docs: CHANGELOG + SESSION_HANDOFF refresh for v0.13.0
CHANGELOG gains a [0.13.0] section covering the third UX iteration round on top of v0.12.0: - Tooltip-delay slider, streak fire, score-breakdown reveal - Card backs follow active theme - Drag-with-keyboard - Right-click radial menu Plus two code-review fixes (Removed: sccache wiring, Fixed: bundled- only font handling). The bottom-of-file compare links thread the new tag into the existing chain. Test count updated to 1053. SESSION_HANDOFF gains a "Session 7 round 3" table summarising the six commits and rolls the punch list forward — UX candidate list exhausted again, fresh six-item list seeded for a future round (daily-challenge calendar, theme-picker thumbnails, per-mode high scores, in-progress auto-save for Zen/Time Attack, configurable scoring weights, win replays). Resume prompt asks A/B/C/D about push, smoke-test, next round, or packaging. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -8,6 +8,94 @@ project follows [Semantic Versioning](https://semver.org/).
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_Nothing yet._
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## [0.13.0] — 2026-05-02
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Third UX iteration round on top of v0.12.0. Six handoff candidates
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shipped — three small polish items, three larger interaction
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features (theme-aware backs, full keyboard play, right-click power
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shortcut). Plus two code-review fixes (font handling unified,
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sccache wiring removed).
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### Added
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- **Tooltip-delay slider** in Settings → Gameplay. `tooltip_delay_secs`
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ranges [0.0, 1.5] in 0.1 s steps; "Instant" label when zero.
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`Settings.tooltip_delay_secs` round-trips through serialise/deserialise
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with `#[serde(default)]`. The hover-delay comparison in
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`ui_tooltip` reads from `SettingsResource` with the existing
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`MOTION_TOOLTIP_DELAY_SECS` as the test-fixture fallback.
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- **Win-streak fire animation.** New `WinStreakMilestoneEvent` fires
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from `stats_plugin` when `win_streak_current` crosses any of
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[3, 5, 10] (only the threshold crossing — not every subsequent
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win). The HUD streak readout scale-pulses 1.0 → 1.20 → 1.0 over
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`MOTION_STREAK_FLOURISH_SECS` (0.6 s).
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- **Score-breakdown reveal on the win modal.** Replaces the single
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"Score: N" line with a per-component reveal (Base / Time bonus /
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No-undo bonus / Mode multiplier / Total). Rows fade in over
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`MOTION_SCORE_BREAKDOWN_FADE_SECS` (0.12 s) staggered by
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`MOTION_SCORE_BREAKDOWN_STAGGER_SECS` (0.15 s). Honours
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`AnimSpeed::Instant` by spawning all rows fully visible.
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- **Card backs follow the active theme.** `theme.ron`'s `back` slot
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now actually drives the face-down sprite. Active-theme back
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rasterises alongside the faces and supersedes the legacy
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`back_N.png` picker. The picker remains as a fallback for themes
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that don't ship a back, and the Settings UI surfaces a caption
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("Active theme provides its own back") + dimmed swatches when
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the override is in effect.
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- **Keyboard-only drag-and-drop.** Tab cycles draggable card stacks,
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Enter "lifts" the focused stack, arrow keys (or Tab) cycle the
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legal-destination targets only, Enter confirms, Esc cancels. A
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new `KeyboardDragState` resource models the two-mode flow without
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changing the existing `SelectionState` contract. Mutual exclusion
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with mouse drag uses a sentinel `DragState.active_touch_id =
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KEYBOARD_DRAG_TOUCH_ID` (u64::MAX) so neither pipeline can
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trample the other.
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- **Right-click radial menu.** Hold right-click on a face-up card →
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a small ring of icons appears at the cursor with one entry per
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legal destination. Release over an icon → fires
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`MoveRequestEvent`; release in dead space, Esc, or left-click
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cancels. Skips the drag motion entirely. New `RadialMenuPlugin`
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owns the flow; co-exists with the existing `RightClickHighlight`
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pile-marker tint.
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### Fixed
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- **Font handling consolidated to bundled-only.** Code-review
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feedback: the SVG rasteriser previously mixed
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`load_system_fonts` + bundled FiraMono + a lenient resolver,
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which made card text rendering depend on host fontconfig. Picked
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option (a) and applied it across both layers — `font_plugin` now
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embeds `assets/fonts/main.ttf` via `include_bytes!()` and
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registers it with `Assets<Font>`; `svg_loader::shared_fontdb`
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loads only the bundled bytes; the new `bundled_font_resolver`
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ignores the SVG's `font-family` request and always returns the
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single bundled face. A parse failure aborts with a clear error
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("bundled FiraMono failed to parse — binary is corrupt").
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### Removed
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- **Project-level sccache wiring.** Code-review feedback: sccache
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shouldn't be a per-project build dependency. Cargo's incremental
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cache already covers the single-project case, and forcing
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`rustc-wrapper = "sccache"` workspace-wide meant every contributor
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had to install it. `.cargo/config.toml` deleted entirely; plain
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`cargo build` now works without setup.
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### Documentation
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- `help_plugin` controls reference gains a "Mouse" section covering
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double-click auto-move, right-click highlight, and the new
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hold-RMB radial.
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- `help_plugin` also gains a "Keyboard drag" section for the new
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Tab/Enter/Arrows/Esc flow.
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- Onboarding slide 3 picks up a `Tab → Enter` row referencing the
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full keyboard drag path.
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### Stats
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- 1053 passing tests (was 1031 at v0.12.0 close).
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- Zero clippy warnings under `--workspace --all-targets -- -D warnings`.
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## [0.12.0] — 2026-05-02
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UX feel polish round on top of v0.11.0. Six small-but-tangible
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@@ -224,7 +312,8 @@ with no PNG artwork yet.
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CREDITS.md, persistent window geometry, mode-launcher Home repurpose,
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client-side sync round-trip integration tests.
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[Unreleased]: https://github.com/funman300/Rusty_Solitaire/compare/v0.12.0...HEAD
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[Unreleased]: https://github.com/funman300/Rusty_Solitaire/compare/v0.13.0...HEAD
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[0.13.0]: https://github.com/funman300/Rusty_Solitaire/compare/v0.12.0...v0.13.0
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[0.12.0]: https://github.com/funman300/Rusty_Solitaire/compare/v0.11.0...v0.12.0
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[0.11.0]: https://github.com/funman300/Rusty_Solitaire/compare/v0.10.0...v0.11.0
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[0.10.0]: https://github.com/funman300/Rusty_Solitaire/compare/v0.9.0...v0.10.0
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