feat(squad): generic game-scoped opaque extension + server fingerprint, atomic in replace_squad tx
This commit is contained in:
@@ -0,0 +1,23 @@
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-- Generic, game-scoped OPAQUE extension storage.
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--
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-- Core persists, versions, associates (to a canonical entity + a server-computed
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-- fingerprint), and enforces generic safety bounds on these bytes — but NEVER
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-- interprets them. A game adapter owns the payload's schema and meaning. This is
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-- how a game keeps wire-only round-trip state (e.g. FIFA 17 squad custom[]/
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-- kicktakers/kitNumber) durable and atomic with its canonical entity without
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-- leaking game-specific columns into generic Core.
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--
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-- Scope key: (game_id, entity_kind, entity_id, namespace). `namespace` is an
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-- opaque adapter key (e.g. "fifa17.squad.v1"); `schema_version` is the adapter's
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-- payload version (distinct from this table's storage schema).
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CREATE TABLE IF NOT EXISTS game_entity_ext (
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game_id TEXT NOT NULL,
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entity_kind TEXT NOT NULL,
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entity_id TEXT NOT NULL,
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namespace TEXT NOT NULL,
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schema_version INTEGER NOT NULL,
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canonical_fingerprint TEXT NOT NULL,
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payload TEXT NOT NULL,
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updated_at TEXT NOT NULL,
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PRIMARY KEY (game_id, entity_kind, entity_id, namespace)
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);
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@@ -0,0 +1,60 @@
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//! Generic, game-scoped **opaque** extension state.
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//!
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//! Core stores and versions these bytes and associates them with a canonical
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//! entity + a server-computed fingerprint, but never interprets them. A game
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//! adapter owns the payload schema/meaning. This keeps game-only wire round-trip
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//! state (e.g. a FIFA 17 squad's `custom[]`/`kicktakers`/`kitNumber`) durable and
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//! atomic with its canonical entity without leaking game concepts into Core.
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use serde::{Deserialize, Serialize};
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/// Generic safety bounds Core enforces without interpreting the payload.
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pub const MAX_EXT_PAYLOAD_BYTES: usize = 64 * 1024;
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pub const MAX_EXT_NAMESPACE_LEN: usize = 64;
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/// An opaque extension payload a game adapter asks Core to persist atomically
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/// alongside a canonical entity. `payload` is uninterpreted bytes-as-text.
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#[derive(Debug, Clone, Deserialize)]
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pub struct OpaqueExtensionWrite {
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/// Opaque adapter key, e.g. `"fifa17.squad.v1"`. Core treats it as a string.
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pub namespace: String,
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/// Adapter's payload schema version (distinct from the DB storage schema).
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pub schema_version: i64,
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/// Uninterpreted payload (the adapter's serialized game-only state).
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pub payload: String,
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}
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impl OpaqueExtensionWrite {
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/// Generic bounds check — namespace non-empty/length, payload size. Semantic
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/// validation of the payload is the adapter's job; Core only guards size.
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pub fn validate(&self) -> Result<(), String> {
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if self.namespace.is_empty() || self.namespace.len() > MAX_EXT_NAMESPACE_LEN {
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return Err(format!(
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"namespace length {} out of bounds (1..={MAX_EXT_NAMESPACE_LEN})",
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self.namespace.len()
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));
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}
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if self.payload.len() > MAX_EXT_PAYLOAD_BYTES {
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return Err(format!(
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"extension payload {} bytes exceeds max {MAX_EXT_PAYLOAD_BYTES}",
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self.payload.len()
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));
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}
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Ok(())
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}
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}
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/// A stored opaque extension row (read side). `canonical_fingerprint` is the
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/// server-computed fingerprint of the canonical entity at write time; a reader
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/// compares it against the entity's *current* fingerprint to detect staleness.
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#[derive(Debug, Clone, Serialize, sqlx::FromRow)]
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pub struct GameEntityExt {
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pub game_id: String,
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pub entity_kind: String,
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pub entity_id: String,
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pub namespace: String,
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pub schema_version: i64,
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pub canonical_fingerprint: String,
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pub payload: String,
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pub updated_at: String,
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}
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@@ -5,6 +5,7 @@ pub mod notification;
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pub mod club;
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pub mod draft;
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pub mod fut_champs;
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pub mod game_ext;
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pub mod event;
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pub mod season;
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pub mod market;
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@@ -96,4 +96,7 @@ pub struct SquadReplaced {
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pub slots_written: usize,
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pub evaluation: crate::services::squad_rules::SquadEvaluation,
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pub client_disagreements: Vec<crate::services::squad_rules::EvaluationComparison>,
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/// Server-computed deterministic fingerprint of the committed canonical squad
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/// (anchors any opaque game extension against stale projection).
