recycle_count` are no longer
|
||||
/// - v5 (current): `score`, `undo_count`, and `recycle_count` are no longer
|
||||
/// persisted. They are derived from the upstream `card_game`/`klondike` session
|
||||
/// stats, which are rebuilt by replaying `saved_moves` on load. Older files that
|
||||
/// still carry those keys load fine — the extra fields are ignored.
|
||||
/// - v6 (current): `saved_moves` replaced by `recording`, the upstream
|
||||
/// `card_game` session serialisation carrying the dealt board explicitly.
|
||||
/// Loading no longer re-deals from `seed`, so in-progress saves survive
|
||||
/// RNG/upstream upgrades that change the seed→deal mapping (the failure
|
||||
/// class that PR #170 fixed for replays). v4/v5 files still load through
|
||||
/// the legacy seed path and are rewritten as v6 on next save.
|
||||
pub const GAME_STATE_SCHEMA_VERSION: u32 = 6;
|
||||
pub const GAME_STATE_SCHEMA_VERSION: u32 = 5;
|
||||
|
||||
/// Default move budget for a solvability check. Matches the winnable-deal retry
|
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/// loop in the engine.
|
||||
@@ -101,8 +95,8 @@ pub enum GameMode {
|
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Difficulty(DifficultyLevel),
|
||||
}
|
||||
|
||||
/// Output struct for schema v6 serialisation. `recording` is the upstream
|
||||
/// session serialisation (config + dealt board + instruction list).
|
||||
/// Output struct for schema v4 serialisation. `saved_moves` uses upstream
|
||||
/// `KlondikeInstruction` serde, which produces named enum variants.
|
||||
#[derive(Debug, Clone, Serialize)]
|
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struct PersistedGameState {
|
||||
pub draw_mode: DrawStockConfig,
|
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@@ -111,16 +105,15 @@ struct PersistedGameState {
|
||||
pub seed: u64,
|
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pub take_from_foundation: bool,
|
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pub schema_version: u32,
|
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pub recording: SessionRecording,
|
||||
pub saved_moves: Vec<KlondikeInstruction>,
|
||||
}
|
||||
|
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/// Input struct that accepts schema v4, v5, and v6 save formats.
|
||||
/// Input struct that accepts schema v4 and v5 `saved_moves` formats.
|
||||
///
|
||||
/// v6 files carry `recording` (the upstream session serialisation, deal
|
||||
/// included); v4/v5 files carry `saved_moves` and rebuild the deal from
|
||||
/// `seed`. `score`, `undo_count`, and `recycle_count` are intentionally
|
||||
/// absent: all three are rebuilt by replaying the instruction history
|
||||
/// through the upstream session stats. Older v4 save files still carry
|
||||
/// `saved_moves` is deserialised directly as upstream `KlondikeInstruction`
|
||||
/// (named-variant serde). `score`, `undo_count`, and `recycle_count` are
|
||||
/// intentionally absent: all three are rebuilt by replaying the instruction
|
||||
/// history through the upstream session stats. Older v4 save files still carry
|
||||
/// those keys; serde ignores them.
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
struct PersistedGameStateIn {
|
||||
@@ -133,12 +126,7 @@ struct PersistedGameStateIn {
|
||||
pub take_from_foundation: bool,
|
||||
#[serde(default = "schema_v1")]
|
||||
pub schema_version: u32,
|
||||
/// v4/v5 only. Replayed against a seed-dealt board.
|
||||
#[serde(default)]
|
||||
pub saved_moves: Vec<KlondikeInstruction>,
|
||||
/// v6 only. Carries the dealt board explicitly.
|
||||
#[serde(default)]
|
||||
pub recording: Option<SessionRecording>,
|
||||
}
|
||||
|
||||
#[cfg(feature = "test-support")]
|
||||
@@ -234,7 +222,7 @@ impl Serialize for GameState {
|
||||
seed: self.seed,
|
||||
take_from_foundation: self.take_from_foundation,
|
||||
schema_version: GAME_STATE_SCHEMA_VERSION,
|
||||
recording: self.recording(),
|
||||
saved_moves: self.saved_moves(),
|
||||
}
|
||||
.serialize(serializer)
|
||||
}
|
||||
@@ -244,51 +232,34 @@ impl<'de> Deserialize<'de> for GameState {
|
||||
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
|
||||
let persisted = PersistedGameStateIn::deserialize(deserializer)?;
|
||||
|
||||
// Accept v6 (current, recording-based), plus v4/v5 (legacy seed-dealt
|
||||
// saves — loadable while the seed→deal mapping they were written
|
||||
// under still holds; rewritten as v6 on the next save). v3 (legacy
|
||||
// u8-index format) and all others are rejected.
|
||||
let (mut game, instructions) = match persisted.schema_version {
|
||||
6 => {
|
||||
let Some(recording) = persisted.recording else {
|
||||
return Err(serde::de::Error::custom(
|
||||
"v6 save file is missing the session recording",
|
||||
));
|
||||
};
|
||||
// The dealt board and session config come from the recording
|
||||
// itself; `seed` is presentation metadata only.
|
||||
Self::from_recording(&recording, persisted.seed, persisted.mode)
|
||||
}
|
||||
4 | 5 => (
|
||||
Self {
|
||||
mode: persisted.mode,
|
||||
elapsed_seconds: 0,
|
||||
seed: persisted.seed,
|
||||
take_from_foundation: true,
|
||||
session: Self::new_session(persisted.seed, persisted.draw_mode),
|
||||
#[cfg(feature = "test-support")]
|
||||
test_pile_state: None,
|
||||
},
|
||||
persisted.saved_moves,
|
||||
),
|
||||
// Accept v4 (upstream named-variant serde) and v5 (current, derived
|
||||
// stats). v3 (legacy u8-index format) and all others are rejected.
|
||||
match persisted.schema_version {
|
||||
4 | 5 => {}
|
||||
v => {
|
||||
return Err(serde::de::Error::custom(format!(
|
||||
"unsupported GameState schema version {v}"
|
||||
)));
|
||||
}
|
||||
};
|
||||
game.mode = persisted.mode;
|
||||
game.elapsed_seconds = persisted.elapsed_seconds;
|
||||
game.take_from_foundation = persisted.take_from_foundation;
|
||||
}
|
||||
|
||||
// Replay the saved instruction history with validation — a tampered
|
||||
// or corrupt file must surface an error, not a silently wrong board.
|
||||
// The upstream session tracks score components and recycle_count as
|
||||
// it processes each move, so the derived stats are correct once
|
||||
// replay completes. `undo_count()` resets to 0 across save/load
|
||||
// because undone moves are not part of the saved forward history.
|
||||
let mut game = Self {
|
||||
mode: persisted.mode,
|
||||
elapsed_seconds: persisted.elapsed_seconds,
|
||||
seed: persisted.seed,
|
||||
take_from_foundation: persisted.take_from_foundation,
|
||||
session: Self::new_session(persisted.seed, persisted.draw_mode),
|
||||
#[cfg(feature = "test-support")]
|
||||
test_pile_state: None,
|
||||
};
|
||||
|
||||
// Replay the saved instruction history. The upstream session tracks
|
||||
// score components and recycle_count as it processes each move, so the
|
||||
// derived stats are correct once replay completes. `undo_count()` resets
|
||||
// to 0 across save/load because undone moves are not part of the saved
|
||||
// forward history.
|
||||
let replay_config = Self::replay_config(persisted.draw_mode);
|
||||
for instruction in instructions {
|
||||
for instruction in persisted.saved_moves {
|
||||
if !game
|
||||
.session
|
||||
.state()
|
||||
@@ -306,90 +277,6 @@ impl<'de> Deserialize<'de> for GameState {
|
||||
}
|
||||
}
|
||||
|
||||
/// Self-contained recording of one deal plus every instruction applied to it.
|
||||
///
|
||||
/// Serialises via the upstream `card_game` [`Session`] serde, whose wire
|
||||
/// format is `{config, initial_state, instructions}` — the dealt board is
|
||||
/// stored **explicitly**, so playback never depends on the seed→deal mapping
|
||||
/// staying stable across RNG or upstream-crate upgrades. This is the payload
|
||||
/// replays must persist; a bare seed is only sufficient for the exact build
|
||||
/// that recorded it.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct SessionRecording(Session<Klondike>);
|
||||
|
||||
impl SessionRecording {
|
||||
/// Builds a recording by dealing a fresh board from `seed` and
|
||||
/// force-applying `instructions` **without validation**.
|
||||
///
|
||||
/// Fixture/test aid only — production recordings come from
|
||||
/// [`GameState::recording`], whose history is valid by construction.
|
||||
/// Invalid instructions are absorbed by the upstream session's
|
||||
/// `Option`-based pile pops rather than rejected, so a recording built
|
||||
/// here may not replay cleanly through
|
||||
/// [`GameState::apply_instruction`]'s validation.
|
||||
pub fn from_instructions_unchecked(
|
||||
seed: u64,
|
||||
draw_mode: DrawStockConfig,
|
||||
instructions: impl IntoIterator<Item = KlondikeInstruction>,
|
||||
) -> Self {
|
||||
let mut session = GameState::new_session(seed, draw_mode);
|
||||
for instruction in instructions {
|
||||
session.process_instruction(instruction);
|
||||
}
|
||||
Self(session)
|
||||
}
|
||||
|
||||
/// The dealt board the recording starts from (before any instruction).
|
||||
fn initial_state(&self) -> &Klondike {
|
||||
self.0
|
||||
.history()
|
||||
.first()
|
||||
.map(|snapshot| snapshot.state())
|
||||
.unwrap_or_else(|| self.0.state().state())
|
||||
}
|
||||
|
||||
/// Ordered instruction list, replayable via
|
||||
/// [`GameState::apply_instruction`] against the game returned by
|
||||
/// [`GameState::from_recording`].
|
||||
pub fn instructions(&self) -> Vec<KlondikeInstruction> {
|
||||
self.0
|
||||
.history()
|
||||
.iter()
|
||||
.map(|snapshot| *snapshot.instruction())
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Number of recorded instructions.
|
||||
pub fn len(&self) -> usize {
|
||||
self.0.history().len()
|
||||
}
|
||||
|
||||
/// `true` when no instructions have been recorded.
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.0.history().is_empty()
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for SessionRecording {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.initial_state() == other.initial_state() && self.instructions() == other.instructions()
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for SessionRecording {}
|
||||
|
||||
impl Serialize for SessionRecording {
|
||||
fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
|
||||
self.0.serialize(serializer)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'de> Deserialize<'de> for SessionRecording {
|
||||
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
|
||||
Session::deserialize(deserializer).map(Self)
|
||||
}
|
||||
}
|
||||
|
||||
impl GameState {
|
||||
/// Creates a new Classic-mode game dealt from the given seed and draw mode.
|
||||
pub fn new(seed: u64, draw_mode: DrawStockConfig) -> Self {
|
||||
@@ -409,44 +296,6 @@ impl GameState {
|
||||
}
|
||||
}
|
||||
|
||||
/// Snapshot of the live session for replay persistence: the dealt board
|
||||
/// plus the forward instruction history (undone moves are absent — the
|
||||
/// session pops them). Serialise the returned [`SessionRecording`] with
|
||||
/// the upstream `card_game` serializers; rebuild playback with
|
||||
/// [`Self::from_recording`].
|
||||
pub fn recording(&self) -> SessionRecording {
|
||||
SessionRecording(self.session.clone())
|
||||
}
|
||||
|
||||
/// Rebuilds the initial-deal game plus the ordered instruction list from
|
||||
/// a [`SessionRecording`].
|
||||
///
|
||||
/// The board and the session config (including draw mode) come from the
|
||||
/// recording itself, so playback is independent of the current build's
|
||||
/// seed→deal mapping. `seed` and `mode` are presentation metadata carried
|
||||
/// alongside the recording by the replay file. Step through the returned
|
||||
/// instructions with [`Self::apply_instruction`], which re-validates each
|
||||
/// one and fails gracefully on corrupt input.
|
||||
pub fn from_recording(
|
||||
recording: &SessionRecording,
|
||||
seed: u64,
|
||||
mode: GameMode,
|
||||
) -> (Self, Vec<KlondikeInstruction>) {
|
||||
let game = Self {
|
||||
mode,
|
||||
elapsed_seconds: 0,
|
||||
seed,
|
||||
take_from_foundation: true,
|
||||
session: Session::new(
|
||||
recording.initial_state().clone(),
|
||||
recording.0.config().clone(),
|
||||
),
|
||||
#[cfg(feature = "test-support")]
|
||||
test_pile_state: None,
|
||||
};
|
||||
(game, recording.instructions())
|
||||
}
|
||||
|
||||
/// Whether the player draws one or three cards from the stock per turn.
|
||||
/// Derived from the underlying session config (set once at deal time).
|
||||
pub fn draw_mode(&self) -> DrawStockConfig {
|
||||
@@ -553,6 +402,16 @@ impl GameState {
|
||||
KlondikeAdapter::config_for(self.draw_mode(), self.take_from_foundation)
|
||||
}
|
||||
|
||||
/// Collects the session instruction history as upstream types for schema v4
|
||||
/// serialisation.
|
||||
fn saved_moves(&self) -> Vec<KlondikeInstruction> {
|
||||
self.session
|
||||
.history()
|
||||
.iter()
|
||||
.map(|snapshot| *snapshot.instruction())
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Returns the deterministic instruction history for the current deal as
|
||||
/// upstream [`KlondikeInstruction`] values.
|
||||
///
|
||||
@@ -1653,162 +1512,4 @@ mod tests {
|
||||
assert!(easy.is_err());
|
||||
assert!(matches!(medium, Ok(Some(_))));
|
||||
}
|
||||
|
||||
/// Play a few real moves on a fresh deal and return the game.
|
||||
fn game_with_some_moves(seed: u64) -> GameState {
|
||||
let mut game = GameState::new(seed, DrawStockConfig::DrawOne);
|
||||
for _ in 0..40 {
|
||||
let instructions = game.possible_instructions();
|
||||
let applied = instructions
|
||||
.into_iter()
|
||||
.find(|i| game.clone().apply_instruction(*i).is_ok())
|
||||
.and_then(|i| game.apply_instruction(i).ok());
|
||||
if applied.is_none() && game.draw().is_err() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert!(
|
||||
!game.instruction_history().is_empty(),
|
||||
"test needs at least one recorded move"
|
||||
);
|
||||
game
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn recording_round_trips_through_upstream_serde() {
|
||||
let game = game_with_some_moves(51);
|
||||
let recording = game.recording();
|
||||
let json = serde_json::to_string(&recording).expect("serialize recording");
|
||||
let restored: SessionRecording = serde_json::from_str(&json).expect("parse recording");
|
||||
assert_eq!(recording, restored);
|
||||
assert_eq!(recording.instructions(), game.instruction_history());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn from_recording_replays_to_identical_board_without_seed_dealing() {
|
||||
let game = game_with_some_moves(145);
|
||||
let recording = game.recording();
|
||||
let json = serde_json::to_string(&recording).expect("serialize recording");
|
||||
let restored: SessionRecording = serde_json::from_str(&json).expect("parse recording");
|
||||
|
||||
// Deliberately pass a DIFFERENT seed: the board must come from the
|
||||
// recording, proving playback no longer depends on seed→deal mapping.
|
||||
let (mut replayed, instructions) =
|
||||
GameState::from_recording(&restored, 0xDEAD_BEEF, game.mode);
|
||||
assert_eq!(replayed.draw_mode(), game.draw_mode());
|
||||
for instruction in instructions {
|
||||
replayed
|
||||
.apply_instruction(instruction)
|
||||
.expect("recorded instruction must replay cleanly");
|
||||
}
|
||||
for pile in [KlondikePile::Stock]
|
||||
.into_iter()
|
||||
.chain(crate::TABLEAUS.map(KlondikePile::Tableau))
|
||||
.chain(crate::FOUNDATIONS.map(KlondikePile::Foundation))
|
||||
{
|
||||
assert_eq!(
|
||||
replayed.pile(pile),
|
||||
game.pile(pile),
|
||||
"pile {pile:?} differs"
|
||||
);
|
||||
}
|
||||
assert_eq!(replayed.waste_cards(), game.waste_cards());
|
||||
assert_eq!(replayed.move_count(), game.move_count());
|
||||
}
|
||||
|
||||
/// v6 save files carry the deal in the recording; the `seed` field is
|
||||
/// presentation metadata. Corrupting it must not change the loaded board.
|
||||
#[test]
|
||||
fn v6_save_load_ignores_seed_for_dealing() {
|
||||
let game = game_with_some_moves(51);
|
||||
let mut value = serde_json::to_value(&game).expect("serialise");
|
||||
assert_eq!(value["schema_version"], 6);
|
||||
value["seed"] = serde_json::Value::from(0xDEAD_BEEF_u64);
|
||||
let loaded: GameState =
|
||||
serde_json::from_value(value).expect("v6 save with wrong seed must still load");
|
||||
assert_eq!(loaded.stock_cards(), game.stock_cards());
|
||||
assert_eq!(loaded.waste_cards(), game.waste_cards());
|
||||
for index in 0..7 {
|
||||
let t = GameState::tableau_from_index(index).expect("tableau index");
|
||||
assert_eq!(
|
||||
loaded.pile(KlondikePile::Tableau(t)),
|
||||
game.pile(KlondikePile::Tableau(t)),
|
||||
"tableau {index} differs"
|
||||
);
|
||||
}
|
||||
assert_eq!(loaded.move_count(), game.move_count());
|
||||
assert_eq!(loaded.score(), game.score());
|
||||
}
|
||||
|
||||
/// Legacy v5 files (seed + saved_moves, no recording) must still load
|
||||
/// through the seed-dealt path until players resave as v6.
|
||||
#[test]
|
||||
fn v5_legacy_save_still_loads() {
|
||||
let game = game_with_some_moves(145);
|
||||
let v5 = serde_json::json!({
|
||||
"draw_mode": game.draw_mode(),
|
||||
"mode": game.mode,
|
||||
"elapsed_seconds": 12,
|
||||
"seed": game.seed,
|
||||
"take_from_foundation": true,
|
||||
"schema_version": 5,
|
||||
"saved_moves": game.instruction_history(),
|
||||
});
|
||||
let loaded: GameState =
|
||||
serde_json::from_value(v5).expect("v5 save must load via the legacy seed path");
|
||||
assert_eq!(loaded.move_count(), game.move_count());
|
||||
assert_eq!(loaded.stock_cards(), game.stock_cards());
|
||||
assert_eq!(loaded.elapsed_seconds, 12);
|
||||
}
|
||||
|
||||
/// A v6 file without the recording payload is malformed and must be
|
||||
/// rejected with an error rather than silently re-dealt from the seed.
|
||||
#[test]
|
||||
fn v6_save_without_recording_is_rejected() {
|
||||
let game = GameState::new(7, DrawStockConfig::DrawOne);
|
||||
let mut value = serde_json::to_value(&game).expect("serialise");
|
||||
value.as_object_mut().expect("object").remove("recording");
|
||||
let err = serde_json::from_value::<GameState>(value)
|
||||
.expect_err("v6 save without recording must fail");
|
||||
assert!(err.to_string().contains("recording"), "got: {err}");
|
||||
}
|
||||
|
||||
/// A recording whose instruction list is invalid for its own deal must
|
||||
/// be rejected on load — tampered or corrupt files surface an error,
|
||||
/// never a silently wrong board.
|
||||
#[test]
|
||||
fn v6_save_with_invalid_history_is_rejected() {
|
||||
use klondike::{DstFoundation, Foundation, KlondikePile};
|
||||
// A foundation move from an empty tableau is never legal on a fresh
|
||||
// deal's first instruction slot for this source shape.
|
||||
let bogus = KlondikeInstruction::DstFoundation(DstFoundation {
|
||||
src: KlondikePile::Foundation(Foundation::Foundation1),
|
||||
foundation: Foundation::Foundation2,
|
||||
});
|
||||
let recording =
|
||||
SessionRecording::from_instructions_unchecked(7, DrawStockConfig::DrawOne, [bogus]);
|
||||
let v6 = serde_json::json!({
|
||||
"draw_mode": DrawStockConfig::DrawOne,
|
||||
"mode": GameMode::Classic,
|
||||
"elapsed_seconds": 0,
|
||||
"seed": 7,
|
||||
"take_from_foundation": true,
|
||||
"schema_version": 6,
|
||||
"recording": recording,
|
||||
});
|
||||
let err =
|
||||
serde_json::from_value::<GameState>(v6).expect_err("invalid history must be rejected");
|
||||
assert!(err.to_string().contains("invalid"), "got: {err}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn from_recording_of_fresh_deal_returns_empty_instructions() {
|
||||
let game = GameState::new(7, DrawStockConfig::DrawThree);
|
||||
let recording = game.recording();
|
||||
assert!(recording.is_empty());
|
||||
let (replayed, instructions) = GameState::from_recording(&recording, 7, game.mode);
|
||||
assert!(instructions.is_empty());
|
||||
assert_eq!(replayed.stock_cards(), game.stock_cards());
|
||||
assert_eq!(replayed.draw_mode(), DrawStockConfig::DrawThree);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,9 +20,7 @@ pub use klondike::{
|
||||
|
||||
// Solvability check API (delegates to `card_game::Session::solve`); replaces the
|
||||
// former `solitaire_data::solver` wrapper module.
|
||||
pub use game_state::{
|
||||
DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, SessionRecording, SolveOutcome,
|
||||
};
|
||||
pub use game_state::{DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, SolveOutcome};
|
||||
|
||||
// Spider rules (second `card_game::Game` implementation; engine UI is a
|
||||
// later phase — nothing outside solitaire_core consumes these yet).
|
||||
|
||||
@@ -12,24 +12,22 @@
|
||||
//! carries any other version so older replays are silently dropped instead
|
||||
//! of crashing the loader.
|
||||
//!
