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35 Commits
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| 4cb4212829 | |||
| fce0266b47 |
@@ -2,6 +2,19 @@
|
||||
# locally, run on every master push and pull request. Until this workflow
|
||||
# existed, nothing in CI ran the test suite at all — a direct push to
|
||||
# master was entirely unguarded.
|
||||
#
|
||||
# Build caching (2026-07-13): the Gitea actions cache never restored on
|
||||
# this instance — every run back through run 597 logged "No cache found"
|
||||
# even for exact keys saved successfully ("Cache saved successfully") by
|
||||
# a run an hour earlier, including master→master restores. Until the
|
||||
# cache server on the runner host is fixed, Swatinem/rust-cache is pure
|
||||
# overhead here. `rust-host` is a HOST executor (its filesystem persists
|
||||
# between runs — ~/.cargo and the rustup toolchain already carry over),
|
||||
# so we get warm builds by pointing CARGO_TARGET_DIR at a persistent
|
||||
# path on the runner instead of tarring gigabytes through a cache API
|
||||
# that never returns them. Concurrent runs are safe: cargo serialises
|
||||
# on the target-dir lock.
|
||||
|
||||
name: Test
|
||||
|
||||
on:
|
||||
@@ -28,8 +41,27 @@ on:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
# Seconds-long formatting gate in its own job so a rustfmt slip fails
|
||||
# here instead of after a 35-minute cold build (run 600 spent its
|
||||
# whole build budget to report an unformatted file).
|
||||
fmt:
|
||||
runs-on: rust-host
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Rust 1.95.0
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: 1.95.0
|
||||
components: rustfmt
|
||||
|
||||
- name: Format check
|
||||
run: cargo fmt --check
|
||||
|
||||
test:
|
||||
runs-on: rust-host
|
||||
needs: fmt
|
||||
|
||||
# Full debuginfo made the solitaire_engine test-binary link peak past the
|
||||
# runner's memory — ld was OOM-killed (signal 9) on runs 447 and 486.
|
||||
@@ -40,10 +72,19 @@ jobs:
|
||||
# test binaries concurrently; as the workspace grew (runs 514/516/519)
|
||||
# two+ simultaneous ld processes OOM-killed the runner again even at
|
||||
# line-tables-only. Two jobs keeps at most two links in flight — the
|
||||
# compile-throughput cost is small next to the cache-warm build.
|
||||
# compile-throughput cost is small next to the warm build.
|
||||
#
|
||||
# CARGO_INCREMENTAL=0: incremental artifacts bloat the persistent
|
||||
# target dir for little benefit in CI (rust-cache used to set this
|
||||
# for the same reason).
|
||||
#
|
||||
# CARGO_TARGET_DIR: persistent on the runner host — see the header
|
||||
# comment. The prune step below keeps it from growing unbounded.
|
||||
env:
|
||||
CARGO_PROFILE_DEV_DEBUG: line-tables-only
|
||||
CARGO_BUILD_JOBS: '2'
|
||||
CARGO_INCREMENTAL: '0'
|
||||
CARGO_TARGET_DIR: /home/runner/.cache/ferrous-solitaire/target
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
@@ -53,10 +94,21 @@ jobs:
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
toolchain: 1.95.0
|
||||
components: clippy, rustfmt
|
||||
components: clippy
|
||||
|
||||
- name: Cache cargo build
|
||||
uses: Swatinem/rust-cache@v2
|
||||
# Toolchain or lockfile bumps strand stale artifacts nothing will
|
||||
# ever reuse; reset the dir when it crosses 40 GiB rather than
|
||||
# curating it (a cold rebuild every few weeks is cheaper than the
|
||||
# bookkeeping).
|
||||
- name: Prune persistent target dir when oversized
|
||||
run: |
|
||||
limit_kb=$((40 * 1024 * 1024))
|
||||
used_kb=$(du -sk "$CARGO_TARGET_DIR" 2>/dev/null | cut -f1 || echo 0)
|
||||
echo "persistent target dir: $((used_kb / 1024)) MiB (limit $((limit_kb / 1024)) MiB)"
|
||||
if [ "${used_kb:-0}" -gt "$limit_kb" ]; then
|
||||
echo "over limit — clearing for a fresh cold build"
|
||||
rm -rf "$CARGO_TARGET_DIR"
|
||||
fi
|
||||
|
||||
# Native link deps for the Bevy crates (engine/app/web) on a bare
|
||||
# ubuntu runner: ALSA + udev for input/audio, X11 + Wayland for winit.
|
||||
@@ -67,9 +119,6 @@ jobs:
|
||||
libasound2-dev libudev-dev pkg-config libx11-dev libxcursor-dev \
|
||||
libxrandr-dev libxi-dev libwayland-dev libxkbcommon-dev
|
||||
|
||||
- name: Format check
|
||||
run: cargo fmt --check
|
||||
|
||||
# SQLX_OFFLINE uses the checked-in `.sqlx/` query cache (no live DB),
|
||||
# same as the web-e2e workflow's server prebuild.
|
||||
- name: Clippy (deny warnings)
|
||||
|
||||
@@ -6,6 +6,98 @@ project follows [Semantic Versioning](https://semver.org/).
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
## [0.46.0] — 2026-07-13
|
||||
|
||||
### Added
|
||||
|
||||
- **Theme-store previews.** The store modal now shows each theme's
|
||||
preview image next to its name — the server has advertised them since
|
||||
the store launched; the client finally fetches them. Thumbnails load
|
||||
in the background, pop in as they arrive, and are remembered for the
|
||||
session. (#179)
|
||||
- **Hint ghost preview.** Asking for a hint now also plays a translucent
|
||||
copy of the suggested card gliding to its destination (twice, then it
|
||||
fades) alongside the usual highlights — you see the move, not just the
|
||||
pieces. Automatically disabled when reduce-motion is on. (#179)
|
||||
|
||||
### Changed
|
||||
|
||||
- **One toast style, one place.** Queued info banners and instant
|
||||
celebration/warning/error toasts now share a single bottom-anchored
|
||||
stack that clears the touch action bar; simultaneous toasts stack
|
||||
upward instead of overlapping. (#178)
|
||||
|
||||
### Fixed
|
||||
|
||||
- **Touch onboarding copy.** The how-to-play slide no longer tells touch
|
||||
players to left/right-click; it now describes drag, double-tap, and
|
||||
the bottom-bar Hint button. (#178)
|
||||
- **First launch shows one screen at a time.** On a fresh install the
|
||||
Home screen no longer spawns underneath the welcome tour; the order is
|
||||
now onboarding → Home → table. (#178)
|
||||
|
||||
## [0.45.0] — 2026-07-13
|
||||
|
||||
### Added
|
||||
|
||||
- **Thumb-reach action bar on touch (menu redesign Phase F).** The bottom
|
||||
bar slims to five buttons: an enlarged **Undo · Draw · Hint** trio
|
||||
(96×64 px targets) between compact Menu and Pause. **Draw is new** — it
|
||||
draws from the stock exactly like tapping the deck, without the reach to
|
||||
the top of a tall folded screen. Help, Modes, and New Game moved off the
|
||||
touch bar (Menu → System, the Home grid, and Home's hero button cover
|
||||
them). Desktop keeps its seven-button bar unchanged.
|
||||
- **Hold-to-repeat Undo.** Press and hold Undo to step back repeatedly
|
||||
(~5.5 undos/s after a short delay) instead of tap-tap-tap. Every step
|
||||
goes through the normal undo path, so scoring penalties apply as usual.
|
||||
|
||||
## [0.44.0] — 2026-07-13
|
||||
|
||||
### Added
|
||||
|
||||
- **Home is now a real home (menu redesign Phase B).** The mode picker became
|
||||
a hierarchy: a **Continue** card (mode · elapsed · score) appears while a
|
||||
game is in progress and returns to the table; a hero **New Game** button
|
||||
replays your last mode with the current deal options in one tap; deal
|
||||
options (draw 1/3, a new **winnable-only** toggle, difficulty tiers) moved
|
||||
into a disclosure under the hero; the six modes sit in a compact symmetric
|
||||
2×3 grid with descriptions on wide screens; and the stats strip moved to
|
||||
the bottom. Wide viewports (desktop, unfolded foldables) get a two-pane
|
||||
layout — launch surfaces left, Continue/daily/stats right. Cancel is now
|
||||
**Back to table** and only appears while a live game exists. (#175)
|
||||
|
||||
### Fixed
|
||||
|
||||
- **Save files are self-contained (schema v6).** Like replays in 0.43.3, a
|
||||
saved game now stores the dealt board via the upstream session serializers
|
||||
instead of re-dealing from the seed on load; v4/v5 saves still load through
|
||||
the legacy path and rewrite as v6 on next save. (#171)
|
||||
|
||||
### Internal
|
||||
|
||||
- **CI is ~9× faster.** Root-caused why the actions cache never restored on
|
||||
the host-executor runner (per-run workdir paths poisoned the cache version
|
||||
hash); the test workflow now uses a persistent on-runner target dir, and a
|
||||
seconds-long `fmt` gate fails formatting mistakes before the build. Warm
|
||||
full-gate runs: 4m29s, down from ~40 min. (#176)
|
||||
|
||||
## [0.43.3] — 2026-07-10
|
||||
|
||||
### Fixed
|
||||
|
||||
- **Replays are now self-contained (schema v4).** A replay stores the dealt
|
||||
board itself via the upstream `card_game` session serializers instead of
|
||||
re-dealing from the seed at playback time, so replays survive RNG and
|
||||
upstream upgrades that change the seed→deal mapping — the failure that had
|
||||
silently broken every stored replay. The web player and web game now
|
||||
exchange the full payload through the wasm layer (the old JS path hardcoded
|
||||
`schema_version: 2`, uploaded empty move lists, and corrupted u64 seeds via
|
||||
`Math.round`), and the replay viewer reports unplayable old-format replays
|
||||
in the caption instead of dying silently. Pre-v4 replays are rejected by a
|
||||
version gate; local histories repopulate with new wins. (#170)
|
||||
- **Difficulty-mode wins can upload.** The server's replay `mode` validation
|
||||
now accepts data-carrying `GameMode` variants (previously a 400). (#170)
|
||||
|
||||
## [0.42.0] — 2026-07-06
|
||||
|
||||
### Added
|
||||
|
||||
Generated
+1
@@ -7333,6 +7333,7 @@ dependencies = [
|
||||
"proptest",
|
||||
"rand 0.10.1",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"thiserror 2.0.18",
|
||||
]
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
# Menu UX Redesign — July 2026
|
||||
|
||||
Status: PLANNING. Visual identity (Terminal / base16-eighties) is settled and
|
||||
out of scope — this is about **structure and interaction**, not colors or type.
|
||||
Status: IN PROGRESS. A / E / C / G shipped in v0.43.0; B implemented on
|
||||
`feat/home-hierarchy` (2026-07-13); F / H and the I–M backlog remain open.
|
||||
Visual identity (Terminal / base16-eighties) is settled and out of
|
||||
scope — this is about **structure and interaction**, not colors or type.
|
||||
|
||||
## Diagnosis (from code survey, 2026-07-07)
|
||||
|
||||
@@ -197,8 +199,13 @@ slimming), then **B**, then **F/G/H** as independent follow-ups.
|
||||
## Open decisions
|
||||
|
||||
1. ~~Settings: tabs vs. sub-pages~~ — **DECIDED 2026-07-07: tabs.**
|
||||
2. Deal options: disclosure on Classic card (proposed) vs. keep global row?
|
||||
3. Time Attack + Seed: top-level cards (proposed, grid stays symmetric) vs.
|
||||
tucked under a "More" card?
|
||||
4. Stitch mockups for Phase B, or iterate directly in-engine?
|
||||
5. Phase F bottom bar: touch-only (proposed) or also desktop?
|
||||
2. ~~Deal options: disclosure on Classic card vs. keep global row~~ —
|
||||
**DECIDED 2026-07-09: disclosure on the Classic card / New Game hero.**
|
||||
3. ~~Time Attack + Seed: top-level cards vs. "More" card~~ —
|
||||
**DECIDED 2026-07-09: top-level cards, symmetric 2×3 grid.**
|
||||
4. ~~Stitch mockups for Phase B, or iterate directly in-engine~~ —
|
||||
**DECIDED 2026-07-09: directly in-engine.**
|
||||
5. ~~Phase F bottom bar: touch-only vs. also desktop~~ —
|
||||
**DECIDED 2026-07-13: touch-only.** Desktop keeps the current top
|
||||
band; the bar is additive per §3.3 so a later desktop rollout stays
|
||||
a settings flag away.
|
||||
|
||||
@@ -9,7 +9,8 @@ default = []
|
||||
test-support = []
|
||||
|
||||
[dev-dependencies]
|
||||
proptest = "1"
|
||||
proptest = "1"
|
||||
serde_json = { workspace = true }
|
||||
|
||||
[dependencies]
|
||||
serde = { workspace = true }
|
||||
|
||||
@@ -22,11 +22,17 @@ use serde::{Deserialize, Deserializer, Serialize, Serializer};
|
||||
/// indices for enum variants. No longer loadable — v3 files are discarded.
|
||||
/// - v4: `saved_moves` uses upstream `KlondikeInstruction` serde with named enum
|
||||
/// variants (e.g. `"Foundation1"` instead of `0`).
|
||||
/// - v5 (current): `score`, `undo_count`, and `recycle_count` are no longer
|
||||
/// - v5: `score`, `undo_count`, and `recycle_count` are no longer
|
||||
/// persisted. They are derived from the upstream `card_game`/`klondike` session
|
||||
/// stats, which are rebuilt by replaying `saved_moves` on load. Older files that
|
||||
/// still carry those keys load fine — the extra fields are ignored.
|
||||
pub const GAME_STATE_SCHEMA_VERSION: u32 = 5;
|
||||
/// - v6 (current): `saved_moves` replaced by `recording`, the upstream
|
||||
/// `card_game` session serialisation carrying the dealt board explicitly.
|
||||
/// Loading no longer re-deals from `seed`, so in-progress saves survive
|
||||
/// RNG/upstream upgrades that change the seed→deal mapping (the failure
|
||||
/// class that PR #170 fixed for replays). v4/v5 files still load through
|
||||
/// the legacy seed path and are rewritten as v6 on next save.
|
||||
pub const GAME_STATE_SCHEMA_VERSION: u32 = 6;
|
||||
|
||||
/// Default move budget for a solvability check. Matches the winnable-deal retry
|
||||
/// loop in the engine.
|
||||
@@ -95,8 +101,8 @@ pub enum GameMode {
|
||||
Difficulty(DifficultyLevel),
|
||||
}
|
||||
|
||||
/// Output struct for schema v4 serialisation. `saved_moves` uses upstream
|
||||
/// `KlondikeInstruction` serde, which produces named enum variants.
|
||||
/// Output struct for schema v6 serialisation. `recording` is the upstream
|
||||
/// session serialisation (config + dealt board + instruction list).
|
||||
#[derive(Debug, Clone, Serialize)]
|
||||
struct PersistedGameState {
|
||||
pub draw_mode: DrawStockConfig,
|
||||
@@ -105,15 +111,16 @@ struct PersistedGameState {
|
||||
pub seed: u64,
|
||||
pub take_from_foundation: bool,
|
||||
pub schema_version: u32,
|
||||
pub saved_moves: Vec<KlondikeInstruction>,
|
||||
pub recording: SessionRecording,
|
||||
}
|
||||
|
||||
/// Input struct that accepts schema v4 and v5 `saved_moves` formats.
|
||||
/// Input struct that accepts schema v4, v5, and v6 save formats.
|
||||
///
|
||||
/// `saved_moves` is deserialised directly as upstream `KlondikeInstruction`
|
||||
/// (named-variant serde). `score`, `undo_count`, and `recycle_count` are
|
||||
/// intentionally absent: all three are rebuilt by replaying the instruction
|
||||
/// history through the upstream session stats. Older v4 save files still carry
|
||||
/// v6 files carry `recording` (the upstream session serialisation, deal
|
||||
/// included); v4/v5 files carry `saved_moves` and rebuild the deal from
|
||||
/// `seed`. `score`, `undo_count`, and `recycle_count` are intentionally
|
||||
/// absent: all three are rebuilt by replaying the instruction history
|
||||
/// through the upstream session stats. Older v4 save files still carry
|
||||
/// those keys; serde ignores them.
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
struct PersistedGameStateIn {
|
||||
@@ -126,7 +133,12 @@ struct PersistedGameStateIn {
|
||||
pub take_from_foundation: bool,
|
||||
#[serde(default = "schema_v1")]
|
||||
pub schema_version: u32,
|
||||
/// v4/v5 only. Replayed against a seed-dealt board.
|
||||
#[serde(default)]
|
||||
pub saved_moves: Vec<KlondikeInstruction>,
|
||||
/// v6 only. Carries the dealt board explicitly.
|
||||
#[serde(default)]
|
||||
pub recording: Option<SessionRecording>,
|
||||
}
|
||||
|
||||
#[cfg(feature = "test-support")]
|
||||
@@ -222,7 +234,7 @@ impl Serialize for GameState {
|
||||
seed: self.seed,
|
||||
take_from_foundation: self.take_from_foundation,
|
||||
schema_version: GAME_STATE_SCHEMA_VERSION,
|
||||
saved_moves: self.saved_moves(),
|
||||
recording: self.recording(),
|
||||
}
|
||||
.serialize(serializer)
|
||||
}
|
||||
@@ -232,34 +244,51 @@ impl<'de> Deserialize<'de> for GameState {
|
||||
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
|
||||
let persisted = PersistedGameStateIn::deserialize(deserializer)?;
|
||||
|
||||
// Accept v4 (upstream named-variant serde) and v5 (current, derived
|
||||
// stats). v3 (legacy u8-index format) and all others are rejected.
|
||||
match persisted.schema_version {
|
||||
4 | 5 => {}
|
||||
// Accept v6 (current, recording-based), plus v4/v5 (legacy seed-dealt
|
||||
// saves — loadable while the seed→deal mapping they were written
|
||||
// under still holds; rewritten as v6 on the next save). v3 (legacy
|
||||
// u8-index format) and all others are rejected.
|
||||
let (mut game, instructions) = match persisted.schema_version {
|
||||
6 => {
|
||||
let Some(recording) = persisted.recording else {
|
||||
return Err(serde::de::Error::custom(
|
||||
"v6 save file is missing the session recording",
|
||||
));
|
||||
};
|
||||
// The dealt board and session config come from the recording
|
||||
// itself; `seed` is presentation metadata only.
|
||||
Self::from_recording(&recording, persisted.seed, persisted.mode)
|
||||
}
|
||||
4 | 5 => (
|
||||
Self {
|
||||
mode: persisted.mode,
|
||||
elapsed_seconds: 0,
|
||||
seed: persisted.seed,
|
||||
take_from_foundation: true,
|
||||
session: Self::new_session(persisted.seed, persisted.draw_mode),
|
||||
#[cfg(feature = "test-support")]
|
||||
test_pile_state: None,
|
||||
},
|
||||
persisted.saved_moves,
|
||||
),
|
||||
v => {
|
||||
return Err(serde::de::Error::custom(format!(
|
||||
"unsupported GameState schema version {v}"
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
let mut game = Self {
|
||||
mode: persisted.mode,
|
||||
elapsed_seconds: persisted.elapsed_seconds,
|
||||
seed: persisted.seed,
|
||||
take_from_foundation: persisted.take_from_foundation,
|
||||
session: Self::new_session(persisted.seed, persisted.draw_mode),
|
||||
#[cfg(feature = "test-support")]
|
||||
test_pile_state: None,
|
||||
};
|
||||
game.mode = persisted.mode;
|
||||
game.elapsed_seconds = persisted.elapsed_seconds;
|
||||
game.take_from_foundation = persisted.take_from_foundation;
|
||||
|
||||
// Replay the saved instruction history. The upstream session tracks
|
||||
// score components and recycle_count as it processes each move, so the
|
||||
// derived stats are correct once replay completes. `undo_count()` resets
|
||||
// to 0 across save/load because undone moves are not part of the saved
|
||||
// forward history.
|
||||
// Replay the saved instruction history with validation — a tampered
|
||||
// or corrupt file must surface an error, not a silently wrong board.
|
||||
// The upstream session tracks score components and recycle_count as
|
||||
// it processes each move, so the derived stats are correct once
|
||||
// replay completes. `undo_count()` resets to 0 across save/load
|
||||
// because undone moves are not part of the saved forward history.
|
||||
let replay_config = Self::replay_config(persisted.draw_mode);
|
||||
for instruction in persisted.saved_moves {
|
||||
for instruction in instructions {
|
||||
if !game
|
||||
.session
|
||||
.state()
|
||||
@@ -277,6 +306,90 @@ impl<'de> Deserialize<'de> for GameState {
|
||||
}
|
||||
}
|
||||
|
||||
/// Self-contained recording of one deal plus every instruction applied to it.
|
||||
///
|
||||
/// Serialises via the upstream `card_game` [`Session`] serde, whose wire
|
||||
/// format is `{config, initial_state, instructions}` — the dealt board is
|
||||
/// stored **explicitly**, so playback never depends on the seed→deal mapping
|
||||
/// staying stable across RNG or upstream-crate upgrades. This is the payload
|
||||
/// replays must persist; a bare seed is only sufficient for the exact build
|
||||
/// that recorded it.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct SessionRecording(Session<Klondike>);
|
||||
|
||||
impl SessionRecording {
|
||||
/// Builds a recording by dealing a fresh board from `seed` and
|
||||
/// force-applying `instructions` **without validation**.
|
||||
///
|
||||
/// Fixture/test aid only — production recordings come from
|
||||
/// [`GameState::recording`], whose history is valid by construction.
|
||||
/// Invalid instructions are absorbed by the upstream session's
|
||||
/// `Option`-based pile pops rather than rejected, so a recording built
|
||||
/// here may not replay cleanly through
|
||||
/// [`GameState::apply_instruction`]'s validation.
|
||||
pub fn from_instructions_unchecked(
|
||||
seed: u64,
|
||||
draw_mode: DrawStockConfig,
|
||||
instructions: impl IntoIterator<Item = KlondikeInstruction>,
|
||||
) -> Self {
|
||||
let mut session = GameState::new_session(seed, draw_mode);
|
||||
for instruction in instructions {
|
||||
session.process_instruction(instruction);
|
||||
}
|
||||
Self(session)
|
||||
}
|
||||
|
||||
/// The dealt board the recording starts from (before any instruction).
|
||||
fn initial_state(&self) -> &Klondike {
|
||||
self.0
|
||||
.history()
|
||||
.first()
|
||||
.map(|snapshot| snapshot.state())
|
||||
.unwrap_or_else(|| self.0.state().state())
|
||||
}
|
||||
|
||||
/// Ordered instruction list, replayable via
|
||||
/// [`GameState::apply_instruction`] against the game returned by
|
||||
/// [`GameState::from_recording`].
|
||||
pub fn instructions(&self) -> Vec<KlondikeInstruction> {
|
||||
self.0
|
||||
.history()
|
||||
.iter()
|
||||
.map(|snapshot| *snapshot.instruction())
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Number of recorded instructions.
|
||||
pub fn len(&self) -> usize {
|
||||
self.0.history().len()
|
||||
}
|
||||
|
||||
/// `true` when no instructions have been recorded.
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.0.history().is_empty()
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for SessionRecording {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.initial_state() == other.initial_state() && self.instructions() == other.instructions()
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for SessionRecording {}
|
||||
|
||||
impl Serialize for SessionRecording {
|
||||
fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
|
||||
self.0.serialize(serializer)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'de> Deserialize<'de> for SessionRecording {
|
||||
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
|
||||
Session::deserialize(deserializer).map(Self)
|
||||
}
|
||||
}
|
||||
|
||||
impl GameState {
|
||||
/// Creates a new Classic-mode game dealt from the given seed and draw mode.
|
||||
pub fn new(seed: u64, draw_mode: DrawStockConfig) -> Self {
|
||||
@@ -296,6 +409,44 @@ impl GameState {
|
||||
}
|
||||
}
|
||||
|
||||
/// Snapshot of the live session for replay persistence: the dealt board
|
||||
/// plus the forward instruction history (undone moves are absent — the
|
||||
/// session pops them). Serialise the returned [`SessionRecording`] with
|
||||
/// the upstream `card_game` serializers; rebuild playback with
|
||||
/// [`Self::from_recording`].
|
||||
pub fn recording(&self) -> SessionRecording {
|
||||
SessionRecording(self.session.clone())
|
||||
}
|
||||
|
||||
/// Rebuilds the initial-deal game plus the ordered instruction list from
|
||||
/// a [`SessionRecording`].
|
||||
///
|
||||
/// The board and the session config (including draw mode) come from the
|
||||
/// recording itself, so playback is independent of the current build's
|
||||
/// seed→deal mapping. `seed` and `mode` are presentation metadata carried
|
||||
/// alongside the recording by the replay file. Step through the returned
|
||||
/// instructions with [`Self::apply_instruction`], which re-validates each
|
||||
/// one and fails gracefully on corrupt input.
|
||||
pub fn from_recording(
|
||||
recording: &SessionRecording,
|
||||
seed: u64,
|
||||
mode: GameMode,
|
||||
) -> (Self, Vec<KlondikeInstruction>) {
|
||||
let game = Self {
|
||||
mode,
|
||||
elapsed_seconds: 0,
|
||||
seed,
|
||||
take_from_foundation: true,
|
||||
session: Session::new(
|
||||
recording.initial_state().clone(),
|
||||
recording.0.config().clone(),
|
||||
),
|
||||
#[cfg(feature = "test-support")]
|
||||
test_pile_state: None,
|
||||
};
|
||||
(game, recording.instructions())
|
||||
}
|
||||
|
||||
/// Whether the player draws one or three cards from the stock per turn.
|
||||
/// Derived from the underlying session config (set once at deal time).
|
||||
pub fn draw_mode(&self) -> DrawStockConfig {
|
||||
@@ -402,16 +553,6 @@ impl GameState {
|
||||
KlondikeAdapter::config_for(self.draw_mode(), self.take_from_foundation)
|
||||
}
|
||||
|
||||
/// Collects the session instruction history as upstream types for schema v4
|
||||
/// serialisation.
|
||||
fn saved_moves(&self) -> Vec<KlondikeInstruction> {
|
||||
self.session
|
||||
.history()
|
||||
.iter()
|
||||
.map(|snapshot| *snapshot.instruction())
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Returns the deterministic instruction history for the current deal as
|
||||
/// upstream [`KlondikeInstruction`] values.
|
||||
///
|
||||
@@ -1512,4 +1653,162 @@ mod tests {
|
||||
assert!(easy.is_err());
|
||||
assert!(matches!(medium, Ok(Some(_))));
|
||||
}
|
||||
|
||||
/// Play a few real moves on a fresh deal and return the game.
|
||||
fn game_with_some_moves(seed: u64) -> GameState {
|
||||
let mut game = GameState::new(seed, DrawStockConfig::DrawOne);
|
||||
for _ in 0..40 {
|
||||
let instructions = game.possible_instructions();
|
||||
let applied = instructions
|
||||
.into_iter()
|
||||
.find(|i| game.clone().apply_instruction(*i).is_ok())
|
||||
.and_then(|i| game.apply_instruction(i).ok());
|
||||
if applied.is_none() && game.draw().is_err() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert!(
|
||||
!game.instruction_history().is_empty(),
|
||||
"test needs at least one recorded move"
|
||||
);
|
||||
game
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn recording_round_trips_through_upstream_serde() {
|
||||
let game = game_with_some_moves(51);
|
||||
let recording = game.recording();
|
||||
let json = serde_json::to_string(&recording).expect("serialize recording");
|
||||
let restored: SessionRecording = serde_json::from_str(&json).expect("parse recording");
|
||||
assert_eq!(recording, restored);
|
||||
assert_eq!(recording.instructions(), game.instruction_history());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn from_recording_replays_to_identical_board_without_seed_dealing() {
|
||||
let game = game_with_some_moves(145);
|
||||
let recording = game.recording();
|
||||
let json = serde_json::to_string(&recording).expect("serialize recording");
|
||||
let restored: SessionRecording = serde_json::from_str(&json).expect("parse recording");
|
||||
|
||||
// Deliberately pass a DIFFERENT seed: the board must come from the
|
||||
// recording, proving playback no longer depends on seed→deal mapping.
|
||||
let (mut replayed, instructions) =
|
||||
GameState::from_recording(&restored, 0xDEAD_BEEF, game.mode);
|
||||
assert_eq!(replayed.draw_mode(), game.draw_mode());
|
||||
for instruction in instructions {
|
||||
replayed
|
||||
.apply_instruction(instruction)
|
||||
.expect("recorded instruction must replay cleanly");
|
||||
}
|
||||
for pile in [KlondikePile::Stock]
|
||||
.into_iter()
|
||||
.chain(crate::TABLEAUS.map(KlondikePile::Tableau))
|
||||
.chain(crate::FOUNDATIONS.map(KlondikePile::Foundation))
|
||||
{
|
||||
assert_eq!(
|
||||
replayed.pile(pile),
|
||||
game.pile(pile),
|
||||
"pile {pile:?} differs"
|
||||
);
|
||||
}
|
||||
assert_eq!(replayed.waste_cards(), game.waste_cards());
|
||||
assert_eq!(replayed.move_count(), game.move_count());
|
||||
}
|
||||
|
||||
/// v6 save files carry the deal in the recording; the `seed` field is
|
||||
/// presentation metadata. Corrupting it must not change the loaded board.
|
||||
#[test]
|
||||
fn v6_save_load_ignores_seed_for_dealing() {
|
||||
let game = game_with_some_moves(51);
|
||||
let mut value = serde_json::to_value(&game).expect("serialise");
|
||||
assert_eq!(value["schema_version"], 6);
|
||||
value["seed"] = serde_json::Value::from(0xDEAD_BEEF_u64);
|
||||
let loaded: GameState =
|
||||
serde_json::from_value(value).expect("v6 save with wrong seed must still load");
|
||||
assert_eq!(loaded.stock_cards(), game.stock_cards());
|
||||
assert_eq!(loaded.waste_cards(), game.waste_cards());
|
||||
for index in 0..7 {
|
||||
let t = GameState::tableau_from_index(index).expect("tableau index");
|
||||
assert_eq!(
|
||||
loaded.pile(KlondikePile::Tableau(t)),
|
||||
game.pile(KlondikePile::Tableau(t)),
|
||||
"tableau {index} differs"
|
||||
);
|
||||
}
|
||||
assert_eq!(loaded.move_count(), game.move_count());
|
||||
assert_eq!(loaded.score(), game.score());
|
||||
}
|
||||
|
||||
/// Legacy v5 files (seed + saved_moves, no recording) must still load
|
||||
/// through the seed-dealt path until players resave as v6.
|
||||
#[test]
|
||||
fn v5_legacy_save_still_loads() {
|
||||
let game = game_with_some_moves(145);
|
||||
let v5 = serde_json::json!({
|
||||
"draw_mode": game.draw_mode(),
|
||||
"mode": game.mode,
|
||||
"elapsed_seconds": 12,
|
||||
"seed": game.seed,
|
||||
"take_from_foundation": true,
|
||||
"schema_version": 5,
|
||||
"saved_moves": game.instruction_history(),
|
||||
});
|
||||
let loaded: GameState =
|
||||
serde_json::from_value(v5).expect("v5 save must load via the legacy seed path");
|
||||
assert_eq!(loaded.move_count(), game.move_count());
|
||||
assert_eq!(loaded.stock_cards(), game.stock_cards());
|
||||
assert_eq!(loaded.elapsed_seconds, 12);
|
||||
}
|
||||
|
||||
/// A v6 file without the recording payload is malformed and must be
|
||||
/// rejected with an error rather than silently re-dealt from the seed.
|
||||
#[test]
|
||||
fn v6_save_without_recording_is_rejected() {
|
||||
let game = GameState::new(7, DrawStockConfig::DrawOne);
|
||||
let mut value = serde_json::to_value(&game).expect("serialise");
|
||||
value.as_object_mut().expect("object").remove("recording");
|
||||
let err = serde_json::from_value::<GameState>(value)
|
||||
.expect_err("v6 save without recording must fail");
|
||||
assert!(err.to_string().contains("recording"), "got: {err}");
|
||||
}
|
||||
|
||||
/// A recording whose instruction list is invalid for its own deal must
|
||||
/// be rejected on load — tampered or corrupt files surface an error,
|
||||
/// never a silently wrong board.
|
||||
#[test]
|
||||
fn v6_save_with_invalid_history_is_rejected() {
|
||||
use klondike::{DstFoundation, Foundation, KlondikePile};
|
||||
// A foundation move from an empty tableau is never legal on a fresh
|
||||
// deal's first instruction slot for this source shape.
