The Blaze switch was hardwired to 42130 and could not intercept the redirector.
Rather than clone it, the iptables logic now lives in one place:
openfut-switch.sh generic: --server-ip --intercept-port --target-port
--name [--client-ip] [--legacy-tag]
blaze-switch.sh thin wrapper, CLI and output UNCHANGED so the validated
gate runbook and sidecar.sh's cross-check keep working
No deployment IP or port literal in the generic tool; 42130 is supplied by the
wrapper, 42127 by the redirector experiment.
VERIFICATION IS INDEPENDENT OF REMOVAL. Rules are created and deleted by their
comment tag; they are verified by parsing the kernel's own FIELDS (chain,
destination, dport, to-ports) with no reference to the comment. Status detects
duplicates, incomplete pairs, conflicting targets under one name, and foreign
redirects on the same port -- which it reports but never deletes. `off` removes
only rules bearing this switch's exact tag, then re-reads the table to confirm.
THREE BUGS FOUND WHILE BUILDING IT, all in the same family as the original
lying rollback:
1. Renaming the tag ORPHANED live rules. Gate 10 deliberately ended with the
switch on, so rules carrying the old tag were still installed and the
renamed tool could not see them -- `off` would have reported success while
traffic stayed redirected. Hence --legacy-tag: a rename must not strand
rules it owns.
2. Deleting by re-feeding the raw `iptables-save` line through the shell fails
on this iptables, which prints `--comment "tag"` WITH quotes; word-splitting
leaves the quotes inside the value so nothing matches. Bare-comment rules
deleted fine, which is exactly what made it look like it worked. Deletes are
now rebuilt from parsed fields and passed as argv elements.
3. `IFS=$'\t' read` collapsed consecutive tabs because tab is IFS *whitespace*,
so an absent `-s` shifted every later field left and produced
`-s <dport> --dport <to_ports> --to-ports ''`. Harmless here, but a shifted
spec that matched a real rule would delete the wrong one. Now uses \x1f.
Mutation-tested against all seven required cases: wrong intercept port, wrong
target port, missing rule, duplicate rule, changed comment representation
(bare vs quoted), and a rollback that leaves a foreign redirect installed --
which exits non-zero rather than claiming success.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.