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Generated
+72
@@ -2,6 +2,17 @@
|
||||
# It is not intended for manual editing.
|
||||
version = 4
|
||||
|
||||
[[package]]
|
||||
name = "aes"
|
||||
version = "0.8.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b169f7a6d4742236a0a00c541b845991d0ac43e546831af1249753ab4c3aa3a0"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"cipher",
|
||||
"cpufeatures",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "aho-corasick"
|
||||
version = "1.1.4"
|
||||
@@ -182,6 +193,16 @@ dependencies = [
|
||||
"windows-link",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cipher"
|
||||
version = "0.4.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "773f3b9af64447d2ce9850330c473515014aa235e6a783b02db81ff39e4a3dad"
|
||||
dependencies = [
|
||||
"crypto-common",
|
||||
"inout",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "core-foundation"
|
||||
version = "0.9.4"
|
||||
@@ -208,6 +229,25 @@ version = "0.8.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "773648b94d0e5d620f64f280777445740e61fe701025087ec8b57f45c791888b"
|
||||
|
||||
[[package]]
|
||||
name = "cpufeatures"
|
||||
version = "0.2.17"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "59ed5838eebb26a2bb2e58f6d5b5316989ae9d08bab10e0e6d103e656d1b0280"
|
||||
dependencies = [
|
||||
"libc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crypto-common"
|
||||
version = "0.1.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "78c8292055d1c1df0cce5d180393dc8cce0abec0a7102adb6c7b1eef6016d60a"
|
||||
dependencies = [
|
||||
"generic-array",
|
||||
"typenum",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "deranged"
|
||||
version = "0.5.8"
|
||||
@@ -337,6 +377,16 @@ dependencies = [
|
||||
"slab",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "generic-array"
|
||||
version = "0.14.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "85649ca51fd72272d7821adaf274ad91c288277713d9c18820d8499a7ff69e9a"
|
||||
dependencies = [
|
||||
"typenum",
|
||||
"version_check",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "getrandom"
|
||||
version = "0.2.17"
|
||||
@@ -694,6 +744,15 @@ dependencies = [
|
||||
"hashbrown",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "inout"
|
||||
version = "0.1.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "879f10e63c20629ecabbb64a8010319738c66a5cd0c29b02d63d272b03751d01"
|
||||
dependencies = [
|
||||
"generic-array",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ipnet"
|
||||
version = "2.12.0"
|
||||
@@ -845,6 +904,7 @@ checksum = "9f7c3e4beb33f85d45ae3e3a1792185706c8e16d043238c593331cc7cd313b50"
|
||||
name = "openfut-bridge"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"aes",
|
||||
"anyhow",
|
||||
"axum",
|
||||
"bytes",
|
||||
@@ -1700,6 +1760,12 @@ version = "0.2.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e421abadd41a4225275504ea4d6566923418b7f05506fbc9c0fe86ba7396114b"
|
||||
|
||||
[[package]]
|
||||
name = "typenum"
|
||||
version = "1.20.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b6f5e870be6c3b371b77fe0ee0bafb859fa4964b4404c27de1d380043c4dda20"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-ident"
|
||||
version = "1.0.24"
|
||||
@@ -1760,6 +1826,12 @@ version = "0.2.15"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "accd4ea62f7bb7a82fe23066fb0957d48ef677f6eeb8215f372f52e48bb32426"
|
||||
|
||||
[[package]]
|
||||
name = "version_check"
|
||||
version = "0.9.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0b928f33d975fc6ad9f86c8f283853ad26bdd5b10b7f1542aa2fa15e2289105a"
|
||||
|
||||
[[package]]
|
||||
name = "want"
|
||||
version = "0.3.1"
|
||||
|
||||
@@ -19,6 +19,14 @@ path = "src/main.rs"
|
||||
name = "openfut-bridge-replay"
|
||||
path = "src/bin/replay.rs"
|
||||
|
||||
[[bin]]
|
||||
name = "openfut-bridge-xref"
|
||||
path = "src/bin/xref.rs"
|
||||
|
||||
[[bin]]
|
||||
name = "openfut-poke"
|
||||
path = "src/bin/openfut-poke.rs"
|
||||
|
||||
[dependencies]
|
||||
axum = { version = "0.7", features = ["macros"] }
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
@@ -45,6 +53,7 @@ tokio-rustls = "0.24"
|
||||
# hyper 1.x + hyper-util (same versions axum 0.7 pulls in)
|
||||
hyper = { version = "1", features = ["http1", "http2"] }
|
||||
hyper-util = { version = "0.1", features = ["server-auto", "tokio"] }
|
||||
aes = "0.8"
|
||||
|
||||
[dev-dependencies]
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
# Handoff — LSX handshake complete end-to-end
|
||||
|
||||
**Date:** 2026-07-02
|
||||
**Scope of the session:** `openfut-bridge` (the delivery test) that expanded into
|
||||
`openfut-launcher/openfut-hook` (the fix). Nothing was committed — everything below is
|
||||
uncommitted working-tree state.