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pub canonical_fingerprint: String,
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}
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@@ -0,0 +1,34 @@
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//! Generic read/write for [`crate::models::game_ext`] opaque state.
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//!
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//! Core never interprets the payload. Writes happen INSIDE the owning entity's
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//! transaction (see `squad::replace_squad_with_extension`) so the canonical
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//! entity and its opaque extension commit atomically — there is deliberately no
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//! standalone "write extension" entry point that could desync the two.
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use crate::db::Pool;
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use crate::error::AppResult;
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use crate::models::game_ext::GameEntityExt;
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/// Fetch the stored opaque extension for a scoped entity, or `None`. The caller
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/// compares `canonical_fingerprint` against the entity's *current* fingerprint to
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/// decide freshness — this layer does not know how to fingerprint any entity.
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pub async fn get_ext(
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pool: &Pool,
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game_id: &str,
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entity_kind: &str,
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entity_id: &str,
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namespace: &str,
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) -> AppResult<Option<GameEntityExt>> {
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let row = sqlx::query_as::<_, GameEntityExt>(
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"SELECT game_id, entity_kind, entity_id, namespace, schema_version, \
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canonical_fingerprint, payload, updated_at FROM game_entity_ext \
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WHERE game_id = ? AND entity_kind = ? AND entity_id = ? AND namespace = ?",
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)
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.bind(game_id)
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.bind(entity_kind)
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.bind(entity_id)
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.bind(namespace)
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.fetch_optional(pool)
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.await?;
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Ok(row)
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}
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@@ -6,6 +6,7 @@ pub mod notification;
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pub mod draft;
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pub mod event;
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pub mod fut_champs;
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pub mod game_ext;
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pub mod inventory;
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pub mod season;
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pub mod market;
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+409
-1
@@ -3,6 +3,7 @@ use crate::{
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error::{AppError, AppResult},
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models::{
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card::{CardDefinition, OwnedCard},
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game_ext::{GameEntityExt, OpaqueExtensionWrite},
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squad::{
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SaveSquadRequest, SlotAssignment, Squad, SquadPlayer, SquadPlayerInput, SquadReplaced,
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SquadReplacement,
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@@ -10,6 +11,7 @@ use crate::{
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},
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services::{
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card_db::CardDb,
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game_ext,
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squad_rules::{
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ClientReportedEvaluation, DefaultSquadRules, SquadPlayerCard, SquadRules, SquadSnapshot,
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},
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@@ -222,15 +224,23 @@ pub async fn calculate_chemistry(
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/// Validation happens BEFORE any write, so a rejected replacement leaves the
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/// existing squad exactly as it was. Everything that does write happens inside
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/// one transaction.
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pub async fn replace_squad(
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#[allow(clippy::too_many_arguments)]
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async fn replace_squad_inner(
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pool: &Pool,
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card_db: &CardDb,
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rules: &dyn SquadRules,
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game_id: Option<&str>,
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club_id: &str,
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squad_id: Option<&str>,
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replacement: &SquadReplacement,
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client_reported: &ClientReportedEvaluation,
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ext: Option<&OpaqueExtensionWrite>,
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) -> AppResult<SquadReplaced> {
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// Generic bounds on the opaque extension, before any write (fail fast, no
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// partial state). Core guards size only — the adapter owns payload meaning.
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if let Some(ext) = ext {
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ext.validate().map_err(AppError::BadRequest)?;
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}
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// ── validate before touching anything ────────────────────────────────
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let mut seen: HashSet<&str> = HashSet::new();
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let mut slots_seen: HashSet<i64> = HashSet::new();
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@@ -359,6 +369,35 @@ pub async fn replace_squad(
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.fetch_one(&mut *tx)
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.await?;
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// Fingerprint the COMMITTED canonical state (server-computed; never a
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// client/adapter value) and, atomically in this same tx, persist the opaque
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// game extension anchored to it. Canonical squad + extension commit together
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// or not at all — no split-brain, no distributed protocol.
