Pushes games_played=20, then pushes games_played=5 (lower). Pulls and
asserts games_played is still 20 — confirming the server merges (takes
the max) rather than overwriting with the lower value.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three new tests: non-waste→tableau scores zero (tableau restack and
impossible foundation→tableau), move→stock/waste scores zero (guard
against non-obvious destinations panicking), and time_bonus capped at
i32::MAX via the .min() guard.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three tests: undo_count starts at zero, increments on each undo call,
and saturates at u32::MAX without panicking. The undo_count field is
read by ProgressPlugin to determine the no-undo XP bonus but had no
coverage in game_state tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Verifies that pressing X when the player's level is below
CHALLENGE_UNLOCK_LEVEL emits an InfoToastEvent containing the unlock
level, rather than silently doing nothing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two tests in progress_plugin: verify XpAwardedEvent fires with the
correct amount on a slow no-undo win (75 XP), and verify LevelUpEvent's
total_xp field matches the ProgressResource after the win.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix(input_plugin): card_position() now applies the same X-fan offset for
Draw-Three waste cards as card_plugin uses for rendering. Previously the
top waste card appeared at base_x + 0.56 * card_width but was only
hittable at base_x, making it impossible to drag from its visual position.
test(hud_plugin): add five behaviour tests — score/moves/time display
format, Zen mode score suppression, Draw-Three mode badge.
test(input_plugin): add find_draggable test that clicks the top fanned
waste card at its visual X position and confirms it hits in Draw-Three.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Only the top N waste cards are now passed through card_positions():
Draw-One renders 1 card, Draw-Three renders up to 3 fanned in X
(standard Klondike layout). Non-top waste card entities are despawned,
so nothing is visible at the waste position while the newly drawn card
slides in from the stock — the bleed-through bug is gone.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three test cases were missing:
- waste_not_empty guard: stock clear, waste has a card, all tableau
face-up — must return false even with all tableau conditions satisfied
- true case: positive path confirming all-face-up + empty stock/waste
returns true (previously untested entirely)
- The previous face_down_cards test covered only that guard, not the
waste guard or the positive path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
leaderboard_plugin: format_secs was missing the 60-second crossing
boundary (1:00 vs 60s), the zero case (0s), and leading-zero padding
verification (1:05 not 1:5).
pause_plugin: added third-press test confirming the Esc toggle is
symmetric across multiple pause/resume cycles.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The advance_time_attack system has an early-return path when
PausedResource is true, but this branch had no test coverage.
New test: with remaining_secs = -1 (normally triggers expiry),
inserting PausedResource(true) must suppress the ended event
and leave remaining_secs negative (timer did not advance).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- King-on-Queen foundation completion (the end-game move had no test)
- King wrong-suit rejected on completed foundation
- Ace-on-Two valid placement (Ace.value()+1 == Two.value(), different color)
- Same-rank different-color invalid (rank difference is 0, not 1)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The daily-challenge seed function had no unit test coverage. Added tests
for determinism, cross-day and cross-year distinctness, non-zero output,
and all six generate_goal variants (score/time field correctness).
This acts as a change-detection guard for the authoritative seed algorithm
that all players worldwide rely on to receive the same daily deal.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Seven stats fields (games_lost, win_streak_best, lifetime_score,
draw_one_wins, draw_three_wins, avg_time_seconds on both branches)
had no isolated test coverage in the merge test suite. Added boundary
tests for each, including a concrete arithmetic verification of the
weighted-average recomputation.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Both public APIs in solitaire_sync had no test coverage:
- win_rate(): None before any game, 100/50/0% cases
- AchievementRecord::locked(), unlock(), idempotency preserving earliest date
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The leaderboard opt-in handler was calling `.len()` on the display name,
which returns byte count. Multi-byte Unicode characters (emoji, CJK, etc.)
would be rejected well before the 32-character visual limit and with a
misleading error message. Switched to `.chars().count()` to enforce the
limit in terms of Unicode scalar values as the error message advertises.