|
||||
|
||||
Read `docs/connection-gate-findings.md` (bottom two sections) for the full technical
|
||||
narrative. This file is the short "where we are / what to do next" version.
|
||||
|
||||
---
|
||||
|
||||
## TL;DR
|
||||
|
||||
FIFA 23 now completes the **LSX handshake and holds a sustained encrypted session
|
||||
against our own bridge**, live — the first EA-side step our code services end-to-end.
|
||||
Three changes made it work:
|
||||
|
||||
1. **Hook redirect** — FIFA's `connect(127.0.0.1:3216)` is rewritten to `:3217` by our
|
||||
hook. The existing in-process offline shim keys on **port 3216 specifically**, so a
|
||||
different port slips past it and lands on our host bridge (loopback is shared with
|
||||
the Wine/Proton prefix — same netns).
|
||||
2. **AES key** = `000102030405060708090a0b0c0d0e0f`. The `[0,1,2,…,15]` sequence that
|
||||
looked like a placeholder is the actual session key; confirmed by round-tripping
|
||||
against a captured live session.
|
||||
3. **Session-seed fix** — `compute_seed()` must take the **raw ASCII bytes** of the
|
||||
first two chars of our response hex, not parse them as a hex pair.
|
||||
|
||||
Last live run: FIFA held one `ESTAB` connection to the bridge and drove 20 EbisuSDK
|
||||
requests with **no crash**.
|
||||
|
||||
---
|
||||
|
||||
## Current deployment state (IMPORTANT)
|
||||
|
||||
- **The redirect hook is currently deployed** as `/mnt/games/FIFA 23/version.dll`
|
||||
(md5 `dab3952809c24122af228a3201b9357b`). While this is in place, FIFA routes LSX to
|
||||
our bridge and **requires the bridge running on 3217** or LSX will not complete.
|
||||
- **Backup of the previous hook:**
|
||||
`/mnt/games/FIFA 23/version.dll.pre-lsx-redirect.bak` (md5 `fb7a5aae…`).
|
||||
- **To restore the previous behavior for normal offline play:**
|
||||
```bash
|
||||
cp "/mnt/games/FIFA 23/version.dll.pre-lsx-redirect.bak" "/mnt/games/FIFA 23/version.dll"
|
||||
```
|
||||
- The bridge process from this session may or may not still be running. Check:
|
||||
`pgrep -a openfut-bridge` / `ss -tlnp | grep 3217`.
|
||||
|
||||
---
|
||||
|
||||
## Uncommitted changes (nothing is committed)
|
||||
|
||||
### `openfut-bridge`
|
||||
- `src/lsx.rs`:
|
||||
- **Seed fix** in `compute_seed()` (the load-bearing change).
|
||||
- AES-128 hand-roll replaced with the `aes` crate (+ a FIPS-197 unit test
|
||||
`aes128_matches_fips197_and_round_trips`).
|
||||
- A debug log line dumping raw session ciphertext (used during verification against
|
||||
the capture; harmless to keep, or remove).
