Task #56 — HudAutoComplete badge: shows "AUTO" in green when AutoCompleteState.active is true; announce_auto_complete system fires InfoToastEvent on leading edge. Task #57 — ConfirmNewGameScreen: intercepts NewGameRequestEvent when move_count > 0 and is_won=false, shows modal with Y/N keyboard handling. Task #58 — GameOverScreen: spawns when check_no_moves detects no legal moves; handle_game_over_input responds to N (new game) and U (undo + despawn). Fix animation system ordering (chain enqueue_toasts → drive_toast_display) to eliminate flaky test. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -154,10 +154,9 @@ impl Plugin for AnimationPlugin {
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handle_settings_toast,
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handle_settings_toast,
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handle_auto_complete_toast,
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handle_auto_complete_toast,
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handle_new_game_confirm_toast,
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handle_new_game_confirm_toast,
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enqueue_toasts,
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drive_toast_display,
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handle_xp_awarded_toast,
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handle_xp_awarded_toast,
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tick_toasts,
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tick_toasts,
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(enqueue_toasts, drive_toast_display).chain(),
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)
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)
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.after(GameMutation),
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.after(GameMutation),
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);
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);
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