16 Commits

Author SHA1 Message Date
OpenFUT Agent fbb54eac95 fix(economy): BEGIN IMMEDIATE for write transactions (concurrency-safe)
Root cause of the fresh-DB multi-connection write failure: economy writes ran in
a DEFERRED transaction (pool.begin() = BEGIN) that read then wrote; SQLite returns
SQLITE_BUSY (code 5, 'database is locked') *immediately* when a deferred tx
upgrades to a write while another holds the write lock, bypassing busy_timeout to
avoid deadlock. Fix: open each write op with BEGIN IMMEDIATE on a dedicated pooled
connection (finish() commits/rolls back), taking the write lock up front so
busy_timeout serializes writers. Reproduction test: 100 fresh DBs x 8 concurrent
grant_reward — was 644/800 failures, now 800/800 succeed with correct final
balance (no lost update). Reads unchanged.
2026-08-13 20:20:14 +00:00
OpenFUT Agent 75b183077f fix(db): serialize SQLite WAL establishment before pooling
Switching a brand-new DB file to WAL is a one-time file-level change; letting
multiple pooled connections perform it concurrently during warm-up races the
switch and can surface a spurious lock (observed as intermittent 500s under the
integration harness). Open ONE connection to establish WAL before the pool
opens, so every pooled connection thereafter only re-asserts an already-WAL
file. Keeps per-connection foreign_keys + busy_timeout.
2026-08-13 20:03:40 +00:00
OpenFUT Agent 0360135322 fix(db): per-connection sqlite pragmas + busy_timeout
Set journal_mode=WAL, foreign_keys, and a 5s busy_timeout on the connection
options so EVERY pooled connection gets them. Previously WAL/foreign_keys were
set by a one-off PRAGMA on the pool (configuring only whichever connection
served that query), and no busy_timeout was set — so under concurrent access a
transient SQLITE_BUSY failed the transaction (surfaced as a 500 database error)
instead of waiting. This makes economy transactions robust under concurrency.
2026-08-13 19:55:13 +00:00
OpenFUT Agent bcc4f5104a feat(economy): purchase_items primitive + entitlement import seeding
purchase_items: generic atomic debit + mint of several items (fail-closed) for
open-on-buy Store packs (Store BUY returns items immediately) + POST
/economy/purchase-items route. Import: add optional entitlements[] to
ProfileImportRequest, seeding unconsumed packs rows in the same transaction (so a
source's unopened packs become Core entitlements); idempotency via the existing
import fingerprint. Tests: 2 purchase_items unit + endpoint + entitlement-seed
import. Core matrix 45 lib + 116 integration + 9 import green; clippy clean.
2026-08-13 19:27:06 +00:00
OpenFUT Agent d32dc6e3ae feat(economy): expose transactional economy service over HTTP
Add generic /economy/* routes (balance, entitlements, purchase-entitlement,
redeem-entitlement, sell-item, grant-reward, purchase-item) resolving the club
server-side via the same game-scoped active-profile mechanism as /collection —
callers never supply a club id, so there is no cross-club access. Add
list_unopened_entitlements + Entitlement for the reader side. Game-neutral: no
currency names or wire semantics. 4 endpoint integration tests (balance+reward,
purchase+redeem, purchase-item+sell fail-closed, insufficient-funds fail-closed);
full matrix 43 lib + 115 integration green.
2026-08-13 19:09:46 +00:00
OpenFUT Agent c8269d0df7 feat(economy): add generic purchase_item (atomic debit + mint)
The FIFA17 economy audit proved the transfer market is synthetic-seller:
buy-now mints a new owned item and debits the buyer; no real counterparty,
no sale-credit/expiry/fee. The generic primitive that models this is an
atomic debit + inventory add (purchase_item), NOT a two-party
transfer_item_with_payment (which would be unused). Fail-closed: an
unaffordable purchase debits nothing and mints nothing. 2 unit tests.
2026-08-13 18:58:36 +00:00
OpenFUT Agent ee2caa0bb0 feat(economy): generic atomic profile-economy authority
Add a game-agnostic economy service that exposes atomic, fail-closed
operations over Core's existing durable tables rather than forking a
parallel persistence stack:

  * currency ledger -> clubs.coins
  * owned inventory -> owned_cards
  * entitlements    -> packs (opaque definition_id, consume-once `opened`)

Compound operations run inside a single SQLite transaction, closing the
atomicity gap in the pool-scoped club::{spend,add}_coins helpers whose
read/modify/write spans multiple round-trips. Public ops:

  balance, purchase_entitlement (debit+grant), redeem_entitlement
  (consume-once + add items, all-or-nothing), sell_item (remove+credit),
  grant_reward (credit).

Deliberately game-neutral: currency names, entitlement/pack ids, and
per-save item-id sequences stay in the per-game adapter that drives these
primitives. 9 unit tests cover debit/credit fail-closed rollback,
consume-once, partial-redeem rollback, and non-negative guards.
2026-08-13 18:44:51 +00:00
funman300 66c88fb48e fix(cli): route tracing diagnostics to stderr
Machine output (the import/seed-dev subcommands' JSON result) now owns stdout;
tracing logs go to stderr. Lets a caller parse the import outcome without
log-line contamination on stdout. No behavioral change to the server beyond
where its logs are written.
2026-08-12 20:36:12 +00:00
funman300 9f3c545c46 feat(import): generic transactional profile-import service + CLI
Core performs a GAME-AGNOSTIC transactional profile import; all FIFA17 semantics
(manifest parse, wire ids, resourceId/nextItemId, squad extension v1,
CardDefinitionId/OwnedItemId choice) stay in openfut-import-fifa17. Core sees
only opaque ids and opaque extension bytes.

services::import::apply_profile_import(pool, card_db, ProfileImportRequest):
- ONE SQLite transaction installs profile + club + all owned cards + canonical
  squad + one opaque game extension; commits together or not at all.
- Definition preflight (pre-tx): every owned card_id MUST resolve in loaded
  production content, so ownership never points at absent content.
- Squad all-or-nothing (pre-tx): every active-squad OwnedItemId MUST be in the
  imported ownership set.
- OwnedItemId uniqueness + generic extension bounds enforced pre-tx.
- Core computes the canonical squad fingerprint itself (never adapter-supplied)
  and persists the extension atomically, exactly as the live squad-write path.

Rerun identity via profiles.import_fingerprint (migration 0018, nullable):
- identical source_fingerprint on an already-imported game -> idempotent no-op;
- differing token -> fail (needs explicit update mode);
- pre-existing non-imported profile -> never clobbered.
So a crash after identity-seeding re-runs cleanly with no cleanup/reminting.

CLI: 'openfut-core import <request.json>' loads production content packs, parses
a generic request, applies. squad_fingerprint made pub(crate) for reuse.

8 import-service tests (happy path, idempotent rerun, fingerprint mismatch,
missing-definition no-write, squad-not-owned, dup OwnedItemId, non-imported
clobber guard, empty-owned). clippy -D warnings clean; full suite 159 green.
2026-08-12 20:01:27 +00:00
funman300 352ad11bc4 feat(content): production content-pack loader + referenced-definition preflight
Production real-profile content is loaded via an explicit path, NOT the dev-only
OPENFUT_DEV_CONTENT_GAMES gate:
- Config.content_packs from env OPENFUT_CONTENT_PACKS (comma-sep file paths).
- CardDb::load_pack(path): merge an explicit CardDefinition[] production pack.
- app::build loads dev packs then production packs.

Preflight (app::build, always on): every owned_cards.card_id MUST resolve to a
loaded CardDefinition. A real profile with owned players but even ONE missing
definition fails LOUDLY instead of silently serving an empty /collection; an
empty owned_cards table (fresh DB / tests) passes.

2 preflight integration tests (missing def fails, loaded def passes). clippy
-D warnings clean; full suite 151 tests green.
2026-08-12 19:49:14 +00:00
funman300 3084a46dcc style(squad): rustfmt the squad-ext transport routes
Formatting-only follow-up to the squad-ext routes; no behavior change.
Pre-existing Core fmt drift elsewhere (e.g. app.rs route chain) predates
this branch (615c5fd is already not fmt-clean) and is intentionally left
untouched — not reformatting frozen Core beyond the squad-ext change.
2026-08-12 03:58:34 +00:00
funman300 9b2c6b82f2 feat(squad): expose extension-aware squad read/write over HTTP
Add two thin transport routes wrapping the existing extension services
(no new domain logic; Core still owns validation, ownership, the atomic
canonical+extension transaction, the server fingerprint, and staleness):

  GET /squad/ext?namespace=<ns>  -> read_squad_with_ext
      returns {squad, players, extension:{state: fresh|stale|missing,
      schema_version, payload, stored_fingerprint, current_fingerprint}}
  PUT /squad/replace             -> replace_squad_with_extension
      body {name, formation, slots[], client_reported, extension};
      resolves the active squad in place (creates if none); returns
      {squad_id, canonical_fingerprint, slots_written}

A game host needs these to read/persist the FIFA squad extension atomically
over HTTP; the service functions existed but were unreachable. Adds an
integration test (replace -> read Fresh, verbatim payload, idempotent PUT
converges to the same fingerprint, missing-namespace -> Missing) and clears
a pre-existing len_zero lint so the crate is clippy-clean.
2026-08-12 02:47:15 +00:00
funman300 615c5fd7a5 feat(squad): generic game-scoped opaque extension + server fingerprint, atomic in replace_squad tx 2026-08-12 01:39:04 +00:00
funman300 36abd4b6fb feat(seed): curated FIFA17 dev content pack + opt-in game-scoped ownership seed 2026-08-11 22:55:02 +00:00
funman300 6acae54f80 feat(club): semantic owned-item query + FIFA17 filter/pagination fix
Game-independent owned-inventory query (services::inventory::{OwnedItemQuery,
apply_query} + a Quality tier) that filters (AND) -> orders deterministically
(effective_overall desc, owned_card_id asc) -> paginates, wired into
GET /collection. Fixes the FIFA17 My Squad search: the Python oracle applied
only league+team and ignored level/rare/position/nation/start/count (proven by
response sha256 identity across pages -> the request-amplification bug); Core
now applies all proven filters and paginates. rare=SP left UNKNOWN.

Tests: +9 inventory unit, +14 /collection integration (full matrix incl. the
repeated-first-page regression); 9 mutations killed.

Isolated from an unrelated dirty working tree via a clean worktree at eab522a;
touches only the 5 slice files, no unrelated reformatting.
2026-08-11 21:38:16 +00:00
funman300 aecbff0de8 squad: transactional replace_squad + a game-rules boundary for evaluation
Driven by a retail FIFA 17 capture: the client sends the WHOLE squad on
every save (~2KB, every slot/item/kit number), and a user swapping two
players produced nine changed slots across two saves. Slot deltas
therefore do not describe intent, so the only honest semantic operation
is "this is the squad now".

replace_squad, and why save_squad no longer has its own write path
------------------------------------------------------------------
save_squad UPDATEd the squad, DELETEd every squad_players row, then
INSERTed the new ones one at a time -- all outside a transaction. A
failure part-way through left a squad with some old players deleted and
only some new ones written: a state nobody asked for and no client can
detect. It also never checked that the cards being placed belonged to the
club, and accepted the same card in two slots.

replace_squad validates BEFORE any write (so a rejection leaves the
stored squad untouched) and performs every write in one transaction:

  - card must exist AND belong to this club
  - a card may occupy at most one slot
  - a slot may hold at most one card
  - slot indices must not be negative
  - the squad being replaced must belong to this club

save_squad is now a thin wrapper over it. That deliberately tightens the
existing Core REST route -- it now validates ownership and rejects
duplicates. Those were bugs, and two write paths with different
guarantees is how the stricter one gets bypassed.

A cross-club card is reported as NotFound, not Forbidden: whether a card
exists in someone else's club is not the caller's business.

Game-rules boundary
-------------------
Core contained calculate_chemistry -- a full FUT-style link-scoring
formula. Chemistry is game-specific and changed between FIFA
generations, so a formula compiled into generic Core quietly makes Core a
FIFA-something server.

It now sits behind SquadRules, with the existing implementation preserved
byte-for-byte in behaviour as DefaultSquadRules ("openfut-default-v2").
Rules take a resolved SquadSnapshot of pure data rather than a pool and a
card database, so they are synchronous, testable without fixtures, and
cannot reach Core's storage. Fifa17SquadRules is deliberately NOT
written: the algorithm is unproven and inventing one is worse than having
none.

Client-reported values
----------------------
FIFA sends its own chemistry/rating/starRating. ClientReportedEvaluation
is a DIFFERENT TYPE from SquadEvaluation, so assigning one where the
other belongs does not compile. Disagreement is reported through
EvaluationComparison and never reconciled in either direction -- the
server's value stands and the mismatch is surfaced for investigation
against the exact squad that produced it.

Evidence
--------
17 unit tests, 113 in the crate, 7/7 mutations killed including
"ownership check removed", "replacement becomes a merge" and
"client-reported chemistry becomes the server value".