|
||||
//! The payload is a [`SessionRecording`](solitaire_core::SessionRecording):
|
||||
//! the upstream `card_game` session serialisation, which stores the dealt
|
||||
//! board **explicitly** plus the ordered instruction list. `Undo` is not
|
||||
//! recorded: a replay represents the canonical path the player ultimately
|
||||
//! took to win, so backed-out missteps simply do not appear (the session
|
||||
//! pops them from its history).
|
||||
//!
|
||||
//! Storing the deal (rather than re-dealing from [`seed`](Replay::seed) at
|
||||
//! playback time, as schemas ≤ v3 did) makes replays immune to seed→deal
|
||||
//! mapping drift across RNG or upstream-crate upgrades — the exact failure
|
||||
//! that silently broke every pre-upgrade replay. `seed`, `draw_mode`, and
|
||||
//! `mode` remain as presentation/indexing metadata only.
|
||||
//! The recording is intentionally minimal — only the
|
||||
//! [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) inputs that
|
||||
//! successfully advanced the game. `Undo` is **not** recorded: a replay
|
||||
//! represents the canonical path the player ultimately took to win, so
|
||||
//! backed-out missteps simply do not appear in the move list. The starting
|
||||
//! deal is not stored either — the [`seed`](Replay::seed) +
|
||||
//! [`draw_mode`](Replay::draw_mode) + [`mode`](Replay::mode) are sufficient
|
||||
//! for `GameState::new_with_mode` to rebuild the identical layout.
|
||||
//!
|
||||
//! Each recorded move is the player's atomic *input*, not its outcome.
|
||||
//! `KlondikeInstruction::RotateStock` covers every click on the stock pile;
|
||||
//! the engine resolves draw-vs-recycle deterministically from the current
|
||||
//! stock state during playback, so the same input always produces the same
|
||||
//! effect on the same starting deal.
|
||||
//! effect on the same starting deal. Runtime-only pile-position types are
|
||||
//! never serialised — the instruction itself serialises via its compact
|
||||
//! upstream serde representation.
|
||||
|
||||
use std::fs;
|
||||
use std::io;
|
||||
@@ -37,7 +35,7 @@ use std::path::{Path, PathBuf};
|
||||
|
||||
use chrono::NaiveDate;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use solitaire_core::{DrawStockConfig, SessionRecording, game_state::GameMode};
|
||||
use solitaire_core::{DrawStockConfig, KlondikeInstruction, game_state::GameMode};
|
||||
|
||||
const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
|
||||
const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
|
||||
@@ -79,19 +77,13 @@ fn history_schema_v0() -> u32 {
|
||||
/// variants which carried the *outcome* of a stock interaction rather
|
||||
/// than the player's atomic input.
|
||||
/// - v2: `Draw` + `Recycle` collapsed into a single `StockClick` variant.
|
||||
/// - v3: the bespoke `ReplayMove` serde mirror was dropped. Moves
|
||||
/// were stored directly as upstream `KlondikeInstruction` (compact
|
||||
/// int serde); `StockClick` became `RotateStock`. Pile-position types are
|
||||
/// runtime-only and are never serialised. The starting deal was still
|
||||
/// rebuilt from the seed at playback time.
|
||||
/// - v4 (current): the bare `moves` list was replaced by a
|
||||
/// [`SessionRecording`](solitaire_core::SessionRecording) — the upstream
|
||||
/// `card_game` session serialisation carrying the dealt board explicitly
|
||||
/// plus the instruction list. Playback no longer re-deals from the seed,
|
||||
/// so replays survive RNG/upstream upgrades that change the seed→deal
|
||||
/// mapping (which invalidated every v3 replay). v1–v3 files fail the
|
||||
/// version gate and are discarded by the loader.
|
||||
pub const REPLAY_SCHEMA_VERSION: u32 = 4;
|
||||
/// - v3 (current): the bespoke `ReplayMove` serde mirror was dropped. Moves
|
||||
/// are now stored directly as upstream
|
||||
/// [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) (compact
|
||||
/// int serde); `StockClick` is now `RotateStock`. Pile-position types are
|
||||
/// runtime-only and are never serialised. v1/v2 files fail to deserialise
|
||||
/// and are discarded by the loader.
|
||||
pub const REPLAY_SCHEMA_VERSION: u32 = 3;
|
||||
|
||||
/// Default value for [`Replay::schema_version`] when deserialising files
|
||||
/// that pre-date the field. Any value other than [`REPLAY_SCHEMA_VERSION`]
|
||||
@@ -102,10 +94,9 @@ fn schema_v0() -> u32 {
|
||||
|
||||
/// A complete recording of a single winning game.
|
||||
///
|
||||
/// Replays are reconstructed via
|
||||
/// `GameState::from_recording(&replay.recording, replay.seed, replay.mode)`,
|
||||
/// which rebuilds the recorded deal directly and returns the instruction
|
||||
/// list to step through. The presentation fields
|
||||
/// Replays are reconstructed by rebuilding a fresh
|
||||
/// `GameState::new_with_mode(seed, draw_mode, mode)` and applying the
|
||||
/// [`moves`](Self::moves) in order. The presentation fields
|
||||
/// ([`time_seconds`](Self::time_seconds), [`final_score`](Self::final_score),
|
||||
/// [`recorded_at`](Self::recorded_at)) drive the Stats UI caption such as
|
||||
/// "Replay (2:14 win on 2026-05-02)".
|
||||
@@ -114,9 +105,8 @@ pub struct Replay {
|
||||
/// Schema version. See [`REPLAY_SCHEMA_VERSION`].
|
||||
#[serde(default = "schema_v0")]
|
||||
pub schema_version: u32,
|
||||
/// Seed the recorded game was originally dealt from. Presentation /
|
||||
/// indexing metadata only — playback rebuilds the board from
|
||||
/// [`recording`](Self::recording), never by re-dealing this seed.
|
||||
/// Seed used for the deal — replay rasterises the deck via
|
||||
/// `GameState::new_with_mode(seed, draw_mode, mode)`.
|
||||
pub seed: u64,
|
||||
/// Draw mode the recorded game was played in.
|
||||
pub draw_mode: DrawStockConfig,
|
||||
@@ -129,10 +119,11 @@ pub struct Replay {
|
||||
pub final_score: i32,
|
||||
/// ISO-8601 date the win was recorded.
|
||||
pub recorded_at: NaiveDate,
|
||||
/// The dealt board plus the ordered instruction list, serialised via the
|
||||
/// upstream `card_game` session serializers. Self-contained: playback
|
||||
/// needs nothing else to reproduce the game move-for-move.
|
||||
pub recording: SessionRecording,
|
||||
/// Ordered move list. Each entry is the atomic
|
||||
/// [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) the player
|
||||
/// issued, replayable against a fresh `GameState` constructed from the
|
||||
/// seed via `GameState::apply_instruction`.
|
||||
pub moves: Vec<KlondikeInstruction>,
|
||||
/// Public share URL for this replay on the active sync backend, set
|
||||
/// by `sync_plugin::poll_replay_upload_result` when the upload
|
||||
/// task resolves. `None` when the player won on a local-only
|
||||
@@ -142,12 +133,11 @@ pub struct Replay {
|
||||
/// [`REPLAY_SCHEMA_VERSION`].
|
||||
#[serde(default)]
|
||||
pub share_url: Option<String>,
|
||||
/// Index into the [`recording`](Self::recording)'s instruction list
|
||||
/// of the move that triggered the win condition (i.e. completed the
|
||||
/// last foundation pile).
|
||||
/// Index into [`moves`](Self::moves) of the move that triggered
|
||||
/// the win condition (i.e. completed the last foundation pile).
|
||||
///
|
||||
/// For replays recorded by the live engine this is always
|
||||
/// `Some(recording.len() - 1)` because recording freezes on win — but
|
||||
/// `Some(moves.len() - 1)` because recording freezes on win — but
|
||||
/// the field is stored explicitly so the playback UI can read it
|
||||
/// directly without re-deriving "the last move was the win" each
|
||||
/// time, and to leave room for future recording semantics that
|
||||
@@ -182,7 +172,7 @@ impl Replay {
|
||||
time_seconds: u64,
|
||||
final_score: i32,
|
||||
recorded_at: NaiveDate,
|
||||
recording: SessionRecording,
|
||||
moves: Vec<KlondikeInstruction>,
|
||||
) -> Self {
|
||||
Self {
|
||||
schema_version: REPLAY_SCHEMA_VERSION,
|
||||
@@ -192,7 +182,7 @@ impl Replay {
|
||||
time_seconds,
|
||||
final_score,
|
||||
recorded_at,
|
||||
recording,
|
||||
moves,
|
||||
share_url: None,
|
||||
win_move_index: None,
|
||||
}
|
||||
@@ -203,7 +193,7 @@ impl Replay {
|
||||
/// [`Replay::new`]:
|
||||
///
|
||||
/// ```ignore
|
||||
/// let replay = Replay::new(...).with_win_move_index(recording.len().checked_sub(1));
|
||||
/// let replay = Replay::new(...).with_win_move_index(Some(recording.moves.len() - 1));
|
||||
/// ```
|
||||
///
|
||||
/// `None` is a valid input — useful for tests that don't care about
|
||||
@@ -440,8 +430,7 @@ pub fn migrate_legacy_latest_replay(latest_path: &Path, history_path: &Path) {
|
||||
mod tests {
|
||||
use super::*;
|
||||
use klondike::{
|
||||
DstFoundation, DstTableau, Foundation, KlondikeInstruction, KlondikePile,
|
||||
KlondikePileStack, Tableau,
|
||||
DstFoundation, DstTableau, Foundation, KlondikePile, KlondikePileStack, Tableau,
|
||||
};
|
||||
use std::env;
|
||||
|
||||
@@ -458,22 +447,18 @@ mod tests {
|
||||
134,
|
||||
5_120,
|
||||
date,
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
12345,
|
||||
DrawStockConfig::DrawThree,
|
||||
[
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::DstTableau(DstTableau {
|
||||
src: KlondikePileStack::Stock,
|
||||
tableau: Tableau::Tableau4,
|
||||
}),
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::DstFoundation(DstFoundation {
|
||||
src: KlondikePile::Tableau(Tableau::Tableau4),
|
||||
foundation: Foundation::Foundation1,
|
||||
}),
|
||||
],
|
||||
),
|
||||
vec![
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::DstTableau(DstTableau {
|
||||
src: KlondikePileStack::Stock,
|
||||
tableau: Tableau::Tableau4,
|
||||
}),
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::DstFoundation(DstFoundation {
|
||||
src: KlondikePile::Tableau(Tableau::Tableau4),
|
||||
foundation: Foundation::Foundation1,
|
||||
}),
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
@@ -533,22 +518,25 @@ mod tests {
|
||||
/// rolling history wiped on the v0.19.0 update.
|
||||
#[test]
|
||||
fn replay_loads_when_share_url_field_is_absent() {
|
||||
// Build a current-schema JSON object, then strip the optional
|
||||
// fields to simulate a file written before they existed.
|
||||
let mut value = serde_json::to_value(sample_replay()).expect("serialise sample");
|
||||
let obj = value.as_object_mut().expect("replay serialises as object");
|
||||
obj.remove("share_url");
|
||||
obj.remove("win_move_index");
|
||||
let parsed: Replay = serde_json::from_value(value)
|
||||
.expect("replay JSON without optional fields must still deserialise");
|
||||
let pre_v019_json = format!(
|
||||
r#"{{
|
||||
"schema_version": {schema},
|
||||
"seed": 1,
|
||||
"draw_mode": "DrawOne",
|
||||
"mode": "Classic",
|
||||
"time_seconds": 60,
|
||||
"final_score": 100,
|
||||
"recorded_at": "2025-01-01",
|
||||
"moves": []
|
||||
}}"#,
|
||||
schema = REPLAY_SCHEMA_VERSION,
|
||||
);
|
||||
let parsed: Replay = serde_json::from_str(&pre_v019_json)
|
||||
.expect("pre-v0.19.0 replay JSON must still deserialise");
|
||||
assert!(
|
||||
parsed.share_url.is_none(),
|
||||
"missing share_url field must default to None",
|
||||
);
|
||||
assert!(
|
||||
parsed.win_move_index.is_none(),
|
||||
"missing win_move_index field must default to None",
|
||||
);
|
||||
}
|
||||
|
||||
/// Atomic-write contract — `.tmp` must not be left behind after
|
||||
@@ -600,11 +588,7 @@ mod tests {
|
||||
60,
|
||||
id,
|
||||
date,
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
id as u64,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock],
|
||||
),
|
||||
vec![KlondikeInstruction::RotateStock],
|
||||
)
|
||||
}
|
||||
|
||||
@@ -840,14 +824,22 @@ mod tests {
|
||||
let path = tmp_path("legacy_no_win_move_index");
|
||||
let _ = fs::remove_file(&path);
|
||||
|
||||
// Current-schema replay JSON with the win_move_index field stripped —
|
||||
// the additive field must still default to None.
|
||||
let mut value = serde_json::to_value(sample_replay()).expect("serialise sample");
|
||||
value
|
||||
.as_object_mut()
|
||||
.expect("replay serialises as object")
|
||||
.remove("win_move_index");
|
||||
fs::write(&path, serde_json::to_string(&value).expect("to_string")).expect("write fixture");
|
||||
// Hand-rolled minimal current-schema replay JSON with no
|
||||
// win_move_index field — the additive field must still default to None.
|
||||
let no_field = format!(
|
||||
r#"{{
|
||||
"schema_version": {schema},
|
||||
"seed": 1,
|
||||
"draw_mode": "DrawOne",
|
||||
"mode": "Classic",
|
||||
"time_seconds": 60,
|
||||
"final_score": 100,
|
||||
"recorded_at": "2026-05-02",
|
||||
"moves": []
|
||||
}}"#,
|
||||
schema = REPLAY_SCHEMA_VERSION,
|
||||
);
|
||||
fs::write(&path, no_field).expect("write fixture");
|
||||
|
||||
let loaded = load_latest_replay_from(&path).expect("load");
|
||||
assert_eq!(loaded.win_move_index, None);
|
||||
|
||||
@@ -9,10 +9,7 @@ use std::io;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
use solitaire_core::{
|
||||
DrawStockConfig,
|
||||
game_state::{DifficultyLevel, GameMode},
|
||||
};
|
||||
use solitaire_core::{DrawStockConfig, game_state::DifficultyLevel};
|
||||
|
||||
const SETTINGS_FILE_NAME: &str = "settings.json";
|
||||
|
||||
@@ -251,12 +248,6 @@ pub struct Settings {
|
||||
/// cleanly to `None` via `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub last_difficulty: Option<DifficultyLevel>,
|
||||
/// Mode of the last game the player launched from the home overlay.
|
||||
/// The home hero "New Game" button replays this mode with one tap.
|
||||
/// Older `settings.json` files written before this field existed
|
||||
/// deserialize cleanly to `GameMode::Classic` via `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub last_mode: GameMode,
|
||||
/// Custom public name displayed on the leaderboard. When `None`, the
|
||||
/// player's server `username` is used instead. Trimmed to 32 characters
|
||||
/// before submission. Older `settings.json` files written before this
|
||||
@@ -424,7 +415,6 @@ impl Default for Settings {
|
||||
disable_smart_default_size: false,
|
||||
replay_move_interval_secs: default_replay_move_interval_secs(),
|
||||
last_difficulty: None,
|
||||
last_mode: GameMode::Classic,
|
||||
leaderboard_display_name: None,
|
||||
leaderboard_opted_in: false,
|
||||
take_from_foundation: true,
|
||||
|
||||
@@ -477,7 +477,7 @@ mod tests {
|
||||
/// again must reproduce byte-identical JSON. `undo_count` deliberately resets
|
||||
/// to 0 on load because only the forward instruction history is persisted.
|
||||
#[test]
|
||||
fn game_state_v6_mid_game_round_trip() {
|
||||
fn game_state_v5_mid_game_round_trip() {
|
||||
use solitaire_core::KlondikeInstruction;
|
||||
use solitaire_core::game_state::GameState;
|
||||
|
||||
@@ -518,16 +518,11 @@ mod tests {
|
||||
|
||||
save_game_state_to(&path, &gs).expect("save");
|
||||
|
||||
// Verify the file carries the v6 schema marker and the recording.
|
||||
// Verify the file carries the v5 schema marker.
|
||||
let json = fs::read_to_string(&path).expect("read json");
|
||||
let parsed: serde_json::Value = serde_json::from_str(&json).expect("parse saved json");
|
||||
assert_eq!(
|
||||
parsed["schema_version"], 6,
|
||||
"saved file must use schema version 6",
|
||||
);
|
||||
assert!(
|
||||
parsed["recording"].is_object(),
|
||||
"saved file must embed the session recording",
|
||||
json.contains("\"schema_version\"") && json.contains('5'),
|
||||
"saved file must use schema version 5",
|
||||
);
|
||||
|
||||
let loaded =
|
||||
@@ -535,7 +530,7 @@ mod tests {
|
||||
|
||||
// The forward instruction history round-trips, so the reconstructed board
|
||||
// re-serialises to byte-identical JSON.
|
||||
let path_reload = gs_path("v6_mid_game_reload");
|
||||
let path_reload = gs_path("v5_mid_game_reload");
|
||||
let _ = fs::remove_file(&path_reload);
|
||||
save_game_state_to(&path_reload, &loaded).expect("re-save loaded");
|
||||
assert_eq!(
|
||||
|
||||
@@ -1343,9 +1343,7 @@ mod tests {
|
||||
|
||||
use crate::replay_playback::ReplayPlaybackState;
|
||||
use chrono::NaiveDate;
|
||||
use solitaire_core::{
|
||||
DrawStockConfig, KlondikeInstruction, SessionRecording, game_state::GameMode,
|
||||
};
|
||||
use solitaire_core::{DrawStockConfig, KlondikeInstruction, game_state::GameMode};
|
||||
use solitaire_data::Replay;
|
||||
|
||||
/// Headless app variant that injects a default `ReplayPlaybackState`
|
||||
@@ -1366,11 +1364,7 @@ mod tests {
|
||||
10,
|
||||
100,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
1,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock],
|
||||
),
|
||||
vec![KlondikeInstruction::RotateStock],
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1414,8 +1408,12 @@ mod tests {
|
||||
|
||||
// Frame 1: enter Playing. The observer's first sample sees
|
||||
// `last_was_playing = false` and `now_playing = true`.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
assert!(
|
||||
!cinephile_unlocked(&app),
|
||||
@@ -1444,8 +1442,12 @@ mod tests {
|
||||
fn cinephile_does_not_unlock_on_stop_button_abort() {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
|
||||
// Direct Playing → Inactive — the path the Stop button takes via
|
||||
@@ -1471,8 +1473,12 @@ mod tests {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
// First completion cycle to unlock.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
@@ -1490,8 +1496,12 @@ mod tests {
|
||||
// Second cycle: Inactive → Playing → Completed once more.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Inactive;
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
@@ -1510,8 +1520,12 @@ mod tests {
|
||||
fn cinephile_fires_once_across_completed_linger() {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
|
||||
@@ -29,9 +29,7 @@ use crate::events::{
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::layout::LayoutResource;
|
||||
use crate::pause_plugin::PausedResource;
|
||||
use crate::platform::USE_TOUCH_UI_LAYOUT;
|
||||
use crate::progress_plugin::LevelUpEvent;
|
||||
use crate::safe_area::SafeAreaAnchoredBottom;
|
||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
|
||||
use crate::time_attack_plugin::TimeAttackEndedEvent;
|
||||
use crate::ui_theme::{
|
||||
@@ -162,68 +160,6 @@ pub struct ActiveToast {
|
||||
/// Duration of each queued info-toast in seconds.
|
||||
const QUEUED_TOAST_SECS: f32 = 2.5;
|
||||
|
||||
/// Marker on the persistent bottom-anchored flex column every toast
|
||||
/// spawns into (Phase H). Stacking through one container gives queued
|
||||
/// and immediate toasts a single shared anchor — simultaneous toasts
|
||||
/// stack upward instead of relying on the old staggered-percentage
|
||||
/// anchors to dodge each other.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct ToastStackRoot;
|
||||
|
||||
/// Marker on every toast card node (both paths). Freshly spawned toasts
|
||||
/// start `Visibility::Hidden` and unparented; [`adopt_toasts_into_stack`]
|
||||
/// re-parents them under [`ToastStackRoot`] and reveals them — one frame
|
||||
/// of latency, imperceptible at toast timescales, in exchange for the 14
|
||||
/// toast handlers keeping their `Commands`-only signatures.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct ToastNode;
|
||||
|
||||
/// Logical-pixel gap between the screen bottom and the toast stack,
|
||||
/// before safe-area insets. Clears the Phase F bottom action bar on
|
||||
/// touch (compact 44px buttons + primary 64px trio + bar padding);
|
||||
/// desktop's shorter bar needs less.
|
||||
const TOAST_STACK_BASE_BOTTOM_PX: f32 = if USE_TOUCH_UI_LAYOUT { 112.0 } else { 72.0 };
|
||||
|
||||
/// Spawns the persistent [`ToastStackRoot`] container at startup.
|
||||
fn spawn_toast_stack_root(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
ToastStackRoot,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(TOAST_STACK_BASE_BOTTOM_PX),
|
||||
left: Val::Px(0.0),
|
||||
width: Val::Percent(100.0),
|
||||
// Newest toast sits nearest the bottom edge; older ones
|
||||
// push upward.
|
||||
flex_direction: FlexDirection::ColumnReverse,
|
||||
align_items: AlignItems::Center,
|
||||
row_gap: VAL_SPACE_2,
|
||||
..default()
|
||||
},
|
||||
SafeAreaAnchoredBottom {
|
||||
base_bottom: TOAST_STACK_BASE_BOTTOM_PX,
|
||||
},
|
||||
ZIndex(Z_TOAST),
|
||||
));
|
||||
}
|
||||
|
||||
/// Re-parents freshly spawned [`ToastNode`]s under the stack root and
|
||||
/// reveals them. No-op when every toast is already adopted.