test(core): add boundary tests for 7 uncovered achievement conditions
test(server): add display_name validation integration tests (empty,
too-long ASCII, 32-emoji succeeds, 33-emoji rejected)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The Reward::BonusXp path in evaluate_on_win was adding XP directly
without sending XpAwardedEvent, so players saw no "+25 XP" toast when
the no_undo achievement first unlocked. Adds the missing event send
and a regression test verifying the event fires on unlock.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Cover four previously untested rule branches:
- Moving a face-down card in a multi-card lift → RuleViolation
- Moving two cards to foundation → RuleViolation
- Requesting more cards than the pile holds → RuleViolation
- Valid 3-card sequence tableau→tableau → succeeds and updates move_count
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously, same-week progress from the remote device was discarded
entirely — local counts were always preferred. Now each goal's count
is merged with max() so progress earned on any device is preserved.
Adds two regression tests covering same-week and newer-week cases.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Both predicates previously matched the same window (h < 6), making them
indistinguishable. night_owl now triggers 22:00–02:59 (late night) and
early_bird triggers 05:00–06:59 (pre-dawn). Updated descriptions and
tests to match the distinct windows.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
register() strips leading/trailing whitespace from the username before
storing it; login() was not, so a user who typed " alice " at login
would get a 401 even though their account existed as "alice". Now both
handlers trim consistently.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Daily challenge completions (+100 XP) and weekly goal bonuses (+75 XP)
now fire XpAwardedEvent so the player sees a "+N XP" toast — consistent
with the post-win XP toast already shown by ProgressPlugin.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously every SettingsChangedEvent fired an "SFX: X%" toast, even
when the music volume was adjusted in the Settings panel. Now the toast
handler tracks the previous SFX and music levels independently and only
shows a toast for whichever value actually changed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Face-down cards in tableau columns now use a TABLEAU_FACEDOWN_FAN_FRAC
of 0.12 instead of the full 0.25, so the visible face-up portion of
each column is easier to read at a glance — matching standard Klondike
rendering where only the playable cards are prominently spread.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds two new weekly goals — "Win 1 game in under 5 minutes" and
"Win 1 Draw-3 game" — broadening variety beyond the existing three.
WeeklyGoalContext gains a draw_mode field so the new WinDrawThree
variant can match on draw mode. Existing tests updated to pre-complete
new goals where the win conditions overlap.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds three new challenge types (win in 3 min, score ≥5000, win in 8 min)
so the daily challenge rotates through a fortnight of variety before any
variant repeats. Seeds are still deterministic worldwide.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Zen mode is intended for relaxed play with no performance pressure.
The HUD now clears score and elapsed-time displays when GameMode::Zen
is active, matching the ARCHITECTURE.md spec ("No timer. No score
display."). The mode badge still shows "ZEN" so the player knows
which mode they're in.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
ProgressPlugin now fires XpAwardedEvent on every win. AnimationPlugin
shows a "+N XP" toast so players see XP feedback immediately after
winning. Server leaderboard opt-in endpoint also now validates that
display_name is at most 32 characters.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Username: 3–32 chars, alphanumeric + underscore only.
Password: minimum 8 characters.
Both return HTTP 400 Bad Request with a human-readable message.
Adds three integration tests for the new validation rules.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces silent info!() log calls with on-screen toasts when the player
presses Z/X/T without reaching the required unlock level. Any system
can now fire InfoToastEvent(message) to surface a brief text overlay
without depending on a specific plugin.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pressing N during an active game (move_count > 0, not won) now shows a
"Press N again to start a new game" toast and only starts a new game if
N is pressed a second time within 3 seconds. Starting a fresh game or
pressing N after a win still acts immediately.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When a move exposes a face-down tableau card, game_plugin now fires
CardFlippedEvent carrying the flipped card's id. AudioPlugin listens
and plays card_flip.wav so the reveal has satisfying audio feedback.
Two unit tests verify the event fires only when needed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds 4 more rounds of 5 seeds each, organized by difficulty tier.