|
||||
- `Cargo.toml` / `Cargo.lock`: added `aes = "0.8"`.
|
||||
- `docs/connection-gate-findings.md`: corrected classification + new "LSX complete"
|
||||
section.
|
||||
- `docs/HANDOFF-lsx-2026-07-02.md`: this file.
|
||||
- `captures/lsx-handshake-capture-2026-07-02.log`: a captured live handshake plus the
|
||||
raw session ciphertext, kept as a reference sample for verifying the implementation.
|
||||
|
||||
### `openfut-launcher/openfut-hook`
|
||||
- `src/connect_hook.rs`: added a `PORT_LSX_NBO (3216) → PORT_LSX_TARGET_NBO (3217)` arm
|
||||
in `redirect_if_ea`, plus result logging on the redirect path.
|
||||
|
||||
> There is **other** pre-existing uncommitted work in these trees from before this
|
||||
> session (e.g. bridge TLS/proxy changes, core changes). Do not sweep it into a commit
|
||||
> without checking with the user. Confirm scope before committing anything.
|
||||
|
||||
---
|
||||
|
||||
## How to reproduce the working LSX session
|
||||
|
||||
1. **Build the hook** (redirect):
|
||||
```bash
|
||||
cd openfut-launcher/openfut-hook
|
||||
cargo build --release --target x86_64-pc-windows-gnu
|
||||
```
|
||||
2. **Deploy it** (back up first — already backed up once):
|
||||
```bash
|
||||
SRC=openfut-launcher/openfut-hook/target/x86_64-pc-windows-gnu/release/openfut_hook.dll
|
||||
cp -f "$SRC" "/mnt/games/FIFA 23/version.dll"
|
||||
```
|
||||
3. **Build + run the bridge on 3217:**
|
||||
```bash
|
||||
cd openfut-bridge && cargo build --release
|
||||
LSX_ADDR=127.0.0.1:3217 RUST_LOG=openfut_bridge=debug \
|
||||
./target/release/openfut-bridge > /tmp/bridge-lsx.log 2>&1 &
|
||||
```
|
||||
4. **Launch FIFA** (user does this — umu/Steam via
|
||||
`/home/alex/Desktop/launch-fifa23-live-editor.sh`).
|
||||
5. **Verify:** `ss -tnp | grep 3217` should show `ESTAB FIFA23.exe ↔ openfut-bridge`,
|
||||
and `/tmp/bridge-lsx.log` should show multiple `LSX: dispatch …` lines (not one
|
||||
garbage message).
|
||||
|
||||
---
|
||||
|
||||
## Key facts / constants
|
||||
|
||||
| Thing | Value |
|
||||
|---|---|
|
||||
| EA App LSX port (FIFA connects here) | `127.0.0.1:3216` |
|
||||
| Redirect target (our bridge LSX) | `127.0.0.1:3217` (`LSX_ADDR`) |
|
||||
| LSX AES-128-ECB key | `000102030405060708090a0b0c0d0e0f` |
|
||||
| Our greeting key (challenge plaintext) | `cacf897a20b6d612ad0c05e011df52bb` |
|
||||
| Session seed rule | first **two ASCII chars** of our `ChallengeAccepted` response hex, as raw bytes (e.g. `"0f…"` → `0x3066`), NOT the parsed hex pair |
|
||||
| Existing shim interception | in-process, keyed on **port 3216**; loopback is shared (FIFA netns == host netns) |
|
||||
|
||||
Small verification helpers (`keyscan.py`, `seedscan.py`) live in the session
|
||||
scratchpad — trivial to recreate from `connection-gate-findings.md` if needed.
|
||||
|
||||
---
|
||||
|
||||
## Next steps (in priority order)
|
||||
|
||||
1. **Add a `GetGameInfo GameInfoId=…` handler** to the bridge dispatcher (`src/lsx.rs`
|
||||
`dispatch()`). It currently falls back to the generic `<Ok/>` ("unknown request
|
||||
type"). FIFA tolerated that, but may need real responses to progress. This is the
|
||||
immediate iteration surface now that we can see FIFA's real requests.
