Docs:
- .env.example: documents all environment variables with defaults
- CONTRIBUTING.md: dev setup, running tests, code style, design constraints
- MODDING.md: full schema reference for cards, packs, objectives, and SBCs
- .gitea/workflows/ci.yml: Gitea Actions CI (fmt check, clippy, build, test)
Middleware (#50-52):
- Body limit (256 KB) via DefaultBodyLimit on all routes (#50)
- Concurrency limit (256 concurrent requests) via semaphore middleware;
returns 429 Too Many Requests when at capacity (#51)
- Correlation IDs via tower_http request_id layers; sets x-request-id
UUID on every request and propagates it to the response headers (#52)
Layer order (outermost → innermost):
CorsLayer → DefaultBodyLimit → concurrency limit → SetRequestId
→ TraceLayer → PropagateRequestId → routes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Chemistry & squads:
- Chemistry calculation on GET /squad (club/league/nation links, max 100)
- Formation validation on POST /squad (exactly 11 starters, exactly 1 GK)
Objectives:
- Weekly objectives JSON (4 objectives: warrior, goals, dedicated, SBC)
- Daily objectives auto-reset at midnight UTC (background task)
SBC validation expanded:
- max_overall per-player enforcement
- required_clubs validation
- min_players_from_same_nation validation
- min_players_from_same_club validation
Market:
- GET /market?min_overall=X&position=Y filtering
- Expiry cleanup runs before every NPC refresh
- NPC market auto-refresh every 24h (background task, runs at startup)
Matches:
- GET /matches/opponent?difficulty=beginner|professional|world_class|legendary
generates a random AI opponent squad from the card pool
Statistics:
- win_streak and best_win_streak tracking (migration 0002)
- GET /statistics/history?limit=N — last N matches with summary stats
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>