|
||||
fn adopt_toasts_into_stack(
|
||||
mut commands: Commands,
|
||||
orphans: Query<Entity, (With<ToastNode>, Without<ChildOf>)>,
|
||||
root: Query<Entity, With<ToastStackRoot>>,
|
||||
) {
|
||||
let Ok(root) = root.single() else {
|
||||
return;
|
||||
};
|
||||
for toast in &orphans {
|
||||
commands
|
||||
.entity(toast)
|
||||
.insert((ChildOf(root), Visibility::Inherited));
|
||||
}
|
||||
}
|
||||
|
||||
/// Drives all linear card animations (`CardAnim`), toast notifications, deal stagger, win cascade, and the auto-complete card-slide sequence.
|
||||
pub struct AnimationPlugin;
|
||||
|
||||
@@ -249,7 +185,7 @@ impl Plugin for AnimationPlugin {
|
||||
.init_resource::<EffectiveSlideDuration>()
|
||||
.init_resource::<ToastQueue>()
|
||||
.init_resource::<ActiveToast>()
|
||||
.add_systems(Startup, (init_slide_duration, spawn_toast_stack_root))
|
||||
.add_systems(Startup, init_slide_duration)
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
@@ -270,7 +206,6 @@ impl Plugin for AnimationPlugin {
|
||||
handle_warning_toast,
|
||||
tick_toasts,
|
||||
(enqueue_toasts, drive_toast_display).chain(),
|
||||
adopt_toasts_into_stack,
|
||||
)
|
||||
.after(GameMutation),
|
||||
);
|
||||
@@ -702,14 +637,26 @@ impl ToastVariant {
|
||||
}
|
||||
}
|
||||
|
||||
/// Spawns a `ToastEntity` for the queued toast system.
|
||||
/// Spawns a bottom-anchored `ToastEntity` for the queued toast system.
|
||||
///
|
||||
/// Queued toasts always carry [`ToastVariant::Info`] — the queue is fed
|
||||
/// by [`InfoToastEvent`] which is by definition neutral system info.
|
||||
/// Variants other than `Info` belong on the immediate-fire path
|
||||
/// ([`spawn_toast`]) where the call site knows the semantic intent.
|
||||
fn spawn_queued_toast(commands: &mut Commands, message: String) -> Entity {
|
||||
spawn_toast_node(commands, ToastEntity, message, ToastVariant::Info)
|
||||
spawn_toast_node(
|
||||
commands,
|
||||
ToastEntity,
|
||||
message,
|
||||
ToastVariant::Info,
|
||||
// Slightly taller anchor than the immediate-fire path so a
|
||||
// queued info banner doesn't collide with a celebration toast
|
||||
// fired in the same frame.
|
||||
Val::Percent(6.0),
|
||||
Val::Percent(15.0),
|
||||
Val::Percent(70.0),
|
||||
UiRect::axes(VAL_SPACE_4, VAL_SPACE_2),
|
||||
)
|
||||
}
|
||||
|
||||
fn handle_xp_awarded_toast(mut commands: Commands, mut events: MessageReader<XpAwardedEvent>) {
|
||||
@@ -797,6 +744,12 @@ fn spawn_toast(
|
||||
(ToastOverlay, ToastTimer(duration_secs)),
|
||||
message,
|
||||
variant,
|
||||
// Sits above the queued banner so a celebration toast spawned
|
||||
// alongside a queued info message remains readable.
|
||||
Val::Percent(14.0),
|
||||
Val::Percent(25.0),
|
||||
Val::Percent(50.0),
|
||||
UiRect::axes(VAL_SPACE_4, VAL_SPACE_3),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -813,25 +766,31 @@ fn spawn_toast(
|
||||
/// rungs; 18 is the closest rung that preserves the scale invariants
|
||||
/// tested in `ui_theme::tests`.
|
||||
/// - [`RADIUS_MD`] corners.
|
||||
///
|
||||
/// Layout is owned by [`ToastStackRoot`] (Phase H): the node spawns
|
||||
/// hidden and unpositioned, and [`adopt_toasts_into_stack`] slots it
|
||||
/// into the shared bottom-anchored column — one anchor for every toast,
|
||||
/// simultaneous toasts stack instead of overlapping.
|
||||
/// - Bottom-anchored absolute position; `bottom_pct` differs between
|
||||
/// queued and immediate paths so they layer instead of overlap.
|
||||
// The 8-argument signature is intentional — these are the per-toast
|
||||
// layout values that genuinely differ between the queued and fire-and-
|
||||
// forget call sites. A struct wrapper would just rename the same data.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn spawn_toast_node<B: Bundle>(
|
||||
commands: &mut Commands,
|
||||
bundle: B,
|
||||
message: String,
|
||||
variant: ToastVariant,
|
||||
bottom_pct: Val,
|
||||
left_pct: Val,
|
||||
width_pct: Val,
|
||||
padding: UiRect,
|
||||
) -> Entity {
|
||||
commands
|
||||
.spawn((
|
||||
bundle,
|
||||
ToastNode,
|
||||
Visibility::Hidden,
|
||||
Node {
|
||||
max_width: Val::Percent(70.0),
|
||||
padding: UiRect::axes(VAL_SPACE_4, VAL_SPACE_3),
|
||||
position_type: PositionType::Absolute,
|
||||
left: left_pct,
|
||||
bottom: bottom_pct,
|
||||
width: width_pct,
|
||||
padding,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
@@ -840,6 +799,7 @@ fn spawn_toast_node<B: Bundle>(
|
||||
},
|
||||
BackgroundColor(BG_ELEVATED),
|
||||
BorderColor::all(variant.border_color()),
|
||||
ZIndex(Z_TOAST),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((
|
||||
@@ -1355,85 +1315,4 @@ mod tests {
|
||||
fn cascade_duration_instant_is_zero() {
|
||||
assert_eq!(cascade_duration_secs(AnimSpeed::Instant), 0.0);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Phase H: unified toast stack
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Both toast paths must end up as visible children of the single
|
||||
/// [`ToastStackRoot`] — the Phase H "one anchor" contract.
|
||||
#[test]
|
||||
fn queued_and_immediate_toasts_stack_under_one_root() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
|
||||
app.update(); // Startup: spawns the stack root.
|
||||
|
||||
// One immediate (error) toast + one queued (info) toast in the
|
||||
// same frame — the exact collision case the old staggered
|
||||
// anchors existed to dodge.
|
||||
use solitaire_core::{KlondikePile, Tableau};
|
||||
app.world_mut().write_message(MoveRejectedEvent {
|
||||
from: KlondikePile::Tableau(Tableau::Tableau1),
|
||||
to: KlondikePile::Tableau(Tableau::Tableau2),
|
||||
count: 1,
|
||||
});
|
||||
app.world_mut()
|
||||
.write_message(InfoToastEvent("stacked info".to_string()));
|
||||
app.update(); // handlers spawn both toasts (hidden, unparented)
|
||||
app.update(); // adopt_toasts_into_stack re-parents + reveals
|
||||
|
||||
let root = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<ToastStackRoot>>()
|
||||
.single(app.world())
|
||||
.expect("exactly one ToastStackRoot must exist");
|
||||
|
||||
let toasts: Vec<(Entity, &ChildOf, &Visibility)> = app
|
||||
.world_mut()
|
||||
.query_filtered::<(Entity, &ChildOf, &Visibility), With<ToastNode>>()
|
||||
.iter(app.world())
|
||||
.collect();
|
||||
assert_eq!(
|
||||
toasts.len(),
|
||||
2,
|
||||
"both the immediate and the queued toast must be adopted"
|
||||
);
|
||||
for (entity, child_of, visibility) in toasts {
|
||||
assert_eq!(
|
||||
child_of.parent(),
|
||||
root,
|
||||
"toast {entity} must be a child of the shared stack root"
|
||||
);
|
||||
assert_eq!(
|
||||
*visibility,
|
||||
Visibility::Inherited,
|
||||
"adopted toast {entity} must be revealed"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Toast nodes must not carry their own absolute positioning — the
|
||||
/// stack root owns layout (regression guard against reintroducing
|
||||
/// per-path anchors).
|
||||
#[test]
|
||||
fn toast_nodes_have_no_absolute_position() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
|
||||
app.update();
|
||||
|
||||
app.world_mut()
|
||||
.write_message(WarningToastEvent("layout check".to_string()));
|
||||
app.update();
|
||||
|
||||
let node = app
|
||||
.world_mut()
|
||||
.query_filtered::<&Node, With<ToastNode>>()
|
||||
.single(app.world())
|
||||
.expect("warning toast must spawn a ToastNode");
|
||||
assert_eq!(
|
||||
node.position_type,
|
||||
PositionType::Relative,
|
||||
"toast nodes are flex children of the stack, not absolute overlays"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,6 +201,27 @@ pub(crate) fn advance_card_animations(
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Win cascade
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Win-cascade scatter targets — 8 points beyond the window edges.
|
||||
///
|
||||
/// Scaled by `radius` (pass `layout.card_size.x * 8.0` for a good result).
|
||||
pub fn win_scatter_targets(radius: f32) -> [Vec2; 8] {
|
||||
let r = radius;
|
||||
[
|
||||
Vec2::new(r, r),
|
||||
Vec2::new(-r, r),
|
||||
Vec2::new(r, -r),
|
||||
Vec2::new(-r, -r),
|
||||
Vec2::new(0.0, r),
|
||||
Vec2::new(0.0, -r),
|
||||
Vec2::new(r, 0.0),
|
||||
Vec2::new(-r, 0.0),
|
||||
]
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Tests
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -283,4 +304,21 @@ mod tests {
|
||||
.with_z_lift(12.0);
|
||||
assert!((anim.z_lift - 12.0).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn win_scatter_has_eight_targets() {
|
||||
let targets = win_scatter_targets(800.0);
|
||||
assert_eq!(targets.len(), 8);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn win_scatter_targets_are_off_center() {
|
||||
for t in win_scatter_targets(400.0) {
|
||||
let dist = t.length();
|
||||
assert!(
|
||||
dist > 100.0,
|
||||
"scatter target should be well off-center: {t:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,6 +31,16 @@
|
||||
//! ));
|
||||
//! ```
|
||||
//!
|
||||
//! # Win cascade with `Expressive` curve
|
||||
//!
|
||||
//! The existing `AnimationPlugin` drives the win cascade with `CardAnim`
|
||||
//! (linear). To use the curve-based cascade instead, disable
|
||||
//! `handle_win_cascade` in `AnimationPlugin` and register `WinCascadePlugin`
|
||||
//! (declared below) which uses `CardAnimation` + `MotionCurve::Expressive`.
|
||||
//!
|
||||
//! They **must not both be active** — both write to `Transform` on the same
|
||||
//! 52 entities and will race.
|
||||
//!
|
||||
//! # Coexistence rules
|
||||
//!
|
||||
//! | Condition | Safe? |
|
||||
@@ -48,21 +58,24 @@ pub mod interaction;
|
||||
pub mod timing;
|
||||
pub mod tuning;
|
||||
|
||||
pub use animation::CardAnimation;
|
||||
pub use animation::{CardAnimation, win_scatter_targets};
|
||||
pub use chain::AnimationChain;
|
||||
pub use curves::{MotionCurve, sample_curve};
|
||||
pub use diagnostics::{FrameTimeDiagnostics, WINDOW_SIZE as DIAG_WINDOW_SIZE};
|
||||
pub use interaction::{BufferedInput, HoverState, InputBuffer};
|
||||
pub use timing::{
|
||||
DEAL_INTERVAL_SECS, MAX_DURATION_SECS, MIN_DURATION_SECS, compute_duration, micro_vary,
|
||||
DEAL_INTERVAL_SECS, MAX_DURATION_SECS, MIN_DURATION_SECS, WIN_CASCADE_INTERVAL_SECS,
|
||||
cascade_delay, compute_duration, micro_vary,
|
||||
};
|
||||
pub use tuning::{AnimationTuning, InputPlatform};
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::window::RequestRedraw;
|
||||
|
||||
use crate::card_plugin::CardEntity;
|
||||
use crate::events::{DrawRequestEvent, GameWonEvent, MoveRequestEvent, UndoRequestEvent};
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::layout::LayoutResource;
|
||||
use crate::resources::DragState;
|
||||
|
||||
use animation::advance_card_animations;
|
||||
@@ -131,6 +144,63 @@ impl Plugin for CardAnimationPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Optional: win cascade with Expressive curve
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Optional plugin that replaces the linear win cascade in `AnimationPlugin`
|
||||
/// with an `Expressive`-curve cascade.
|
||||
///
|
||||
/// **Do not register this alongside `AnimationPlugin`'s win cascade** — they
|
||||
/// will race on the same card entities. To use this plugin, prevent
|
||||
/// `AnimationPlugin` from handling `GameWonEvent` (or remove it and manage
|
||||
/// win toasts manually).
|
||||
pub struct WinCascadePlugin;
|
||||
|
||||
impl Plugin for WinCascadePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Update, trigger_expressive_win_cascade.after(GameMutation));
|
||||
}
|
||||
}
|
||||
|
||||
/// Inserts `CardAnimation` (Expressive curve) on every card when `GameWonEvent` fires.
|
||||
///
|
||||
/// Cards scatter to 8 off-screen positions with per-card stagger. The z-lift
|
||||
/// creates a "burst" effect as cards fly outward.
|
||||
fn trigger_expressive_win_cascade(
|
||||
mut events: MessageReader<GameWonEvent>,
|
||||
cards: Query<(Entity, &Transform), With<CardEntity>>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if events.read().next().is_none() {
|
||||
return;
|
||||
}
|
||||
|
||||
let radius = layout.as_ref().map_or(800.0, |l| l.0.card_size.x * 8.0);
|
||||
|
||||
let targets = win_scatter_targets(radius);
|
||||
|
||||
for (index, (entity, transform)) in cards.iter().enumerate() {
|
||||
let start_xy = transform.translation.truncate();
|
||||
let start_z = transform.translation.z;
|
||||
let target = targets[index % targets.len()];
|
||||
|
||||
commands.entity(entity).insert(
|
||||
CardAnimation::slide(
|
||||
start_xy,
|
||||
start_z,
|
||||
target,
|
||||
start_z + 60.0,
|
||||
MotionCurve::Expressive,
|
||||
)
|
||||
.with_delay(cascade_delay(index, WIN_CASCADE_INTERVAL_SECS))
|
||||
.with_duration(0.65)
|
||||
.with_z_lift(25.0),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Tests
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -363,4 +433,19 @@ mod tests {
|
||||
let state = HoverState::default();
|
||||
assert!(state.entity.is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn win_scatter_produces_eight_distinct_points() {
|
||||
let targets = win_scatter_targets(600.0);
|
||||
assert_eq!(targets.len(), 8);
|
||||
// All must be different.
|
||||
for i in 0..8 {
|
||||
for j in (i + 1)..8 {
|
||||
assert_ne!(
|
||||
targets[i], targets[j],
|
||||
"scatter targets {i} and {j} must be distinct"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,17 @@ pub fn micro_vary(duration: f32, entity_index: u32) -> f32 {
|
||||
duration * (1.0 + variation)
|
||||
}
|
||||
|
||||
/// Returns the pre-animation delay for card at `index` in a staggered cascade.
|
||||
///
|
||||
/// `delay = index × interval_secs`.
|
||||
#[inline]
|
||||
pub fn cascade_delay(index: usize, interval_secs: f32) -> f32 {
|
||||
index as f32 * interval_secs
|
||||
}
|
||||
|
||||
/// Recommended per-card interval for the win cascade (Normal speed).
|
||||
pub const WIN_CASCADE_INTERVAL_SECS: f32 = 0.018;
|
||||
|
||||
/// Recommended per-card interval for deal animations (Normal speed).
|
||||
pub const DEAL_INTERVAL_SECS: f32 = 0.022;
|
||||
|
||||
@@ -126,4 +137,22 @@ mod tests {
|
||||
"micro_vary should differ for different indices"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cascade_delay_zero_index_is_zero() {
|
||||
assert_eq!(cascade_delay(0, 0.018), 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cascade_delay_scales_linearly() {
|
||||
let interval = 0.018;
|
||||
for i in 0..52usize {
|
||||
let expected = i as f32 * interval;
|
||||
let actual = cascade_delay(i, interval);
|
||||
assert!(
|
||||
(actual - expected).abs() < 1e-6,
|
||||
"cascade_delay({i}) = {actual}, expected {expected}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ use solitaire_core::KlondikePile;
|
||||
use solitaire_core::game_state::GameMode;
|
||||
use solitaire_core::{Card, Suit};
|
||||
use solitaire_data::AchievementRecord;
|
||||
use solitaire_sync::SyncResponse;
|
||||
|
||||
/// Request to move `count` cards from `from` to `to`. Fired by input systems,
|
||||
/// consumed by `GamePlugin`.
|
||||
@@ -247,6 +248,16 @@ pub struct ToggleLeaderboardRequestEvent;
|
||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||
pub struct ToggleHomeRequestEvent;
|
||||
|
||||
/// Fired by `SyncPlugin` after a pull task resolves and the merged result has
|
||||
/// been persisted to disk. `Ok(SyncResponse)` carries the merged payload plus
|
||||
/// any `ConflictReport`s the merge produced. `Err(String)` carries a
|
||||
/// human-readable failure message (network, auth, serialization, etc.).
|
||||
///
|
||||
/// UI systems listen for this to refresh views without polling
|
||||
/// `SyncStatusResource`. See [ARCHITECTURE.md §4](../../ARCHITECTURE.md).
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct SyncCompleteEvent(pub Result<SyncResponse, String>);
|
||||
|
||||
/// Generic informational toast message. Any system can fire this to display
|
||||
/// a short string to the player, e.g. "Locked — reach level 5".
|
||||
#[derive(Message, Debug, Clone)]
|
||||
|
||||
@@ -86,14 +86,6 @@ pub struct NewGameRequestWriters;
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub struct UndoRequestWriters;
|
||||
|
||||
/// Self-ambiguous set for writers of `DrawRequestEvent` — same rationale as
|
||||
/// [`NewGameRequestWriters`]: consumers drain the queue, append order is
|
||||
/// meaningless (#143). Members: keyboard `D`/`Space`, stock click, touch
|
||||
/// stock tap (input_plugin), and the touch action bar's Draw button
|
||||
/// (hud_plugin, Phase F).
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub struct DrawRequestWriters;
|
||||
|
||||
/// Self-ambiguous set for writers of `InfoToastEvent` — toasts queue in
|
||||
/// arrival order and any same-frame order is fine (#143).
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
@@ -1070,16 +1062,11 @@ pub fn record_replay_on_win(
|
||||
if recording.moves.is_empty() {
|
||||
continue;
|
||||
}
|
||||
// The session itself is the authoritative recording: its history
|
||||
// holds the dealt board plus the forward instruction list (undos
|
||||
// already popped), and it serialises via the upstream card_game
|
||||
// serializers so playback never re-deals from the seed.
|
||||
let session_recording = game.0.recording();
|
||||
// Recording freezes on win, so the move that triggered the
|
||||
// win condition is the last one in the list. Storing the
|
||||
// index explicitly lets the playback UI read the WIN MOVE
|
||||
// position directly instead of re-deriving it on every render.
|
||||
let win_move_index = session_recording.len().checked_sub(1);
|
||||
let win_move_index = recording.moves.len().checked_sub(1);
|
||||
let replay = Replay::new(
|
||||
game.0.seed,
|
||||
game.0.draw_mode(),
|
||||
@@ -1087,7 +1074,7 @@ pub fn record_replay_on_win(
|
||||
ev.time_seconds,
|
||||
ev.score,
|
||||
Utc::now().date_naive(),
|
||||
session_recording,
|
||||
recording.moves.clone(),
|
||||
)
|
||||
.with_win_move_index(win_move_index);
|
||||
let Some(p) = path.as_ref().and_then(|r| r.0.as_deref()) else {
|
||||
|
||||
@@ -853,15 +853,17 @@ fn replay_recording_freezes_into_replay_on_game_won() {
|
||||
let mut app = test_app(7654);
|
||||
app.insert_resource(ReplayPath(Some(path.clone())));
|
||||
|
||||
// Drive two real draws so the *session* history (the source the
|
||||
// freeze now serialises from, via `GameState::recording()`) holds
|
||||
// two instructions. `RotateStock` is the only instruction the
|
||||
// engine can drive without the runtime-only `klondike` pile-stack
|
||||
// types; the round-trip shape is identical for any variant.
|
||||
app.world_mut().write_message(DrawRequestEvent);
|
||||
app.update();
|
||||
app.world_mut().write_message(DrawRequestEvent);
|
||||
app.update();
|
||||
// Push two recorded instructions manually so we can verify they
|
||||
// survive the freeze/save round-trip without having to drive a
|
||||
// real win. Both are `RotateStock` — the only instruction
|
||||
// constructible without the runtime-only `klondike` pile-stack
|
||||
// types (which the engine intentionally does not depend on); the
|
||||
// round-trip shape is identical for any instruction variant.
|
||||
{
|
||||
let mut recording = app.world_mut().resource_mut::<RecordingReplay>();
|
||||
recording.moves.push(KlondikeInstruction::RotateStock);
|
||||
recording.moves.push(KlondikeInstruction::RotateStock);
|
||||
}
|
||||
|
||||
// Fire the win event the engine emits when the last foundation
|
||||
// completes — `record_replay_on_win` listens for it.
|
||||
@@ -893,15 +895,9 @@ fn replay_recording_freezes_into_replay_on_game_won() {
|
||||
loaded.time_seconds, 250,
|
||||
"time_seconds must come from the win event"
|
||||
);
|
||||
let instructions = loaded.recording.instructions();
|
||||
assert_eq!(instructions.len(), 2, "every recorded move must round-trip");
|
||||
assert!(matches!(instructions[0], KlondikeInstruction::RotateStock));
|
||||
assert!(matches!(instructions[1], KlondikeInstruction::RotateStock));
|
||||
assert_eq!(
|
||||
loaded.win_move_index,
|
||||
Some(1),
|
||||
"win move index must point at the last recorded instruction",
|
||||
);
|
||||
assert_eq!(loaded.moves.len(), 2, "every recorded move must round-trip");
|
||||
assert!(matches!(loaded.moves[0], KlondikeInstruction::RotateStock));
|
||||
assert!(matches!(loaded.moves[1], KlondikeInstruction::RotateStock));
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let _ = std::fs::remove_file(&path);
|
||||
|
||||
+306
-1129
File diff suppressed because it is too large
Load Diff
@@ -30,86 +30,6 @@ pub(super) fn handle_undo_button(
|
||||
}
|
||||
}
|
||||
|
||||
/// Seconds the Undo button must be continuously held before hold-to-repeat
|
||||
/// kicks in. Long enough that a normal tap (press + release inside one or
|
||||
/// two frames) never triggers a second undo.