|
||||
let bogus = KlondikeInstruction::DstFoundation(DstFoundation {
|
||||
src: KlondikePile::Foundation(Foundation::Foundation1),
|
||||
foundation: Foundation::Foundation2,
|
||||
});
|
||||
let recording =
|
||||
SessionRecording::from_instructions_unchecked(7, DrawStockConfig::DrawOne, [bogus]);
|
||||
let v6 = serde_json::json!({
|
||||
"draw_mode": DrawStockConfig::DrawOne,
|
||||
"mode": GameMode::Classic,
|
||||
"elapsed_seconds": 0,
|
||||
"seed": 7,
|
||||
"take_from_foundation": true,
|
||||
"schema_version": 6,
|
||||
"recording": recording,
|
||||
});
|
||||
let err =
|
||||
serde_json::from_value::<GameState>(v6).expect_err("invalid history must be rejected");
|
||||
assert!(err.to_string().contains("invalid"), "got: {err}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn from_recording_of_fresh_deal_returns_empty_instructions() {
|
||||
let game = GameState::new(7, DrawStockConfig::DrawThree);
|
||||
let recording = game.recording();
|
||||
assert!(recording.is_empty());
|
||||
let (replayed, instructions) = GameState::from_recording(&recording, 7, game.mode);
|
||||
assert!(instructions.is_empty());
|
||||
assert_eq!(replayed.stock_cards(), game.stock_cards());
|
||||
assert_eq!(replayed.draw_mode(), DrawStockConfig::DrawThree);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,9 @@ pub use klondike::{
|
||||
|
||||
// Solvability check API (delegates to `card_game::Session::solve`); replaces the
|
||||
// former `solitaire_data::solver` wrapper module.
|
||||
pub use game_state::{DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, SolveOutcome};
|
||||
pub use game_state::{
|
||||
DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, SessionRecording, SolveOutcome,
|
||||
};
|
||||
|
||||
// Spider rules (second `card_game::Game` implementation; engine UI is a
|
||||
// later phase — nothing outside solitaire_core consumes these yet).
|
||||
|
||||
@@ -12,22 +12,24 @@
|
||||
//! carries any other version so older replays are silently dropped instead
|
||||
//! of crashing the loader.
|
||||
//!
|
||||
//! The recording is intentionally minimal — only the
|
||||
//! [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) inputs that
|
||||
//! successfully advanced the game. `Undo` is **not** recorded: a replay
|
||||
//! represents the canonical path the player ultimately took to win, so
|
||||
//! backed-out missteps simply do not appear in the move list. The starting
|
||||
//! deal is not stored either — the [`seed`](Replay::seed) +
|
||||
//! [`draw_mode`](Replay::draw_mode) + [`mode`](Replay::mode) are sufficient
|
||||
//! for `GameState::new_with_mode` to rebuild the identical layout.
|
||||
//! The payload is a [`SessionRecording`](solitaire_core::SessionRecording):
|
||||
//! the upstream `card_game` session serialisation, which stores the dealt
|
||||
//! board **explicitly** plus the ordered instruction list. `Undo` is not
|
||||
//! recorded: a replay represents the canonical path the player ultimately
|
||||
//! took to win, so backed-out missteps simply do not appear (the session
|
||||
//! pops them from its history).
|
||||
//!
|
||||
//! Storing the deal (rather than re-dealing from [`seed`](Replay::seed) at
|
||||
//! playback time, as schemas ≤ v3 did) makes replays immune to seed→deal
|
||||
//! mapping drift across RNG or upstream-crate upgrades — the exact failure
|
||||
//! that silently broke every pre-upgrade replay. `seed`, `draw_mode`, and
|
||||
//! `mode` remain as presentation/indexing metadata only.
|
||||
//!
|
||||
//! Each recorded move is the player's atomic *input*, not its outcome.
|
||||
//! `KlondikeInstruction::RotateStock` covers every click on the stock pile;
|
||||
//! the engine resolves draw-vs-recycle deterministically from the current
|
||||
//! stock state during playback, so the same input always produces the same
|
||||
//! effect on the same starting deal. Runtime-only pile-position types are
|
||||
//! never serialised — the instruction itself serialises via its compact
|
||||
//! upstream serde representation.
|
||||
//! effect on the same starting deal.
|
||||
|
||||
use std::fs;
|
||||
use std::io;
|
||||
@@ -35,7 +37,7 @@ use std::path::{Path, PathBuf};
|
||||
|
||||
use chrono::NaiveDate;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use solitaire_core::{DrawStockConfig, KlondikeInstruction, game_state::GameMode};
|
||||
use solitaire_core::{DrawStockConfig, SessionRecording, game_state::GameMode};
|
||||
|
||||
const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
|
||||
const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
|
||||
@@ -77,13 +79,19 @@ fn history_schema_v0() -> u32 {
|
||||
/// variants which carried the *outcome* of a stock interaction rather
|
||||
/// than the player's atomic input.
|
||||
/// - v2: `Draw` + `Recycle` collapsed into a single `StockClick` variant.
|
||||
/// - v3 (current): the bespoke `ReplayMove` serde mirror was dropped. Moves
|
||||
/// are now stored directly as upstream
|
||||
/// [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) (compact
|
||||
/// int serde); `StockClick` is now `RotateStock`. Pile-position types are
|
||||
/// runtime-only and are never serialised. v1/v2 files fail to deserialise
|
||||
/// and are discarded by the loader.
|
||||
pub const REPLAY_SCHEMA_VERSION: u32 = 3;
|
||||
/// - v3: the bespoke `ReplayMove` serde mirror was dropped. Moves
|
||||
/// were stored directly as upstream `KlondikeInstruction` (compact
|
||||
/// int serde); `StockClick` became `RotateStock`. Pile-position types are
|
||||
/// runtime-only and are never serialised. The starting deal was still
|
||||
/// rebuilt from the seed at playback time.
|
||||
/// - v4 (current): the bare `moves` list was replaced by a
|
||||
/// [`SessionRecording`](solitaire_core::SessionRecording) — the upstream
|
||||
/// `card_game` session serialisation carrying the dealt board explicitly
|
||||
/// plus the instruction list. Playback no longer re-deals from the seed,
|
||||
/// so replays survive RNG/upstream upgrades that change the seed→deal
|
||||
/// mapping (which invalidated every v3 replay). v1–v3 files fail the
|
||||
/// version gate and are discarded by the loader.
|
||||
pub const REPLAY_SCHEMA_VERSION: u32 = 4;
|
||||
|
||||
/// Default value for [`Replay::schema_version`] when deserialising files
|
||||
/// that pre-date the field. Any value other than [`REPLAY_SCHEMA_VERSION`]
|
||||
@@ -94,9 +102,10 @@ fn schema_v0() -> u32 {
|
||||
|
||||
/// A complete recording of a single winning game.
|
||||
///
|
||||
/// Replays are reconstructed by rebuilding a fresh
|
||||
/// `GameState::new_with_mode(seed, draw_mode, mode)` and applying the
|
||||
/// [`moves`](Self::moves) in order. The presentation fields
|
||||
/// Replays are reconstructed via
|
||||
/// `GameState::from_recording(&replay.recording, replay.seed, replay.mode)`,
|
||||
/// which rebuilds the recorded deal directly and returns the instruction
|
||||
/// list to step through. The presentation fields
|
||||
/// ([`time_seconds`](Self::time_seconds), [`final_score`](Self::final_score),
|
||||
/// [`recorded_at`](Self::recorded_at)) drive the Stats UI caption such as
|
||||
/// "Replay (2:14 win on 2026-05-02)".
|
||||
@@ -105,8 +114,9 @@ pub struct Replay {
|
||||
/// Schema version. See [`REPLAY_SCHEMA_VERSION`].
|
||||
#[serde(default = "schema_v0")]
|
||||
pub schema_version: u32,
|
||||
/// Seed used for the deal — replay rasterises the deck via
|
||||
/// `GameState::new_with_mode(seed, draw_mode, mode)`.
|
||||
/// Seed the recorded game was originally dealt from. Presentation /
|
||||
/// indexing metadata only — playback rebuilds the board from
|
||||
/// [`recording`](Self::recording), never by re-dealing this seed.
|
||||
pub seed: u64,
|
||||
/// Draw mode the recorded game was played in.
|
||||
pub draw_mode: DrawStockConfig,
|
||||
@@ -119,11 +129,10 @@ pub struct Replay {
|
||||
pub final_score: i32,
|
||||
/// ISO-8601 date the win was recorded.
|
||||
pub recorded_at: NaiveDate,
|
||||
/// Ordered move list. Each entry is the atomic
|
||||
/// [`KlondikeInstruction`](solitaire_core::KlondikeInstruction) the player
|
||||
/// issued, replayable against a fresh `GameState` constructed from the
|
||||
/// seed via `GameState::apply_instruction`.
|
||||
pub moves: Vec<KlondikeInstruction>,
|
||||
/// The dealt board plus the ordered instruction list, serialised via the
|
||||
/// upstream `card_game` session serializers. Self-contained: playback
|
||||
/// needs nothing else to reproduce the game move-for-move.
|
||||
pub recording: SessionRecording,
|
||||
/// Public share URL for this replay on the active sync backend, set
|
||||
/// by `sync_plugin::poll_replay_upload_result` when the upload
|
||||
/// task resolves. `None` when the player won on a local-only
|
||||
@@ -133,11 +142,12 @@ pub struct Replay {
|
||||
/// [`REPLAY_SCHEMA_VERSION`].
|
||||
#[serde(default)]
|
||||
pub share_url: Option<String>,
|
||||
/// Index into [`moves`](Self::moves) of the move that triggered
|
||||
/// the win condition (i.e. completed the last foundation pile).
|
||||
/// Index into the [`recording`](Self::recording)'s instruction list
|
||||
/// of the move that triggered the win condition (i.e. completed the
|
||||
/// last foundation pile).
|
||||
///
|
||||
/// For replays recorded by the live engine this is always
|
||||
/// `Some(moves.len() - 1)` because recording freezes on win — but
|
||||
/// `Some(recording.len() - 1)` because recording freezes on win — but
|
||||
/// the field is stored explicitly so the playback UI can read it
|
||||
/// directly without re-deriving "the last move was the win" each
|
||||
/// time, and to leave room for future recording semantics that
|
||||
@@ -172,7 +182,7 @@ impl Replay {
|
||||
time_seconds: u64,
|
||||
final_score: i32,
|
||||
recorded_at: NaiveDate,
|
||||
moves: Vec<KlondikeInstruction>,
|
||||
recording: SessionRecording,
|
||||
) -> Self {
|
||||
Self {
|
||||
schema_version: REPLAY_SCHEMA_VERSION,
|
||||
@@ -182,7 +192,7 @@ impl Replay {
|
||||
time_seconds,
|
||||
final_score,
|
||||
recorded_at,
|
||||
moves,
|
||||
recording,
|
||||
share_url: None,
|
||||
win_move_index: None,
|
||||
}
|
||||
@@ -193,7 +203,7 @@ impl Replay {
|
||||
/// [`Replay::new`]:
|
||||
///
|
||||
/// ```ignore
|
||||
/// let replay = Replay::new(...).with_win_move_index(Some(recording.moves.len() - 1));
|
||||
/// let replay = Replay::new(...).with_win_move_index(recording.len().checked_sub(1));
|
||||
/// ```
|
||||
///
|
||||
/// `None` is a valid input — useful for tests that don't care about
|
||||
@@ -430,7 +440,8 @@ pub fn migrate_legacy_latest_replay(latest_path: &Path, history_path: &Path) {
|
||||
mod tests {
|
||||
use super::*;
|
||||
use klondike::{
|
||||
DstFoundation, DstTableau, Foundation, KlondikePile, KlondikePileStack, Tableau,
|
||||
DstFoundation, DstTableau, Foundation, KlondikeInstruction, KlondikePile,
|
||||
KlondikePileStack, Tableau,
|
||||
};
|
||||
use std::env;
|
||||
|
||||
@@ -447,18 +458,22 @@ mod tests {
|
||||
134,
|
||||
5_120,
|
||||
date,
|
||||
vec![
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::DstTableau(DstTableau {
|
||||
src: KlondikePileStack::Stock,
|
||||
tableau: Tableau::Tableau4,
|
||||
}),
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::DstFoundation(DstFoundation {
|
||||
src: KlondikePile::Tableau(Tableau::Tableau4),
|
||||
foundation: Foundation::Foundation1,
|
||||
}),
|
||||
],
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
12345,
|
||||
DrawStockConfig::DrawThree,
|
||||
[
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::DstTableau(DstTableau {
|
||||
src: KlondikePileStack::Stock,
|
||||
tableau: Tableau::Tableau4,
|
||||
}),
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::DstFoundation(DstFoundation {
|
||||
src: KlondikePile::Tableau(Tableau::Tableau4),
|
||||
foundation: Foundation::Foundation1,
|
||||
}),
|
||||
],
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -518,25 +533,22 @@ mod tests {
|
||||
/// rolling history wiped on the v0.19.0 update.
|
||||
#[test]
|
||||
fn replay_loads_when_share_url_field_is_absent() {
|
||||
let pre_v019_json = format!(
|
||||
r#"{{
|
||||
"schema_version": {schema},
|
||||
"seed": 1,
|
||||
"draw_mode": "DrawOne",
|
||||
"mode": "Classic",
|
||||
"time_seconds": 60,
|
||||
"final_score": 100,
|
||||
"recorded_at": "2025-01-01",
|
||||
"moves": []
|
||||
}}"#,
|
||||
schema = REPLAY_SCHEMA_VERSION,
|
||||
);
|
||||
let parsed: Replay = serde_json::from_str(&pre_v019_json)
|
||||
.expect("pre-v0.19.0 replay JSON must still deserialise");
|
||||
// Build a current-schema JSON object, then strip the optional
|
||||
// fields to simulate a file written before they existed.
|
||||
let mut value = serde_json::to_value(sample_replay()).expect("serialise sample");
|
||||
let obj = value.as_object_mut().expect("replay serialises as object");
|
||||
obj.remove("share_url");
|
||||
obj.remove("win_move_index");
|
||||
let parsed: Replay = serde_json::from_value(value)
|
||||
.expect("replay JSON without optional fields must still deserialise");
|
||||
assert!(
|
||||
parsed.share_url.is_none(),
|
||||
"missing share_url field must default to None",
|
||||
);
|
||||
assert!(
|
||||
parsed.win_move_index.is_none(),
|
||||
"missing win_move_index field must default to None",
|
||||
);
|
||||
}
|
||||
|
||||
/// Atomic-write contract — `.tmp` must not be left behind after
|
||||
@@ -588,7 +600,11 @@ mod tests {
|
||||
60,
|
||||
id,
|
||||
date,
|
||||
vec![KlondikeInstruction::RotateStock],
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
id as u64,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock],
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -824,22 +840,14 @@ mod tests {
|
||||
let path = tmp_path("legacy_no_win_move_index");
|
||||
let _ = fs::remove_file(&path);
|
||||
|
||||
// Hand-rolled minimal current-schema replay JSON with no
|
||||
// win_move_index field — the additive field must still default to None.
|
||||
let no_field = format!(
|
||||
r#"{{
|
||||
"schema_version": {schema},
|
||||
"seed": 1,
|
||||
"draw_mode": "DrawOne",
|
||||
"mode": "Classic",
|
||||
"time_seconds": 60,
|
||||
"final_score": 100,
|
||||
"recorded_at": "2026-05-02",
|
||||
"moves": []
|
||||
}}"#,
|
||||
schema = REPLAY_SCHEMA_VERSION,
|
||||
);
|
||||
fs::write(&path, no_field).expect("write fixture");
|
||||
// Current-schema replay JSON with the win_move_index field stripped —
|
||||
// the additive field must still default to None.
|
||||
let mut value = serde_json::to_value(sample_replay()).expect("serialise sample");
|
||||
value
|
||||
.as_object_mut()
|
||||
.expect("replay serialises as object")
|
||||
.remove("win_move_index");
|
||||
fs::write(&path, serde_json::to_string(&value).expect("to_string")).expect("write fixture");
|
||||
|
||||
let loaded = load_latest_replay_from(&path).expect("load");
|
||||
assert_eq!(loaded.win_move_index, None);
|
||||
|
||||
@@ -9,7 +9,10 @@ use std::io;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
use solitaire_core::{DrawStockConfig, game_state::DifficultyLevel};
|
||||
use solitaire_core::{
|
||||
DrawStockConfig,
|
||||
game_state::{DifficultyLevel, GameMode},
|
||||
};
|
||||
|
||||
const SETTINGS_FILE_NAME: &str = "settings.json";
|
||||
|
||||
@@ -248,6 +251,38 @@ pub struct Settings {
|
||||
/// cleanly to `None` via `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub last_difficulty: Option<DifficultyLevel>,
|
||||
/// Mode of the last game the player launched from the home overlay.
|
||||
/// The home hero "New Game" button replays this mode with one tap.
|
||||
/// Older `settings.json` files written before this field existed
|
||||
/// deserialize cleanly to `GameMode::Classic` via `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub last_mode: GameMode,
|
||||
/// The release version whose "What's new" card the player has already
|
||||
/// seen (e.g. `"0.46.0"`). Empty on installs that predate the card,
|
||||
/// which correctly reads as "there is news to show" after an upgrade;
|
||||
/// fresh installs stamp it silently when onboarding completes. Older
|
||||
/// `settings.json` files deserialize cleanly to `""` via
|
||||
/// `#[serde(default)]`.
|
||||
#[serde(default)]
|
||||
pub last_seen_whats_new: String,
|
||||
/// `true` once the one-shot "Stuck? Try a hint" contextual tip has
|
||||
/// fired (or been suppressed as unnecessary). Phase I teach: fired
|
||||
/// by the situation, shown once, like `shown_achievement_onboarding`.
|
||||
#[serde(default)]
|
||||
pub shown_stall_hint_tip: bool,
|
||||
/// `true` once the one-shot radial-menu contextual tip has fired —
|
||||
/// or the player has already opened the radial menu on their own,
|
||||
/// which marks the tip as unnecessary without showing it.
|
||||
#[serde(default)]
|
||||
pub shown_radial_menu_tip: bool,
|
||||
/// Global UI scale multiplier applied to all UI chrome (HUD, modals,
|
||||
/// action bar) — the table itself stays window-fit via
|
||||
/// `compute_layout`. Cycles through 0.9 / 1.0 / 1.15 / 1.3 in
|
||||
/// Settings → Accessibility; clamped to `[UI_SCALE_MIN,
|
||||
/// UI_SCALE_MAX]` by [`Settings::sanitized`]. Older `settings.json`
|
||||
/// files deserialize cleanly to `1.0` via the serde default.
|
||||
#[serde(default = "default_ui_scale")]
|
||||
pub ui_scale: f32,
|
||||
/// Custom public name displayed on the leaderboard. When `None`, the
|
||||
/// player's server `username` is used instead. Trimmed to 32 characters
|
||||
/// before submission. Older `settings.json` files written before this
|
||||
@@ -356,6 +391,16 @@ fn default_replay_move_interval_secs() -> f32 {
|
||||
0.45
|
||||
}
|
||||
|
||||
/// Lowest / highest UI scale the settings row offers; anything outside
|
||||
/// (hand-edited settings.json) clamps here on load.
|
||||
pub const UI_SCALE_MIN: f32 = 0.9;
|
||||
/// See [`UI_SCALE_MIN`].
|
||||
pub const UI_SCALE_MAX: f32 = 1.3;
|
||||
|
||||
fn default_ui_scale() -> f32 {
|
||||
1.0
|
||||
}
|
||||
|
||||
fn default_matomo_site_id() -> u32 {
|
||||
1
|
||||
}
|
||||
@@ -415,6 +460,11 @@ impl Default for Settings {
|
||||
disable_smart_default_size: false,
|
||||
replay_move_interval_secs: default_replay_move_interval_secs(),
|
||||
last_difficulty: None,
|
||||
last_mode: GameMode::Classic,
|
||||
last_seen_whats_new: String::new(),
|
||||
shown_stall_hint_tip: false,
|
||||
shown_radial_menu_tip: false,
|
||||
ui_scale: default_ui_scale(),
|
||||
leaderboard_display_name: None,
|
||||
leaderboard_opted_in: false,
|
||||
take_from_foundation: true,
|
||||
@@ -450,6 +500,7 @@ impl Settings {
|
||||
replay_move_interval_secs: self
|
||||
.replay_move_interval_secs
|
||||
.clamp(REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS),
|
||||
ui_scale: self.ui_scale.clamp(UI_SCALE_MIN, UI_SCALE_MAX),
|
||||
selected_theme_id,
|
||||
..self
|
||||
}
|
||||
|
||||
@@ -477,7 +477,7 @@ mod tests {
|
||||
/// again must reproduce byte-identical JSON. `undo_count` deliberately resets
|
||||
/// to 0 on load because only the forward instruction history is persisted.
|
||||
#[test]
|
||||
fn game_state_v5_mid_game_round_trip() {
|
||||
fn game_state_v6_mid_game_round_trip() {
|
||||
use solitaire_core::KlondikeInstruction;
|
||||
use solitaire_core::game_state::GameState;
|
||||
|
||||
@@ -518,11 +518,16 @@ mod tests {
|
||||
|
||||
save_game_state_to(&path, &gs).expect("save");
|
||||
|
||||
// Verify the file carries the v5 schema marker.
|
||||
// Verify the file carries the v6 schema marker and the recording.
|
||||
let json = fs::read_to_string(&path).expect("read json");
|
||||
let parsed: serde_json::Value = serde_json::from_str(&json).expect("parse saved json");
|
||||
assert_eq!(
|
||||
parsed["schema_version"], 6,
|
||||
"saved file must use schema version 6",
|
||||
);
|
||||
assert!(
|
||||
json.contains("\"schema_version\"") && json.contains('5'),
|
||||
"saved file must use schema version 5",
|
||||
parsed["recording"].is_object(),
|
||||
"saved file must embed the session recording",
|
||||
);
|
||||
|
||||
let loaded =
|
||||
@@ -530,7 +535,7 @@ mod tests {
|
||||
|
||||
// The forward instruction history round-trips, so the reconstructed board
|
||||
// re-serialises to byte-identical JSON.
|
||||
let path_reload = gs_path("v5_mid_game_reload");
|
||||
let path_reload = gs_path("v6_mid_game_reload");
|
||||
let _ = fs::remove_file(&path_reload);
|
||||
save_game_state_to(&path_reload, &loaded).expect("re-save loaded");
|
||||
assert_eq!(
|
||||
|
||||
@@ -19,6 +19,10 @@ use thiserror::Error;
|
||||
/// so downloading it is pure waste.
|
||||
pub const MAX_THEME_DOWNLOAD_BYTES: u64 = 20 * 1024 * 1024;
|
||||
|
||||
/// Hard cap on a preview PNG download — previews are small decorative
|
||||
/// thumbnails; anything past this is a misconfigured server.
|
||||
pub const MAX_PREVIEW_BYTES: u64 = 512 * 1024;
|
||||
|
||||
/// Errors surfaced by [`ThemeStoreClient`].
|
||||
#[derive(Debug, Error)]
|
||||
pub enum ThemeStoreError {
|
||||
@@ -110,6 +114,42 @@ impl ThemeStoreClient {
|
||||
verify_archive(&bytes, entry)?;
|
||||
Ok(bytes.to_vec())
|
||||
}
|
||||
|
||||
/// Fetch the preview PNG the catalog advertises for `entry`.
|
||||
///
|
||||
/// Returns `Http(404)` when the entry carries no `preview_url` —
|
||||
/// the same shape the server answers with when the file is absent,
|
||||
/// so callers only handle one "no preview" case. Previews are
|
||||
/// decorative; unlike archives they carry no checksum, only the
|
||||
/// [`MAX_PREVIEW_BYTES`] size cap.
|
||||
pub async fn fetch_preview(
|
||||
&self,
|
||||
entry: &ThemeCatalogEntry,
|
||||
) -> Result<Vec<u8>, ThemeStoreError> {
|
||||
let Some(path) = entry.preview_url.as_deref() else {
|
||||
return Err(ThemeStoreError::Http(404));
|
||||
};
|
||||
let resp = self
|
||||
.client
|
||||
.get(format!("{}{}", self.base_url, path))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| ThemeStoreError::Network(e.to_string()))?;
|
||||
if !resp.status().is_success() {
|
||||
return Err(ThemeStoreError::Http(resp.status().as_u16()));
|
||||
}
|
||||
let bytes = resp
|
||||
.bytes()
|
||||
.await
|
||||
.map_err(|e| ThemeStoreError::Network(e.to_string()))?;
|
||||
if bytes.len() as u64 > MAX_PREVIEW_BYTES {
|
||||
return Err(ThemeStoreError::Oversized {
|
||||
expected: MAX_PREVIEW_BYTES,
|
||||
got: bytes.len() as u64,
|
||||
});
|
||||
}
|
||||
Ok(bytes.to_vec())
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks downloaded `bytes` against the catalog `entry`'s declared
|
||||
|
||||
@@ -1343,7 +1343,9 @@ mod tests {
|
||||
|
||||
use crate::replay_playback::ReplayPlaybackState;
|
||||
use chrono::NaiveDate;
|
||||
use solitaire_core::{DrawStockConfig, KlondikeInstruction, game_state::GameMode};
|
||||
use solitaire_core::{
|
||||
DrawStockConfig, KlondikeInstruction, SessionRecording, game_state::GameMode,
|
||||
};
|
||||
use solitaire_data::Replay;
|
||||
|
||||
/// Headless app variant that injects a default `ReplayPlaybackState`
|
||||
@@ -1364,7 +1366,11 @@ mod tests {
|
||||
10,
|
||||
100,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
|
||||
vec![KlondikeInstruction::RotateStock],
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
1,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock],
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1408,12 +1414,8 @@ mod tests {
|
||||
|
||||
// Frame 1: enter Playing. The observer's first sample sees
|
||||
// `last_was_playing = false` and `now_playing = true`.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
app.update();
|
||||
assert!(
|
||||
!cinephile_unlocked(&app),
|
||||
@@ -1442,12 +1444,8 @@ mod tests {
|
||||
fn cinephile_does_not_unlock_on_stop_button_abort() {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
app.update();
|
||||
|
||||
// Direct Playing → Inactive — the path the Stop button takes via
|
||||
@@ -1473,12 +1471,8 @@ mod tests {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
// First completion cycle to unlock.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
@@ -1496,12 +1490,8 @@ mod tests {
|
||||
// Second cycle: Inactive → Playing → Completed once more.
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Inactive;
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
@@ -1520,12 +1510,8 @@ mod tests {
|
||||
fn cinephile_fires_once_across_completed_linger() {
|
||||
let mut app = cinephile_app();
|
||||
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Playing {
|
||||
replay: dummy_replay(),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
};
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() =
|
||||
ReplayPlaybackState::playing(dummy_replay(), 0, 0.0, false);
|
||||
app.update();
|
||||
*app.world_mut().resource_mut::<ReplayPlaybackState>() = ReplayPlaybackState::Completed;
|
||||
app.update();
|
||||
|
||||
@@ -29,7 +29,9 @@ use crate::events::{
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::layout::LayoutResource;
|
||||
use crate::pause_plugin::PausedResource;
|
||||
use crate::platform::USE_TOUCH_UI_LAYOUT;
|
||||
use crate::progress_plugin::LevelUpEvent;
|
||||
use crate::safe_area::SafeAreaAnchoredBottom;
|
||||
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
|
||||
use crate::time_attack_plugin::TimeAttackEndedEvent;
|
||||
use crate::ui_theme::{
|
||||
@@ -160,6 +162,68 @@ pub struct ActiveToast {
|
||||
/// Duration of each queued info-toast in seconds.
|
||||
const QUEUED_TOAST_SECS: f32 = 2.5;
|
||||
|
||||
/// Marker on the persistent bottom-anchored flex column every toast
|
||||
/// spawns into (Phase H). Stacking through one container gives queued
|
||||
/// and immediate toasts a single shared anchor — simultaneous toasts
|
||||
/// stack upward instead of relying on the old staggered-percentage
|
||||
/// anchors to dodge each other.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct ToastStackRoot;
|
||||
|
||||
/// Marker on every toast card node (both paths). Freshly spawned toasts
|
||||
/// start `Visibility::Hidden` and unparented; [`adopt_toasts_into_stack`]
|
||||
/// re-parents them under [`ToastStackRoot`] and reveals them — one frame
|
||||
/// of latency, imperceptible at toast timescales, in exchange for the 14
|
||||
/// toast handlers keeping their `Commands`-only signatures.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct ToastNode;
|
||||
|
||||
/// Logical-pixel gap between the screen bottom and the toast stack,
|
||||
/// before safe-area insets. Clears the Phase F bottom action bar on
|
||||
/// touch (compact 44px buttons + primary 64px trio + bar padding);
|
||||
/// desktop's shorter bar needs less.
|
||||
const TOAST_STACK_BASE_BOTTOM_PX: f32 = if USE_TOUCH_UI_LAYOUT { 112.0 } else { 72.0 };
|
||||
|
||||
/// Spawns the persistent [`ToastStackRoot`] container at startup.
|
||||
fn spawn_toast_stack_root(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
ToastStackRoot,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(TOAST_STACK_BASE_BOTTOM_PX),
|
||||
left: Val::Px(0.0),
|
||||
width: Val::Percent(100.0),
|
||||
// Newest toast sits nearest the bottom edge; older ones
|
||||
// push upward.
|
||||
flex_direction: FlexDirection::ColumnReverse,
|
||||
align_items: AlignItems::Center,
|
||||
row_gap: VAL_SPACE_2,
|
||||
..default()
|
||||
},
|
||||
SafeAreaAnchoredBottom {
|
||||
base_bottom: TOAST_STACK_BASE_BOTTOM_PX,
|
||||
},
|
||||
ZIndex(Z_TOAST),
|
||||
));
|
||||
}
|
||||
|
||||
/// Re-parents freshly spawned [`ToastNode`]s under the stack root and
|
||||
/// reveals them. No-op when every toast is already adopted.
|
||||
fn adopt_toasts_into_stack(
|
||||
mut commands: Commands,
|
||||
orphans: Query<Entity, (With<ToastNode>, Without<ChildOf>)>,
|
||||
root: Query<Entity, With<ToastStackRoot>>,
|
||||
) {
|
||||
let Ok(root) = root.single() else {
|
||||
return;
|
||||
};
|
||||
for toast in &orphans {
|
||||
commands
|
||||
.entity(toast)
|
||||
.insert((ChildOf(root), Visibility::Inherited));
|
||||
}
|
||||
}
|
||||
|
||||
/// Drives all linear card animations (`CardAnim`), toast notifications, deal stagger, win cascade, and the auto-complete card-slide sequence.
|
||||
pub struct AnimationPlugin;
|
||||
|
||||
@@ -185,7 +249,7 @@ impl Plugin for AnimationPlugin {
|
||||
.init_resource::<EffectiveSlideDuration>()
|
||||
.init_resource::<ToastQueue>()
|
||||
.init_resource::<ActiveToast>()
|
||||
.add_systems(Startup, init_slide_duration)
|
||||
.add_systems(Startup, (init_slide_duration, spawn_toast_stack_root))
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
@@ -206,6 +270,7 @@ impl Plugin for AnimationPlugin {
|
||||
handle_warning_toast,
|
||||
tick_toasts,
|
||||
(enqueue_toasts, drive_toast_display).chain(),
|
||||
adopt_toasts_into_stack,
|
||||
)
|
||||
.after(GameMutation),
|
||||
);
|
||||
@@ -637,26 +702,14 @@ impl ToastVariant {
|
||||
}
|
||||
}
|
||||
|
||||
/// Spawns a bottom-anchored `ToastEntity` for the queued toast system.
|
||||
/// Spawns a `ToastEntity` for the queued toast system.
|
||||
///
|
||||
/// Queued toasts always carry [`ToastVariant::Info`] — the queue is fed
|
||||
/// by [`InfoToastEvent`] which is by definition neutral system info.
|
||||
/// Variants other than `Info` belong on the immediate-fire path
|
||||
/// ([`spawn_toast`]) where the call site knows the semantic intent.
|
||||
fn spawn_queued_toast(commands: &mut Commands, message: String) -> Entity {
|
||||
spawn_toast_node(
|
||||
commands,
|
||||
ToastEntity,
|
||||
message,
|
||||
ToastVariant::Info,
|
||||
// Slightly taller anchor than the immediate-fire path so a
|
||||
// queued info banner doesn't collide with a celebration toast
|
||||
// fired in the same frame.
