Two live gate attempts failed with "An error occurred downloading the FUT
Squad Update" while the redirect response was verified byte-identical to the
Python oracle. Rolling back to the Python redirector fixed it, so the response
bytes were never the whole contract.
Log archaeology found the discriminator: the client polls
/fifa17/fut/rosterupdate.xml ~4x/min in every successful FUT session, and the
only gap in 300 recorded fetches is 03:47-03:58 -- exactly the two
Rust-redirector sessions. The Blaze RPC sequence over those sessions is
identical (msgNum 0-53), so the divergence is entirely outside Blaze.
A differential lifecycle probe against both redirectors found the two
behaviours this host never reproduced:
* the oracle drains the request body per Content-Length; this host stopped
at the header terminator, leaving unread data in the receive queue, which
makes Linux close with RST rather than FIN
* the oracle holds the connection open ~300ms before closing
(time.sleep(0.3)); this host closed at 0ms
Both are now reproduced. The dwell is a named constant, ORACLE_CLOSE_DWELL,
overridable only so the causal experiment -- set it to 0, confirm the failure
returns -- can be run without a rebuild.
The suite could not have caught either: it sent Content-Length: 0, so there
was never a body to drain. It now POSTs a body, and asserts a split-write body
is fully consumed.
Testing the drain via client-visible symptoms does NOT work -- verified by
mutation: with the drain removed the client still reads the buffered response
and sees close_notify before any reset. So the host records a per-connection
ConnOutcome and the test asserts on that. Both mutations (no-dwell, no-drain)
are now each caught by exactly one test.
This does not yet prove causation for the FUT Squad Update failure; it removes
the only two measured divergences. Gate 6 is the test.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.