4ae1081aa9f58675d4287f1342a78b5d5b074446
Card pool: - TOTW cards (5): overall 88-92, rarity "totw" - Hero cards (5): overall 85-88, rarity "hero" - Icon cards (5): overall 93-95, rarity "icon" (permanent, non-loan) Packs: - TOTW Pack (30,000 coins): 5 TOTW cards guaranteed - Icon Pack (50,000 coins): 3 icon cards guaranteed - Hero Pack (20,000 coins): 5 hero cards guaranteed Objectives: - Milestone objectives (6): win 10/50, score 100/500 goals, 10 SBCs, 25 packs Formations: - GET /formations returns 12 valid formation strings Multiple named squads (#20): - POST /squad with no squad_id always creates a new squad - POST /squad with squad_id updates that specific squad - GET /squads: list all squads for the club (metadata only) - GET /squads/🆔 squad with players + chemistry - DELETE /squads/🆔 remove a squad Per-position goal stats (#41): - Migration 0003: position_goals table - POST /matches/result accepts optional goal_positions: ["ST","CAM",...] - GET /statistics now includes position_goals map Settings (#44-46): - GET /settings: { difficulty, preferred_formation } with defaults - PUT /settings: upsert any key-value combination Draft mode skeleton (#38): - GET /draft/squad?difficulty=... returns a randomly generated 11-player squad Integration tests: - 9 new tests covering: formations, pack buy/open, SBC submit, settings R/W, multiple squads, draft endpoint, goal position tracking, win streak Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
OpenFUT Core
Offline Ultimate Team backend — game-independent.
OpenFUT Core is the heart of the OpenFUT project: a fully offline, single-player FUT-style backend written in Rust. It is deliberately decoupled from any specific game, though it is designed to power a FIFA 23 offline experience.
What it does
- Creates and manages local player profiles and clubs
- Manages coins, XP, and progression
- Generates packs from weighted JSON definitions
- Tracks your full card collection
- Squad builder with formations and chemistry (chemistry calculations: WIP)
- Objectives engine (daily, weekly, lifetime, milestone)
- SBC (Squad Building Challenge) engine with JSON-defined challenges
- Match result processing with coin and XP rewards
- NPC transfer market with daily refreshes
- Statistics tracking
- Fully moddable via JSON data files
Tech Stack
- Rust + Axum (HTTP framework)
- Tokio (async runtime)
- SQLite + SQLx (database + migrations)
- Serde (JSON data layer)
- tower-http (middleware: CORS, tracing)
Quick Start
# Build
cargo build --release
# Run (creates openfut.db in current directory)
./target/release/openfut-core
# Or with custom config
DATABASE_URL=sqlite://./myclub.db LISTEN_ADDR=127.0.0.1:8080 ./target/release/openfut-core
Environment Variables
| Variable | Default | Description |
|---|---|---|
LISTEN_ADDR |
127.0.0.1:8080 |
Address to listen on |
DATABASE_URL |
sqlite://openfut.db |
SQLite database path |
DATA_DIR |
data |
Path to JSON data files |
API Routes
| Method | Path | Description |
|---|---|---|
GET |
/health |
Health check |
POST |
/auth/local |
Create first-run profile + club |
GET |
/profile |
Get active profile |
GET |
/club |
Get active club with coins |
GET |
/cards |
Browse all card definitions |
GET |
/collection |
Get owned cards |
GET |
/packs |
List unopened packs |
POST |
/packs/open/:pack_id |
Open a pack |
GET |
/squad |
Get active squad |
POST |
/squad |
Save squad |
GET |
/objectives |
List objectives with progress |
POST |
/matches/result |
Submit match result + receive rewards |
GET |
/sbc |
List SBC definitions |
POST |
/sbc/submit |
Submit SBC solution |
GET |
/market |
Browse NPC transfer market |
POST |
/market/buy |
Buy listing |
POST |
/market/sell |
Quick-sell card |
POST |
/market/refresh |
Refresh NPC listings |
GET |
/statistics |
Get match/pack/SBC stats |
First Run
# Create your profile
curl -X POST http://localhost:8080/auth/local \
-H 'Content-Type: application/json' \
-d '{"username": "Player 1"}'
# Check your club (5000 coins + a gold pack waiting)
curl http://localhost:8080/club
# Open your starter pack
curl -X POST http://localhost:8080/packs/open/<pack_id>
# Submit a match win
curl -X POST http://localhost:8080/matches/result \
-H 'Content-Type: application/json' \
-d '{"squad_id":"any","opponent_name":"Beginner AI","goals_for":3,"goals_against":0,"mode":"squad_battles"}'
Modding
All game content lives in data/. Drop JSON files into the appropriate folder and restart.
data/
cards/ ← CardDefinition[]
packs/ ← PackDefinition[]
objectives/ ← ObjectiveDefinition[]
sbcs/ ← SbcDefinition[]
events/ ← (future)
See docs/modding.md for schema reference.
Development
cargo fmt
cargo clippy -- -D warnings
cargo test
License
MIT — see LICENSE
Description
Languages
Rust
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