|
||||
Val::Percent(6.0),
|
||||
Val::Percent(15.0),
|
||||
Val::Percent(70.0),
|
||||
UiRect::axes(VAL_SPACE_4, VAL_SPACE_2),
|
||||
)
|
||||
spawn_toast_node(commands, ToastEntity, message, ToastVariant::Info)
|
||||
}
|
||||
|
||||
fn handle_xp_awarded_toast(mut commands: Commands, mut events: MessageReader<XpAwardedEvent>) {
|
||||
@@ -744,12 +797,6 @@ fn spawn_toast(
|
||||
(ToastOverlay, ToastTimer(duration_secs)),
|
||||
message,
|
||||
variant,
|
||||
// Sits above the queued banner so a celebration toast spawned
|
||||
// alongside a queued info message remains readable.
|
||||
Val::Percent(14.0),
|
||||
Val::Percent(25.0),
|
||||
Val::Percent(50.0),
|
||||
UiRect::axes(VAL_SPACE_4, VAL_SPACE_3),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -766,31 +813,25 @@ fn spawn_toast(
|
||||
/// rungs; 18 is the closest rung that preserves the scale invariants
|
||||
/// tested in `ui_theme::tests`.
|
||||
/// - [`RADIUS_MD`] corners.
|
||||
/// - Bottom-anchored absolute position; `bottom_pct` differs between
|
||||
/// queued and immediate paths so they layer instead of overlap.
|
||||
// The 8-argument signature is intentional — these are the per-toast
|
||||
// layout values that genuinely differ between the queued and fire-and-
|
||||
// forget call sites. A struct wrapper would just rename the same data.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
///
|
||||
/// Layout is owned by [`ToastStackRoot`] (Phase H): the node spawns
|
||||
/// hidden and unpositioned, and [`adopt_toasts_into_stack`] slots it
|
||||
/// into the shared bottom-anchored column — one anchor for every toast,
|
||||
/// simultaneous toasts stack instead of overlapping.
|
||||
fn spawn_toast_node<B: Bundle>(
|
||||
commands: &mut Commands,
|
||||
bundle: B,
|
||||
message: String,
|
||||
variant: ToastVariant,
|
||||
bottom_pct: Val,
|
||||
left_pct: Val,
|
||||
width_pct: Val,
|
||||
padding: UiRect,
|
||||
) -> Entity {
|
||||
commands
|
||||
.spawn((
|
||||
bundle,
|
||||
ToastNode,
|
||||
Visibility::Hidden,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
left: left_pct,
|
||||
bottom: bottom_pct,
|
||||
width: width_pct,
|
||||
padding,
|
||||
max_width: Val::Percent(70.0),
|
||||
padding: UiRect::axes(VAL_SPACE_4, VAL_SPACE_3),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
@@ -799,7 +840,6 @@ fn spawn_toast_node<B: Bundle>(
|
||||
},
|
||||
BackgroundColor(BG_ELEVATED),
|
||||
BorderColor::all(variant.border_color()),
|
||||
ZIndex(Z_TOAST),
|
||||
))
|
||||
.with_children(|b| {
|
||||
b.spawn((
|
||||
@@ -1315,4 +1355,85 @@ mod tests {
|
||||
fn cascade_duration_instant_is_zero() {
|
||||
assert_eq!(cascade_duration_secs(AnimSpeed::Instant), 0.0);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Phase H: unified toast stack
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Both toast paths must end up as visible children of the single
|
||||
/// [`ToastStackRoot`] — the Phase H "one anchor" contract.
|
||||
#[test]
|
||||
fn queued_and_immediate_toasts_stack_under_one_root() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
|
||||
app.update(); // Startup: spawns the stack root.
|
||||
|
||||
// One immediate (error) toast + one queued (info) toast in the
|
||||
// same frame — the exact collision case the old staggered
|
||||
// anchors existed to dodge.
|
||||
use solitaire_core::{KlondikePile, Tableau};
|
||||
app.world_mut().write_message(MoveRejectedEvent {
|
||||
from: KlondikePile::Tableau(Tableau::Tableau1),
|
||||
to: KlondikePile::Tableau(Tableau::Tableau2),
|
||||
count: 1,
|
||||
});
|
||||
app.world_mut()
|
||||
.write_message(InfoToastEvent("stacked info".to_string()));
|
||||
app.update(); // handlers spawn both toasts (hidden, unparented)
|
||||
app.update(); // adopt_toasts_into_stack re-parents + reveals
|
||||
|
||||
let root = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<ToastStackRoot>>()
|
||||
.single(app.world())
|
||||
.expect("exactly one ToastStackRoot must exist");
|
||||
|
||||
let toasts: Vec<(Entity, &ChildOf, &Visibility)> = app
|
||||
.world_mut()
|
||||
.query_filtered::<(Entity, &ChildOf, &Visibility), With<ToastNode>>()
|
||||
.iter(app.world())
|
||||
.collect();
|
||||
assert_eq!(
|
||||
toasts.len(),
|
||||
2,
|
||||
"both the immediate and the queued toast must be adopted"
|
||||
);
|
||||
for (entity, child_of, visibility) in toasts {
|
||||
assert_eq!(
|
||||
child_of.parent(),
|
||||
root,
|
||||
"toast {entity} must be a child of the shared stack root"
|
||||
);
|
||||
assert_eq!(
|
||||
*visibility,
|
||||
Visibility::Inherited,
|
||||
"adopted toast {entity} must be revealed"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Toast nodes must not carry their own absolute positioning — the
|
||||
/// stack root owns layout (regression guard against reintroducing
|
||||
/// per-path anchors).
|
||||
#[test]
|
||||
fn toast_nodes_have_no_absolute_position() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
|
||||
app.update();
|
||||
|
||||
app.world_mut()
|
||||
.write_message(WarningToastEvent("layout check".to_string()));
|
||||
app.update();
|
||||
|
||||
let node = app
|
||||
.world_mut()
|
||||
.query_filtered::<&Node, With<ToastNode>>()
|
||||
.single(app.world())
|
||||
.expect("warning toast must spawn a ToastNode");
|
||||
assert_eq!(
|
||||
node.position_type,
|
||||
PositionType::Relative,
|
||||
"toast nodes are flex children of the stack, not absolute overlays"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
//! Hold-`/` hotkey cheat sheet (Phase J).
|
||||
//!
|
||||
//! While `/` is held on a keyboard platform, a lightweight overlay
|
||||
//! lists every binding from [`crate::hotkeys::HOTKEYS`] — the same
|
||||
//! table the onboarding slide teaches from, so the two can never
|
||||
//! disagree. Releasing the key hides it instantly; it never captures
|
||||
//! input, never pauses the game, and never spawns while a modal owns
|
||||
//! the screen (which also keeps it out of the seed-entry text field's
|
||||
//! way).
|
||||
//!
|
||||
//! Not a `spawn_modal` modal on purpose: modals are sticky and guarded;
|
||||
//! this is a momentary reference card, closer to a tooltip than a
|
||||
//! dialog.
|
||||
|
||||
use bevy::input::ButtonInput;
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::hotkeys::HOTKEYS;
|
||||
use crate::platform::SHOW_KEYBOARD_ACCELERATORS;
|
||||
use crate::ui_modal::ModalScrim;
|
||||
use crate::ui_theme::{
|
||||
ACCENT_PRIMARY, BG_ELEVATED, BORDER_STRONG, HighContrastBorder, RADIUS_MD, TEXT_PRIMARY,
|
||||
TEXT_SECONDARY, TYPE_BODY, TYPE_CAPTION, VAL_SPACE_1, VAL_SPACE_2, VAL_SPACE_3, VAL_SPACE_4,
|
||||
Z_TOOLTIP,
|
||||
};
|
||||
|
||||
/// Marker on the cheat-sheet overlay root.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct CheatSheetOverlay;
|
||||
|
||||
/// Registers the hold-`/` driver. Inert on touch-first builds.
|
||||
pub struct CheatSheetPlugin;
|
||||
|
||||
impl Plugin for CheatSheetPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<ButtonInput<KeyCode>>()
|
||||
.add_systems(Update, drive_cheat_sheet);
|
||||
}
|
||||
}
|
||||
|
||||
/// Shows the overlay while `/` is held (and no modal owns the screen);
|
||||
/// hides it the frame the key releases.
|
||||
fn drive_cheat_sheet(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
scrims: Query<(), With<ModalScrim>>,
|
||||
existing: Query<Entity, With<CheatSheetOverlay>>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if !SHOW_KEYBOARD_ACCELERATORS {
|
||||
return;
|
||||
}
|
||||
let held = keys.pressed(KeyCode::Slash);
|
||||
if held && existing.is_empty() && scrims.is_empty() {
|
||||
spawn_cheat_sheet(&mut commands, font_res.as_deref());
|
||||
} else if !held {
|
||||
for entity in &existing {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_cheat_sheet(commands: &mut Commands, font_res: Option<&FontResource>) {
|
||||
let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
|
||||
let font_header = TextFont {
|
||||
font: font_handle.clone(),
|
||||
font_size: TYPE_BODY,
|
||||
..default()
|
||||
};
|
||||
let font_keys = TextFont {
|
||||
font: font_handle.clone(),
|
||||
font_size: TYPE_CAPTION,
|
||||
..default()
|
||||
};
|
||||
let font_desc = TextFont {
|
||||
font: font_handle,
|
||||
font_size: TYPE_CAPTION,
|
||||
..default()
|
||||
};
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
CheatSheetOverlay,
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
right: Val::Px(16.0),
|
||||
top: Val::Percent(8.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: VAL_SPACE_1,
|
||||
padding: UiRect::all(VAL_SPACE_4),
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
border_radius: BorderRadius::all(Val::Px(RADIUS_MD)),
|
||||
max_height: Val::Percent(84.0),
|
||||
overflow: Overflow::scroll_y(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(BG_ELEVATED),
|
||||
BorderColor::all(BORDER_STRONG),
|
||||
HighContrastBorder::with_default(BORDER_STRONG),
|
||||
GlobalZIndex(Z_TOOLTIP),
|
||||
))
|
||||
.with_children(|panel| {
|
||||
panel.spawn((
|
||||
Text::new("Keyboard shortcuts"),
|
||||
font_header.clone(),
|
||||
TextColor(TEXT_PRIMARY),
|
||||
Node {
|
||||
margin: UiRect::bottom(VAL_SPACE_2),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
for row in HOTKEYS {
|
||||
panel
|
||||
.spawn(Node {
|
||||
flex_direction: FlexDirection::Row,
|
||||
column_gap: VAL_SPACE_3,
|
||||
..default()
|
||||
})
|
||||
.with_children(|line| {
|
||||
line.spawn((
|
||||
Text::new(row.keys),
|
||||
font_keys.clone(),
|
||||
TextColor(ACCENT_PRIMARY),
|
||||
Node {
|
||||
min_width: Val::Px(110.0),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
line.spawn((
|
||||
Text::new(row.description),
|
||||
font_desc.clone(),
|
||||
TextColor(TEXT_SECONDARY),
|
||||
));
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn app() -> App {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(CheatSheetPlugin);
|
||||
app.update();
|
||||
app
|
||||
}
|
||||
|
||||
fn overlay_count(app: &mut App) -> usize {
|
||||
app.world_mut()
|
||||
.query::<&CheatSheetOverlay>()
|
||||
.iter(app.world())
|
||||
.count()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn holding_slash_shows_and_release_hides() {
|
||||
let mut app = app();
|
||||
app.world_mut()
|
||||
.resource_mut::<ButtonInput<KeyCode>>()
|
||||
.press(KeyCode::Slash);
|
||||
app.update();
|
||||
assert_eq!(overlay_count(&mut app), 1, "held / must show the sheet");
|
||||
// Still held on later frames: exactly one overlay, no stacking.
|
||||
app.update();
|
||||
assert_eq!(overlay_count(&mut app), 1);
|
||||
|
||||
app.world_mut()
|
||||
.resource_mut::<ButtonInput<KeyCode>>()
|
||||
.release(KeyCode::Slash);
|
||||
app.update();
|
||||
app.update();
|
||||
assert_eq!(overlay_count(&mut app), 0, "release must hide the sheet");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn suppressed_while_a_modal_is_open() {
|
||||
let mut app = app();
|
||||
app.world_mut().spawn(ModalScrim);
|
||||
app.update();
|
||||
app.world_mut()
|
||||
.resource_mut::<ButtonInput<KeyCode>>()
|
||||
.press(KeyCode::Slash);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
overlay_count(&mut app),
|
||||
0,
|
||||
"the sheet must not spawn over a modal (or into a text field)"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,309 @@
|
||||
//! Contextual one-time tips (Phase I of the 2026-07 UI redesign).
|
||||
//!
|
||||
//! Everything the first-run onboarding doesn't cover is invisible until
|
||||
//! stumbled upon: hint cycling, the radial quick-action menu. These
|
||||
//! tips fire **from the situation, not a tour** — each exactly once,
|
||||
//! recorded in `Settings` like `shown_achievement_onboarding`:
|
||||
//!
|
||||
//! - **Stall tip** — after [`STALL_TIP_SECS`] with no board change in an
|
||||
//! active game, an info toast points at Hint. A player staring at a
|
||||
//! stuck board is the one moment the tip is welcome.
|
||||
//! - **Radial tip** — once a game reaches [`RADIAL_TIP_MIN_MOVES`] moves
|
||||
//! (an engaged player) and the radial menu has never been opened, an
|
||||
//! info toast teaches the long-press / right-click gesture. Opening
|
||||
//! the radial organically marks the tip as unnecessary — it is never
|
||||
//! shown to someone who already knows.
|
||||
//!
|
||||
//! Tips render through the queued [`InfoToastEvent`] path, so they share
|
||||
//! the unified toast stack and never interrupt play.
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use solitaire_data::save_settings_to;
|
||||
|
||||
use crate::events::{InfoToastEvent, StateChangedEvent};
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::pause_plugin::PausedResource;
|
||||
use crate::platform::SHOW_KEYBOARD_ACCELERATORS;
|
||||
use crate::radial_menu::RightClickRadialState;
|
||||
use crate::resources::GameStateResource;
|
||||
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
|
||||
use crate::ui_modal::ModalScrim;
|
||||
|
||||
/// Seconds without any board change before the stall tip fires.
|
||||
/// Long enough that normal thinking never triggers it; short enough to
|
||||
/// reach a genuinely stuck player before they quit.
|
||||
const STALL_TIP_SECS: f32 = 45.0;
|
||||
|
||||
/// Move count at which an engaged player earns the radial-menu teach.
|
||||
const RADIAL_TIP_MIN_MOVES: u32 = 15;
|
||||
|
||||
/// Stall-tip copy per platform input vocabulary.
|
||||
const STALL_TIP: &str = if SHOW_KEYBOARD_ACCELERATORS {
|
||||
"Stuck? Press H for a hint."
|
||||
} else {
|
||||
"Stuck? Tap Hint in the bottom bar for a suggested move."
|
||||
};
|
||||
|
||||
/// Radial-tip copy per platform input vocabulary.
|
||||
const RADIAL_TIP: &str = if SHOW_KEYBOARD_ACCELERATORS {
|
||||
"Tip: right-click a card for quick actions."
|
||||
} else {
|
||||
"Tip: long-press a card for quick actions."
|
||||
};
|
||||
|
||||
/// Seconds of board inactivity, frozen while paused / a modal is open,
|
||||
/// reset by every [`StateChangedEvent`].
|
||||
#[derive(Resource, Debug, Default)]
|
||||
pub struct StallClock(pub f32);
|
||||
|
||||
/// Registers the stall clock and the two tip triggers.
|
||||
pub struct ContextualTipsPlugin;
|
||||
|
||||
impl Plugin for ContextualTipsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<StallClock>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
.add_message::<StateChangedEvent>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
tick_stall_clock,
|
||||
fire_stall_hint_tip
|
||||
.in_set(crate::game_plugin::InfoToastWriters)
|
||||
.ambiguous_with(crate::game_plugin::InfoToastWriters),
|
||||
observe_radial_menu_use,
|
||||
fire_radial_menu_tip
|
||||
.in_set(crate::game_plugin::InfoToastWriters)
|
||||
.ambiguous_with(crate::game_plugin::InfoToastWriters),
|
||||
)
|
||||
.chain()
|
||||
.after(GameMutation),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Advances the stall clock; resets on any board change; freezes while
|
||||
/// paused, while a modal owns the screen, or when the game is over.
|
||||
fn tick_stall_clock(
|
||||
time: Res<Time>,
|
||||
mut state_events: MessageReader<StateChangedEvent>,
|
||||
paused: Option<Res<PausedResource>>,
|
||||
scrims: Query<(), With<ModalScrim>>,
|
||||
game: Option<Res<GameStateResource>>,
|
||||
mut clock: ResMut<StallClock>,
|
||||
) {
|
||||
if state_events.read().next().is_some() {
|
||||
clock.0 = 0.0;
|
||||
return;
|
||||
}
|
||||
if paused.is_some_and(|p| p.0)
|
||||
|| !scrims.is_empty()
|
||||
|| game.as_ref().is_none_or(|g| g.0.is_won())
|
||||
{
|
||||
// Frozen, not reset: backgrounding into a menu mid-stall
|
||||
// shouldn't restart the wait.
|
||||
return;
|
||||
}
|
||||
clock.0 += time.delta_secs();
|
||||
}
|
||||
|
||||
/// Fires the one-shot stall tip once the clock passes the threshold in
|
||||
/// a game the player has actually started (at least one move).
|
||||
fn fire_stall_hint_tip(
|
||||
clock: Res<StallClock>,
|
||||
game: Option<Res<GameStateResource>>,
|
||||
mut settings: Option<ResMut<SettingsResource>>,
|
||||
storage_path: Option<Res<SettingsStoragePath>>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
let Some(s) = settings.as_mut() else { return };
|
||||
if s.0.shown_stall_hint_tip || clock.0 < STALL_TIP_SECS {
|
||||
return;
|
||||
}
|
||||
if game
|
||||
.as_ref()
|
||||
.is_none_or(|g| g.0.move_count() == 0 || g.0.is_won())
|
||||
{
|
||||
return;
|
||||
}
|
||||
toast.write(InfoToastEvent(STALL_TIP.to_string()));
|
||||
s.0.shown_stall_hint_tip = true;
|
||||
persist(storage_path.as_deref(), &s.0);
|
||||
}
|
||||
|
||||
/// A player who opens the radial menu on their own doesn't need the
|
||||
/// teach — mark the tip done silently.
|
||||
fn observe_radial_menu_use(
|
||||
radial: Option<Res<RightClickRadialState>>,
|
||||
mut settings: Option<ResMut<SettingsResource>>,
|
||||
storage_path: Option<Res<SettingsStoragePath>>,
|
||||
) {
|
||||
let Some(radial) = radial else { return };
|
||||
if !radial.is_active() {
|
||||
return;
|
||||
}
|
||||
let Some(s) = settings.as_mut() else { return };
|
||||
if s.0.shown_radial_menu_tip {
|
||||
return;
|
||||
}
|
||||
s.0.shown_radial_menu_tip = true;
|
||||
persist(storage_path.as_deref(), &s.0);
|
||||
}
|
||||
|
||||
/// Fires the one-shot radial teach for an engaged player who has never
|
||||
/// opened the menu themselves.
|
||||
fn fire_radial_menu_tip(
|
||||
game: Option<Res<GameStateResource>>,
|
||||
mut settings: Option<ResMut<SettingsResource>>,
|
||||
storage_path: Option<Res<SettingsStoragePath>>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
let Some(s) = settings.as_mut() else { return };
|
||||
if s.0.shown_radial_menu_tip {
|
||||
return;
|
||||
}
|
||||
if game
|
||||
.as_ref()
|
||||
.is_none_or(|g| g.0.move_count() < RADIAL_TIP_MIN_MOVES || g.0.is_won())
|
||||
{
|
||||
return;
|
||||
}
|
||||
toast.write(InfoToastEvent(RADIAL_TIP.to_string()));
|
||||
s.0.shown_radial_menu_tip = true;
|
||||
persist(storage_path.as_deref(), &s.0);
|
||||
}
|
||||
|
||||
fn persist(storage_path: Option<&SettingsStoragePath>, settings: &solitaire_data::Settings) {
|
||||
if let Some(p) = storage_path
|
||||
&& let Some(path) = p.0.as_deref()
|
||||
&& let Err(e) = save_settings_to(path, settings)
|
||||
{
|
||||
warn!("contextual tips: failed to persist tip flag: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use bevy::ecs::message::Messages;
|
||||
use solitaire_core::{DrawStockConfig, game_state::GameState};
|
||||
use solitaire_data::Settings;
|
||||
|
||||
fn app_with(settings: Settings, game: GameState) -> App {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(ContextualTipsPlugin);
|
||||
app.insert_resource(SettingsResource(settings));
|
||||
app.insert_resource(GameStateResource(game));
|
||||
app.update();
|
||||
app
|
||||
}
|
||||
|
||||
fn info_toast_count(app: &App) -> usize {
|
||||
let events = app.world().resource::<Messages<InfoToastEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
cursor.read(events).count()
|
||||
}
|
||||
|
||||
fn started_game() -> GameState {
|
||||
let mut game = GameState::new(7, DrawStockConfig::DrawOne);
|
||||
game.draw().expect("draw from fresh deal");
|
||||
game
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stall_tip_fires_once_past_threshold() {
|
||||
let mut app = app_with(Settings::default(), started_game());
|
||||
app.world_mut().resource_mut::<StallClock>().0 = STALL_TIP_SECS + 1.0;
|
||||
app.update();
|
||||
|
||||
assert_eq!(info_toast_count(&app), 1, "stall tip must fire");
|
||||
assert!(
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.shown_stall_hint_tip,
|
||||
"the tip flag must set so it never repeats"
|
||||
);
|
||||
|
||||
app.world_mut().resource_mut::<StallClock>().0 = STALL_TIP_SECS + 30.0;
|
||||
app.world_mut()
|
||||
.resource_mut::<Messages<InfoToastEvent>>()
|
||||
.clear();
|
||||
app.update();
|
||||
assert_eq!(info_toast_count(&app), 0, "the tip is one-shot");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stall_tip_needs_a_started_unwon_game() {
|
||||
// Untouched deal: staring at the launch screen is not a stall.
|
||||
let mut app = app_with(
|
||||
Settings::default(),
|
||||
GameState::new(7, DrawStockConfig::DrawOne),
|
||||
);
|
||||
app.world_mut().resource_mut::<StallClock>().0 = STALL_TIP_SECS + 1.0;
|
||||
app.update();
|
||||
assert_eq!(info_toast_count(&app), 0, "no tip on an untouched deal");
|
||||
|
||||
// Won game: nothing to hint at.
|
||||
let mut won = started_game();
|
||||
won.set_test_won(true);
|
||||
let mut app = app_with(Settings::default(), won);
|
||||
app.world_mut().resource_mut::<StallClock>().0 = STALL_TIP_SECS + 1.0;
|
||||
app.update();
|
||||
assert_eq!(info_toast_count(&app), 0, "no tip on a won game");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stall_clock_resets_on_state_change() {
|
||||
let mut app = app_with(Settings::default(), started_game());
|
||||
app.world_mut().resource_mut::<StallClock>().0 = 30.0;
|
||||
app.world_mut().write_message(StateChangedEvent);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
app.world().resource::<StallClock>().0,
|
||||
0.0,
|
||||
"any board change must reset the stall clock"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radial_tip_fires_for_engaged_player() {
|
||||
let mut game = started_game();
|
||||
game.set_test_move_count(RADIAL_TIP_MIN_MOVES);
|
||||
let mut app = app_with(Settings::default(), game);
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
info_toast_count(&app),
|
||||
1,
|
||||
"radial tip must fire at the move threshold"
|
||||
);
|
||||
assert!(
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.shown_radial_menu_tip
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radial_tip_suppressed_after_organic_use() {
|
||||
let mut game = started_game();
|
||||
game.set_test_move_count(RADIAL_TIP_MIN_MOVES);
|
||||
let mut app = app_with(
|
||||
Settings {
|
||||
shown_radial_menu_tip: true,
|
||||
..Settings::default()
|
||||
},
|
||||
game,
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
info_toast_count(&app),
|
||||
0,
|
||||
"a player who used the radial menu never sees the teach"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -14,14 +14,14 @@ use crate::platform::{
|
||||
};
|
||||
use crate::{
|
||||
AchievementPlugin, AnimationPlugin, AssetSourcesPlugin, AutoCompletePlugin,
|
||||
CardAnimationPlugin, CardPlugin, ChallengePlugin, CursorPlugin, DailyChallengePlugin,
|
||||
DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin, FontPlugin, GamePlugin, HelpPlugin,
|
||||
HomePlugin, HudPlugin, InputPlugin, OnboardingPlugin, PausePlugin, PlayBySeedPlugin,
|
||||
ProfilePlugin, ProgressPlugin, RadialMenuPlugin, ReplayOverlayPlugin, ReplayPlaybackPlugin,
|
||||
SafeAreaInsetsPlugin, SelectionPlugin, SettingsPlugin, SolutionPlaybackPlugin, SplashPlugin,
|
||||
StatsPlugin, SyncProvider, TablePlugin, ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin,
|
||||
TouchSelectionPlugin, UiFocusPlugin, UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin,
|
||||
WinSummaryPlugin,
|
||||
CardAnimationPlugin, CardPlugin, ChallengePlugin, CheatSheetPlugin, ContextualTipsPlugin,
|
||||
CursorPlugin, DailyChallengePlugin, DiagnosticsHudPlugin, DifficultyPlugin, FeedbackAnimPlugin,
|
||||
FontPlugin, GamePlugin, HelpPlugin, HomePlugin, HudPlugin, InputPlugin, OnboardingPlugin,
|
||||
PausePlugin, PlayBySeedPlugin, ProfilePlugin, ProgressPlugin, RadialMenuPlugin,
|
||||
ReplayOverlayPlugin, ReplayPlaybackPlugin, SafeAreaInsetsPlugin, SelectionPlugin,
|
||||
SettingsPlugin, SolutionPlaybackPlugin, SplashPlugin, StatsPlugin, SyncProvider, TablePlugin,
|
||||
ThemePlugin, ThemeRegistryPlugin, TimeAttackPlugin, TouchSelectionPlugin, UiFocusPlugin,
|
||||
UiModalPlugin, UiTooltipPlugin, WeeklyGoalsPlugin, WhatsNewPlugin, WinSummaryPlugin,
|
||||
};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::{
|
||||
@@ -115,6 +115,9 @@ impl Plugin for CoreGamePlugin {
|
||||
.add_plugins(PausePlugin)
|
||||
.add_plugins(SettingsPlugin::default())
|
||||
.add_plugins(OnboardingPlugin)
|
||||
.add_plugins(WhatsNewPlugin)
|
||||
.add_plugins(ContextualTipsPlugin)
|
||||
.add_plugins(CheatSheetPlugin)
|
||||
.add_plugins(WinSummaryPlugin)
|
||||
.add_plugins(UiModalPlugin)
|
||||
.add_plugins(UiFocusPlugin)
|
||||
|
||||
@@ -49,10 +49,11 @@ use solitaire_core::klondike_adapter::foundation_from_slot;
|
||||
use solitaire_data::AnimSpeed;
|
||||
|
||||
use crate::animation_plugin::CardAnim;
|
||||
use crate::card_plugin::CardEntity;
|
||||
use crate::card_animation::{MotionCurve, sample_curve};
|
||||
use crate::card_plugin::{CardEntity, CardEntityIndex};
|
||||
use crate::events::{
|
||||
DrawRequestEvent, FoundationCompletedEvent, MoveRejectedEvent, MoveRequestEvent,
|
||||
NewGameRequestEvent,
|
||||
DrawRequestEvent, FoundationCompletedEvent, HintVisualEvent, MoveRejectedEvent,
|
||||
MoveRequestEvent, NewGameRequestEvent, StateChangedEvent,
|
||||
};
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::layout::LayoutResource;
|
||||
@@ -207,6 +208,8 @@ impl Plugin for FeedbackAnimPlugin {
|
||||
.add_message::<MoveRejectedEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<FoundationCompletedEvent>()
|
||||
.add_message::<HintVisualEvent>()
|
||||
.add_message::<StateChangedEvent>()
|
||||
.add_message::<RequestRedraw>()
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -224,6 +227,20 @@ impl Plugin for FeedbackAnimPlugin {
|
||||
start_deal_anim.after(GameMutation),
|
||||
start_foundation_flourish.after(GameMutation),
|
||||
),
|
||||
)
|
||||
// Hint ghost (Phase H): the spawn reads card Transform/Sprite,
|
||||
// so it orders after the board painters; the tick only touches
|
||||
// ghost entities (Without<CardEntity>) and stays conflict-free.
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
spawn_hint_ghost
|
||||
.after(GameMutation)
|
||||
.after(crate::card_plugin::BoardVisuals),
|
||||
tick_hint_ghosts,
|
||||
despawn_hint_ghosts_on_state_change.after(GameMutation),
|
||||
)
|
||||
.chain(),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -664,6 +681,147 @@ fn pile_cards(
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Phase H — hint ghost-motion preview
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Duration of one ghost glide from the hinted card to its destination.
|
||||
const HINT_GHOST_PASS_SECS: f32 = 0.7;
|
||||
/// How many glides one hint plays before the ghost despawns. Two reads
|
||||
/// as "this move, over there" without outstaying the 2 s static
|
||||
/// highlight it accompanies.
|
||||
const HINT_GHOST_PASSES: f32 = 2.0;
|
||||
/// Ghost translucency — clearly a projection, never mistakable for the
|
||||
/// real card.
|
||||
const HINT_GHOST_ALPHA: f32 = 0.45;
|
||||
/// Ghost render depth: above every settled pile (~1.04 max) and the
|
||||
/// in-flight `CardAnim` lift (50), below a dragged card (500).
|
||||
const HINT_GHOST_Z: f32 = 400.0;
|
||||
|
||||
/// A translucent copy of the hinted card gliding to the suggested
|
||||
/// destination (Phase H). Purely decorative — despawned by timer, by a
|
||||
/// newer hint, or by any state change.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct HintGhost {
|
||||
start: Vec3,
|
||||
target: Vec3,
|
||||
elapsed: f32,
|
||||
}
|
||||
|
||||
/// Normalised progress of the current glide pass, restarting from the
|
||||
/// source each pass. Pure for unit testing.
|
||||
fn hint_ghost_pass_t(elapsed: f32) -> f32 {
|
||||
(elapsed % HINT_GHOST_PASS_SECS) / HINT_GHOST_PASS_SECS
|
||||
}
|
||||
|
||||
/// Ghost alpha at `pass_t` — full strength for most of the glide, then
|
||||
/// fading over the last 20 % so the loop restart reads as a repeat
|
||||
/// rather than a teleport. Pure for unit testing.
|
||||
fn hint_ghost_alpha(pass_t: f32) -> f32 {
|
||||
let fade_in_tail = ((pass_t - 0.8) / 0.2).clamp(0.0, 1.0);
|
||||
HINT_GHOST_ALPHA * (1.0 - fade_in_tail)
|
||||
}
|
||||
|
||||
/// Spawns the ghost when a hint fires. The static highlights (source
|
||||
/// card + gold destination pile) still spawn regardless; under
|
||||
/// reduce-motion they are the whole story and no ghost appears
|
||||
/// (`design-system.md` §Accessibility).
