docs(fifa17): record .105 Legends unrecoverable verdict (dcplayernames empty)
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@@ -58,6 +58,19 @@ name row exists; NO code change needed, only name data.
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| 236253 | 100899549(v6) | 21/r77/CAM | 100001472 |
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| 236257 | 117676769(v7) | 22/r78/LM | 100001043 |
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### .105 read-only verdict (PROVEN 2026-08-14) — UNRECOVERABLE, confirmed
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SSH read-only to the FIFA machine (10.10.0.105). Install `/mnt/games/FIFA 17`
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is retail PC (FIFA17.exe, build 2017-06-09, changelist 3175939, sku FFA17PCC).
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The resident FIFA17.exe database (recon `data/tables`) shows the DLC/Legend name
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tables ship ZERO rows in the retail PC build:
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- `dcplayernames.json`: rowcount:0, rows_emitted:0 (nameid range 30000-35000 = DLC names)
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- `editedplayernames.json`: rowcount:0, rows_emitted:0
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- `playernames.json`: 24314 rows (standard players only)
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FUT Legends were Xbox-One-exclusive in FIFA 17; the PC client contains no Legend
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names at all. The 13 Legend instances are therefore GENUINELY UNRECOVERABLE from
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any PC install (.105 == .120, same retail build) — NOT a filtering artifact and
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NOT fabricated. Architecture is already correct: they auto-promote the instant a
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name row is supplied (e.g. from an Xbox FIFA17 DB), with no importer code change.
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## Implementation
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- Consumables+staff: NEW emit path in openfut-import-fifa17 (classify already buckets;
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plan_definitions only ingests PlayerCard). Add definition builders + Core CardDefinition
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