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let canonical_fingerprint = squad_fingerprint(
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&squad_id,
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&squad.formation,
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resolved
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.iter()
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.map(|(s, o)| (s.slot, o.id.as_str(), s.is_captain, s.is_on_bench)),
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);
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if let Some(ext) = ext {
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let gid = game_id.expect("game_id is required whenever an extension is written");
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sqlx::query(
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"INSERT OR REPLACE INTO game_entity_ext \
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(game_id, entity_kind, entity_id, namespace, schema_version, canonical_fingerprint, payload, updated_at) \
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VALUES (?, 'squad', ?, ?, ?, ?, ?, ?)",
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)
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.bind(gid)
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.bind(&squad_id)
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.bind(&ext.namespace)
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.bind(ext.schema_version)
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.bind(&canonical_fingerprint)
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.bind(&ext.payload)
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.bind(&now)
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.execute(&mut *tx)
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.await?;
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}
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tx.commit().await?;
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// ── evaluate with the game's rules, never with the client's numbers ──
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@@ -390,6 +429,7 @@ pub async fn replace_squad(
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slots_written: resolved.len(),
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evaluation,
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client_disagreements,
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canonical_fingerprint,
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})
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}
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@@ -399,6 +439,125 @@ struct SlotAssignmentRef {
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is_on_bench: bool,
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}
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/// Replace a squad's slots atomically (no game extension).
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pub async fn replace_squad(
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pool: &Pool,
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card_db: &CardDb,
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rules: &dyn SquadRules,
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club_id: &str,
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squad_id: Option<&str>,
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replacement: &SquadReplacement,
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client_reported: &ClientReportedEvaluation,
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) -> AppResult<SquadReplaced> {
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replace_squad_inner(
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pool,
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card_db,
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rules,
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None,
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club_id,
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squad_id,
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replacement,
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client_reported,
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None,
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)
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.await
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}
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/// Replace a squad AND persist an opaque game extension in ONE transaction, so
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/// the canonical squad and its game-only round-trip state can never split-brain.
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/// The extension is anchored to the committed squad by a server-computed
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/// fingerprint; Core never interprets the payload.
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#[allow(clippy::too_many_arguments)]
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pub async fn replace_squad_with_extension(
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pool: &Pool,
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card_db: &CardDb,
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rules: &dyn SquadRules,
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game_id: &str,
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club_id: &str,
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squad_id: Option<&str>,
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replacement: &SquadReplacement,
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client_reported: &ClientReportedEvaluation,
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ext: &OpaqueExtensionWrite,
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) -> AppResult<SquadReplaced> {
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replace_squad_inner(
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pool,
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card_db,
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rules,
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Some(game_id),
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club_id,
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squad_id,
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replacement,
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client_reported,
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Some(ext),
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)
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.await
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}
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/// Deterministic, order-stable fingerprint of a squad's canonical state. Server-
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/// computed; non-cryptographic (FNV-1a-64) — a stale-extension guard, not a
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/// security boundary. The encoding is sorted + delimited so it never depends on
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/// row/iteration order.
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fn squad_fingerprint<'a>(
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squad_id: &str,
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formation: &str,
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slots: impl Iterator<Item = (i64, &'a str, bool, bool)>,
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) -> String {
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let mut items: Vec<String> = slots
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.map(|(slot, owned, cap, bench)| format!("{slot}:{owned}:{}:{}", cap as u8, bench as u8))
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.collect();
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items.sort();
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let canon = format!("v1|{squad_id}|{formation}|{}", items.join(";"));
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let mut h: u64 = 0xcbf2_9ce4_8422_2325;
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for b in canon.as_bytes() {
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h ^= *b as u64;
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h = h.wrapping_mul(0x0000_0100_0000_01b3);
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}
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format!("{h:016x}")
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}
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/// Freshness of a squad's opaque extension vs the current canonical squad.
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pub enum SquadExtState {
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Fresh(GameEntityExt),
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Stale {
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stored: GameEntityExt,
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current_fingerprint: String,
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},
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Missing,
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}
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/// Read a club's active squad, its players, and its opaque game extension for
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/// `namespace`, with an explicit freshness verdict. NEVER silently projects a
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/// stale blob — the caller decides policy on `Stale`/`Missing`.