Scope note: `cargo fmt` without -p reformatted ~27 unrelated files; those
were reverted so this commit touches only the squad path.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 21:33:05 +00:00
30 changed files with 5753 additions and 264 deletions
+546
View File
@@ -0,0 +1,546 @@
[
{
"id": "fifa17_101490",
"name": "Conor Casey",
"overall": 64,
"position": "ST",
"nation": "United States",
"league": "MLS",
"club": "Columbus Crew SC",
"pace": 43,
"shooting": 65,
"passing": 52,
"dribbling": 60,
"defending": 33,
"physical": 72,
"rarity": "bronze",
"image_path": null
},
{
"id": "fifa17_101880",
"name": "Rob Green",
"overall": 74,
"position": "GK",
"nation": "England",
"league": "EFL Championship",
"club": "Leeds United",
"pace": 78,
"shooting": 70,
"passing": 62,
"dribbling": 77,
"defending": 47,
"physical": 71,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_102356",
"name": "Markus Feulner",
"overall": 74,
"position": "CM",
"nation": "Germany",
"league": "Bundesliga",
"club": "Augsburg",
"pace": 58,
"shooting": 70,
"passing": 75,
"dribbling": 71,
"defending": 66,
"physical": 71,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_102593",
"name": "Craig Woodman",
"overall": 64,
"position": "LB",
"nation": "England",
"league": "EFL League Two",
"club": "Exeter City",
"pace": 66,
"shooting": 45,
"passing": 58,
"dribbling": 60,
"defending": 62,
"physical": 65,
"rarity": "bronze",
"image_path": null
},
{
"id": "fifa17_105046",
"name": "Anders Østli",
"overall": 64,
"position": "CB",
"nation": "Norway",
"league": "Tippeligaen",
"club": "Sarpsborg 08 FF",
"pace": 54,
"shooting": 46,
"passing": 54,
"dribbling": 52,
"defending": 62,
"physical": 75,
"rarity": "bronze",
"image_path": null
},
{
"id": "fifa17_107298",
"name": "Yohann Pelé",
"overall": 74,
"position": "GK",
"nation": "France",
"league": "Ligue 1",
"club": "O. de Marseille",
"pace": 75,
"shooting": 74,
"passing": 72,
"dribbling": 70,
"defending": 49,
"physical": 76,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_107713",
"name": "Tom Starke",
"overall": 74,
"position": "GK",
"nation": "Germany",
"league": "Bundesliga",
"club": "Bayern",
"pace": 76,
"shooting": 73,
"passing": 59,
"dribbling": 72,
"defending": 39,
"physical": 76,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_110020",
"name": "Sergio Pelegrín",
"overall": 74,
"position": "CB",
"nation": "Spain",
"league": "LaLiga 1 I 2 I 3",
"club": "Elche CF",
"pace": 45,
"shooting": 32,
"passing": 52,
"dribbling": 49,
"defending": 75,
"physical": 76,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_110026",
"name": "Cani",
"overall": 74,
"position": "LM",
"nation": "Spain",
"league": "LaLiga 1 I 2 I 3",
"club": "Real Zaragoza",
"pace": 67,
"shooting": 72,
"passing": 73,
"dribbling": 78,
"defending": 45,
"physical": 61,
"rarity": "silver",
"image_path": null
},
{
"id": "fifa17_11811",
"name": "Paul Green",
"overall": 64,
"position": "CM",
"nation": "Republic of Ireland",
"league": "EFL League One",
"club": "Oldham Athletic",
"pace": 65,
"shooting": 58,
"passing": 62,
"dribbling": 63,
"defending": 62,
"physical": 68,
"rarity": "bronze",
"image_path": null
},
{
"id": "fifa17_139720",
"name": "Vincent Kompany",
"overall": 86,
"position": "CB",
"nation": "Belgium",
"league": "Premier League",
"club": "Manchester City",
"pace": 69,
"shooting": 54,
"passing": 62,
"dribbling": 65,
"defending": 86,
"physical": 81,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_146562",
"name": "Santi Cazorla",
"overall": 86,
"position": "CAM",
"nation": "Spain",
"league": "Premier League",
"club": "Arsenal",
"pace": 71,
"shooting": 78,
"passing": 85,
"dribbling": 86,
"defending": 57,
"physical": 64,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_153079",
"name": "Sergio Agüero",
"overall": 89,
"position": "ST",
"nation": "Argentina",
"league": "Premier League",
"club": "Manchester City",
"pace": 89,
"shooting": 88,
"passing": 75,
"dribbling": 89,
"defending": 23,
"physical": 70,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_158023",
"name": "Lionel Messi",
"overall": 93,
"position": "RW",
"nation": "Argentina",
"league": "LaLiga Santander",
"club": "FC Barcelona",
"pace": 89,
"shooting": 90,
"passing": 86,
"dribbling": 96,
"defending": 26,
"physical": 61,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_162895",
"name": "Cesc Fàbregas",
"overall": 86,
"position": "CM",
"nation": "Spain",
"league": "Premier League",
"club": "Chelsea",
"pace": 63,
"shooting": 77,
"passing": 89,
"dribbling": 81,
"defending": 61,
"physical": 64,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_163705",
"name": "Steve Mandanda",
"overall": 85,
"position": "GK",
"nation": "France",
"league": "Premier League",
"club": "Crystal Palace",
"pace": 86,
"shooting": 80,
"passing": 79,
"dribbling": 85,
"defending": 49,
"physical": 81,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_165229",
"name": "Laurent Koscielny",
"overall": 85,
"position": "CB",
"nation": "France",
"league": "Premier League",
"club": "Arsenal",
"pace": 78,
"shooting": 40,
"passing": 62,
"dribbling": 65,
"defending": 85,
"physical": 78,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_167948",
"name": "Hugo Lloris",
"overall": 88,
"position": "GK",
"nation": "France",
"league": "Premier League",
"club": "Spurs",
"pace": 87,
"shooting": 87,
"passing": 68,
"dribbling": 90,
"defending": 64,
"physical": 82,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_168542",
"name": "David Silva",
"overall": 87,
"position": "CAM",
"nation": "Spain",
"league": "Premier League",
"club": "Manchester City",
"pace": 68,
"shooting": 72,
"passing": 87,
"dribbling": 87,
"defending": 32,
"physical": 58,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_176580",
"name": "Luis Suárez",
"overall": 92,
"position": "ST",
"nation": "Uruguay",
"league": "LaLiga Santander",
"club": "FC Barcelona",
"pace": 82,
"shooting": 90,
"passing": 79,
"dribbling": 87,
"defending": 42,
"physical": 79,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_176635",
"name": "Mesut Özil",
"overall": 89,
"position": "CAM",
"nation": "Germany",
"league": "Premier League",
"club": "Arsenal",
"pace": 72,
"shooting": 74,
"passing": 86,
"dribbling": 86,
"defending": 24,
"physical": 58,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_177388",
"name": "Dimitri Payet",
"overall": 86,
"position": "LM",
"nation": "France",
"league": "Premier League",
"club": "West Ham",
"pace": 77,
"shooting": 78,
"passing": 87,
"dribbling": 87,
"defending": 42,
"physical": 70,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_183277",
"name": "Eden Hazard",
"overall": 88,
"position": "LM",
"nation": "Belgium",
"league": "Premier League",
"club": "Chelsea",
"pace": 90,
"shooting": 81,
"passing": 82,
"dribbling": 91,
"defending": 32,
"physical": 64,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_184941",
"name": "Alexis Sánchez",
"overall": 87,
"position": "LW",
"nation": "Chile",
"league": "Premier League",
"club": "Arsenal",
"pace": 86,
"shooting": 82,
"passing": 79,
"dribbling": 88,
"defending": 39,
"physical": 74,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_190871",
"name": "Neymar",
"overall": 92,
"position": "LW",
"nation": "Brazil",
"league": "LaLiga Santander",
"club": "FC Barcelona",
"pace": 91,
"shooting": 84,
"passing": 78,
"dribbling": 95,
"defending": 30,
"physical": 56,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_192119",
"name": "Thibaut Courtois",
"overall": 89,
"position": "GK",
"nation": "Belgium",
"league": "Premier League",
"club": "Chelsea",
"pace": 84,
"shooting": 91,
"passing": 69,
"dribbling": 89,
"defending": 48,
"physical": 86,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_192985",
"name": "Kevin De Bruyne",
"overall": 88,
"position": "CAM",
"nation": "Belgium",
"league": "Premier League",
"club": "Manchester City",
"pace": 77,
"shooting": 83,
"passing": 86,
"dribbling": 84,
"defending": 40,
"physical": 75,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_193080",
"name": "David De Gea",
"overall": 90,
"position": "GK",
"nation": "Spain",
"league": "Premier League",
"club": "Manchester Utd",
"pace": 88,
"shooting": 85,
"passing": 87,
"dribbling": 90,
"defending": 56,
"physical": 85,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_195864",
"name": "Paul Pogba",
"overall": 88,
"position": "CM",
"nation": "France",
"league": "Premier League",
"club": "Manchester Utd",
"pace": 77,
"shooting": 80,
"passing": 83,
"dribbling": 87,
"defending": 72,
"physical": 87,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_20801",
"name": "Cristiano Ronaldo",
"overall": 94,
"position": "LW",
"nation": "Portugal",
"league": "LaLiga Santander",
"club": "Real Madrid",
"pace": 92,
"shooting": 92,
"passing": 81,
"dribbling": 91,
"defending": 33,
"physical": 80,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_41236",
"name": "Zlatan Ibrahimović",
"overall": 90,
"position": "ST",
"nation": "Sweden",
"league": "Premier League",
"club": "Manchester Utd",
"pace": 72,
"shooting": 90,
"passing": 81,
"dribbling": 85,
"defending": 31,
"physical": 86,
"rarity": "gold",
"image_path": null
},
{
"id": "fifa17_48940",
"name": "Petr Čech",
"overall": 88,
"position": "GK",
"nation": "Czech Republic",
"league": "Premier League",
"club": "Arsenal",
"pace": 83,
"shooting": 90,
"passing": 77,
"dribbling": 85,
"defending": 48,
"physical": 85,
"rarity": "gold",
"image_path": null
}
]
+23
View File
@@ -0,0 +1,23 @@
-- Generic, game-scoped OPAQUE extension storage.
--
-- Core persists, versions, associates (to a canonical entity + a server-computed
-- fingerprint), and enforces generic safety bounds on these bytes — but NEVER
-- interprets them. A game adapter owns the payload's schema and meaning. This is
-- how a game keeps wire-only round-trip state (e.g. FIFA 17 squad custom[]/
-- kicktakers/kitNumber) durable and atomic with its canonical entity without
-- leaking game-specific columns into generic Core.
--
-- Scope key: (game_id, entity_kind, entity_id, namespace). `namespace` is an
-- opaque adapter key (e.g. "fifa17.squad.v1"); `schema_version` is the adapter's
-- payload version (distinct from this table's storage schema).
CREATE TABLE IF NOT EXISTS game_entity_ext (
game_id TEXT NOT NULL,
entity_kind TEXT NOT NULL,
entity_id TEXT NOT NULL,
namespace TEXT NOT NULL,
schema_version INTEGER NOT NULL,
canonical_fingerprint TEXT NOT NULL,
payload TEXT NOT NULL,
updated_at TEXT NOT NULL,
PRIMARY KEY (game_id, entity_kind, entity_id, namespace)
);
@@ -0,0 +1,10 @@
-- Generic provenance/rerun-identity token for a transactionally imported profile.
--
-- Set by the generic profile-import path (services::import). A NULL value means
-- the profile was created by normal gameplay / dev seeding, not an import, and
-- MUST NOT be silently clobbered by an import targeting the same game. A
-- matching token on a re-run is an idempotent no-op; a differing token against
-- an already-imported game fails until an explicit update mode exists.
--
-- Core never interprets the token's structure; the importer adapter chooses it.
ALTER TABLE profiles ADD COLUMN import_fingerprint TEXT;
+96 -10
View File
@@ -42,7 +42,38 @@ pub struct AppState {
}
pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
let card_db = Arc::new(CardDb::load(&cfg.data_dir)?);
let mut card_db = CardDb::load(&cfg.data_dir)?;
for game in &cfg.dev_content_games {
card_db.load_game_dev(&cfg.data_dir, game)?;
}
for pack in &cfg.content_packs {
card_db.load_pack(pack)?;
}
let card_db = Arc::new(card_db);
// Content preflight: every owned card MUST reference a loaded CardDefinition.
// A real profile with owned players but missing definitions fails LOUDLY here
// rather than silently serving an empty /collection. Empty owned_cards (fresh
// DB, tests) passes. A SINGLE missing definition is caught, not only the
// zero-loaded case.
{
let referenced: Vec<String> =
sqlx::query_scalar("SELECT DISTINCT card_id FROM owned_cards")
.fetch_all(&pool)
.await?;
let missing: Vec<String> = referenced
.into_iter()
.filter(|id| card_db.get(id).is_none())
.collect();
if !missing.is_empty() {
let sample: Vec<&String> = missing.iter().take(5).collect();
anyhow::bail!(
"content preflight failed: {} owned card(s) reference CardDefinitionId(s) not loaded (e.g. {:?}). Load the production content pack via OPENFUT_CONTENT_PACKS.",
missing.len(),
sample
);
}
}
let pack_defs = Arc::new(load_pack_definitions(&cfg.data_dir)?);
let obj_defs = Arc::new(load_objective_definitions(&cfg.data_dir)?);
let sbc_defs = Arc::new(load_sbc_definitions(&cfg.data_dir)?);
@@ -141,6 +172,32 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/cards", get(routes::cards::get_cards))
.route("/cards/:card_id", get(routes::cards::get_card))
.route("/collection", get(routes::cards::get_collection))
.route("/economy/balance", get(routes::economy::get_balance))
.route(
"/economy/entitlements",
get(routes::economy::get_entitlements),
)
.route(
"/economy/purchase-entitlement",
post(routes::economy::post_purchase_entitlement),
)
.route(
"/economy/redeem-entitlement",
post(routes::economy::post_redeem_entitlement),
)
.route("/economy/sell-item", post(routes::economy::post_sell_item))
.route(
"/economy/grant-reward",
post(routes::economy::post_grant_reward),
)
.route(
"/economy/purchase-item",
post(routes::economy::post_purchase_item),
)
.route(
"/economy/purchase-items",
post(routes::economy::post_purchase_items),
)
.route(
"/collection/:owned_card_id",
delete(routes::cards::delete_owned_card),
@@ -168,11 +225,16 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/packs/open/:pack_id", post(routes::packs::post_open_pack))
.route("/squad", get(routes::squad::get_squad))
.route("/squad", post(routes::squad::post_squad))
.route("/squad/ext", get(routes::squad::get_squad_ext))
.route("/squad/replace", put(routes::squad::put_squad_replace))
.route("/squads", get(routes::squad::get_squads))
.route("/squads/:squad_id", get(routes::squad::get_squad_by_id))
.route("/squads/:squad_id", delete(routes::squad::delete_squad))
.route("/objectives", get(routes::objectives::get_objectives))
.route("/objectives/:objective_id", get(routes::objectives::get_objective))
.route(
"/objectives/:objective_id",
get(routes::objectives::get_objective),
)
.route(
"/objectives/claim",
post(routes::objectives::post_claim_objective),
@@ -190,7 +252,10 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/market", get(routes::market::get_market))
.route("/market/buy", post(routes::market::post_market_buy))
.route("/market/sell", post(routes::market::post_market_sell))
.route("/market/trade-history", get(routes::market::get_trade_history))
.route(
"/market/trade-history",
get(routes::market::get_trade_history),
)
.route("/market/refresh", post(routes::market::post_market_refresh))
.route("/market/my-listings", get(routes::market::get_my_listings))
.route(
@@ -205,15 +270,36 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
.route("/settings", get(routes::settings::get_settings))
.route("/settings", put(routes::settings::put_settings))
.route("/division", get(routes::division::get_division))
.route("/division/history", get(routes::division::get_division_history))
.route("/division/leaderboard", get(routes::division::get_division_leaderboard))
.route(
"/division/history",
get(routes::division::get_division_history),
)
.route(
"/division/leaderboard",
get(routes::division::get_division_leaderboard),
)
.route("/achievements", get(routes::achievements::get_achievements))
.route("/notifications", get(routes::notifications::get_notifications))
.route("/notifications/read-all", post(routes::notifications::mark_all_notifications_read))
.route("/notifications/:id/read", patch(routes::notifications::mark_notification_read))
.route(
"/notifications",
get(routes::notifications::get_notifications),
)
.route(
"/notifications/read-all",
post(routes::notifications::mark_all_notifications_read),
)
.route(
"/notifications/:id/read",
patch(routes::notifications::mark_notification_read),
)
.route("/fut-champs", get(routes::fut_champs::get_fut_champs))
.route("/fut-champs/start", post(routes::fut_champs::post_start_fut_champs))
.route("/fut-champs/history", get(routes::fut_champs::get_champs_history))