|
||||
const UNDO_HOLD_INITIAL_DELAY_SECS: f32 = 0.45;
|
||||
|
||||
/// Interval between repeated undos while the hold continues. ~5.5 undos/s —
|
||||
/// fast enough to unwind a long line, slow enough to release in time when
|
||||
/// the board reaches the state the player wants.
|
||||
const UNDO_HOLD_REPEAT_INTERVAL_SECS: f32 = 0.18;
|
||||
|
||||
/// Hold-to-repeat undo (Phase F): while the Undo button stays pressed,
|
||||
/// fire additional [`UndoRequestEvent`]s after an initial delay, one per
|
||||
/// repeat interval. The plain tap path stays in [`handle_undo_button`]
|
||||
/// (its `Changed<Interaction>` filter fires exactly once per press);
|
||||
/// this system only adds events once the hold outlives the delay, so a
|
||||
/// tap never double-undoes.
|
||||
///
|
||||
/// Each repeat goes through the normal request queue — the scoring
|
||||
/// penalty and No-Undo-mode gating in the consumer apply to every step.
|
||||
pub(super) fn repeat_undo_on_hold(
|
||||
time: Res<Time>,
|
||||
buttons: Query<&Interaction, With<UndoButton>>,
|
||||
mut state: ResMut<UndoHoldState>,
|
||||
mut undo: MessageWriter<UndoRequestEvent>,
|
||||
) {
|
||||
let held = buttons.iter().any(|i| *i == Interaction::Pressed);
|
||||
if !held {
|
||||
if state.held_secs != 0.0 {
|
||||
state.held_secs = 0.0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let before = state.held_secs;
|
||||
state.held_secs += time.delta_secs();
|
||||
if undo_hold_crossed_fire_boundary(before, state.held_secs) {
|
||||
undo.write(UndoRequestEvent);
|
||||
}
|
||||
}
|
||||
|
||||
/// `true` when a hold that lasted `before` seconds at the previous frame
|
||||
/// and `now` seconds this frame should fire a repeat undo: once when the
|
||||
/// hold first outlives the initial delay, then once per repeat-interval
|
||||
/// boundary. Pure so the timing contract is unit-testable without
|
||||
/// fighting `Time`.
|
||||
pub(super) fn undo_hold_crossed_fire_boundary(before: f32, now: f32) -> bool {
|
||||
if now < UNDO_HOLD_INITIAL_DELAY_SECS {
|
||||
return false;
|
||||
}
|
||||
if before < UNDO_HOLD_INITIAL_DELAY_SECS {
|
||||
// Crossed the initial-delay threshold this frame — first repeat.
|
||||
return true;
|
||||
}
|
||||
// Fire once each time the hold crosses another repeat-interval boundary.
|
||||
let intervals_before =
|
||||
((before - UNDO_HOLD_INITIAL_DELAY_SECS) / UNDO_HOLD_REPEAT_INTERVAL_SECS).floor();
|
||||
let intervals_now =
|
||||
((now - UNDO_HOLD_INITIAL_DELAY_SECS) / UNDO_HOLD_REPEAT_INTERVAL_SECS).floor();
|
||||
intervals_now > intervals_before
|
||||
}
|
||||
|
||||
/// Click on the touch action bar's Draw button — same
|
||||
/// [`DrawRequestEvent`] the stock-pile tap writes, so the consumer's
|
||||
/// rules (recycle, won-game rejection) apply identically. Skipped while
|
||||
/// paused, mirroring `handle_stock_click`'s guard.
|
||||
pub(super) fn handle_draw_button(
|
||||
interaction_query: Query<&Interaction, (With<DrawButton>, Changed<Interaction>)>,
|
||||
paused: Option<Res<PausedResource>>,
|
||||
mut draw: MessageWriter<DrawRequestEvent>,
|
||||
) {
|
||||
if paused.is_some_and(|p| p.0) {
|
||||
return;
|
||||
}
|
||||
for interaction in &interaction_query {
|
||||
if *interaction == Interaction::Pressed {
|
||||
draw.write(DrawRequestEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn handle_pause_button(
|
||||
interaction_query: Query<&Interaction, (With<PauseButton>, Changed<Interaction>)>,
|
||||
mut pause: MessageWriter<PauseRequestEvent>,
|
||||
|
||||
@@ -28,7 +28,7 @@ struct AvatarResource(Option<bevy::prelude::Handle<bevy::prelude::Image>>);
|
||||
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
||||
use crate::daily_challenge_plugin::DailyChallengeResource;
|
||||
use crate::events::{
|
||||
DrawRequestEvent, HelpRequestEvent, InfoToastEvent, NewGameRequestEvent, PauseRequestEvent,
|
||||
HelpRequestEvent, InfoToastEvent, NewGameRequestEvent, PauseRequestEvent,
|
||||
StartChallengeRequestEvent, StartDailyChallengeRequestEvent, StartTimeAttackRequestEvent,
|
||||
StartZenRequestEvent, ToggleAchievementsRequestEvent, ToggleHomeRequestEvent,
|
||||
ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent, ToggleSettingsRequestEvent,
|
||||
@@ -313,18 +313,6 @@ pub struct UndoButton;
|
||||
#[derive(Component, Debug)]
|
||||
pub struct PauseButton;
|
||||
|
||||
/// Accumulated hold time on the Undo button, driving hold-to-repeat undo
|
||||
/// (Phase F). `handle_undo_button` owns the instant first undo on press;
|
||||
/// `repeat_undo_on_hold` starts firing additional [`UndoRequestEvent`]s
|
||||
/// once the hold passes `UNDO_HOLD_INITIAL_DELAY_SECS` and then every
|
||||
/// `UNDO_HOLD_REPEAT_INTERVAL_SECS`. Each repeated undo goes through the
|
||||
/// normal request path, so the existing scoring penalty applies per step.
|
||||
#[derive(Resource, Debug, Default)]
|
||||
pub struct UndoHoldState {
|
||||
/// Seconds the Undo button has been continuously held.
|
||||
held_secs: f32,
|
||||
}
|
||||
|
||||
/// Marker on the "Help" action button. Click fires [`HelpRequestEvent`],
|
||||
/// mirroring the `F1` keyboard accelerator.
|
||||
#[derive(Component, Debug)]
|
||||
@@ -335,27 +323,31 @@ pub struct HelpButton;
|
||||
#[derive(Component, Debug)]
|
||||
pub struct HintButton;
|
||||
|
||||
/// Marker on the touch action bar's "Draw" button (Phase F). Click fires
|
||||
/// [`DrawRequestEvent`] — same queue as tapping the stock pile — so the
|
||||
/// draw action is within thumb reach without stretching to the top of a
|
||||
/// tall folded screen. Touch layout only; desktop draws via stock
|
||||
/// click / `D` / `Space`.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct DrawButton;
|
||||
|
||||
/// Android HUD label for the Hint button — shared with the help screen's
|
||||
/// controls reference so both always agree.
|
||||
#[cfg(target_os = "android")]
|
||||
pub(crate) const ANDROID_HINT_LABEL: &str = "Hint";
|
||||
|
||||
/// Hint label used by the touch action bar. Aliases [`ANDROID_HINT_LABEL`]
|
||||
/// on Android so the bar and the help screen's controls reference can
|
||||
/// never drift; the non-Android value only exists so the touch spawn
|
||||
/// path stays host-compilable for tests.
|
||||
#[cfg(target_os = "android")]
|
||||
const TOUCH_HINT_LABEL: &str = ANDROID_HINT_LABEL;
|
||||
const ACTION_BAR_LABELS: [&str; 7] = [
|
||||
"Menu",
|
||||
"Undo",
|
||||
"Pause",
|
||||
"Help",
|
||||
ANDROID_HINT_LABEL,
|
||||
"Mode",
|
||||
"New",
|
||||
];
|
||||
#[cfg(not(target_os = "android"))]
|
||||
const TOUCH_HINT_LABEL: &str = "Hint";
|
||||
const ACTION_BAR_LABELS: [&str; 7] = [
|
||||
"Menu \u{2193}",
|
||||
"Undo",
|
||||
"Pause",
|
||||
"Help",
|
||||
"Hint",
|
||||
"Modes \u{2193}",
|
||||
"New Game",
|
||||
];
|
||||
#[cfg(target_os = "android")]
|
||||
const ACTION_BAR_COLUMN_GAP: Val = Val::Px(4.0);
|
||||
#[cfg(not(target_os = "android"))]
|
||||
@@ -463,7 +455,6 @@ impl Plugin for HudPlugin {
|
||||
// idempotent.
|
||||
app.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<UndoRequestEvent>()
|
||||
.add_message::<DrawRequestEvent>()
|
||||
.add_message::<PauseRequestEvent>()
|
||||
.add_message::<HelpRequestEvent>()
|
||||
.add_message::<StartZenRequestEvent>()
|
||||
@@ -480,7 +471,6 @@ impl Plugin for HudPlugin {
|
||||
.init_resource::<PreviousScore>()
|
||||
.init_resource::<HudActionFade>()
|
||||
.init_resource::<HudVisibility>()
|
||||
.init_resource::<UndoHoldState>()
|
||||
// Escape-close handlers for popovers read this; init defensively
|
||||
// so HudPlugin works under MinimalPlugins in tests.
|
||||
.init_resource::<ButtonInput<KeyCode>>()
|
||||
@@ -570,14 +560,6 @@ impl Plugin for HudPlugin {
|
||||
.in_set(crate::game_plugin::UndoRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::UndoRequestWriters)
|
||||
.before(GameMutation),
|
||||
repeat_undo_on_hold
|
||||
.in_set(crate::game_plugin::UndoRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::UndoRequestWriters)
|
||||
.before(GameMutation),
|
||||
handle_draw_button
|
||||
.in_set(crate::game_plugin::DrawRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::DrawRequestWriters)
|
||||
.before(GameMutation),
|
||||
handle_pause_button,
|
||||
handle_help_button,
|
||||
handle_hint_button
|
||||
|
||||
@@ -400,152 +400,83 @@ pub(super) fn spawn_action_buttons(
|
||||
HudActionBar,
|
||||
))
|
||||
.with_children(|row| {
|
||||
if USE_TOUCH_UI_LAYOUT {
|
||||
spawn_touch_action_bar(row, &font);
|
||||
} else {
|
||||
spawn_desktop_action_bar(row, &font);
|
||||
}
|
||||
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
|
||||
// so Tab cycles the action bar in visual reading order.
|
||||
// Undo and Pause are the primary gameplay actions — full brightness.
|
||||
// Menu, Help, Hint, Modes, New are navigation/utility — dimmed.
|
||||
spawn_action_button(
|
||||
row,
|
||||
MenuButton,
|
||||
ACTION_BAR_LABELS[0],
|
||||
None,
|
||||
"Open Stats, Achievements, Profile, Settings, or Leaderboard.",
|
||||
&font,
|
||||
0,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
UndoButton,
|
||||
ACTION_BAR_LABELS[1],
|
||||
Some("U"),
|
||||
"Take back your last move. Costs points and blocks No Undo.",
|
||||
&font,
|
||||
1,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
PauseButton,
|
||||
ACTION_BAR_LABELS[2],
|
||||
Some("Esc"),
|
||||
"Pause the game and freeze the timer.",
|
||||
&font,
|
||||
2,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HelpButton,
|
||||
ACTION_BAR_LABELS[3],
|
||||
Some("F1"),
|
||||
"Show controls, rules, and keyboard shortcuts.",
|
||||
&font,
|
||||
3,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HintButton,
|
||||
ACTION_BAR_LABELS[4],
|
||||
Some("H"),
|
||||
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
|
||||
&font,
|
||||
4,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
ModesButton,
|
||||
ACTION_BAR_LABELS[5],
|
||||
None,
|
||||
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
|
||||
&font,
|
||||
5,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
NewGameButton,
|
||||
ACTION_BAR_LABELS[6],
|
||||
Some("N"),
|
||||
"Start a fresh deal. Confirms first if a game is in progress.",
|
||||
&font,
|
||||
6,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
/// Phase F touch action bar — five buttons, three of them big.
|
||||
///
|
||||
/// The core gameplay trio (**Undo · Draw · Hint**) gets enlarged
|
||||
/// thumb-reach targets; Menu and Pause stay compact at the edges. The
|
||||
/// utility actions the desktop bar carries are reachable elsewhere on
|
||||
/// touch and are deliberately absent here: Help lives in Menu → System,
|
||||
/// mode switching lives on the Home screen (Phase B), and New Game is
|
||||
/// Home's hero button. Draw duplicates the stock-pile tap so the most
|
||||
/// frequent action of all no longer requires reaching the top half of a
|
||||
/// tall folded screen.
|
||||
pub(super) fn spawn_touch_action_bar(row: &mut ChildSpawnerCommands, font: &TextFont) {
|
||||
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
|
||||
// so Tab (external keyboard) cycles the bar in visual reading order.
|
||||
spawn_action_button(
|
||||
row,
|
||||
MenuButton,
|
||||
"Menu",
|
||||
None,
|
||||
"Open Home, Stats, Achievements, Profile, Settings, or Leaderboard.",
|
||||
font,
|
||||
0,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_primary_action_button(
|
||||
row,
|
||||
UndoButton,
|
||||
"Undo",
|
||||
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo.",
|
||||
font,
|
||||
1,
|
||||
);
|
||||
spawn_primary_action_button(
|
||||
row,
|
||||
DrawButton,
|
||||
"Draw",
|
||||
"Draw from the stock — same as tapping the deck.",
|
||||
font,
|
||||
2,
|
||||
);
|
||||
spawn_primary_action_button(
|
||||
row,
|
||||
HintButton,
|
||||
TOUCH_HINT_LABEL,
|
||||
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
|
||||
font,
|
||||
3,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
PauseButton,
|
||||
"Pause",
|
||||
None,
|
||||
"Pause the game and freeze the timer.",
|
||||
font,
|
||||
4,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
}
|
||||
|
||||
/// Desktop action bar — unchanged by Phase F (decision 5: the touch bar
|
||||
/// is touch-only). All seven actions, uniform sizing.
|
||||
pub(super) fn spawn_desktop_action_bar(row: &mut ChildSpawnerCommands, font: &TextFont) {
|
||||
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
|
||||
// so Tab cycles the action bar in visual reading order.
|
||||
// Undo and Pause are the primary gameplay actions — full brightness.
|
||||
// Menu, Help, Hint, Modes, New are navigation/utility — dimmed.
|
||||
spawn_action_button(
|
||||
row,
|
||||
MenuButton,
|
||||
"Menu \u{2193}",
|
||||
None,
|
||||
"Open Stats, Achievements, Profile, Settings, or Leaderboard.",
|
||||
font,
|
||||
0,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
UndoButton,
|
||||
"Undo",
|
||||
Some("U"),
|
||||
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo.",
|
||||
font,
|
||||
1,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
PauseButton,
|
||||
"Pause",
|
||||
Some("Esc"),
|
||||
"Pause the game and freeze the timer.",
|
||||
font,
|
||||
2,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HelpButton,
|
||||
"Help",
|
||||
Some("F1"),
|
||||
"Show controls, rules, and keyboard shortcuts.",
|
||||
font,
|
||||
3,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HintButton,
|
||||
"Hint",
|
||||
Some("H"),
|
||||
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
|
||||
font,
|
||||
4,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
ModesButton,
|
||||
"Modes \u{2193}",
|
||||
None,
|
||||
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
|
||||
font,
|
||||
5,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
NewGameButton,
|
||||
"New Game",
|
||||
Some("N"),
|
||||
"Start a fresh deal. Confirms first if a game is in progress.",
|
||||
font,
|
||||
6,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
}
|
||||
|
||||
/// Spawns a single action button as a child of `row`. Each button shares
|
||||
/// the same node geometry, idle colour, and `ActionButton` marker so
|
||||
/// `paint_action_buttons` can recolour all of them with one query.
|
||||
@@ -579,69 +510,13 @@ pub(super) fn spawn_action_button<M: Component>(
|
||||
None
|
||||
};
|
||||
|
||||
let (pad, min_w, min_h) = action_button_metrics();
|
||||
spawn_action_button_sized(
|
||||
row, marker, label, hotkey, tooltip, font, order, text_color, pad, min_w, min_h,
|
||||
);
|
||||
}
|
||||
|
||||
/// Enlarged variant for the touch bar's core gameplay trio (Phase F):
|
||||
/// bigger padding / minimum target and a scaled-up label so Undo, Draw,
|
||||
/// and Hint read (and hit) as the primary actions. Hotkey chips are
|
||||
/// irrelevant on touch, so the variant takes none.
|
||||
pub(super) fn spawn_primary_action_button<M: Component>(
|
||||
row: &mut ChildSpawnerCommands,
|
||||
marker: M,
|
||||
label: &str,
|
||||
tooltip: &'static str,
|
||||
font: &TextFont,
|
||||
order: i32,
|
||||
) {
|
||||
let (pad, min_w, min_h) = primary_action_button_metrics();
|
||||
let primary_font = TextFont {
|
||||
font: font.font.clone(),
|
||||
// 1.35× the bar's responsive size, capped so landscape tablets
|
||||
// don't blow the row height out.
|
||||
font_size: (font.font_size * 1.35).min(24.0),
|
||||
..default()
|
||||
};
|
||||
spawn_action_button_sized(
|
||||
row,
|
||||
marker,
|
||||
label,
|
||||
None,
|
||||
tooltip,
|
||||
&primary_font,
|
||||
order,
|
||||
TEXT_PRIMARY,
|
||||
pad,
|
||||
min_w,
|
||||
min_h,
|
||||
);
|
||||
}
|
||||
|
||||
/// Shared body of [`spawn_action_button`] / [`spawn_primary_action_button`]
|
||||
/// — one place owns the component set so `paint_action_buttons`, tooltips,
|
||||
/// and the focus ring treat every bar button identically.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn spawn_action_button_sized<M: Component>(
|
||||
row: &mut ChildSpawnerCommands,
|
||||
marker: M,
|
||||
label: &str,
|
||||
hotkey: Option<&'static str>,
|
||||
tooltip: &'static str,
|
||||
font: &TextFont,
|
||||
order: i32,
|
||||
text_color: Color,
|
||||
pad: UiRect,
|
||||
min_w: Val,
|
||||
min_h: Val,
|
||||
) {
|
||||
let hotkey_font = TextFont {
|
||||
font: font.font.clone(),
|
||||
font_size: TYPE_CAPTION,
|
||||
..default()
|
||||
};
|
||||
let (pad, min_w, min_h) = action_button_metrics();
|
||||
|
||||
row.spawn((
|
||||
marker,
|
||||
ActionButton,
|
||||
|
||||
@@ -670,7 +670,7 @@ fn hud_elements_carry_expected_tooltip_strings() {
|
||||
);
|
||||
assert_eq!(
|
||||
tooltip_for::<UndoButton>(&mut app),
|
||||
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo."
|
||||
"Take back your last move. Costs points and blocks No Undo."
|
||||
);
|
||||
assert_eq!(
|
||||
tooltip_for::<PauseButton>(&mut app),
|
||||
@@ -899,157 +899,3 @@ fn hud_focus_only_engages_when_button_hovered() {
|
||||
"Hud-engaged Tab must focus a Hud-grouped entity"
|
||||
);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Phase F: touch action bar + hold-to-repeat undo
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Bare app (no `HudPlugin`) so bar-content assertions count only the
|
||||
/// buttons the tested spawn function creates — `headless_app` would
|
||||
/// pre-spawn the platform-default bar and pollute the counts.
|
||||
fn bar_only_app(touch: bool) -> App {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins);
|
||||
app.update();
|
||||
let font = TextFont::default();
|
||||
let world = app.world_mut();
|
||||
let mut commands = world.commands();
|
||||
commands.spawn(Node::default()).with_children(|row| {
|
||||
if touch {
|
||||
spawn_touch_action_bar(row, &font);
|
||||
} else {
|
||||
spawn_desktop_action_bar(row, &font);
|
||||
}
|
||||
});
|
||||
app.update();
|
||||
app
|
||||
}
|
||||
|
||||
fn count_buttons<C: Component>(app: &mut App) -> usize {
|
||||
app.world_mut()
|
||||
.query_filtered::<(), With<C>>()
|
||||
.iter(app.world())
|
||||
.count()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn touch_action_bar_has_thumb_trio_plus_menu_and_pause() {
|
||||
let mut app = bar_only_app(true);
|
||||
|
||||
assert_eq!(count_buttons::<UndoButton>(&mut app), 1);
|
||||
assert_eq!(count_buttons::<DrawButton>(&mut app), 1);
|
||||
assert_eq!(count_buttons::<HintButton>(&mut app), 1);
|
||||
assert_eq!(count_buttons::<MenuButton>(&mut app), 1);
|
||||
assert_eq!(count_buttons::<PauseButton>(&mut app), 1);
|
||||
|
||||
// Utility actions live elsewhere on touch: Help in Menu → System,
|
||||
// modes on the Home screen, New Game on Home's hero button.