|
||||
2. **Watch how far FIFA advances** with the LSX session satisfied — the next step is
|
||||
the Blaze/online layer (the old M2 `ONLINE_STATUS_EVENT` blocker). With LSX now
|
||||
handled by our bridge, that picture may change; re-evaluate M2 with FIFA actually
|
||||
reaching it.
|
||||
3. **Port the seed fix into the hook's own `src/lsx.rs`** if the in-process LSX path is
|
||||
ever revived — it has the same `compute_seed` bug.
|
||||
4. **Decide on the redirect's permanence** — right now it's a manual DLL swap. If
|
||||
LSX-via-bridge becomes the intended path, the launcher's setup/deploy flow should
|
||||
own it.
|
||||
|
||||
## Open question for the user
|
||||
|
||||
We never captured what FIFA showed **on screen** during the successful run (advanced to
|
||||
a menu? sat at "connecting"? waited on `GetGameInfo`?). Ask, or observe on the next
|
||||
launch — it tells you whether LSX is fully satisfied or whether `GetGameInfo` is the
|
||||
next thing to address.
|
||||
@@ -0,0 +1,177 @@
|
||||
# Blaze Handshake — Reference & Milestone Map
|
||||
|
||||
This is the reference for the **blaze_brain** arc: emulating the EA Blaze backend
|
||||
well enough for FIFA 23 FUT to get past *"FUT is connecting to the EA Servers…"*.
|
||||
It replaces the earlier in-process *forcing* arc, which concluded that the game's
|
||||
online dispatch scaffold cannot be filled by forcing local state — it fills only when
|
||||
a real Blaze exchange happens.
|
||||
|
||||
Every claim below is tagged so that on a re-read you can see instantly what is
|
||||
grounded in our own reverse engineering versus what is general public knowledge of
|
||||
Blaze's protocol shape versus what still needs a capture:
|
||||
|
||||
- **CONFIRMED** — established by our own RE in this project (live memory reads,
|
||||
objdump, hook logs).
|
||||
- **SHAPE** — the general shape of EA's Blaze protocol from public community
|
||||
knowledge. The *ordering* and *purpose* are reliable; exact numeric IDs and field
|
||||
tags for FIFA 23's specific Blaze version are **not** implied by a SHAPE tag.
|
||||
- **UNKNOWN** — must be captured from the live client before it can be implemented.
|
||||
|
||||
> Clean-room discipline: nothing here derives from leaked EA source. The Blaze
|
||||
> protocol shape is reconstructed from public community reverse-engineering of EA
|
||||
> titles and our own observations of this client.
|
||||
|
||||
---
|
||||
|
||||
## The three layers that all say "connecting to EA"
|
||||
|
||||
"Connecting to EA" is not one thing. Three distinct systems wear that label, stacked
|
||||
on top of each other, and it is easy to confuse a stall in one for a stall in
|
||||
another. Understanding which layer the FUT spinner belongs to is the whole point of
|
||||
this document.
|
||||
|
||||
**Layer 0 — LSX (Local Socket eXchange).** `CONFIRMED working.` This is the
|
||||
Origin/EA-App desktop-client local API: entitlements, the local login handshake, and
|
||||
`GetAuthCode`. It is *not* Blaze — it is a localhost protocol the game uses to talk to
|
||||
whatever is standing in for the EA App. Our native bridge answers it on ports
|
||||
3216/3217, and answering it is what got the client to the main menu with a working
|
||||
first-party login. Layer 0's output that matters to Blaze is a **Nucleus auth code /
|
||||
access token**: the credential the client will later present to the Blaze
|
||||
authentication component.
|
||||
|
||||
**Layer 1 — the Blaze core session.** *This is the wall.* Blaze is EA's online backend
|
||||
framework. Reaching it is a multi-step handshake (detailed below) that starts by
|
||||
asking a *redirector* where the real server is, connecting there over TLS, then
|
||||
negotiating configuration, authenticating with the Layer-0 auth code, and finally
|
||||
bringing the session fully online. Until this completes, nothing above it can work.
