Promotes the [Unreleased] section to [0.21.0] dated 2026-05-08
and opens a fresh empty [Unreleased]. The cycle's three through-
lines:
- **Card-face / suit / card-back artwork migration.** Closes
the v0.20.0 thread that explicitly deferred card-face palette
migration. 10 commits across 2 days landed both rendering
paths (assets/cards/*.png fallback + the bundled-default
theme SVGs that include_bytes!()-embed into the binary) on
identical Terminal art generated by shared face_svg /
back_svg builders. The card_face_svg_pin integration test
guards rasteriser drift via FNV-1a on raw RGBA bytes.
- **Splash + replay-overlay polish.** Closes Resume-prompt
Options B (splash cursor pulse + scanline overlay) and C
(replay banner ▌ label + GAME caption + MOVE chip + scrub
bar). Splash gets the SplashFadable scaffold that lets
future overlays fade N >> 3 elements via one marker + one
global lerp query.
- **ACCENT_PRIMARY palette swap.** Late-cycle stakeholder
decision: cyan #6fc2ef → brick red #a54242. Touches every
primary-accent surface across the engine. RED_SUIT_COLOUR_CBM
swapped from cyan to lime #acc267 in lockstep so the colour-
blind alternative stays hue-distinct from the new red-family
primary.
Three sign-off follow-ups surfaced once a human booted the
running game; all matched the same shape ("fallback path the
chrome migration walked past"): the embedded default theme
overrode the new PNGs, the table backgrounds were a separate
PNG path the v0.20.0 chrome migration didn't touch, and the
action-button row's font_size: 16.0 literal slipped through the
typography migration audit. All recorded under "Fixed".
Phase 8 (sync) and Phase Android runtime gaps (JNI bridges,
APK launch verification on device) remain open and roll
forward.
cargo clippy --workspace --all-targets -- -D warnings clean.
1184 passing / 0 failing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Promotes the [Unreleased] section to [0.20.0] dated 2026-05-07
and opens a fresh empty [Unreleased]. The cycle's two through-
lines:
- **Terminal visual-identity port.** ui_theme token system
(0d477ac) is load-bearing; downstream chrome migrations cover
the modal scaffold, gameplay-feedback layer (ceec4fc), toasts
with a new ToastVariant enum (a137607), table chrome (651f406),
card chrome (d752870), splash cursor (cdcadda), and final
hint-source / dest pairing (9891ae4). Card-face / suit / card-
back palette intentionally NOT migrated — those track PNG
artwork that hasn't been regenerated yet. The 24 Stitch-rendered
mockups and design-system.md spec landed in fa7f98a.
- **Android persistence shim.** solitaire_data::data_dir
routes through a per-platform shim (4b51e50) closing the
CLAUDE.md §10 dirs::data_dir() = None pitfall on Android.
Settings, stats, achievements, replays, game-state, time-attack
sessions, and user themes now persist on a real APK.
Also closes three v0.19.0 punch-list candidates that landed
earlier in the cycle (pull_failure flake at 67c150b, smart-window-
size opt-out at e1b8766, Shareable badge at 9b065e5).
Tests: 1176 passing / 0 failing (six new this cycle: ui_theme
invariant guards, toast-variant-border-mapping, palette-tracking
guards on MARKER_VALID / HINT_PILE_HIGHLIGHT_COLOUR /
RIGHT_CLICK_HIGHLIGHT_COLOUR / toast-border distinctness).
SESSION_HANDOFF.md refreshed: HEAD pointer, test count, the
v0.20.0 changelog summary, the open punch list (Phase Android
runtime gaps, visual-identity follow-ups including the artwork
regeneration item), the updated design-direction box (was
Midnight Purple + Balatro yellow; now base16-eighties Terminal),
and a refreshed Resume Prompt offering A–F next-step options.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The v0.19.0 handoff had drifted material across seven commits:
HEAD pointer was wrong (still claimed 6037596; actually 59424a3),
"Tags on origin" still claimed v0.19.0 wasn't pushed, the
known-flake list still mentioned `pull_failure_sets_error_status`
(fixed in 67c150b), and three of four v0.19.0 punch-list
"candidates" had silently shipped without the doc tracking it.
The Android build target landing in fb8b2ac wasn't mentioned at
all despite being the largest single change in the cycle.
CHANGELOG [Unreleased] populated with all seven commits grouped
into Added / Fixed:
Added:
- Android build target — first working APK (fb8b2ac)
- Android developer setup + build runbook (59424a3)
- F3 FPS / frame-time overlay (690e1d2)
- "Smart window size" Settings toggle (e1b8766)
- "Shareable" badge on Latest-win caption (9b065e5)
- Help: M / P / Win-Summary-Enter rows (35516d3)
Fixed:
- pull_failure_sets_error_status flake (67c150b)
SESSION_HANDOFF.md fully rewritten:
- Status section reflects HEAD 59424a3, clean working tree (apart
from this commit's docs), 1170 passing tests, no known flakes
- "Where we are" tracks v0.19.0 candidates' close status (3 of 4
shipped, App icon still open and now blocked on a re-export)
- New v0.20 candidates table covers all seven commits
- New "Phase Android" punch-list section captures the unblocked-
by-fb8b2ac work: APK launch verification, dirs::data_dir port,
JNI ClipboardManager, Android Keystore, gpgs integration, the
cosmetic cargo-apk panic workaround
- Process notes call out the async-test starvation pattern
(seen twice now), the bin→lib+shim refactor as a reusable
pattern, and target-gating-by-default for cross-platform deps
- Resume prompt's A–D menu refreshed to reflect actually-open
work: APK verification, Phase-Android persistence, app icon,
and a v0.20 cut
Build: cargo clippy --workspace --all-targets -- -D warnings clean.