|
||||
assert_eq!(count_buttons::<HelpButton>(&mut app), 0);
|
||||
assert_eq!(count_buttons::<ModesButton>(&mut app), 0);
|
||||
assert_eq!(count_buttons::<NewGameButton>(&mut app), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn desktop_action_bar_keeps_all_seven_and_no_draw() {
|
||||
let mut app = bar_only_app(false);
|
||||
|
||||
for (count, name) in [
|
||||
(count_buttons::<MenuButton>(&mut app), "Menu"),
|
||||
(count_buttons::<UndoButton>(&mut app), "Undo"),
|
||||
(count_buttons::<PauseButton>(&mut app), "Pause"),
|
||||
(count_buttons::<HelpButton>(&mut app), "Help"),
|
||||
(count_buttons::<HintButton>(&mut app), "Hint"),
|
||||
(count_buttons::<ModesButton>(&mut app), "Modes"),
|
||||
(count_buttons::<NewGameButton>(&mut app), "New Game"),
|
||||
] {
|
||||
assert_eq!(count, 1, "desktop bar must keep its {name} button");
|
||||
}
|
||||
assert_eq!(
|
||||
count_buttons::<DrawButton>(&mut app),
|
||||
0,
|
||||
"Draw is touch-only (decision 5); desktop draws via stock click / D / Space"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn draw_button_press_fires_draw_request() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut()
|
||||
.resource_mut::<Messages<DrawRequestEvent>>()
|
||||
.clear();
|
||||
|
||||
app.world_mut().spawn((DrawButton, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Messages<DrawRequestEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
assert_eq!(
|
||||
cursor.read(events).count(),
|
||||
1,
|
||||
"pressing the Draw button must fire exactly one DrawRequestEvent"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn draw_button_press_is_noop_while_paused() {
|
||||
let mut app = headless_app();
|
||||
app.insert_resource(PausedResource(true));
|
||||
app.world_mut()
|
||||
.resource_mut::<Messages<DrawRequestEvent>>()
|
||||
.clear();
|
||||
|
||||
app.world_mut().spawn((DrawButton, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Messages<DrawRequestEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
assert_eq!(
|
||||
cursor.read(events).count(),
|
||||
0,
|
||||
"the Draw button must be inert while paused (mirrors the stock-click guard)"
|
||||
);
|
||||
}
|
||||
|
||||
/// The timing contract for hold-to-repeat undo, exercised through the
|
||||
/// pure boundary function so no wall-clock is involved. Delay = 0.45 s,
|
||||
/// interval = 0.18 s → boundaries at 0.45, 0.63, 0.81, …
|
||||
#[test]
|
||||
fn undo_hold_boundary_math() {
|
||||
// A tap never repeats.
|
||||
assert!(!undo_hold_crossed_fire_boundary(0.0, 0.05));
|
||||
assert!(!undo_hold_crossed_fire_boundary(0.2, 0.44));
|
||||
// Crossing the initial delay fires the first repeat.
|
||||
assert!(undo_hold_crossed_fire_boundary(0.44, 0.46));
|
||||
// Inside the first repeat interval: quiet.
|
||||
assert!(!undo_hold_crossed_fire_boundary(0.46, 0.62));
|
||||
// Each interval boundary fires exactly once.
|
||||
assert!(undo_hold_crossed_fire_boundary(0.62, 0.64));
|
||||
assert!(!undo_hold_crossed_fire_boundary(0.64, 0.80));
|
||||
assert!(undo_hold_crossed_fire_boundary(0.80, 0.82));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn undo_hold_state_accumulates_and_resets_on_release() {
|
||||
let mut app = headless_app();
|
||||
let button = app
|
||||
.world_mut()
|
||||
.spawn((UndoButton, Interaction::Pressed))
|
||||
.id();
|
||||
app.update();
|
||||
app.update();
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
app.world().resource::<UndoHoldState>().held_secs > 0.0,
|
||||
"held time must accumulate while the Undo button stays pressed"
|
||||
);
|
||||
|
||||
app.world_mut().entity_mut(button).insert(Interaction::None);
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
app.world().resource::<UndoHoldState>().held_secs,
|
||||
0.0,
|
||||
"releasing the Undo button must reset the hold state"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -554,11 +554,11 @@ pub(super) fn action_bar_font_size(window_width: f32) -> f32 {
|
||||
|
||||
pub(super) fn action_button_metrics() -> (UiRect, Val, Val) {
|
||||
if USE_TOUCH_UI_LAYOUT {
|
||||
// Tight 3 px horizontal padding keeps the compact buttons narrow;
|
||||
// Phase F trimmed the touch bar to 5 buttons (2 compact + 3
|
||||
// primary), so width pressure is lower than the old 7-button row.
|
||||
// min_height stays at 44 px to preserve the comfortable touch
|
||||
// target on the compact buttons.
|
||||
// Tight 3 px horizontal padding (down from 4) trims 14 px off the row
|
||||
// total across 7 buttons, and a 44 px min_width (down from 52) lets the
|
||||
// shortest labels ("New", "Help") shrink to their text rather than
|
||||
// padding the row out past the 900 logical-px viewport. min_height
|
||||
// stays at 44 px to preserve the comfortable touch target.
|
||||
(
|
||||
UiRect::axes(Val::Px(3.0), Val::Px(4.0)),
|
||||
Val::Px(44.0),
|
||||
@@ -573,20 +573,6 @@ pub(super) fn action_button_metrics() -> (UiRect, Val, Val) {
|
||||
}
|
||||
}
|
||||
|
||||
/// Metrics for the touch bar's enlarged Undo / Draw / Hint trio (Phase F).
|
||||
/// 96×64 px targets — comfortably past the 44 px accessibility floor and
|
||||
/// big enough to hit one-handed without looking. Only the touch layout
|
||||
/// spawns primary buttons, so no desktop branch is needed; the desktop
|
||||
/// values exist purely so host-side tests can exercise the touch spawn
|
||||
/// path with sensible numbers.
|
||||
pub(super) fn primary_action_button_metrics() -> (UiRect, Val, Val) {
|
||||
(
|
||||
UiRect::axes(Val::Px(10.0), Val::Px(8.0)),
|
||||
Val::Px(96.0),
|
||||
Val::Px(64.0),
|
||||
)
|
||||
}
|
||||
|
||||
pub(super) fn spawn_action_button_label(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
label: &str,
|
||||
|
||||
@@ -136,22 +136,11 @@ impl Plugin for InputPlugin {
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
// The three `DrawRequestEvent` writers join the
|
||||
// self-ambiguous `DrawRequestWriters` set so the HUD's
|
||||
// touch Draw button (hud_plugin, Phase F) can write the
|
||||
// same queue without tripping the ambiguity gate. The
|
||||
// `.chain()` still orders them relative to each other.
|
||||
handle_keyboard_core
|
||||
.in_set(crate::game_plugin::DrawRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
|
||||
handle_keyboard_core,
|
||||
handle_keyboard_hint,
|
||||
handle_keyboard_forfeit,
|
||||
handle_stock_click
|
||||
.in_set(crate::game_plugin::DrawRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
|
||||
handle_touch_stock_tap
|
||||
.in_set(crate::game_plugin::DrawRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
|
||||
handle_stock_click,
|
||||
handle_touch_stock_tap,
|
||||
handle_double_click,
|
||||
// Mouse drag pipeline.
|
||||
start_drag,
|
||||
@@ -1381,37 +1370,17 @@ pub fn best_tableau_destination_for_stack(
|
||||
None
|
||||
}
|
||||
|
||||
/// Decide the auto-move for the face-up run headed by the clicked/tapped card.
|
||||
///
|
||||
/// The move covers **exactly** `run_len` cards — the run from the clicked
|
||||
/// card to the top of its pile. A lone top card goes to its best foundation
|
||||
/// (or tableau) destination; a multi-card run goes whole to the best tableau
|
||||
/// column. Runs larger or smaller than the clicked one are never considered.
|
||||
///
|
||||
/// Returns `(destination, count)`, or `None` when the clicked run has no
|
||||
/// legal destination.
|
||||
pub fn auto_move_for_run(
|
||||
clicked_card: &Card,
|
||||
pile: &KlondikePile,
|
||||
game: &GameState,
|
||||
run_len: usize,
|
||||
) -> Option<(KlondikePile, usize)> {
|
||||
if run_len == 1 {
|
||||
best_destination(clicked_card, game).map(|dest| (dest, 1))
|
||||
} else {
|
||||
best_tableau_destination_for_stack(clicked_card, pile, game, run_len)
|
||||
}
|
||||
}
|
||||
|
||||
/// System that detects double-clicks on face-up cards and fires `MoveRequestEvent`
|
||||
/// to the best legal destination.
|
||||
///
|
||||
/// The move covers exactly the face-up run headed by the clicked card —
|
||||
/// see [`auto_move_for_run`].
|
||||
/// Move priority:
|
||||
/// 1. Move the single **top** card to its best foundation (or tableau) destination.
|
||||
/// 2. If no single-card move exists and the clicked card is the base of a
|
||||
/// multi-card face-up stack, move the whole stack to the best tableau column.
|
||||
///
|
||||
/// When the clicked run has no legal destination, fires `MoveRejectedEvent`
|
||||
/// with `from == to == pile` so the invalid-move sound plays and the source
|
||||
/// pile cards shake as feedback.
|
||||
/// When a multi-card stack double-click finds no legal destination (Priority 2
|
||||
/// returns `None`), fires `MoveRejectedEvent` with `from == to == pile` so the
|
||||
/// invalid-move sound plays and the source pile cards shake as feedback.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn handle_double_click(
|
||||
buttons: Res<ButtonInput<MouseButton>>,
|
||||
@@ -1442,11 +1411,7 @@ fn handle_double_click(
|
||||
return;
|
||||
};
|
||||
|
||||
// The clicked card heads the run and keys the double-click: two clicks
|
||||
// on different cards of the same stack are not a double-click.
|
||||
let Some(clicked_card) = card_ids.first() else {
|
||||
return;
|
||||
};
|
||||
// The topmost card in the draggable run — used as the double-click key.
|
||||
let Some(top_card) = card_ids.last() else {
|
||||
return;
|
||||
};
|
||||
@@ -1461,15 +1426,31 @@ fn handle_double_click(
|
||||
|
||||
let now = time.elapsed_secs();
|
||||
let prev = last_click
|
||||
.get(clicked_card)
|
||||
.get(top_card)
|
||||
.copied()
|
||||
.unwrap_or(f32::NEG_INFINITY);
|
||||
|
||||
if now - prev <= DOUBLE_CLICK_WINDOW {
|
||||
// Double-click confirmed.
|
||||
last_click.remove(clicked_card);
|
||||
last_click.remove(top_card);
|
||||
|
||||
if let Some((dest, count)) = auto_move_for_run(clicked_card, &pile, &game.0, card_ids.len())
|
||||
// Priority 1: move the single top card (foundation preferred, then tableau).
|
||||
if let Some(dest) = best_destination(top_card, &game.0) {
|
||||
moves.write(MoveRequestEvent {
|
||||
from: pile,
|
||||
to: dest,
|
||||
count: 1,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Priority 2: if the player clicked the base of a multi-card face-up
|
||||
// stack (card_ids.len() > 1), try moving the whole stack to another
|
||||
// tableau column.
|
||||
if card_ids.len() > 1
|
||||
&& let Some((bottom_card, _)) = pile_cards.get(stack_index)
|
||||
&& let Some((dest, count)) =
|
||||
best_tableau_destination_for_stack(bottom_card, &pile, &game.0, card_ids.len())
|
||||
{
|
||||
moves.write(MoveRequestEvent {
|
||||
from: pile,
|
||||
@@ -1479,10 +1460,14 @@ fn handle_double_click(
|
||||
return;
|
||||
}
|
||||
|
||||
// No legal destination for the clicked run — play the invalid-move
|
||||
// sound and shake the source pile as feedback. `MoveRejectedEvent`
|
||||
// with `from == to` routes the shake to the source pile (which
|
||||
// `start_shake_anim` reads from `ev.to`).
|
||||
// Both priorities failed — play the invalid-move sound and shake
|
||||
// the source pile as feedback. `MoveRejectedEvent` with
|
||||
// `from == to` routes the shake to the source pile (which
|
||||
// `start_shake_anim` reads from `ev.to`). Pre-fix, this branch
|
||||
// only fired for multi-card stacks, so a double-click on a
|
||||
// single card with no legal destination did nothing — no
|
||||
// sound, no shake. Now both single-card and stack misses get
|
||||
// the same feedback.
|
||||
rejected.write(MoveRejectedEvent {
|
||||
from: pile,
|
||||
to: pile,
|
||||
@@ -1490,7 +1475,7 @@ fn handle_double_click(
|
||||
});
|
||||
} else {
|
||||
// Single click — record the time.
|
||||
last_click.insert(clicked_card.clone(), now);
|
||||
last_click.insert(top_card.clone(), now);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1506,9 +1491,10 @@ fn handle_double_click(
|
||||
/// `cards`, and `origin_pile`; once `touch_end_drag` fires those fields
|
||||
/// are cleared and the tap/drag distinction is permanently lost.
|
||||
///
|
||||
/// The move covers exactly the face-up run headed by the tapped card —
|
||||
/// see [`auto_move_for_run`]. Fires `MoveRejectedEvent` for audio + shake
|
||||
/// feedback when the tapped run has no legal destination.
|
||||
/// Move priority:
|
||||
/// 1. Single top card to its best foundation (or tableau).
|
||||
/// 2. Whole face-up run to best tableau column when no single-card move exists.
|
||||
/// 3. `MoveRejectedEvent` for audio + shake feedback when no legal move found.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn handle_double_tap(
|
||||
mut touch_events: MessageReader<TouchInput>,
|
||||
@@ -1568,7 +1554,8 @@ fn handle_double_tap(
|
||||
return;
|
||||
}
|
||||
|
||||
let Some((_, found_face_up)) = pile_cards.iter().find(|(c, _)| c == top_card) else {
|
||||
let Some((found_card, found_face_up)) = pile_cards.iter().find(|(c, _)| c == top_card)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if !*found_face_up {
|
||||
@@ -1604,27 +1591,53 @@ fn handle_double_tap(
|
||||
|
||||
// --- One-tap auto-move (original behaviour) ---
|
||||
|
||||
// Move exactly the run headed by the tapped card.
|
||||
if let Some(tapped_card) = drag.cards.first()
|
||||
&& let Some((dest, count)) =
|
||||
auto_move_for_run(tapped_card, tapped_pile, &game.0, drag.cards.len())
|
||||
{
|
||||
// Priority 1: move single top card.
|
||||
if let Some(dest) = best_destination(found_card, &game.0) {
|
||||
for (entity, ce, mut sprite) in card_sprites.iter_mut() {
|
||||
if drag.cards.contains(&ce.card) {
|
||||
if ce.card == *top_card {
|
||||
sprite.color = STATE_SUCCESS;
|
||||
commands.entity(entity).insert(HintHighlight {
|
||||
remaining: DOUBLE_TAP_FLASH_SECS,
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
moves.write(MoveRequestEvent {
|
||||
from: *tapped_pile,
|
||||
to: dest,
|
||||
count,
|
||||
count: 1,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Priority 2: move whole face-up stack to best tableau column.
|
||||
if drag.cards.len() > 1 {
|
||||
let stack_index = pile_cards.len() - drag.cards.len();
|
||||
if let Some((bottom_card, _)) = pile_cards.get(stack_index)
|
||||
&& let Some((dest, count)) = best_tableau_destination_for_stack(
|
||||
bottom_card,
|
||||
tapped_pile,
|
||||
&game.0,
|
||||
drag.cards.len(),
|
||||
)
|
||||
{
|
||||
for (entity, ce, mut sprite) in card_sprites.iter_mut() {
|
||||
if drag.cards.contains(&ce.card) {
|
||||
sprite.color = STATE_SUCCESS;
|
||||
commands.entity(entity).insert(HintHighlight {
|
||||
remaining: DOUBLE_TAP_FLASH_SECS,
|
||||
});
|
||||
}
|
||||
}
|
||||
moves.write(MoveRequestEvent {
|
||||
from: *tapped_pile,
|
||||
to: dest,
|
||||
count,
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
rejected.write(MoveRejectedEvent {
|
||||
from: *tapped_pile,
|
||||
to: *tapped_pile,
|
||||
|
||||
@@ -429,118 +429,6 @@ fn best_tableau_destination_for_stack_returns_none_when_no_legal_move() {
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// auto_move_for_run pure-function tests (issue #158)
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// These need real positions — `can_move_cards` validates against the live
|
||||
// session, not the `set_test_*` overlays. Seeds 51 and 145 both deal an
|
||||
// Ace and its Two on tableau tops plus an opposite-color Three elsewhere,
|
||||
// letting two moves build a face-up [Three, Two] run whose top card is
|
||||
// foundation-eligible (the bait the pre-#158 code would take).
|
||||
|
||||
/// Deal `seed`, send the Ace on tableau 1 to its foundation, then stack the
|
||||
/// matching Two from `two_from` onto the opposite-color Three on `run_on`.
|
||||
/// Returns the game with a 2-card face-up run on `run_on`.
|
||||
fn deal_run_with_foundation_bait(seed: u64, two_from: Tableau, run_on: Tableau) -> GameState {
|
||||
let mut game = GameState::new(seed, DrawStockConfig::DrawOne);
|
||||
let (ace, _) = game
|
||||
.pile(KlondikePile::Tableau(Tableau::Tableau1))
|
||||
.last()
|
||||
.cloned()
|
||||
.expect("seed deals a card on tableau 1");
|
||||
let foundation = best_destination(&ace, &game).expect("ace has a foundation home");
|
||||
game.move_cards(KlondikePile::Tableau(Tableau::Tableau1), foundation, 1)
|
||||
.expect("ace moves to foundation");
|
||||
game.move_cards(
|
||||
KlondikePile::Tableau(two_from),
|
||||
KlondikePile::Tableau(run_on),
|
||||
1,
|
||||
)
|
||||
.expect("two stacks onto three");
|
||||
game
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn auto_move_for_run_moves_exact_clicked_run_not_top_card() {
|
||||
let game = deal_run_with_foundation_bait(51, Tableau::Tableau6, Tableau::Tableau5);
|
||||
let run_pile = KlondikePile::Tableau(Tableau::Tableau5);
|
||||
let cards = game.pile(run_pile);
|
||||
let (top, _) = cards.last().cloned().expect("run pile has cards");
|
||||
let (clicked, _) = cards[cards.len() - 2].clone();
|
||||
|
||||
// The bait: the lone top card has a foundation move available.
|
||||
assert!(
|
||||
matches!(
|
||||
best_destination(&top, &game),
|
||||
Some(KlondikePile::Foundation(_))
|
||||
),
|
||||
"precondition: run top card must be foundation-eligible"
|
||||
);
|
||||
|
||||
// Clicking the run base must move exactly the 2-card run to a tableau.
|
||||
match auto_move_for_run(&clicked, &run_pile, &game, 2) {
|
||||
Some((KlondikePile::Tableau(dest), 2)) => assert_ne!(dest, Tableau::Tableau5),
|
||||
other => panic!("expected a whole-run tableau move, got {other:?}"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn auto_move_for_run_rejects_when_clicked_run_cannot_move() {
|
||||
let game = deal_run_with_foundation_bait(145, Tableau::Tableau4, Tableau::Tableau7);
|
||||
let run_pile = KlondikePile::Tableau(Tableau::Tableau7);
|
||||
let cards = game.pile(run_pile);
|
||||
let (top, _) = cards.last().cloned().expect("run pile has cards");
|
||||
let (clicked, _) = cards[cards.len() - 2].clone();
|
||||
|
||||
assert!(
|
||||
matches!(
|
||||
best_destination(&top, &game),
|
||||
Some(KlondikePile::Foundation(_))
|
||||
),
|
||||
"precondition: run top card must be foundation-eligible"
|
||||
);
|
||||
|
||||
// The 2-card run has no legal home — the top card's foundation move
|
||||
// must NOT be taken as a substitute.
|
||||
assert_eq!(
|
||||
auto_move_for_run(&clicked, &run_pile, &game, 2),
|
||||
None,
|
||||
"an immovable clicked run must not fall back to a top-card move"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn auto_move_for_run_single_card_prefers_foundation() {
|
||||
// Seed 51 after the Ace reaches the foundation: the Two on tableau 6
|
||||
// is a lone face-up card that could go to the foundation OR onto the
|
||||
// Three on tableau 5. Foundation must win.
|
||||
let mut game = GameState::new(51, DrawStockConfig::DrawOne);
|
||||
let (ace, _) = game
|
||||
.pile(KlondikePile::Tableau(Tableau::Tableau1))
|
||||
.last()
|
||||
.cloned()
|
||||
.expect("seed 51 deals a card on tableau 1");
|
||||
let foundation = best_destination(&ace, &game).expect("ace has a foundation home");
|
||||
game.move_cards(KlondikePile::Tableau(Tableau::Tableau1), foundation, 1)
|
||||
.expect("ace moves to foundation");
|
||||
|
||||
let two_pile = KlondikePile::Tableau(Tableau::Tableau6);
|
||||
let (two, _) = game.pile(two_pile).last().cloned().expect("two on top");
|
||||
assert!(
|
||||
game.can_move_cards(&two_pile, &KlondikePile::Tableau(Tableau::Tableau5), 1),
|
||||
"precondition: a tableau destination also exists"
|
||||
);
|
||||
|
||||
assert!(
|
||||
matches!(
|
||||
auto_move_for_run(&two, &two_pile, &game, 1),
|
||||
Some((KlondikePile::Foundation(_), 1))
|
||||
),
|
||||
"a lone top card still prefers the foundation"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Task #28 — find_hint pure-function tests
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
@@ -83,8 +83,9 @@ pub use avatar_plugin::{AvatarFetchEvent, AvatarPlugin, AvatarResource};
|
||||
pub use card_animation::{
|
||||
AnimationChain, AnimationTuning, BufferedInput, CardAnimation, CardAnimationPlugin,
|
||||
DEAL_INTERVAL_SECS, DIAG_WINDOW_SIZE, FrameTimeDiagnostics, HoverState, InputBuffer,
|
||||
InputPlatform, MAX_DURATION_SECS, MIN_DURATION_SECS, MotionCurve, compute_duration, micro_vary,
|
||||
sample_curve,
|
||||
InputPlatform, MAX_DURATION_SECS, MIN_DURATION_SECS, MotionCurve, WIN_CASCADE_INTERVAL_SECS,
|
||||
WinCascadePlugin, cascade_delay, compute_duration, micro_vary, sample_curve,
|
||||
win_scatter_targets,
|
||||
};
|
||||
pub use card_plugin::{
|
||||
CardEntity, CardImageSet, CardLabel, CardPlugin, HintHighlight, HintHighlightTimer,
|
||||
@@ -106,7 +107,7 @@ pub use events::{
|
||||
HintVisualEvent, InfoToastEvent, ManualSyncRequestEvent, MoveRejectedEvent, MoveRequestEvent,
|
||||
NewGameRequestEvent, PauseRequestEvent, StartChallengeRequestEvent,
|
||||
StartDailyChallengeRequestEvent, StartDifficultyRequestEvent, StartPlayBySeedRequestEvent,
|
||||
StartTimeAttackRequestEvent, StartZenRequestEvent, StateChangedEvent,
|
||||
StartTimeAttackRequestEvent, StartZenRequestEvent, StateChangedEvent, SyncCompleteEvent,
|
||||
ToggleAchievementsRequestEvent, ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent,
|
||||
ToggleSettingsRequestEvent, ToggleStatsRequestEvent, UndoRequestEvent, WinStreakMilestoneEvent,
|
||||
XpAwardedEvent,
|
||||
|
||||
@@ -382,27 +382,20 @@ fn spawn_slide_welcome(commands: &mut Commands, font_res: Option<&FontResource>)
|
||||
});
|
||||
}
|
||||
|
||||
/// How-to-play body copy, phrased for the platform's input vocabulary —
|
||||
/// a touch player never left-clicks (Phase H polish; spotted in the
|
||||
/// emulator smoke of v0.44.0).