.route(
"/fut-champs/start",
post(routes::fut_champs::post_start_fut_champs),
)
.route(
"/fut-champs/history",
get(routes::fut_champs::get_champs_history),
)
.route(
"/fut-champs/:session_id/result",
post(routes::fut_champs::post_champs_result),
+30
View File
@@ -1,4 +1,5 @@
use anyhow::Result;
use std::path::PathBuf;
#[derive(Debug, Clone)]
pub struct Config {
@@ -6,6 +7,15 @@ pub struct Config {
pub database_url: String,
pub data_dir: String,
pub max_connections: u32,
/// Games whose opt-in development content pack (`data/games/<game>/dev/`) is
/// loaded IN ADDITION to the default `data/cards` catalog. Empty by default —
/// default/test content is never affected unless a game is named here.
pub dev_content_games: Vec<String>,
/// Explicit PRODUCTION content pack file paths (each a `CardDefinition[]`
/// JSON), loaded IN ADDITION to `data/cards` and any dev pack. This is the
/// production real-profile content path — deliberately NOT gated behind the
/// dev-only `dev_content_games`.
pub content_packs: Vec<PathBuf>,
}
impl Config {
@@ -19,6 +29,26 @@ impl Config {
.ok()
.and_then(|v| v.parse().ok())
.unwrap_or(5),
dev_content_games: std::env::var("OPENFUT_DEV_CONTENT_GAMES")
.ok()
.map(|v| {
v.split(',')
.map(str::trim)
.filter(|s| !s.is_empty())
.map(String::from)
.collect()
})
.unwrap_or_default(),
content_packs: std::env::var("OPENFUT_CONTENT_PACKS")
.ok()
.map(|v| {
v.split(',')
.map(str::trim)
.filter(|s| !s.is_empty())
.map(PathBuf::from)
.collect()
})
.unwrap_or_default(),
})
}
}
+23 -7
View File
@@ -1,24 +1,40 @@
use anyhow::Result;
use sqlx::{
sqlite::{SqliteConnectOptions, SqlitePoolOptions},
SqlitePool,
sqlite::{SqliteConnectOptions, SqliteJournalMode, SqlitePoolOptions},
ConnectOptions, Connection, SqlitePool,
};
use std::str::FromStr;
use std::time::Duration;
use tracing::info;
pub type Pool = SqlitePool;
pub async fn init_pool(database_url: &str, max_connections: u32) -> Result<Pool> {
info!("Connecting to database: {}", database_url);
let opts = SqliteConnectOptions::from_str(database_url)?.create_if_missing(true);
// Per-connection options so EVERY pooled connection gets them: WAL for
// reader/writer concurrency, foreign keys on, and a busy_timeout so a
// transient SQLITE_BUSY under concurrent access waits-and-retries.
let opts = SqliteConnectOptions::from_str(database_url)?
.create_if_missing(true)
.journal_mode(SqliteJournalMode::Wal)
.foreign_keys(true)
.busy_timeout(Duration::from_secs(5));
// Establish WAL on the file via ONE connection BEFORE the pool opens.
// Switching a fresh DB to WAL is a one-time file-level change; letting
// several pooled connections do it concurrently at warm-up races that
// switch and can surface a spurious lock. Serialize it here so every
// pooled connection thereafter only re-asserts an already-WAL file.
{
let mut conn = opts.clone().connect().await?;
sqlx::query("PRAGMA journal_mode=WAL")
.execute(&mut conn)
.await?;
conn.close().await?;
}
let pool = SqlitePoolOptions::new()
.max_connections(max_connections)
.connect_with(opts)
.await?;
sqlx::query("PRAGMA journal_mode=WAL")
.execute(&pool)
.await?;
sqlx::query("PRAGMA foreign_keys=ON").execute(&pool).await?;
Ok(pool)
}
+2
View File
@@ -21,6 +21,8 @@ pub async fn build_app(pool: db::Pool, data_dir: &str) -> Result<Router> {
database_url: "sqlite::memory:".into(),
data_dir: data_dir.to_string(),
max_connections: 1,
dev_content_games: Vec::new(),
content_packs: Vec::new(),
};
app::build(pool, cfg).await
}
+43 -2
View File
@@ -1,4 +1,4 @@
use anyhow::Result;
use anyhow::{Context, Result};
use openfut_core::{config, db, seed};
use tracing::info;
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter};
@@ -12,10 +12,51 @@ async fn main() -> Result<()> {
EnvFilter::try_from_default_env()
.unwrap_or_else(|_| "openfut_core=debug,tower_http=debug".into()),
)
.with(tracing_subscriber::fmt::layer())
// Diagnostics on stderr so stdout carries only machine output (the
// `import`/`seed-dev` subcommands print a clean JSON result there).
.with(tracing_subscriber::fmt::layer().with_writer(std::io::stderr))
.init();
let cfg = config::Config::from_env()?;
// Opt-in dev subcommand: `openfut-core seed-dev` seeds the FIFA 17 dev
// profile/club from the dev content pack, prints a coverage report, and
// exits. Normal server startup NEVER seeds dev inventory.
if std::env::args().nth(1).as_deref() == Some("seed-dev") {
let pool = db::init_pool(&cfg.database_url, cfg.max_connections).await?;
db::run_migrations(&pool).await?;
let mut card_db = openfut_core::services::card_db::CardDb::load(&cfg.data_dir)?;
card_db.load_game_dev(&cfg.data_dir, seed::FIFA17_GAME)?;
let report = seed::seed_fifa17_dev(&pool, &card_db).await?;
println!("{}", serde_json::to_string_pretty(&report)?);
return Ok(());
}
// Opt-in generic import subcommand: `openfut-core import <request.json>`.
// Reads a GAME-AGNOSTIC ProfileImportRequest (the importer adapter translates
// FIFA17 source data into it), loads production content packs, runs preflight,
// and applies one all-or-nothing transaction. FIFA17 semantics live entirely
// in the adapter; Core only sees opaque ids + opaque extension bytes.
if std::env::args().nth(1).as_deref() == Some("import") {
let path = std::env::args()
.nth(2)
.context("usage: openfut-core import <request.json>")?;
let pool = db::init_pool(&cfg.database_url, cfg.max_connections).await?;
db::run_migrations(&pool).await?;
let mut card_db = openfut_core::services::card_db::CardDb::load(&cfg.data_dir)?;
for pack in &cfg.content_packs {
card_db.load_pack(pack)?;
}
let raw = std::fs::read_to_string(&path)
.with_context(|| format!("read import request {path}"))?;
let req: openfut_core::services::import::ProfileImportRequest =
serde_json::from_str(&raw).context("parse import request JSON")?;
let outcome =
openfut_core::services::import::apply_profile_import(&pool, &card_db, &req).await?;
println!("{}", serde_json::to_string_pretty(&outcome)?);
return Ok(());
}
info!("OpenFUT Core starting on {}", cfg.listen_addr);
let pool = db::init_pool(&cfg.database_url, cfg.max_connections).await?;
+27
View File
@@ -27,6 +27,33 @@ impl Rarity {
}
}
/// Visual card quality tier (gold/silver/bronze).
///
/// Game-independent semantic dimension, kept distinct from `Rarity` (which also
/// carries special-card programs like TOTW/Hero/Icon). Derived from a card's base
/// overall using FIFA 17's proven tier convention: gold >= 75, silver >= 65,
/// otherwise bronze (evidence: `fifa17-recon/tools/fut_cards.py` `tier()`).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "lowercase")]
pub enum Quality {
Bronze,
Silver,
Gold,
}
impl Quality {
/// Classify a base overall rating into its quality tier.
pub fn from_overall(overall: u8) -> Self {
if overall >= 75 {
Quality::Gold
} else if overall >= 65 {
Quality::Silver
} else {
Quality::Bronze
}
}
}
/// A card definition loaded from JSON data files.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CardDefinition {
+60
View File
@@ -0,0 +1,60 @@
//! Generic, game-scoped **opaque** extension state.
//!
//! Core stores and versions these bytes and associates them with a canonical
//! entity + a server-computed fingerprint, but never interprets them. A game
//! adapter owns the payload schema/meaning. This keeps game-only wire round-trip
//! state (e.g. a FIFA 17 squad's `custom[]`/`kicktakers`/`kitNumber`) durable and
//! atomic with its canonical entity without leaking game concepts into Core.
use serde::{Deserialize, Serialize};
/// Generic safety bounds Core enforces without interpreting the payload.
pub const MAX_EXT_PAYLOAD_BYTES: usize = 64 * 1024;
pub const MAX_EXT_NAMESPACE_LEN: usize = 64;
/// An opaque extension payload a game adapter asks Core to persist atomically
/// alongside a canonical entity. `payload` is uninterpreted bytes-as-text.
#[derive(Debug, Clone, Deserialize)]
pub struct OpaqueExtensionWrite {
/// Opaque adapter key, e.g. `"fifa17.squad.v1"`. Core treats it as a string.
pub namespace: String,
/// Adapter's payload schema version (distinct from the DB storage schema).
pub schema_version: i64,
/// Uninterpreted payload (the adapter's serialized game-only state).
pub payload: String,
}
impl OpaqueExtensionWrite {
/// Generic bounds check — namespace non-empty/length, payload size. Semantic
/// validation of the payload is the adapter's job; Core only guards size.
pub fn validate(&self) -> Result<(), String> {
if self.namespace.is_empty() || self.namespace.len() > MAX_EXT_NAMESPACE_LEN {
return Err(format!(
"namespace length {} out of bounds (1..={MAX_EXT_NAMESPACE_LEN})",
self.namespace.len()
));
}
if self.payload.len() > MAX_EXT_PAYLOAD_BYTES {
return Err(format!(
"extension payload {} bytes exceeds max {MAX_EXT_PAYLOAD_BYTES}",
self.payload.len()
));
}
Ok(())
}
}
/// A stored opaque extension row (read side). `canonical_fingerprint` is the
/// server-computed fingerprint of the canonical entity at write time; a reader
/// compares it against the entity's *current* fingerprint to detect staleness.
#[derive(Debug, Clone, Serialize, sqlx::FromRow)]
pub struct GameEntityExt {
pub game_id: String,
pub entity_kind: String,
pub entity_id: String,
pub namespace: String,
pub schema_version: i64,
pub canonical_fingerprint: String,
pub payload: String,
pub updated_at: String,
}
+1
View File
@@ -5,6 +5,7 @@ pub mod notification;
pub mod club;
pub mod draft;
pub mod fut_champs;
pub mod game_ext;
pub mod event;
pub mod season;
pub mod market;
+46
View File
@@ -54,3 +54,49 @@ pub struct SquadPlayerInput {
pub is_captain: bool,
pub is_on_bench: bool,
}
/// A complete squad, as a game client sends it.
///
/// # Why replacement rather than edits
///
/// Retail FIFA 17 sends the WHOLE squad on every save — roughly 2 KB carrying
/// every slot, item id and kit number — and a user swapping two players
/// produced nine changed slots across two saves. Slot deltas therefore do not
/// describe what the user did, and any attempt to derive `swap_players` or
/// `move_player` from them would be inventing intent the wire never carried.
///
/// So the only honest semantic operation is: *this is the squad now*.
///
/// Empty slots are simply absent from `slots`; a client that models an empty
/// slot as a zero item id must drop it at the adapter boundary rather than
/// sending a player Core would have to special-case.
#[derive(Debug, Clone, Default)]
pub struct SquadReplacement {
pub name: Option<String>,
pub formation: Option<String>,
pub slots: Vec<SlotAssignment>,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SlotAssignment {
pub owned_card_id: String,
/// Core's slot numbering. The adapter maps the game's numbering onto it.
pub slot: i64,
pub is_captain: bool,
pub is_on_bench: bool,
}
/// Outcome of a replacement.
///
/// Carries the server's own evaluation and, separately, any disagreement with
/// what the client claimed — never a merged value.
#[derive(Debug, Clone)]
pub struct SquadReplaced {
pub squad: Squad,
pub slots_written: usize,
pub evaluation: crate::services::squad_rules::SquadEvaluation,
pub client_disagreements: Vec<crate::services::squad_rules::EvaluationComparison>,
/// Server-computed deterministic fingerprint of the committed canonical squad
/// (anchors any opaque game extension against stale projection).
pub canonical_fingerprint: String,
}
+32 -8
View File
@@ -10,7 +10,11 @@ use crate::{
app::AppState,
error::{AppError, AppResult},
models::card::OwnedCard,
services::{club as club_svc, profile as profile_svc},
services::{
club as club_svc,
inventory::{self, OwnedItemQuery, OwnedItemView},
profile as profile_svc,
},
};
/// Quick-sell value for a card based on overall rating.
@@ -94,7 +98,11 @@ pub async fn get_cards(
Ok(Json(json!({ "cards": cards, "total": total, "returned": cards.len() })))
}
pub async fn get_collection(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
pub async fn get_collection(
State(state): State<AppState>,
game: GameId,
Query(query): Query<OwnedItemQuery>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
@@ -105,14 +113,14 @@ pub async fn get_collection(State(state): State<AppState>, game: GameId) -> AppR
.fetch_all(&state.pool)
.await?;
let with_defs: Vec<Value> = owned
let views: Vec<OwnedItemView> = owned
.iter()
.filter_map(|o| {
state.card_db.get(&o.card_id).map(|def| {
let effective_overall = def.overall as i64 + o.training_bonus;
let effective_position =
o.position_override.as_deref().unwrap_or(&def.position);
json!({
let body = json!({
"owned_card_id": o.id,
"is_loan": o.is_loan,
"loan_matches_remaining": o.loan_matches_remaining,
@@ -123,14 +131,30 @@ pub async fn get_collection(State(state): State<AppState>, game: GameId) -> AppR
"effective_overall": effective_overall,
"effective_position": effective_position,
"card": def,
})
});
OwnedItemView {
owned_card_id: o.id.clone(),
base_overall: def.overall,
effective_overall,
position: effective_position.to_string(),
nation: def.nation.clone(),
league: def.league.clone(),
club: def.club.clone(),
body,
}
})
})
.collect();
Ok(Json(
json!({ "collection": with_defs, "total": with_defs.len() }),
))
let page = inventory::apply_query(views, &query);
let returned = page.items.len();
Ok(Json(json!({
"collection": page.items,
"total": page.total,
"returned": returned,
"offset": page.offset,
"limit": page.limit,
})))
}
/// Quick-sell an owned card for instant coins. The card is removed from the collection.
+163
View File
@@ -0,0 +1,163 @@
//! Generic economy HTTP boundary.
//!
//! Exposes [`crate::services::economy`] over the same game-scoped active-profile
//! resolution every other Core route uses ([`GameId`] header → active profile →
//! club). The caller (a game host) never supplies a club id; Core maps the game
//! to its authoritative club, so there is no cross-club economy access. Every
//! op is a single durable SQLite transaction in the service layer.
//!
//! This surface is deliberately game-neutral: no currency names, pack ids, or
//! wire semantics — those live in the game host/adapter.
use axum::{extract::State, Json};
use serde::{Deserialize, Serialize};
use crate::{
app::AppState,
error::AppResult,
extractors::GameId,
services::{club as club_svc, economy, economy::GrantedItem, profile as profile_svc},
};
/// Resolve the game-scoped active profile's club id.
async fn resolve_club(state: &AppState, game: &GameId) -> AppResult<String> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
Ok(club.id)
}
#[derive(Serialize)]
pub struct BalanceResponse {
pub balance: i64,
}
/// `GET /economy/balance` — the club's currency balance.
pub async fn get_balance(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::balance(&state.pool, &club).await?;
Ok(Json(BalanceResponse { balance }))
}
/// `GET /economy/entitlements` — the club's unconsumed entitlements.
pub async fn get_entitlements(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Vec<economy::Entitlement>>> {
let club = resolve_club(&state, &game).await?;
Ok(Json(
economy::list_unopened_entitlements(&state.pool, &club).await?,
))
}
#[derive(Deserialize)]
pub struct PurchaseEntitlementRequest {
pub cost: i64,
pub definition_id: String,
}
/// `POST /economy/purchase-entitlement` — atomic debit + grant.
pub async fn post_purchase_entitlement(
State(state): State<AppState>,
game: GameId,
Json(req): Json<PurchaseEntitlementRequest>,
) -> AppResult<Json<economy::PurchaseReceipt>> {
let club = resolve_club(&state, &game).await?;
Ok(Json(
economy::purchase_entitlement(&state.pool, &club, req.cost, &req.definition_id).await?,
))
}
#[derive(Deserialize)]
pub struct RedeemEntitlementRequest {
pub entitlement_id: String,
pub items: Vec<GrantedItem>,
}
#[derive(Serialize)]
pub struct RedeemEntitlementResponse {
pub definition_id: String,
}
/// `POST /economy/redeem-entitlement` — atomic consume-once + add items.
pub async fn post_redeem_entitlement(
State(state): State<AppState>,
game: GameId,
Json(req): Json<RedeemEntitlementRequest>,
) -> AppResult<Json<RedeemEntitlementResponse>> {
let club = resolve_club(&state, &game).await?;
let definition_id =
economy::redeem_entitlement(&state.pool, &club, &req.entitlement_id, &req.items).await?;
Ok(Json(RedeemEntitlementResponse { definition_id }))
}
