fix(matches): close the second, unguarded match-economy authority
CI / Build, lint & test (push) Successful in 3m15s

`POST /matches/result` granted coins, XP, level-ups, statistics, four objective
metrics, loan expiry, season progression and achievements across a dozen
SEPARATE writes with no transaction and no idempotency key. Every call
re-credited the same match, and any mid-way failure half-applied it. It sat
beside `/matches/complete`, so nothing stopped one match being paid twice
through two different doors.

It cannot be made exactly-once in place: that needs a caller-supplied match
identity, and this request shape has none. Deriving one from the body would
collapse two legitimate matches with the same scoreline into one — the
under-credit trap already documented for the `fp:` fallback. So the route fails
closed: it rejects with a message naming `/matches/complete`, rather than 404,
so a caller learns why.

The behaviour it uniquely drove is kept, not deleted. `process_match` was the
ONLY caller of loan expiry and Core's season model, so both move into
`complete_match`'s transaction behind opt-in `expire_loans` / `advance_season`
flags. Both default OFF, which keeps the FIFA 17 retail path byte-identical:
FIFA 17 has its own loan and Seasons models, and Core's season END GRANTS coins
and a pack — invisible economy on a path that never asked for it. Their pooled
implementations are replaced by `expire_loans_tx` and
`season::record_match_tx`, so a loan that expires or a season that ends commits
with the match that caused it.

Notifications (level-up / objective / loan / season) were pooled side effects of
the removed path. They now emit from the route AFTER the commit — never inside
the transaction, since a failed notification must not roll back a completed
match — and only when `applied`, so a replay no longer re-notifies. The pooled
path had no replay concept and notified every time.

Also fixes a real bug this surfaced: `/auth/reset` never deleted
`match_completions`, which carries un-cascaded foreign keys to BOTH `matches`
and `profiles`. Any profile that completed a match through the authoritative
route — i.e. every FIFA 17 profile after a retail match — failed to reset with a
database error. It is now deleted first, and ordering is documented.

Tests: the 20 integration call sites move to the authoritative route through one
helper that mints a per-call identity (each call IS a distinct match). New
coverage for the closed path: it rejects without moving the balance or writing
history; Core progression stays off unless opted into; a replay does not
duplicate notifications; and a profile that completed matches can still be
reset.
This commit is contained in:
funman300
2026-08-21 04:47:57 +00:00
parent f0550e2ae1
commit bae0a2bdaa
8 changed files with 466 additions and 324 deletions
+5 -4
View File
@@ -70,7 +70,7 @@ DATABASE_URL=sqlite://./myclub.db LISTEN_ADDR=127.0.0.1:8080 ./target/release/op
| `GET` | `/squad` | Get active squad |
| `POST` | `/squad` | Save squad |
| `GET` | `/objectives` | List objectives with progress |
| `POST` | `/matches/result` | Submit match result + receive rewards |
| `POST` | `/matches/complete` | Complete a match exactly once + receive rewards |
| `GET` | `/sbc` | List SBC definitions |
| `POST` | `/sbc/submit` | Submit SBC solution |
| `GET` | `/market` | Browse NPC transfer market |
@@ -95,10 +95,11 @@ curl http://localhost:8080/club
# Open your starter pack
curl -X POST http://localhost:8080/packs/open/<pack_id>
# Submit a match win
curl -X POST http://localhost:8080/matches/result \
# Submit a match win. `match_identity` keys exactly-once economy: resubmitting the
# same identity echoes the first result and grants nothing twice.
curl -X POST http://localhost:8080/matches/complete \
-H 'Content-Type: application/json' \
-d '{"squad_id":"any","opponent_name":"Beginner AI","goals_for":3,"goals_against":0,"mode":"squad_battles"}'
-d '{"match_identity":"match-1","result":"win","squad_id":"any","opponent_name":"Beginner AI","goals_for":3,"goals_against":0,"mode":"squad_battles"}'
```
---
+25 -9
View File
@@ -71,17 +71,33 @@ All game-content data is loaded at startup from `data/` into `Arc`-wrapped colle
8. Increment pack stats + objective progress
9. Return `PackOpenResult { pack_id, cards }`
## Data Flow: Match Result
## Data Flow: Match Completion
1. `POST /matches/result``routes::matches::post_match_result`
1. `POST /matches/complete``routes::matches::post_match_complete`
2. Fetch profile + club
3. `services::match_service::process_match(...)`
4. Determine outcome (win/draw/loss), compute coins + XP
5. Insert match record
6. `club::add_coins`, `profile::add_xp`
7. `statistics::record_match`
8. `objective::increment_metric` for matches_played, matches_won, goals_scored, coins_earned
9. Return `MatchRewardResult`
3. `services::match_service::complete_match(...)` — everything below runs in ONE
transaction and either commits together or rolls back whole
4. Insert the match-history row (also takes SQLite's writer lock, serializing
overlapping completions)
5. Insert the `match_completions` guard row. `UNIQUE(profile_id, match_identity)`
makes the economy exactly-once: a duplicate — sequential, concurrent, after a
restart, or a conflicting re-report — collides here and the whole attempt
rolls back, then echoes the persisted result with `applied = false`
6. Coins, XP + level-ups, W/D/L/DNF statistics, objective metrics, achievements
7. Opt-in only: `expire_loans` (loan tick-down/removal) and `advance_season`
(Core's own division model, which grants coins and a pack at season end).