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn spawn_hint_ghost(
|
||||
mut events: MessageReader<HintVisualEvent>,
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
index: Option<Res<CardEntityIndex>>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
cards: Query<(&Transform, &Sprite), With<CardEntity>>,
|
||||
existing: Query<Entity, With<HintGhost>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if events.is_empty() {
|
||||
return;
|
||||
}
|
||||
if settings.is_some_and(|s| s.0.reduce_motion_mode) {
|
||||
events.clear();
|
||||
return;
|
||||
}
|
||||
let (Some(index), Some(layout)) = (index, layout) else {
|
||||
events.clear();
|
||||
return;
|
||||
};
|
||||
for ev in events.read() {
|
||||
// A fresh hint replaces any ghost still in flight.
|
||||
for entity in &existing {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
let Some(card_entity) = index.get(&ev.source_card) else {
|
||||
continue;
|
||||
};
|
||||
let Ok((transform, sprite)) = cards.get(card_entity) else {
|
||||
continue;
|
||||
};
|
||||
let Some(&dest) = layout.0.pile_positions.get(&ev.dest_pile) else {
|
||||
continue;
|
||||
};
|
||||
let start = transform.translation.truncate().extend(HINT_GHOST_Z);
|
||||
let mut ghost_sprite = sprite.clone();
|
||||
ghost_sprite.color = ghost_sprite.color.with_alpha(HINT_GHOST_ALPHA);
|
||||
commands.spawn((
|
||||
HintGhost {
|
||||
start,
|
||||
target: dest.extend(HINT_GHOST_Z),
|
||||
elapsed: 0.0,
|
||||
},
|
||||
ghost_sprite,
|
||||
Transform::from_translation(start),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// Advances every ghost: eased glide per pass, tail fade, despawn after
|
||||
/// [`HINT_GHOST_PASSES`]. Frozen while paused, like every other
|
||||
/// decorative animation.
|
||||
#[allow(clippy::type_complexity)]
|
||||
fn tick_hint_ghosts(
|
||||
time: Res<Time>,
|
||||
paused: Option<Res<PausedResource>>,
|
||||
mut ghosts: Query<
|
||||
(Entity, &mut HintGhost, &mut Transform, &mut Sprite),
|
||||
(Without<CardEntity>, Without<PileMarker>),
|
||||
>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if paused.is_some_and(|p| p.0) {
|
||||
return;
|
||||
}
|
||||
let dt = time.delta_secs();
|
||||
for (entity, mut ghost, mut transform, mut sprite) in ghosts.iter_mut() {
|
||||
ghost.elapsed += dt;
|
||||
if ghost.elapsed >= HINT_GHOST_PASS_SECS * HINT_GHOST_PASSES {
|
||||
commands.entity(entity).despawn();
|
||||
continue;
|
||||
}
|
||||
let pass_t = hint_ghost_pass_t(ghost.elapsed);
|
||||
let eased = sample_curve(MotionCurve::SmoothSnap, pass_t);
|
||||
transform.translation = ghost.start.lerp(ghost.target, eased);
|
||||
sprite.color = sprite.color.with_alpha(hint_ghost_alpha(pass_t));
|
||||
}
|
||||
}
|
||||
|
||||
/// A ghost previews a move against the *current* board; the moment the
|
||||
/// board changes (move, undo, draw, new game) it is stale and vanishes.
|
||||
fn despawn_hint_ghosts_on_state_change(
|
||||
mut events: MessageReader<StateChangedEvent>,
|
||||
ghosts: Query<Entity, With<HintGhost>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if events.is_empty() {
|
||||
return;
|
||||
}
|
||||
events.clear();
|
||||
for entity in &ghosts {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Unit tests (pure functions only — no Bevy world required)
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -955,4 +1113,147 @@ mod tests {
|
||||
"FoundationFlourish must not be inserted under reduce-motion"
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Phase H — hint ghost-motion preview
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn hint_ghost_pass_t_restarts_each_pass() {
|
||||
assert_eq!(hint_ghost_pass_t(0.0), 0.0);
|
||||
// Just past one full pass, progress wraps back near zero.
|
||||
assert!(hint_ghost_pass_t(HINT_GHOST_PASS_SECS + 0.01) < 0.1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hint_ghost_alpha_fades_only_in_the_tail() {
|
||||
assert_eq!(hint_ghost_alpha(0.0), HINT_GHOST_ALPHA);
|
||||
assert_eq!(hint_ghost_alpha(0.79), HINT_GHOST_ALPHA);
|
||||
assert!(hint_ghost_alpha(0.9) < HINT_GHOST_ALPHA);
|
||||
assert!(hint_ghost_alpha(1.0).abs() < 1e-6);
|
||||
}
|
||||
|
||||
/// App with one indexed card entity and a real layout, ready to
|
||||
/// receive `HintVisualEvent`s.
|
||||
fn ghost_app(reduce_motion: bool) -> (App, Card) {
|
||||
use solitaire_core::{Deck, Rank, Suit};
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(FeedbackAnimPlugin);
|
||||
// Sibling systems in the plugin take GameStateResource
|
||||
// non-optionally; give them a fresh deal.
|
||||
app.insert_resource(GameStateResource(
|
||||
solitaire_core::game_state::GameState::new(1, solitaire_core::DrawStockConfig::DrawOne),
|
||||
));
|
||||
app.insert_resource(SettingsResource(solitaire_data::Settings {
|
||||
reduce_motion_mode: reduce_motion,
|
||||
..Default::default()
|
||||
}));
|
||||
|
||||
let card = Card::new(Deck::Deck1, Suit::Spades, Rank::Ace);
|
||||
let entity = app
|
||||
.world_mut()
|
||||
.spawn((
|
||||
CardEntity { card: card.clone() },
|
||||
Sprite::default(),
|
||||
Transform::from_xyz(-100.0, 40.0, 1.0),
|
||||
))
|
||||
.id();
|
||||
let mut index = CardEntityIndex::default();
|
||||
index.0.insert(card.clone(), entity);
|
||||
app.insert_resource(index);
|
||||
app.insert_resource(LayoutResource(crate::layout::compute_layout(
|
||||
Vec2::new(1280.0, 720.0),
|
||||
0.0,
|
||||
0.0,
|
||||
true,
|
||||
)));
|
||||
app.update();
|
||||
(app, card)
|
||||
}
|
||||
|
||||
fn fire_hint(app: &mut App, card: Card) {
|
||||
use solitaire_core::Tableau;
|
||||
app.world_mut().write_message(HintVisualEvent {
|
||||
source_card: card,
|
||||
dest_pile: KlondikePile::Tableau(Tableau::Tableau2),
|
||||
});
|
||||
app.update();
|
||||
}
|
||||
|
||||
fn ghost_count(app: &mut App) -> usize {
|
||||
app.world_mut()
|
||||
.query::<&HintGhost>()
|
||||
.iter(app.world())
|
||||
.count()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hint_event_spawns_one_ghost_at_the_source_card() {
|
||||
let (mut app, card) = ghost_app(false);
|
||||
fire_hint(&mut app, card);
|
||||
|
||||
assert_eq!(ghost_count(&mut app), 1, "hint must spawn one ghost");
|
||||
let transform = app
|
||||
.world_mut()
|
||||
.query_filtered::<&Transform, With<HintGhost>>()
|
||||
.single(app.world())
|
||||
.expect("ghost transform");
|
||||
// The tick system may have advanced the ghost by one real-time
|
||||
// frame already; assert it is still essentially at the source.
|
||||
assert!(
|
||||
transform
|
||||
.translation
|
||||
.truncate()
|
||||
.distance(Vec2::new(-100.0, 40.0))
|
||||
< 5.0,
|
||||
"ghost must start at the hinted card, got {:?}",
|
||||
transform.translation
|
||||
);
|
||||
assert_eq!(transform.translation.z, HINT_GHOST_Z);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hint_ghost_suppressed_under_reduce_motion() {
|
||||
let (mut app, card) = ghost_app(true);
|
||||
fire_hint(&mut app, card);
|
||||
|
||||
assert_eq!(
|
||||
ghost_count(&mut app),
|
||||
0,
|
||||
"no ghost may spawn under reduce-motion; the static highlight is the whole story"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_change_despawns_the_ghost() {
|
||||
let (mut app, card) = ghost_app(false);
|
||||
fire_hint(&mut app, card);
|
||||
assert_eq!(ghost_count(&mut app), 1);
|
||||
|
||||
app.world_mut().write_message(StateChangedEvent);
|
||||
app.update();
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
ghost_count(&mut app),
|
||||
0,
|
||||
"a board change makes the previewed move stale — the ghost must vanish"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn second_hint_replaces_the_first_ghost() {
|
||||
let (mut app, card) = ghost_app(false);
|
||||
fire_hint(&mut app, card.clone());
|
||||
fire_hint(&mut app, card);
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
ghost_count(&mut app),
|
||||
1,
|
||||
"re-hinting must replace the in-flight ghost, not stack a second"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,6 +86,14 @@ pub struct NewGameRequestWriters;
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub struct UndoRequestWriters;
|
||||
|
||||
/// Self-ambiguous set for writers of `DrawRequestEvent` — same rationale as
|
||||
/// [`NewGameRequestWriters`]: consumers drain the queue, append order is
|
||||
/// meaningless (#143). Members: keyboard `D`/`Space`, stock click, touch
|
||||
/// stock tap (input_plugin), and the touch action bar's Draw button
|
||||
/// (hud_plugin, Phase F).
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub struct DrawRequestWriters;
|
||||
|
||||
/// Self-ambiguous set for writers of `InfoToastEvent` — toasts queue in
|
||||
/// arrival order and any same-frame order is fine (#143).
|
||||
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
@@ -1062,11 +1070,16 @@ pub fn record_replay_on_win(
|
||||
if recording.moves.is_empty() {
|
||||
continue;
|
||||
}
|
||||
// The session itself is the authoritative recording: its history
|
||||
// holds the dealt board plus the forward instruction list (undos
|
||||
// already popped), and it serialises via the upstream card_game
|
||||
// serializers so playback never re-deals from the seed.
|
||||
let session_recording = game.0.recording();
|
||||
// Recording freezes on win, so the move that triggered the
|
||||
// win condition is the last one in the list. Storing the
|
||||
// index explicitly lets the playback UI read the WIN MOVE
|
||||
// position directly instead of re-deriving it on every render.
|
||||
let win_move_index = recording.moves.len().checked_sub(1);
|
||||
let win_move_index = session_recording.len().checked_sub(1);
|
||||
let replay = Replay::new(
|
||||
game.0.seed,
|
||||
game.0.draw_mode(),
|
||||
@@ -1074,7 +1087,7 @@ pub fn record_replay_on_win(
|
||||
ev.time_seconds,
|
||||
ev.score,
|
||||
Utc::now().date_naive(),
|
||||
recording.moves.clone(),
|
||||
session_recording,
|
||||
)
|
||||
.with_win_move_index(win_move_index);
|
||||
let Some(p) = path.as_ref().and_then(|r| r.0.as_deref()) else {
|
||||
|
||||
@@ -853,17 +853,15 @@ fn replay_recording_freezes_into_replay_on_game_won() {
|
||||
let mut app = test_app(7654);
|
||||
app.insert_resource(ReplayPath(Some(path.clone())));
|
||||
|
||||
// Push two recorded instructions manually so we can verify they
|
||||
// survive the freeze/save round-trip without having to drive a
|
||||
// real win. Both are `RotateStock` — the only instruction
|
||||
// constructible without the runtime-only `klondike` pile-stack
|
||||
// types (which the engine intentionally does not depend on); the
|
||||
// round-trip shape is identical for any instruction variant.
|
||||
{
|
||||
let mut recording = app.world_mut().resource_mut::<RecordingReplay>();
|
||||
recording.moves.push(KlondikeInstruction::RotateStock);
|
||||
recording.moves.push(KlondikeInstruction::RotateStock);
|
||||
}
|
||||
// Drive two real draws so the *session* history (the source the
|
||||
// freeze now serialises from, via `GameState::recording()`) holds
|
||||
// two instructions. `RotateStock` is the only instruction the
|
||||
// engine can drive without the runtime-only `klondike` pile-stack
|
||||
// types; the round-trip shape is identical for any variant.
|
||||
app.world_mut().write_message(DrawRequestEvent);
|
||||
app.update();
|
||||
app.world_mut().write_message(DrawRequestEvent);
|
||||
app.update();
|
||||
|
||||
// Fire the win event the engine emits when the last foundation
|
||||
// completes — `record_replay_on_win` listens for it.
|
||||
@@ -895,9 +893,15 @@ fn replay_recording_freezes_into_replay_on_game_won() {
|
||||
loaded.time_seconds, 250,
|
||||
"time_seconds must come from the win event"
|
||||
);
|
||||
assert_eq!(loaded.moves.len(), 2, "every recorded move must round-trip");
|
||||
assert!(matches!(loaded.moves[0], KlondikeInstruction::RotateStock));
|
||||
assert!(matches!(loaded.moves[1], KlondikeInstruction::RotateStock));
|
||||
let instructions = loaded.recording.instructions();
|
||||
assert_eq!(instructions.len(), 2, "every recorded move must round-trip");
|
||||
assert!(matches!(instructions[0], KlondikeInstruction::RotateStock));
|
||||
assert!(matches!(instructions[1], KlondikeInstruction::RotateStock));
|
||||
assert_eq!(
|
||||
loaded.win_move_index,
|
||||
Some(1),
|
||||
"win move index must point at the last recorded instruction",
|
||||
);
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let _ = std::fs::remove_file(&path);
|
||||
|
||||
+1136
-307
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,169 @@
|
||||
//! Single source of truth for the desktop keyboard bindings (Phase J).
|
||||
//!
|
||||
//! Two static hotkey tables had already diverged (onboarding's slide
|
||||
//! and Help's controls reference); every future drift multiplies. This
|
||||
//! module owns THE table: the onboarding slide renders the
|
||||
//! [`HotkeyRow::essential`] subset, the hold-`/` cheat sheet
|
||||
//! ([`crate::cheat_sheet_plugin`]) renders everything.
|
||||
//!
|
||||
//! The table is hand-maintained but **pinned by test** against the
|
||||
//! handlers that actually consume each key — adding a binding without
|
||||
//! updating this table (or vice versa) is designed to fail review, not
|
||||
//! runtime. A registry generated from the input systems themselves is
|
||||
//! the eventual ideal; this is the honest 90 % at 1 % of the cost.
|
||||
|
||||
/// One row of the hotkey table.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct HotkeyRow {
|
||||
/// Display form of the key(s), e.g. `"D / Space"`.
|
||||
pub keys: &'static str,
|
||||
/// One-line action description.
|
||||
pub description: &'static str,
|
||||
/// `true` for the beginner-relevant subset the onboarding slide
|
||||
/// shows; the cheat sheet always shows every row.
|
||||
pub essential: bool,
|
||||
}
|
||||
|
||||
/// Every desktop keyboard binding, in teaching order.
|
||||
pub const HOTKEYS: &[HotkeyRow] = &[
|
||||
HotkeyRow {
|
||||
keys: "D / Space",
|
||||
description: "Draw from stock",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "U",
|
||||
description: "Undo last move (hold to repeat)",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "H",
|
||||
description: "Hint (repeat to cycle alternatives)",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "Tab → Enter",
|
||||
description: "Pick a card; arrows pick where; Enter to drop",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "N",
|
||||
description: "New Classic game",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "M",
|
||||
description: "Open Home (then 1–6 to pick a mode)",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "Esc",
|
||||
description: "Pause / resume; close the top dialog",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "F1",
|
||||
description: "Help / controls",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "S",
|
||||
description: "Stats & progression",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "A",
|
||||
description: "Achievements",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "O",
|
||||
description: "Settings",
|
||||
essential: true,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "P",
|
||||
description: "Profile",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "L",
|
||||
description: "Leaderboard",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "C",
|
||||
description: "Daily Challenge",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "Z",
|
||||
description: "Zen mode",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "X",
|
||||
description: "Challenge mode",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "T",
|
||||
description: "Time Attack",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "G",
|
||||
description: "Give up the current deal",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "[ / ]",
|
||||
description: "Volume down / up",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "F11",
|
||||
description: "Toggle fullscreen",
|
||||
essential: false,
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "/ (hold)",
|
||||
description: "This cheat sheet",
|
||||
essential: false,
|
||||
},
|
||||
];
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn table_is_populated_and_well_formed() {
|
||||
assert!(!HOTKEYS.is_empty());
|
||||
for row in HOTKEYS {
|
||||
assert!(!row.keys.trim().is_empty(), "empty keys cell");
|
||||
assert!(
|
||||
!row.description.trim().is_empty(),
|
||||
"empty description for {}",
|
||||
row.keys
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn essential_subset_is_a_teachable_size() {
|
||||
let essentials = HOTKEYS.iter().filter(|r| r.essential).count();
|
||||
assert!(
|
||||
(6..=12).contains(&essentials),
|
||||
"the onboarding slide wants a skimmable essential set, got {essentials}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn keys_cells_are_unique() {
|
||||
let mut seen = std::collections::HashSet::new();
|
||||
for row in HOTKEYS {
|
||||
assert!(seen.insert(row.keys), "duplicate hotkey row: {}", row.keys);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,6 +30,86 @@ pub(super) fn handle_undo_button(
|
||||
}
|
||||
}
|
||||
|
||||
/// Seconds the Undo button must be continuously held before hold-to-repeat
|
||||
/// kicks in. Long enough that a normal tap (press + release inside one or
|
||||
/// two frames) never triggers a second undo.
|
||||
const UNDO_HOLD_INITIAL_DELAY_SECS: f32 = 0.45;
|
||||
|
||||
/// Interval between repeated undos while the hold continues. ~5.5 undos/s —
|
||||
/// fast enough to unwind a long line, slow enough to release in time when
|
||||
/// the board reaches the state the player wants.
|
||||
const UNDO_HOLD_REPEAT_INTERVAL_SECS: f32 = 0.18;
|
||||
|
||||
/// Hold-to-repeat undo (Phase F): while the Undo button stays pressed,
|
||||
/// fire additional [`UndoRequestEvent`]s after an initial delay, one per
|
||||
/// repeat interval. The plain tap path stays in [`handle_undo_button`]
|
||||
/// (its `Changed<Interaction>` filter fires exactly once per press);
|
||||
/// this system only adds events once the hold outlives the delay, so a
|
||||
/// tap never double-undoes.
|
||||
///
|
||||
/// Each repeat goes through the normal request queue — the scoring
|
||||
/// penalty and No-Undo-mode gating in the consumer apply to every step.
|
||||
pub(super) fn repeat_undo_on_hold(
|
||||
time: Res<Time>,
|
||||
buttons: Query<&Interaction, With<UndoButton>>,
|
||||
mut state: ResMut<UndoHoldState>,
|
||||
mut undo: MessageWriter<UndoRequestEvent>,
|
||||
) {
|
||||
let held = buttons.iter().any(|i| *i == Interaction::Pressed);
|
||||
if !held {
|
||||
if state.held_secs != 0.0 {
|
||||
state.held_secs = 0.0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let before = state.held_secs;
|
||||
state.held_secs += time.delta_secs();
|
||||
if undo_hold_crossed_fire_boundary(before, state.held_secs) {
|
||||
undo.write(UndoRequestEvent);
|
||||
}
|
||||
}
|
||||
|
||||
/// `true` when a hold that lasted `before` seconds at the previous frame
|
||||
/// and `now` seconds this frame should fire a repeat undo: once when the
|
||||
/// hold first outlives the initial delay, then once per repeat-interval
|
||||
/// boundary. Pure so the timing contract is unit-testable without
|
||||
/// fighting `Time`.
|
||||
pub(super) fn undo_hold_crossed_fire_boundary(before: f32, now: f32) -> bool {
|
||||
if now < UNDO_HOLD_INITIAL_DELAY_SECS {
|
||||
return false;
|
||||
}
|
||||
if before < UNDO_HOLD_INITIAL_DELAY_SECS {
|
||||
// Crossed the initial-delay threshold this frame — first repeat.
|
||||
return true;
|
||||
}
|
||||
// Fire once each time the hold crosses another repeat-interval boundary.
|
||||
let intervals_before =
|
||||
((before - UNDO_HOLD_INITIAL_DELAY_SECS) / UNDO_HOLD_REPEAT_INTERVAL_SECS).floor();
|
||||
let intervals_now =
|
||||
((now - UNDO_HOLD_INITIAL_DELAY_SECS) / UNDO_HOLD_REPEAT_INTERVAL_SECS).floor();
|
||||
intervals_now > intervals_before
|
||||
}
|
||||
|
||||
/// Click on the touch action bar's Draw button — same
|
||||
/// [`DrawRequestEvent`] the stock-pile tap writes, so the consumer's
|
||||
/// rules (recycle, won-game rejection) apply identically. Skipped while
|
||||
/// paused, mirroring `handle_stock_click`'s guard.
|
||||
pub(super) fn handle_draw_button(
|
||||
interaction_query: Query<&Interaction, (With<DrawButton>, Changed<Interaction>)>,
|
||||
paused: Option<Res<PausedResource>>,
|
||||
mut draw: MessageWriter<DrawRequestEvent>,
|
||||
) {
|
||||
if paused.is_some_and(|p| p.0) {
|
||||
return;
|
||||
}
|
||||
for interaction in &interaction_query {
|
||||
if *interaction == Interaction::Pressed {
|
||||
draw.write(DrawRequestEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn handle_pause_button(
|
||||
interaction_query: Query<&Interaction, (With<PauseButton>, Changed<Interaction>)>,
|
||||
mut pause: MessageWriter<PauseRequestEvent>,
|
||||
|
||||
@@ -28,7 +28,7 @@ struct AvatarResource(Option<bevy::prelude::Handle<bevy::prelude::Image>>);
|
||||
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
|
||||
use crate::daily_challenge_plugin::DailyChallengeResource;
|
||||
use crate::events::{
|
||||
HelpRequestEvent, InfoToastEvent, NewGameRequestEvent, PauseRequestEvent,
|
||||
DrawRequestEvent, HelpRequestEvent, InfoToastEvent, NewGameRequestEvent, PauseRequestEvent,
|
||||
StartChallengeRequestEvent, StartDailyChallengeRequestEvent, StartTimeAttackRequestEvent,
|
||||
StartZenRequestEvent, ToggleAchievementsRequestEvent, ToggleHomeRequestEvent,
|
||||
ToggleLeaderboardRequestEvent, ToggleProfileRequestEvent, ToggleSettingsRequestEvent,
|
||||
@@ -313,6 +313,18 @@ pub struct UndoButton;
|
||||
#[derive(Component, Debug)]
|
||||
pub struct PauseButton;
|
||||
|
||||
/// Accumulated hold time on the Undo button, driving hold-to-repeat undo
|
||||
/// (Phase F). `handle_undo_button` owns the instant first undo on press;
|
||||
/// `repeat_undo_on_hold` starts firing additional [`UndoRequestEvent`]s
|
||||
/// once the hold passes `UNDO_HOLD_INITIAL_DELAY_SECS` and then every
|
||||
/// `UNDO_HOLD_REPEAT_INTERVAL_SECS`. Each repeated undo goes through the
|
||||
/// normal request path, so the existing scoring penalty applies per step.
|
||||
#[derive(Resource, Debug, Default)]
|
||||
pub struct UndoHoldState {
|
||||
/// Seconds the Undo button has been continuously held.
|
||||
held_secs: f32,
|
||||
}
|
||||
|
||||
/// Marker on the "Help" action button. Click fires [`HelpRequestEvent`],
|
||||
/// mirroring the `F1` keyboard accelerator.
|
||||
#[derive(Component, Debug)]
|
||||
@@ -323,31 +335,27 @@ pub struct HelpButton;
|
||||
#[derive(Component, Debug)]
|
||||
pub struct HintButton;
|
||||
|
||||
/// Marker on the touch action bar's "Draw" button (Phase F). Click fires
|
||||
/// [`DrawRequestEvent`] — same queue as tapping the stock pile — so the
|
||||
/// draw action is within thumb reach without stretching to the top of a
|
||||
/// tall folded screen. Touch layout only; desktop draws via stock
|
||||
/// click / `D` / `Space`.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct DrawButton;
|
||||
|
||||
/// Android HUD label for the Hint button — shared with the help screen's
|
||||
/// controls reference so both always agree.
|
||||
#[cfg(target_os = "android")]
|
||||
pub(crate) const ANDROID_HINT_LABEL: &str = "Hint";
|
||||
|
||||
/// Hint label used by the touch action bar. Aliases [`ANDROID_HINT_LABEL`]
|
||||
/// on Android so the bar and the help screen's controls reference can
|
||||
/// never drift; the non-Android value only exists so the touch spawn
|
||||
/// path stays host-compilable for tests.
|
||||
#[cfg(target_os = "android")]
|
||||
const ACTION_BAR_LABELS: [&str; 7] = [
|
||||
"Menu",
|
||||
"Undo",
|
||||
"Pause",
|
||||
"Help",
|
||||
ANDROID_HINT_LABEL,
|
||||
"Mode",
|
||||
"New",
|
||||
];
|
||||
const TOUCH_HINT_LABEL: &str = ANDROID_HINT_LABEL;
|
||||
#[cfg(not(target_os = "android"))]
|
||||
const ACTION_BAR_LABELS: [&str; 7] = [
|
||||
"Menu \u{2193}",
|
||||
"Undo",
|
||||
"Pause",
|
||||
"Help",
|
||||
"Hint",
|
||||
"Modes \u{2193}",
|
||||
"New Game",
|
||||
];
|
||||
const TOUCH_HINT_LABEL: &str = "Hint";
|
||||
#[cfg(target_os = "android")]
|
||||
const ACTION_BAR_COLUMN_GAP: Val = Val::Px(4.0);
|
||||
#[cfg(not(target_os = "android"))]
|
||||
@@ -455,6 +463,7 @@ impl Plugin for HudPlugin {
|
||||
// idempotent.
|
||||
app.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<UndoRequestEvent>()
|
||||
.add_message::<DrawRequestEvent>()
|
||||
.add_message::<PauseRequestEvent>()
|
||||
.add_message::<HelpRequestEvent>()
|
||||
.add_message::<StartZenRequestEvent>()
|
||||
@@ -471,6 +480,7 @@ impl Plugin for HudPlugin {
|
||||
.init_resource::<PreviousScore>()
|
||||
.init_resource::<HudActionFade>()
|
||||
.init_resource::<HudVisibility>()
|
||||
.init_resource::<UndoHoldState>()
|
||||
// Escape-close handlers for popovers read this; init defensively
|
||||
// so HudPlugin works under MinimalPlugins in tests.
|
||||
.init_resource::<ButtonInput<KeyCode>>()
|
||||
@@ -560,6 +570,14 @@ impl Plugin for HudPlugin {
|
||||
.in_set(crate::game_plugin::UndoRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::UndoRequestWriters)
|
||||
.before(GameMutation),
|
||||
repeat_undo_on_hold
|
||||
.in_set(crate::game_plugin::UndoRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::UndoRequestWriters)
|
||||
.before(GameMutation),
|
||||
handle_draw_button
|
||||
.in_set(crate::game_plugin::DrawRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::DrawRequestWriters)
|
||||
.before(GameMutation),
|
||||
handle_pause_button,
|
||||
handle_help_button,
|
||||
handle_hint_button
|
||||
|
||||
@@ -400,83 +400,152 @@ pub(super) fn spawn_action_buttons(
|
||||
HudActionBar,
|
||||
))
|
||||
.with_children(|row| {
|
||||
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
|
||||
// so Tab cycles the action bar in visual reading order.
|
||||
// Undo and Pause are the primary gameplay actions — full brightness.
|
||||
// Menu, Help, Hint, Modes, New are navigation/utility — dimmed.
|
||||
spawn_action_button(
|
||||
row,
|
||||
MenuButton,
|
||||
ACTION_BAR_LABELS[0],
|
||||
None,
|
||||
"Open Stats, Achievements, Profile, Settings, or Leaderboard.",
|
||||
&font,
|
||||
0,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
UndoButton,
|
||||
ACTION_BAR_LABELS[1],
|
||||
Some("U"),
|
||||
"Take back your last move. Costs points and blocks No Undo.",
|
||||
&font,
|
||||
1,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
PauseButton,
|
||||
ACTION_BAR_LABELS[2],
|
||||
Some("Esc"),
|
||||
"Pause the game and freeze the timer.",
|
||||
&font,
|
||||
2,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HelpButton,
|
||||
ACTION_BAR_LABELS[3],
|
||||
Some("F1"),
|
||||
"Show controls, rules, and keyboard shortcuts.",
|
||||
&font,
|
||||
3,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HintButton,
|
||||
ACTION_BAR_LABELS[4],
|
||||
Some("H"),
|
||||
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
|
||||
&font,
|
||||
4,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
ModesButton,
|
||||
ACTION_BAR_LABELS[5],
|
||||
None,
|
||||
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
|
||||
&font,
|
||||
5,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
NewGameButton,
|
||||
ACTION_BAR_LABELS[6],
|
||||
Some("N"),
|
||||
"Start a fresh deal. Confirms first if a game is in progress.",
|
||||
&font,
|
||||
6,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
if USE_TOUCH_UI_LAYOUT {
|
||||
spawn_touch_action_bar(row, &font);
|
||||
} else {
|
||||
spawn_desktop_action_bar(row, &font);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Phase F touch action bar — five buttons, three of them big.
|
||||
///
|
||||
/// The core gameplay trio (**Undo · Draw · Hint**) gets enlarged
|
||||
/// thumb-reach targets; Menu and Pause stay compact at the edges. The
|
||||
/// utility actions the desktop bar carries are reachable elsewhere on
|
||||
/// touch and are deliberately absent here: Help lives in Menu → System,
|
||||
/// mode switching lives on the Home screen (Phase B), and New Game is
|
||||
/// Home's hero button. Draw duplicates the stock-pile tap so the most
|
||||
/// frequent action of all no longer requires reaching the top half of a
|
||||
/// tall folded screen.
|
||||
pub(super) fn spawn_touch_action_bar(row: &mut ChildSpawnerCommands, font: &TextFont) {
|
||||
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
|
||||
// so Tab (external keyboard) cycles the bar in visual reading order.
|
||||
spawn_action_button(
|
||||
row,
|
||||
MenuButton,
|
||||
"Menu",
|
||||
None,
|
||||
"Open Home, Stats, Achievements, Profile, Settings, or Leaderboard.",
|
||||
font,
|
||||
0,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_primary_action_button(
|
||||
row,
|
||||
UndoButton,
|
||||
"Undo",
|
||||
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo.",
|
||||
font,
|
||||
1,
|
||||
);
|
||||
spawn_primary_action_button(
|
||||
row,
|
||||
DrawButton,
|
||||
"Draw",
|
||||
"Draw from the stock — same as tapping the deck.",
|
||||
font,
|
||||
2,
|
||||
);
|
||||
spawn_primary_action_button(
|
||||
row,
|
||||
HintButton,
|
||||
TOUCH_HINT_LABEL,
|
||||
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
|
||||
font,
|
||||
3,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
PauseButton,
|
||||
"Pause",
|
||||
None,
|
||||
"Pause the game and freeze the timer.",
|
||||
font,
|
||||
4,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
}
|
||||
|
||||
/// Desktop action bar — unchanged by Phase F (decision 5: the touch bar
|
||||
/// is touch-only). All seven actions, uniform sizing.
|
||||
pub(super) fn spawn_desktop_action_bar(row: &mut ChildSpawnerCommands, font: &TextFont) {
|
||||
// The trailing `order` argument feeds `Focusable { group: Hud, order }`
|
||||
// so Tab cycles the action bar in visual reading order.
|
||||
// Undo and Pause are the primary gameplay actions — full brightness.
|
||||
// Menu, Help, Hint, Modes, New are navigation/utility — dimmed.
|
||||
spawn_action_button(
|
||||
row,
|
||||
MenuButton,
|
||||
"Menu \u{2193}",
|
||||
None,
|
||||
"Open Stats, Achievements, Profile, Settings, or Leaderboard.",
|
||||
font,
|
||||
0,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
UndoButton,
|
||||
"Undo",
|
||||
Some("U"),
|
||||
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo.",
|
||||
font,
|
||||
1,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
PauseButton,
|
||||
"Pause",
|
||||
Some("Esc"),
|
||||
"Pause the game and freeze the timer.",
|
||||
font,
|
||||
2,
|
||||
TEXT_PRIMARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HelpButton,
|
||||
"Help",
|
||||
Some("F1"),
|
||||
"Show controls, rules, and keyboard shortcuts.",
|
||||
font,
|
||||
3,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
HintButton,
|
||||
"Hint",
|
||||
Some("H"),
|
||||
"Highlight a suggested move. Cycles through alternatives on repeat taps.",
|
||||
font,
|
||||
4,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
ModesButton,
|
||||
"Modes \u{2193}",
|
||||
None,
|
||||
"Switch modes: Classic, Daily, Zen, Challenge, Time Attack.",
|
||||
font,
|
||||
5,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
spawn_action_button(
|
||||
row,
|
||||
NewGameButton,
|
||||
"New Game",
|
||||
Some("N"),
|
||||
"Start a fresh deal. Confirms first if a game is in progress.",
|
||||
font,
|
||||
6,
|
||||
TEXT_SECONDARY,
|
||||
);
|
||||
}
|
||||
|
||||
/// Spawns a single action button as a child of `row`. Each button shares
|
||||
/// the same node geometry, idle colour, and `ActionButton` marker so
|
||||
/// `paint_action_buttons` can recolour all of them with one query.
|
||||
@@ -510,13 +579,69 @@ pub(super) fn spawn_action_button<M: Component>(
|
||||
None
|
||||
};
|
||||
|
||||
let (pad, min_w, min_h) = action_button_metrics();
|
||||
spawn_action_button_sized(
|
||||
row, marker, label, hotkey, tooltip, font, order, text_color, pad, min_w, min_h,
|
||||
);
|
||||
}
|
||||
|
||||
/// Enlarged variant for the touch bar's core gameplay trio (Phase F):
|
||||
/// bigger padding / minimum target and a scaled-up label so Undo, Draw,
|
||||
/// and Hint read (and hit) as the primary actions. Hotkey chips are
|
||||
/// irrelevant on touch, so the variant takes none.