#[derive(Deserialize)]
pub struct SellItemRequest {
pub item_id: String,
pub price: i64,
}
/// `POST /economy/sell-item` — atomic remove + credit.
pub async fn post_sell_item(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SellItemRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::sell_item(&state.pool, &club, &req.item_id, req.price).await?;
Ok(Json(BalanceResponse { balance }))
}
#[derive(Deserialize)]
pub struct GrantRewardRequest {
pub amount: i64,
}
/// `POST /economy/grant-reward` — atomic credit.
pub async fn post_grant_reward(
State(state): State<AppState>,
game: GameId,
Json(req): Json<GrantRewardRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::grant_reward(&state.pool, &club, req.amount).await?;
Ok(Json(BalanceResponse { balance }))
}
#[derive(Deserialize)]
pub struct PurchaseItemRequest {
pub cost: i64,
pub item_id: String,
pub card_id: String,
}
/// `POST /economy/purchase-item` — atomic debit + mint item.
pub async fn post_purchase_item(
State(state): State<AppState>,
game: GameId,
Json(req): Json<PurchaseItemRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance =
economy::purchase_item(&state.pool, &club, req.cost, &req.item_id, &req.card_id).await?;
Ok(Json(BalanceResponse { balance }))
}
#[derive(Deserialize)]
pub struct PurchaseItemsRequest {
pub cost: i64,
pub items: Vec<GrantedItem>,
}
/// `POST /economy/purchase-items` — atomic debit + mint several items.
pub async fn post_purchase_items(
State(state): State<AppState>,
game: GameId,
Json(req): Json<PurchaseItemsRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::purchase_items(&state.pool, &club, req.cost, &req.items).await?;
Ok(Json(BalanceResponse { balance }))
}
+1
View File
@@ -4,6 +4,7 @@ pub mod cards;
pub mod club;
pub mod division;
pub mod draft;
pub mod economy;
pub mod fut_champs;
pub mod events;
pub mod health;
+142 -5
View File
@@ -1,15 +1,21 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, State},
extract::{Path, Query, State},
Json,
};
use serde::Deserialize;
use serde_json::{json, Value};
use crate::{
app::AppState,
error::AppResult,
models::squad::SaveSquadRequest,
services::{club as club_svc, profile as profile_svc, squad as squad_svc},
error::{AppError, AppResult},
models::game_ext::OpaqueExtensionWrite,
models::squad::{SaveSquadRequest, SlotAssignment, SquadReplacement},
services::{
club as club_svc, profile as profile_svc, squad as squad_svc,
squad::SquadExtState,
squad_rules::{ClientReportedEvaluation, DefaultSquadRules},
},
};
pub async fn get_squad(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
@@ -55,7 +61,7 @@ pub async fn post_squad(
squad_svc::validate_formation(&state.pool, &state.card_db, &club.id, &req.players).await?;
}
let squad = squad_svc::save_squad(&state.pool, &club.id, &req).await?;
let squad = squad_svc::save_squad(&state.pool, &state.card_db, &club.id, &req).await?;
Ok(Json(json!({ "squad": squad })))
}
@@ -98,3 +104,134 @@ fn squad_response(
"chemistry": chemistry,
})
}
// ─────────── Game-extension-aware squad transport (host composition) ─────────
//
// These two routes expose the already-existing extension services
// (`read_squad_with_ext` / `replace_squad_with_extension`) over HTTP so a game
// host can read/write the canonical squad AND its opaque game extension in one
// Core round-trip. They add no domain logic — Core still owns validation,
// ownership, the atomic transaction, the server fingerprint, and staleness; it
// never interprets the extension payload.
#[derive(Deserialize)]
pub struct ExtQuery {
/// Opaque adapter namespace, e.g. `"fifa17.squad"`.
pub namespace: String,
}
/// `GET /squad/ext?namespace=…` — the active squad, its players, and its opaque
/// extension with an explicit Fresh/Stale/Missing verdict. Never projects a
/// stale blob; the caller decides policy.
pub async fn get_squad_ext(
State(state): State<AppState>,
game: GameId,
Query(q): Query<ExtQuery>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let (squad, players, state_ext) =
squad_svc::read_squad_with_ext(&state.pool, game.as_str(), &club.id, &q.namespace).await?;
let extension = match state_ext {
SquadExtState::Fresh(row) => json!({
"state": "fresh",
"schema_version": row.schema_version,
"payload": row.payload,
"stored_fingerprint": row.canonical_fingerprint,
}),
SquadExtState::Stale {
stored,
current_fingerprint,
} => json!({
"state": "stale",
"schema_version": stored.schema_version,
"payload": stored.payload,
"stored_fingerprint": stored.canonical_fingerprint,
"current_fingerprint": current_fingerprint,
}),
SquadExtState::Missing => json!({ "state": "missing" }),
};
Ok(Json(json!({
"squad": squad,
"players": players,
"extension": extension,
})))
}
#[derive(Deserialize)]
pub struct SlotReq {
pub owned_card_id: String,
pub slot: i64,
#[serde(default)]
pub is_captain: bool,
#[serde(default)]
pub is_on_bench: bool,
}
#[derive(Deserialize)]
pub struct ReplaceReq {
#[serde(default)]
pub name: Option<String>,
#[serde(default)]
pub formation: Option<String>,
pub slots: Vec<SlotReq>,
#[serde(default)]
pub client_reported: ClientReportedEvaluation,
pub extension: OpaqueExtensionWrite,
}
/// `PUT /squad/replace` — full-replacement of the active squad's canonical slots
/// plus its opaque game extension, in ONE Core transaction. Resolves the active
/// squad in place (creates one if none exists). Ownership, duplicate, and size
/// validation happen inside the service before any write.
pub async fn put_squad_replace(
State(state): State<AppState>,
game: GameId,
Json(req): Json<ReplaceReq>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
// Replace the club's active squad in place; if there is none yet, create it.
let squad_id = match squad_svc::get_squad(&state.pool, &club.id).await {
Ok((s, _)) => Some(s.id),
Err(AppError::NotFound(_)) => None,
Err(e) => return Err(e),
};
let replacement = SquadReplacement {
name: req.name,
formation: req.formation,
slots: req
.slots
.into_iter()
.map(|s| SlotAssignment {
owned_card_id: s.owned_card_id,
slot: s.slot,
is_captain: s.is_captain,
is_on_bench: s.is_on_bench,
})
.collect(),
};
let out = squad_svc::replace_squad_with_extension(
&state.pool,
&state.card_db,
&DefaultSquadRules,
game.as_str(),
&club.id,
squad_id.as_deref(),
&replacement,
&req.client_reported,
&req.extension,
)
.await?;
Ok(Json(json!({
"squad_id": out.squad.id,
"canonical_fingerprint": out.canonical_fingerprint,
"slots_written": out.slots_written,
})))
}
+186 -1
View File
@@ -1,6 +1,23 @@
use crate::{db::Pool, error::AppResult, models::pack::PackDefinition, services::pack as pack_svc};
use crate::{
db::Pool,
error::AppResult,
models::{card::Quality, club::Club, pack::PackDefinition},
services::{card_db::CardDb, club as club_svc, pack as pack_svc, profile as profile_svc},
};
use serde::Serialize;
use std::collections::BTreeMap;
use tracing::info;
/// The game whose dev content + inventory this seeds.
pub const FIFA17_GAME: &str = "fifa17";
/// Deterministic owned-instance id prefix, so re-running the seed is idempotent
/// (INSERT OR IGNORE on a stable id) rather than minting duplicate ownership.
const DEV_OWNED_PREFIX: &str = "fdev-";
/// Fixed grant timestamp — the seed is deterministic, not wall-clock dependent.
const DEV_ACQUIRED_AT: &str = "2026-08-11T00:00:00Z";
/// The client's My Squad page size (evidence: request `count=11`).
const MY_SQUAD_PAGE: usize = 11;
/// Seeds the market with NPC listings if empty.
pub async fn maybe_seed(_pool: &Pool) -> AppResult<()> {
// Any one-time startup seeds go here.
@@ -29,3 +46,171 @@ pub async fn grant_starter_pack(
Ok(())
}
// ───────────────────────────── FIFA 17 dev seed ─────────────────────────────
/// Coverage of the seeded FIFA 17 development inventory. Game-independent: it
/// counts quality tiers, positions and distinct entities, and whether the Gold
/// filter spans more than one page — everything the retail `/club` UI must
/// exercise. It carries NO FIFA wire ids (those are the adapter/host's runtime
/// concern; the seed never allocates them).
#[derive(Debug, Serialize)]
pub struct DevSeedReport {
pub game_id: String,
/// True if the fifa17 club already owned dev cards (no new grants made).
pub already_seeded: bool,
pub definitions_available: usize,
pub owned_total: usize,
pub unique_definitions: usize,
pub gold: usize,
pub silver: usize,
pub bronze: usize,
pub positions: BTreeMap<String, usize>,
pub distinct_nations: usize,
pub distinct_leagues: usize,
pub distinct_clubs: usize,
pub max_same_club: usize,
/// Gold owned items exceed one page → the client must request a 2nd page.
pub gold_over_one_page: bool,
}
/// Opt-in development seed: create (if absent) a `game_id=fifa17` profile + club
/// and grant Core-owned instances of every dev-pack `CardDefinition` (ids
/// `fifa17_*`), plus one deliberate duplicate of a single definition (to exercise
/// two-copies-of-one-card identity later).
///
/// **Ownership only — no FIFA wire ids.** The FIFA 17 integer item id is minted
/// lazily by `Fifa17IdentityResolver` at request time, never here. This keeps the
/// boundary clean: Core owns "this profile owns this card"; the adapter owns
/// "this owned item is wire id N".
///
/// Idempotent: owned ids are deterministic (`fdev-<card_id>`), inserted with
/// `INSERT OR IGNORE`, so re-running grants nothing new. The default profile
/// (`fifa23`/no-header) and any existing synthetic inventory are never touched.
pub async fn seed_fifa17_dev(pool: &Pool, card_db: &CardDb) -> AppResult<DevSeedReport> {
// The dev definitions are exactly the game-namespaced ids in the catalog.
let mut defs: Vec<&crate::models::card::CardDefinition> = card_db
.cards
.values()
.filter(|c| c.id.starts_with("fifa17_"))
.collect();
defs.sort_by(|a, b| a.id.cmp(&b.id));
// Ensure the fifa17-scoped profile + club exist (single-profile-per-game).
let profile = match profile_svc::get_active_profile(pool, FIFA17_GAME).await {
Ok(p) => p,
Err(_) => profile_svc::create_profile(pool, "OpenFUT Dev (FIFA17)", FIFA17_GAME).await?,
};
let club = match club_svc::get_club_by_profile(pool, &profile.id).await {
Ok(c) => c,
Err(_) => {
let c = Club::new(&profile.id, "OpenFUT Dev FC", 100_000);
club_svc::create_club(pool, &c).await?;
c
}
};
let prior: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM owned_cards WHERE club_id = ? AND card_id LIKE 'fifa17_%'",
)
.bind(&club.id)
.fetch_one(pool)
.await?;
let already_seeded = prior > 0;
// Grant one instance per definition; INSERT OR IGNORE keeps reruns idempotent.
for def in &defs {
grant_owned(
pool,
&format!("{DEV_OWNED_PREFIX}{}", def.id),
&club.id,
&def.id,
)
.await?;
}
// One deliberate duplicate of the first (lexicographic) definition → two
// owned copies of one card sharing a definition but distinct owned ids.
if let Some(first) = defs.first() {
grant_owned(
pool,
&format!("{DEV_OWNED_PREFIX}{}-b", first.id),
&club.id,
&first.id,
)
.await?;
}
let report = dev_coverage(pool, card_db, &club.id, already_seeded, defs.len()).await?;
info!(
"seeded fifa17 dev inventory: {} owned ({} gold) over club {}",
report.owned_total, report.gold, club.id
);
Ok(report)
}
async fn grant_owned(pool: &Pool, owned_id: &str, club_id: &str, card_id: &str) -> AppResult<()> {
sqlx::query(
"INSERT OR IGNORE INTO owned_cards \
(id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at) \
VALUES (?, ?, ?, 0, NULL, ?)",
)
.bind(owned_id)
.bind(club_id)
.bind(card_id)
.bind(DEV_ACQUIRED_AT)
.execute(pool)
.await?;
Ok(())
}
/// Build the coverage report from the club's owned dev cards joined to `card_db`.
async fn dev_coverage(
pool: &Pool,
card_db: &CardDb,
club_id: &str,
already_seeded: bool,
definitions_available: usize,
) -> AppResult<DevSeedReport> {
let card_ids: Vec<String> = sqlx::query_scalar(
"SELECT card_id FROM owned_cards WHERE club_id = ? AND card_id LIKE 'fifa17_%'",
)
.bind(club_id)
.fetch_all(pool)
.await?;
let (mut gold, mut silver, mut bronze) = (0usize, 0usize, 0usize);
let mut positions: BTreeMap<String, usize> = BTreeMap::new();
let mut nations = std::collections::BTreeSet::new();
let mut leagues = std::collections::BTreeSet::new();
let mut club_counts: BTreeMap<String, usize> = BTreeMap::new();
let mut unique = std::collections::BTreeSet::new();
for card_id in &card_ids {
unique.insert(card_id.clone());
if let Some(def) = card_db.get(card_id) {
match Quality::from_overall(def.overall) {
Quality::Gold => gold += 1,
Quality::Silver => silver += 1,
Quality::Bronze => bronze += 1,
}
*positions.entry(def.position.clone()).or_default() += 1;
nations.insert(def.nation.clone());
leagues.insert(def.league.clone());
*club_counts.entry(def.club.clone()).or_default() += 1;
}
}
Ok(DevSeedReport {
game_id: FIFA17_GAME.to_string(),
already_seeded,
definitions_available,
owned_total: card_ids.len(),
unique_definitions: unique.len(),
gold,
silver,
bronze,
positions,
distinct_nations: nations.len(),
distinct_leagues: leagues.len(),
distinct_clubs: club_counts.len(),
max_same_club: club_counts.values().copied().max().unwrap_or(0),
gold_over_one_page: gold > MY_SQUAD_PAGE,
})
}
+41
View File
@@ -38,6 +38,47 @@ impl CardDb {
Ok(Self { cards })
}
/// Merge a game's **opt-in development content pack** from
/// `{data_dir}/games/{game}/dev/cards.json` (a single `CardDefinition[]`).
/// This is NOT read by [`CardDb::load`]; it is loaded only when a game is
/// explicitly named in `Config::dev_content_games`, so default content stays
/// untouched. Returns the number of definitions merged. A missing file is an
/// error (opt-in means the pack is expected to exist).
pub fn load_game_dev(&mut self, data_dir: &str, game: &str) -> Result<usize> {
let path = Path::new(data_dir)
.join("games")
.join(game)
.join("dev")
.join("cards.json");
let content = std::fs::read_to_string(&path)
.with_context(|| format!("reading dev content pack {path:?}"))?;
let batch: Vec<CardDefinition> =
serde_json::from_str(&content).with_context(|| format!("parsing {path:?}"))?;
let n = batch.len();
for card in batch {
self.cards.insert(card.id.clone(), card);
}
tracing::info!("Loaded {} dev card definitions for game '{}'", n, game);
Ok(n)
}
/// Merge an explicit PRODUCTION content pack file (a single
/// `CardDefinition[]`). Unlike [`CardDb::load_game_dev`] this takes a direct
/// path (the real-profile import emits one) and is the production content
/// path — not gated behind dev content. Returns the number merged.
pub fn load_pack(&mut self, path: &Path) -> Result<usize> {
let content = std::fs::read_to_string(path)
.with_context(|| format!("reading content pack {path:?}"))?;
let batch: Vec<CardDefinition> =
serde_json::from_str(&content).with_context(|| format!("parsing {path:?}"))?;
let n = batch.len();
for card in batch {
self.cards.insert(card.id.clone(), card);
}
tracing::info!("Loaded {} production card definitions from {:?}", n, path);
Ok(n)
}
pub fn get(&self, id: &str) -> Option<&CardDefinition> {
self.cards.get(id)
}
+610
View File
@@ -0,0 +1,610 @@
//! Generic, game-agnostic economy authority.
//!
//! Exposes atomic, fail-closed economy operations over Core's existing durable
//! tables — it does **not** introduce a parallel persistence stack:
//!
//! * currency ledger -> `clubs.coins`
//! * owned inventory -> `owned_cards`
//! * entitlements -> `packs` (opaque `definition_id` + consume-once `opened`)
//!
//! Every compound operation (purchase, redeem, sell) runs inside a single SQLite
//! transaction, so a partial failure leaves no balance or inventory drift — the
//! pool-scoped helpers in [`crate::services::club`] cannot offer that guarantee
//! because their read/modify/write spans multiple pool round-trips.
//!
//! This module is deliberately game-neutral: currency names, entitlement/pack
//! ids, and per-save item-id sequences are per-game concerns that live in the
//! adapter which drives these primitives, never here.
use crate::{
db::Pool,
error::{AppError, AppResult},
};
use chrono::Utc;
use serde::{Deserialize, Serialize};
use sqlx::SqliteConnection;
use uuid::Uuid;
/// An instance to place into a club's inventory when an entitlement is redeemed.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GrantedItem {
/// Caller-minted opaque instance id. The adapter owns the id scheme; Core