Both default OFF so a game with its own loan/season model — FIFA 17 — is
unaffected
8. Commit, then the route emits player notifications for what landed (never
inside the transaction, and only when `applied`)
9. Return `MatchCompletionResult`
`POST /matches/result` was REMOVED as an economy path. It performed the same
grants across a dozen separate writes with no transaction and no idempotency
key, which made it a second economy authority that re-credited on every call and
could half-apply on any mid-way failure. It now rejects and names
`/matches/complete`. Exactly-once requires a caller-supplied match identity,
which its request shape did not carry and could not derive.
## Single-Profile Design
+22 -26
View File
@@ -50,16 +50,6 @@ impl MatchResultKind {
}
}
#[derive(Debug, Deserialize)]
pub struct SubmitMatchRequest {
pub squad_id: String,
pub opponent_name: String,
pub goals_for: i64,
pub goals_against: i64,
pub mode: String,
pub goal_positions: Option<Vec<String>>,
}
#[derive(Debug, Clone, Serialize, Deserialize, sqlx::FromRow)]
pub struct Match {
pub id: String,
@@ -111,22 +101,6 @@ impl Match {
}
}
#[derive(Debug, Serialize)]
pub struct MatchRewardResult {
pub match_record: Match,
pub coins_awarded: i64,
pub xp_awarded: i64,
pub objectives_updated: Vec<String>,
/// Owned card IDs removed because the loan expired this match.
pub expired_loans: Vec<String>,
/// Present when this match completed the current season.
pub season_end: Option<crate::models::season::SeasonEndSummary>,
/// Non-empty when the player levelled up one or more times from this match's XP.
pub level_ups: Vec<LevelUpEvent>,
/// Achievements unlocked as a result of this match.
pub achievements_unlocked: Vec<AchievementDefinition>,
}
/// Request to atomically complete a match exactly once. `match_identity` is the
/// opaque, host-supplied per-match token that keys durable economic idempotency
/// (persona/profile + match_identity). `result` is the canonical outcome the
@@ -143,6 +117,22 @@ pub struct CompleteMatchRequest {
pub mode: String,
#[serde(default)]
pub goal_positions: Option<Vec<String>>,
/// Tick down `loan_matches_remaining` for this squad's starters and remove
/// the cards whose loan ran out.
///
/// OFF by default so a game whose loan model is its own (FIFA 17 does not
/// route loans through Core) is unaffected. Callers of Core's own match
/// modes opt in.
#[serde(default)]
pub expire_loans: bool,
/// Advance Core's OWN season model (division progress, and its end-of-season
/// coin/pack award).
///
/// OFF by default: this grants economy, and it is NOT the same thing as a
/// game's native seasons (FIFA 17 offline Seasons are the adapter's, keyed by
/// its own wire). Only a caller using Core's season model opts in.
#[serde(default)]
pub advance_season: bool,
}
/// Outcome of [`crate::services::match_service::complete_match`].
@@ -165,5 +155,11 @@ pub struct MatchCompletionResult {
pub level_ups: Vec<LevelUpEvent>,
/// Achievements unlocked by this match (empty on a replay).
pub achievements_unlocked: Vec<AchievementDefinition>,
/// Owned card ids removed because their loan expired on this match. Empty
/// unless the caller set `expire_loans`, and empty on a replay.
pub expired_loans: Vec<String>,
/// Present when this match ended a Core season. `None` unless the caller set
/// `advance_season`, and `None` on a replay.
pub season_end: Option<crate::models::season::SeasonEndSummary>,
pub match_record: Match,
}
+5
View File
@@ -102,7 +102,12 @@ pub async fn post_auth_reset(
}
}
// Order matters: `match_completions` carries un-cascaded foreign keys to BOTH
// `matches` and `profiles`, so it has to go before either of them or the
// reset fails with a constraint error. Any profile that completed a match
// through /matches/complete has rows here.
for table in [
"match_completions",
"fut_champs_sessions",
"sbc_submissions",
"objective_progress",
+99 -24
View File
@@ -8,11 +8,9 @@ use serde_json::{json, Value};
use crate::{
app::AppState,
error::AppResult,
models::match_result::{
CompleteMatchRequest, Match, MatchCompletionResult, MatchRewardResult, SubmitMatchRequest,
},
services::{club as club_svc, match_service, profile as profile_svc},
error::{AppError, AppResult},
models::match_result::{CompleteMatchRequest, Match, MatchCompletionResult},
services::{club as club_svc, match_service, notification, profile as profile_svc},
};
#[derive(Deserialize)]
@@ -65,25 +63,28 @@ pub async fn get_opponent(
Ok(Json(opponent))
}
pub async fn post_match_result(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SubmitMatchRequest>,
) -> AppResult<Json<MatchRewardResult>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let result = match_service::process_match(
&state.pool,
&profile.id,
&club.id,
&req,
&state.obj_defs,
&state.achievement_defs,
)
.await?;
Ok(Json(result))
/// `POST /matches/result` — REMOVED as an economy path, and deliberately kept as
/// an explicit rejection rather than a 404.