|
||||
Everything we have observed says the client currently never even *starts* this — see
|
||||
the transport finding below.
|
||||
|
||||
**Layer 2 — FUT / UTAS.** `SHAPE.` FIFA Ultimate Team specifically is served by the
|
||||
EASFC Blaze component *and* by UTAS, a separate HTTPS REST service
|
||||
(`utas.*.fut.ea.com`). Once a Blaze session exists, the FUT client authenticates to
|
||||
UTAS (`POST /ut/auth`) with the session credential to obtain a FUT session id, and
|
||||
only then does it load squad/club data. The FUT spinner in the screenshot lives at the
|
||||
*top* of this stack, but it cannot clear until Layer 1 is answered — so "minimal Blaze
|
||||
handshake" means **Layer 1**, and Layer 2 is a second, HTTP-shaped project that comes
|
||||
after.
|
||||
|
||||
---
|
||||
|
||||
## Where the client currently stalls — the transport finding
|
||||
|
||||
`CONFIRMED.` Across a full menu-plus-FUT-attempt session we observed **zero
|
||||
`getaddrinfo` calls and zero outbound sockets**, and — via the `ELEM_WATCH` probe — the
|
||||
game's per-connection message-handler dispatch container at `element[0]+0x40` stayed a
|
||||
clean, empty, default-constructed vector the entire time, including while the FUT
|
||||
spinner was on screen. `connectState.ctor` fired (the client builds connect-state
|
||||
objects) but registered nothing into that container.
|
||||
|
||||
The mechanical reading: **that container is populated by an actual Blaze message
|
||||
exchange** — handlers register as component notifications arrive during session
|
||||
bring-up (Layer-1 step 6 below). No Blaze reply → no handler registration → empty
|
||||
container → spinner spins forever. The spinner *is* the Layer-1 wall.
|
||||
|
||||
This leaves two possible transport situations, and **Milestone 0 exists solely to
|
||||
decide which one we are in** (see the Milestones section):
|
||||
|
||||
- **(a)** the client expects Blaze on a hardcoded local endpoint and would dial it if a
|
||||
listener were there, or
|
||||
- **(b)** the client only dials the Blaze redirector after an in-process bootstrap (the
|
||||
dial handler `0x144f4d360` `CONFIRMED`) fires — in which case the transport wall and
|
||||
the bootstrap wall are the same wall.
|
||||
|
||||
---
|
||||
|
||||
## Layer 1 — the minimal Blaze handshake ordering
|
||||
|
||||
Blaze is a framed binary protocol. Each message is a header — length, component id,
|
||||
command id, message type (request / response / notification / error), error code, and
|
||||
a message/sequence id — followed by a **TDF**-encoded body (EA's tag/type/value binary
|
||||
serialization). `SHAPE.` The exact numeric component/command ids and TDF field tags for
|
||||
FIFA 23's Blaze version are **UNKNOWN** until captured.
|
||||
|
||||
These are the six steps a responder must satisfy, **in order**, to bring a session
|
||||
online:
|
||||
|
||||
1. **`Redirector::getServerInstance`** `SHAPE` — the client asks the redirector for the
|
||||
address of the real Blaze server, naming the FIFA 23 service/SKU. The responder
|
||||
returns a `ServerInstanceInfo` TDF containing a **host:port** (point it at
|
||||
ourselves) plus an SSL flag. Without a valid address the client has nowhere to go.
|
||||
2. **connect + TLS** `CONFIRMED (bypass)` — the client opens a TLS connection to the
|
||||
returned address. Our ProtoSSL/cert-verify bypass is already in place, so our
|
||||
listener can terminate TLS.
|
||||
3. **`Util::preAuth`** `SHAPE` — the client sends its config/version/locale; the
|
||||
responder returns server config: the **component list**, ping-site list, telemetry
|
||||
settings (disable), and a misc config bundle. The client uses the component list to
|
||||
know what exists; an empty or malformed response here stalls it.