/// treats it as an opaque unique key.
pub item_id: String,
/// Definition reference this instance resolves against.
pub card_id: String,
}
/// Outcome of a purchase: the post-debit balance and the new entitlement id.
#[derive(Debug, Clone, Serialize)]
pub struct PurchaseReceipt {
pub balance: i64,
pub entitlement_id: String,
}
// ---- transaction-scoped primitives -------------------------------------------
// Each takes a live connection (a transaction, reborrowed) so callers can compose
// several into one atomic unit. They never commit; the composed public op does.
async fn read_balance(conn: &mut SqliteConnection, club_id: &str) -> AppResult<i64> {
sqlx::query_scalar::<_, i64>("SELECT coins FROM clubs WHERE id = ?")
.bind(club_id)
.fetch_optional(&mut *conn)
.await?
.ok_or_else(|| AppError::NotFound(format!("club not found: {club_id}")))
}
async fn debit(conn: &mut SqliteConnection, club_id: &str, amount: i64) -> AppResult<i64> {
if amount < 0 {
return Err(AppError::BadRequest(
"debit amount must be non-negative".into(),
));
}
let balance = read_balance(conn, club_id).await?;
if balance < amount {
return Err(AppError::BadRequest(format!(
"insufficient balance: have {balance}, need {amount}"
)));
}
let now = Utc::now().to_rfc3339();
sqlx::query("UPDATE clubs SET coins = coins - ?, updated_at = ? WHERE id = ?")
.bind(amount)
.bind(&now)
.bind(club_id)
.execute(&mut *conn)
.await?;
Ok(balance - amount)
}
async fn credit(conn: &mut SqliteConnection, club_id: &str, amount: i64) -> AppResult<i64> {
if amount < 0 {
return Err(AppError::BadRequest(
"credit amount must be non-negative".into(),
));
}
let balance = read_balance(conn, club_id).await?;
let now = Utc::now().to_rfc3339();
sqlx::query("UPDATE clubs SET coins = coins + ?, updated_at = ? WHERE id = ?")
.bind(amount)
.bind(&now)
.bind(club_id)
.execute(&mut *conn)
.await?;
Ok(balance + amount)
}
async fn grant_entitlement(
conn: &mut SqliteConnection,
club_id: &str,
definition_id: &str,
) -> AppResult<String> {
// Ensure the club exists so we never orphan an entitlement.
read_balance(conn, club_id).await?;
let id = Uuid::new_v4().to_string();
let now = Utc::now().to_rfc3339();
sqlx::query(
"INSERT INTO packs (id, club_id, definition_id, opened, created_at) VALUES (?, ?, ?, 0, ?)",
)
.bind(&id)
.bind(club_id)
.bind(definition_id)
.bind(&now)
.execute(&mut *conn)
.await?;
Ok(id)
}
/// Consume an unopened entitlement exactly once, returning its definition ref.
async fn consume_entitlement(
conn: &mut SqliteConnection,
club_id: &str,
entitlement_id: &str,
) -> AppResult<String> {
let row = sqlx::query_as::<_, (String, i64)>(
"SELECT definition_id, opened FROM packs WHERE id = ? AND club_id = ?",
)
.bind(entitlement_id)
.bind(club_id)
.fetch_optional(&mut *conn)
.await?;
let (definition_id, opened) =
row.ok_or_else(|| AppError::NotFound(format!("entitlement not found: {entitlement_id}")))?;
if opened != 0 {
return Err(AppError::Conflict(format!(
"entitlement already consumed: {entitlement_id}"
)));
}
sqlx::query("UPDATE packs SET opened = 1 WHERE id = ? AND club_id = ?")
.bind(entitlement_id)
.bind(club_id)
.execute(&mut *conn)
.await?;
Ok(definition_id)
}
async fn add_item(
conn: &mut SqliteConnection,
club_id: &str,
item_id: &str,
card_id: &str,
) -> AppResult<()> {
let now = Utc::now().to_rfc3339();
sqlx::query(
"INSERT INTO owned_cards (id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at) \
VALUES (?, ?, ?, 0, NULL, ?)",
)
.bind(item_id)
.bind(club_id)
.bind(card_id)
.bind(&now)
.execute(&mut *conn)
.await?;
Ok(())
}
async fn remove_item(
conn: &mut SqliteConnection,
club_id: &str,
item_id: &str,
) -> AppResult<String> {
let card_id = sqlx::query_scalar::<_, String>(
"SELECT card_id FROM owned_cards WHERE id = ? AND club_id = ?",
)
.bind(item_id)
.bind(club_id)
.fetch_optional(&mut *conn)
.await?
.ok_or_else(|| AppError::NotFound(format!("item not owned by club: {item_id}")))?;
sqlx::query("DELETE FROM owned_cards WHERE id = ? AND club_id = ?")
.bind(item_id)
.bind(club_id)
.execute(&mut *conn)
.await?;
Ok(card_id)
}
// ---- composed atomic operations ----------------------------------------------
/// Read a club's current currency balance.
pub async fn balance(pool: &Pool, club_id: &str) -> AppResult<i64> {
sqlx::query_scalar::<_, i64>("SELECT coins FROM clubs WHERE id = ?")
.bind(club_id)
.fetch_optional(pool)
.await?
.ok_or_else(|| AppError::NotFound(format!("club not found: {club_id}")))
}
/// One unopened entitlement a club owns.
#[derive(Debug, Clone, Serialize)]
pub struct Entitlement {
pub id: String,
pub definition_id: String,
}
/// List a club's unconsumed entitlements (opened = 0), oldest first.
pub async fn list_unopened_entitlements(pool: &Pool, club_id: &str) -> AppResult<Vec<Entitlement>> {
let rows = sqlx::query_as::<_, (String, String)>(
"SELECT id, definition_id FROM packs WHERE club_id = ? AND opened = 0 ORDER BY created_at ASC, id ASC",
)
.bind(club_id)
.fetch_all(pool)
.await?;
Ok(rows
.into_iter()
.map(|(id, definition_id)| Entitlement { id, definition_id })
.collect())
}
/// Commit on `Ok`, roll back on `Err`. Paired with a `BEGIN IMMEDIATE` opened on
/// the same connection, so the write lock is held for the whole op and a
/// concurrent writer waits (honoring `busy_timeout`) instead of failing: a
/// DEFERRED `pool.begin()` upgrades to a write only at the first write, where
/// SQLite returns SQLITE_BUSY *immediately* (bypassing the busy handler to avoid
/// deadlock) — the fresh-DB multi-connection write failure.
async fn finish<T>(conn: &mut SqliteConnection, result: AppResult<T>) -> AppResult<T> {
match result {
Ok(v) => {
sqlx::query("COMMIT").execute(&mut *conn).await?;
Ok(v)
}
Err(e) => {
let _ = sqlx::query("ROLLBACK").execute(&mut *conn).await;
Err(e)
}
}
}
/// Debit `cost` and grant one entitlement, atomically. Fail-closed: if the club
/// cannot afford `cost`, nothing is debited and no entitlement is created.
pub async fn purchase_entitlement(
pool: &Pool,
club_id: &str,
cost: i64,
definition_id: &str,
) -> AppResult<PurchaseReceipt> {
let mut conn = pool.acquire().await?;
sqlx::query("BEGIN IMMEDIATE").execute(&mut *conn).await?;
let result = async {
let balance = debit(&mut conn, club_id, cost).await?;
let entitlement_id = grant_entitlement(&mut conn, club_id, definition_id).await?;
Ok(PurchaseReceipt {
balance,
entitlement_id,
})
}
.await;
finish(&mut conn, result).await
}
/// Debit `cost` and mint one owned item, atomically. Fail-closed: if the club
/// cannot afford `cost`, nothing is debited and no item is added. This is the
/// "buy a specific item" primitive (a debit paired with an inventory add), for
/// synthetic-seller markets where the purchased item is minted rather than
/// transferred from another owner. Returns the post-debit balance.
pub async fn purchase_item(
pool: &Pool,
club_id: &str,
cost: i64,
item_id: &str,
card_id: &str,
) -> AppResult<i64> {
let mut conn = pool.acquire().await?;
sqlx::query("BEGIN IMMEDIATE").execute(&mut *conn).await?;
let result = async {
let balance = debit(&mut conn, club_id, cost).await?;
add_item(&mut conn, club_id, item_id, card_id).await?;
Ok(balance)
}
.await;
finish(&mut conn, result).await
}
/// Debit `cost` and mint several owned items, atomically. Fail-closed: if the
/// club cannot afford `cost`, nothing is debited and no items are added; if any
/// item insert fails the whole purchase rolls back. This is the "buy + open"
/// primitive (Store packs that open on purchase): one debit paired with the
/// minted pack contents. Returns the post-debit balance.
pub async fn purchase_items(
pool: &Pool,
club_id: &str,
cost: i64,
items: &[GrantedItem],
) -> AppResult<i64> {
let mut conn = pool.acquire().await?;
sqlx::query("BEGIN IMMEDIATE").execute(&mut *conn).await?;
let result = async {
let balance = debit(&mut conn, club_id, cost).await?;
for item in items {
add_item(&mut conn, club_id, &item.item_id, &item.card_id).await?;
}
Ok(balance)
}
.await;
finish(&mut conn, result).await
}
/// Consume an entitlement once and add its granted items, atomically. If any
/// item insert fails (e.g. a colliding instance id) the whole redemption rolls
/// back — the entitlement stays unconsumed and no items are persisted.
pub async fn redeem_entitlement(
pool: &Pool,
club_id: &str,
entitlement_id: &str,
items: &[GrantedItem],
) -> AppResult<String> {
let mut conn = pool.acquire().await?;
sqlx::query("BEGIN IMMEDIATE").execute(&mut *conn).await?;
let result = async {
let definition_id = consume_entitlement(&mut conn, club_id, entitlement_id).await?;
for item in items {
add_item(&mut conn, club_id, &item.item_id, &item.card_id).await?;
}
Ok(definition_id)
}
.await;
finish(&mut conn, result).await
}
/// Remove an owned item and credit `price`, atomically. Fail-closed: if the item
/// is not owned by the club nothing is credited.
pub async fn sell_item(pool: &Pool, club_id: &str, item_id: &str, price: i64) -> AppResult<i64> {
let mut conn = pool.acquire().await?;
sqlx::query("BEGIN IMMEDIATE").execute(&mut *conn).await?;
let result = async {
remove_item(&mut conn, club_id, item_id).await?;
credit(&mut conn, club_id, price).await
}
.await;
finish(&mut conn, result).await
}
/// Credit a reward to a club's balance atomically.
pub async fn grant_reward(pool: &Pool, club_id: &str, amount: i64) -> AppResult<i64> {
let mut conn = pool.acquire().await?;
sqlx::query("BEGIN IMMEDIATE").execute(&mut *conn).await?;
let result = async { credit(&mut conn, club_id, amount).await }.await;
finish(&mut conn, result).await
}
#[cfg(test)]
mod tests {
use super::*;
const TS: &str = "2026-01-01T00:00:00Z";
/// In-memory pool with the real schema and one club (1000 coins) owning one
/// item (`item-x`). Mirrors the `squad` service test harness.
async fn fixture() -> Pool {
let pool = sqlx::sqlite::SqlitePoolOptions::new()
.connect("sqlite::memory:")
.await
.expect("in-memory sqlite");
sqlx::migrate!("./migrations")
.run(&pool)
.await
.expect("migrations");
sqlx::query(
"INSERT INTO profiles (id, username, created_at, updated_at) VALUES (?, ?, ?, ?)",
)
.bind("prof")
.bind("prof")
.bind(TS)
.bind(TS)
.execute(&pool)
.await
.expect("profile");
sqlx::query("INSERT INTO clubs (id, profile_id, name, coins, created_at, updated_at) VALUES (?, ?, ?, ?, ?, ?)")
.bind("club")
.bind("prof")
.bind("club")
.bind(1000i64)
.bind(TS)
.bind(TS)
.execute(&pool)
.await
.expect("club");
sqlx::query("INSERT INTO owned_cards (id, club_id, card_id, is_loan, acquired_at) VALUES (?, ?, ?, 0, ?)")
.bind("item-x")
.bind("club")
.bind("def-x")
.bind(TS)
.execute(&pool)
.await
.expect("owned card");
pool
}
async fn pack_count(pool: &Pool) -> i64 {
sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM packs")
.fetch_one(pool)
.await
.unwrap()
}
async fn item_count(pool: &Pool, item_id: &str) -> i64 {
sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM owned_cards WHERE id = ?")
.bind(item_id)
.fetch_one(pool)
.await
.unwrap()
}
#[tokio::test]
async fn balance_reads_seeded_value() {
let pool = fixture().await;
assert_eq!(balance(&pool, "club").await.unwrap(), 1000);
assert!(matches!(
balance(&pool, "ghost").await,
Err(AppError::NotFound(_))
));
}
#[tokio::test]
async fn purchase_debits_and_grants() {
let pool = fixture().await;
let receipt = purchase_entitlement(&pool, "club", 300, "def-pack")
.await
.unwrap();
assert_eq!(receipt.balance, 700);
assert_eq!(balance(&pool, "club").await.unwrap(), 700);
assert_eq!(pack_count(&pool).await, 1);
}
#[tokio::test]
async fn purchase_insufficient_funds_rolls_back() {
let pool = fixture().await;
let err = purchase_entitlement(&pool, "club", 5000, "def-pack")
.await
.unwrap_err();
assert!(matches!(err, AppError::BadRequest(_)));
// Nothing debited, no entitlement created.
assert_eq!(balance(&pool, "club").await.unwrap(), 1000);
assert_eq!(pack_count(&pool).await, 0);
}
#[tokio::test]
async fn negative_amount_is_rejected() {
let pool = fixture().await;
assert!(matches!(
purchase_entitlement(&pool, "club", -50, "def").await,
Err(AppError::BadRequest(_))
));
// sell with negative price hits the credit guard and rolls back the removal.
assert!(matches!(
sell_item(&pool, "club", "item-x", -1).await,
Err(AppError::BadRequest(_))
));
assert_eq!(item_count(&pool, "item-x").await, 1);
assert_eq!(balance(&pool, "club").await.unwrap(), 1000);
}
#[tokio::test]
async fn redeem_consumes_once_and_adds_items() {
let pool = fixture().await;
let ent = purchase_entitlement(&pool, "club", 100, "def-pack")
.await
.unwrap()
.entitlement_id;
let items = vec![GrantedItem {
item_id: "item-a".into(),
card_id: "def-a".into(),
}];
let def = redeem_entitlement(&pool, "club", &ent, &items)
.await
.unwrap();
assert_eq!(def, "def-pack");
assert_eq!(item_count(&pool, "item-a").await, 1);
// Second redeem of the same entitlement is rejected; inventory unchanged.
let err = redeem_entitlement(&pool, "club", &ent, &items)
.await
.unwrap_err();
assert!(matches!(err, AppError::Conflict(_)));
assert_eq!(item_count(&pool, "item-a").await, 1);
}
#[tokio::test]
async fn redeem_missing_entitlement_is_not_found() {
let pool = fixture().await;
assert!(matches!(
redeem_entitlement(&pool, "club", "no-such", &[]).await,
Err(AppError::NotFound(_))
));
}
#[tokio::test]
async fn redeem_partial_failure_rolls_back() {
let pool = fixture().await;
let ent = purchase_entitlement(&pool, "club", 100, "def-pack")
.await
.unwrap()
.entitlement_id;
// Second item collides with the first instance id -> PK violation mid-loop.
let items = vec![
GrantedItem {
item_id: "dup".into(),
card_id: "def-a".into(),
},
GrantedItem {
item_id: "dup".into(),
card_id: "def-b".into(),
},
];
let err = redeem_entitlement(&pool, "club", &ent, &items)
.await
.unwrap_err();
assert!(matches!(err, AppError::Database(_)));
// Whole redemption rolled back: entitlement still unconsumed, no items added.
assert_eq!(item_count(&pool, "dup").await, 0);
let def = redeem_entitlement(
&pool,
"club",
&ent,
&[GrantedItem {
item_id: "dup".into(),
card_id: "def-a".into(),
}],
)
.await
.unwrap();
assert_eq!(def, "def-pack");
assert_eq!(item_count(&pool, "dup").await, 1);
}
#[tokio::test]
async fn sell_removes_and_credits() {
let pool = fixture().await;
let new_balance = sell_item(&pool, "club", "item-x", 250).await.unwrap();
assert_eq!(new_balance, 1250);
assert_eq!(item_count(&pool, "item-x").await, 0);
// Selling it again fails; balance is unchanged.
assert!(matches!(
sell_item(&pool, "club", "item-x", 250).await,
Err(AppError::NotFound(_))
));
assert_eq!(balance(&pool, "club").await.unwrap(), 1250);
}
#[tokio::test]
async fn grant_reward_credits() {
let pool = fixture().await;
assert_eq!(grant_reward(&pool, "club", 500).await.unwrap(), 1500);
assert_eq!(balance(&pool, "club").await.unwrap(), 1500);
}
#[tokio::test]
async fn purchase_item_debits_and_mints() {
let pool = fixture().await;
let bal = purchase_item(&pool, "club", 400, "item-new", "def-new")
.await
.unwrap();
assert_eq!(bal, 600);
assert_eq!(balance(&pool, "club").await.unwrap(), 600);
assert_eq!(item_count(&pool, "item-new").await, 1);
}
#[tokio::test]
async fn purchase_item_insufficient_funds_rolls_back() {
let pool = fixture().await;
let err = purchase_item(&pool, "club", 9000, "item-new", "def-new")
.await
.unwrap_err();
assert!(matches!(err, AppError::BadRequest(_)));
// Nothing debited, no item minted.
assert_eq!(balance(&pool, "club").await.unwrap(), 1000);
assert_eq!(item_count(&pool, "item-new").await, 0);
}
#[tokio::test]
async fn purchase_items_debits_and_mints_all() {
let pool = fixture().await;
let items = vec![
GrantedItem {
item_id: "p-1".into(),
card_id: "d-1".into(),
},
GrantedItem {
item_id: "p-2".into(),
card_id: "d-2".into(),
},
];
let bal = purchase_items(&pool, "club", 700, &items).await.unwrap();
assert_eq!(bal, 300);
assert_eq!(item_count(&pool, "p-1").await, 1);
assert_eq!(item_count(&pool, "p-2").await, 1);
}
#[tokio::test]
async fn purchase_items_insufficient_funds_rolls_back() {
let pool = fixture().await;
let items = vec![GrantedItem {
item_id: "p-1".into(),
card_id: "d-1".into(),
}];
let err = purchase_items(&pool, "club", 9000, &items)
.await
.unwrap_err();
assert!(matches!(err, AppError::BadRequest(_)));
assert_eq!(balance(&pool, "club").await.unwrap(), 1000);