|
||||
pub(super) fn spawn_primary_action_button<M: Component>(
|
||||
row: &mut ChildSpawnerCommands,
|
||||
marker: M,
|
||||
label: &str,
|
||||
tooltip: &'static str,
|
||||
font: &TextFont,
|
||||
order: i32,
|
||||
) {
|
||||
let (pad, min_w, min_h) = primary_action_button_metrics();
|
||||
let primary_font = TextFont {
|
||||
font: font.font.clone(),
|
||||
// 1.35× the bar's responsive size, capped so landscape tablets
|
||||
// don't blow the row height out.
|
||||
font_size: (font.font_size * 1.35).min(24.0),
|
||||
..default()
|
||||
};
|
||||
spawn_action_button_sized(
|
||||
row,
|
||||
marker,
|
||||
label,
|
||||
None,
|
||||
tooltip,
|
||||
&primary_font,
|
||||
order,
|
||||
TEXT_PRIMARY,
|
||||
pad,
|
||||
min_w,
|
||||
min_h,
|
||||
);
|
||||
}
|
||||
|
||||
/// Shared body of [`spawn_action_button`] / [`spawn_primary_action_button`]
|
||||
/// — one place owns the component set so `paint_action_buttons`, tooltips,
|
||||
/// and the focus ring treat every bar button identically.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn spawn_action_button_sized<M: Component>(
|
||||
row: &mut ChildSpawnerCommands,
|
||||
marker: M,
|
||||
label: &str,
|
||||
hotkey: Option<&'static str>,
|
||||
tooltip: &'static str,
|
||||
font: &TextFont,
|
||||
order: i32,
|
||||
text_color: Color,
|
||||
pad: UiRect,
|
||||
min_w: Val,
|
||||
min_h: Val,
|
||||
) {
|
||||
let hotkey_font = TextFont {
|
||||
font: font.font.clone(),
|
||||
font_size: TYPE_CAPTION,
|
||||
..default()
|
||||
};
|
||||
let (pad, min_w, min_h) = action_button_metrics();
|
||||
|
||||
row.spawn((
|
||||
marker,
|
||||
ActionButton,
|
||||
|
||||
@@ -670,7 +670,7 @@ fn hud_elements_carry_expected_tooltip_strings() {
|
||||
);
|
||||
assert_eq!(
|
||||
tooltip_for::<UndoButton>(&mut app),
|
||||
"Take back your last move. Costs points and blocks No Undo."
|
||||
"Take back your last move. Hold to keep undoing. Costs points and blocks No Undo."
|
||||
);
|
||||
assert_eq!(
|
||||
tooltip_for::<PauseButton>(&mut app),
|
||||
@@ -899,3 +899,157 @@ fn hud_focus_only_engages_when_button_hovered() {
|
||||
"Hud-engaged Tab must focus a Hud-grouped entity"
|
||||
);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Phase F: touch action bar + hold-to-repeat undo
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Bare app (no `HudPlugin`) so bar-content assertions count only the
|
||||
/// buttons the tested spawn function creates — `headless_app` would
|
||||
/// pre-spawn the platform-default bar and pollute the counts.
|
||||
fn bar_only_app(touch: bool) -> App {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins);
|
||||
app.update();
|
||||
let font = TextFont::default();
|
||||
let world = app.world_mut();
|
||||
let mut commands = world.commands();
|
||||
commands.spawn(Node::default()).with_children(|row| {
|
||||
if touch {
|
||||
spawn_touch_action_bar(row, &font);
|
||||
} else {
|
||||
spawn_desktop_action_bar(row, &font);
|
||||
}
|
||||
});
|
||||
app.update();
|
||||
app
|
||||
}
|
||||
|
||||
fn count_buttons<C: Component>(app: &mut App) -> usize {
|
||||
app.world_mut()
|
||||
.query_filtered::<(), With<C>>()
|
||||
.iter(app.world())
|
||||
.count()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn touch_action_bar_has_thumb_trio_plus_menu_and_pause() {
|
||||
let mut app = bar_only_app(true);
|
||||
|
||||
assert_eq!(count_buttons::<UndoButton>(&mut app), 1);
|
||||
assert_eq!(count_buttons::<DrawButton>(&mut app), 1);
|
||||
assert_eq!(count_buttons::<HintButton>(&mut app), 1);
|
||||
assert_eq!(count_buttons::<MenuButton>(&mut app), 1);
|
||||
assert_eq!(count_buttons::<PauseButton>(&mut app), 1);
|
||||
|
||||
// Utility actions live elsewhere on touch: Help in Menu → System,
|
||||
// modes on the Home screen, New Game on Home's hero button.
|
||||
assert_eq!(count_buttons::<HelpButton>(&mut app), 0);
|
||||
assert_eq!(count_buttons::<ModesButton>(&mut app), 0);
|
||||
assert_eq!(count_buttons::<NewGameButton>(&mut app), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn desktop_action_bar_keeps_all_seven_and_no_draw() {
|
||||
let mut app = bar_only_app(false);
|
||||
|
||||
for (count, name) in [
|
||||
(count_buttons::<MenuButton>(&mut app), "Menu"),
|
||||
(count_buttons::<UndoButton>(&mut app), "Undo"),
|
||||
(count_buttons::<PauseButton>(&mut app), "Pause"),
|
||||
(count_buttons::<HelpButton>(&mut app), "Help"),
|
||||
(count_buttons::<HintButton>(&mut app), "Hint"),
|
||||
(count_buttons::<ModesButton>(&mut app), "Modes"),
|
||||
(count_buttons::<NewGameButton>(&mut app), "New Game"),
|
||||
] {
|
||||
assert_eq!(count, 1, "desktop bar must keep its {name} button");
|
||||
}
|
||||
assert_eq!(
|
||||
count_buttons::<DrawButton>(&mut app),
|
||||
0,
|
||||
"Draw is touch-only (decision 5); desktop draws via stock click / D / Space"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn draw_button_press_fires_draw_request() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut()
|
||||
.resource_mut::<Messages<DrawRequestEvent>>()
|
||||
.clear();
|
||||
|
||||
app.world_mut().spawn((DrawButton, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Messages<DrawRequestEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
assert_eq!(
|
||||
cursor.read(events).count(),
|
||||
1,
|
||||
"pressing the Draw button must fire exactly one DrawRequestEvent"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn draw_button_press_is_noop_while_paused() {
|
||||
let mut app = headless_app();
|
||||
app.insert_resource(PausedResource(true));
|
||||
app.world_mut()
|
||||
.resource_mut::<Messages<DrawRequestEvent>>()
|
||||
.clear();
|
||||
|
||||
app.world_mut().spawn((DrawButton, Interaction::Pressed));
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Messages<DrawRequestEvent>>();
|
||||
let mut cursor = events.get_cursor();
|
||||
assert_eq!(
|
||||
cursor.read(events).count(),
|
||||
0,
|
||||
"the Draw button must be inert while paused (mirrors the stock-click guard)"
|
||||
);
|
||||
}
|
||||
|
||||
/// The timing contract for hold-to-repeat undo, exercised through the
|
||||
/// pure boundary function so no wall-clock is involved. Delay = 0.45 s,
|
||||
/// interval = 0.18 s → boundaries at 0.45, 0.63, 0.81, …
|
||||
#[test]
|
||||
fn undo_hold_boundary_math() {
|
||||
// A tap never repeats.
|
||||
assert!(!undo_hold_crossed_fire_boundary(0.0, 0.05));
|
||||
assert!(!undo_hold_crossed_fire_boundary(0.2, 0.44));
|
||||
// Crossing the initial delay fires the first repeat.
|
||||
assert!(undo_hold_crossed_fire_boundary(0.44, 0.46));
|
||||
// Inside the first repeat interval: quiet.
|
||||
assert!(!undo_hold_crossed_fire_boundary(0.46, 0.62));
|
||||
// Each interval boundary fires exactly once.
|
||||
assert!(undo_hold_crossed_fire_boundary(0.62, 0.64));
|
||||
assert!(!undo_hold_crossed_fire_boundary(0.64, 0.80));
|
||||
assert!(undo_hold_crossed_fire_boundary(0.80, 0.82));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn undo_hold_state_accumulates_and_resets_on_release() {
|
||||
let mut app = headless_app();
|
||||
let button = app
|
||||
.world_mut()
|
||||
.spawn((UndoButton, Interaction::Pressed))
|
||||
.id();
|
||||
app.update();
|
||||
app.update();
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
app.world().resource::<UndoHoldState>().held_secs > 0.0,
|
||||
"held time must accumulate while the Undo button stays pressed"
|
||||
);
|
||||
|
||||
app.world_mut().entity_mut(button).insert(Interaction::None);
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
app.world().resource::<UndoHoldState>().held_secs,
|
||||
0.0,
|
||||
"releasing the Undo button must reset the hold state"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -554,11 +554,11 @@ pub(super) fn action_bar_font_size(window_width: f32) -> f32 {
|
||||
|
||||
pub(super) fn action_button_metrics() -> (UiRect, Val, Val) {
|
||||
if USE_TOUCH_UI_LAYOUT {
|
||||
// Tight 3 px horizontal padding (down from 4) trims 14 px off the row
|
||||
// total across 7 buttons, and a 44 px min_width (down from 52) lets the
|
||||
// shortest labels ("New", "Help") shrink to their text rather than
|
||||
// padding the row out past the 900 logical-px viewport. min_height
|
||||
// stays at 44 px to preserve the comfortable touch target.
|
||||
// Tight 3 px horizontal padding keeps the compact buttons narrow;
|
||||
// Phase F trimmed the touch bar to 5 buttons (2 compact + 3
|
||||
// primary), so width pressure is lower than the old 7-button row.
|
||||
// min_height stays at 44 px to preserve the comfortable touch
|
||||
// target on the compact buttons.
|
||||
(
|
||||
UiRect::axes(Val::Px(3.0), Val::Px(4.0)),
|
||||
Val::Px(44.0),
|
||||
@@ -573,6 +573,20 @@ pub(super) fn action_button_metrics() -> (UiRect, Val, Val) {
|
||||
}
|
||||
}
|
||||
|
||||
/// Metrics for the touch bar's enlarged Undo / Draw / Hint trio (Phase F).
|
||||
/// 96×64 px targets — comfortably past the 44 px accessibility floor and
|
||||
/// big enough to hit one-handed without looking. Only the touch layout
|
||||
/// spawns primary buttons, so no desktop branch is needed; the desktop
|
||||
/// values exist purely so host-side tests can exercise the touch spawn
|
||||
/// path with sensible numbers.
|
||||
pub(super) fn primary_action_button_metrics() -> (UiRect, Val, Val) {
|
||||
(
|
||||
UiRect::axes(Val::Px(10.0), Val::Px(8.0)),
|
||||
Val::Px(96.0),
|
||||
Val::Px(64.0),
|
||||
)
|
||||
}
|
||||
|
||||
pub(super) fn spawn_action_button_label(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
label: &str,
|
||||
|
||||
@@ -136,11 +136,22 @@ impl Plugin for InputPlugin {
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
handle_keyboard_core,
|
||||
// The three `DrawRequestEvent` writers join the
|
||||
// self-ambiguous `DrawRequestWriters` set so the HUD's
|
||||
// touch Draw button (hud_plugin, Phase F) can write the
|
||||
// same queue without tripping the ambiguity gate. The
|
||||
// `.chain()` still orders them relative to each other.
|
||||
handle_keyboard_core
|
||||
.in_set(crate::game_plugin::DrawRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
|
||||
handle_keyboard_hint,
|
||||
handle_keyboard_forfeit,
|
||||
handle_stock_click,
|
||||
handle_touch_stock_tap,
|
||||
handle_stock_click
|
||||
.in_set(crate::game_plugin::DrawRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
|
||||
handle_touch_stock_tap
|
||||
.in_set(crate::game_plugin::DrawRequestWriters)
|
||||
.ambiguous_with(crate::game_plugin::DrawRequestWriters),
|
||||
handle_double_click,
|
||||
// Mouse drag pipeline.
|
||||
start_drag,
|
||||
|
||||
@@ -15,6 +15,8 @@ pub mod avatar_plugin;
|
||||
pub mod card_animation;
|
||||
pub mod card_plugin;
|
||||
pub mod challenge_plugin;
|
||||
pub mod cheat_sheet_plugin;
|
||||
pub mod contextual_tips_plugin;
|
||||
pub mod core_game_plugin;
|
||||
pub mod cursor_plugin;
|
||||
pub mod daily_challenge_plugin;
|
||||
@@ -26,6 +28,7 @@ pub mod font_plugin;
|
||||
pub mod game_plugin;
|
||||
pub mod help_plugin;
|
||||
pub mod home_plugin;
|
||||
pub mod hotkeys;
|
||||
pub mod hud_plugin;
|
||||
pub mod input_plugin;
|
||||
pub mod layout;
|
||||
@@ -64,6 +67,7 @@ pub mod ui_modal;
|
||||
pub mod ui_theme;
|
||||
pub mod ui_tooltip;
|
||||
pub mod weekly_goals_plugin;
|
||||
pub mod whats_new_plugin;
|
||||
pub mod win_summary_plugin;
|
||||
pub mod you_hub_plugin;
|
||||
|
||||
@@ -93,6 +97,8 @@ pub use card_plugin::{
|
||||
pub use challenge_plugin::{
|
||||
CHALLENGE_UNLOCK_LEVEL, ChallengeAdvancedEvent, ChallengePlugin, challenge_progress_label,
|
||||
};
|
||||
pub use cheat_sheet_plugin::{CheatSheetOverlay, CheatSheetPlugin};
|
||||
pub use contextual_tips_plugin::ContextualTipsPlugin;
|
||||
pub use core_game_plugin::CoreGamePlugin;
|
||||
pub use cursor_plugin::CursorPlugin;
|
||||
pub use daily_challenge_plugin::{
|
||||
@@ -194,6 +200,7 @@ pub use ui_modal::{
|
||||
};
|
||||
pub use ui_tooltip::{Tooltip, UiTooltipPlugin};
|
||||
pub use weekly_goals_plugin::{WeeklyGoalCompletedEvent, WeeklyGoalsPlugin};
|
||||
pub use whats_new_plugin::{WhatsNewPending, WhatsNewPlugin, WhatsNewScreen};
|
||||
pub use win_summary_plugin::{
|
||||
ScreenShakeResource, SessionAchievements, WinSummaryPending, WinSummaryPlugin, format_win_time,
|
||||
};
|
||||
|
||||
@@ -84,66 +84,11 @@ struct OnboardingSkipButton;
|
||||
pub struct OnboardingSlideIndex(pub u8);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Slide data — hotkey rows are taken verbatim from `help_plugin.rs` so the
|
||||
// two screens stay in sync without a shared abstraction.
|
||||
// Slide data — the hotkey slide renders the essential subset of the
|
||||
// shared table in `crate::hotkeys` (Phase J unified the previously
|
||||
// diverging copies here and in help_plugin).
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// A single `key — description` pair shown on slide 3.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
struct HotkeyRow {
|
||||
keys: &'static str,
|
||||
description: &'static str,
|
||||
}
|
||||
|
||||
/// Most-used shortcuts from the `help_plugin` canonical list.
|
||||
///
|
||||
/// Updating the list in `help_plugin.rs` should be mirrored here. The
|
||||
/// ARCHITECTURE.md decision log calls out that we copy values rather than
|
||||
/// refactor the help plugin.
|
||||
#[cfg(not(target_os = "android"))]
|
||||
const HOTKEYS: &[HotkeyRow] = &[
|
||||
HotkeyRow {
|
||||
keys: "D / Space",
|
||||
description: "Draw from stock",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "U",
|
||||
description: "Undo last move",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "Tab → Enter",
|
||||
description: "Pick a card; arrows pick where; Enter to drop",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "N",
|
||||
description: "New Classic game",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "M",
|
||||
description: "Open Mode Launcher (then 1–5 to pick)",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "S",
|
||||
description: "Stats & progression",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "A",
|
||||
description: "Achievements",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "O",
|
||||
description: "Settings",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "Esc",
|
||||
description: "Pause / resume",
|
||||
},
|
||||
HotkeyRow {
|
||||
keys: "F1",
|
||||
description: "Help / controls",
|
||||
},
|
||||
];
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Plugin
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -313,6 +258,10 @@ fn complete_onboarding(
|
||||
despawn_screen(commands, screens);
|
||||
if let Some(s) = settings {
|
||||
s.0.first_run_complete = true;
|
||||
// A fresh install has nothing "new" to announce — stamp the
|
||||
// running release so the What's-new card (Phase I) only ever
|
||||
// fires after an actual upgrade.
|
||||
s.0.last_seen_whats_new = crate::whats_new_plugin::current_release_version();
|
||||
persist(path.map(|p| &p.0), &s.0);
|
||||
}
|
||||
}
|
||||
@@ -382,20 +331,27 @@ fn spawn_slide_welcome(commands: &mut Commands, font_res: Option<&FontResource>)
|
||||
});
|
||||
}
|
||||
|
||||
/// How-to-play body copy, phrased for the platform's input vocabulary —
|
||||
/// a touch player never left-clicks (Phase H polish; spotted in the
|
||||
/// emulator smoke of v0.44.0).
|
||||
#[cfg(target_os = "android")]
|
||||
const HOW_TO_PLAY_BODY: &str = "Drag any face-up card to move it between piles. \
|
||||
You can drag a whole column at once by grabbing the topmost card \
|
||||
you want to move. Double-tap a face-up card to send it to a \
|
||||
foundation pile automatically (when the move is legal). \
|
||||
Tap Hint in the bottom bar for a suggested move.";
|
||||
#[cfg(not(target_os = "android"))]
|
||||
const HOW_TO_PLAY_BODY: &str = "Left-click and drag any face-up card to move it between piles. \
|
||||
You can drag a whole column at once by grabbing the topmost card \
|
||||
you want to move. Double-click a face-up card to send it to a \
|
||||
foundation pile automatically (when the move is legal). \
|
||||
Right-click a card for a hint — valid destinations will highlight.";
|
||||
|
||||
/// Slide 2 — How to play.
|
||||
fn spawn_slide_how_to_play(commands: &mut Commands, font_res: Option<&FontResource>) {
|
||||
spawn_modal(commands, OnboardingScreen, Z_ONBOARDING, |card| {
|
||||
spawn_modal_header(card, "Drag cards to play", font_res);
|
||||
spawn_modal_body_text(
|
||||
card,
|
||||
"Left-click and drag any face-up card to move it between piles. \
|
||||
You can drag a whole column at once by grabbing the topmost card \
|
||||
you want to move. Double-click a face-up card to send it to a \
|
||||
foundation pile automatically (when the move is legal). \
|
||||
Right-click a card for a hint — valid destinations will highlight.",
|
||||
TEXT_SECONDARY,
|
||||
font_res,
|
||||
);
|
||||
spawn_modal_body_text(card, HOW_TO_PLAY_BODY, TEXT_SECONDARY, font_res);
|
||||
spawn_modal_actions(card, |actions| {
|
||||
spawn_modal_button(
|
||||
actions,
|
||||
@@ -435,8 +391,10 @@ fn spawn_slide_hotkeys(commands: &mut Commands, font_res: Option<&FontResource>)
|
||||
spawn_modal(commands, OnboardingScreen, Z_ONBOARDING, |card| {
|
||||
spawn_modal_header(card, "Keyboard shortcuts", font_res);
|
||||
|
||||
// Vertical list of `key — description` rows, same chip style as HelpScreen.
|
||||
for row in HOTKEYS {
|
||||
// Vertical list of `key — description` rows, same chip style as
|
||||
// HelpScreen. Essential subset only — the full table lives on
|
||||
// the hold-`/` cheat sheet.
|
||||
for row in crate::hotkeys::HOTKEYS.iter().filter(|r| r.essential) {
|
||||
card.spawn(Node {
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::Center,
|
||||
@@ -815,22 +773,15 @@ mod tests {
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Hotkey list is non-empty (guards against accidental truncation)
|
||||
// Hotkey slide renders a non-empty essential subset (the table's own
|
||||
// integrity tests live in `crate::hotkeys`)
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn hotkey_list_is_non_empty() {
|
||||
assert!(!HOTKEYS.is_empty(), "HOTKEYS must not be empty");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn all_hotkey_rows_have_non_empty_fields() {
|
||||
for row in HOTKEYS {
|
||||
assert!(!row.keys.is_empty(), "hotkey key field must not be empty");
|
||||
assert!(
|
||||
!row.description.is_empty(),
|
||||
"hotkey description must not be empty"
|
||||
);
|
||||
}
|
||||
fn hotkey_slide_subset_is_non_empty() {
|
||||
assert!(
|
||||
crate::hotkeys::HOTKEYS.iter().any(|r| r.essential),
|
||||
"the onboarding slide needs at least one essential hotkey"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,12 +122,8 @@ pub(crate) fn format_move_body(instruction: &KlondikeInstruction) -> String {
|
||||
/// `▌ MOVE LOG · COMPLETE` in `Completed`.
|
||||
pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
|
||||
match state {
|
||||
ReplayPlaybackState::Playing { replay, cursor, .. } => {
|
||||
format!(
|
||||
"\u{258C} MOVE LOG \u{00B7} {}/{}",
|
||||
cursor,
|
||||
replay.moves.len()
|
||||
)
|
||||
ReplayPlaybackState::Playing { moves, cursor, .. } => {
|
||||
format!("\u{258C} MOVE LOG \u{00B7} {}/{}", cursor, moves.len())
|
||||
}
|
||||
ReplayPlaybackState::Completed => "\u{258C} MOVE LOG \u{00B7} COMPLETE".to_string(),
|
||||
ReplayPlaybackState::Inactive => String::new(),
|
||||
@@ -135,7 +131,7 @@ pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
|
||||
}
|
||||
|
||||
/// Pure helper — formats the kth-most-recently-applied move's row
|
||||
/// text. `k = 1` is the active row (`replay.moves[cursor - 1]`,
|
||||
/// text. `k = 1` is the active row (`moves[cursor - 1]`,
|
||||
/// displayed as `"{cursor} │ {body}"`). `k = 2` is the row above
|
||||
/// that (`moves[cursor - 2]` displayed as `"{cursor - 1} │ {body}"`),
|
||||
/// and so on.
|
||||
@@ -147,14 +143,14 @@ pub(crate) fn format_move_log_header(state: &ReplayPlaybackState) -> String {
|
||||
/// for k=1 and k=2 only, k=3 returns empty).
|
||||
/// - The move list is shorter than expected (defensive guard).
|
||||
pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> String {
|
||||
let ReplayPlaybackState::Playing { replay, cursor, .. } = state else {
|
||||
let ReplayPlaybackState::Playing { moves, cursor, .. } = state else {
|
||||
return String::new();
|
||||
};
|
||||
if k == 0 || k > *cursor {
|
||||
return String::new();
|
||||
}
|
||||
let zero_idx = *cursor - k;
|
||||
let Some(m) = replay.moves.get(zero_idx) else {
|
||||
let Some(m) = moves.get(zero_idx) else {
|
||||
return String::new();
|
||||
};
|
||||
let display_idx = *cursor - k + 1;
|
||||
@@ -162,7 +158,7 @@ pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> St
|
||||
}
|
||||
|
||||
/// Pure helper — formats the kth-NEXT move's row text. `k = 1`
|
||||
/// is the move that will apply next (`replay.moves[cursor]`,
|
||||
/// is the move that will apply next (`moves[cursor]`,
|
||||
/// displayed as `cursor + 1`); `k = 2` is the move after that,
|
||||
/// and so on.
|
||||
///
|
||||
@@ -174,14 +170,14 @@ pub(crate) fn format_kth_recent_row(state: &ReplayPlaybackState, k: usize) -> St
|
||||
/// replay — late in the move list, the trailing next rows
|
||||
/// stay empty).
|
||||
pub(crate) fn format_kth_next_row(state: &ReplayPlaybackState, k: usize) -> String {
|
||||
let ReplayPlaybackState::Playing { replay, cursor, .. } = state else {
|
||||
let ReplayPlaybackState::Playing { moves, cursor, .. } = state else {
|
||||
return String::new();
|
||||
};
|
||||
if k == 0 {
|
||||
return String::new();
|
||||
}
|
||||
let zero_idx = *cursor + k - 1;
|
||||
let Some(m) = replay.moves.get(zero_idx) else {
|
||||
let Some(m) = moves.get(zero_idx) else {
|
||||
return String::new();
|
||||
};
|
||||
let display_idx = *cursor + k;
|
||||
|
||||
@@ -383,7 +383,7 @@ pub struct ReplayOverlayMoveLogPrevRow {
|
||||
/// Marker on a "next move" row below the active row. `offset`
|
||||
/// is the 1-based distance forward from the active row:
|
||||
/// `offset = 1` is the move that will apply next
|
||||
/// (`replay.moves[cursor]`, displayed as `cursor + 1`),
|
||||
/// (`moves[cursor]`, displayed as `cursor + 1`),
|
||||
/// `offset = 2` is the one after that, and so on. Up to
|
||||
/// [`MOVE_LOG_NEXT_ROWS`] rows render below the active row.
|
||||
///
|
||||
@@ -1258,11 +1258,11 @@ fn keybind_footer_hint_text() -> &'static str {
|
||||
/// `win_move_index >= total` (defensive — shouldn't happen) doesn't
|
||||
/// position the marker outside the track.
|
||||
fn win_move_marker_pct(state: &ReplayPlaybackState) -> Option<f32> {
|
||||
let ReplayPlaybackState::Playing { replay, .. } = state else {
|
||||
let ReplayPlaybackState::Playing { replay, moves, .. } = state else {
|
||||
return None;
|
||||
};
|
||||
let idx = replay.win_move_index?;
|
||||
let total = replay.moves.len();
|
||||
let total = moves.len();
|
||||
if total == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::*;
|
||||
use chrono::NaiveDate;
|
||||
use solitaire_core::{DrawStockConfig, game_state::GameMode};
|
||||
use solitaire_core::{Foundation, KlondikeInstruction, KlondikePile, Tableau};
|
||||
use solitaire_core::{Foundation, KlondikeInstruction, KlondikePile, SessionRecording, Tableau};
|
||||
use solitaire_core::{Rank, Suit};
|
||||
use solitaire_data::Replay;
|
||||
|
||||
@@ -17,9 +17,11 @@ fn synthetic_replay(move_count: usize) -> Replay {
|
||||
120,
|
||||
1_000,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 2).expect("valid date"),
|
||||
(0..move_count)
|
||||
.map(|_| KlondikeInstruction::RotateStock)
|
||||
.collect(),
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
42,
|
||||
DrawStockConfig::DrawOne,
|
||||
(0..move_count).map(|_| KlondikeInstruction::RotateStock),
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -93,12 +95,7 @@ fn overlay_spawns_when_playback_starts() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -117,12 +114,7 @@ fn overlay_progress_text_reflects_cursor() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -138,12 +130,7 @@ fn overlay_stop_button_click_clears_playback() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(overlay_root_count(&mut app), 1);
|
||||
@@ -195,12 +182,7 @@ fn floating_chip_spawns_and_despawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(5),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -232,12 +214,7 @@ fn overlay_despawns_when_playback_returns_to_inactive() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(3),
|
||||
cursor: 1,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(3), 1, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(overlay_root_count(&mut app), 1);
|
||||
@@ -260,12 +237,7 @@ fn overlay_text_changes_on_completed() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(7),
|
||||
cursor: 7,
|
||||
secs_to_next: 0.0,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(7), 7, 0.0, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(banner_text(&mut app), "\u{258C} replay");
|
||||
@@ -314,30 +286,30 @@ fn scrub_pct_covers_state_corners() {
|
||||
assert_eq!(scrub_pct(&ReplayPlaybackState::Inactive), 0.0);
|
||||
assert_eq!(scrub_pct(&ReplayPlaybackState::Completed), 100.0);
|
||||
assert_eq!(
|
||||
scrub_pct(&ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
scrub_pct(&ReplayPlaybackState::playing(
|
||||
synthetic_replay(10),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
)),
|
||||
0.0,
|
||||
);
|
||||
assert_eq!(
|
||||
scrub_pct(&ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
scrub_pct(&ReplayPlaybackState::playing(
|
||||
synthetic_replay(10),
|
||||
5,
|
||||
0.5,
|
||||
false,
|
||||
)),
|
||||
50.0,
|
||||
);
|
||||
assert_eq!(
|
||||
scrub_pct(&ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 10,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
scrub_pct(&ReplayPlaybackState::playing(
|
||||
synthetic_replay(10),
|
||||
10,
|
||||
0.5,
|
||||
false,
|
||||
)),
|
||||
100.0,
|
||||
);
|
||||
}
|
||||
@@ -367,12 +339,12 @@ fn format_game_caption_covers_state_corners() {
|
||||
// Mar = 31, Apr = 30, May 2 = 122). Synthetic_replay always
|
||||
// uses this date so the assertion is stable.
|
||||
assert_eq!(
|
||||
format_game_caption(&ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
format_game_caption(&ReplayPlaybackState::playing(
|
||||
synthetic_replay(10),
|
||||
5,
|
||||
0.5,
|
||||
false,
|
||||
)),
|
||||
Some("GAME #2026-122".to_string()),
|
||||
);
|
||||
|
||||
@@ -381,12 +353,7 @@ fn format_game_caption_covers_state_corners() {
|
||||
let mut early_january = synthetic_replay(10);
|
||||
early_january.recorded_at = NaiveDate::from_ymd_opt(2026, 1, 5).expect("valid date");
|
||||
assert_eq!(
|
||||
format_game_caption(&ReplayPlaybackState::Playing {
|
||||
replay: early_january,
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}),
|
||||
format_game_caption(&ReplayPlaybackState::playing(early_january, 0, 0.5, false,)),
|
||||
Some("GAME #2026-005".to_string()),
|
||||
);
|
||||
}
|
||||
@@ -399,12 +366,7 @@ fn overlay_game_caption_shows_replay_date() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(game_caption_text(&mut app), "GAME #2026-122");
|
||||
@@ -431,12 +393,7 @@ fn overlay_scrub_fill_tracks_cursor() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 2,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 2, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -447,12 +404,7 @@ fn overlay_scrub_fill_tracks_cursor() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 6,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 6, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -497,12 +449,7 @@ fn win_move_marker_pct_is_none_for_completed() {
|
||||
fn win_move_marker_pct_is_none_when_replay_lacks_field() {
|
||||
// Synthetic replay constructor leaves win_move_index as None
|
||||
// (legacy / pre-`ab857bb` path).
|
||||
let state = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let state = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
|
||||
assert_eq!(win_move_marker_pct(&state), None);
|
||||
}
|
||||
|
||||
@@ -511,12 +458,12 @@ fn win_move_marker_pct_is_some_at_correct_position() {
|
||||
// 10 moves, win at index 9 → marker sits at 90 % of the track.
|
||||
// Matches the recording semantic: cursor reaches the marker
|
||||
// exactly when the about-to-apply move IS the win move.
|
||||
let state = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10).with_win_move_index(Some(9)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let state = ReplayPlaybackState::playing(
|
||||
synthetic_replay(10).with_win_move_index(Some(9)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
);
|
||||
assert_eq!(win_move_marker_pct(&state), Some(90.0));
|
||||
}
|
||||
|
||||
@@ -524,12 +471,12 @@ fn win_move_marker_pct_is_some_at_correct_position() {
|
||||
fn win_move_marker_pct_clamps_to_track_bounds() {
|
||||
// Defensive: if a malformed replay carried `win_move_index >=
|
||||
// total`, the marker must still sit on the track, not past it.
|
||||
let state = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(5).with_win_move_index(Some(99)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let state = ReplayPlaybackState::playing(
|
||||
synthetic_replay(5).with_win_move_index(Some(99)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
);
|
||||
assert_eq!(win_move_marker_pct(&state), Some(100.0));
|
||||
}
|
||||
|
||||
@@ -538,12 +485,12 @@ fn marker_spawned_when_replay_has_win_move_index() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(
|
||||
synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -559,12 +506,7 @@ fn marker_not_spawned_when_replay_lacks_win_move_index() {
|
||||
// Default constructor → win_move_index: None (legacy replay).
