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`POST /matches/result` granted coins, XP, level-ups, statistics, four objective metrics, loan expiry, season progression and achievements across a dozen SEPARATE writes with no transaction and no idempotency key. Every call re-credited the same match, and any mid-way failure half-applied it. It sat beside `/matches/complete`, so nothing stopped one match being paid twice through two different doors. It cannot be made exactly-once in place: that needs a caller-supplied match identity, and this request shape has none. Deriving one from the body would collapse two legitimate matches with the same scoreline into one — the under-credit trap already documented for the `fp:` fallback. So the route fails closed: it rejects with a message naming `/matches/complete`, rather than 404, so a caller learns why. The behaviour it uniquely drove is kept, not deleted. `process_match` was the ONLY caller of loan expiry and Core's season model, so both move into `complete_match`'s transaction behind opt-in `expire_loans` / `advance_season` flags. Both default OFF, which keeps the FIFA 17 retail path byte-identical: FIFA 17 has its own loan and Seasons models, and Core's season END GRANTS coins and a pack — invisible economy on a path that never asked for it. Their pooled implementations are replaced by `expire_loans_tx` and `season::record_match_tx`, so a loan that expires or a season that ends commits with the match that caused it. Notifications (level-up / objective / loan / season) were pooled side effects of the removed path. They now emit from the route AFTER the commit — never inside the transaction, since a failed notification must not roll back a completed match — and only when `applied`, so a replay no longer re-notifies. The pooled path had no replay concept and notified every time. Also fixes a real bug this surfaced: `/auth/reset` never deleted `match_completions`, which carries un-cascaded foreign keys to BOTH `matches` and `profiles`. Any profile that completed a match through the authoritative route — i.e. every FIFA 17 profile after a retail match — failed to reset with a database error. It is now deleted first, and ordering is documented. Tests: the 20 integration call sites move to the authoritative route through one helper that mints a per-call identity (each call IS a distinct match). New coverage for the closed path: it rejects without moving the balance or writing history; Core progression stays off unless opted into; a replay does not duplicate notifications; and a profile that completed matches can still be reset.
114 lines
4.8 KiB
Markdown
114 lines
4.8 KiB
Markdown
# OpenFUT Core — Architecture
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## Overview
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```
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HTTP Client (Bridge or direct)
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│
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▼
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Axum Router
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│
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┌────┴─────┐
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│ Routes │ ← thin handlers: extract state, call service, return JSON
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└────┬─────┘
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│
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┌────┴──────┐
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│ Services │ ← business logic, DB calls, data loading
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└────┬──────┘
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│
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┌────┴──────┐
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│ SQLite │ ← SQLx + migrations
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└───────────┘
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│
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┌────┴──────┐
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│ Data/ │ ← JSON files: cards, packs, objectives, SBCs
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└───────────┘
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```
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## Module Map
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| Path | Purpose |
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|---|---|
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| `src/main.rs` | Entry point: tracing, config, pool, migrations, seed, serve |
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| `src/lib.rs` | Library root: re-exports modules, exposes `build_app` for tests |
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| `src/app.rs` | Router construction, `AppState` definition |
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| `src/config.rs` | `Config` struct, loaded from env vars |
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| `src/db.rs` | Pool initialization and migration runner |
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| `src/error.rs` | `AppError` enum + `IntoResponse` impl |
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| `src/models/` | Pure data types (Serde + SQLx `FromRow`) |
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| `src/services/` | Business logic; all DB access lives here |
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| `src/routes/` | Axum handler functions; one file per domain |
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| `src/seed/` | First-run starter pack grant |
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| `src/modding/` | Generic JSON directory loader |
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| `data/` | Moddable JSON content: cards, packs, objectives, SBCs |
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| `migrations/` | SQLx SQL migrations |
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## AppState
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`AppState` is cloned into every request handler via Axum's `State<AppState>` extractor:
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```rust
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pub struct AppState {
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pub pool: Pool, // SQLite connection pool
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pub card_db: Arc<CardDb>, // in-memory card registry
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pub pack_defs: Arc<Vec<PackDefinition>>,
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pub obj_defs: Arc<Vec<ObjectiveDefinition>>,
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pub sbc_defs: Arc<Vec<SbcDefinition>>,
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}
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```
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All game-content data is loaded at startup from `data/` into `Arc`-wrapped collections. This avoids repeated disk I/O per request and keeps the data shared across the multi-threaded Tokio runtime without locking.
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## Data Flow: Pack Open
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1. `POST /packs/open/:pack_id` → `routes::packs::post_open_pack`
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2. Fetch profile + club from DB
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3. Call `services::pack::open_pack(pool, card_db, pack_defs, club_id, pack_id)`
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4. Validate pack exists + not opened
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5. For each slot in the pack definition, randomly select cards (synchronously — no rng held across await)
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6. Insert `owned_cards` rows for each card
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7. Mark pack as opened
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8. Increment pack stats + objective progress
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9. Return `PackOpenResult { pack_id, cards }`
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## Data Flow: Match Completion
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1. `POST /matches/complete` → `routes::matches::post_match_complete`
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2. Fetch profile + club
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3. `services::match_service::complete_match(...)` — everything below runs in ONE
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transaction and either commits together or rolls back whole
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4. Insert the match-history row (also takes SQLite's writer lock, serializing
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overlapping completions)
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5. Insert the `match_completions` guard row. `UNIQUE(profile_id, match_identity)`
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makes the economy exactly-once: a duplicate — sequential, concurrent, after a
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restart, or a conflicting re-report — collides here and the whole attempt
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rolls back, then echoes the persisted result with `applied = false`
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6. Coins, XP + level-ups, W/D/L/DNF statistics, objective metrics, achievements
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7. Opt-in only: `expire_loans` (loan tick-down/removal) and `advance_season`
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(Core's own division model, which grants coins and a pack at season end).
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Both default OFF so a game with its own loan/season model — FIFA 17 — is
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unaffected
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8. Commit, then the route emits player notifications for what landed (never
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inside the transaction, and only when `applied`)
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9. Return `MatchCompletionResult`
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`POST /matches/result` was REMOVED as an economy path. It performed the same
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grants across a dozen separate writes with no transaction and no idempotency
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key, which made it a second economy authority that re-credited on every call and
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could half-apply on any mid-way failure. It now rejects and names
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`/matches/complete`. Exactly-once requires a caller-supplied match identity,
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which its request shape did not carry and could not derive.
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## Single-Profile Design
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OpenFUT is single-player. Only one profile is allowed per database. All services fetch "the active profile" by selecting the first row. This is intentional and keeps the system simple.
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## Modding
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All game content is data-driven. To add new cards:
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1. Create a JSON file in `data/cards/`
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2. The file must be an array of `CardDefinition`
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3. Restart the server
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The `CardDb` struct loads all JSON files at startup and holds them in a `HashMap<String, CardDefinition>`.
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