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pub async fn read_squad_with_ext(
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pool: &Pool,
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game_id: &str,
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club_id: &str,
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namespace: &str,
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) -> AppResult<(Squad, Vec<SquadPlayer>, SquadExtState)> {
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let (squad, players) = get_squad(pool, club_id).await?;
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let current = squad_fingerprint(
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&squad.id,
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&squad.formation,
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players.iter().map(|p| {
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(
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p.position_index,
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p.owned_card_id.as_str(),
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p.is_captain,
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p.is_on_bench,
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)
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}),
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);
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let state = match game_ext::get_ext(pool, game_id, "squad", &squad.id, namespace).await? {
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None => SquadExtState::Missing,
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Some(row) if row.canonical_fingerprint == current => SquadExtState::Fresh(row),
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Some(row) => SquadExtState::Stale {
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stored: row,
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current_fingerprint: current,
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},
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};
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Ok((squad, players, state))
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}
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/// Compatibility wrapper over [`replace_squad`].
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///
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/// Kept so the existing Core REST route keeps working, but it no longer has its
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@@ -729,4 +888,253 @@ mod tests {
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);
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assert_eq!(out.evaluation.rules, "openfut-default-v2");
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}
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// ── opaque game-extension (co-located, single-transaction) ──────────────
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const NS: &str = "fifa17.squad.v1";
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fn ext(payload: &str) -> OpaqueExtensionWrite {
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OpaqueExtensionWrite {
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namespace: NS.into(),
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schema_version: 1,
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payload: payload.into(),
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}
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}
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async fn replace_ext(
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pool: &Pool,
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db: &CardDb,
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game: &str,
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club: &str,
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id: Option<&str>,
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slots: Vec<SlotAssignment>,
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payload: &str,
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) -> AppResult<SquadReplaced> {
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replace_squad_with_extension(
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pool,
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db,
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&DefaultSquadRules,
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game,
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club,
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id,
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&SquadReplacement {
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name: Some("S".into()),
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formation: Some("4-4-2".into()),
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slots,
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},
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&ClientReportedEvaluation::default(),
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&ext(payload),
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)
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.await
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}
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#[tokio::test]
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async fn squad_and_extension_commit_atomically_and_read_fresh() {
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let (pool, db) = fixture().await;
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let out = replace_ext(
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&pool,
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&db,
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"fifa17",
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"club-a",
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None,
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vec![slot("card-1", 0)],
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"{\"custom\":[1,2,3]}",
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)
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.await
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.unwrap();
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assert!(!out.canonical_fingerprint.is_empty());
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let (_s, _p, state) = read_squad_with_ext(&pool, "fifa17", "club-a", NS)
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.await
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.unwrap();
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match state {
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SquadExtState::Fresh(row) => {
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assert_eq!(row.payload, "{\"custom\":[1,2,3]}");
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assert_eq!(row.schema_version, 1);
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assert_eq!(row.canonical_fingerprint, out.canonical_fingerprint);
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}
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_ => panic!("expected Fresh extension"),
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}
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}
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#[tokio::test]
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async fn oversized_extension_rejected_with_no_partial_write() {
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let (pool, db) = fixture().await;
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let big = "x".repeat(crate::models::game_ext::MAX_EXT_PAYLOAD_BYTES + 1);
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let err = replace_ext(
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&pool,
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&db,
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"fifa17",
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"club-a",
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None,
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vec![slot("card-1", 0)],
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&big,
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)
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.await;
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assert!(
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matches!(err, Err(AppError::BadRequest(_))),
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"oversized payload must be rejected"
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);
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// Fail-fast before the tx: no squad was created.