Tests: 1170 passing / 0 failing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Promotes [Unreleased] to [0.19.0]. The release closes v0.18.0's
punch list (async H-key hint, persistent replay share URLs),
expands desktop platform fit (Wayland session support +
monitor-aware default window size), polishes the win-celebration
and double-click animation paths, and clears two test-flake
contributors. The Rusty Pixel pixel-art card theme arc was
prototyped and reverted in the same window — the engine plumbing
(pixel_art ThemeMeta field, PNG manifest face support, second
embedded:// theme channel) was fully reverted and is not part of
this release.
SESSION_HANDOFF.md refreshed to reflect the v0.19.0 ship:
v0.18.0 punch-list items B and D marked shipped; new Open punch
list documents the Rusty Pixel arc as historical, calls out the
desktop-packaging follow-through (app icon next), the
pull_failure_sets_error_status flake (next-round candidate),
and a settings-UI item for the smart-default-size opt-out.
Resume prompt refreshed with the post-v0.19.0 A-D decision menu.
Build: cargo clippy --workspace --all-targets -- -D warnings clean.
Tests: 1170 passing / 0 failing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three commits sit on top of v0.18.0 — async H-key hint
(3e11e9e), persistent replay share URLs (42d90b1), and the
auto-save flake fix (91b7605). [Unreleased] now describes them
as Changed / Fixed bullets ready to promote to a [0.19.0]
section whenever the next cut feels right. SESSION_HANDOFF.md
marks v0.18.0 punch-list items B and D as shipped, preserves C
(desktop packaging) as still gated on artwork + signing certs,
and refreshes the resume prompt's A–D menu around the
v0.19.0-cut decision. The previous handoff's
`-c user.name=...` workflow note is replaced with a pointer to
the system git config (which is now correct on this machine via
the v0.18.0 push session's `gh auth setup-git`).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
CHANGELOG.md gains a [0.18.0] section synthesising the 24 commits
since v0.17.0: the Restore prompt + auto-show Home picker launch
flow, MSSC-style picker (header chips, draw-mode chips, picture
tiles with FiraMono-covered glyphs, Today's Event callout), the
last solver hot path moving onto AsyncComputeTaskPool with
cancel-on-replace, "Won before" HUD chip, "Copy share link" Stats
button via arboard, the N-key flow finally routing through the
real Confirm/Cancel modal, Esc-on-modal layering fixes, and the
unified-3.0 Claude rule set adoption.
SESSION_HANDOFF.md (root) refreshed to reflect HEAD at
v0.17.0-24-gc497c31, the carryover punch list trimmed (items B
and C shipped, A partially shipped, D unchanged), and a new
Process notes section describing the test-discipline prune and
the smaller-port template the async hint work should follow.
Build: cargo clippy --workspace --all-targets -- -D warnings clean.
Tests: 1166 passing / 0 failing (one flake on
auto_save_writes_after_30_seconds reproduced clean on re-run;
passes in isolation).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two follow-up commits on top of v0.16.0:
- 87275bf: H-key hint asks the v0.15.0 solver for the actual best
first move, with the existing heuristic kept as fallback.
- 53e3b81: Settings → Gameplay slider tunes replay playback rate
(0.10–1.00 s, default 0.45 s) read per frame from SettingsResource.
Adds the [0.17.0] CHANGELOG section, folds the post-v0.16.0
provisional table into a v0.17.0 shipped table in SESSION_HANDOFF,
prunes the now-stale "Cut v0.17.0" item from the punch list, and
re-letters the resume-prompt decision options A–D.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
CHANGELOG gains a [0.16.0] section covering the modal-feel polish
round: per-modal Overflow::scroll_y on Achievements / Help / Stats /
Profile / Leaderboard, pointer cursor on hover for every Button,
same-frame focus on modal open (attach + auto_focus moved to
PostUpdate), and click-outside-to-dismiss for the six read-only
modals via a new ScrimDismissible marker.
The bottom-of-file compare links thread the new tag into the chain.
Test count updated to 1196.
