docs: CHANGELOG + SESSION_HANDOFF refresh for v0.16.0
CHANGELOG gains a [0.16.0] section covering the modal-feel polish round: per-modal Overflow::scroll_y on Achievements / Help / Stats / Profile / Leaderboard, pointer cursor on hover for every Button, same-frame focus on modal open (attach + auto_focus moved to PostUpdate), and click-outside-to-dismiss for the six read-only modals via a new ScrimDismissible marker. The bottom-of-file compare links thread the new tag into the chain. Test count updated to 1196. SESSION_HANDOFF rewritten for the post-v0.16.0 state. Punch list collapsed to two release-prep items (smoke-test, desktop packaging) plus the carryover from v0.15.0's next-round candidates that didn't ship this round (solver-driven hints, replay-rate slider, solver progress overlay, async solver, "won previously" indicator, replay sharing). Resume prompt asks A–E. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
+63
-1
@@ -8,6 +8,67 @@ project follows [Semantic Versioning](https://semver.org/).
|
||||
|
||||
_Nothing yet._
|
||||
|
||||
## [0.16.0] — 2026-05-06
|
||||
|
||||
A modal-feel polish round. Every overlay screen now scrolls when its
|
||||
content overflows the 800×600 minimum window, every clickable button
|
||||
shows a hand cursor on hover, keyboard focus lands on the primary
|
||||
button on the same frame the modal opens, and read-only modals
|
||||
dismiss when the player clicks the scrim outside the card.
|
||||
|
||||
### Added
|
||||
|
||||
- **Pointer cursor on hover** for every interactive `Button` entity
|
||||
(modal buttons, HUD action bar, mode-launcher cards, settings
|
||||
toggles, Stats selectors). `update_cursor_icon` gains a fourth
|
||||
branch sitting between Grabbing (active drag) and Grab
|
||||
(draggable card hover): when no drag is active and any
|
||||
`Interaction::Hovered`/`Pressed` button is detected, the window
|
||||
cursor swaps to `SystemCursorIcon::Pointer`. A pure
|
||||
`pick_cursor_icon` helper makes the priority logic
|
||||
unit-testable.
|
||||
- **Click-outside-to-dismiss** for the six read-only modals: Stats,
|
||||
Achievements, Help, Profile, Leaderboard, Home. New
|
||||
`ScrimDismissible` marker on `ModalScrim` opts a modal in;
|
||||
`dismiss_modal_on_scrim_click` runs in `Update`, despawns the
|
||||
topmost dismissible scrim on a left-mouse press whose cursor
|
||||
lands on the scrim and outside every `ModalCard`. Bevy's
|
||||
hierarchy despawn cascades to the card and children.
|
||||
Settings, Onboarding, Pause, Forfeit confirm, and Confirm New
|
||||
Game intentionally don't opt in — they carry unsaved or
|
||||
destructive state.
|
||||
|
||||
### Fixed
|
||||
|
||||
- **Modal content scrolls when it overflows** (Achievements, Help,
|
||||
Stats, Profile, Leaderboard). Each modal's body Node now
|
||||
carries `Overflow::scroll_y()` plus a `max_height` constraint
|
||||
(`Val::Vh(70.0)` for most, `Val::Vh(50.0)` for the
|
||||
leaderboard's variable-length ranking section) and a marker
|
||||
component (`AchievementsScrollable`, `HelpScrollable`,
|
||||
`StatsScrollable`, `ProfileScrollable`,
|
||||
`LeaderboardScrollable`). A sibling `scroll_*_panel` system
|
||||
per modal routes `MouseWheel` events into the body's
|
||||
`ScrollPosition`. Mirrors the existing `SettingsPanelScrollable`
|
||||
pattern. Home modal intentionally not scrolled — its five
|
||||
mode cards + Cancel are sized to fit at 800×600 by design.
|
||||
- **Modal focus arrives on the same frame the modal opens.**
|
||||
Previously `attach_focusable_to_modal_buttons` and
|
||||
`auto_focus_on_modal_open` ran in `Update` alongside arbitrary
|
||||
click-handlers that spawn modals; with no ordering edge,
|
||||
Bevy's deferred `Commands` queued the new entities but the
|
||||
attach system couldn't see them on the same tick. Both systems
|
||||
moved to `PostUpdate` so the schedule boundary itself supplies
|
||||
the sync point — `FocusedButton` is always populated before
|
||||
`app.update()` returns. The very next Tab/Enter press lands on
|
||||
a populated resource instead of wasting itself moving focus
|
||||
from None to the primary.
|
||||
|
||||
### Stats
|
||||
|
||||
- 1196 passing tests (was 1178 at v0.15.0 close).
|
||||
- Zero clippy warnings under `--workspace --all-targets -- -D warnings`.
|
||||
|
||||
## [0.15.0] — 2026-05-02
|
||||
|
||||
In-engine replay playback, the Klondike solver + "Winnable deals
|
||||
@@ -465,7 +526,8 @@ with no PNG artwork yet.
|
||||
CREDITS.md, persistent window geometry, mode-launcher Home repurpose,
|
||||
client-side sync round-trip integration tests.
|
||||
|
||||
[Unreleased]: https://github.com/funman300/Rusty_Solitaire/compare/v0.15.0...HEAD
|
||||
[Unreleased]: https://github.com/funman300/Rusty_Solitaire/compare/v0.16.0...HEAD
|
||||
[0.16.0]: https://github.com/funman300/Rusty_Solitaire/compare/v0.15.0...v0.16.0
|
||||
[0.15.0]: https://github.com/funman300/Rusty_Solitaire/compare/v0.14.0...v0.15.0
|
||||
[0.14.0]: https://github.com/funman300/Rusty_Solitaire/compare/v0.13.0...v0.14.0
|
||||
[0.13.0]: https://github.com/funman300/Rusty_Solitaire/compare/v0.12.0...v0.13.0
|
||||
|
||||
Reference in New Issue
Block a user