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`POST /matches/result` granted coins, XP, level-ups, statistics, four objective metrics, loan expiry, season progression and achievements across a dozen SEPARATE writes with no transaction and no idempotency key. Every call re-credited the same match, and any mid-way failure half-applied it. It sat beside `/matches/complete`, so nothing stopped one match being paid twice through two different doors. It cannot be made exactly-once in place: that needs a caller-supplied match identity, and this request shape has none. Deriving one from the body would collapse two legitimate matches with the same scoreline into one — the under-credit trap already documented for the `fp:` fallback. So the route fails closed: it rejects with a message naming `/matches/complete`, rather than 404, so a caller learns why. The behaviour it uniquely drove is kept, not deleted. `process_match` was the ONLY caller of loan expiry and Core's season model, so both move into `complete_match`'s transaction behind opt-in `expire_loans` / `advance_season` flags. Both default OFF, which keeps the FIFA 17 retail path byte-identical: FIFA 17 has its own loan and Seasons models, and Core's season END GRANTS coins and a pack — invisible economy on a path that never asked for it. Their pooled implementations are replaced by `expire_loans_tx` and `season::record_match_tx`, so a loan that expires or a season that ends commits with the match that caused it. Notifications (level-up / objective / loan / season) were pooled side effects of the removed path. They now emit from the route AFTER the commit — never inside the transaction, since a failed notification must not roll back a completed match — and only when `applied`, so a replay no longer re-notifies. The pooled path had no replay concept and notified every time. Also fixes a real bug this surfaced: `/auth/reset` never deleted `match_completions`, which carries un-cascaded foreign keys to BOTH `matches` and `profiles`. Any profile that completed a match through the authoritative route — i.e. every FIFA 17 profile after a retail match — failed to reset with a database error. It is now deleted first, and ordering is documented. Tests: the 20 integration call sites move to the authoritative route through one helper that mints a per-call identity (each call IS a distinct match). New coverage for the closed path: it rejects without moving the balance or writing history; Core progression stays off unless opted into; a replay does not duplicate notifications; and a profile that completed matches can still be reset.
137 lines
3.7 KiB
Markdown
137 lines
3.7 KiB
Markdown
# OpenFUT Core
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**Offline Ultimate Team backend — game-independent.**
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OpenFUT Core is the heart of the OpenFUT project: a fully offline, single-player FUT-style backend written in Rust. It is deliberately decoupled from any specific game, though it is designed to power a FIFA 23 offline experience.
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---
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## What it does
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- Creates and manages local player profiles and clubs
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- Manages coins, XP, and progression
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- Generates packs from weighted JSON definitions
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- Tracks your full card collection
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- Squad builder with formations and chemistry (chemistry calculations: WIP)
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- Objectives engine (daily, weekly, lifetime, milestone)
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- SBC (Squad Building Challenge) engine with JSON-defined challenges
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- Match result processing with coin and XP rewards
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- NPC transfer market with daily refreshes
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- Statistics tracking
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- Fully moddable via JSON data files
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---
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## Tech Stack
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- **Rust** + **Axum** (HTTP framework)
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- **Tokio** (async runtime)
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- **SQLite** + **SQLx** (database + migrations)
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- **Serde** (JSON data layer)
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- **tower-http** (middleware: CORS, tracing)
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---
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## Quick Start
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```bash
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# Build
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cargo build --release
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# Run (creates openfut.db in current directory)
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./target/release/openfut-core
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# Or with custom config
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DATABASE_URL=sqlite://./myclub.db LISTEN_ADDR=127.0.0.1:8080 ./target/release/openfut-core
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```
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### Environment Variables
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| Variable | Default | Description |
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|---|---|---|
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| `LISTEN_ADDR` | `127.0.0.1:8080` | Address to listen on |
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| `DATABASE_URL` | `sqlite://openfut.db` | SQLite database path |
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| `DATA_DIR` | `data` | Path to JSON data files |
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---
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## API Routes
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| Method | Path | Description |
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|---|---|---|
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| `GET` | `/health` | Health check |
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| `POST` | `/auth/local` | Create first-run profile + club |
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| `GET` | `/profile` | Get active profile |
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| `GET` | `/club` | Get active club with coins |
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| `GET` | `/cards` | Browse all card definitions |
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| `GET` | `/collection` | Get owned cards |
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| `GET` | `/packs` | List unopened packs |
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| `POST` | `/packs/open/:pack_id` | Open a pack |
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| `GET` | `/squad` | Get active squad |
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| `POST` | `/squad` | Save squad |
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| `GET` | `/objectives` | List objectives with progress |
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| `POST` | `/matches/complete` | Complete a match exactly once + receive rewards |
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| `GET` | `/sbc` | List SBC definitions |
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| `POST` | `/sbc/submit` | Submit SBC solution |
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| `GET` | `/market` | Browse NPC transfer market |
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| `POST` | `/market/buy` | Buy listing |
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| `POST` | `/market/sell` | Quick-sell card |
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| `POST` | `/market/refresh` | Refresh NPC listings |
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| `GET` | `/statistics` | Get match/pack/SBC stats |
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---
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## First Run
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```bash
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# Create your profile
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curl -X POST http://localhost:8080/auth/local \
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-H 'Content-Type: application/json' \
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-d '{"username": "Player 1"}'
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# Check your club (5000 coins + a gold pack waiting)
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curl http://localhost:8080/club
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# Open your starter pack
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curl -X POST http://localhost:8080/packs/open/<pack_id>
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# Submit a match win. `match_identity` keys exactly-once economy: resubmitting the
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# same identity echoes the first result and grants nothing twice.
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curl -X POST http://localhost:8080/matches/complete \
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-H 'Content-Type: application/json' \
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-d '{"match_identity":"match-1","result":"win","squad_id":"any","opponent_name":"Beginner AI","goals_for":3,"goals_against":0,"mode":"squad_battles"}'
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```
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---
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## Modding
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All game content lives in `data/`. Drop JSON files into the appropriate folder and restart.
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```
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data/
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cards/ ← CardDefinition[]
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packs/ ← PackDefinition[]
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objectives/ ← ObjectiveDefinition[]
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sbcs/ ← SbcDefinition[]
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events/ ← (future)
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```
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See `docs/modding.md` for schema reference.
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---
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## Development
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```bash
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cargo fmt
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cargo clippy -- -D warnings
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cargo test
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```
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---
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## License
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MIT — see LICENSE
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