From fe9b899a0e283b29e10c81a59932200bfddce2a6 Mon Sep 17 00:00:00 2001 From: funman300 Date: Fri, 14 Aug 2026 05:26:02 +0000 Subject: [PATCH] docs(fifa17): record .105 Legends unrecoverable verdict (dcplayernames empty) --- docs/FIFA17_CONTENT_COMPLETENESS.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/docs/FIFA17_CONTENT_COMPLETENESS.md b/docs/FIFA17_CONTENT_COMPLETENESS.md index 53f2eb3..d0c9728 100644 --- a/docs/FIFA17_CONTENT_COMPLETENESS.md +++ b/docs/FIFA17_CONTENT_COMPLETENESS.md @@ -58,6 +58,19 @@ name row exists; NO code change needed, only name data. | 236253 | 100899549(v6) | 21/r77/CAM | 100001472 | | 236257 | 117676769(v7) | 22/r78/LM | 100001043 | +### .105 read-only verdict (PROVEN 2026-08-14) — UNRECOVERABLE, confirmed +SSH read-only to the FIFA machine (10.10.0.105). Install `/mnt/games/FIFA 17` +is retail PC (FIFA17.exe, build 2017-06-09, changelist 3175939, sku FFA17PCC). +The resident FIFA17.exe database (recon `data/tables`) shows the DLC/Legend name +tables ship ZERO rows in the retail PC build: +- `dcplayernames.json`: rowcount:0, rows_emitted:0 (nameid range 30000-35000 = DLC names) +- `editedplayernames.json`: rowcount:0, rows_emitted:0 +- `playernames.json`: 24314 rows (standard players only) +FUT Legends were Xbox-One-exclusive in FIFA 17; the PC client contains no Legend +names at all. The 13 Legend instances are therefore GENUINELY UNRECOVERABLE from +any PC install (.105 == .120, same retail build) — NOT a filtering artifact and +NOT fabricated. Architecture is already correct: they auto-promote the instant a +name row is supplied (e.g. from an Xbox FIFA17 DB), with no importer code change. ## Implementation - Consumables+staff: NEW emit path in openfut-import-fifa17 (classify already buckets; plan_definitions only ingests PlayerCard). Add definition builders + Core CardDefinition