///
/// It used to grant coins, XP, level-ups, statistics, objectives, loan expiry,
/// season progression and achievements across a dozen separate writes with NO
/// transaction and NO idempotency key, which made it a second economy authority
/// that could re-credit the same match on every call and could half-apply on any
/// mid-way failure. Exactly-once needs a caller-supplied match identity, which
/// this request shape does not carry and cannot derive (a body fingerprint would
/// collapse two legitimate matches with the same scoreline into one).
///
/// Callers submit to `/matches/complete` with a `match_identity`; the loan and
/// season behaviour this route used to trigger is available there via
/// `expire_loans` / `advance_season`.
pub async fn post_match_result() -> AppResult<Json<Value>> {
Err(AppError::BadRequest(
"POST /matches/result is no longer an economy path: it had no transaction \
and no idempotency key. Submit to POST /matches/complete with a \
match_identity (and expire_loans / advance_season if you need Core's loan \
and season progression)."
.into(),
))
}
/// `POST /matches/complete` — the authoritative, atomic, exactly-once match
@@ -108,5 +109,79 @@ pub async fn post_match_complete(
)
.await?;
// Player-visible notifications are non-durable side effects, so they are
// emitted AFTER the economy transaction commits, never inside it — a failed
// notification must not roll back a completed match. Gated on `applied`, so
// an idempotent replay does not re-notify (the pooled path this replaced had
// no such guard). Achievement notifications are written in-transaction by
// `check_and_unlock_tx` and are deliberately not repeated here.
if result.applied {
emit_match_notifications(&state, &result).await;
}
Ok(Json(result))
}
async fn emit_match_notifications(state: &AppState, result: &MatchCompletionResult) {
for ev in &result.level_ups {
let body = match &ev.pack_granted {
Some(pack) => format!(
"You reached level {}! Reward: {} coins + {pack}.",
ev.new_level, ev.coins_granted
),
None => format!(
"You reached level {}! Reward: {} coins.",
ev.new_level, ev.coins_granted
),
};
let _ = notification::create(
&state.pool,
"level_up",
&format!("Level {}!", ev.new_level),
&body,
)
.await;
}
for obj_id in &result.objectives_updated {
let display_name = state
.obj_defs
.iter()
.find(|d| &d.id == obj_id)
.map(|d| d.title.as_str())
.unwrap_or(obj_id.as_str());
let body = format!("\"{display_name}\" is now complete. Claim your reward in Objectives.");
let _ = notification::create(
&state.pool,
"objective_complete",
"Objective complete!",
&body,
)
.await;
}
for owned_id in &result.expired_loans {
let body =
format!("Loan card (id: {owned_id}) has expired and been removed from your club.");
let _ = notification::create(&state.pool, "loan_expired", "Loan card expired", &body).await;
}
if let Some(se) = &result.season_end {
use crate::models::season::SeasonResult;
let direction = match se.result {
SeasonResult::Promoted => "Promoted",
SeasonResult::Relegated => "Relegated",
SeasonResult::Maintained => "Maintained",
};
let body = format!(
"{direction} — now in Division {}. Rewards: {} coins{}.",
se.new_division,
se.coins_awarded,
se.pack_awarded
.as_deref()
.map(|p| format!(" + {p}"))
.unwrap_or_default()
);
let _ = notification::create(&state.pool, "season_end", "Season complete!", &body).await;
}
}
+34 -190
View File
@@ -4,17 +4,11 @@ use crate::{
models::{
achievement::AchievementDefinition,
card::OwnedCard,
match_result::{
CompleteMatchRequest, Match, MatchCompletionResult, MatchResultKind, MatchRewardResult,
SubmitMatchRequest,
},
match_result::{CompleteMatchRequest, Match, MatchCompletionResult, MatchResultKind},
objective::ObjectiveDefinition,
profile::{coins_for_level, level_for_xp, pack_for_level, LevelUpEvent},
},
services::{
achievement, card_db::CardDb, club, notification, objective, profile, season as season_svc,
statistics,
},
services::{achievement, card_db::CardDb, objective, season as season_svc, statistics},
};
use rand::{seq::SliceRandom, Rng};
use sqlx::{Sqlite, Transaction};
@@ -127,182 +121,15 @@ const XP_WIN: i64 = 200;
const XP_DRAW: i64 = 75;
const XP_LOSS: i64 = 30;
pub async fn process_match(
pool: &Pool,
profile_id: &str,
/// Decrement `loan_matches_remaining` for each loan card in the squad's starting
/// XI, removing the cards whose loan ran out and returning their
/// `owned_card_id`s. Runs inside the caller's transaction so a loan that expires
/// commits (or rolls back) with the match that consumed it.