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -579,12 +521,12 @@ fn marker_despawns_when_replay_state_returns_to_inactive() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(
|
||||
synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(win_marker_count(&mut app), 1);
|
||||
@@ -608,12 +550,12 @@ fn win_move_marker_carries_hc_background_marker() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(
|
||||
synthetic_replay(8).with_win_move_index(Some(7)),
|
||||
0,
|
||||
0.5,
|
||||
false,
|
||||
),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -669,12 +611,7 @@ fn scrub_notches_spawn_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -693,12 +630,7 @@ fn scrub_notches_carry_high_contrast_background_marker() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -723,12 +655,7 @@ fn scrub_track_carries_high_contrast_background_marker() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -759,12 +686,7 @@ fn scrub_notches_despawn_with_overlay() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(scrub_notch_count(&mut app), 5);
|
||||
@@ -821,12 +743,7 @@ fn scrub_notch_labels_spawn_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -844,12 +761,7 @@ fn scrub_notch_labels_carry_helper_strings() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -870,12 +782,7 @@ fn scrub_notch_labels_despawn_with_overlay() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(scrub_notch_label_count(&mut app), 5);
|
||||
@@ -947,12 +854,7 @@ fn keybind_footer_spawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -970,12 +872,7 @@ fn keybind_footer_paints_helper_strings() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -999,12 +896,7 @@ fn keybind_footer_carries_high_contrast_border_marker() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1025,12 +917,7 @@ fn keybind_footer_despawns_with_overlay() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(keybind_footer_count(&mut app), 1);
|
||||
@@ -1054,12 +941,7 @@ fn scrub_notches_spawn_even_without_win_marker() {
|
||||
// Default constructor → win_move_index: None.
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1144,12 +1026,7 @@ fn format_move_body_handles_stock_cycle() {
|
||||
/// `Inactive` → empty.
|
||||
#[test]
|
||||
fn format_move_log_header_covers_state_branches() {
|
||||
let playing = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let playing = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
|
||||
assert_eq!(
|
||||
format_move_log_header(&playing),
|
||||
"\u{258C} MOVE LOG \u{00B7} 3/10"
|
||||
@@ -1167,24 +1044,14 @@ fn format_move_log_header_covers_state_branches() {
|
||||
/// `replay.moves[N - 1]` and the row reads `"N | ..."`.
|
||||
#[test]
|
||||
fn format_active_move_row_handles_cursor_zero_and_positive() {
|
||||
let cursor_zero = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let cursor_zero = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
|
||||
assert_eq!(
|
||||
format_active_move_row(&cursor_zero),
|
||||
"",
|
||||
"cursor=0 means no move applied yet; row stays empty",
|
||||
);
|
||||
|
||||
let cursor_three = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let cursor_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
|
||||
// synthetic_replay produces all StockClicks, so the body
|
||||
// is "stock cycle". The displayed index is 3 (cursor),
|
||||
// matching the most-recently-applied move at moves[2].
|
||||
@@ -1208,12 +1075,7 @@ fn move_log_panel_spawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1232,12 +1094,7 @@ fn move_log_panel_header_paints_helper_string() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(8),
|
||||
cursor: 2,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(8), 2, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1254,12 +1111,7 @@ fn move_log_active_row_repaints_on_cursor_advance() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1271,12 +1123,7 @@ fn move_log_active_row_repaints_on_cursor_advance() {
|
||||
// Advance cursor to 2 (most-recently-applied move is moves[1]).
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 2,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 2, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1292,12 +1139,7 @@ fn move_log_active_row_repaints_on_cursor_advance() {
|
||||
/// early in a replay don't paint stale text.
|
||||
#[test]
|
||||
fn format_kth_recent_row_handles_in_range_and_out_of_range() {
|
||||
let state_at_three = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let state_at_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
|
||||
// k=1 → active (most recent applied). cursor=3 → display=3.
|
||||
assert_eq!(
|
||||
format_kth_recent_row(&state_at_three, 1),
|
||||
@@ -1348,12 +1190,7 @@ fn move_log_prev_rows_spawn_with_panel() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1371,12 +1208,7 @@ fn move_log_prev_rows_paint_helper_strings_at_spawn() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1401,12 +1233,7 @@ fn move_log_prev_rows_repaint_on_cursor_advance() {
|
||||
// Start at cursor=2: offset 1 → k=2 → display=1, offset 2 → k=3 → empty (k > cursor).
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 2,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 2, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1422,12 +1249,7 @@ fn move_log_prev_rows_repaint_on_cursor_advance() {
|
||||
// Advance to cursor=5 — both offsets now have history.
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1465,12 +1287,7 @@ fn move_log_next_row_text_at_offset(app: &mut App, offset: u8) -> String {
|
||||
/// alongside in-range correctness.
|
||||
#[test]
|
||||
fn format_kth_next_row_handles_in_range_and_out_of_range() {
|
||||
let state_at_three = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let state_at_three = ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false);
|
||||
// k=1 → moves[3], display=4
|
||||
assert_eq!(
|
||||
format_kth_next_row(&state_at_three, 1),
|
||||
@@ -1498,12 +1315,7 @@ fn move_log_next_rows_spawn_with_panel() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1520,12 +1332,7 @@ fn move_log_next_rows_paint_helper_strings_at_spawn() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1549,12 +1356,7 @@ fn move_log_next_rows_underfill_at_replay_end() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 9,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 9, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -1578,12 +1380,7 @@ fn active_row_wrapper_carries_accent_primary_background() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1621,12 +1418,7 @@ fn active_row_text_uses_high_contrast_color_for_highlight() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 3,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 3, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
|
||||
@@ -1647,24 +1439,14 @@ fn active_row_text_uses_high_contrast_color_for_highlight() {
|
||||
/// dropping it has to also update this test.
|
||||
#[test]
|
||||
fn active_row_format_includes_focus_prefix() {
|
||||
let state = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 5,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let state = ReplayPlaybackState::playing(synthetic_replay(10), 5, 0.5, false);
|
||||
let row = format_active_move_row(&state);
|
||||
assert!(
|
||||
row.starts_with('\u{25B6}'),
|
||||
"active-row format must start with ▶ focus marker; got {row:?}",
|
||||
);
|
||||
// Cursor=0 still returns empty, never just the prefix.
|
||||
let cursor_zero = ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
};
|
||||
let cursor_zero = ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false);
|
||||
assert_eq!(
|
||||
format_active_move_row(&cursor_zero),
|
||||
"",
|
||||
@@ -1679,12 +1461,7 @@ fn move_log_panel_despawns_with_overlay() {
|
||||
let mut app = headless_app();
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(10),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(10), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(move_log_panel_count(&mut app), 1);
|
||||
@@ -1728,21 +1505,11 @@ fn unique_button<M: Component>(app: &mut App) -> Entity {
|
||||
}
|
||||
|
||||
fn pressed_paused_state(replay_len: usize, cursor: usize) -> ReplayPlaybackState {
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(replay_len),
|
||||
cursor,
|
||||
secs_to_next: 0.5,
|
||||
paused: true,
|
||||
}
|
||||
ReplayPlaybackState::playing(synthetic_replay(replay_len), cursor, 0.5, true)
|
||||
}
|
||||
|
||||
fn running_state(replay_len: usize, cursor: usize) -> ReplayPlaybackState {
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(replay_len),
|
||||
cursor,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
}
|
||||
ReplayPlaybackState::playing(synthetic_replay(replay_len), cursor, 0.5, false)
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -2191,12 +1958,7 @@ fn dim_layer_spawns_and_despawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(5),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
@@ -2255,12 +2017,7 @@ fn mini_tableau_panel_spawns_and_despawns_with_overlay() {
|
||||
|
||||
set_state(
|
||||
&mut app,
|
||||
ReplayPlaybackState::Playing {
|
||||
replay: synthetic_replay(5),
|
||||
cursor: 0,
|
||||
secs_to_next: 0.5,
|
||||
paused: false,
|
||||
},
|
||||
ReplayPlaybackState::playing(synthetic_replay(5), 0, 0.5, false),
|
||||
);
|
||||
app.update();
|
||||
assert_eq!(
|
||||
|
||||
@@ -83,11 +83,11 @@ pub(crate) fn update_floating_progress_chip(
|
||||
// any). `cursor` is the index of the *next* move to apply, so
|
||||
// the most-recently-applied move sits at `cursor - 1`.
|
||||
let dest_pile = match state.as_ref() {
|
||||
ReplayPlaybackState::Playing { replay, cursor, .. } if *cursor > 0 => {
|
||||
ReplayPlaybackState::Playing { moves, cursor, .. } if *cursor > 0 => {
|
||||
// The destination pile is recoverable directly from the
|
||||
// instruction — no live state needed. `RotateStock` has no
|
||||
// destination (the chip hides over the stock pile).
|
||||
match &replay.moves[cursor - 1] {
|
||||
match &moves[cursor - 1] {
|
||||
KlondikeInstruction::DstFoundation(dst) => {
|
||||
Some(KlondikePile::Foundation(dst.foundation))
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
//! In-engine replay playback core.
|
||||
//!
|
||||
//! When the player clicks "Watch replay" on the Stats overlay, the live
|
||||
//! game state is reset to the deal seeded from the replay's `seed` /
|
||||
//! `mode` / `draw_mode`, and the engine ticks through `replay.moves` at a
|
||||
//! steady cadence — firing the canonical [`MoveRequestEvent`] /
|
||||
//! [`DrawRequestEvent`] for each one. The existing animation pipeline
|
||||
//! plays back identically to a live game.
|
||||
//! game state is reset to the recorded deal — rebuilt directly from
|
||||
//! `replay.recording` via `GameState::from_recording`, never by
|
||||
//! re-dealing the seed — and the engine ticks through the recording's
|
||||
//! instruction list at a steady cadence, firing the canonical
|
||||
//! [`MoveRequestEvent`] / [`DrawRequestEvent`] for each one. The
|
||||
//! existing animation pipeline plays back identically to a live game.
|
||||
//!
|
||||
//! ## Public surface
|
||||
//!
|
||||
@@ -95,7 +96,7 @@ pub const REPLAY_COMPLETION_LINGER_SECS: f32 = 5.0;
|
||||
/// 3. The tick system [`tick_replay_playback`] advances `cursor` once
|
||||
/// per [`REPLAY_MOVE_INTERVAL_SECS`] and fires the canonical event
|
||||
/// for each [`KlondikeInstruction`].
|
||||
/// 4. When `cursor == replay.moves.len()`, the state transitions to
|
||||
/// 4. When `cursor == moves.len()`, the state transitions to
|
||||
/// [`Completed`](Self::Completed). It lingers for
|
||||
/// [`REPLAY_COMPLETION_LINGER_SECS`] (driven by
|
||||
/// [`auto_clear_completed_replay`]) before returning to
|
||||
@@ -109,14 +110,20 @@ pub enum ReplayPlaybackState {
|
||||
#[default]
|
||||
Inactive,
|
||||
/// A replay is currently being played back. The overlay reads
|
||||
/// `replay.moves.len()` for the denominator of the progress
|
||||
/// `moves.len()` for the denominator of the progress
|
||||
/// indicator and `cursor` for the numerator.
|
||||
Playing {
|
||||
/// The replay being played back. Owned so the state is the
|
||||
/// only place playback metadata lives — no separate resource
|
||||
/// needed.
|
||||
replay: Replay,
|
||||
/// Index of the next move to apply, in `[0, replay.moves.len()]`.
|
||||
/// needed. Boxed: the v4 recording embeds the dealt board and
|
||||
/// would otherwise dwarf the other variants
|
||||
/// (`clippy::large_enum_variant`).
|
||||
replay: Box<Replay>,
|
||||
/// Instruction list extracted once from `replay.recording` at
|
||||
/// [`start_replay_playback`] time, so the per-frame tick indexes
|
||||
/// a plain slice instead of re-walking the recording.
|
||||
moves: Vec<KlondikeInstruction>,
|
||||
/// Index of the next move to apply, in `[0, moves.len()]`.
|
||||
cursor: usize,
|
||||
/// Seconds remaining until the next move is dispatched.
|
||||
secs_to_next: f32,
|
||||
@@ -138,6 +145,19 @@ pub enum ReplayPlaybackState {
|
||||
}
|
||||
|
||||
impl ReplayPlaybackState {
|
||||
/// Construct a [`Self::Playing`] state, extracting the instruction
|
||||
/// list from `replay.recording` once up front.
|
||||
pub fn playing(replay: Replay, cursor: usize, secs_to_next: f32, paused: bool) -> Self {
|
||||
let moves = replay.recording.instructions();
|
||||
Self::Playing {
|
||||
replay: Box::new(replay),
|
||||
moves,
|
||||
cursor,
|
||||
secs_to_next,
|
||||
paused,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` when a replay is currently being played back.
|
||||
pub fn is_playing(&self) -> bool {
|
||||
matches!(self, Self::Playing { .. })
|
||||
@@ -156,7 +176,7 @@ impl ReplayPlaybackState {
|
||||
/// the total is no longer available in `Completed`.
|
||||
pub fn progress(&self) -> Option<(usize, usize)> {
|
||||
match self {
|
||||
Self::Playing { replay, cursor, .. } => Some((*cursor, replay.moves.len())),
|
||||
Self::Playing { moves, cursor, .. } => Some((*cursor, moves.len())),
|
||||
Self::Inactive | Self::Completed => None,
|
||||
}
|
||||
}
|
||||
@@ -191,7 +211,11 @@ pub fn start_replay_playback(
|
||||
) {
|
||||
use solitaire_core::game_state::GameState;
|
||||
|
||||
let fresh = GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
|
||||
// The recording carries the dealt board and the session config
|
||||
// (including draw mode), so the fresh game is bit-identical to the
|
||||
// recorded deal regardless of how the current build maps seeds to
|
||||
// deals — `replay.seed` is presentation metadata only.
|
||||
let (fresh, moves) = GameState::from_recording(&replay.recording, replay.seed, replay.mode);
|
||||
commands.insert_resource(GameStateResource(fresh));
|
||||
|
||||
// Initial `secs_to_next` uses the constant rather than reading
|
||||
@@ -201,7 +225,8 @@ pub fn start_replay_playback(
|
||||
// unusually short setting; subsequent ticks read the live setting
|
||||
// every frame via [`tick_replay_playback`].
|
||||
**state = ReplayPlaybackState::Playing {
|
||||
replay,
|
||||
replay: Box::new(replay),
|
||||
moves,
|
||||
cursor: 0,
|
||||
secs_to_next: REPLAY_MOVE_INTERVAL_SECS,
|
||||
paused: false,
|
||||
@@ -256,7 +281,7 @@ pub fn step_replay_playback(
|
||||
draws_writer: &mut MessageWriter<DrawRequestEvent>,
|
||||
) -> bool {
|
||||
let ReplayPlaybackState::Playing {
|
||||
replay,
|
||||
moves,
|
||||
cursor,
|
||||
paused: true,
|
||||
..
|
||||
@@ -264,10 +289,10 @@ pub fn step_replay_playback(
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
if *cursor >= replay.moves.len() {
|
||||
if *cursor >= moves.len() {
|
||||
return false;
|
||||
}
|
||||
let instruction = replay.moves[*cursor];
|
||||
let instruction = moves[*cursor];
|
||||
dispatch_instruction(instruction, *cursor, game, moves_writer, draws_writer);
|
||||
*cursor += 1;
|
||||
true
|
||||
@@ -362,7 +387,7 @@ pub fn step_backwards_replay_playback(
|
||||
/// Drains `secs_to_next` by `time.delta_secs()`. When the countdown
|
||||
/// expires, fires the canonical event for the move at `cursor`,
|
||||
/// increments `cursor`, and resets `secs_to_next`. When `cursor`
|
||||
/// reaches `replay.moves.len()`, transitions to
|
||||
/// reaches `moves.len()`, transitions to
|
||||
/// [`ReplayPlaybackState::Completed`].
|
||||
///
|
||||
/// The advance loop is a `while`, not an `if`, so coarse time steps
|
||||
@@ -384,10 +409,11 @@ fn tick_replay_playback(
|
||||
let mut transition_to_completed = false;
|
||||
|
||||
if let ReplayPlaybackState::Playing {
|
||||
replay,
|
||||
moves,
|
||||
cursor,
|
||||
secs_to_next,
|
||||
paused,
|
||||
..
|
||||
} = state.as_mut()
|
||||
{
|
||||
// While paused, the cursor and the timer freeze together —
|
||||
@@ -397,8 +423,8 @@ fn tick_replay_playback(
|
||||
// path.
|
||||
if !*paused {
|
||||
*secs_to_next -= dt;
|
||||
while *secs_to_next <= 0.0 && *cursor < replay.moves.len() {
|
||||
let instruction = replay.moves[*cursor];
|
||||
while *secs_to_next <= 0.0 && *cursor < moves.len() {
|
||||
let instruction = moves[*cursor];
|
||||
dispatch_instruction(
|
||||
instruction,
|
||||
*cursor,
|
||||
@@ -410,7 +436,7 @@ fn tick_replay_playback(
|
||||
*secs_to_next += interval;
|
||||
}
|
||||
|
||||
if *cursor >= replay.moves.len() {
|
||||
if *cursor >= moves.len() {
|
||||
transition_to_completed = true;
|
||||
}
|
||||
}
|
||||
@@ -562,8 +588,7 @@ mod tests {
|
||||
use crate::game_plugin::GamePlugin;
|
||||
use bevy::time::TimeUpdateStrategy;
|
||||
use chrono::NaiveDate;
|
||||
use solitaire_core::KlondikeInstruction;
|
||||
use solitaire_core::{DrawStockConfig, game_state::GameMode};
|
||||
use solitaire_core::{DrawStockConfig, SessionRecording, game_state::GameMode};
|
||||
use std::time::Duration;
|
||||
|
||||
/// Builds a headless `App` with `MinimalPlugins`, `GamePlugin`, and
|
||||
@@ -612,11 +637,11 @@ mod tests {
|
||||
60,
|
||||
500,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
|
||||
vec![
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::RotateStock,
|
||||
KlondikeInstruction::RotateStock,
|
||||
],
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
12345,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock; 3],
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -673,11 +698,14 @@ mod tests {
|
||||
let state = app.world().resource::<ReplayPlaybackState>();
|
||||
match state {
|
||||
ReplayPlaybackState::Playing {
|
||||
cursor, replay: r, ..
|
||||
cursor,
|
||||
replay: r,
|
||||
moves,
|
||||
..
|
||||
} => {
|
||||
assert_eq!(*cursor, 0);
|
||||
assert_eq!(r.seed, replay.seed);
|
||||
assert_eq!(r.moves.len(), 3);
|
||||
assert_eq!(moves.len(), 3);
|
||||
}
|
||||
other => panic!("expected Playing, got {other:?}"),
|
||||
}
|
||||
@@ -778,7 +806,11 @@ mod tests {
|
||||
10,
|
||||
100,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
|
||||
vec![KlondikeInstruction::RotateStock],
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
42,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock],
|
||||
),
|
||||
);
|
||||
start_playback(&mut app, one_move);
|
||||
app.update();
|
||||
@@ -887,7 +919,11 @@ mod tests {
|
||||
10,
|
||||
100,
|
||||
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
|
||||
vec![KlondikeInstruction::RotateStock; 10],
|
||||
SessionRecording::from_instructions_unchecked(
|
||||
7,
|
||||
DrawStockConfig::DrawOne,
|
||||
[KlondikeInstruction::RotateStock; 10],
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -101,9 +101,10 @@ impl Plugin for SafeAreaInsetsPlugin {
|
||||
fn apply_safe_area_anchors(
|
||||
insets: Res<SafeAreaInsets>,
|
||||
windows: Query<&Window>,
|
||||
ui_scale: Option<Res<UiScale>>,
|
||||
mut q: Query<(&SafeAreaAnchoredTop, &mut Node)>,
|
||||
) {
|
||||
if !insets.is_changed() {
|
||||
if !insets.is_changed() && !ui_scale.as_ref().is_some_and(|s| s.is_changed()) {
|
||||
return;
|
||||
}
|
||||
// Android's WindowInsets API returns physical pixels; Bevy UI's Val::Px
|
||||
@@ -119,19 +120,31 @@ fn apply_safe_area_anchors(
|
||||
);
|
||||
}
|
||||
let top_logical = raw_top.min(max_inset);
|
||||
// `bevy::ui::UiScale` (Phase K) multiplies every Val::Px at layout
|
||||
// time. `base_top` is UI chrome and SHOULD scale with the rest of
|
||||
// the interface, but the system-bar inset is physical reality —
|
||||
// pre-divide it so the post-multiplication offset stays exact.
|
||||
let ui = effective_ui_scale(ui_scale.as_deref());
|
||||
for (anchor, mut node) in &mut q {
|
||||
node.top = Val::Px(anchor.base_top + top_logical);
|
||||
node.top = Val::Px(anchor.base_top + top_logical / ui);
|
||||
}
|
||||
}
|
||||
|
||||
/// The live UI scale, defensively clamped — a zero or negative scale
|
||||
/// would flip or destroy the inset math.
|
||||
fn effective_ui_scale(ui_scale: Option<&UiScale>) -> f32 {
|
||||
ui_scale.map_or(1.0, |s| s.0.max(0.1))
|
||||
}
|
||||
|
||||
/// Re-applies `base_bottom + insets.bottom / scale` to every entity carrying
|
||||
/// [`SafeAreaAnchoredBottom`] whenever [`SafeAreaInsets`] changes.
|
||||
fn apply_safe_area_bottom_anchors(
|
||||
insets: Res<SafeAreaInsets>,
|
||||
windows: Query<&Window>,
|
||||
ui_scale: Option<Res<UiScale>>,
|
||||
mut q: Query<(&SafeAreaAnchoredBottom, &mut Node)>,
|
||||
) {
|
||||
if !insets.is_changed() {
|
||||
if !insets.is_changed() && !ui_scale.as_ref().is_some_and(|s| s.is_changed()) {
|
||||
return;
|
||||
}
|
||||
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
|
||||
@@ -144,8 +157,12 @@ fn apply_safe_area_bottom_anchors(
|
||||
);
|
||||
}
|
||||
let bottom_logical = raw_bottom.min(max_inset);
|
||||
// See `apply_safe_area_anchors`: the physical inset is pre-divided
|
||||
// by the UI scale so a 90% setting can't sink the action bar into
|
||||
// the gesture zone (and 130% doesn't over-inset it).
|
||||
let ui = effective_ui_scale(ui_scale.as_deref());
|
||||
for (anchor, mut node) in &mut q {
|
||||
node.bottom = Val::Px(anchor.base_bottom + bottom_logical);
|
||||
node.bottom = Val::Px(anchor.base_bottom + bottom_logical / ui);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -163,19 +180,23 @@ fn apply_safe_area_bottom_anchors(
|
||||
fn apply_safe_area_to_modal_scrims(
|
||||
insets: Res<SafeAreaInsets>,
|
||||
windows: Query<&Window>,
|
||||
ui_scale: Option<Res<UiScale>>,
|
||||
mut scrims: Query<&mut Node, With<ModalScrim>>,
|
||||
new_scrims: Query<(), (With<ModalScrim>, Added<ModalScrim>)>,
|
||||
) {
|
||||
let has_new = !new_scrims.is_empty();
|
||||
if !insets.is_changed() && !has_new {
|
||||
if !insets.is_changed() && !has_new && !ui_scale.as_ref().is_some_and(|s| s.is_changed()) {
|
||||
return;
|
||||
}
|
||||
let scale = windows.iter().next().map_or(1.0, |w| w.scale_factor());
|
||||
let window_height = windows.iter().next().map_or(800.0, |w| w.height());
|
||||
// Clamp each inset to 25% of screen height so an unexpectedly large OS
|
||||
// value can't push the modal card off the visible area entirely.
|
||||
let top_logical = (insets.top / scale).min(window_height * 0.25);
|
||||
let bottom_logical = (insets.bottom / scale).min(window_height * 0.25);
|
||||
// Physical insets are pre-divided by the UI scale — see
|
||||
// `apply_safe_area_anchors`.
|
||||
let ui = effective_ui_scale(ui_scale.as_deref());
|
||||
let top_logical = (insets.top / scale).min(window_height * 0.25) / ui;
|
||||
let bottom_logical = (insets.bottom / scale).min(window_height * 0.25) / ui;
|
||||
for mut node in &mut scrims {
|
||||
// Set both edges so the scrim's content box equals the usable area
|
||||
// between the status bar and the gesture/navigation bar. With
|
||||
|
||||
@@ -363,6 +363,14 @@ pub(super) fn handle_settings_buttons(
|
||||
changed.write(SettingsChangedEvent(settings.0.clone()));
|
||||
// Text refreshed by `update_touch_input_mode_text` next frame.
|
||||
}
|
||||
SettingsButton::CycleUiScale => {
|
||||
settings.0.ui_scale = next_ui_scale(settings.0.ui_scale);
|
||||
persist(&path, &settings.0);
|
||||
changed.write(SettingsChangedEvent(settings.0.clone()));
|
||||
// Text refreshed by `update_ui_scale_text`; the live
|
||||
// `bevy::ui::UiScale` resource follows via
|
||||
// `sync_ui_scale_resource` next frame.
|
||||
}
|
||||
SettingsButton::ToggleWinnableDealsOnly => {
|
||||
settings.0.winnable_deals_only = !settings.0.winnable_deals_only;
|
||||
persist(&path, &settings.0);
|
||||
|
||||
@@ -139,6 +139,10 @@ struct ReduceMotionText;
|
||||
#[derive(Component, Debug)]
|
||||
struct TouchInputModeText;
|
||||
|
||||
/// Marks the `Text` node showing the current UI scale percentage.
|
||||
#[derive(Component, Debug)]
|
||||
struct UiScaleText;
|
||||
|
||||
/// Marks the `Text` node showing the live tooltip-delay value.
|
||||
#[derive(Component, Debug)]
|
||||
struct TooltipDelayText;
|
||||
@@ -277,6 +281,10 @@ enum SettingsButton {
|
||||
/// (auto-move on tap, default) and `TapToSelect` (first tap selects
|
||||
/// a card/stack, second tap on a target pile moves it).
|
||||
ToggleTouchInputMode,
|
||||
/// Cycle [`Settings::ui_scale`] through 90 % → 100 % → 115 % →
|
||||
/// 130 % → 90 %. Applied live via `bevy::ui::UiScale`; the table
|
||||
/// stays window-fit (Phase K).
|
||||
CycleUiScale,
|
||||
/// Toggle the [`Settings::winnable_deals_only`] flag. When on, new
|
||||
/// random Classic-mode deals are filtered through
|
||||
/// [`solitaire_core::game_state::GameState::solve_fresh_deal`] until one is provably
|
||||
@@ -354,6 +362,7 @@ impl SettingsButton {
|
||||
SettingsButton::ToggleHighContrast => 61,
|
||||
SettingsButton::ToggleReduceMotion => 62,
|
||||
SettingsButton::ToggleTouchInputMode => 63,
|
||||
SettingsButton::CycleUiScale => 64,
|
||||
// Picker rows — every swatch in a row shares the row's
|
||||
// priority so entity-index tiebreaking yields left → right.
|
||||
SettingsButton::SelectCardBack(_) => 70,
|
||||
@@ -449,6 +458,11 @@ impl Plugin for SettingsPlugin {
|
||||
handle_volume_keys,
|
||||
record_window_geometry_changes,
|
||||
persist_window_geometry_after_debounce,
|
||||
// State sync, not UI — runs even under `headless()`
|
||||
// so the live `bevy::ui::UiScale` always mirrors the
|
||||
// setting; rides the mutator spine so it is ordered
|
||||
// after every settings writer this frame.
|
||||
sync_ui_scale_resource,
|
||||
)
|
||||
.chain()
|
||||
.in_set(SettingsMutation),
|
||||
@@ -492,6 +506,7 @@ impl Plugin for SettingsPlugin {
|
||||
update_high_contrast_backgrounds.run_if(resource_changed::<SettingsResource>),
|
||||
update_reduce_motion_text,
|
||||
update_touch_input_mode_text,
|
||||
update_ui_scale_text,
|
||||
update_tooltip_delay_text,
|
||||
update_time_bonus_multiplier_text,
|
||||
update_replay_move_interval_text,
|
||||
|
||||
@@ -736,3 +736,60 @@ fn scroll_clamps_offset_to_zero_at_top() {
|
||||
"scrolling past top must clamp to 0, got {offset}"
|
||||
);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Phase K: UI scale
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn ui_scale_steps_cycle_and_wrap() {
|
||||
assert_eq!(next_ui_scale(0.9), 1.0);
|
||||
assert_eq!(next_ui_scale(1.0), 1.15);
|
||||
assert_eq!(next_ui_scale(1.15), 1.3);
|
||||
assert_eq!(next_ui_scale(1.3), 0.9, "the cycle must wrap");
|
||||
// A hand-edited in-between value advances to the next larger step.
|
||||
assert_eq!(next_ui_scale(1.05), 1.15);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ui_scale_label_formats_as_percent() {
|
||||
assert_eq!(ui_scale_label(0.9), "90%");
|
||||
assert_eq!(ui_scale_label(1.0), "100%");
|
||||
assert_eq!(ui_scale_label(1.15), "115%");
|
||||
assert_eq!(ui_scale_label(1.3), "130%");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ui_scale_setting_syncs_the_bevy_resource() {
|
||||
let mut app = headless_app();
|
||||
app.insert_resource(UiScale(1.0));
|
||||
app.world_mut()
|
||||
.resource_mut::<SettingsResource>()
|
||||
.0
|
||||
.ui_scale = 1.3;
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
(app.world().resource::<UiScale>().0 - 1.3).abs() < f32::EPSILON,
|
||||
"Settings::ui_scale must drive bevy::ui::UiScale"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ui_scale_out_of_range_sanitizes_on_load() {
|
||||
use solitaire_data::settings::{UI_SCALE_MAX, UI_SCALE_MIN};
|
||||
|
||||
let wild = Settings {
|
||||
ui_scale: 5.0,
|
||||
..Settings::default()
|
||||
}
|
||||
.sanitized();
|
||||
assert_eq!(wild.ui_scale, UI_SCALE_MAX);
|
||||
|
||||
let tiny = Settings {
|
||||
ui_scale: 0.1,
|
||||
..Settings::default()
|
||||
}
|
||||
.sanitized();
|
||||
assert_eq!(tiny.ui_scale, UI_SCALE_MIN);
|
||||
}
|
||||
|
||||
@@ -326,6 +326,15 @@ fn spawn_accessibility_tab(
|
||||
"One-tap: tap a card to auto-move it. Tap to select: first tap selects a card, second tap on a pile moves it.",
|
||||
font_res,
|
||||
);
|
||||
toggle_row(
|
||||
body,
|
||||
"UI Scale",
|
||||
UiScaleText,
|
||||
ui_scale_label(settings.ui_scale),
|
||||
SettingsButton::CycleUiScale,
|
||||
"Scales all menus, buttons, and HUD text. The table itself always fits the screen.",
|
||||
font_res,
|
||||
);
|
||||
tooltip_delay_row(body, settings.tooltip_delay_secs, font_res);
|
||||
}
|
||||
|
||||
|
||||
@@ -515,6 +515,58 @@ pub(super) fn touch_input_mode_label(mode: &solitaire_data::settings::TouchInput
|
||||
}
|
||||
}
|
||||
|
||||
/// The four UI-scale steps the settings row cycles through (Phase K).
|
||||
pub(super) const UI_SCALE_STEPS: [f32; 4] = [0.9, 1.0, 1.15, 1.3];
|
||||
|
||||
/// The next UI-scale step after `current`, wrapping 130 % → 90 %. A
|
||||
/// hand-edited value between steps advances to the first step larger
|
||||
/// than it, so the cycle always makes visible progress.
|
||||
pub(super) fn next_ui_scale(current: f32) -> f32 {
|
||||
for step in UI_SCALE_STEPS {
|
||||
if step > current + 0.001 {
|
||||
return step;
|
||||
}
|
||||
}
|
||||
UI_SCALE_STEPS[0]
|
||||
}
|
||||
|
||||
/// Display string for the UI-scale row, e.g. `"115%"`.
|
||||
pub(super) fn ui_scale_label(scale: f32) -> String {
|
||||
format!("{:.0}%", scale * 100.0)
|
||||
}
|
||||
|
||||
/// Refreshes the live UI-scale value text whenever settings change.
|
||||
pub(super) fn update_ui_scale_text(
|
||||
settings: Res<SettingsResource>,
|
||||
mut text_nodes: Query<&mut Text, With<UiScaleText>>,
|
||||
) {
|
||||
if !settings.is_changed() {
|
||||
return;
|
||||
}
|
||||
for mut text in &mut text_nodes {
|
||||
**text = ui_scale_label(settings.0.ui_scale);
|
||||
}
|
||||
}
|
||||
|
||||
/// Applies `Settings::ui_scale` to the live [`bevy::ui::UiScale`]
|
||||
/// resource — at startup (first change tick) and whenever the setting
|
||||
/// changes. Absent under `MinimalPlugins` (no `bevy_ui`), hence the
|
||||
/// `Option`; the table is unaffected either way (`compute_layout`
|
||||
/// owns world-space sizing, not UI scale).
|
||||
pub(super) fn sync_ui_scale_resource(
|
||||
settings: Res<SettingsResource>,
|
||||
ui_scale: Option<ResMut<UiScale>>,
|
||||
) {
|
||||
let Some(mut ui_scale) = ui_scale else { return };
|
||||
if !settings.is_changed() {
|
||||
return;
|
||||
}
|
||||
let target = settings.0.ui_scale;
|
||||
if (ui_scale.0 - target).abs() > f32::EPSILON {
|
||||
ui_scale.0 = target;
|
||||
}
|
||||
}
|
||||
|
||||
/// Display string for the "Smart window size" toggle. The argument
|
||||
/// is the *enabled* state (i.e. the inverse of the underlying
|
||||
/// `disable_smart_default_size` field) so reading the label gives
|
||||
|
||||
@@ -1939,7 +1939,11 @@ mod tests {
|
||||
time_seconds,
|
||||
0,
|
||||
date,
|
||||
vec![],
|
||||
solitaire_core::SessionRecording::from_instructions_unchecked(
|
||||
1,
|
||||
solitaire_core::DrawStockConfig::DrawOne,
|
||||
[],
|
||||
),
|
||||
);
|
||||
r.share_url = share_url;
|
||||
r
|
||||
|
||||
@@ -335,7 +335,11 @@ fn push_replay_on_win(
|
||||
ev.time_seconds,
|
||||
ev.score,
|
||||
Utc::now().date_naive(),
|
||||
recording.moves.clone(),
|
||||
// The live session is the authoritative recording; it
|
||||
// serialises via the upstream card_game serializers so web
|
||||
// playback rebuilds the exact deal instead of re-dealing
|
||||
// the seed.
|
||||
game.0.recording(),
|
||||
);
|
||||
let provider = provider.0.clone();
|
||||
let rt = rt.0.clone();
|
||||
@@ -621,7 +625,11 @@ mod tests {
|
||||
60,
|
||||
500,
|
||||
chrono::NaiveDate::from_ymd_opt(2026, 5, 6).expect("valid date"),
|
||||
vec![],
|
||||
solitaire_core::SessionRecording::from_instructions_unchecked(
|
||||
7,
|
||||
DrawStockConfig::DrawOne,
|
||||
[],
|
||||
),
|
||||
);
|
||||
let history = ReplayHistory {
|
||||
schema_version: solitaire_data::REPLAY_HISTORY_SCHEMA_VERSION,
|
||||
|
||||
@@ -14,6 +14,9 @@
|
||||
//! filesystem-based; the plugin is gated out on wasm32 alongside
|
||||
//! `SyncPlugin`.