|
||||
4. **`Authentication::login`** `CONFIRMED (GetAuthCode feeds here)` + `SHAPE` — the
|
||||
client authenticates, presenting the **Nucleus auth code from Layer 0** (SSO). The
|
||||
responder returns the session: **BlazeId, session key, persona, entitlements**. A
|
||||
failure here is what surfaces as *"EA Servers are down."*
|
||||
5. **`Util::postAuth`** `SHAPE` — after auth, the client finalizes the session; the
|
||||
responder returns post-auth config (UserManager, association lists, telemetry,
|
||||
ticker/PIN).
|
||||
6. **`UserSessions::updateNetworkInfo` / `updateHardwareFlags`, then a
|
||||
`UserSessionExtendedDataUpdate` notification** `CONFIRMED (container is
|
||||
Blaze-downstream)` + `SHAPE (which command)` — the client publishes its network/
|
||||
hardware info and the server pushes extended session data. **The client flips to
|
||||
"online" on receipt of the extended-data notification** — and this is the exact
|
||||
moment the `element[0]+0x40` container we watched would begin filling, as handlers
|
||||
register for the arriving component notifications.
|
||||
|
||||
At step 6 the top-level "connected to EA" clears, and Layer 2 (UTAS) can begin.
|
||||
|
||||
### Why step 6 is the Milestone-1 success signal
|
||||
|
||||
The container-fill and the "online" flip are the *same event*: handlers register
|
||||
because Blaze notifications arrived. That gives blaze_brain a precise, already-built
|
||||
success detector. The first real win is **not** "full FUT works" — it is a single line
|
||||
in the hook log:
|
||||
|
||||
```
|
||||
ELEM_WATCH: [elem+0x40] CHANGED! …
|
||||
```
|
||||
|
||||
That line means the client accepted our Blaze replies and started registering
|
||||
handlers — i.e. steps 1–6 were convincing enough to bring the session online. The
|
||||
`ELEM_WATCH` probe that emits it is already written and deployed; it is our
|
||||
instrumentation for blaze_brain regardless of anything else.
|
||||
|
||||
---
|
||||
|
||||
## Milestones
|
||||
|
||||
- **M0 — transport reachability (this task).** Read-only. Confirm whether the client
|
||||
attempts *any* Blaze-flavored transport (situation a) or none at all (situation b).
|
||||
Gates every decision below. See the M0 section in the hook docs / launch notes.
|
||||
- **M1 — minimal session bring-up.** Stand up a listener at the M0-observed endpoint;
|
||||
answer `getServerInstance` (redirect to ourselves), then `preAuth` / `login` /
|
||||
`postAuth` with minimal valid TDFs and a single hardcoded persona. **Success signal:
|
||||
`ELEM_WATCH: CHANGED` fires and the spinner advances.**
|
||||
- **M2 — session online.** Handle the step-6 session notifications until the top-level
|
||||
"connected to EA" state is reached and stays.
|
||||
- **M3 — FUT / UTAS.** Implement the UTAS REST layer (`POST /ut/auth` and the
|
||||
`/ut/game/...` endpoints already sketched in `endpoint-map.md`) so FUT itself loads.
|
||||
|
||||
M1 is only reachable if M0 says the client actually dials a listener. If M0 comes back
|
||||
"no traffic" (situation b), M1 in its "answer over a wire" shape is blocked until the
|
||||
dial trigger is solved, and the strategic options are re-opened rather than a next task
|
||||
being obvious.
|
||||
|
||||
---
|
||||
|
||||
## Honest UNKNOWNs (capture before implementing)
|
||||
|
||||
- **Numeric component and command ids** for FIFA 23's Blaze version. The *names* and
|
||||
*ordering* above are `SHAPE`-reliable; the wire ids are `UNKNOWN`.
|
||||
- **TDF field tags and body layouts** for each request/response. `UNKNOWN` — every
|
||||
response body must be shaped from a real capture (or careful trial against the
|
||||
client's parser).