|
||||
#[cfg(target_os = "android")]
|
||||
const HOW_TO_PLAY_BODY: &str = "Drag any face-up card to move it between piles. \
|
||||
You can drag a whole column at once by grabbing the topmost card \
|
||||
you want to move. Double-tap a face-up card to send it to a \
|
||||
foundation pile automatically (when the move is legal). \
|
||||
Tap Hint in the bottom bar for a suggested move.";
|
||||
#[cfg(not(target_os = "android"))]
|
||||
const HOW_TO_PLAY_BODY: &str = "Left-click and drag any face-up card to move it between piles. \
|
||||
You can drag a whole column at once by grabbing the topmost card \
|
||||
you want to move. Double-click a face-up card to send it to a \
|
||||
foundation pile automatically (when the move is legal). \
|
||||
Right-click a card for a hint — valid destinations will highlight.";
|
||||
|
||||
/// Slide 2 — How to play.
|
||||
fn spawn_slide_how_to_play(commands: &mut Commands, font_res: Option<&FontResource>) {
|
||||
spawn_modal(commands, OnboardingScreen, Z_ONBOARDING, |card| {
|
||||
spawn_modal_header(card, "Drag cards to play", font_res);
|
||||
spawn_modal_body_text(card, HOW_TO_PLAY_BODY, TEXT_SECONDARY, font_res);
|
||||
spawn_modal_body_text(
|
||||
card,
|
||||
"Left-click and drag any face-up card to move it between piles. \
|
||||
You can drag a whole column at once by grabbing the topmost card \
|
||||
you want to move. Double-click a face-up card to send it to a \
|
||||
foundation pile automatically (when the move is legal). \
|
||||
Right-click a card for a hint — valid destinations will highlight.",
|
||||
TEXT_SECONDARY,
|
||||
font_res,
|
||||
);
|
||||
spawn_modal_actions(card, |actions| {
|
||||
spawn_modal_button(
|
||||
actions,
|
||||
|
||||
@@ -122,8 +122,12 @@ pub(crate) fn format_move_body(instruction: &KlondikeInstruction) -> String {
|
||||
/// `▌ MOVE LOG · COMPLETE` in `Completed`.
|
||||
pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
|
||||
match state {
|
||||
ReplayPlaybackState::Playing { moves, cursor, .. } => {
|
||||
format!("\u{258C} MOVE LOG \u{00B7} {}/{}", cursor, moves.len())
|
||||
ReplayPlaybackState::Playing { replay, cursor, .. } => {
|
||||
format!(
|
||||
"\u{258C} MOVE LOG \u{00B7} {}/{}",
|
||||
cursor,
|
||||
replay.moves.len()
|
||||
)
|
||||
}
|
||||
ReplayPlaybackState::Completed => "\u{258C} MOVE LOG \u{00B7} COMPLETE".to_string(),
|
||||
ReplayPlaybackState::Inactive => String::new(),
|
||||
@@ -131,7 +135,7 @@ pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
|
||||
}
|
||||
|
||||
/// Pure helper — formats the kth-most-recently-applied move's row
|
||||
/// text. `k = 1` is the active row (`moves[cursor - 1]`,
|
||||
/// text. `k = 1` is the active row (`replay.moves[cursor - 1]`,
|
||||
/// displayed as `"{cursor} │ {body}"`). `k = 2` is the row above
|
||||
/// that (`moves[cursor - 2]` displayed as `"{cursor - 1} │ {body}"`),
|
||||
/// and so on.
|
||||
@@ -143,14 +147,14 @@ pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
|
||||
/// for k=1 and k=2 only, k=3 returns empty).
|
||||
/// - The move list is shorter than expected (defensive guard).
|
||||
pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> String {
|
||||
let ReplayPlaybackState::Playing { moves, cursor, .. } = state else {
|
||||
let ReplayPlaybackState::Playing { replay, cursor, .. } = state else {
|
||||
return String::new();
|
||||
};
|
||||
if k == 0 || k > *cursor {
|
||||
return String::new();
|
||||
}
|
||||
let zero_idx = *cursor - k;
|
||||
let Some(m) = moves.get(zero_idx) else {
|
||||
let Some(m) = replay.moves.get(zero_idx) else {
|
||||
return String::new();
|
||||
};
|
||||
let display_idx = *cursor - k + 1;
|
||||
@@ -158,7 +162,7 @@ pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> St
|
||||
}
|
||||
|
||||
/// Pure helper — formats the kth-NEXT move's row text. `k = 1`
|
||||
/// is the move that will apply next (`moves[cursor]`,
|
||||
/// is the move that will apply next (`replay.moves[cursor]`,
|
||||
/// displayed as `cursor + 1`); `k = 2` is the move after that,
|
||||
/// and so on.
|
||||
///
|
||||
@@ -170,14 +174,14 @@ pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> St
|
||||
/// replay — late in the move list, the trailing next rows
|
||||
/// stay empty).
|
||||
pub(crate) fn format_kth_next_row(state: &ReplayPlaybackState, k: usize) -> String {
|
||||
let ReplayPlaybackState::Playing { moves, cursor, .. } = state else {
|
||||
let ReplayPlaybackState::Playing { replay, cursor, .. } = state else {
|
||||
return String::new();
|
||||
};
|
||||
if k == 0 {
|
||||
return String::new();
|
||||
}
|
||||
let zero_idx = *cursor + k - 1;
|
||||
let Some(m) = moves.get(zero_idx) else {
|
||||
let Some(m) = replay.moves.get(zero_idx) else {
|
||||
return String::new();
|
||||
};
|
||||
let display_idx = *cursor + k;
|
||||
|
||||
@@ -383,7 +383,7 @@ pub struct ReplayOverlayMoveLogPrevRow {
|
||||
/// Marker on a "next move" row below the active row. `offset`
|
||||
/// is the 1-based distance forward from the active row:
|
||||
/// `offset = 1` is the move that will apply next
|
||||
/// (`moves[cursor]`, displayed as `cursor + 1`),
|
||||
/// (`replay.moves[cursor]`, displayed as `cursor + 1`),
|
||||
/// `offset = 2` is the one after that, and so on. Up to
|
||||
/// [`MOVE_LOG_NEXT_ROWS`] rows render below the active row.
|
||||
///
|
||||
@@ -1258,11 +1258,11 @@ fn keybind_footer_hint_text() -> &'static str {
|
||||
/// `win_move_index >= total` (defensive — shouldn't happen) doesn't
|
||||
/// position the marker outside the track.
|
||||
fn win_move_marker_pct(state: &ReplayPlaybackState) -> Option<f32> {
|
||||
let ReplayPlaybackState::Playing { replay, moves, .. } = state else {
|
||||
let ReplayPlaybackState::Playing { replay, .. } = state else {
|
||||
return None;
|
||||
};
|
||||
let idx = replay.win_move_index?;
|
||||
let total = moves.len();
|
||||
let total = replay.moves.len();
|
||||
if total == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::*;
|
||||
use chrono::NaiveDate;
|
||||
use solitaire_core::{DrawStockConfig, game_state::GameMode};
|
||||
use solitaire_core::{Foundation, KlondikeInstruction, KlondikePile, SessionRecording, Tableau};
|
||||
use solitaire_core::{Foundation, KlondikeInstruction, KlondikePile, Tableau};
|
||||
use solitaire_core::{Rank, Suit};
|
||||
use solitaire_data::Replay;
|
||||
|
||||
@@ -17,11 +17,9 @@ fn synthetic_replay(move_count: usize) -> Replay {
|
||||
120,
|
||||
1_000,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date"),
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
42,
|
||||
DrawStockConfig::DrawOne,
|
||||
(0..move_count).map(|_| KlondikeInstruction::RotateStock),
|
||||
),
|
||||
(0..move_count)
|
||||
.map(|_| KlondikeInstruction::RotateStock)
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -95,7 +93,12 @@ fn overlay_spawns_when_playback_starts() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -114,7 +117,12 @@ fn overlay_progress_text_reflects_cursor() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -130,7 +138,12 @@ fn overlay_stop_button_click_clears_playback() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(overlay_root_count(&mut app), 1);
|
||||
@@ -182,7 +195,12 @@ fn floating_chip_spawns_and_despawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(5),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -214,7 +232,12 @@ fn overlay_despawns_when_playback_returns_to_inactive() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(3), 1, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(3),
|
||||
cursor: 1,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(overlay_root_count(&mut app), 1);
|
||||
@@ -237,7 +260,12 @@ fn overlay_text_changes_on_completed() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(7), 7, 0.0, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(7),
|
||||
cursor: 7,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(banner_text(&mut app), "\u{258C} replay");
|
||||
@@ -286,30 +314,30 @@ fn scrub_pct_covers_state_corners() {
|
||||
assert_eq!(scrub_pct(&ReplayPlaybackState::Inactive), 0.0);
|
||||
assert_eq!(scrub_pct(&ReplayPlaybackState::Completed), 100.0);
|
||||
assert_eq!(
|
||||
scrub_pct(&ReplayPlaybackState::playing(
|
||||
synthetic_replay(10),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
)),
|
||||
scrub_pct(&ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
0.0,
|
||||
);
|
||||
assert_eq!(
|
||||
scrub_pct(&ReplayPlaybackState::playing(
|
||||
synthetic_replay(10),
|
||||
5,
|
||||
0.5,
|
||||
false,
|
||||
)),
|
||||
scrub_pct(&ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
50.0,
|
||||
);
|
||||
assert_eq!(
|
||||
scrub_pct(&ReplayPlaybackState::playing(
|
||||
synthetic_replay(10),
|
||||
10,
|
||||
0.5,
|
||||
false,
|
||||
)),
|
||||
scrub_pct(&ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 10,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
100.0,
|
||||
);
|
||||
}
|
||||
@@ -339,12 +367,12 @@ fn format_game_caption_covers_state_corners() {
|
||||
// Mar = 31, Apr = 30, May 2 = 122). Synthetic_replay always
|
||||
// uses this date so the assertion is stable.
|
||||
assert_eq!(
|
||||
format_game_caption(&ReplayPlaybackState::playing(
|
||||
synthetic_replay(10),
|
||||
5,
|
||||
0.5,
|
||||
false,
|
||||
)),
|
||||
format_game_caption(&ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
Some("GAME #2026-122".to_string()),
|
||||
);
|
||||
|
||||
@@ -353,7 +381,12 @@ fn format_game_caption_covers_state_corners() {
|
||||
let mut early_january = synthetic_replay(10);
|
||||
early_january.recorded_at = NaiveDate::from_ymd_opt(2026, 1, 5).expect("valid date");
|
||||
assert_eq!(
|
||||
format_game_caption(&ReplayPlaybackState::playing(early_january, 0, 0.5, false,)),
|
||||
format_game_caption(&ReplayPlaybackState::Playing {
|
||||
replay: early_january,
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
Some("GAME #2026-005".to_string()),
|
||||
);
|
||||
}
|
||||
@@ -366,7 +399,12 @@ fn overlay_game_caption_shows_replay_date() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(game_caption_text(&mut app), "GAME #2026-122");
|
||||
@@ -393,7 +431,12 @@ fn overlay_scrub_fill_tracks_cursor() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 2, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 2,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -404,7 +447,12 @@ fn overlay_scrub_fill_tracks_cursor() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 6, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 6,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -449,7 +497,12 @@ fn win_move_marker_pct_is_none_for_completed() {
|
||||
fn win_move_marker_pct_is_none_when_replay_lacks_field() {
|
||||
// Synthetic replay constructor leaves win_move_index as None
|
||||
// (legacy / pre-`ab857bb` path).
|
||||
let state = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
|
||||
let state = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
assert_eq!(win_move_marker_pct(&state), None);
|
||||
}
|
||||
|
||||
@@ -458,12 +511,12 @@ fn win_move_marker_pct_is_some_at_correct_position() {
|
||||
// 10 moves, win at index 9 → marker sits at 90 % of the track.
|
||||
// Matches the recording semantic: cursor reaches the marker
|
||||
// exactly when the about-to-apply move IS the win move.
|
||||
let state = ReplayPlaybackState::playing(
|
||||
synthetic_replay(10).with_win_move_index(Some(9)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
);
|
||||
let state = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10).with_win_move_index(Some(9)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
assert_eq!(win_move_marker_pct(&state), Some(90.0));
|
||||
}
|
||||
|
||||
@@ -471,12 +524,12 @@ fn win_move_marker_pct_is_some_at_correct_position() {
|
||||
fn win_move_marker_pct_clamps_to_track_bounds() {
|
||||
// Defensive: if a malformed replay carried `win_move_index >=
|
||||
// total`, the marker must still sit on the track, not past it.
|
||||
let state = ReplayPlaybackState::playing(
|
||||
synthetic_replay(5).with_win_move_index(Some(99)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
);
|
||||
let state = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(5).with_win_move_index(Some(99)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
assert_eq!(win_move_marker_pct(&state), Some(100.0));
|
||||
}
|
||||
|
||||
@@ -485,12 +538,12 @@ fn marker_spawned_when_replay_has_win_move_index() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(
|
||||
synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -506,7 +559,12 @@ fn marker_not_spawned_when_replay_lacks_win_move_index() {
|
||||
// Default constructor → win_move_index: None (legacy replay).
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -521,12 +579,12 @@ fn marker_despawns_when_replay_state_returns_to_inactive() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(
|
||||
synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(win_marker_count(&mut app), 1);
|
||||
@@ -550,12 +608,12 @@ fn win_move_marker_carries_hc_background_marker() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(
|
||||
synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -611,7 +669,12 @@ fn scrub_notches_spawn_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -630,7 +693,12 @@ fn scrub_notches_carry_high_contrast_background_marker() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -655,7 +723,12 @@ fn scrub_track_carries_high_contrast_background_marker() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -686,7 +759,12 @@ fn scrub_notches_despawn_with_overlay() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(scrub_notch_count(&mut app), 5);
|
||||
@@ -743,7 +821,12 @@ fn scrub_notch_labels_spawn_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -761,7 +844,12 @@ fn scrub_notch_labels_carry_helper_strings() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -782,7 +870,12 @@ fn scrub_notch_labels_despawn_with_overlay() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(scrub_notch_label_count(&mut app), 5);
|
||||
@@ -854,7 +947,12 @@ fn keybind_footer_spawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -872,7 +970,12 @@ fn keybind_footer_paints_helper_strings() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -896,7 +999,12 @@ fn keybind_footer_carries_high_contrast_border_marker() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -917,7 +1025,12 @@ fn keybind_footer_despawns_with_overlay() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(keybind_footer_count(&mut app), 1);
|
||||
@@ -941,7 +1054,12 @@ fn scrub_notches_spawn_even_without_win_marker() {
|
||||
// Default constructor → win_move_index: None.
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1026,7 +1144,12 @@ fn format_move_body_handles_stock_cycle() {
|
||||
/// `Inactive` → empty.
|
||||
#[test]
|
||||
fn format_move_log_header_covers_state_branches() {
|
||||
let playing = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
|
||||
let playing = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
assert_eq!(
|
||||
format_move_log_header(&playing),
|
||||
"\u{258C} MOVE LOG \u{00B7} 3/10"
|
||||
@@ -1044,14 +1167,24 @@ fn format_move_log_header_covers_state_branches() {
|
||||
/// `replay.moves[N - 1]` and the row reads `"N | ..."`.
|
||||
#[test]
|
||||
fn format_active_move_row_handles_cursor_zero_and_positive() {
|
||||
let cursor_zero = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
|
||||
let cursor_zero = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
assert_eq!(
|
||||
format_active_move_row(&cursor_zero),
|
||||
"",
|
||||
"cursor=0 means no move applied yet; row stays empty",
|
||||
);
|
||||
|
||||
let cursor_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
|
||||
let cursor_three = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
// synthetic_replay produces all StockClicks, so the body
|
||||
// is "stock cycle". The displayed index is 3 (cursor),
|
||||
// matching the most-recently-applied move at moves[2].
|
||||
@@ -1075,7 +1208,12 @@ fn move_log_panel_spawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1094,7 +1232,12 @@ fn move_log_panel_header_paints_helper_string() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 2, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 2,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1111,7 +1254,12 @@ fn move_log_active_row_repaints_on_cursor_advance() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1123,7 +1271,12 @@ fn move_log_active_row_repaints_on_cursor_advance() {
|
||||
// Advance cursor to 2 (most-recently-applied move is moves[1]).
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 2, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 2,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1139,7 +1292,12 @@ fn move_log_active_row_repaints_on_cursor_advance() {
|
||||
/// early in a replay don't paint stale text.
|
||||
#[test]
|
||||
fn format_kth_recent_row_handles_in_range_and_out_of_range() {
|
||||
let state_at_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
|
||||
let state_at_three = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
// k=1 → active (most recent applied). cursor=3 → display=3.
|
||||
assert_eq!(
|
||||
format_kth_recent_row(&state_at_three, 1),
|
||||
@@ -1190,7 +1348,12 @@ fn move_log_prev_rows_spawn_with_panel() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1208,7 +1371,12 @@ fn move_log_prev_rows_paint_helper_strings_at_spawn() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1233,7 +1401,12 @@ fn move_log_prev_rows_repaint_on_cursor_advance() {
|
||||
// Start at cursor=2: offset 1 → k=2 → display=1, offset 2 → k=3 → empty (k > cursor).
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 2, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 2,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1249,7 +1422,12 @@ fn move_log_prev_rows_repaint_on_cursor_advance() {
|
||||
// Advance to cursor=5 — both offsets now have history.