async fn expire_loans_tx(
tx: &mut Transaction<'_, Sqlite>,
club_id: &str,
req: &SubmitMatchRequest,
obj_defs: &[ObjectiveDefinition],
ach_defs: &[AchievementDefinition],
) -> AppResult<MatchRewardResult> {
if req.goals_for < 0 || req.goals_against < 0 || req.goals_for > 99 || req.goals_against > 99 {
return Err(crate::error::AppError::BadRequest(
"goals_for and goals_against must each be between 0 and 99".into(),
));
}
let outcome = if req.goals_for > req.goals_against {
"win"
} else if req.goals_for == req.goals_against {
"draw"
} else {
"loss"
};
let (coins, xp) = match outcome {
"win" => (COINS_WIN, XP_WIN),
"draw" => (COINS_DRAW, XP_DRAW),
_ => (COINS_LOSS, XP_LOSS),
};
let match_record = Match::new(
profile_id,
&req.squad_id,
&req.opponent_name,
req.goals_for,
req.goals_against,
&req.mode,
coins,
xp,
);
sqlx::query(
"INSERT INTO matches (id, profile_id, squad_id, opponent_name, goals_for, goals_against, outcome, coins_awarded, xp_awarded, mode, played_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"
)
.bind(&match_record.id)
.bind(&match_record.profile_id)
.bind(&match_record.squad_id)
.bind(&match_record.opponent_name)
.bind(match_record.goals_for)
.bind(match_record.goals_against)
.bind(&match_record.outcome)
.bind(match_record.coins_awarded)
.bind(match_record.xp_awarded)
.bind(&match_record.mode)
.bind(&match_record.played_at)
.execute(pool)
.await?;
club::add_coins(pool, club_id, coins).await?;
let level_ups = profile::add_xp_with_levelup(pool, profile_id, club_id, xp).await?;
for ev in &level_ups {
let body = if let Some(ref pack) = ev.pack_granted {
format!(
"You reached level {}! Reward: {} coins + {pack}.",
ev.new_level, ev.coins_granted
)
} else {
format!(
"You reached level {}! Reward: {} coins.",
ev.new_level, ev.coins_granted
)
};
let _ = notification::create(pool, "level_up", &format!("Level {}!", ev.new_level), &body)
.await;
}
statistics::record_match(
pool,
profile_id,
outcome,
req.goals_for,
req.goals_against,
coins,
)
.await?;
if let Some(positions) = &req.goal_positions {
statistics::record_position_goals(pool, profile_id, positions).await?;
}
let mut objectives_updated = Vec::new();
let mut completed =
objective::increment_metric(pool, profile_id, obj_defs, "matchesplayed", 1).await?;
objectives_updated.append(&mut completed);
if outcome == "win" {
let mut c =
objective::increment_metric(pool, profile_id, obj_defs, "matcheswon", 1).await?;
objectives_updated.append(&mut c);
}
let mut c =
objective::increment_metric(pool, profile_id, obj_defs, "goalsscored", req.goals_for)
.await?;
objectives_updated.append(&mut c);
let mut c =
objective::increment_metric(pool, profile_id, obj_defs, "coinsearned", coins).await?;
objectives_updated.append(&mut c);
for obj_id in &objectives_updated {
let display_name = obj_defs
.iter()
.find(|d| &d.id == obj_id)
.map(|d| d.title.as_str())
.unwrap_or(obj_id.as_str());
let body = format!(
"\"{}\" is now complete. Claim your reward in Objectives.",
display_name
);
let _ =
notification::create(pool, "objective_complete", "Objective complete!", &body).await;
}
// Decrement loan matches remaining for squad starters; collect expired loan IDs.
let expired_loans = process_loan_expiry(pool, club_id, &req.squad_id).await?;
for owned_id in &expired_loans {
let body =
format!("Loan card (id: {owned_id}) has expired and been removed from your club.");
let _ = notification::create(pool, "loan_expired", "Loan card expired", &body).await;
}
// Update season progress (creates the season row if it doesn't exist yet).
season_svc::get_or_create(pool, profile_id).await?;
let (_, season_end) = season_svc::record_match(pool, club_id, profile_id, outcome).await?;
if let Some(ref se) = season_end {
use crate::models::season::SeasonResult;
let direction = match se.result {
SeasonResult::Promoted => "Promoted",
SeasonResult::Relegated => "Relegated",
SeasonResult::Maintained => "Maintained",
};
let body = format!(
"{direction} — now in Division {}. Rewards: {} coins{}.",
se.new_division,
se.coins_awarded,
se.pack_awarded
.as_deref()
.map(|p| format!(" + {p}"))
.unwrap_or_default()
);
let _ = notification::create(pool, "season_end", "Season complete!", &body).await;
}
let achievements_unlocked = achievement::check_and_unlock(pool, ach_defs, profile_id, club_id)
.await
.unwrap_or_default();
Ok(MatchRewardResult {
match_record,
coins_awarded: coins,
xp_awarded: xp,
objectives_updated,
expired_loans,
season_end,
level_ups,
achievements_unlocked,
})
}
/// Decrement `loan_matches_remaining` for each loan card in the squad's starting XI.