assert_eq!(item_count(&pool, "p-1").await, 0);
}
}
+34
View File
@@ -0,0 +1,34 @@
//! Generic read/write for [`crate::models::game_ext`] opaque state.
//!
//! Core never interprets the payload. Writes happen INSIDE the owning entity's
//! transaction (see `squad::replace_squad_with_extension`) so the canonical
//! entity and its opaque extension commit atomically — there is deliberately no
//! standalone "write extension" entry point that could desync the two.
use crate::db::Pool;
use crate::error::AppResult;
use crate::models::game_ext::GameEntityExt;
/// Fetch the stored opaque extension for a scoped entity, or `None`. The caller
/// compares `canonical_fingerprint` against the entity's *current* fingerprint to
/// decide freshness — this layer does not know how to fingerprint any entity.
pub async fn get_ext(
pool: &Pool,
game_id: &str,
entity_kind: &str,
entity_id: &str,
namespace: &str,
) -> AppResult<Option<GameEntityExt>> {
let row = sqlx::query_as::<_, GameEntityExt>(
"SELECT game_id, entity_kind, entity_id, namespace, schema_version, \
canonical_fingerprint, payload, updated_at FROM game_entity_ext \
WHERE game_id = ? AND entity_kind = ? AND entity_id = ? AND namespace = ?",
)
.bind(game_id)
.bind(entity_kind)
.bind(entity_id)
.bind(namespace)
.fetch_optional(pool)
.await?;
Ok(row)
}
+341
View File
@@ -0,0 +1,341 @@
//! Generic, game-agnostic transactional profile import.
//!
//! Core installs a profile + club + owned cards + canonical squad + one opaque
//! game extension in a SINGLE all-or-nothing SQLite transaction, stamped with a
//! generic `source_fingerprint` provenance token. Core NEVER interprets FIFA17
//! wire ids, resourceIds, `nextItemId`, or the extension payload — the
//! `openfut-import-fifa17` adapter reads the Python profile, chooses every
//! `CardDefinitionId` and every opaque `OwnedItemId`, builds the squad
//! extension bytes, and hands Core this generic request.
//!
//! Invariants enforced here:
//! - Definition preflight: every incoming `card_id` MUST already resolve in the
//! loaded production content, so the transaction never creates ownership
//! pointing at absent content.
//! - Squad all-or-nothing: every active-squad `owned_item_id` MUST be among the
//! imported ownership set before the transaction begins.
//! - Rerun identity: identical `source_fingerprint` against an already-imported
//! game is an idempotent no-op; a differing token fails; a pre-existing
//! non-imported profile is never clobbered.
//! - The whole thing commits together or not at all.
use crate::db::Pool;
use crate::models::game_ext::{MAX_EXT_NAMESPACE_LEN, MAX_EXT_PAYLOAD_BYTES};
use crate::services::card_db::CardDb;
use crate::services::squad::squad_fingerprint;
use anyhow::{bail, Context, Result};
use chrono::Utc;
use serde::{Deserialize, Serialize};
use std::collections::HashSet;
use uuid::Uuid;
#[derive(Debug, Deserialize)]
pub struct ImportProfile {
pub username: String,
pub game_id: String,
}
#[derive(Debug, Deserialize)]
pub struct ImportClub {
pub name: String,
#[serde(default)]
pub coins: i64,
}
#[derive(Debug, Deserialize)]
pub struct ImportOwnedCard {
/// Opaque, stable Core OwnedItemId chosen by the adapter. Core never parses
/// why it is stable — it is a primary key, nothing more.
pub owned_item_id: String,
/// CardDefinitionId that MUST resolve in loaded production content.
pub card_id: String,
}
#[derive(Debug, Deserialize)]
pub struct ImportEntitlement {
/// Opaque definition reference for one unconsumed entitlement (e.g. a pack
/// id as text). Core stores it verbatim; it never interprets the value.
pub definition_id: String,
}
#[derive(Debug, Deserialize)]
pub struct ImportSlot {
pub owned_item_id: String,
pub position_index: i64,
#[serde(default)]
pub is_captain: bool,
#[serde(default)]
pub is_on_bench: bool,
}
#[derive(Debug, Deserialize)]
pub struct ImportExtension {
/// Opaque adapter key, e.g. "fifa17.squad.v1".
pub namespace: String,
/// Adapter payload version (distinct from DB storage schema).
pub schema_version: i64,
/// Uninterpreted bytes-as-text. Core enforces only generic size bounds.
pub payload: String,
}
#[derive(Debug, Deserialize)]
pub struct ImportSquad {
pub formation: String,
#[serde(default = "default_squad_name")]
pub name: String,
pub slots: Vec<ImportSlot>,
pub extension: ImportExtension,
}
fn default_squad_name() -> String {
"My Squad".to_string()
}
#[derive(Debug, Deserialize)]
pub struct ProfileImportRequest {
/// Generic provenance/rerun-identity token. Core stores it verbatim.
pub source_fingerprint: String,
pub profile: ImportProfile,
pub club: ImportClub,
pub owned: Vec<ImportOwnedCard>,
#[serde(default)]
pub squad: Option<ImportSquad>,
/// Unconsumed entitlements to seed (e.g. from a source's unopened packs).
#[serde(default)]
pub entitlements: Vec<ImportEntitlement>,
}
#[derive(Debug, Serialize, PartialEq, Eq)]
#[serde(tag = "outcome", rename_all = "snake_case")]
pub enum ImportOutcome {
/// A fresh import committed.
Imported { owned: usize, squad_slots: usize },
/// The same fingerprint was already imported for this game — no-op.
AlreadyImported,
}
/// Apply a generic transactional profile import. See module docs for invariants.
pub async fn apply_profile_import(
pool: &Pool,
card_db: &CardDb,
req: &ProfileImportRequest,
) -> Result<ImportOutcome> {
// ── 0. generic input validation (no writes) ──
if req.source_fingerprint.trim().is_empty() {
bail!("source_fingerprint must be non-empty");
}
if req.owned.is_empty() {
bail!("import request has zero owned cards; refusing to import an empty profile");
}
// ── 1. rerun identity / single-profile-per-game ──
let existing: Option<(String, Option<String>)> = sqlx::query_as(
"SELECT id, import_fingerprint FROM profiles \
WHERE game_id = ? ORDER BY created_at ASC LIMIT 1",
)
.bind(&req.profile.game_id)
.fetch_optional(pool)
.await?;
if let Some((_id, fp)) = existing {
match fp {
Some(fp) if fp == req.source_fingerprint => return Ok(ImportOutcome::AlreadyImported),
Some(fp) => bail!(
"game '{}' already imported from a different source (stored fingerprint {fp}, \
incoming {}); refusing to overwrite without an explicit update mode",
req.profile.game_id,
req.source_fingerprint
),
None => bail!(
"game '{}' already has a non-imported profile; refusing to clobber it",
req.profile.game_id
),
}
}
// ── 2. definition preflight: every card_id MUST resolve in loaded content ──
let mut missing: Vec<&str> = req
.owned
.iter()
.filter(|o| card_db.get(&o.card_id).is_none())
.map(|o| o.card_id.as_str())
.collect();
if !missing.is_empty() {
missing.sort_unstable();
missing.dedup();
let sample = &missing[..missing.len().min(5)];
bail!(
"definition preflight failed: {} owned card(s) reference CardDefinitionId(s) not in \
loaded content (e.g. {sample:?}); refusing to create ownership pointing at absent content",
missing.len()
);
}
// ── 3. owned-item-id uniqueness ──
let mut owned_ids: HashSet<&str> = HashSet::with_capacity(req.owned.len());
for o in &req.owned {
if !owned_ids.insert(o.owned_item_id.as_str()) {
bail!(
"duplicate OwnedItemId in import request: {}",
o.owned_item_id
);
}
}
// ── 4. squad all-or-nothing + generic extension bounds (no writes) ──
if let Some(sq) = &req.squad {
let ns_len = sq.extension.namespace.len();
if ns_len == 0 || ns_len > MAX_EXT_NAMESPACE_LEN {
bail!(
"extension namespace length {ns_len} out of bounds (1..={MAX_EXT_NAMESPACE_LEN})"
);
}
if sq.extension.payload.len() > MAX_EXT_PAYLOAD_BYTES {
bail!(
"extension payload {} bytes exceeds MAX_EXT_PAYLOAD_BYTES ({MAX_EXT_PAYLOAD_BYTES})",
sq.extension.payload.len()
);
}
for slot in &sq.slots {
if !owned_ids.contains(slot.owned_item_id.as_str()) {
bail!(
"active squad references OwnedItemId {} not present in imported ownership set; \
squad import is all-or-nothing",
slot.owned_item_id
);
}
}
}
// ── 5. single transaction: everything commits together or not at all ──
let now = Utc::now().to_rfc3339();
let profile_id = Uuid::new_v4().to_string();
let club_id = Uuid::new_v4().to_string();
let mut tx = pool.begin().await?;
sqlx::query(
"INSERT INTO profiles (id, username, level, xp, game_id, created_at, updated_at, import_fingerprint) \
VALUES (?, ?, 1, 0, ?, ?, ?, ?)",
)
.bind(&profile_id)
.bind(&req.profile.username)
.bind(&req.profile.game_id)
.bind(&now)
.bind(&now)
.bind(&req.source_fingerprint)
.execute(&mut *tx)
.await
.context("insert profile")?;
sqlx::query(
"INSERT INTO clubs (id, profile_id, name, coins, level, created_at, updated_at) \
VALUES (?, ?, ?, ?, 1, ?, ?)",
)
.bind(&club_id)
.bind(&profile_id)
.bind(&req.club.name)
.bind(req.club.coins)
.bind(&now)
.bind(&now)
.execute(&mut *tx)
.await
.context("insert club")?;
for o in &req.owned {
sqlx::query(
"INSERT INTO owned_cards (id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at) \
VALUES (?, ?, ?, 0, NULL, ?)",
)
.bind(&o.owned_item_id)
.bind(&club_id)
.bind(&o.card_id)
.bind(&now)
.execute(&mut *tx)
.await
.with_context(|| format!("insert owned_card {}", o.owned_item_id))?;
}
for e in &req.entitlements {
sqlx::query(
"INSERT INTO packs (id, club_id, definition_id, opened, created_at) VALUES (?, ?, ?, 0, ?)",
)
.bind(Uuid::new_v4().to_string())
.bind(&club_id)
.bind(&e.definition_id)
.bind(&now)
.execute(&mut *tx)
.await
.with_context(|| format!("insert entitlement {}", e.definition_id))?;
}
let mut squad_slots = 0usize;
if let Some(sq) = &req.squad {
let squad_id = Uuid::new_v4().to_string();
sqlx::query(
"INSERT INTO squads (id, club_id, name, formation, created_at, updated_at) \
VALUES (?, ?, ?, ?, ?, ?)",
)
.bind(&squad_id)
.bind(&club_id)
.bind(&sq.name)
.bind(&sq.formation)
.bind(&now)
.bind(&now)
.execute(&mut *tx)
.await
.context("insert squad")?;
for slot in &sq.slots {
sqlx::query(
"INSERT INTO squad_players (id, squad_id, owned_card_id, position_index, is_captain, is_on_bench) \
VALUES (?, ?, ?, ?, ?, ?)",
)
.bind(Uuid::new_v4().to_string())
.bind(&squad_id)
.bind(&slot.owned_item_id)
.bind(slot.position_index)
.bind(slot.is_captain)
.bind(slot.is_on_bench)
.execute(&mut *tx)
.await
.context("insert squad_player")?;
}
squad_slots = sq.slots.len();
// Core computes the canonical fingerprint over the COMMITTED squad — never
// an adapter-supplied value — and persists the opaque extension atomically
// in the same tx, exactly as the live squad-write path does.
let canonical_fingerprint = squad_fingerprint(
&squad_id,
&sq.formation,
sq.slots.iter().map(|s| {
(
s.position_index,
s.owned_item_id.as_str(),
s.is_captain,
s.is_on_bench,
)
}),
);
sqlx::query(
"INSERT OR REPLACE INTO game_entity_ext \
(game_id, entity_kind, entity_id, namespace, schema_version, canonical_fingerprint, payload, updated_at) \
VALUES (?, 'squad', ?, ?, ?, ?, ?, ?)",
)
.bind(&req.profile.game_id)
.bind(&squad_id)
.bind(&sq.extension.namespace)
.bind(sq.extension.schema_version)
.bind(&canonical_fingerprint)
.bind(&sq.extension.payload)
.bind(&now)
.execute(&mut *tx)
.await
.context("insert game_entity_ext")?;
}
tx.commit().await?;
Ok(ImportOutcome::Imported {
owned: req.owned.len(),
squad_slots,
})
}
+291
View File
@@ -0,0 +1,291 @@
//! Game-independent owned-inventory query: semantic filtering, deterministic
//! ordering, and offset/limit pagination over a club's owned items.
//!
//! This layer is deliberately free of any game-specific concepts. It never sees
//! raw FIFA (or any other game's) numeric entity ids — a game adapter is
//! responsible for translating its wire query into the *semantic* values here
//! (quality tier, entity **names**, semantic offset/limit). The canonical
//! ordering is imposed by Core so pagination is correct and repeatable
//! regardless of what (if any) sort the client requests; see the module tests
//! and `docs`/vault for why the client's `sort` key is treated as UNKNOWN.
//!
//! Order of operations is load-bearing: **filter → order → paginate**. Paginating
//! before filtering is the production bug this replaces (a client that pages an
//! unfiltered/unsorted set re-reads page one forever and amplifies requests).
use serde::Deserialize;
use crate::models::card::Quality;
/// Semantic owned-inventory query. All values are game-independent: a quality
/// tier, entity **names** (not ids), and semantic offset/limit. Every filter is
/// optional; combined filters are ANDed. Absent field = no constraint.
#[derive(Debug, Default, Deserialize)]
pub struct OwnedItemQuery {
/// Quality tier (gold/silver/bronze). Serialized lowercase.
#[serde(default)]
pub quality: Option<Quality>,
/// Playing position, e.g. "ST" (matched case-insensitively).
#[serde(default)]
pub position: Option<String>,
/// Nation name, e.g. "Argentina" (matched case-insensitively).
#[serde(default)]
pub nation: Option<String>,
/// League name, e.g. "Premier League" (matched case-insensitively).
#[serde(default)]
pub league: Option<String>,
/// Club name, e.g. "Chelsea" (matched case-insensitively).
#[serde(default)]
pub club: Option<String>,
/// Number of leading items to skip after filtering + ordering.
#[serde(default)]
pub offset: Option<i64>,
/// Maximum number of items to return in the page.
#[serde(default)]
pub limit: Option<i64>,
}
/// One owned item projected to the attributes needed for querying, plus the
/// response body to hand back verbatim once it survives the filter+page.
pub struct OwnedItemView {
pub owned_card_id: String,
/// Base card overall (drives quality tier).
pub base_overall: u8,
/// Effective overall (base + training bonus); drives ordering.
pub effective_overall: i64,
pub position: String,
pub nation: String,
pub league: String,
pub club: String,
pub body: serde_json::Value,
}
impl OwnedItemView {
fn quality(&self) -> Quality {
Quality::from_overall(self.base_overall)
}
}
/// Result of applying a query: the requested page plus the count of items that
/// matched the filter **before** pagination (what a client needs to page).
pub struct QueryPage {
pub items: Vec<serde_json::Value>,
pub total: usize,
pub offset: usize,
pub limit: Option<usize>,
}
/// Does an item satisfy every present filter (AND semantics)?
fn matches(item: &OwnedItemView, q: &OwnedItemQuery) -> bool {
let quality_ok = q.quality.map(|want| item.quality() == want).unwrap_or(true);
let pos_ok = q
.position
.as_ref()
.map(|p| item.position.eq_ignore_ascii_case(p))
.unwrap_or(true);
let nation_ok = q
.nation
.as_ref()
.map(|n| item.nation.eq_ignore_ascii_case(n))
.unwrap_or(true);
let league_ok = q
.league
.as_ref()
.map(|l| item.league.eq_ignore_ascii_case(l))
.unwrap_or(true);
let club_ok = q
.club
.as_ref()
.map(|c| item.club.eq_ignore_ascii_case(c))
.unwrap_or(true);
quality_ok && pos_ok && nation_ok && league_ok && club_ok
}
/// Apply the query: filter (AND) → deterministic order → paginate.
///
/// Ordering is `(effective_overall DESC, owned_card_id ASC)` — a total order, so
/// pages never overlap or repeat. `offset`/`limit` are clamped to sane
/// non-negative values (the wire never sends negatives; clamping keeps a
/// malformed request from panicking).
pub fn apply_query(mut items: Vec<OwnedItemView>, q: &OwnedItemQuery) -> QueryPage {
// 1. filter
items.retain(|it| matches(it, q));
let total = items.len();
// 2. deterministic total order (independent of input/DB order)
items.sort_by(|a, b| {
b.effective_overall
.cmp(&a.effective_overall)
.then_with(|| a.owned_card_id.cmp(&b.owned_card_id))
});
// 3. paginate
let offset = q.offset.unwrap_or(0).max(0) as usize;
let limit = q.limit.map(|l| l.max(0) as usize);
let page: Vec<serde_json::Value> = items
.into_iter()
.skip(offset)
.take(limit.unwrap_or(usize::MAX))
.map(|it| it.body)
.collect();
QueryPage {
items: page,
total,
offset,
limit,
}
}
#[cfg(test)]
mod tests {
use super::*;
use serde_json::json;
fn view(
id: &str,
overall: u8,
position: &str,
nation: &str,
league: &str,
club: &str,
) -> OwnedItemView {
OwnedItemView {
owned_card_id: id.to_string(),
base_overall: overall,
effective_overall: overall as i64,
position: position.to_string(),
nation: nation.to_string(),
league: league.to_string(),
club: club.to_string(),
body: json!({ "owned_card_id": id, "overall": overall }),
}
}
fn ids(page: &QueryPage) -> Vec<String> {
page.items
.iter()
.map(|b| b["owned_card_id"].as_str().unwrap().to_string())
.collect()
}
fn fixture() -> Vec<OwnedItemView> {
