funman300 e2c4ca6d56 redirector-host: reproduce the oracle's connection lifecycle, not just its bytes
Two live gate attempts failed with "An error occurred downloading the FUT
Squad Update" while the redirect response was verified byte-identical to the
Python oracle. Rolling back to the Python redirector fixed it, so the response
bytes were never the whole contract.

Log archaeology found the discriminator: the client polls
/fifa17/fut/rosterupdate.xml ~4x/min in every successful FUT session, and the
only gap in 300 recorded fetches is 03:47-03:58 -- exactly the two
Rust-redirector sessions. The Blaze RPC sequence over those sessions is
identical (msgNum 0-53), so the divergence is entirely outside Blaze.

A differential lifecycle probe against both redirectors found the two
behaviours this host never reproduced:

  * the oracle drains the request body per Content-Length; this host stopped
    at the header terminator, leaving unread data in the receive queue, which
    makes Linux close with RST rather than FIN
  * the oracle holds the connection open ~300ms before closing
    (time.sleep(0.3)); this host closed at 0ms

Both are now reproduced. The dwell is a named constant, ORACLE_CLOSE_DWELL,
overridable only so the causal experiment -- set it to 0, confirm the failure
returns -- can be run without a rebuild.

The suite could not have caught either: it sent Content-Length: 0, so there
was never a body to drain. It now POSTs a body, and asserts a split-write body
is fully consumed.

Testing the drain via client-visible symptoms does NOT work -- verified by
mutation: with the drain removed the client still reads the buffered response
and sees close_notify before any reset. So the host records a per-connection
ConnOutcome and the test asserts on that. Both mutations (no-dwell, no-drain)
are now each caught by exactly one test.

This does not yet prove causation for the FUT Squad Update failure; it removes
the only two measured divergences. Gate 6 is the test.
2026-08-11 04:12:32 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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