SESSION_HANDOFF rewritten for the post-v0.16.0 state. Punch list
collapsed to two release-prep items (smoke-test, desktop packaging)
plus the carryover from v0.15.0's next-round candidates that didn't
ship this round (solver-driven hints, replay-rate slider, solver
progress overlay, async solver, "won previously" indicator, replay
sharing). Resume prompt asks A–E.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
CHANGELOG gains a [0.15.0] section covering 7 commits since
v0.14.0: Bevy default-features trim (51 transitive crates dropped),
in-engine replay playback core + overlay banner + Stats button
wiring, rolling replay history (last 8 wins) with selector UI,
"Cinephile" achievement (#19), and the Klondike solver + "Winnable
deals only" toggle.
The bottom-of-file compare links thread the new tag into the chain.
Test count updated to 1178.
SESSION_HANDOFF rewritten for the post-v0.15.0 state. Open punch
list collapsed to two release-prep items (smoke-test, desktop
packaging) and six fresh next-round candidates: solver-driven
hints (now unblocked), playback-rate slider, solver progress
overlay, solver-on-async-compute, per-deal "won previously"
indicator, replay sharing. Resume prompt asks A–E.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
CHANGELOG gains a [0.14.0] section covering 18 commits since v0.13.0
across three threads: the v0.13.0-era UX candidates that missed the
v0.13.0 tag (theme thumbnails, daily-challenge calendar, Time Attack
auto-save, per-mode bests, time-bonus slider), Quat's three bug
fixes from a smoke-test round (multi-card lift validation, softlock
detection, deal-tween information leak), and the major new replay
pipeline (record → persist → upload → web viewer with a new
solitaire_wasm crate).
The bottom-of-file compare links thread the new tag into the chain.
Test count updated to 1134.
SESSION_HANDOFF rewritten as the session 9 / post-v0.14.0 doc.
The session 8 changelog table is preserved alongside a new "v0.14.0
shipped" rollup. The next-round candidates list seeds six fresh
ideas (deferred Bevy audio trim, solver toggle, in-engine replay
playback, per-replay history, solver-driven hints, "won via
replay" achievement). Resume prompt asks A–F about smoke-test,
audio trim, solver toggle, in-engine playback, fresh UX, or
packaging.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
CHANGELOG gains a [0.13.0] section covering the third UX iteration
round on top of v0.12.0:
- Tooltip-delay slider, streak fire, score-breakdown reveal
- Card backs follow active theme
- Drag-with-keyboard
- Right-click radial menu
Plus two code-review fixes (Removed: sccache wiring, Fixed: bundled-
only font handling).
The bottom-of-file compare links thread the new tag into the
existing chain. Test count updated to 1053.
SESSION_HANDOFF gains a "Session 7 round 3" table summarising the
six commits and rolls the punch list forward — UX candidate list
exhausted again, fresh six-item list seeded for a future round
(daily-challenge calendar, theme-picker thumbnails, per-mode high
scores, in-progress auto-save for Zen/Time Attack, configurable
scoring weights, win replays). Resume prompt asks A/B/C/D about
push, smoke-test, next round, or packaging.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
CHANGELOG gains a [0.12.0] section covering the second UX iteration
round on top of v0.11.0:
- Foundation completion flourish
- Drag-cancel return tween
- Focus ring breathing
- First-win achievement onboarding toast
- Mode Launcher digit shortcuts
- Card aspect-ratio fix (1.4 → 1.4523)
- Plus the README and CHANGELOG-add docs that rode along
The bottom-of-file compare links thread the new tag into the
existing chain (Unreleased → 0.12.0 → 0.11.0 → ...). Test count
updated to 1007.
SESSION_HANDOFF now distinguishes session 7 round 1 (v0.11.0,
morning) from round 2 (v0.12.0, afternoon) — keeping the audit
trail readable instead of conflating them. The release-prep punch
list collapses to the three tag/push/packaging items; the UX
iteration list opens with six fresh candidates for whoever picks
the next round.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The CHANGELOG didn't exist; v0.11.0 felt too meaty to land without one
and starting from v0.10.0+ would have made the file feel rootless. The
format follows Keep a Changelog 1.1.0 with the standard Added /
Changed / Fixed / Removed sections per release plus a Migration block
when relevant.
v0.11.0 (2026-05-02) — full coverage of the card-theme system, HUD
overhaul, drag-feel polish (drop overlay, drop shadows, stock count
badge, unlocked foundations), the FiraMono fontdb fix, and the
schema-version bump that invalidates pre-v2 game_state.json saves on
launch. 982 tests, zero clippy.
v0.10.0 (2026-04-29) — PNG art pipeline, Bevy 0.15 → 0.18 migration,
kira 0.9 → 0.12 migration, Rust edition 2024 + MSRV 1.95, custom
font, JWT-secret-at-startup fix, SmartIpKeyExtractor, MessageReader
touch-input fix.
v0.9.0 (2026-04-28) — initial public-tagged release: workspace
structure, modal scaffold, design-token system, four-tier HUD,
progression, sync server, splash, focus rings, tooltips,
achievement integration tests, all the foundation work that
predates the card-theme rewrite.
README gains a Changelog section linking to the new file.
The bottom-of-file compare links use the corrected
github.com/funman300/Rusty_Solitaire URL so the rendered page on
GitHub auto-generates the correct diff views once the tags are
pushed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>