/// Removes cards whose remaining count hits 0 and returns their owned_card_ids.
async fn process_loan_expiry(pool: &Pool, club_id: &str, squad_id: &str) -> AppResult<Vec<String>> {
// Get starters (is_on_bench = 0) for this squad
squad_id: &str,
) -> AppResult<Vec<String>> {
let starters: Vec<(String, String)> = sqlx::query_as(
"SELECT sp.id, sp.owned_card_id FROM squad_players sp \
JOIN squads s ON s.id = sp.squad_id \
@@ -310,39 +137,36 @@ async fn process_loan_expiry(pool: &Pool, club_id: &str, squad_id: &str) -> AppR
)
.bind(squad_id)
.bind(club_id)
.fetch_all(pool)
.fetch_all(&mut **tx)
.await?;
let mut expired = Vec::new();
for (_sp_id, owned_id) in starters {
let card = sqlx::query_as::<_, OwnedCard>(
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at \
FROM owned_cards WHERE id = ? AND is_loan = 1",
)
.bind(&owned_id)
.fetch_optional(pool)
.fetch_optional(&mut **tx)
.await?;
if let Some(c) = card {
let remaining = c.loan_matches_remaining.unwrap_or(0);
if remaining <= 1 {
// Loan expired — remove from collection
sqlx::query("DELETE FROM owned_cards WHERE id = ?")
.bind(&owned_id)
.execute(pool)
.execute(&mut **tx)
.await?;
expired.push(owned_id);
} else {
sqlx::query("UPDATE owned_cards SET loan_matches_remaining = ? WHERE id = ?")
.bind(remaining - 1)
.bind(&owned_id)
.execute(pool)
.execute(&mut **tx)
.await?;
}
}
}
Ok(expired)
}
@@ -526,6 +350,8 @@ async fn complete_match_inner(
let mut objectives_updated = Vec::new();
let mut level_ups = Vec::new();
let mut achievements_unlocked = Vec::new();
let mut expired_loans = Vec::new();
let mut season_end = None;
// A no-contest is recorded (history + idempotency) but has ZERO economic
// effect: no coins, XP, statistics, objectives, or achievements.
@@ -617,6 +443,18 @@ async fn complete_match_inner(
// 7. Achievements.
achievements_unlocked =
achievement::check_and_unlock_tx(&mut tx, ach_defs, profile_id, club_id, &now).await?;
// 8. Opt-in progression. Both default OFF: a game whose loans and
// seasons are its own (FIFA 17) must not have Core's model advance —
// and Core's season end GRANTS coins and a pack, which would be
// invisible economy on a path that never asked for it.
if req.expire_loans {
expired_loans = expire_loans_tx(&mut tx, club_id, &req.squad_id).await?;
}
if req.advance_season {
season_end =
season_svc::record_match_tx(&mut tx, club_id, profile_id, outcome, &now).await?;
}
}
inject_fault(fault, FaultPoint::BeforeCommit)?;
@@ -637,6 +475,8 @@ async fn complete_match_inner(
objectives_updated,
level_ups,
achievements_unlocked,
expired_loans,
season_end,
match_record,
})
}
@@ -685,6 +525,8 @@ async fn already_completed(
coins_balance,
objectives_updated: vec![],
level_ups: vec![],
expired_loans: vec![],
season_end: None,
achievements_unlocked: vec![],
match_record,
})
@@ -821,6 +663,8 @@ mod match_completion_tests {
goals_against: ga,
mode: "seasons".into(),
goal_positions: None,
expire_loans: false,
advance_season: false,
}
}
+63 -33
View File
@@ -2,8 +2,8 @@ use crate::{
db::Pool,
error::{AppError, AppResult},
models::season::{Season, SeasonEndSummary, SeasonHistoryEntry, SeasonResult},
services::{club, pack},
};
use sqlx::{Sqlite, Transaction};
use uuid::Uuid;
/// Get the current season for a profile, creating it if it doesn't exist.
@@ -38,21 +38,34 @@ async fn fetch(pool: &Pool, profile_id: &str) -> AppResult<Option<Season>> {
Ok(s)
}
/// Record a match result in the season; end the season if the quota is met.
/// Record a match in Core's season model inside the caller's transaction,
/// ending the season when the quota is met.
///
/// Returns the updated season and an optional end-of-season summary.
pub async fn record_match(
pool: &Pool,
/// Mirrors [`record_match`] but every write — the season row, the rollover, the
/// end-of-season coin and pack award, and the history entry — commits or rolls
/// back with the match that caused it. Creates the season row if absent, so a
/// first match does not need a separate call.