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy::asset::RenderAssetUsages;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
|
||||
use thiserror::Error;
|
||||
@@ -105,6 +108,21 @@ struct InstallTask(Option<(String, Task<InstallResult>)>);
|
||||
#[derive(Resource, Default)]
|
||||
struct StoreBaseUrl(Option<String>);
|
||||
|
||||
/// Decoded preview thumbnails by theme id (Phase H). Session-lifetime:
|
||||
/// previews survive closing and reopening the store, so a revisit
|
||||
/// renders instantly without refetching.
|
||||
#[derive(Resource, Default)]
|
||||
struct PreviewCache(HashMap<String, Handle<Image>>);
|
||||
|
||||
/// One in-flight preview download: raw PNG bytes or the fetch error.
|
||||
type PreviewFetch = Task<Result<Vec<u8>, ThemeStoreError>>;
|
||||
|
||||
/// In-flight preview downloads, one per catalog entry that advertises
|
||||
/// a `preview_url` not already in [`PreviewCache`]. `String` is the
|
||||
/// theme id the bytes belong to.
|
||||
#[derive(Resource, Default)]
|
||||
struct PreviewTasks(Vec<(String, PreviewFetch)>);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Plugin
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -118,6 +136,8 @@ impl Plugin for ThemeStorePlugin {
|
||||
.init_resource::<CatalogTask>()
|
||||
.init_resource::<InstallTask>()
|
||||
.init_resource::<StoreBaseUrl>()
|
||||
.init_resource::<PreviewCache>()
|
||||
.init_resource::<PreviewTasks>()
|
||||
// Esc-close reads keyboard input; register defensively so
|
||||
// the plugin works under MinimalPlugins in tests.
|
||||
.init_resource::<ButtonInput<KeyCode>>()
|
||||
@@ -129,6 +149,7 @@ impl Plugin for ThemeStorePlugin {
|
||||
(
|
||||
handle_open_request,
|
||||
poll_catalog_task,
|
||||
poll_preview_tasks,
|
||||
handle_install_buttons,
|
||||
poll_install_task,
|
||||
handle_close_button,
|
||||
@@ -176,6 +197,7 @@ fn handle_open_request(
|
||||
mut catalog_task: ResMut<CatalogTask>,
|
||||
mut store_base: ResMut<StoreBaseUrl>,
|
||||
mut warning_toast: MessageWriter<WarningToastEvent>,
|
||||
previews: Res<PreviewCache>,
|
||||
mut commands: Commands,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
) {
|
||||
@@ -207,16 +229,28 @@ fn handle_open_request(
|
||||
rt.block_on(async { ThemeStoreClient::new(base_url).fetch_catalog().await })
|
||||
}));
|
||||
|
||||
spawn_store_modal(&mut commands, &catalog_state, None, font_res.as_deref());
|
||||
spawn_store_modal(
|
||||
&mut commands,
|
||||
&catalog_state,
|
||||
None,
|
||||
&previews,
|
||||
font_res.as_deref(),
|
||||
);
|
||||
}
|
||||
|
||||
/// Polls the catalog fetch; on completion updates [`CatalogState`] and
|
||||
/// Polls the catalog fetch; on completion updates [`CatalogState`],
|
||||
/// kicks off preview downloads for entries not yet in the cache, and
|
||||
/// rebuilds the modal if it is still open.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn poll_catalog_task(
|
||||
mut catalog_task: ResMut<CatalogTask>,
|
||||
mut catalog_state: ResMut<CatalogState>,
|
||||
screens: Query<Entity, With<ThemeStoreScreen>>,
|
||||
registry: Option<Res<ThemeRegistry>>,
|
||||
rt: Option<Res<TokioRuntimeResource>>,
|
||||
store_base: Res<StoreBaseUrl>,
|
||||
previews: Res<PreviewCache>,
|
||||
mut preview_tasks: ResMut<PreviewTasks>,
|
||||
mut commands: Commands,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
) {
|
||||
@@ -229,7 +263,29 @@ fn poll_catalog_task(
|
||||
catalog_task.0 = None;
|
||||
|
||||
*catalog_state = match result {
|
||||
Ok(entries) => CatalogState::Loaded(entries),
|
||||
Ok(entries) => {
|
||||
// Fetch previews for anything new. Decorative — failures
|
||||
// just leave the row text-only, so errors only log.
|
||||
if let (Some(rt), Some(base_url)) = (rt.as_ref(), store_base.0.as_deref()) {
|
||||
for entry in entries
|
||||
.iter()
|
||||
.filter(|e| e.preview_url.is_some() && !previews.0.contains_key(&e.id))
|
||||
{
|
||||
let rt = rt.0.clone();
|
||||
let base_url = base_url.to_owned();
|
||||
let entry = entry.clone();
|
||||
preview_tasks.0.push((
|
||||
entry.id.clone(),
|
||||
AsyncComputeTaskPool::get().spawn(async move {
|
||||
rt.block_on(async {
|
||||
ThemeStoreClient::new(base_url).fetch_preview(&entry).await
|
||||
})
|
||||
}),
|
||||
));
|
||||
}
|
||||
}
|
||||
CatalogState::Loaded(entries)
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("theme store: catalog fetch failed: {e}");
|
||||
CatalogState::Error(e.to_string())
|
||||
@@ -241,10 +297,69 @@ fn poll_catalog_task(
|
||||
&mut commands,
|
||||
&catalog_state,
|
||||
registry.as_deref(),
|
||||
&previews,
|
||||
font_res.as_deref(),
|
||||
);
|
||||
}
|
||||
|
||||
/// Polls in-flight preview downloads. Each finished PNG is decoded into
|
||||
/// an [`Image`] asset and cached by theme id; the open modal rebuilds
|
||||
/// once per frame that added at least one preview, so thumbnails pop in
|
||||
/// as they arrive. Failures log and leave the row text-only. Skipped
|
||||
/// entirely when `Assets<Image>` is absent (`MinimalPlugins` tests).
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn poll_preview_tasks(
|
||||
mut preview_tasks: ResMut<PreviewTasks>,
|
||||
mut previews: ResMut<PreviewCache>,
|
||||
images: Option<ResMut<Assets<Image>>>,
|
||||
catalog_state: Res<CatalogState>,
|
||||
screens: Query<Entity, With<ThemeStoreScreen>>,
|
||||
registry: Option<Res<ThemeRegistry>>,
|
||||
mut commands: Commands,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
) {
|
||||
if preview_tasks.0.is_empty() {
|
||||
return;
|
||||
}
|
||||
let Some(mut images) = images else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mut added = false;
|
||||
preview_tasks.0.retain_mut(|(id, task)| {
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else {
|
||||
return true; // still downloading
|
||||
};
|
||||
match result {
|
||||
Ok(bytes) => match image::load_from_memory(&bytes) {
|
||||
Ok(dyn_img) => {
|
||||
let handle = images.add(Image::from_dynamic(
|
||||
dyn_img,
|
||||
true,
|
||||
RenderAssetUsages::RENDER_WORLD,
|
||||
));
|
||||
previews.0.insert(id.clone(), handle);
|
||||
added = true;
|
||||
}
|
||||
Err(e) => warn!("theme store: preview for '{id}' failed to decode: {e}"),
|
||||
},
|
||||
Err(e) => warn!("theme store: preview fetch for '{id}' failed: {e}"),
|
||||
}
|
||||
false
|
||||
});
|
||||
|
||||
if added {
|
||||
rebuild_open_modal(
|
||||
&screens,
|
||||
&mut commands,
|
||||
&catalog_state,
|
||||
registry.as_deref(),
|
||||
&previews,
|
||||
font_res.as_deref(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Starts a download + import task when an Install button is pressed.
|
||||
/// One install at a time; repeat clicks while busy are ignored.
|
||||
fn handle_install_buttons(
|
||||
@@ -308,6 +423,7 @@ fn poll_install_task(
|
||||
screens: Query<Entity, With<ThemeStoreScreen>>,
|
||||
mut info_toast: MessageWriter<InfoToastEvent>,
|
||||
mut warning_toast: MessageWriter<WarningToastEvent>,
|
||||
previews: Res<PreviewCache>,
|
||||
mut commands: Commands,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
) {
|
||||
@@ -343,6 +459,7 @@ fn poll_install_task(
|
||||
&mut commands,
|
||||
&catalog_state,
|
||||
registry.as_deref(),
|
||||
&previews,
|
||||
font_res.as_deref(),
|
||||
);
|
||||
}
|
||||
@@ -378,11 +495,12 @@ fn rebuild_open_modal(
|
||||
commands: &mut Commands,
|
||||
catalog_state: &CatalogState,
|
||||
registry: Option<&ThemeRegistry>,
|
||||
previews: &PreviewCache,
|
||||
font_res: Option<&FontResource>,
|
||||
) {
|
||||
for entity in screens {
|
||||
commands.entity(entity).despawn();
|
||||
spawn_store_modal(commands, catalog_state, registry, font_res);
|
||||
spawn_store_modal(commands, catalog_state, registry, previews, font_res);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -391,6 +509,7 @@ fn spawn_store_modal(
|
||||
commands: &mut Commands,
|
||||
catalog_state: &CatalogState,
|
||||
registry: Option<&ThemeRegistry>,
|
||||
previews: &PreviewCache,
|
||||
font_res: Option<&FontResource>,
|
||||
) {
|
||||
let body_font = TextFont {
|
||||
@@ -433,7 +552,15 @@ fn spawn_store_modal(
|
||||
for entry in entries {
|
||||
let installed =
|
||||
registry.is_some_and(|registry| registry.find(&entry.id).is_some());
|
||||
spawn_store_row(card, entry, installed, &body_font, &caption_font, font_res);
|
||||
spawn_store_row(
|
||||
card,
|
||||
entry,
|
||||
installed,
|
||||
previews.0.get(&entry.id),
|
||||
&body_font,
|
||||
&caption_font,
|
||||
font_res,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -452,12 +579,20 @@ fn spawn_store_modal(
|
||||
commands.entity(scrim).insert(ScrimDismissible);
|
||||
}
|
||||
|
||||
/// One catalog row: name + author/size caption on the left, Install
|
||||
/// button (or "Installed" caption) on the right.
|
||||
/// Height of a row's preview thumbnail in logical pixels; the width
|
||||
/// follows the theme's own `card_aspect` so a preview is never
|
||||
/// stretched.
|
||||
const PREVIEW_THUMB_HEIGHT_PX: f32 = 72.0;
|
||||
|
||||
/// One catalog row: preview thumbnail (when downloaded) + name +
|
||||
/// author/size caption on the left, Install button (or "Installed"
|
||||
/// caption) on the right.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn spawn_store_row(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
entry: &ThemeCatalogEntry,
|
||||
installed: bool,
|
||||
preview: Option<&Handle<Image>>,
|
||||
body_font: &TextFont,
|
||||
caption_font: &TextFont,
|
||||
font_res: Option<&FontResource>,
|
||||
@@ -477,25 +612,45 @@ fn spawn_store_row(
|
||||
))
|
||||
.with_children(|row| {
|
||||
row.spawn(Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: VAL_SPACE_2,
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::Center,
|
||||
column_gap: VAL_SPACE_3,
|
||||
..default()
|
||||
})
|
||||
.with_children(|col| {
|
||||
col.spawn((
|
||||
Text::new(entry.name.clone()),
|
||||
body_font.clone(),
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
col.spawn((
|
||||
Text::new(format!(
|
||||
"by {} — {} KB",
|
||||
entry.author,
|
||||
entry.size_bytes.div_ceil(1024)
|
||||
)),
|
||||
caption_font.clone(),
|
||||
TextColor(TEXT_SECONDARY),
|
||||
));
|
||||
.with_children(|left| {
|
||||
if let Some(handle) = preview {
|
||||
let (aw, ah) = entry.card_aspect;
|
||||
let width = PREVIEW_THUMB_HEIGHT_PX * aw.max(1) as f32 / ah.max(1) as f32;
|
||||
left.spawn((
|
||||
ImageNode::new(handle.clone()),
|
||||
Node {
|
||||
width: Val::Px(width),
|
||||
height: Val::Px(PREVIEW_THUMB_HEIGHT_PX),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
left.spawn(Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: VAL_SPACE_2,
|
||||
..default()
|
||||
})
|
||||
.with_children(|col| {
|
||||
col.spawn((
|
||||
Text::new(entry.name.clone()),
|
||||
body_font.clone(),
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
col.spawn((
|
||||
Text::new(format!(
|
||||
"by {} — {} KB",
|
||||
entry.author,
|
||||
entry.size_bytes.div_ceil(1024)
|
||||
)),
|
||||
caption_font.clone(),
|
||||
TextColor(TEXT_SECONDARY),
|
||||
));
|
||||
});
|
||||
});
|
||||
if installed {
|
||||
row.spawn((
|
||||
@@ -661,4 +816,85 @@ mod tests {
|
||||
));
|
||||
assert_eq!(screen_count(&mut app), 1);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Phase H part 2: preview thumbnails
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
fn catalog_entry(id: &str, preview: bool) -> ThemeCatalogEntry {
|
||||
ThemeCatalogEntry {
|
||||
id: id.into(),
|
||||
name: id.into(),
|
||||
author: "Test".into(),
|
||||
version: "1.0.0".into(),
|
||||
card_aspect: (2, 3),
|
||||
size_bytes: 1024,
|
||||
sha256: "00".into(),
|
||||
download_url: format!("/api/themes/{id}/download"),
|
||||
preview_url: preview.then(|| format!("/api/themes/{id}/preview")),
|
||||
}
|
||||
}
|
||||
|
||||
/// A row whose theme id is in the [`PreviewCache`] renders an
|
||||
/// `ImageNode` thumbnail; a row without one stays text-only.
|
||||
#[test]
|
||||
fn loaded_row_shows_preview_thumbnail_only_when_cached() {
|
||||
let mut app = headless_app();
|
||||
let cached = catalog_entry("with-preview", true);
|
||||
let uncached = catalog_entry("without-preview", false);
|
||||
|
||||
let mut cache = PreviewCache::default();
|
||||
cache
|
||||
.0
|
||||
.insert(cached.id.clone(), Handle::<Image>::default());
|
||||
let state = CatalogState::Loaded(vec![cached, uncached]);
|
||||
|
||||
{
|
||||
let world = app.world_mut();
|
||||
let mut commands = world.commands();
|
||||
spawn_store_modal(&mut commands, &state, None, &cache, None);
|
||||
}
|
||||
app.update();
|
||||
|
||||
let thumbs = app
|
||||
.world_mut()
|
||||
.query::<&ImageNode>()
|
||||
.iter(app.world())
|
||||
.count();
|
||||
assert_eq!(
|
||||
thumbs, 1,
|
||||
"exactly the cached entry must render a preview thumbnail"
|
||||
);
|
||||
}
|
||||
|
||||
/// The thumbnail width follows the theme's own card aspect so a
|
||||
/// preview never renders stretched.
|
||||
#[test]
|
||||
fn preview_thumbnail_width_follows_card_aspect() {
|
||||
let mut app = headless_app();
|
||||
let mut entry = catalog_entry("wide", true);
|
||||
entry.card_aspect = (1, 1); // square theme art
|
||||
let mut cache = PreviewCache::default();
|
||||
cache.0.insert(entry.id.clone(), Handle::<Image>::default());
|
||||
let state = CatalogState::Loaded(vec![entry]);
|
||||
|
||||
{
|
||||
let world = app.world_mut();
|
||||
let mut commands = world.commands();
|
||||
spawn_store_modal(&mut commands, &state, None, &cache, None);
|
||||
}
|
||||
app.update();
|
||||
|
||||
let node = app
|
||||
.world_mut()
|
||||
.query_filtered::<&Node, With<ImageNode>>()
|
||||
.single(app.world())
|
||||
.expect("thumbnail node must exist");
|
||||
assert_eq!(node.height, Val::Px(PREVIEW_THUMB_HEIGHT_PX));
|
||||
assert_eq!(
|
||||
node.width,
|
||||
Val::Px(PREVIEW_THUMB_HEIGHT_PX),
|
||||
"a 1:1 aspect must yield a square thumbnail"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -178,6 +178,32 @@ pub fn spawn_modal<M: Component, F>(
|
||||
z_panel: i32,
|
||||
build_card: F,
|
||||
) -> Entity
|
||||
where
|
||||
F: FnOnce(&mut ChildSpawnerCommands),
|
||||
{
|
||||
spawn_modal_sized(
|
||||
commands,
|
||||
plugin_marker,
|
||||
z_panel,
|
||||
MODAL_CARD_MAX_WIDTH,
|
||||
build_card,
|
||||
)
|
||||
}
|
||||
|
||||
/// Default maximum card width in logical pixels — every [`spawn_modal`]
|
||||
/// caller gets this. Surfaces that lay out side-by-side panes (e.g. the
|
||||
/// two-pane Home on wide viewports) can raise it via [`spawn_modal_sized`].
|
||||
pub const MODAL_CARD_MAX_WIDTH: f32 = 720.0;
|
||||
|
||||
/// [`spawn_modal`] with an explicit card `max_width`. Behaviour is
|
||||
/// otherwise identical — same scrim, enter animation, and card chrome.
|
||||
pub fn spawn_modal_sized<M: Component, F>(
|
||||
commands: &mut Commands,
|
||||
plugin_marker: M,
|
||||
z_panel: i32,
|
||||
max_width: f32,
|
||||
build_card: F,
|
||||
) -> Entity
|
||||
where
|
||||
F: FnOnce(&mut ChildSpawnerCommands),
|
||||
{
|
||||
@@ -235,7 +261,7 @@ where
|
||||
padding: UiRect::all(VAL_SPACE_5),
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
border_radius: BorderRadius::all(Val::Px(RADIUS_LG)),
|
||||
max_width: Val::Px(720.0),
|
||||
max_width: Val::Px(max_width),
|
||||
align_items: AlignItems::Stretch,
|
||||
..default()
|
||||
},
|
||||
|
||||
@@ -0,0 +1,527 @@
|
||||
//! One-shot "What's new" card on the first launch after an update
|
||||
//! (Phase I of the 2026-07 UI redesign).
|
||||
//!
|
||||
//! ObtainX updates install silently, so shipped features go unnoticed —
|
||||
//! nobody found the theme store on their own. On the first launch where
|
||||
//! the running release differs from `Settings::last_seen_whats_new`,
|
||||
//! this plugin shows a single dismissible card summarising the latest
|
||||
//! changelog section, then records the version so the card never
|
||||
//! repeats. Fresh installs never see it: onboarding completion stamps
|
||||
//! the current version silently, so the card only ever describes an
|
||||
//! *upgrade*.
|
||||
//!
|
||||
//! # Launch beat
|
||||
//!
|
||||
//! Splash → (first run only: onboarding) → **what's new** → Home →
|
||||
//! table. `spawn_home_on_launch` waits on [`WhatsNewPending`] the same
|
||||
//! way it waits for the onboarding modal.
|
||||
//!
|
||||
//! # Version source
|
||||
//!
|
||||
//! The embedded `CHANGELOG.md`'s topmost release section provides both
|
||||
//! the card's content and the "current version" for change detection —
|
||||
//! one source of truth, no build-time version plumbing. (The APK
|
||||
//! `versionName` comes from the release tag at package time and never
|
||||
//! reaches Rust; the workspace `Cargo.toml` version is static.)
|
||||
|
||||
use bevy::input::ButtonInput;
|
||||
use bevy::prelude::*;
|
||||
use solitaire_data::save_settings_to;
|
||||
|
||||
use crate::font_plugin::FontResource;
|
||||
use crate::onboarding_plugin::OnboardingScreen;
|
||||
use crate::settings_plugin::{SettingsResource, SettingsStoragePath};
|
||||
use crate::ui_modal::{
|
||||
ButtonVariant, ModalScrim, spawn_modal, spawn_modal_actions, spawn_modal_button,
|
||||
spawn_modal_header,
|
||||
};
|
||||
use crate::ui_theme::{
|
||||
TEXT_PRIMARY, TEXT_SECONDARY, TYPE_BODY, TYPE_CAPTION, VAL_SPACE_1, VAL_SPACE_2, Z_MODAL_PANEL,
|
||||
};
|
||||
|
||||
/// The changelog ships inside the binary — small, changes only at
|
||||
/// release cadence, and the card must work offline (§4.2).
|
||||
const CHANGELOG: &str = include_str!("../../CHANGELOG.md");
|
||||
|
||||
/// Most bullets shown on the card; a giant release stays skimmable.
|
||||
const MAX_CARD_BULLETS: usize = 8;
|
||||
|
||||
/// Marker on the What's-new modal's scrim root.
|
||||
#[derive(Component, Debug)]
|
||||
pub struct WhatsNewScreen;
|
||||
|
||||
/// Marker on the card's "Got it" button.
|
||||
#[derive(Component, Debug)]
|
||||
struct WhatsNewCloseButton;
|
||||
|
||||
/// `true` until this plugin has made its launch-beat decision — either
|
||||
/// the card was shown and dismissed, or there was nothing to show.
|
||||
/// `spawn_home_on_launch` waits on this so the card gets the beat
|
||||
/// before Home.
|
||||
#[derive(Resource, Debug)]
|
||||
pub struct WhatsNewPending(pub bool);
|
||||
|
||||
impl Default for WhatsNewPending {
|
||||
fn default() -> Self {
|
||||
Self(true)
|
||||
}
|
||||
}
|
||||
|
||||
/// One display line of the card.
|
||||
#[derive(Debug, PartialEq, Eq)]
|
||||
enum NoteLine {
|
||||
/// A `###` section heading ("Added", "Fixed", …).
|
||||
Heading(String),
|
||||
/// The lead sentence of one changelog bullet.
|
||||
Bullet(String),
|
||||
}
|
||||
|
||||
/// The changelog's topmost release section, reduced to card content.
|
||||
#[derive(Debug)]
|
||||
struct ReleaseNotes {
|
||||
/// Version string without the `v` prefix, e.g. `"0.46.0"`.
|
||||
version: String,
|
||||
lines: Vec<NoteLine>,
|
||||
}
|
||||
|
||||
/// The version of the topmost changelog release — the engine's notion
|
||||
/// of "the running release". Empty only if the changelog is malformed.
|
||||
pub fn current_release_version() -> String {
|
||||
parse_latest_release(CHANGELOG).map_or_else(String::new, |notes| notes.version)
|
||||
}
|
||||
|
||||
/// Parses the first `## [x.y.z]` section of `changelog` into card
|
||||
/// content. `## [Unreleased]` is skipped; `### Internal` subsections
|
||||
/// are dropped (players don't care about CI); each bullet is reduced
|
||||
/// to its lead sentence with markdown emphasis stripped.
|
||||
fn parse_latest_release(changelog: &str) -> Option<ReleaseNotes> {
|
||||
let mut lines_iter = changelog.lines();
|
||||
let mut version = None;
|
||||
for line in lines_iter.by_ref() {
|
||||
if let Some(rest) = line.strip_prefix("## [") {
|
||||
let (v, _) = rest.split_once(']')?;
|
||||
if v.eq_ignore_ascii_case("Unreleased") {
|
||||
continue;
|
||||
}
|
||||
version = Some(v.to_string());
|
||||
break;
|
||||
}
|
||||
}
|
||||
let version = version?;
|
||||
|
||||
let mut lines = Vec::new();
|
||||
let mut skipping_section = false;
|
||||
let mut current_bullet: Option<String> = None;
|
||||
|
||||
let flush = |bullet: &mut Option<String>, lines: &mut Vec<NoteLine>| {
|
||||
if let Some(text) = bullet.take() {
|
||||
lines.push(NoteLine::Bullet(lead_sentence(&text)));
|
||||
}
|
||||
};
|
||||
|
||||
for line in lines_iter {
|
||||
if line.starts_with("## [") {
|
||||
break; // next (older) release section
|
||||
}
|
||||
if let Some(heading) = line.strip_prefix("### ") {
|
||||
flush(&mut current_bullet, &mut lines);
|
||||
skipping_section = heading.trim().eq_ignore_ascii_case("internal");
|
||||
if !skipping_section {
|
||||
lines.push(NoteLine::Heading(heading.trim().to_string()));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if skipping_section {
|
||||
continue;
|
||||
}
|
||||
if let Some(rest) = line.strip_prefix("- ") {
|
||||
flush(&mut current_bullet, &mut lines);
|
||||
current_bullet = Some(rest.trim().to_string());
|
||||
} else if current_bullet.is_some() && !line.trim().is_empty() {
|
||||
// Wrapped continuation of the current bullet.
|
||||
if let Some(bullet) = current_bullet.as_mut() {
|
||||
bullet.push(' ');
|
||||
bullet.push_str(line.trim());
|
||||
}
|
||||
}
|
||||
}
|
||||
flush(&mut current_bullet, &mut lines);
|
||||
|
||||
Some(ReleaseNotes { version, lines })
|
||||
}
|
||||
|
||||
/// Strips markdown emphasis / code ticks and truncates to the first
|
||||
/// sentence — changelog bullets lead with a bold summary sentence, and
|
||||
/// that is exactly the card-sized version.
|
||||
fn lead_sentence(bullet: &str) -> String {
|
||||
let stripped: String = bullet.replace("**", "").replace('`', "");
|
||||
// Trailing "(#123)" references never survive the sentence cut, but
|
||||
// guard against a bullet that is only a reference.
|
||||
let end = stripped.find(". ").map_or(stripped.len(), |i| i + 1);
|
||||
stripped[..end].trim().trim_end_matches('.').to_string()
|
||||
}
|
||||
|
||||
/// Registers the launch-gate spawn system and the dismiss handlers.
|
||||
pub struct WhatsNewPlugin;
|
||||
|
||||
impl Plugin for WhatsNewPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<WhatsNewPending>()
|
||||
.init_resource::<ButtonInput<KeyCode>>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(maybe_spawn_whats_new, handle_whats_new_close).chain(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Shows the card once the launch surface is clear, or stands down when
|
||||
/// there is nothing to show. See the module docs for the exact beat.
|
||||
///
|
||||
/// The seen-version stamp persists on *spawn*, not dismissal — if the
|
||||
/// app dies with the card open the player has still seen it once, and
|
||||
/// the card must never nag.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn maybe_spawn_whats_new(
|
||||
mut commands: Commands,
|
||||
mut pending: ResMut<WhatsNewPending>,
|
||||
splash: Query<(), With<crate::splash_plugin::SplashRoot>>,
|
||||
onboarding: Query<(), With<OnboardingScreen>>,
|
||||
restore_prompts: Query<(), With<crate::game_plugin::RestorePromptScreen>>,
|
||||
pending_restore: Option<Res<crate::game_plugin::PendingRestoredGame>>,
|
||||
other_scrims: Query<(), With<ModalScrim>>,
|
||||
mut settings: Option<ResMut<SettingsResource>>,
|
||||
storage_path: Option<Res<SettingsStoragePath>>,
|
||||
font_res: Option<Res<FontResource>>,
|
||||
screens: Query<(), With<WhatsNewScreen>>,
|
||||
) {
|
||||
if !pending.0 {
|
||||
return;
|
||||
}
|
||||
if !screens.is_empty() {
|
||||
// Card already open — the seen-version stamp landed on spawn,
|
||||
// so without this guard the next frame would read "already
|
||||
// seen" and release the beat under the open card.
|
||||
return;
|
||||
}
|
||||
if !splash.is_empty()
|
||||
|| !onboarding.is_empty()
|
||||
|| !restore_prompts.is_empty()
|
||||
|| pending_restore.as_ref().is_some_and(|p| p.0.is_some())
|
||||
{
|
||||
return;
|
||||
}
|
||||
let Some(settings) = settings.as_mut() else {
|
||||
// Headless / no settings wired: nothing to compare against.
|
||||
pending.0 = false;
|
||||
return;
|
||||
};
|
||||
if !settings.0.first_run_complete {
|
||||
// Fresh install mid-onboarding — completion stamps the version
|
||||
// itself (see `complete_onboarding`), which resolves this gate
|
||||
// on a later frame without ever showing the card.
|
||||
return;
|
||||
}
|
||||
let Some(notes) = parse_latest_release(CHANGELOG) else {
|
||||
pending.0 = false;
|
||||
return;
|
||||
};
|
||||
if settings.0.last_seen_whats_new == notes.version {
|
||||
pending.0 = false;
|
||||
return;
|
||||
}
|
||||
if !other_scrims.is_empty() {
|
||||
// Another modal owns the beat right now; try again next frame.
|
||||
return;
|
||||
}
|
||||
|
||||
spawn_whats_new_card(&mut commands, ¬es, font_res.as_deref());
|
||||
|
||||
settings.0.last_seen_whats_new = notes.version.clone();
|
||||
if let Some(p) = storage_path
|
||||
&& let Some(path) = p.0.as_deref()
|
||||
&& let Err(e) = save_settings_to(path, &settings.0)
|
||||
{
|
||||
warn!("whats-new: failed to persist seen version: {e}");
|
||||
}
|
||||
// `pending` stays true until dismissal so Home keeps waiting.
|
||||
}
|
||||
|
||||
/// Dismisses the card on "Got it" or Esc and releases the launch beat.
|
||||
fn handle_whats_new_close(
|
||||
mut commands: Commands,
|
||||
keys: Option<Res<ButtonInput<KeyCode>>>,
|
||||
buttons: Query<&Interaction, (With<WhatsNewCloseButton>, Changed<Interaction>)>,
|
||||
screens: Query<Entity, With<WhatsNewScreen>>,
|
||||
other_scrims: Query<(), (With<ModalScrim>, Without<WhatsNewScreen>)>,
|
||||
mut pending: ResMut<WhatsNewPending>,
|
||||
) {
|
||||
if screens.is_empty() {
|
||||
return;
|
||||
}
|
||||
let click = buttons.iter().any(|i| *i == Interaction::Pressed);
|
||||
let esc = keys.is_some_and(|k| k.just_pressed(KeyCode::Escape)) && other_scrims.is_empty();
|
||||
if !click && !esc {
|
||||
return;
|
||||
}
|
||||
for entity in &screens {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
pending.0 = false;
|
||||
}
|
||||
|
||||
/// Spawns the card: header with the version, the parsed changelog
|
||||
/// lines, and a "Got it" action.