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1287,7 +1465,12 @@ fn move_log_next_row_text_at_offset(app: &mut App, offset: u8) -> String {
|
||||
/// alongside in-range correctness.
|
||||
#[test]
|
||||
fn format_kth_next_row_handles_in_range_and_out_of_range() {
|
||||
let state_at_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
|
||||
let state_at_three = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
// k=1 → moves[3], display=4
|
||||
assert_eq!(
|
||||
format_kth_next_row(&state_at_three, 1),
|
||||
@@ -1315,7 +1498,12 @@ fn move_log_next_rows_spawn_with_panel() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1332,7 +1520,12 @@ fn move_log_next_rows_paint_helper_strings_at_spawn() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1356,7 +1549,12 @@ fn move_log_next_rows_underfill_at_replay_end() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 9, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 9,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1380,7 +1578,12 @@ fn active_row_wrapper_carries_accent_primary_background() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1418,7 +1621,12 @@ fn active_row_text_uses_high_contrast_color_for_highlight() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1439,14 +1647,24 @@ fn active_row_text_uses_high_contrast_color_for_highlight() {
|
||||
/// dropping it has to also update this test.
|
||||
#[test]
|
||||
fn active_row_format_includes_focus_prefix() {
|
||||
let state = ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false);
|
||||
let state = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let row = format_active_move_row(&state);
|
||||
assert!(
|
||||
row.starts_with('\u{25B6}'),
|
||||
"active-row format must start with ▶ focus marker; got {row:?}",
|
||||
);
|
||||
// Cursor=0 still returns empty, never just the prefix.
|
||||
let cursor_zero = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
|
||||
let cursor_zero = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
assert_eq!(
|
||||
format_active_move_row(&cursor_zero),
|
||||
"",
|
||||
@@ -1461,7 +1679,12 @@ fn move_log_panel_despawns_with_overlay() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(move_log_panel_count(&mut app), 1);
|
||||
@@ -1505,11 +1728,21 @@ fn unique_button<M: Component>(app: &mut App) -> Entity {
|
||||
}
|
||||
|
||||
fn pressed_paused_state(replay_len: usize, cursor: usize) -> ReplayPlaybackState {
|
||||
ReplayPlaybackState::playing(synthetic_replay(replay_len), cursor, 0.5, true)
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(replay_len),
|
||||
cursor,
|
||||
secs_to_next: 0.5,
|
||||
paused: true,
|
||||
}
|
||||
}
|
||||
|
||||
fn running_state(replay_len: usize, cursor: usize) -> ReplayPlaybackState {
|
||||
ReplayPlaybackState::playing(synthetic_replay(replay_len), cursor, 0.5, false)
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(replay_len),
|
||||
cursor,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -1958,7 +2191,12 @@ fn dim_layer_spawns_and_despawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(5),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -2017,7 +2255,12 @@ fn mini_tableau_panel_spawns_and_despawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(5),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
|
||||
@@ -83,11 +83,11 @@ pub(crate) fn update_floating_progress_chip(
|
||||
// any). `cursor` is the index of the *next* move to apply, so
|
||||
// the most-recently-applied move sits at `cursor - 1`.
|
||||
let dest_pile = match state.as_ref() {
|
||||
ReplayPlaybackState::Playing { moves, cursor, .. } if *cursor > 0 => {
|
||||
ReplayPlaybackState::Playing { replay, cursor, .. } if *cursor > 0 => {
|
||||
// The destination pile is recoverable directly from the
|
||||
// instruction — no live state needed. `RotateStock` has no
|
||||
// destination (the chip hides over the stock pile).
|
||||
match &moves[cursor - 1] {
|
||||
match &replay.moves[cursor - 1] {
|
||||
KlondikeInstruction::DstFoundation(dst) => {
|
||||
Some(KlondikePile::Foundation(dst.foundation))
|
||||
}
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
//! In-engine replay playback core.
|
||||
//!
|
||||
//! When the player clicks "Watch replay" on the Stats overlay, the live
|
||||
//! game state is reset to the recorded deal — rebuilt directly from
|
||||
//! `replay.recording` via `GameState::from_recording`, never by
|
||||
//! re-dealing the seed — and the engine ticks through the recording's
|
||||
//! instruction list at a steady cadence, firing the canonical
|
||||
//! [`MoveRequestEvent`] / [`DrawRequestEvent`] for each one. The
|
||||
//! existing animation pipeline plays back identically to a live game.
|
||||
//! game state is reset to the deal seeded from the replay's `seed` /
|
||||
//! `mode` / `draw_mode`, and the engine ticks through `replay.moves` at a
|
||||
//! steady cadence — firing the canonical [`MoveRequestEvent`] /
|
||||
//! [`DrawRequestEvent`] for each one. The existing animation pipeline
|
||||
//! plays back identically to a live game.
|
||||
//!
|
||||
//! ## Public surface
|
||||
//!
|
||||
@@ -96,7 +95,7 @@ pub const REPLAY_COMPLETION_LINGER_SECS: f32 = 5.0;
|
||||
/// 3. The tick system [`tick_replay_playback`] advances `cursor` once
|
||||
/// per [`REPLAY_MOVE_INTERVAL_SECS`] and fires the canonical event
|
||||
/// for each [`KlondikeInstruction`].
|
||||
/// 4. When `cursor == moves.len()`, the state transitions to
|
||||
/// 4. When `cursor == replay.moves.len()`, the state transitions to
|
||||
/// [`Completed`](Self::Completed). It lingers for
|
||||
/// [`REPLAY_COMPLETION_LINGER_SECS`] (driven by
|
||||
/// [`auto_clear_completed_replay`]) before returning to
|
||||
@@ -110,20 +109,14 @@ pub enum ReplayPlaybackState {
|
||||
#[default]
|
||||
Inactive,
|
||||
/// A replay is currently being played back. The overlay reads
|
||||
/// `moves.len()` for the denominator of the progress
|
||||
/// `replay.moves.len()` for the denominator of the progress
|
||||
/// indicator and `cursor` for the numerator.
|
||||
Playing {
|
||||
/// The replay being played back. Owned so the state is the
|
||||
/// only place playback metadata lives — no separate resource
|
||||
/// needed. Boxed: the v4 recording embeds the dealt board and
|
||||
/// would otherwise dwarf the other variants
|
||||
/// (`clippy::large_enum_variant`).
|
||||
replay: Box<Replay>,
|
||||
/// Instruction list extracted once from `replay.recording` at
|
||||
/// [`start_replay_playback`] time, so the per-frame tick indexes
|
||||
/// a plain slice instead of re-walking the recording.
|
||||
moves: Vec<KlondikeInstruction>,
|
||||
/// Index of the next move to apply, in `[0, moves.len()]`.
|
||||
/// needed.
|
||||
replay: Replay,
|
||||
/// Index of the next move to apply, in `[0, replay.moves.len()]`.
|
||||
cursor: usize,
|
||||
/// Seconds remaining until the next move is dispatched.
|
||||
secs_to_next: f32,
|
||||
@@ -145,19 +138,6 @@ pub enum ReplayPlaybackState {
|
||||
}
|
||||
|
||||
impl ReplayPlaybackState {
|
||||
/// Construct a [`Self::Playing`] state, extracting the instruction
|
||||
/// list from `replay.recording` once up front.
|
||||
pub fn playing(replay: Replay, cursor: usize, secs_to_next: f32, paused: bool) -> Self {
|
||||
let moves = replay.recording.instructions();
|
||||
Self::Playing {
|
||||
replay: Box::new(replay),
|
||||
moves,
|
||||
cursor,
|
||||
secs_to_next,
|
||||
paused,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` when a replay is currently being played back.
|
||||
pub fn is_playing(&self) -> bool {
|
||||
matches!(self, Self::Playing { .. })
|
||||
@@ -176,7 +156,7 @@ impl ReplayPlaybackState {
|
||||
/// the total is no longer available in `Completed`.
|
||||
pub fn progress(&self) -> Option<(usize, usize)> {
|
||||
match self {
|
||||
Self::Playing { moves, cursor, .. } => Some((*cursor, moves.len())),
|
||||
Self::Playing { replay, cursor, .. } => Some((*cursor, replay.moves.len())),
|
||||
Self::Inactive | Self::Completed => None,
|
||||
}
|
||||
}
|
||||
@@ -211,11 +191,7 @@ pub fn start_replay_playback(
|
||||
) {
|
||||
use solitaire_core::game_state::GameState;
|
||||
|
||||
// The recording carries the dealt board and the session config
|
||||
// (including draw mode), so the fresh game is bit-identical to the
|
||||
// recorded deal regardless of how the current build maps seeds to
|
||||
// deals — `replay.seed` is presentation metadata only.
|
||||
let (fresh, moves) = GameState::from_recording(&replay.recording, replay.seed, replay.mode);
|
||||
let fresh = GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
|
||||
commands.insert_resource(GameStateResource(fresh));
|
||||
|
||||
// Initial `secs_to_next` uses the constant rather than reading
|
||||
@@ -225,8 +201,7 @@ pub fn start_replay_playback(
|
||||
// unusually short setting; subsequent ticks read the live setting
|
||||
// every frame via [`tick_replay_playback`].
|
||||
**state = ReplayPlaybackState::Playing {
|
||||
replay: Box::new(replay),
|
||||
moves,
|
||||
replay,
|
||||
cursor: 0,
|
||||
secs_to_next: REPLAY_MOVE_INTERVAL_SECS,
|
||||
paused: false,
|
||||
@@ -281,7 +256,7 @@ pub fn step_replay_playback(
|
||||
draws_writer: &mut MessageWriter<DrawRequestEvent>,
|
||||
) -> bool {
|
||||
let ReplayPlaybackState::Playing {
|
||||
moves,
|
||||
replay,
|
||||
cursor,
|
||||
paused: true,
|
||||
..
|
||||
@@ -289,10 +264,10 @@ pub fn step_replay_playback(
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
if *cursor >= moves.len() {
|
||||
if *cursor >= replay.moves.len() {
|
||||
return false;
|
||||
}
|
||||
let instruction = moves[*cursor];
|
||||
let instruction = replay.moves[*cursor];
|
||||
dispatch_instruction(instruction, *cursor, game, moves_writer, draws_writer);
|
||||
*cursor += 1;
|
||||
true
|
||||
@@ -387,7 +362,7 @@ pub fn step_backwards_replay_playback(
|
||||
/// Drains `secs_to_next` by `time.delta_secs()`. When the countdown
|
||||
/// expires, fires the canonical event for the move at `cursor`,
|
||||
/// increments `cursor`, and resets `secs_to_next`. When `cursor`
|
||||
/// reaches `moves.len()`, transitions to
|
||||
/// reaches `replay.moves.len()`, transitions to
|
||||
/// [`ReplayPlaybackState::Completed`].
|
||||
///
|
||||
/// The advance loop is a `while`, not an `if`, so coarse time steps
|
||||
@@ -409,11 +384,10 @@ fn tick_replay_playback(
|
||||
let mut transition_to_completed = false;
|
||||
|
||||
if let ReplayPlaybackState::Playing {
|
||||
moves,
|
||||
replay,
|
||||
cursor,
|
||||
secs_to_next,
|
||||
paused,
|
||||
..
|
||||
} = state.as_mut()
|
||||
{
|
||||
// While paused, the cursor and the timer freeze together —
|
||||
@@ -423,8 +397,8 @@ fn tick_replay_playback(
|
||||
// path.
|
||||
if !*paused {
|
||||
*secs_to_next -= dt;
|
||||
while *secs_to_next <= 0.0 && *cursor < moves.len() {
|
||||
let instruction = moves[*cursor];
|
||||
while *secs_to_next <= 0.0 && *cursor < replay.moves.len() {
|
||||
let instruction = replay.moves[*cursor];
|
||||
dispatch_instruction(
|
||||
instruction,
|
||||
*cursor,
|
||||
@@ -436,7 +410,7 @@ fn tick_replay_playback(
|
||||
*secs_to_next += interval;
|
||||
}
|
||||
|
||||
if *cursor >= moves.len() {
|
||||
if *cursor >= replay.moves.len() {
|
||||
transition_to_completed = true;
|
||||
}
|
||||
}
|
||||
@@ -588,7 +562,8 @@ mod tests {
|
||||
use crate::game_plugin::GamePlugin;
|
||||
use bevy::time::TimeUpdateStrategy;
|
||||
use chrono::NaiveDate;
|
||||
use solitaire_core::{DrawStockConfig, SessionRecording, game_state::GameMode};
|
||||
use solitaire_core::KlondikeInstruction;
|
||||
use solitaire_core::{DrawStockConfig, game_state::GameMode};
|
||||
use std::time::Duration;
|
||||
|
||||
/// Builds a headless `App` with `MinimalPlugins`, `GamePlugin`, and
|
||||
@@ -637,11 +612,11 @@ mod tests {
|
||||
60,
|
||||
500,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
12345,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock; 3],
|
||||
),
|
||||
vec![
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::RotateStock,
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
@@ -698,14 +673,11 @@ mod tests {
|
||||
let state = app.world().resource::<ReplayPlaybackState>();
|
||||
match state {
|
||||
ReplayPlaybackState::Playing {
|
||||
cursor,
|
||||
replay: r,
|
||||
moves,
|
||||
..
|
||||
cursor, replay: r, ..
|
||||
} => {
|
||||
assert_eq!(*cursor, 0);
|
||||
assert_eq!(r.seed, replay.seed);
|
||||
assert_eq!(moves.len(), 3);
|
||||
assert_eq!(r.moves.len(), 3);
|
||||
}
|
||||
other => panic!("expected Playing, got {other:?}"),
|
||||
}
|
||||
@@ -806,11 +778,7 @@ mod tests {
|
||||
10,
|
||||
100,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
42,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock],
|
||||
),
|
||||
vec![KlondikeInstruction::RotateStock],
|
||||
);
|
||||
start_playback(&mut app, one_move);
|
||||
app.update();
|
||||
@@ -919,11 +887,7 @@ mod tests {
|
||||
10,
|
||||
100,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
7,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock; 10],
|
||||
),
|
||||
vec![KlondikeInstruction::RotateStock; 10],
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -1939,11 +1939,7 @@ mod tests {
|
||||
time_seconds,
|
||||
0,
|
||||
date,
|
||||
solitaire_core::SessionRecording::from_instructions_unchecked(
|
||||
1,
|
||||
solitaire_core::DrawStockConfig::DrawOne,
|
||||
[],
|
||||
),
|
||||
vec![],
|
||||
);
|
||||
r.share_url = share_url;
|
||||
r
|
||||
|
||||
@@ -22,11 +22,12 @@ use solitaire_data::{
|
||||
AchievementRecord, PlayerProgress, Replay, StatsSnapshot, SyncError, SyncProvider,
|
||||
save_achievements_to, save_progress_to, save_replay_history_to, save_stats_to,
|
||||
};
|
||||
use solitaire_sync::{SyncPayload, merge};
|
||||
use solitaire_sync::{SyncPayload, SyncResponse, merge};
|
||||
|
||||
use crate::achievement_plugin::{AchievementsResource, AchievementsStoragePath};
|
||||
use crate::events::{
|
||||
GameWonEvent, ManualSyncRequestEvent, SyncConfigureRequestEvent, WarningToastEvent,
|
||||
GameWonEvent, ManualSyncRequestEvent, SyncCompleteEvent, SyncConfigureRequestEvent,
|
||||
WarningToastEvent,
|
||||
};
|
||||
use crate::game_plugin::RecordingReplay;
|
||||
use crate::progress_plugin::{ProgressResource, ProgressStoragePath};
|
||||
@@ -107,6 +108,7 @@ impl Plugin for SyncPlugin {
|
||||
.init_resource::<PullTask>()
|
||||
.init_resource::<PendingReplayUpload>()
|
||||
.add_message::<ManualSyncRequestEvent>()
|
||||
.add_message::<SyncCompleteEvent>()
|
||||
.add_message::<SyncConfigureRequestEvent>()
|
||||
.add_message::<WarningToastEvent>();
|
||||
|
||||
@@ -196,6 +198,7 @@ fn poll_pull_result(
|
||||
achievements_path: Res<AchievementsStoragePath>,
|
||||
mut progress: ResMut<ProgressResource>,
|
||||
progress_path: Res<ProgressStoragePath>,
|
||||
mut complete_writer: MessageWriter<SyncCompleteEvent>,
|
||||
mut configure_sync: MessageWriter<SyncConfigureRequestEvent>,
|
||||
mut warning_toast: MessageWriter<WarningToastEvent>,
|
||||
) {
|
||||
@@ -210,7 +213,7 @@ fn poll_pull_result(
|
||||
match result {
|
||||
Ok(remote) => {
|
||||
let local = build_payload(&stats.0, &achievements.0, &progress.0);
|
||||
let (merged, _conflicts) = merge(&local, &remote);
|
||||
let (merged, conflicts) = merge(&local, &remote);
|
||||
|
||||
// Persist merged state atomically.
|
||||
if let Some(p) = &stats_path.0
|
||||
@@ -230,10 +233,17 @@ fn poll_pull_result(
|
||||
}
|
||||
|
||||
// Update in-world resources.
|
||||
stats.0 = merged.stats;
|
||||
achievements.0 = merged.achievements;
|
||||
progress.0 = merged.progress;
|
||||
status.0 = SyncStatus::LastSynced(Utc::now());
|
||||
let now = Utc::now();
|
||||
stats.0 = merged.stats.clone();
|
||||
achievements.0 = merged.achievements.clone();
|
||||
progress.0 = merged.progress.clone();
|
||||
status.0 = SyncStatus::LastSynced(now);
|
||||
|
||||
complete_writer.write(SyncCompleteEvent(Ok(SyncResponse {
|
||||
merged,
|
||||
server_time: now,
|
||||
conflicts,
|
||||
})));
|
||||
}
|
||||
Err(SyncError::UnsupportedPlatform) => {
|
||||
// No backend configured — not an error, just leave status as Idle.
|
||||
@@ -256,7 +266,8 @@ fn poll_pull_result(
|
||||
if matches!(e, SyncError::Auth(_)) {
|
||||
configure_sync.write(SyncConfigureRequestEvent);
|
||||
}
|
||||
status.0 = SyncStatus::Error(msg);
|
||||
status.0 = SyncStatus::Error(msg.clone());
|
||||
complete_writer.write(SyncCompleteEvent(Err(msg)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -335,11 +346,7 @@ fn push_replay_on_win(
|
||||
ev.time_seconds,
|
||||
ev.score,
|
||||
Utc::now().date_naive(),
|
||||
// The live session is the authoritative recording; it
|
||||
// serialises via the upstream card_game serializers so web
|
||||
// playback rebuilds the exact deal instead of re-dealing
|
||||
// the seed.
|
||||
game.0.recording(),
|
||||
recording.moves.clone(),
|
||||
);
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
@@ -625,11 +632,7 @@ mod tests {
|
||||
60,
|
||||
500,
|
||||
chrono::NaiveDate::from_ymd_opt(2026, 5, 6).expect("valid date"),
|
||||
solitaire_core::SessionRecording::from_instructions_unchecked(
|
||||
7,
|
||||
DrawStockConfig::DrawOne,
|
||||
[],
|
||||
),
|
||||
vec![],
|
||||
);
|
||||
let history = ReplayHistory {
|
||||
schema_version: solitaire_data::REPLAY_HISTORY_SCHEMA_VERSION,
|
||||
|
||||
@@ -178,32 +178,6 @@ pub fn spawn_modal<M: Component, F>(
|
||||
z_panel: i32,
|
||||
build_card: F,
|
||||
) -> Entity
|
||||
where
|
||||
F: FnOnce(&mut ChildSpawnerCommands),
|
||||
{
|
||||
spawn_modal_sized(
|
||||
commands,
|
||||
plugin_marker,
|
||||
z_panel,
|
||||
MODAL_CARD_MAX_WIDTH,
|
||||
build_card,
|
||||
)
|
||||
}
|
||||
|
||||
/// Default maximum card width in logical pixels — every [`spawn_modal`]
|
||||
/// caller gets this. Surfaces that lay out side-by-side panes (e.g. the
|
||||
/// two-pane Home on wide viewports) can raise it via [`spawn_modal_sized`].
|
||||
pub const MODAL_CARD_MAX_WIDTH: f32 = 720.0;
|
||||
|
||||
/// [`spawn_modal`] with an explicit card `max_width`. Behaviour is
|
||||
/// otherwise identical — same scrim, enter animation, and card chrome.
|
||||
pub fn spawn_modal_sized<M: Component, F>(
|
||||
commands: &mut Commands,
|
||||
plugin_marker: M,
|
||||
z_panel: i32,
|
||||
max_width: f32,
|
||||
build_card: F,
|
||||
) -> Entity
|
||||
where
|
||||
F: FnOnce(&mut ChildSpawnerCommands),
|
||||
{
|
||||
@@ -261,7 +235,7 @@ where
|
||||
padding: UiRect::all(VAL_SPACE_5),
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
border_radius: BorderRadius::all(Val::Px(RADIUS_LG)),
|
||||
max_width: Val::Px(max_width),
|
||||
max_width: Val::Px(720.0),
|
||||
align_items: AlignItems::Stretch,
|
||||
..default()
|
||||
},
|
||||
|
||||
@@ -206,9 +206,7 @@ async function main() {
|
||||
invariant_ok: !!snap?.invariants?.state_ok,
|
||||
history_len: Array.isArray(snap?.move_history) ? snap.move_history.length : null,
|
||||
replay_payload_present: payload !== null,
|
||||
replay_moves_len: Array.isArray(payload?.recording?.instructions)
|
||||
? payload.recording.instructions.length
|
||||
: 0,
|
||||
replay_moves_len: Array.isArray(payload?.moves) ? payload.moves.length : 0,
|
||||
};
|
||||
}, { stepCap: maxSteps, policyName: policy, maxVisits: maxVisitsPerState });
|
||||
|
||||
|
||||
@@ -69,9 +69,9 @@ test("draw-mode toggle affects replay payload draw_mode", async ({ page }) => {
|
||||
|
||||
const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload());
|
||||
expect(payload.draw_mode).toBe("DrawThree");
|
||||
expect(payload.schema_version).toBe(4);
|
||||
expect(Array.isArray(payload.recording?.instructions)).toBeTruthy();
|
||||
expect(payload.recording.instructions.length).toBeGreaterThan(0);
|
||||
expect(payload.schema_version).toBe(2);
|
||||
expect(Array.isArray(payload.moves)).toBeTruthy();
|
||||
expect(payload.moves.length).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
test("autonomous play keeps invariants stable across seed batch", async ({ page }) => {
|
||||
|
||||
@@ -47,7 +47,7 @@ test("debug failure report contains replay diagnostics", async ({ page }) => {
|
||||
expect(report.invariants).toBeTruthy();
|
||||
});
|
||||
|
||||
test("replay payload builder exports a schema-v4 recording", async ({ page }) => {
|
||||
test("replay payload builder exports schema-v2 moves", async ({ page }) => {
|
||||
await page.goto("/play-classic?seed=42");
|
||||
await page.waitForFunction(() => typeof window.__FERROUS_DEBUG__ === "object");
|
||||
|
||||
@@ -57,14 +57,10 @@ test("replay payload builder exports a schema-v4 recording", async ({ page }) =>
|
||||
.poll(async () => await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload() !== null))
|
||||
.toBe(true);
|
||||
const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload());
|
||||
// Schema v4: the wasm layer assembles the whole payload; the deal is
|
||||
// embedded in `recording` and moves live at recording.instructions.
|
||||
expect(payload.schema_version).toBe(4);
|
||||
expect(payload.schema_version).toBe(2);
|
||||
expect(payload.draw_mode).toMatch(/Draw(One|Three)/);
|
||||
expect(payload.mode).toBe("Classic");
|
||||
expect(payload.recording).toBeTruthy();
|
||||
expect(payload.recording.initial_state).toBeTruthy();
|
||||
expect(Array.isArray(payload.recording.instructions)).toBeTruthy();
|
||||
expect(payload.recording.instructions.length).toBeGreaterThan(0);
|
||||
expect(payload.win_move_index).toBe(payload.recording.instructions.length - 1);
|
||||
expect(Array.isArray(payload.moves)).toBeTruthy();
|
||||
expect(payload.moves.length).toBeGreaterThan(0);
|
||||
expect(payload.win_move_index).toBe(payload.moves.length - 1);
|
||||
});
|
||||
|
||||
@@ -31,37 +31,17 @@ use crate::{AppState, error::AppError, middleware::AuthenticatedUser};
|
||||
const KNOWN_MODES: &[&str] = &["Classic", "Zen", "TimeAttack", "Challenge", "Difficulty"];
|
||||
const KNOWN_DRAW_MODES: &[&str] = &["DrawOne", "DrawThree"];
|
||||
|
||||
/// Extract the mode label from the client's serde representation.