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let n: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM squads WHERE club_id = 'club-a'")
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.fetch_one(&pool)
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.await
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.unwrap();
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assert_eq!(n, 0, "rejected replacement leaves no partial squad");
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let e: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM game_entity_ext")
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.fetch_one(&pool)
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.await
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.unwrap();
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assert_eq!(e, 0, "no extension row written");
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}
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#[tokio::test]
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async fn fingerprint_is_deterministic_and_placement_sensitive() {
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let (pool, db) = fixture().await;
|
||||
let a = replace_ext(
|
||||
&pool,
|
||||
&db,
|
||||
"fifa17",
|
||||
"club-a",
|
||||
None,
|
||||
vec![slot("card-1", 0), slot("card-2", 1)],
|
||||
"p",
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
// Same placement again → identical fingerprint (idempotent, deterministic).
|
||||
let b = replace_ext(
|
||||
&pool,
|
||||
&db,
|
||||
"fifa17",
|
||||
"club-a",
|
||||
Some(&a.squad.id),
|
||||
vec![slot("card-1", 0), slot("card-2", 1)],
|
||||
"p",
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
assert_eq!(a.canonical_fingerprint, b.canonical_fingerprint);
|
||||
// Different placement (swap the two slots) → different fingerprint.
|
||||
let c = replace_ext(
|
||||
&pool,
|
||||
&db,
|
||||
"fifa17",
|
||||
"club-a",
|
||||
Some(&a.squad.id),
|
||||
vec![slot("card-1", 1), slot("card-2", 0)],
|
||||
"p",
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
assert_ne!(a.canonical_fingerprint, c.canonical_fingerprint);
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn stale_extension_is_detected_never_silently_fresh() {
|
||||
let (pool, db) = fixture().await;
|
||||
let first = replace_ext(
|
||||
&pool,
|
||||
&db,
|
||||
"fifa17",
|
||||
"club-a",
|
||||
None,
|
||||
vec![slot("card-1", 0)],
|
||||
"p1",
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
// A later plain replace (no extension) changes the canonical squad.
|
||||
replace(
|
||||
&pool,
|
||||
&db,
|
||||
"club-a",
|
||||
Some(&first.squad.id),
|
||||
vec![slot("card-2", 0)],
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
let (_s, _p, state) = read_squad_with_ext(&pool, "fifa17", "club-a", NS)
|
||||
.await
|
||||
.unwrap();
|
||||
match state {
|
||||
SquadExtState::Stale {
|
||||
stored,
|
||||
current_fingerprint,
|
||||
} => {
|
||||
assert_eq!(stored.canonical_fingerprint, first.canonical_fingerprint);
|
||||
assert_ne!(current_fingerprint, first.canonical_fingerprint);
|
||||
}
|
||||
_ => panic!("expected Stale extension after canonical squad changed"),
|
||||
}
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn idempotent_repeat_does_not_duplicate_extension() {
|
||||
let (pool, db) = fixture().await;
|
||||
let a = replace_ext(
|
||||
&pool,
|
||||
&db,
|
||||
"fifa17",
|
||||
"club-a",
|
||||
None,
|
||||
vec![slot("card-1", 0)],
|
||||
"same",
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
replace_ext(
|
||||
&pool,
|
||||
&db,
|
||||
"fifa17",
|
||||
"club-a",
|
||||
Some(&a.squad.id),
|
||||
vec![slot("card-1", 0)],
|
||||
"same",
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
let rows: i64 =
|
||||
sqlx::query_scalar("SELECT COUNT(*) FROM game_entity_ext WHERE entity_id = ?")
|
||||
.bind(&a.squad.id)
|
||||
.fetch_one(&pool)
|
||||
.await
|
||||
.unwrap();
|
||||
assert_eq!(rows, 1, "identical repeat converges on one extension row");
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn extension_is_scoped_by_game_and_namespace() {
|
||||
let (pool, db) = fixture().await;
|
||||
let out = replace_ext(
|
||||
&pool,
|
||||
&db,
|
||||
"fifa17",
|
||||
"club-a",
|
||||
None,
|
||||
vec![slot("card-1", 0)],
|
||||
"p",
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
let sid = &out.squad.id;
|
||||
assert!(game_ext::get_ext(&pool, "fifa17", "squad", sid, NS)
|
||||
.await
|
||||
.unwrap()
|
||||
.is_some());
|
||||
assert!(
|
||||
game_ext::get_ext(&pool, "fifa17", "squad", sid, "other.ns")
|
||||
.await
|
||||
.unwrap()
|
||||
.is_none(),
|
||||
"wrong namespace"
|
||||
);
|
||||
assert!(
|
||||
game_ext::get_ext(&pool, "fifa23", "squad", sid, NS)
|
||||
.await
|
||||
.unwrap()
|
||||
.is_none(),
|
||||
"wrong game"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user