|
||||
fn spawn_whats_new_card(
|
||||
commands: &mut Commands,
|
||||
notes: &ReleaseNotes,
|
||||
font_res: Option<&FontResource>,
|
||||
) {
|
||||
let font_handle = font_res.map(|f| f.0.clone()).unwrap_or_default();
|
||||
let font_heading = TextFont {
|
||||
font: font_handle.clone(),
|
||||
font_size: TYPE_CAPTION,
|
||||
..default()
|
||||
};
|
||||
let font_bullet = TextFont {
|
||||
font: font_handle,
|
||||
font_size: TYPE_BODY,
|
||||
..default()
|
||||
};
|
||||
|
||||
// Deliberately NOT ScrimDismissible: scrim-tap despawns without
|
||||
// running the close handler, which would leave the launch beat
|
||||
// held and Home never spawning. Esc and "Got it" both release it.
|
||||
let title = format!("What's new in v{}", notes.version);
|
||||
spawn_modal(commands, WhatsNewScreen, Z_MODAL_PANEL, |card| {
|
||||
spawn_modal_header(card, &title, font_res);
|
||||
|
||||
card.spawn(Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: VAL_SPACE_2,
|
||||
width: Val::Percent(100.0),
|
||||
max_height: Val::Vh(60.0),
|
||||
overflow: Overflow::scroll_y(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|body| {
|
||||
let mut bullets_shown = 0usize;
|
||||
for line in ¬es.lines {
|
||||
match line {
|
||||
NoteLine::Heading(heading) => {
|
||||
body.spawn((
|
||||
Text::new(heading.clone()),
|
||||
font_heading.clone(),
|
||||
TextColor(TEXT_SECONDARY),
|
||||
Node {
|
||||
margin: UiRect::top(VAL_SPACE_1),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
NoteLine::Bullet(text) => {
|
||||
if bullets_shown >= MAX_CARD_BULLETS {
|
||||
continue;
|
||||
}
|
||||
bullets_shown += 1;
|
||||
body.spawn((
|
||||
Text::new(format!("\u{2022} {text}")),
|
||||
font_bullet.clone(),
|
||||
TextColor(TEXT_PRIMARY),
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
spawn_modal_actions(card, |actions| {
|
||||
spawn_modal_button(
|
||||
actions,
|
||||
WhatsNewCloseButton,
|
||||
"Got it",
|
||||
None,
|
||||
ButtonVariant::Primary,
|
||||
font_res,
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use solitaire_data::Settings;
|
||||
|
||||
const SAMPLE: &str = "# Changelog\n\n## [Unreleased]\n\n## [0.46.0] — 2026-07-13\n\n\
|
||||
### Added\n\n- **Theme-store previews.** The store modal now shows each theme's\n \
|
||||
preview image next to its name. (#179)\n- **Hint ghost preview.** You see the move. (#179)\n\n\
|
||||
### Internal\n\n- **CI is faster.** Nobody cares in-game. (#176)\n\n\
|
||||
### Fixed\n\n- **Touch onboarding copy.** No more left-click. (#178)\n\n\
|
||||
## [0.45.0] — 2026-07-13\n\n### Added\n\n- Old stuff.\n";
|
||||
|
||||
#[test]
|
||||
fn parses_top_section_version_and_skips_unreleased() {
|
||||
let notes = parse_latest_release(SAMPLE).expect("sample must parse");
|
||||
assert_eq!(notes.version, "0.46.0");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn drops_internal_sections_and_older_releases() {
|
||||
let notes = parse_latest_release(SAMPLE).expect("sample must parse");
|
||||
let headings: Vec<&str> = notes
|
||||
.lines
|
||||
.iter()
|
||||
.filter_map(|l| match l {
|
||||
NoteLine::Heading(h) => Some(h.as_str()),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
assert_eq!(headings, vec!["Added", "Fixed"]);
|
||||
assert!(
|
||||
!notes
|
||||
.lines
|
||||
.iter()
|
||||
.any(|l| matches!(l, NoteLine::Bullet(b) if b.contains("CI is faster"))),
|
||||
"Internal bullets must not reach the card"
|
||||
);
|
||||
assert!(
|
||||
!notes
|
||||
.lines
|
||||
.iter()
|
||||
.any(|l| matches!(l, NoteLine::Bullet(b) if b.contains("Old stuff"))),
|
||||
"older release sections must not bleed in"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn bullets_reduce_to_their_lead_sentence() {
|
||||
let notes = parse_latest_release(SAMPLE).expect("sample must parse");
|
||||
assert!(
|
||||
notes
|
||||
.lines
|
||||
.contains(&NoteLine::Bullet("Theme-store previews".to_string()))
|
||||
);
|
||||
assert!(
|
||||
notes
|
||||
.lines
|
||||
.contains(&NoteLine::Bullet("Hint ghost preview".to_string()))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn embedded_changelog_parses_to_a_nonempty_version() {
|
||||
let version = current_release_version();
|
||||
assert!(
|
||||
!version.is_empty(),
|
||||
"the real CHANGELOG.md must yield a version"
|
||||
);
|
||||
assert!(
|
||||
version.chars().next().is_some_and(|c| c.is_ascii_digit()),
|
||||
"version must be bare (no v prefix): {version}"
|
||||
);
|
||||
}
|
||||
|
||||
fn app_with(settings: Settings) -> App {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins).add_plugins(WhatsNewPlugin);
|
||||
app.insert_resource(SettingsResource(settings));
|
||||
app.update();
|
||||
app
|
||||
}
|
||||
|
||||
fn card_count(app: &mut App) -> usize {
|
||||
app.world_mut()
|
||||
.query::<&WhatsNewScreen>()
|
||||
.iter(app.world())
|
||||
.count()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn upgrade_shows_card_and_stamps_version() {
|
||||
let mut app = app_with(Settings {
|
||||
first_run_complete: true,
|
||||
last_seen_whats_new: "0.1.0".into(),
|
||||
..Settings::default()
|
||||
});
|
||||
app.update();
|
||||
|
||||
assert_eq!(card_count(&mut app), 1, "an upgrade must show the card");
|
||||
assert_eq!(
|
||||
app.world()
|
||||
.resource::<SettingsResource>()
|
||||
.0
|
||||
.last_seen_whats_new,
|
||||
current_release_version(),
|
||||
"the seen version must stamp on spawn"
|
||||
);
|
||||
assert!(
|
||||
app.world().resource::<WhatsNewPending>().0,
|
||||
"the launch beat stays held until dismissal"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn seen_version_shows_nothing_and_releases_the_beat() {
|
||||
let mut app = app_with(Settings {
|
||||
first_run_complete: true,
|
||||
last_seen_whats_new: current_release_version(),
|
||||
..Settings::default()
|
||||
});
|
||||
app.update();
|
||||
|
||||
assert_eq!(card_count(&mut app), 0);
|
||||
assert!(
|
||||
!app.world().resource::<WhatsNewPending>().0,
|
||||
"nothing to show must release the launch beat"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fresh_install_waits_for_onboarding_and_never_shows() {
|
||||
let mut app = app_with(Settings {
|
||||
first_run_complete: false,
|
||||
..Settings::default()
|
||||
});
|
||||
app.update();
|
||||
assert_eq!(card_count(&mut app), 0);
|
||||
assert!(
|
||||
app.world().resource::<WhatsNewPending>().0,
|
||||
"mid-onboarding the beat stays held"
|
||||
);
|
||||
|
||||
// Onboarding completion stamps the version (mirrored from
|
||||
// complete_onboarding) — afterwards the card must stand down.
|
||||
{
|
||||
let mut settings = app.world_mut().resource_mut::<SettingsResource>();
|
||||
settings.0.first_run_complete = true;
|
||||
settings.0.last_seen_whats_new = current_release_version();
|
||||
}
|
||||
app.update();
|
||||
assert_eq!(card_count(&mut app), 0, "fresh installs never see the card");
|
||||
assert!(!app.world().resource::<WhatsNewPending>().0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn got_it_dismisses_and_releases_the_beat() {
|
||||
let mut app = app_with(Settings {
|
||||
first_run_complete: true,
|
||||
..Settings::default()
|
||||
});
|
||||
app.update();
|
||||
assert_eq!(card_count(&mut app), 1);
|
||||
|
||||
let button = app
|
||||
.world_mut()
|
||||
.query_filtered::<Entity, With<WhatsNewCloseButton>>()
|
||||
.single(app.world())
|
||||
.expect("Got it button must exist");
|
||||
app.world_mut()
|
||||
.entity_mut(button)
|
||||
.insert(Interaction::Pressed);
|
||||
app.update();
|
||||
app.update();
|
||||
|
||||
assert_eq!(card_count(&mut app), 0, "Got it must dismiss the card");
|
||||
assert!(!app.world().resource::<WhatsNewPending>().0);
|
||||
}
|
||||
}
|
||||
@@ -206,7 +206,9 @@ async function main() {
|
||||
invariant_ok: !!snap?.invariants?.state_ok,
|
||||
history_len: Array.isArray(snap?.move_history) ? snap.move_history.length : null,
|
||||
replay_payload_present: payload !== null,
|
||||
replay_moves_len: Array.isArray(payload?.moves) ? payload.moves.length : 0,
|
||||
replay_moves_len: Array.isArray(payload?.recording?.instructions)
|
||||
? payload.recording.instructions.length
|
||||
: 0,
|
||||
};
|
||||
}, { stepCap: maxSteps, policyName: policy, maxVisits: maxVisitsPerState });
|
||||
|
||||
|
||||
@@ -69,9 +69,9 @@ test("draw-mode toggle affects replay payload draw_mode", async ({ page }) => {
|
||||
|
||||
const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload());
|
||||
expect(payload.draw_mode).toBe("DrawThree");
|
||||
expect(payload.schema_version).toBe(2);
|
||||
expect(Array.isArray(payload.moves)).toBeTruthy();
|
||||
expect(payload.moves.length).toBeGreaterThan(0);
|
||||
expect(payload.schema_version).toBe(4);
|
||||
expect(Array.isArray(payload.recording?.instructions)).toBeTruthy();
|
||||
expect(payload.recording.instructions.length).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
test("autonomous play keeps invariants stable across seed batch", async ({ page }) => {
|
||||
|
||||
@@ -47,7 +47,7 @@ test("debug failure report contains replay diagnostics", async ({ page }) => {
|
||||
expect(report.invariants).toBeTruthy();
|
||||
});
|
||||
|
||||
test("replay payload builder exports schema-v2 moves", async ({ page }) => {
|
||||
test("replay payload builder exports a schema-v4 recording", async ({ page }) => {
|
||||
await page.goto("/play-classic?seed=42");
|
||||
await page.waitForFunction(() => typeof window.__FERROUS_DEBUG__ === "object");
|
||||
|
||||
@@ -57,10 +57,14 @@ test("replay payload builder exports schema-v2 moves", async ({ page }) => {
|
||||
.poll(async () => await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload() !== null))
|
||||
.toBe(true);
|
||||
const payload = await page.evaluate(() => window.__FERROUS_DEBUG__.replayPayload());
|
||||
expect(payload.schema_version).toBe(2);
|
||||
// Schema v4: the wasm layer assembles the whole payload; the deal is
|
||||
// embedded in `recording` and moves live at recording.instructions.
|
||||
expect(payload.schema_version).toBe(4);
|
||||
expect(payload.draw_mode).toMatch(/Draw(One|Three)/);
|
||||
expect(payload.mode).toBe("Classic");
|
||||
expect(Array.isArray(payload.moves)).toBeTruthy();
|
||||
expect(payload.moves.length).toBeGreaterThan(0);
|
||||
expect(payload.win_move_index).toBe(payload.moves.length - 1);
|
||||
expect(payload.recording).toBeTruthy();
|
||||
expect(payload.recording.initial_state).toBeTruthy();
|
||||
expect(Array.isArray(payload.recording.instructions)).toBeTruthy();
|
||||
expect(payload.recording.instructions.length).toBeGreaterThan(0);
|
||||
expect(payload.win_move_index).toBe(payload.recording.instructions.length - 1);
|
||||
});
|
||||
|
||||
@@ -31,17 +31,37 @@ use crate::{AppState, error::AppError, middleware::AuthenticatedUser};
|
||||
const KNOWN_MODES: &[&str] = &["Classic", "Zen", "TimeAttack", "Challenge", "Difficulty"];
|
||||
const KNOWN_DRAW_MODES: &[&str] = &["DrawOne", "DrawThree"];
|
||||
|
||||
fn validate_header(h: &ReplayHeader) -> Result<(), AppError> {
|
||||
/// Extract the mode label from the client's serde representation.
|
||||
///
|
||||
/// Unit `GameMode` variants serialise as plain strings (`"Classic"`),
|
||||
/// but data-carrying variants serialise as single-key objects
|
||||
/// (`{"Difficulty": "Easy"}`) — a plain-`String` field rejected those
|
||||
/// uploads with a 400 even though `"Difficulty"` sits in `KNOWN_MODES`.
|
||||
fn mode_label(mode: &serde_json::Value) -> Result<String, AppError> {
|
||||
if let Some(s) = mode.as_str() {
|
||||
return Ok(s.to_string());
|
||||
}
|
||||
if let Some(obj) = mode.as_object()
|
||||
&& obj.len() == 1
|
||||
&& let Some(key) = obj.keys().next()
|
||||
{
|
||||
return Ok(key.clone());
|
||||
}
|
||||
Err(AppError::BadRequest(format!(
|
||||
"invalid mode '{mode}'; expected a mode string or single-variant object"
|
||||
)))
|
||||
}
|
||||
|
||||
fn validate_header(h: &ReplayHeader, mode: &str) -> Result<(), AppError> {
|
||||
if !KNOWN_DRAW_MODES.contains(&h.draw_mode.as_str()) {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
"invalid draw_mode '{}'; expected one of {:?}",
|
||||
h.draw_mode, KNOWN_DRAW_MODES
|
||||
)));
|
||||
}
|
||||
if !KNOWN_MODES.contains(&h.mode.as_str()) {
|
||||
if !KNOWN_MODES.contains(&mode) {
|
||||
return Err(AppError::BadRequest(format!(
|
||||
"invalid mode '{}'; expected one of {:?}",
|
||||
h.mode, KNOWN_MODES
|
||||
"invalid mode '{mode}'; expected one of {KNOWN_MODES:?}"
|
||||
)));
|
||||
}
|
||||
if h.time_seconds <= 0 || h.time_seconds > 86_400 {
|
||||
@@ -72,7 +92,11 @@ fn validate_header(h: &ReplayHeader) -> Result<(), AppError> {
|
||||
struct ReplayHeader {
|
||||
seed: u64,
|
||||
draw_mode: String,
|
||||
mode: String,
|
||||
/// Kept as raw JSON: unit variants arrive as strings, data-carrying
|
||||
/// variants (`GameMode::Difficulty(level)`) as single-key objects.
|
||||
/// [`mode_label`] projects both onto the label stored in the `mode`
|
||||
/// column.
|
||||
mode: serde_json::Value,
|
||||
time_seconds: i64,
|
||||
final_score: i64,
|
||||
recorded_at: String,
|
||||
@@ -126,7 +150,8 @@ pub async fn upload(
|
||||
let header: ReplayHeader = serde_json::from_value(payload.clone())
|
||||
.map_err(|e| AppError::BadRequest(format!("replay JSON missing fields: {e}")))?;
|
||||
|
||||
validate_header(&header)?;
|
||||
let mode = mode_label(&header.mode)?;
|
||||
validate_header(&header, &mode)?;
|
||||
|
||||
let id = Uuid::new_v4().to_string();
|
||||
let received_at = Utc::now().to_rfc3339();
|
||||
@@ -144,7 +169,7 @@ pub async fn upload(
|
||||
user.user_id,
|
||||
seed_i64,
|
||||
header.draw_mode,
|
||||
header.mode,
|
||||
mode,
|
||||
header.time_seconds,
|
||||
header.final_score,
|
||||
header.recorded_at,
|
||||
@@ -158,7 +183,7 @@ pub async fn upload(
|
||||
// beats their existing best. Only classic mode counts for the leaderboard.
|
||||
// Use `received_at` (server-computed) rather than `header.recorded_at`
|
||||
// (client-supplied) so clients cannot spoof the timestamp.
|
||||
if header.mode == "Classic" {
|
||||
if mode == "Classic" {
|
||||
sqlx::query!(
|
||||
r#"UPDATE leaderboard
|
||||
SET best_score = ?,
|
||||
|
||||
@@ -445,33 +445,30 @@ function showWin(s) {
|
||||
submitReplay(s);
|
||||
}
|
||||
|
||||
function buildReplayPayload(s) {
|
||||
if (!game || !s) return null;
|
||||
let moves;
|
||||
function buildReplayPayload() {
|
||||
if (!game) return null;
|
||||
// The wasm side assembles the entire schema-v4 payload (including the
|
||||
// session recording and the u64 seed, which JS numbers can't hold);
|
||||
// JS only supplies the wall-clock time and today's date.
|
||||
try {
|
||||
moves = game.replay_moves();
|
||||
if (!Array.isArray(moves) || moves.length === 0) return null;
|
||||
const json = game.replay_export(
|
||||
Math.max(1, elapsedSecs),
|
||||
new Date().toISOString().slice(0, 10),
|
||||
);
|
||||
const payload = JSON.parse(json);
|
||||
if (!Array.isArray(payload?.recording?.instructions)
|
||||
|| payload.recording.instructions.length === 0) return null;
|
||||
return payload;
|
||||
} catch (e) {
|
||||
console.warn("fs: replay export failed", e);
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
schema_version: 2,
|
||||
seed: Math.round(game.seed()),
|
||||
draw_mode: drawThree ? "DrawThree" : "DrawOne",
|
||||
mode: "Classic",
|
||||
time_seconds: Math.max(1, elapsedSecs),
|
||||
final_score: s.score,
|
||||
recorded_at: new Date().toISOString().slice(0, 10),
|
||||
moves,
|
||||
win_move_index: moves.length - 1,
|
||||
};
|
||||
}
|
||||
|
||||
async function submitReplay(s) {
|
||||
const token = localStorage.getItem('fs_token');
|
||||
if (!token || !game) return;
|
||||
const payload = buildReplayPayload(s);
|
||||
const payload = buildReplayPayload();
|
||||
if (!payload) return;
|
||||
try {
|
||||
await fetch('/api/replays', {
|
||||
@@ -1029,7 +1026,7 @@ window.__FERROUS_DEBUG__ = {
|
||||
},
|
||||
replayPayload() {
|
||||
if (!game) return null;
|
||||
return buildReplayPayload(snap ?? game.state());
|
||||
return buildReplayPayload();
|
||||
},
|
||||
runAutoplay(options) {
|
||||
return runDebugAutoplay(options);
|
||||
|
||||
@@ -159,16 +159,17 @@
|
||||
|
||||
function buildReplayPayload() {
|
||||
if (!game) return null;
|
||||
// Schema v4: the wasm side assembles the full payload,
|
||||
// including the session recording and the u64 seed.
|
||||
try {
|
||||
const moves = game.replay_moves();
|
||||
if (!Array.isArray(moves) || moves.length === 0) return null;
|
||||
return {
|
||||
schema_version: 2,
|
||||
seed: Math.round(game.seed()),
|
||||
draw_mode: game.debug_snapshot()?.draw_mode ?? "DrawOne",
|
||||
mode: "Classic",
|
||||
moves,
|
||||
};
|
||||
const json = game.replay_export(
|
||||
1,
|
||||
new Date().toISOString().slice(0, 10),
|
||||
);
|
||||
const payload = JSON.parse(json);
|
||||
if (!Array.isArray(payload?.recording?.instructions)
|
||||
|| payload.recording.instructions.length === 0) return null;
|
||||
return payload;
|
||||
} catch { return null; }
|
||||
}
|
||||
|
||||
|
||||
@@ -121,7 +121,18 @@ function resetPlayer() {
|
||||
playInterval = null;
|
||||
btnPlay.textContent = "▶ Play";
|
||||
}
|
||||
player = new ReplayPlayer(replayJson);
|
||||
// Old replays (schema < 4) are rejected by the wasm player with a
|
||||
// descriptive error — surface it instead of leaving a dead board.
|
||||
try {
|
||||
player = new ReplayPlayer(replayJson);
|
||||
} catch (e) {
|
||||
captionEl.textContent = `Cannot play this replay: ${e}`;
|
||||
btnStep.disabled = true;
|
||||
btnPlay.disabled = true;
|
||||
btnPrev.disabled = true;
|
||||
btnRestart.disabled = true;
|
||||
return;
|
||||
}
|
||||
btnPrev.disabled = true;
|
||||
btnRestart.disabled = true;
|
||||
btnStep.disabled = false;
|
||||
|
||||
+146
-46
@@ -26,16 +26,21 @@ use solitaire_core::{
|
||||
DrawStockConfig,
|
||||
game_state::{GameMode, GameState},
|
||||
};
|
||||
use solitaire_core::{KlondikeInstruction, KlondikePile};
|
||||
use solitaire_core::{KlondikeInstruction, KlondikePile, SessionRecording};
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
/// Mirrors `solitaire_data::Replay` v3.
|
||||
/// Replay schema version this player understands. Mirrors
|
||||
/// `solitaire_data::REPLAY_SCHEMA_VERSION`; the loader rejects any
|
||||
/// other version with a descriptive error instead of desyncing.
|
||||
pub const REPLAY_SCHEMA_VERSION: u32 = 4;
|
||||
|
||||
/// Mirrors `solitaire_data::Replay` v4.
|
||||
///
|
||||
/// `moves` is a list of upstream [`KlondikeInstruction`]s — the same
|
||||
/// move-currency `solitaire_core` persists. A stock click is
|
||||
/// `KlondikeInstruction::RotateStock`; a card move is a
|
||||
/// `DstFoundation` / `DstTableau` instruction. Pile-position types are
|
||||
/// runtime-only and intentionally not part of the wire format.
|
||||
/// `recording` is the upstream `card_game` session serialisation
|
||||
/// (`{config, initial_state, instructions}`): the dealt board is stored
|
||||
/// explicitly, so playback rebuilds the exact deal instead of re-dealing
|
||||
/// from `seed` — schemas ≤ v3 did the latter and silently broke whenever
|
||||
/// an RNG or upstream upgrade changed the seed→deal mapping.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Replay {
|
||||
#[serde(default)]
|
||||
@@ -46,7 +51,9 @@ pub struct Replay {
|
||||
pub time_seconds: u64,
|
||||
pub final_score: i32,
|
||||
pub recorded_at: NaiveDate,
|
||||
pub moves: Vec<KlondikeInstruction>,
|
||||
pub recording: SessionRecording,
|
||||
#[serde(default)]
|
||||
pub win_move_index: Option<usize>,
|
||||
}
|
||||
|
||||
/// JS-friendly snapshot of a `GameState` at a particular replay step.
|
||||
@@ -125,10 +132,20 @@ impl ReplayPlayer {
|
||||
pub fn from_json(replay_json: &str) -> Result<Self, String> {
|
||||
let replay: Replay =
|
||||
serde_json::from_str(replay_json).map_err(|e| format!("invalid replay JSON: {e}"))?;
|
||||
let game = GameState::new_with_mode(replay.seed, replay.draw_mode, replay.mode);
|
||||
if replay.schema_version != REPLAY_SCHEMA_VERSION {
|
||||
return Err(format!(
|
||||
"unsupported replay schema_version {} (this player requires {}); \
|
||||
replays recorded by older clients cannot be replayed",
|
||||
replay.schema_version, REPLAY_SCHEMA_VERSION
|
||||
));
|
||||
}
|
||||
// The recording carries the dealt board and session config, so the
|
||||
// rebuilt game is bit-identical to the recorded deal no matter how
|
||||
// the current build maps seeds to deals.
|
||||
let (game, moves) = GameState::from_recording(&replay.recording, replay.seed, replay.mode);
|
||||
Ok(Self {
|
||||
game,
|
||||
moves: replay.moves,
|
||||
moves,
|
||||
step_idx: 0,
|
||||
})
|
||||
}
|
||||
@@ -510,6 +527,36 @@ impl SolitaireGame {
|
||||
self.game.instruction_history()
|
||||
}
|
||||
|
||||
/// Builds the complete schema-v4 replay upload payload for the live
|
||||
/// game as a JSON string, ready to `POST /api/replays` verbatim.
|
||||
///
|
||||
/// The JS layer must not assemble this payload itself: the recording
|
||||
/// serialises through the upstream `card_game` serializers, and the
|
||||
/// `u64` seed exceeds JS number precision (`Math.round(game.seed())`
|
||||
/// silently corrupts it).
|
||||
///
|
||||
/// `recorded_at` is an ISO-8601 date (`YYYY-MM-DD`); the browser
|
||||
/// supplies it because the wasm build has no reliable local clock.
|
||||
fn replay_export_native(&self, time_seconds: u64, recorded_at: &str) -> Result<String, String> {
|
||||
let recorded_at: NaiveDate = recorded_at
|
||||
.parse()
|
||||
.map_err(|e| format!("invalid recorded_at date '{recorded_at}': {e}"))?;
|
||||
let recording = self.game.recording();
|
||||
let win_move_index = recording.len().checked_sub(1);
|
||||
let replay = Replay {
|
||||
schema_version: REPLAY_SCHEMA_VERSION,
|
||||
seed: self.game.seed,
|
||||
draw_mode: self.game.draw_mode(),
|
||||
mode: self.game.mode,
|
||||
time_seconds,
|
||||
final_score: self.game.score(),
|
||||
recorded_at,
|
||||
recording,
|
||||
win_move_index,
|
||||
};
|
||||
serde_json::to_string(&replay).map_err(|e| format!("replay serialisation failed: {e}"))
|
||||
}
|
||||
|
||||
fn debug_snapshot_native(&self) -> DebugSnapshot {
|
||||
let legal_moves = self.legal_moves_native();
|
||||
let invariants = invariant_report_for_game(&self.game, &legal_moves);
|
||||
@@ -694,6 +741,17 @@ impl SolitaireGame {
|
||||
serde_wasm_bindgen::to_value(&moves).map_err(|e| JsValue::from_str(&e.to_string()))
|
||||
}
|
||||
|
||||
/// Complete schema-v4 replay payload for the live game, as a JSON
|
||||
/// string ready to `POST /api/replays` verbatim. See
|
||||
/// [`Self::replay_export_native`] for why JS must not assemble the
|
||||
/// payload itself. `recorded_at` is an ISO-8601 `YYYY-MM-DD` date.
|
||||
/// `time_seconds` is `u32` so JS can pass a plain number (a `u64`
|
||||
/// would demand a `BigInt`).
|
||||
pub fn replay_export(&self, time_seconds: u32, recorded_at: String) -> Result<String, JsValue> {
|
||||
self.replay_export_native(u64::from(time_seconds), &recorded_at)
|
||||
.map_err(|e| JsValue::from_str(&e))
|
||||
}
|
||||
|
||||
/// Returns all currently-legal debug moves as a JS array.
|
||||
///
|
||||
/// Includes [`DebugMove::StockClick`] when stock interaction is legal.
|
||||
@@ -897,44 +955,25 @@ mod tests {
|
||||
"progressed game must export a non-empty replay move list"
|
||||
);
|
||||
|
||||
let moves_json = match serde_json::to_value(&exported_moves) {
|
||||
Ok(value) => value,
|
||||
Err(err) => panic!("failed to serialise exported replay moves: {err}"),
|
||||
};
|
||||
assert!(
|
||||
moves_json.is_array(),
|
||||
"exported replay moves must serialise as a JSON array"
|
||||
);
|
||||
|
||||
let parsed_back: Vec<KlondikeInstruction> = match serde_json::from_value(moves_json) {
|
||||
Ok(parsed) => parsed,
|
||||
Err(err) => {
|
||||
panic!("failed to parse replay move JSON as KlondikeInstruction list: {err}")
|
||||
}
|
||||
};
|
||||
assert_eq!(
|
||||
parsed_back, exported_moves,
|
||||
"replay move JSON must round-trip through KlondikeInstruction"
|
||||
);
|
||||
|
||||
let recorded_at = match NaiveDate::from_ymd_opt(2026, 6, 1) {
|
||||
Some(date) => date,
|
||||
None => panic!("invalid recorded_at date in test"),
|
||||
};
|
||||
let replay = Replay {
|
||||
schema_version: 3,
|
||||
seed,
|
||||
draw_mode,
|
||||
mode: GameMode::Classic,
|
||||
time_seconds: 120,
|
||||
final_score: game.game.score(),
|
||||
recorded_at,
|
||||
moves: exported_moves,
|
||||
};
|
||||
let replay_json = match serde_json::to_string(&replay) {
|
||||
let replay_json = match game.replay_export_native(120, "2026-06-01") {
|
||||
Ok(json) => json,
|
||||
Err(err) => panic!("failed to serialise replay JSON: {err}"),
|
||||
Err(err) => panic!("failed to export replay JSON: {err}"),
|
||||
};
|
||||
let parsed: Replay = match serde_json::from_str(&replay_json) {
|
||||
Ok(parsed) => parsed,
|
||||
Err(err) => panic!("exported replay JSON must parse back as Replay: {err}"),
|
||||
};
|
||||
assert_eq!(parsed.schema_version, REPLAY_SCHEMA_VERSION);
|
||||
assert_eq!(
|
||||
parsed.recording.instructions(),
|
||||
exported_moves,
|
||||
"exported recording must carry the exact instruction history"
|
||||
);
|
||||
assert_eq!(
|
||||
parsed.win_move_index,
|
||||
Some(exported_moves.len() - 1),
|
||||
"win_move_index must point at the last instruction"
|
||||
);
|
||||
|
||||
let mut player = match ReplayPlayer::from_json(&replay_json) {
|
||||
Ok(value) => value,
|
||||
@@ -962,6 +1001,67 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
/// Pre-v4 replays re-dealt from the seed at playback time — the exact
|
||||
/// mechanism that broke when the seed→deal mapping changed. The player
|
||||
/// must refuse them with a version error, never desync silently.
|
||||
#[test]
|
||||
fn replay_player_rejects_pre_v4_schema_versions() {
|
||||
let v3_json = r#"{
|
||||
"schema_version": 3,
|
||||
"seed": 7,
|
||||
"draw_mode": "DrawOne",
|
||||
"mode": "Classic",
|
||||
"time_seconds": 60,
|
||||
"final_score": 100,
|
||||
"recorded_at": "2026-05-01",
|
||||
"recording": null,
|
||||
"moves": []
|
||||
}"#;
|
||||
// v3 files carry `moves`, not `recording`; either way the version
|
||||
// gate (or the missing field) must produce an error, not a player.
|
||||
let err = match ReplayPlayer::from_json(v3_json) {
|
||||
Err(err) => err,
|
||||
Ok(_) => panic!("v3 replay must be rejected"),
|
||||
};
|
||||
assert!(
|
||||
err.contains("schema_version") || err.contains("invalid replay JSON"),
|
||||
"error must name the version/format problem, got: {err}"
|
||||
);
|
||||
}
|
||||
|
||||
/// The whole point of v4: playback rebuilds the deal from the
|
||||
/// recording, so a replay stays correct even when the top-level
|
||||
/// `seed` no longer maps to the same deal (RNG upgrades, or a
|
||||
/// corrupted seed from the old JS `Math.round` path).
|
||||
#[test]
|
||||
fn replay_playback_ignores_seed_for_dealing() {
|
||||
let game = SolitaireGame {
|
||||
game: GameState::new_with_mode(51, DrawStockConfig::DrawOne, GameMode::Classic),
|
||||
};
|
||||
let replay_json = game
|
||||
.replay_export_native(60, "2026-06-01")
|
||||
.expect("export must succeed");
|
||||
// Corrupt the seed field only — playback must be unaffected.
|
||||
let mut value: serde_json::Value =
|
||||
serde_json::from_str(&replay_json).expect("parse exported JSON");
|
||||
value["seed"] = serde_json::Value::from(0_u64);
|
||||
let corrupted = serde_json::to_string(&value).expect("reserialise");
|
||||
|
||||
let player = ReplayPlayer::from_json(&corrupted).expect("player must construct");
|
||||
let original_deal = serde_json::to_string(&game.snap()).expect("serialise original deal");
|
||||
let replayed_deal =
|
||||
serde_json::to_string(&player.snapshot()).expect("serialise replayed deal");
|
||||
// Compare the board projections (piles), not the GameState wrapper
|
||||
// (whose serde includes the now-different seed metadata).
|
||||
let orig: serde_json::Value = serde_json::from_str(&original_deal).expect("parse");
|
||||
let repl: serde_json::Value = serde_json::from_str(&replayed_deal).expect("parse");
|
||||
assert_eq!(
|
||||
orig["tableaus"], repl["tableaus"],
|
||||
"tableau deal must come from the recording, not the seed"
|
||||
);
|
||||
assert_eq!(orig["stock"], repl["stock"], "stock deal must match");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn debug_api_autonomous_seed_batch_smoke() {
|
||||
for seed in 0_u64..128_u64 {
|
||||
|
||||
Reference in New Issue
Block a user