pub async fn record_match_tx(
tx: &mut Transaction<'_, Sqlite>,
club_id: &str,
profile_id: &str,
outcome: &str,
) -> AppResult<(Season, Option<SeasonEndSummary>)> {
now: &str,
) -> AppResult<Option<SeasonEndSummary>> {
sqlx::query(
"INSERT OR IGNORE INTO seasons (profile_id, division, season_number, season_points, \
matches_played, wins, draws, losses, started_at) VALUES (?, 5, 1, 0, 0, 0, 0, 0, ?)",
)
.bind(profile_id)
.bind(now)
.execute(&mut **tx)
.await?;
let points = match outcome {
"win" => 3,
"draw" => 1,
_ => 0,
};
sqlx::query(
"UPDATE seasons SET \
season_points = season_points + ?, \
@@ -67,32 +80,28 @@ pub async fn record_match(
.bind(outcome)
.bind(outcome)
.bind(profile_id)
.execute(pool)
.execute(&mut **tx)
.await?;
let season = fetch(pool, profile_id).await?.ok_or_else(|| {
let season = fetch_tx(tx, profile_id).await?.ok_or_else(|| {
AppError::Internal(anyhow::anyhow!(
"season row missing after record_match update"
"season row missing after record_match_tx update"
))
})?;
if !season.is_complete() {
return Ok((season, None));
return Ok(None);
}
// Season complete — calculate result and start next
let result = season.end_result();
let old_div = season.division;
let coins = season.season_reward_coins();
let pack_id = season.season_reward_pack();
let new_div = match result {
SeasonResult::Promoted => (old_div - 1).max(1),
SeasonResult::Relegated => (old_div + 1).min(10),
SeasonResult::Maintained => old_div,
};
let new_season = season.season_number + 1;
let now = chrono::Utc::now().to_rfc3339();
sqlx::query(
"UPDATE seasons SET division = ?, season_number = ?, season_points = 0, \
@@ -101,30 +110,46 @@ pub async fn record_match(
)
.bind(new_div)
.bind(new_season)
.bind(&now)
.bind(now)
.bind(profile_id)
.execute(pool)
.execute(&mut **tx)
.await?;
// Grant rewards
club::add_coins(pool, club_id, coins).await?;
if coins > 0 {
let credited =
sqlx::query("UPDATE clubs SET coins = coins + ?, updated_at = ? WHERE id = ?")
.bind(coins)
.bind(now)
.bind(club_id)
.execute(&mut **tx)
.await?;
if credited.rows_affected() != 1 {
return Err(AppError::NotFound("club not found".into()));
}
}
if let Some(pack_def) = pack_id {
pack::grant_pack(pool, club_id, pack_def).await?;
sqlx::query(
"INSERT INTO packs (id, club_id, definition_id, opened, created_at) VALUES (?, ?, ?, 0, ?)",
)
.bind(Uuid::new_v4().to_string())
.bind(club_id)
.bind(pack_def)
.bind(now)
.execute(&mut **tx)
.await?;
}
// Persist history entry before rolling over
let result_str = match result {
SeasonResult::Promoted => "promoted",
SeasonResult::Maintained => "maintained",
SeasonResult::Relegated => "relegated",
};
let history_id = Uuid::new_v4().to_string();
let _ = sqlx::query(
sqlx::query(
"INSERT INTO season_history (id, profile_id, season_number, division, season_points, \
wins, draws, losses, result, new_division, coins_awarded, pack_awarded, ended_at) \
VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?)",
)
.bind(&history_id)
.bind(Uuid::new_v4().to_string())
.bind(profile_id)
.bind(season.season_number)
.bind(old_div)
@@ -136,23 +161,28 @@ pub async fn record_match(
.bind(new_div)
.bind(coins)
.bind(pack_id)
.bind(&now)
.execute(pool)
.await;
.bind(now)
.execute(&mut **tx)
.await?;
let summary = SeasonEndSummary {
Ok(Some(SeasonEndSummary {
result,
old_division: old_div,
new_division: new_div,
new_season_number: new_season,
coins_awarded: coins,
pack_awarded: pack_id.map(String::from),
};
}))
}
let updated = fetch(pool, profile_id).await?.ok_or_else(|| {
AppError::Internal(anyhow::anyhow!("season row missing after season rollover"))
})?;
Ok((updated, Some(summary)))
async fn fetch_tx(tx: &mut Transaction<'_, Sqlite>, profile_id: &str) -> AppResult<Option<Season>> {
Ok(sqlx::query_as::<_, Season>(
"SELECT profile_id, division, season_number, season_points, matches_played, \
wins, draws, losses, started_at FROM seasons WHERE profile_id = ?",
)
.bind(profile_id)
.fetch_optional(&mut **tx)
.await?)
}
/// Return past seasons for a profile, newest first (max 20).
+213 -38
View File
@@ -78,6 +78,199 @@ async fn json_post(app: &axum::Router, uri: &str, payload: Value) -> (StatusCode
(status, serde_json::from_slice(&body).unwrap())
}
/// Submit ONE match through the authoritative exactly-once route.
///
/// `POST /matches/result` was removed as an economy path: it had no transaction
/// and no idempotency key. `/matches/complete` requires a caller-supplied
/// `match_identity`, so every call here mints a fresh one — each call is a
/// distinct match, which is what these tests mean. `expire_loans` and
/// `advance_season` are opted in to keep the Core-mode behaviour the old route
/// used to trigger implicitly.