vec![
view("a", 84, "ST", "England", "Premier League", "Northgate"),
view("b", 86, "CDM", "Ghana", "Premier League", "Chelsea"),
view("c", 72, "ST", "Brazil", "Brasileirao", "Santos"),
view("d", 60, "CM", "Italy", "Serie B", "Modena"),
view("e", 89, "LW", "Argentina", "Primera Division", "Boca"),
]
}
#[test]
fn no_filter_returns_all_in_overall_desc_order() {
let p = apply_query(fixture(), &OwnedItemQuery::default());
assert_eq!(p.total, 5);
assert_eq!(ids(&p), ["e", "b", "a", "c", "d"]); // 89,86,84,72,60
}
#[test]
fn quality_gold_selects_overall_75_plus() {
let q = OwnedItemQuery {
quality: Some(Quality::Gold),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(ids(&p), ["e", "b", "a"]);
}
#[test]
fn filters_are_anded() {
let q = OwnedItemQuery {
league: Some("Premier League".into()),
position: Some("ST".into()),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(ids(&p), ["a"]); // only the PL ST, not the PL CDM
}
#[test]
fn case_insensitive_name_match() {
let q = OwnedItemQuery {
club: Some("chelsea".into()),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(ids(&p), ["b"]);
}
#[test]
fn empty_when_nothing_matches() {
let q = OwnedItemQuery {
nation: Some("Argentina".into()),
club: Some("Chelsea".into()),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(p.total, 0);
assert!(p.items.is_empty());
}
#[test]
fn filter_runs_before_pagination() {
// Gold set is [e,b,a]; page (offset 1, limit 1) over the FILTERED set is [b].
// If pagination ran first, offset/limit would slice the full 5-item set.
let q = OwnedItemQuery {
quality: Some(Quality::Gold),
offset: Some(1),
limit: Some(1),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert_eq!(p.total, 3, "total is the filtered count, not the page size");
assert_eq!(ids(&p), ["b"]);
}
#[test]
fn pages_do_not_overlap_and_advance() {
let page = |off| {
apply_query(
fixture(),
&OwnedItemQuery {
offset: Some(off),
limit: Some(2),
..Default::default()
},
)
};
let p0 = page(0);
let p1 = page(2);
assert_eq!(ids(&p0), ["e", "b"]);
assert_eq!(ids(&p1), ["a", "c"]);
// start advancing must NOT re-serve page one
assert_ne!(ids(&p0), ids(&p1));
assert_eq!(p0.total, 5);
assert_eq!(p1.total, 5);
}
#[test]
fn offset_past_end_is_empty_not_wrapped() {
let q = OwnedItemQuery {
offset: Some(100),
limit: Some(11),
..Default::default()
};
let p = apply_query(fixture(), &q);
assert!(p.items.is_empty());
assert_eq!(p.total, 5);
}
#[test]
fn ordering_is_stable_on_overall_ties() {
let items = vec![
view("z", 80, "ST", "N", "L", "C"),
view("a", 80, "ST", "N", "L", "C"),
view("m", 80, "ST", "N", "L", "C"),
];
let p = apply_query(items, &OwnedItemQuery::default());
assert_eq!(ids(&p), ["a", "m", "z"]); // tie broken by owned id asc
}
}
+7 -2
View File
@@ -2,18 +2,23 @@ pub mod achievement;
pub mod card_db;
pub mod checkin;
pub mod club;
pub mod notification;
pub mod draft;
pub mod economy;
pub mod event;
pub mod fut_champs;
pub mod season;
pub mod game_ext;
pub mod import;
pub mod inventory;
pub mod market;
pub mod match_service;
pub mod notification;
pub mod objective;
pub mod pack;
pub mod profile;
pub mod sbc;
pub mod season;
pub mod settings;
pub mod squad;
pub mod squad_rules;
pub mod statistics;
pub mod upgrades;
+913 -55
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File diff suppressed because it is too large Load Diff
+380
View File
@@ -0,0 +1,380 @@
//! Squad evaluation, behind a game-rules boundary.
//!
//! # Why this is a trait and not a function in `squad.rs`
//!
//! Chemistry, rating and star rating are **game-specific**. FUT chemistry
//! changed substantially between FIFA generations, so a single formula
//! compiled into generic Core would quietly make Core a FIFA-something server.
//! Core is allowed to understand that a squad *has* an evaluation; it is not
//! allowed to know how any particular game computes one.
//!
//! ```text
//! Core owns the squad, slots, items, persistence
//! | and the SEMANTIC concept of an evaluation
//! v
//! SquadRules how a specific game computes it
//! |
//! +-- DefaultSquadRules OpenFUT's own rules (the implementation that
//! | already existed in Core)
//! +-- Fifa17SquadRules NOT YET WRITTEN. The FIFA 17 algorithm is not
//! proven, and inventing one would be worse than
//! having none.
//! ```
//!
//! # Pure data in, evaluation out
//!
//! Rules take a [`SquadSnapshot`] — already resolved by Core from the database
//! — rather than a pool and a card database. That keeps every rules
//! implementation synchronous, dependency-free and testable without fixtures,
//! and it stops a game's rules from reaching into Core's storage.
//!
//! # Client-reported values are not evaluations
//!
//! FIFA 17 sends its own `chemistry`, `rating` and `starRating` on every squad
//! save. Those are observations about what the client believes, captured for
//! shadow validation, and they are deliberately a *different type* from
//! [`SquadEvaluation`] so no later code can pass one where the other belongs.
use serde::{Deserialize, Serialize};
/// One player in a squad, reduced to the attributes rules are allowed to see.
///
/// Deliberately not `OwnedCard` + `CardDefinition`: rules should not be able to
/// reach storage identifiers, loan state or acquisition history.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SquadPlayerCard {
/// Core's owned-card id. Present so an evaluation can attribute per-player
/// results; rules must not interpret its contents.
pub owned_card_id: String,
pub card_id: String,
pub name: String,
pub overall: u8,
pub position: String,
pub nation: String,
pub league: String,
pub club: String,
/// Slot this player occupies, in Core's numbering.
pub slot: i64,
pub on_bench: bool,
}
/// Everything a rules implementation may consider.
#[derive(Debug, Clone, Default)]
pub struct SquadSnapshot {
pub formation: String,
pub players: Vec<SquadPlayerCard>,
}
impl SquadSnapshot {
pub fn starters(&self) -> impl Iterator<Item = &SquadPlayerCard> {
self.players.iter().filter(|p| !p.on_bench)
}
}
/// The semantic result Core understands.
///
/// `chemistry` has no fixed scale here on purpose — `chemistry_max` travels
/// with it, because a later game may not use 100.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct SquadEvaluation {
pub chemistry: i64,
pub chemistry_max: i64,
pub rating: i64,
pub star_rating: i64,
/// Per-player detail, for UIs and for diagnosing a rules mismatch.
pub players: Vec<PlayerEvaluation>,
/// Which rules produced this, so a stored or logged evaluation is never
/// ambiguous about its own provenance.
pub rules: String,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct PlayerEvaluation {
pub owned_card_id: String,
pub chemistry: i64,
pub detail: Vec<(String, i64)>,
}
/// What a game client claimed about a squad it sent.
///
/// **Never canonical.** A separate type from [`SquadEvaluation`] specifically so
/// that assigning one to the other does not compile. A modified client can put
/// anything here; OpenFUT has no independent knowledge of what it means until
/// its own rules run.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize, Default)]
pub struct ClientReportedEvaluation {
pub client_reported_chemistry: Option<i64>,
pub client_reported_rating: Option<i64>,
pub client_reported_star_rating: Option<i64>,
}
/// Result of comparing what the client claimed against what the server derived.
///
/// A mismatch is **not** silently reconciled in either direction: the server's
/// value stands as canonical and the disagreement is reported so the rules
/// model can be investigated against the exact squad that produced it.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct EvaluationComparison {
pub field: String,
pub client: i64,
pub server: i64,
}
impl ClientReportedEvaluation {
/// Fields where the client and the server disagree. Empty means agreement
/// on every field the client actually sent.
pub fn compare(&self, server: &SquadEvaluation) -> Vec<EvaluationComparison> {
let mut out = Vec::new();
let mut check = |field: &str, client: Option<i64>, srv: i64| {
if let Some(c) = client {
if c != srv {
out.push(EvaluationComparison {
field: field.to_string(),
client: c,
server: srv,
});
}
}
};
check(
"chemistry",
self.client_reported_chemistry,
server.chemistry,
);
check("rating", self.client_reported_rating, server.rating);
check(
"star_rating",
self.client_reported_star_rating,
server.star_rating,
);
out
}
}
/// How a specific game evaluates a squad.
pub trait SquadRules: Send + Sync {
/// Stable identifier recorded in [`SquadEvaluation::rules`].
fn name(&self) -> &'static str;
fn evaluate(&self, snapshot: &SquadSnapshot) -> SquadEvaluation;
}
/// OpenFUT's own rules — the implementation that already lived in Core.
///
/// Moved here unchanged in behaviour rather than rewritten: it is the default
/// for clients that have no game-specific rules, and changing its numbers while
/// relocating it would have made the move unreviewable.
///
/// Link scoring: club +3 each (max 6), league +1 each (max 4), nation +1 each
/// (max 3), per player capped at 10, team total capped at 100.
pub struct DefaultSquadRules;
impl SquadRules for DefaultSquadRules {
fn name(&self) -> &'static str {
"openfut-default-v2"
}
fn evaluate(&self, snapshot: &SquadSnapshot) -> SquadEvaluation {
let starters: Vec<&SquadPlayerCard> = snapshot.starters().collect();
let mut players = Vec::with_capacity(starters.len());
let mut total: i64 = 0;
for (i, p) in starters.iter().enumerate() {
let count = |f: fn(&SquadPlayerCard) -> &String, v: &String| {
starters
.iter()
.enumerate()
.filter(|(j, o)| *j != i && f(o) == v)
.count() as i64
};
let club_links = count(|c| &c.club, &p.club);
let league_links = count(|c| &c.league, &p.league);
let nation_links = count(|c| &c.nation, &p.nation);
let club_pts = (club_links * 3).min(6);
let league_pts = league_links.min(4);
let nation_pts = nation_links.min(3);
let chem = (club_pts + league_pts + nation_pts).min(10);
total += chem;
players.push(PlayerEvaluation {
owned_card_id: p.owned_card_id.clone(),
chemistry: chem,
detail: vec![
("club_links".into(), club_links),
("league_links".into(), league_links),
("nation_links".into(), nation_links),
("club_pts".into(), club_pts),
("league_pts".into(), league_pts),
("nation_pts".into(), nation_pts),
],
});
}
// Mean overall of the starters, rounded down. Empty squad rates 0
// rather than dividing by zero.
let rating = if starters.is_empty() {
0
} else {
starters.iter().map(|p| p.overall as i64).sum::<i64>() / starters.len() as i64
};
SquadEvaluation {
chemistry: total.min(100),
chemistry_max: 100,
rating,
// 0-5 from the rating band. Coarse on purpose: this is OpenFUT's
// own presentation value, not a reconstruction of any game's.
star_rating: match rating {
0 => 0,
1..=64 => 1,
65..=74 => 2,
75..=81 => 3,
82..=87 => 4,
_ => 5,
},
players,
rules: self.name().to_string(),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn p(slot: i64, club: &str, league: &str, nation: &str, overall: u8) -> SquadPlayerCard {
SquadPlayerCard {
owned_card_id: format!("owned-{slot}"),
card_id: format!("card-{slot}"),
name: format!("P{slot}"),
overall,
position: "ST".into(),
nation: nation.into(),
league: league.into(),
club: club.into(),
slot,
on_bench: false,
}
}
#[test]
fn an_empty_squad_evaluates_without_dividing_by_zero() {
let e = DefaultSquadRules.evaluate(&SquadSnapshot::default());
assert_eq!(e.chemistry, 0);
assert_eq!(e.rating, 0);
assert_eq!(e.star_rating, 0);
assert!(e.players.is_empty());
}
#[test]
fn bench_players_do_not_contribute() {
let mut snap = SquadSnapshot {
formation: "4-4-2".into(),
players: vec![p(0, "A", "L", "N", 80), p(1, "A", "L", "N", 80)],
};
let with_both = DefaultSquadRules.evaluate(&snap);
snap.players[1].on_bench = true;
let with_bench = DefaultSquadRules.evaluate(&snap);
assert!(
with_bench.chemistry < with_both.chemistry,
"a benched team-mate must not create links: {with_bench:?}"
);
assert_eq!(with_bench.players.len(), 1);
}
#[test]
fn links_are_capped_per_category_and_per_player() {
// Eleven identical players: club links alone would be 30 pts uncapped.
let players: Vec<_> = (0..11).map(|i| p(i, "A", "L", "N", 90)).collect();
let e = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "4-4-2".into(),
players,
});
for pe in &e.players {
assert_eq!(pe.chemistry, 10, "per-player cap is 10: {pe:?}");
}
assert_eq!(e.chemistry, 100);
assert_eq!(e.chemistry_max, 100);
}
#[test]
fn team_chemistry_is_capped_at_the_maximum() {
// 15 starters would total 150 uncapped.
let players: Vec<_> = (0..15).map(|i| p(i, "A", "L", "N", 90)).collect();
let e = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players,
});
assert_eq!(e.chemistry, 100);
}
#[test]
fn unrelated_players_earn_no_chemistry() {
let players = vec![
p(0, "A", "L1", "N1", 80),
p(1, "B", "L2", "N2", 80),
p(2, "C", "L3", "N3", 80),
];
let e = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players,
});
assert_eq!(e.chemistry, 0);
assert_eq!(e.rating, 80);
}
#[test]
fn the_evaluation_names_the_rules_that_produced_it() {
let e = DefaultSquadRules.evaluate(&SquadSnapshot::default());
assert_eq!(e.rules, "openfut-default-v2");
assert_eq!(DefaultSquadRules.name(), "openfut-default-v2");
}
/// The comparison must report disagreement rather than reconcile it.
#[test]
fn a_client_that_disagrees_is_reported_not_reconciled() {
let server = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players: vec![p(0, "A", "L", "N", 80)],
});
let claimed = ClientReportedEvaluation {
client_reported_chemistry: Some(52),
client_reported_rating: Some(server.rating),
client_reported_star_rating: None,
};
let diff = claimed.compare(&server);
assert_eq!(diff.len(), 1, "{diff:?}");
assert_eq!(diff[0].field, "chemistry");
assert_eq!(diff[0].client, 52);
assert_eq!(diff[0].server, server.chemistry);
// And the server's own value is untouched by the comparison.
assert_eq!(server.chemistry, 0);
}
/// A field the client did not send cannot disagree.
#[test]
fn absent_client_fields_are_not_treated_as_zero() {
let server = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players: vec![p(0, "A", "L", "N", 80)],
});
assert!(ClientReportedEvaluation::default()
.compare(&server)
.is_empty());
}
#[test]
fn agreement_reports_nothing() {
let server = DefaultSquadRules.evaluate(&SquadSnapshot {
formation: "x".into(),
players: vec![p(0, "A", "L", "N", 80)],
});
let claimed = ClientReportedEvaluation {
client_reported_chemistry: Some(server.chemistry),
client_reported_rating: Some(server.rating),
client_reported_star_rating: Some(server.star_rating),
};
assert!(claimed.compare(&server).is_empty());
}
}
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//! Reproduction for the fresh-DB multi-connection warm-up write failure.
//! Forces several pooled connections to open concurrently on a brand-new DB and
//! captures the ACTUAL sqlx/SQLite error (not the service's generic string).
use openfut_core::db::{init_pool, run_migrations};
use openfut_core::services::economy;
async fn seed_club(pool: &sqlx::SqlitePool) {
sqlx::query(
"INSERT INTO profiles (id, username, created_at, updated_at) VALUES ('p','p','t','t')",
)
.execute(pool)
.await
.unwrap();
sqlx::query("INSERT INTO clubs (id, profile_id, name, coins, created_at, updated_at) VALUES ('c','p','c',100000,'t','t')")
.execute(pool)
.await
.unwrap();
}
#[tokio::test(flavor = "multi_thread", worker_threads = 8)]
async fn fresh_db_multiconn_concurrent_writes() {
let base = std::env::temp_dir().join(format!("ofut-cc-{}", std::process::id()));
std::fs::create_dir_all(&base).unwrap();
let iters = 100usize;
let mut failures = 0usize;
let mut first_err = String::new();
for i in 0..iters {
let url = format!("sqlite://{}/db{i}.db", base.display());
let pool = init_pool(&url, 5).await.expect("init_pool");
run_migrations(&pool).await.expect("migrations");
seed_club(&pool).await;
// Fire concurrent credits to force several connections to warm up at once
// on the brand-new DB, then a write — the harness's failing shape.
let mut handles = Vec::new();
for _ in 0..8 {
let p = pool.clone();
handles.push(tokio::spawn(async move {
economy::grant_reward(&p, "c", 1).await
}));
}
for h in handles {
match h.await.unwrap() {