|
||||
///
|
||||
/// Unit `GameMode` variants serialise as plain strings (`"Classic"`),
|
||||
/// but data-carrying variants serialise as single-key objects
|
||||
/// (`{"Difficulty": "Easy"}`) — a plain-`String` field rejected those
|
||||
/// uploads with a 400 even though `"Difficulty"` sits in `KNOWN_MODES`.
|
||||
fn mode_label(mode: &serde_json::Value) -> Result<String, AppError> {
|
||||
if let Some(s) = mode.as_str() {
|
||||
return Ok(s.to_string());
|
||||
}
|
||||
if let Some(obj) = mode.as_object()
|
||||
&& obj.len() == 1
|
||||
&& let Some(key) = obj.keys().next()
|
||||
{
|
||||
return Ok(key.clone());
|
||||
}
|
||||
Err(AppError::BadRequest(format!(
|
||||
"invalid mode '{mode}'; expected a mode string or single-variant object"
|
||||
)))
|
||||
}
|
||||
|
||||
fn validate_header(h: &ReplayHeader, mode: &str) -> Result<(), AppError> {
|
||||
fn validate_header(h: &ReplayHeader) -> Result<(), AppError> {
|
||||
if !KNOWN_DRAW_MODES.contains(&h.draw_mode.as_str()) {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
"invalid draw_mode '{}'; expected one of {:?}",
|
||||
h.draw_mode, KNOWN_DRAW_MODES
|
||||
)));
|
||||
}
|
||||
if !KNOWN_MODES.contains(&mode) {
|
||||
if !KNOWN_MODES.contains(&h.mode.as_str()) {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
"invalid mode '{mode}'; expected one of {KNOWN_MODES:?}"
|
||||
"invalid mode '{}'; expected one of {:?}",
|
||||
h.mode, KNOWN_MODES
|
||||
)));
|
||||
}
|
||||
if h.time_seconds <= 0 || h.time_seconds > 86_400 {
|
||||
@@ -92,11 +72,7 @@ fn validate_header(h: &ReplayHeader, mode: &str) -> Result<(), AppError> {
|
||||
struct ReplayHeader {
|
||||
seed: u64,
|
||||
draw_mode: String,
|
||||
/// Kept as raw JSON: unit variants arrive as strings, data-carrying
|
||||
/// variants (`GameMode::Difficulty(level)`) as single-key objects.
|
||||
/// [`mode_label`] projects both onto the label stored in the `mode`
|
||||
/// column.
|
||||
mode: serde_json::Value,
|
||||
mode: String,
|
||||
time_seconds: i64,
|
||||
final_score: i64,
|
||||
recorded_at: String,
|
||||
@@ -150,8 +126,7 @@ pub async fn upload(
|
||||
let header: ReplayHeader = serde_json::from_value(payload.clone())
|
||||
.map_err(|e| AppError::BadRequest(format!("replay JSON missing fields: {e}")))?;
|
||||
|
||||
let mode = mode_label(&header.mode)?;
|
||||
validate_header(&header, &mode)?;
|
||||
validate_header(&header)?;
|
||||
|
||||
let id = Uuid::new_v4().to_string();
|
||||
let received_at = Utc::now().to_rfc3339();
|
||||
@@ -169,7 +144,7 @@ pub async fn upload(
|
||||
user.user_id,
|
||||
seed_i64,
|
||||
header.draw_mode,
|
||||
mode,
|
||||
header.mode,
|
||||
header.time_seconds,
|
||||
header.final_score,
|
||||
header.recorded_at,
|
||||
@@ -183,7 +158,7 @@ pub async fn upload(
|
||||
// beats their existing best. Only classic mode counts for the leaderboard.
|
||||
// Use `received_at` (server-computed) rather than `header.recorded_at`
|
||||
// (client-supplied) so clients cannot spoof the timestamp.
|
||||
if mode == "Classic" {
|
||||
if header.mode == "Classic" {
|
||||
sqlx::query!(
|
||||
r#"UPDATE leaderboard
|
||||
SET best_score = ?,
|
||||
|
||||
@@ -445,30 +445,33 @@ function showWin(s) {
|
||||
submitReplay(s);
|
||||
}
|
||||
|
||||
function buildReplayPayload() {
|
||||
if (!game) return null;
|
||||
// The wasm side assembles the entire schema-v4 payload (including the
|
||||
// session recording and the u64 seed, which JS numbers can't hold);
|
||||
// JS only supplies the wall-clock time and today's date.
|
||||
function buildReplayPayload(s) {
|
||||
if (!game || !s) return null;
|
||||
let moves;
|
||||
try {
|
||||
const json = game.replay_export(
|
||||
Math.max(1, elapsedSecs),
|
||||
new Date().toISOString().slice(0, 10),
|
||||
);
|
||||
const payload = JSON.parse(json);
|
||||
if (!Array.isArray(payload?.recording?.instructions)
|
||||
|| payload.recording.instructions.length === 0) return null;
|
||||
return payload;
|
||||
moves = game.replay_moves();
|
||||
if (!Array.isArray(moves) || moves.length === 0) return null;
|
||||
} catch (e) {
|
||||
console.warn("fs: replay export failed", e);
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
schema_version: 2,
|
||||
seed: Math.round(game.seed()),
|
||||
draw_mode: drawThree ? "DrawThree" : "DrawOne",
|
||||
mode: "Classic",
|
||||
time_seconds: Math.max(1, elapsedSecs),
|
||||
final_score: s.score,
|
||||
recorded_at: new Date().toISOString().slice(0, 10),
|
||||
moves,
|
||||
win_move_index: moves.length - 1,
|
||||
};
|
||||
}
|
||||
|
||||
async function submitReplay(s) {
|
||||
const token = localStorage.getItem('fs_token');
|
||||
if (!token || !game) return;
|
||||
const payload = buildReplayPayload();
|
||||
const payload = buildReplayPayload(s);
|
||||
if (!payload) return;
|
||||
try {
|
||||
await fetch('/api/replays', {
|
||||
@@ -1026,7 +1029,7 @@ window.__FERROUS_DEBUG__ = {
|
||||
},
|
||||
replayPayload() {
|
||||
if (!game) return null;
|
||||
return buildReplayPayload();
|
||||
return buildReplayPayload(snap ?? game.state());
|
||||
},
|
||||
runAutoplay(options) {
|
||||
return runDebugAutoplay(options);
|
||||
|
||||
@@ -159,17 +159,16 @@
|
||||
|
||||
function buildReplayPayload() {
|
||||
if (!game) return null;
|
||||
// Schema v4: the wasm side assembles the full payload,
|
||||
// including the session recording and the u64 seed.
|
||||
try {
|
||||
const json = game.replay_export(
|
||||
1,
|
||||
new Date().toISOString().slice(0, 10),
|
||||
);
|
||||
const payload = JSON.parse(json);
|
||||
if (!Array.isArray(payload?.recording?.instructions)
|
||||
|| payload.recording.instructions.length === 0) return null;
|
||||
return payload;
|
||||
const moves = game.replay_moves();
|
||||
if (!Array.isArray(moves) || moves.length === 0) return null;
|
||||
return {
|
||||
schema_version: 2,
|
||||
seed: Math.round(game.seed()),
|
||||
draw_mode: game.debug_snapshot()?.draw_mode ?? "DrawOne",
|
||||
mode: "Classic",
|
||||
moves,
|
||||
};
|
||||
} catch { return null; }
|
||||
}
|
||||
|
||||
|
||||
@@ -121,18 +121,7 @@ function resetPlayer() {
|
||||
playInterval = null;
|
||||
btnPlay.textContent = "▶ Play";
|
||||
}
|
||||
// Old replays (schema < 4) are rejected by the wasm player with a
|
||||
// descriptive error — surface it instead of leaving a dead board.
|
||||
try {
|
||||
player = new ReplayPlayer(replayJson);
|
||||
} catch (e) {
|
||||
captionEl.textContent = `Cannot play this replay: ${e}`;
|
||||
btnStep.disabled = true;
|
||||
btnPlay.disabled = true;
|
||||
btnPrev.disabled = true;
|
||||
btnRestart.disabled = true;
|
||||
return;
|
||||
}
|
||||
player = new ReplayPlayer(replayJson);
|
||||
btnPrev.disabled = true;
|
||||
btnRestart.disabled = true;
|
||||
btnStep.disabled = false;
|
||||
|
||||
@@ -13,7 +13,7 @@ pub mod stats;
|
||||
pub mod theme_store;
|
||||
|
||||
pub use achievements::AchievementRecord;
|
||||
pub use merge::merge;
|
||||
pub use merge::{merge, merge_at};
|
||||
pub use progress::{PlayerProgress, level_for_xp};
|
||||
pub use stats::StatsSnapshot;
|
||||
pub use theme_store::{ThemeCatalogEntry, ThemeCatalogResponse};
|
||||
@@ -98,3 +98,30 @@ pub struct LeaderboardEntry {
|
||||
/// When this entry was last recorded.
|
||||
pub recorded_at: DateTime<Utc>,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Error types
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Errors returned by the sync server in `application/json` error bodies.
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize, thiserror::Error)]
|
||||
pub enum ApiError {
|
||||
/// The request could not be authenticated (missing or invalid JWT).
|
||||
#[error("unauthorized")]
|
||||
Unauthorized,
|
||||
/// The supplied credentials were incorrect.
|
||||
#[error("invalid credentials")]
|
||||
InvalidCredentials,
|
||||
/// A username that was requested for registration is already taken.
|
||||
#[error("username already taken")]
|
||||
UsernameTaken,
|
||||
/// The request payload was too large (> 1 MB).
|
||||
#[error("payload too large")]
|
||||
PayloadTooLarge,
|
||||
/// The request body could not be parsed.
|
||||
#[error("bad request: {0}")]
|
||||
BadRequest(String),
|
||||
/// An unexpected server-side error occurred.
|
||||
#[error("internal server error")]
|
||||
Internal,
|
||||
}
|
||||
|
||||
+43
-143
@@ -26,21 +26,16 @@ use solitaire_core::{
|
||||
DrawStockConfig,
|
||||
game_state::{GameMode, GameState},
|
||||
};
|
||||
use solitaire_core::{KlondikeInstruction, KlondikePile, SessionRecording};
|
||||
use solitaire_core::{KlondikeInstruction, KlondikePile};
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
/// Replay schema version this player understands. Mirrors
|
||||
/// `solitaire_data::REPLAY_SCHEMA_VERSION`; the loader rejects any
|
||||
/// other version with a descriptive error instead of desyncing.
|
||||
pub const REPLAY_SCHEMA_VERSION: u32 = 4;
|
||||
|
||||
/// Mirrors `solitaire_data::Replay` v4.
|
||||
/// Mirrors `solitaire_data::Replay` v3.
|
||||
///
|
||||
/// `recording` is the upstream `card_game` session serialisation
|
||||
/// (`{config, initial_state, instructions}`): the dealt board is stored
|
||||
/// explicitly, so playback rebuilds the exact deal instead of re-dealing
|
||||
/// from `seed` — schemas ≤ v3 did the latter and silently broke whenever
|
||||
/// an RNG or upstream upgrade changed the seed→deal mapping.
|
||||
/// `moves` is a list of upstream [`KlondikeInstruction`]s — the same
|
||||
/// move-currency `solitaire_core` persists. A stock click is
|
||||
/// `KlondikeInstruction::RotateStock`; a card move is a
|
||||
/// `DstFoundation` / `DstTableau` instruction. Pile-position types are
|
||||
/// runtime-only and intentionally not part of the wire format.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Replay {
|
||||
#[serde(default)]
|
||||
@@ -51,9 +46,7 @@ pub struct Replay {
|
||||
pub time_seconds: u64,
|
||||
pub final_score: i32,
|
||||
pub recorded_at: NaiveDate,
|
||||
pub recording: SessionRecording,
|
||||
#[serde(default)]
|
||||
pub win_move_index: Option<usize>,
|
||||
pub moves: Vec<KlondikeInstruction>,
|
||||
}
|
||||
|
||||
/// JS-friendly snapshot of a `GameState` at a particular replay step.
|
||||
@@ -132,20 +125,10 @@ impl ReplayPlayer {
|
||||
pub fn from_json(replay_json: &str) -> Result<Self, String> {
|
||||
let replay: Replay =
|
||||
serde_json::from_str(replay_json).map_err(|e| format!("invalid replay JSON: {e}"))?;
|
||||
if replay.schema_version != REPLAY_SCHEMA_VERSION {
|
||||
return Err(format!(
|
||||
"unsupported replay schema_version {} (this player requires {}); \
|
||||
replays recorded by older clients cannot be replayed",
|
||||
replay.schema_version, REPLAY_SCHEMA_VERSION
|
||||
));
|
||||
}
|
||||
// The recording carries the dealt board and session config, so the
|
||||
// rebuilt game is bit-identical to the recorded deal no matter how
|
||||
// the current build maps seeds to deals.
|
||||
let (game, moves) = GameState::from_recording(&replay.recording, replay.seed, replay.mode);
|
||||
let game = GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
|
||||
Ok(Self {
|
||||
game,
|
||||
moves,
|
||||
moves: replay.moves,
|
||||
step_idx: 0,
|
||||
})
|
||||
}
|
||||
@@ -527,36 +510,6 @@ impl SolitaireGame {
|
||||
self.game.instruction_history()
|
||||
}
|
||||
|
||||
/// Builds the complete schema-v4 replay upload payload for the live
|
||||
/// game as a JSON string, ready to `POST /api/replays` verbatim.
|
||||
///
|
||||
/// The JS layer must not assemble this payload itself: the recording
|
||||
/// serialises through the upstream `card_game` serializers, and the
|
||||
/// `u64` seed exceeds JS number precision (`Math.round(game.seed())`
|
||||
/// silently corrupts it).
|
||||
///
|
||||
/// `recorded_at` is an ISO-8601 date (`YYYY-MM-DD`); the browser
|
||||
/// supplies it because the wasm build has no reliable local clock.
|
||||
fn replay_export_native(&self, time_seconds: u64, recorded_at: &str) -> Result<String, String> {
|
||||
let recorded_at: NaiveDate = recorded_at
|
||||
.parse()
|
||||
.map_err(|e| format!("invalid recorded_at date '{recorded_at}': {e}"))?;
|
||||
let recording = self.game.recording();
|
||||
let win_move_index = recording.len().checked_sub(1);
|
||||
let replay = Replay {
|
||||
schema_version: REPLAY_SCHEMA_VERSION,
|
||||
seed: self.game.seed,
|
||||
draw_mode: self.game.draw_mode(),
|
||||
mode: self.game.mode,
|
||||
time_seconds,
|
||||
final_score: self.game.score(),
|
||||
recorded_at,
|
||||
recording,
|
||||
win_move_index,
|
||||
};
|
||||
serde_json::to_string(&replay).map_err(|e| format!("replay serialisation failed: {e}"))
|
||||
}
|
||||
|
||||
fn debug_snapshot_native(&self) -> DebugSnapshot {
|
||||
let legal_moves = self.legal_moves_native();
|
||||
let invariants = invariant_report_for_game(&self.game, &legal_moves);
|
||||
@@ -741,17 +694,6 @@ impl SolitaireGame {
|
||||
serde_wasm_bindgen::to_value(&moves).map_err(|e| JsValue::from_str(&e.to_string()))
|
||||
}
|
||||
|
||||
/// Complete schema-v4 replay payload for the live game, as a JSON
|
||||
/// string ready to `POST /api/replays` verbatim. See
|
||||
/// [`Self::replay_export_native`] for why JS must not assemble the
|
||||
/// payload itself. `recorded_at` is an ISO-8601 `YYYY-MM-DD` date.
|
||||
/// `time_seconds` is `u32` so JS can pass a plain number (a `u64`
|
||||
/// would demand a `BigInt`).
|
||||
pub fn replay_export(&self, time_seconds: u32, recorded_at: String) -> Result<String, JsValue> {
|
||||
self.replay_export_native(u64::from(time_seconds), &recorded_at)
|
||||
.map_err(|e| JsValue::from_str(&e))
|
||||
}
|
||||
|
||||
/// Returns all currently-legal debug moves as a JS array.
|
||||
///
|
||||
/// Includes [`DebugMove::StockClick`] when stock interaction is legal.
|
||||
@@ -955,26 +897,45 @@ mod tests {
|
||||
"progressed game must export a non-empty replay move list"
|
||||
);
|
||||
|
||||
let replay_json = match game.replay_export_native(120, "2026-06-01") {
|
||||
Ok(json) => json,
|
||||
Err(err) => panic!("failed to export replay JSON: {err}"),
|
||||
let moves_json = match serde_json::to_value(&exported_moves) {
|
||||
Ok(value) => value,
|
||||
Err(err) => panic!("failed to serialise exported replay moves: {err}"),
|
||||
};
|
||||
let parsed: Replay = match serde_json::from_str(&replay_json) {
|
||||
assert!(
|
||||
moves_json.is_array(),
|
||||
"exported replay moves must serialise as a JSON array"
|
||||
);
|
||||
|
||||
let parsed_back: Vec<KlondikeInstruction> = match serde_json::from_value(moves_json) {
|
||||
Ok(parsed) => parsed,
|
||||
Err(err) => panic!("exported replay JSON must parse back as Replay: {err}"),
|
||||
Err(err) => {
|
||||
panic!("failed to parse replay move JSON as KlondikeInstruction list: {err}")
|
||||
}
|
||||
};
|
||||
assert_eq!(parsed.schema_version, REPLAY_SCHEMA_VERSION);
|
||||
assert_eq!(
|
||||
parsed.recording.instructions(),
|
||||
exported_moves,
|
||||
"exported recording must carry the exact instruction history"
|
||||
);
|
||||
assert_eq!(
|
||||
parsed.win_move_index,
|
||||
Some(exported_moves.len() - 1),
|
||||
"win_move_index must point at the last instruction"
|
||||
parsed_back, exported_moves,
|
||||
"replay move JSON must round-trip through KlondikeInstruction"
|
||||
);
|
||||
|
||||
let recorded_at = match NaiveDate::from_ymd_opt(2026, 6, 1) {
|
||||
Some(date) => date,
|
||||
None => panic!("invalid recorded_at date in test"),
|
||||
};
|
||||
let replay = Replay {
|
||||
schema_version: 3,
|
||||
seed,
|
||||
draw_mode,
|
||||
mode: GameMode::Classic,
|
||||
time_seconds: 120,
|
||||
final_score: game.game.score(),
|
||||
recorded_at,
|
||||
moves: exported_moves,
|
||||
};
|
||||
let replay_json = match serde_json::to_string(&replay) {
|
||||
Ok(json) => json,
|
||||
Err(err) => panic!("failed to serialise replay JSON: {err}"),
|
||||
};
|
||||
|
||||
let mut player = match ReplayPlayer::from_json(&replay_json) {
|
||||
Ok(value) => value,
|
||||
Err(err) => panic!("failed to construct replay player: {err}"),
|
||||
@@ -1001,67 +962,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
/// Pre-v4 replays re-dealt from the seed at playback time — the exact
|
||||
/// mechanism that broke when the seed→deal mapping changed. The player
|
||||
/// must refuse them with a version error, never desync silently.
|
||||
#[test]
|
||||
fn replay_player_rejects_pre_v4_schema_versions() {
|
||||
let v3_json = r#"{
|
||||
"schema_version": 3,
|
||||
"seed": 7,
|
||||
"draw_mode": "DrawOne",
|
||||
"mode": "Classic",
|
||||
"time_seconds": 60,
|
||||
"final_score": 100,
|
||||
"recorded_at": "2026-05-01",
|
||||
"recording": null,
|
||||
"moves": []
|
||||
}"#;
|
||||
// v3 files carry `moves`, not `recording`; either way the version
|
||||
// gate (or the missing field) must produce an error, not a player.
|
||||
let err = match ReplayPlayer::from_json(v3_json) {
|
||||
Err(err) => err,
|
||||
Ok(_) => panic!("v3 replay must be rejected"),
|
||||
};
|
||||
assert!(
|
||||
err.contains("schema_version") || err.contains("invalid replay JSON"),
|
||||
"error must name the version/format problem, got: {err}"
|
||||
);
|
||||
}
|
||||
|
||||
/// The whole point of v4: playback rebuilds the deal from the
|
||||
/// recording, so a replay stays correct even when the top-level
|
||||
/// `seed` no longer maps to the same deal (RNG upgrades, or a
|
||||
/// corrupted seed from the old JS `Math.round` path).
|
||||
#[test]
|
||||
fn replay_playback_ignores_seed_for_dealing() {
|
||||
let game = SolitaireGame {
|
||||
game: GameState::new_with_mode(51, DrawStockConfig::DrawOne, GameMode::Classic),
|
||||
};
|
||||
let replay_json = game
|
||||
.replay_export_native(60, "2026-06-01")
|
||||
.expect("export must succeed");
|
||||
// Corrupt the seed field only — playback must be unaffected.
|
||||
let mut value: serde_json::Value =
|
||||
serde_json::from_str(&replay_json).expect("parse exported JSON");
|
||||
value["seed"] = serde_json::Value::from(0_u64);
|
||||
let corrupted = serde_json::to_string(&value).expect("reserialise");
|
||||
|
||||
let player = ReplayPlayer::from_json(&corrupted).expect("player must construct");
|
||||
let original_deal = serde_json::to_string(&game.snap()).expect("serialise original deal");
|
||||
let replayed_deal =
|
||||
serde_json::to_string(&player.snapshot()).expect("serialise replayed deal");
|
||||
// Compare the board projections (piles), not the GameState wrapper
|
||||
// (whose serde includes the now-different seed metadata).
|
||||
let orig: serde_json::Value = serde_json::from_str(&original_deal).expect("parse");
|
||||
let repl: serde_json::Value = serde_json::from_str(&replayed_deal).expect("parse");
|
||||
assert_eq!(
|
||||
orig["tableaus"], repl["tableaus"],
|
||||
"tableau deal must come from the recording, not the seed"
|
||||
);
|
||||
assert_eq!(orig["stock"], repl["stock"], "stock deal must match");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn debug_api_autonomous_seed_batch_smoke() {
|
||||
for seed in 0_u64..128_u64 {
|
||||
|
||||
Reference in New Issue
Block a user