///
/// Takes the legacy payload shape and derives the canonical `result` from the
/// scoreline, so call sites read the same as the match they describe.
async fn post_match(app: &axum::Router, payload: Value) -> (StatusCode, Value) {
static NEXT_MATCH: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(1);
let n = NEXT_MATCH.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
let goals_for = payload["goals_for"].as_i64().unwrap_or(0);
let goals_against = payload["goals_against"].as_i64().unwrap_or(0);
let result = match goals_for.cmp(&goals_against) {
std::cmp::Ordering::Greater => "win",
std::cmp::Ordering::Equal => "draw",
std::cmp::Ordering::Less => "loss",
};
let mut body = payload;
body["match_identity"] = serde_json::json!(format!("test-match-{n}"));
body["result"] = serde_json::json!(result);
body["expire_loans"] = serde_json::json!(true);
body["advance_season"] = serde_json::json!(true);
json_post(app, "/matches/complete", body).await
}
// ── Legacy match-result path is closed ───────────────────────────────────────
/// `POST /matches/result` used to be a SECOND economy authority: a dozen writes
/// with no transaction and no idempotency key, so it re-credited the same match
/// on every call. It must now reject and grant nothing, pointing callers at the
/// exactly-once route.
#[tokio::test]
async fn legacy_match_result_route_rejects_and_grants_nothing() {
let app = build_test_app().await;
auth(&app, "LegacyGuard").await;
let (_, before) = json_get(&app, "/club").await;
let coins_before = before["coins"].as_i64().expect("coins");
let (status, body) = json_post(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 3, "goals_against": 0, "mode": "squad_battles"
}),
)
.await;
assert_eq!(status, StatusCode::BAD_REQUEST, "{body}");
assert!(
body["error"]
.as_str()
.unwrap_or_default()
.contains("/matches/complete"),
"the rejection must name the route that replaced it: {body}"
);
let (_, after) = json_get(&app, "/club").await;
assert_eq!(
after["coins"].as_i64().expect("coins"),
coins_before,
"a rejected legacy submit must not move the balance"
);
let (_, history) = json_get(&app, "/matches").await;
assert!(
history["matches"].as_array().is_none_or(|m| m.is_empty()),
"a rejected legacy submit must not write match history: {history}"
);
}
/// The behaviour the legacy route used to trigger implicitly is still reachable,
/// but only when the caller opts in — a game with its own loan and season models
/// (FIFA 17) must not have Core's advance behind its back, because Core's
/// season end GRANTS coins.
#[tokio::test]
async fn core_progression_is_opt_in_on_the_authoritative_route() {
let app = build_test_app().await;
auth(&app, "OptIn").await;
// Default: no opt-in fields at all.
let (status, body) = json_post(
&app,
"/matches/complete",
serde_json::json!({
"match_identity": "opt-in-off", "result": "win",
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
}),
)
.await;
assert_eq!(status, StatusCode::OK, "{body}");
assert_eq!(body["applied"], true);
assert_eq!(
body["season_end"],
serde_json::Value::Null,
"Core's season must not advance unless asked"
);
let (_, division) = json_get(&app, "/division").await;
assert_eq!(
division["matches_played"], 0,
"no opt-in means Core's season model saw no match"
);
// Opting in advances it.
let (status, body) = json_post(
&app,
"/matches/complete",
serde_json::json!({
"match_identity": "opt-in-on", "result": "win",
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles",
"advance_season": true
}),
)
.await;
assert_eq!(status, StatusCode::OK, "{body}");
let (_, division) = json_get(&app, "/division").await;
assert_eq!(division["matches_played"], 1);
}
/// A replay must not re-notify. The pooled path this replaced emitted a fresh
/// notification every time it was called, because it had no replay concept.
#[tokio::test]
async fn replayed_completion_does_not_duplicate_notifications() {
let app = build_test_app().await;
auth(&app, "ReplayNotify").await;
let submit = || {
json_post(
&app,
"/matches/complete",
serde_json::json!({
"match_identity": "same-match", "result": "win",
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
}),
)
};
let (status, first) = submit().await;
assert_eq!(status, StatusCode::OK, "{first}");
assert_eq!(first["applied"], true);
let (_, notifications) = json_get(&app, "/notifications").await;
let after_first = notifications["notifications"].as_array().unwrap().len();
let (status, second) = submit().await;
assert_eq!(status, StatusCode::OK, "{second}");
assert_eq!(second["applied"], false, "replay must not re-apply");
let (_, notifications) = json_get(&app, "/notifications").await;
assert_eq!(
notifications["notifications"].as_array().unwrap().len(),
after_first,
"a replay must not emit a second set of notifications"
);
}
/// A profile that completed a match through the authoritative route must still
/// be resettable: `match_completions` holds un-cascaded foreign keys to both
/// `matches` and `profiles`.