Ok(_) => {}
Err(e) => {
failures += 1;
if first_err.is_empty() {
first_err = format!("{e:?}");
}
}
}
}
// Serialization correctness: 8 concurrent +1 credits, no lost update.
let bal = economy::balance(&pool, "c").await.unwrap();
assert_eq!(bal, 100_008, "iter {i}: lost update under concurrency");
pool.close().await;
}
std::fs::remove_dir_all(&base).ok();
assert_eq!(
failures,
0,
"{failures}/{} iterations had a write failure; first error: {first_err}",
iters * 8
);
}
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//! Content preflight: a real profile with owned players but a missing
//! CardDefinition must fail startup LOUDLY, never serve a silent empty club.
use axum::{
body::Body,
http::{Request, StatusCode},
};
use openfut_core::services::card_db::CardDb;
use tower::ServiceExt;
async fn fresh_pool() -> sqlx::SqlitePool {
let p = sqlx::sqlite::SqlitePoolOptions::new()
.max_connections(1)
.connect("sqlite::memory:")
.await
.expect("in-memory sqlite");
sqlx::migrate!("./migrations")
.run(&p)
.await
.expect("migrations");
p
}
async fn create_profile(app: &axum::Router) {
let resp = app
.clone()
.oneshot(
Request::builder()
.method("POST")
.uri("/auth/local")
.header("content-type", "application/json")
.body(Body::from(r#"{"username":"CAGE"}"#))
.unwrap(),
)
.await
.unwrap();
assert_eq!(
resp.status(),
StatusCode::OK,
"auth/local should create a profile+club"
);
}
async fn insert_owned(pool: &sqlx::SqlitePool, id: &str, club_id: &str, card_id: &str) {
sqlx::query(
"INSERT INTO owned_cards (id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at) \
VALUES (?, ?, ?, 0, NULL, ?)",
)
.bind(id)
.bind(club_id)
.bind(card_id)
.bind("2026-01-01T00:00:00Z")
.execute(pool)
.await
.unwrap();
}
#[tokio::test]
async fn preflight_fails_on_owned_card_missing_definition() {
let pool = fresh_pool().await;
// first build is fine: no owned cards yet.
let app = openfut_core::build_app(pool.clone(), "data").await.unwrap();
create_profile(&app).await;
let club: String = sqlx::query_scalar("SELECT id FROM clubs LIMIT 1")
.fetch_one(&pool)
.await
.unwrap();
insert_owned(&pool, "oc-bogus", &club, "fifa17_definitely_missing_999999").await;
// second build must now fail preflight: one owned card references a def that
// is not loaded — must not silently serve an empty collection.
let err = openfut_core::build_app(pool.clone(), "data")
.await
.expect_err("preflight must fail on a missing definition");
let msg = format!("{err:#}");
assert!(
msg.contains("content preflight failed"),
"unexpected error: {msg}"
);
}
#[tokio::test]
async fn preflight_passes_when_owned_card_definition_is_loaded() {
let pool = fresh_pool().await;
// pick a definition that IS in the default data/cards catalog.
let valid_id = CardDb::load("data")
.unwrap()
.all()
.first()
.map(|c| c.id.clone())
.expect("data/cards must be non-empty");
let app = openfut_core::build_app(pool.clone(), "data").await.unwrap();
create_profile(&app).await;
let club: String = sqlx::query_scalar("SELECT id FROM clubs LIMIT 1")
.fetch_one(&pool)
.await
.unwrap();
insert_owned(&pool, "oc-valid", &club, &valid_id).await;
let _app = openfut_core::build_app(pool.clone(), "data")
.await
.expect("preflight passes when the owned card's definition is loaded");
}
+181
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//! FIFA 17 development content pack + ownership seed (Commit 5).
//!
//! Proves: the dev pack is opt-in and isolated from default content; the seed
//! creates a `game_id=fifa17` profile/club and grants real Core `OwnedCard`s
//! (never FIFA wire ids); it is idempotent and leaves the default profile alone;
//! and the seeded inventory can exercise the retail `/club` filter + pagination.
use openfut_core::db::Pool;
use openfut_core::services::card_db::CardDb;
async fn pool() -> Pool {
let pool = sqlx::sqlite::SqlitePoolOptions::new()
.max_connections(1)
.connect("sqlite::memory:")
.await
.expect("in-memory sqlite");
sqlx::migrate!("./migrations")
.run(&pool)
.await
.expect("migrations");
pool
}
fn dev_card_db() -> CardDb {
let mut db = CardDb::load("data").expect("default cards");
db.load_game_dev("data", "fifa17").expect("dev pack");
db
}
// ── Content isolation ────────────────────────────────────────────────────────
#[test]
fn default_load_never_contains_dev_pack() {
// The default global loader reads only data/cards — the dev pack under
// data/games/fifa17/dev must be invisible unless explicitly requested.
let default = CardDb::load("data").expect("default cards");
let leaked: Vec<_> = default
.cards
.keys()
.filter(|k| k.starts_with("fifa17_"))
.collect();
assert!(
leaked.is_empty(),
"default content must not include FIFA17 dev cards: {leaked:?}"
);
assert!(
!default.cards.is_empty(),
"default synthetic catalogue still loads"
);
}
#[test]
fn opt_in_load_adds_dev_pack_only() {
let default_n = CardDb::load("data").unwrap().cards.len();
let db = dev_card_db();
let dev: Vec<_> = db
.cards
.keys()
.filter(|k| k.starts_with("fifa17_"))
.collect();
assert_eq!(dev.len(), 32, "the curated dev pack is 32 definitions");
assert_eq!(
db.cards.len(),
default_n + 32,
"dev pack is additive; default content unchanged"
);
}
#[test]
fn dev_definitions_carry_semantic_names_not_raw_ids() {
let db = dev_card_db();
for c in db.cards.values().filter(|c| c.id.starts_with("fifa17_")) {
// Semantic Core fields are names, never raw FIFA numeric entity ids.
assert!(
c.nation.parse::<i64>().is_err(),
"nation must be a name, got {:?}",
c.nation
);
assert!(
c.league.parse::<i64>().is_err(),
"league must be a name: {:?}",
c.league
);
assert!(
c.club.parse::<i64>().is_err(),
"club must be a name: {:?}",
c.club
);
assert!(!c.name.is_empty(), "every dev card has a player name");
}
}
// ── Ownership seed ─────────────────────────────────────────────────────────
#[tokio::test]
async fn seed_grants_game_scoped_inventory_with_filter_coverage() {
let pool = pool().await;
let db = dev_card_db();
let r = openfut_core::seed::seed_fifa17_dev(&pool, &db)
.await
.unwrap();
assert_eq!(r.game_id, "fifa17");
assert!(!r.already_seeded);
assert_eq!(r.definitions_available, 32);
assert_eq!(r.owned_total, 33, "32 defs + 1 deliberate duplicate");
assert_eq!(r.unique_definitions, 32);
assert!(r.gold_over_one_page, "gold spans >1 page (22 > 11)");
assert!(r.gold > 11, "enough gold for pagination");
assert!(r.silver >= 1 && r.bronze >= 1, "quality spread");
assert!(r.positions.contains_key("GK"), "GK present");
assert!(r.positions.contains_key("ST"), "ST present");
assert!(r.distinct_leagues >= 2, "multiple leagues");
assert!(r.distinct_nations >= 2, "multiple nations");
assert!(r.max_same_club >= 2, "a same-club group for team filters");
// The seed created ONLY a fifa17 profile — the default (fifa23) profile and
// any synthetic inventory are untouched.
let games: Vec<(String,)> = sqlx::query_as("SELECT game_id FROM profiles")
.fetch_all(&pool)
.await
.unwrap();
assert_eq!(
games,
vec![("fifa17".to_string(),)],
"only the fifa17 profile exists"
);
// Every seeded owned card references a dev-pack definition (all renderable).
let orphans: i64 = sqlx::query_scalar(
"SELECT COUNT(*) FROM owned_cards o \
WHERE o.card_id LIKE 'fifa17_%' AND o.card_id NOT IN \
(SELECT card_id FROM owned_cards WHERE card_id LIKE 'fifa17_%')",
)
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(orphans, 0);
}
#[tokio::test]
async fn seed_is_idempotent_across_reruns() {
let pool = pool().await;
let db = dev_card_db();
let first = openfut_core::seed::seed_fifa17_dev(&pool, &db)
.await
.unwrap();
let second = openfut_core::seed::seed_fifa17_dev(&pool, &db)
.await
.unwrap();
assert!(!first.already_seeded);
assert!(second.already_seeded, "second run sees existing ownership");
assert_eq!(first.owned_total, second.owned_total, "no duplicate grants");
let n: i64 =
sqlx::query_scalar("SELECT COUNT(*) FROM owned_cards WHERE card_id LIKE 'fifa17_%'")
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(n, 33, "row count stable after rerun");
}
#[tokio::test]
async fn seed_creates_exactly_one_two_copy_definition() {
let pool = pool().await;
let db = dev_card_db();
openfut_core::seed::seed_fifa17_dev(&pool, &db)
.await
.unwrap();
// Exactly one definition is owned twice (distinct owned ids, same card_id):
// the identity foundation for "two copies of one card" later.
let dupes: Vec<(String, i64)> = sqlx::query_as(
"SELECT card_id, COUNT(*) c FROM owned_cards WHERE card_id LIKE 'fifa17_%' \
GROUP BY card_id HAVING c > 1",
)
.fetch_all(&pool)
.await
.unwrap();
assert_eq!(dupes.len(), 1, "exactly one duplicated definition");
assert_eq!(dupes[0].1, 2, "owned twice");
}
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//! Generic transactional profile import (services::import). These also serve as
//! the Core-level half of the migration mutation battery: each hostile input is
//! rejected BEFORE any partial write, and re-runs converge instead of duplicating.
use openfut_core::services::card_db::CardDb;
use openfut_core::services::import::{
apply_profile_import, ImportClub, ImportEntitlement, ImportExtension, ImportOwnedCard,
ImportProfile, ImportSlot, ImportSquad, ProfileImportRequest,
};
async fn fresh_pool() -> sqlx::SqlitePool {
let p = sqlx::sqlite::SqlitePoolOptions::new()
.max_connections(1)
.connect("sqlite::memory:")
.await
.expect("in-memory sqlite");
sqlx::migrate!("./migrations")
.run(&p)
.await
.expect("migrations");
p
}
fn valid_ids(n: usize) -> Vec<String> {
let db = CardDb::load("data").expect("load data catalog");
let ids: Vec<String> = db.all().iter().take(n).map(|c| c.id.clone()).collect();
assert!(ids.len() >= n, "data catalog too small for test");
ids
}
fn owned(ids: &[String]) -> Vec<ImportOwnedCard> {
ids.iter()
.enumerate()
.map(|(i, id)| ImportOwnedCard {
owned_item_id: format!("oc-{i}"),
card_id: id.clone(),
})
.collect()
}
fn squad_over(owned: &[ImportOwnedCard]) -> ImportSquad {
ImportSquad {
formation: "f433".into(),
name: "OpenFUT".into(),
slots: owned
.iter()
.take(3)
.enumerate()
.map(|(i, o)| ImportSlot {
owned_item_id: o.owned_item_id.clone(),
position_index: i as i64,
is_captain: i == 0,
is_on_bench: false,
})
.collect(),
extension: ImportExtension {
namespace: "fifa17.squad.v1".into(),
schema_version: 1,
payload: r#"{"custom":[]}"#.into(),
},
}
}
fn request(
game: &str,
fp: &str,
owned: Vec<ImportOwnedCard>,
squad: Option<ImportSquad>,
) -> ProfileImportRequest {
ProfileImportRequest {
source_fingerprint: fp.into(),
profile: ImportProfile {
username: format!("CAGE-{game}"),
game_id: game.into(),
},
club: ImportClub {
name: "OpenFUT".into(),
coins: 28_112_944,
},
owned,
squad,
entitlements: Vec::new(),
}
}
async fn count(pool: &sqlx::SqlitePool, table: &str) -> i64 {
sqlx::query_scalar(&format!("SELECT COUNT(*) FROM {table}"))
.fetch_one(pool)
.await
.unwrap()
}
#[tokio::test]
async fn imports_profile_club_owned_and_squad_in_one_shot() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(5);
let ow = owned(&ids);
let sq = squad_over(&ow);
let req = request("g_happy", "fp-happy", ow, Some(sq));
let out = apply_profile_import(&pool, &db, &req)
.await
.expect("import");
assert!(matches!(
out,
openfut_core::services::import::ImportOutcome::Imported {
owned: 5,
squad_slots: 3
}
));
assert_eq!(count(&pool, "profiles").await, 1);
assert_eq!(count(&pool, "clubs").await, 1);
assert_eq!(count(&pool, "owned_cards").await, 5);
assert_eq!(count(&pool, "squad_players").await, 3);
// opaque extension persisted with a Core-computed fingerprint.
let fp: String =
sqlx::query_scalar("SELECT canonical_fingerprint FROM game_entity_ext LIMIT 1")
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(fp.len(), 16, "16-hex FNV fingerprint");
let stored_import_fp: String =
sqlx::query_scalar("SELECT import_fingerprint FROM profiles LIMIT 1")
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(stored_import_fp, "fp-happy");
}
#[tokio::test]
async fn imports_entitlements_seeds_unopened_packs() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(2);
let ow = owned(&ids);
let mut req = request("g_ent", "fp-ent", ow, None);
req.entitlements = vec![
ImportEntitlement {
definition_id: "70".into(),
},
ImportEntitlement {
definition_id: "70".into(),
},
];
apply_profile_import(&pool, &db, &req)
.await
.expect("import");
// Two unconsumed entitlements seeded into packs (opened = 0).
assert_eq!(count(&pool, "packs").await, 2);
let unopened: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM packs WHERE opened = 0")
.fetch_one(&pool)
.await
.unwrap();
assert_eq!(unopened, 2);
}
#[tokio::test]
async fn rerun_same_fingerprint_is_idempotent_noop() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(4);
let mk = || {
request(
"g_rerun",
"fp-x",
owned(&ids),
Some(squad_over(&owned(&ids))),
)
};
apply_profile_import(&pool, &db, &mk())
.await
.expect("first");
let out = apply_profile_import(&pool, &db, &mk())
.await
.expect("second");
assert_eq!(
out,
openfut_core::services::import::ImportOutcome::AlreadyImported
);
// no duplication.
assert_eq!(count(&pool, "profiles").await, 1);
assert_eq!(count(&pool, "owned_cards").await, 4);
}
#[tokio::test]
async fn different_fingerprint_on_imported_game_fails() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(3);
apply_profile_import(&pool, &db, &request("g_diff", "fp-a", owned(&ids), None))
.await
.expect("first");
let err = apply_profile_import(&pool, &db, &request("g_diff", "fp-b", owned(&ids), None))
.await
.expect_err("second, different fingerprint");
assert!(format!("{err:#}").contains("different source"), "{err:#}");
assert_eq!(count(&pool, "profiles").await, 1);
}
#[tokio::test]
async fn missing_definition_fails_preflight_with_no_writes() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let mut ow = owned(&valid_ids(2));
ow.push(ImportOwnedCard {
owned_item_id: "oc-bad".into(),
card_id: "fifa17_definitely_absent_999999".into(),
});
let err = apply_profile_import(&pool, &db, &request("g_miss", "fp", ow, None))
.await
.expect_err("missing definition must fail");
assert!(
format!("{err:#}").contains("definition preflight failed"),
"{err:#}"
);
// preflight is before the tx: nothing was written.
assert_eq!(count(&pool, "profiles").await, 0);
assert_eq!(count(&pool, "owned_cards").await, 0);
}
#[tokio::test]
async fn squad_slot_not_in_ownership_fails() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(3);
let ow = owned(&ids);
let mut sq = squad_over(&ow);
sq.slots[1].owned_item_id = "oc-not-owned".into();
let err = apply_profile_import(&pool, &db, &request("g_sq", "fp", ow, Some(sq)))
.await
.expect_err("squad slot not owned must fail");
assert!(format!("{err:#}").contains("all-or-nothing"), "{err:#}");
assert_eq!(count(&pool, "profiles").await, 0);
}
#[tokio::test]
async fn duplicate_owned_item_id_fails() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let ids = valid_ids(2);
let mut ow = owned(&ids);
ow[1].owned_item_id = ow[0].owned_item_id.clone();
let err = apply_profile_import(&pool, &db, &request("g_dup", "fp", ow, None))
.await
.expect_err("duplicate OwnedItemId must fail");
assert!(
format!("{err:#}").contains("duplicate OwnedItemId"),
"{err:#}"
);
assert_eq!(count(&pool, "profiles").await, 0);
}
#[tokio::test]
async fn non_imported_profile_is_not_clobbered() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
// simulate a gameplay/dev profile with NO import_fingerprint for this game.
sqlx::query(
"INSERT INTO profiles (id, username, level, xp, game_id, created_at, updated_at) \
VALUES ('p0','someone',1,0,'g_clobber','2026-01-01T00:00:00Z','2026-01-01T00:00:00Z')",
)
.execute(&pool)
.await
.unwrap();
let ids = valid_ids(2);
let err = apply_profile_import(&pool, &db, &request("g_clobber", "fp", owned(&ids), None))
.await
.expect_err("must refuse to clobber a non-imported profile");
assert!(format!("{err:#}").contains("non-imported"), "{err:#}");
assert_eq!(count(&pool, "owned_cards").await, 0);
}
#[tokio::test]
async fn empty_owned_fails() {
let pool = fresh_pool().await;
let db = CardDb::load("data").unwrap();
let err = apply_profile_import(&pool, &db, &request("g_empty", "fp", vec![], None))
.await
.expect_err("empty owned must fail");
assert!(format!("{err:#}").contains("zero owned cards"), "{err:#}");
}
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