docs(fifa17): record .105 Legends unrecoverable verdict (dcplayernames empty)

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funman300
2026-08-14 05:26:02 +00:00
parent abe9e663c1
commit fe9b899a0e
+13
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@@ -58,6 +58,19 @@ name row exists; NO code change needed, only name data.
| 236253 | 100899549(v6) | 21/r77/CAM | 100001472 |
| 236257 | 117676769(v7) | 22/r78/LM | 100001043 |
### .105 read-only verdict (PROVEN 2026-08-14) — UNRECOVERABLE, confirmed
SSH read-only to the FIFA machine (10.10.0.105). Install `/mnt/games/FIFA 17`
is retail PC (FIFA17.exe, build 2017-06-09, changelist 3175939, sku FFA17PCC).
The resident FIFA17.exe database (recon `data/tables`) shows the DLC/Legend name
tables ship ZERO rows in the retail PC build:
- `dcplayernames.json`: rowcount:0, rows_emitted:0 (nameid range 30000-35000 = DLC names)
- `editedplayernames.json`: rowcount:0, rows_emitted:0
- `playernames.json`: 24314 rows (standard players only)
FUT Legends were Xbox-One-exclusive in FIFA 17; the PC client contains no Legend
names at all. The 13 Legend instances are therefore GENUINELY UNRECOVERABLE from
any PC install (.105 == .120, same retail build) — NOT a filtering artifact and
NOT fabricated. Architecture is already correct: they auto-promote the instant a
name row is supplied (e.g. from an Xbox FIFA17 DB), with no importer code change.
## Implementation
- Consumables+staff: NEW emit path in openfut-import-fifa17 (classify already buckets;
plan_definitions only ingests PlayerCard). Add definition builders + Core CardDefinition