#[tokio::test]
async fn reset_clears_a_profile_that_completed_matches() {
let app = build_test_app().await;
auth(&app, "ResetMe").await;
let (status, body) = json_post(
&app,
"/matches/complete",
serde_json::json!({
"match_identity": "reset-match", "result": "win",
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 2, "goals_against": 0, "mode": "squad_battles"
}),
)
.await;
assert_eq!(status, StatusCode::OK, "{body}");
let (status, body) = json_post(
&app,
"/auth/reset",
serde_json::json!({ "confirm": "reset" }),
)
.await;
assert_eq!(status, StatusCode::OK, "{body}");
let (status, _) = json_get(&app, "/profile").await;
assert_eq!(status, StatusCode::NOT_FOUND);
}
// ── Existing tests ───────────────────────────────────────────────────────────
#[tokio::test]
@@ -125,7 +318,7 @@ async fn test_match_result_awards_coins() {
"goals_against": 1,
"mode": "squad_battles"
});
let (status, json) = json_post(&app, "/matches/result", payload).await;
let (status, json) = post_match(&app, payload).await;
assert_eq!(status, StatusCode::OK);
assert_eq!(json["match_record"]["outcome"], "win");
assert!(json["coins_awarded"].as_i64().unwrap() > 0);
@@ -154,7 +347,7 @@ async fn test_match_with_goal_positions_tracks_stats() {
"mode": "squad_battles",
"goal_positions": ["ST", "ST", "CAM"]
});
let (status, _) = json_post(&app, "/matches/result", payload).await;
let (status, _) = post_match(&app, payload).await;
assert_eq!(status, StatusCode::OK);
let (status, stats) = json_get(&app, "/statistics").await;
@@ -424,9 +617,8 @@ async fn test_win_streak_tracking() {
auth(&app, "StreakPlayer").await;
for _ in 0..3 {
let (s, _) = json_post(
let (s, _) = post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy",
"opponent_name": "Bot",
@@ -980,9 +1172,8 @@ async fn test_division_updates_after_wins() {
// Play 3 wins
for _ in 0..3 {
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 2, "goals_against": 0, "mode": "squad_battles"
@@ -1004,9 +1195,8 @@ async fn test_season_ends_after_10_matches_and_promotes() {
// Win all 10 matches of the season
for _ in 0..10 {
let (s, result) = json_post(
let (s, result) = post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 3, "goals_against": 0, "mode": "squad_battles"
@@ -1111,9 +1301,8 @@ async fn test_notifications_include_completed_objectives() {
auth(&app, "ObjNotifPlayer").await;
// Play enough matches to complete the "daily_play_1_match" objective
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
@@ -1136,9 +1325,8 @@ async fn test_match_result_returns_season_info() {
let app = build_test_app().await;
auth(&app, "SeasonMatchPlayer").await;
let (s, result) = json_post(
let (s, result) = post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 2, "goals_against": 1, "mode": "squad_battles"
@@ -1579,9 +1767,8 @@ async fn test_rivals_weekly_reward_claim() {
auth(&app, "RivalsClaimPlayer").await;
// Play a match to create the season row
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
@@ -1601,9 +1788,8 @@ async fn test_rivals_reward_increments_week_counter() {
let app = build_test_app().await;
auth(&app, "RivalsWeekCounter").await;
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
@@ -1730,9 +1916,8 @@ async fn test_match_result_includes_level_ups_on_first_win() {
// With enough wins we cross the 500 XP threshold (level 2).
let mut level_ups_seen = false;
for _ in 0..5 {
let (status, json) = json_post(
let (status, json) = post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 3, "goals_against": 0, "mode": "squad_battles"
@@ -1791,9 +1976,8 @@ async fn test_level_up_creates_persistent_notification() {
// Play several wins to guarantee crossing the 500 XP threshold (level 2)
for _ in 0..5 {
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 3, "goals_against": 0, "mode": "squad_battles"
@@ -1819,9 +2003,8 @@ async fn test_mark_all_notifications_read() {
// Generate a notification via level-up
for _ in 0..5 {
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 3, "goals_against": 0, "mode": "squad_battles"
@@ -1843,9 +2026,8 @@ async fn test_mark_single_notification_read() {
// Generate level-up notifications
for _ in 0..5 {
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 3, "goals_against": 0, "mode": "squad_battles"
@@ -1901,9 +2083,8 @@ async fn test_first_match_achievement_unlocks() {
let app = build_test_app().await;
auth(&app, "FirstMatchAchPlayer").await;
let (_, result) = json_post(
let (_, result) = post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
@@ -1924,9 +2105,8 @@ async fn test_first_win_achievement_unlocks_on_win() {
let app = build_test_app().await;
auth(&app, "FirstWinAchPlayer").await;
let (_, result) = json_post(
let (_, result) = post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 2, "goals_against": 0, "mode": "squad_battles"
@@ -1948,9 +2128,8 @@ async fn test_achievements_not_duplicated_on_second_match() {
auth(&app, "NoDupAchPlayer").await;
// First match — first_match unlocks
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
@@ -1959,9 +2138,8 @@ async fn test_achievements_not_duplicated_on_second_match() {
.await;
// Second match — first_match must NOT appear again
let (_, result) = json_post(
let (_, result) = post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
@@ -1983,9 +2161,8 @@ async fn test_achievement_grants_coins() {
let coins_before = club_before["coins"].as_i64().unwrap_or(0);
// first_match achievement grants 500 coins on top of match reward
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
@@ -2027,9 +2204,8 @@ async fn test_auth_reset_clears_profile() {
auth(&app, "ResetPlayer").await;
// Play a match to generate some state
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
@@ -2102,9 +2278,8 @@ async fn test_division_history_records_after_season_end() {
// Win all 10 matches to complete and promote
for _ in 0..10 {
json_post(
post_match(
&app,
"/matches/result",
serde_json::json!({
"squad_id": "dummy", "opponent_name": "Bot",
"goals_for": 3, "goals_against": 0, "mode": "squad_battles"