Seeds wrap modulo list length so the pool grows non-destructively.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Each achievement row now displays:
- "Reward: Card Back #N / Background #N / +N XP / Badge" (green, all entries)
- "Unlocked YYYY-MM-DD" (dim, unlocked entries only)
Helps players understand what they earn and when they earned it.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Classic + DrawOne shows nothing (clean default). Classic + DrawThree shows
a "Draw 3" badge in the mode position so the player always knows their
current game variant without opening the stats or settings screen.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds "Next Level: N XP (P%)" line so players can see how far they are
through the current level without doing the arithmetic themselves.
Tested with three unit tests covering level 0, mid-level, and level 10.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds delete_account() as a default no-op on the SyncProvider trait.
SolitaireServerClient sends DELETE /api/account with JWT (retry on 401).
The server handler already existed (DELETE /api/account, ON DELETE CASCADE).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
During Time Attack sessions the time display updates every frame with the
remaining countdown (from TimeAttackResource) rather than the per-second
game clock tick, giving the player a live countdown. Non-Time-Attack mode
is unchanged — the clock still updates once per second via game state change.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
"You Win!" now displays "You Win! Score: N Time: M:SS" so the player
sees their result without opening the stats screen.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Inner card capped at 88% of window height with Overflow::clip_y so
the panel stays on-screen even when many rows are present. Matches the
same approach used by the leaderboard panel.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Stats screen (S key) now shows "Challenge: N / total" in the Progression
section so players can see how far they've advanced through the challenge
seed list without leaving the screen.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds HudPlugin with a persistent top-left overlay that shows score,
move count, and elapsed time during every game. A mode badge highlights
DAILY, CHALLENGE, ZEN, or TIME ATTACK when the game is not in Classic
mode. HUD updates whenever GameStateResource changes (moves and per-second
time ticks) without a separate polling system.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Card backs: selected_card_back index maps to distinct Color values in card rendering
- Backgrounds: selected_background index applied in TablePlugin alongside theme
- Both re-render immediately on SettingsChangedEvent
- Stats screen now shows Games Lost, Draw 1/3 Wins, and Lifetime Score
- Daily challenge win no longer credited if server-supplied target_score or max_time_secs constraints are not met
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
evaluate_weekly_goals discarded the return value of add_xp(bonus_xp),
so a level-up triggered by a weekly goal completion never fired
LevelUpEvent — the level-up toast and mode-unlock at L5 were silently
skipped. Now captures prev_level, checks leveled_up_from(), and sends
LevelUpEvent matching the pattern used by progress_plugin.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add fetch_daily_challenge() to SyncProvider trait (default: Ok(None))
- SolitaireServerClient calls GET /api/daily-challenge (public endpoint)
and returns the ChallengeGoal; non-2xx responses return Ok(None) so
callers fall back to the local date-hash seed
- DailyChallengePlugin spawns an async task on Startup (only when
SyncProviderResource is present) and polls it in Update; on success
it overwrites DailyChallengeResource.seed with the server's seed,
ensuring all players worldwide get the same deal on a given date
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
PullTask and PullTaskResult now carry Result<SyncPayload, SyncError>
instead of Result<SyncPayload, String>. poll_pull_result pattern-matches
on the error variant to show user-friendly messages:
Network → "Can't reach server — check your connection"
Auth → "Login expired — tap Sync Now after re-logging in"
Other → original error Display
Also removed the stale TODO comment from SyncError in lib.rs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
evaluate_weekly_goals only ran the roll on GameWonEvent, so stale goal
progress from a prior week would linger until the player's next win.
A new Startup system calls roll_weekly_goals_if_new_week on launch and
persists immediately when the week has rolled over.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add Reward enum to solitaire_core with CardBack/Background/BonusXp/Badge variants
- Wire rewards into ALL_ACHIEVEMENTS per architecture spec
- evaluate_on_win now applies rewards on first unlock: pushes cosmetic
indices into PlayerProgress, awards BonusXp (with level-up detection),
and marks reward_granted = true so rewards are never double-granted
- Add selected_card_back / selected_background fields to Settings
- Settings panel grows Card Back and Background cycle rows, shown only
when the player has unlocked more than the default (index 0)
- cycle_unlocked() cycles only through earned options
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>