|
||||
- **The redirector/Blaze transport itself** — host, port, and whether it is remote,
|
||||
loopback, or a pipe. This is exactly M0's question and is `UNKNOWN` until M0 runs.
|
||||
- **Whether the client dials at all** without the in-process bootstrap firing — the
|
||||
situation (a) vs (b) question. `UNKNOWN` until M0.
|
||||
|
||||
Until M0 answers the transport question, the ordering above is designable but
|
||||
untestable: there is nothing to answer *to*.
|
||||
@@ -0,0 +1,300 @@
|
||||
# OpenFUT — Closure & Preservation Record
|
||||
|
||||
*A clean-room reverse-engineering effort to restore FIFA 23 Ultimate Team offline after
|
||||
EA's server shutdown (October 2025). This document records what was built, what was
|
||||
achieved, and the precise technical wall at which the effort concludes.*
|
||||
|
||||
**Status: the online/FUT route is closed at a characterized wall. The offline-menu /
|
||||
EA-App-emulation layer works and is preserved.**
|
||||
|
||||
**Provenance:** everything here derives from observing the running client's own behaviour —
|
||||
live memory reads, static disassembly of the shipped binary, and the game's responses to
|
||||
our synthesized inputs. No leaked EA source was used or referenced at any point. That
|
||||
clean-room discipline is the legal foundation of the work and is the reason this record can
|
||||
exist.
|
||||
|
||||
---
|
||||
|
||||
## 1. What OpenFUT set out to do
|
||||
|
||||
FIFA 23's online services were permanently shut down in October 2025, which removed FIFA
|
||||
Ultimate Team — the mode is backed by EA's online infrastructure and simply cannot start
|
||||
without it. OpenFUT's goal was game preservation: let a legitimately-owned copy run FUT
|
||||
against a **local, emulated backend** instead of EA's dead servers.
|
||||
|
||||
The intended shape was three cooperating pieces:
|
||||
|
||||
```
|
||||
FIFA 23 client (offline, under Proton/Wine or native Windows)
|
||||
│ EA-App / Blaze / FUT protocols
|
||||
openfut_hook.dll — injected; redirects EA traffic, bypasses cert pinning, observes
|
||||
│ localhost
|
||||
openfut-bridge — answers the EA-App (LSX) protocol; was to answer Blaze + FUT
|
||||
│
|
||||
openfut-core — the game-independent FUT economy backend (cards, packs, SBCs…)
|
||||
```
|
||||
|
||||
The entry sequence the client runs, in order, each gating the next:
|
||||
|
||||
1. **LSX** — the EA App ↔ game local handshake (login, entitlements, config).
|
||||
2. **Blaze redirector** — "where is my game server?"
|
||||
3. **Blaze preauth / login / postauth** — establish the online session.
|
||||
4. **FUT entry** — eligibility, then the FUT hub loads over REST.
|
||||
|
||||
The plan was to walk these gates one at a time, synthesizing each response and verifying it
|
||||
against the live client (the client is the oracle — a gate is "done" when the game advances).
|
||||
|
||||
---
|
||||
|
||||
## 2. What was achieved
|
||||
|
||||
This is preservation documentation, so the wins are recorded first and plainly. They are
|
||||
real, and they stand independent of the wall reached later.
|
||||
|
||||
### 2.1 Clean-room injection and TLS neutralization
|
||||
|
||||
- A `version.dll` / FLE-loaded hook that injects into FIFA 23 under Proton/Wine without
|
||||
tripping the (neutralized) anti-cheat, writing a durable log for observation.
|
||||
- ProtoSSL / cert-verify bypass sufficient to let the game accept our substituted
|
||||
endpoints at the layers we terminate.
|
||||
- Winsock interception (`getaddrinfo`, `connect`, `WSAConnect`, `ConnectEx`) with EA-host
|
||||
and EA-port redirection to the local bridge — including, by the end, **IPv6 (IPv4-mapped)
|
||||
redirection**, which closed a real leak the earlier IPv4-only path had missed.
|
||||
|
||||
### 2.2 The LSX / EA-App layer works — the game reaches a fully-authenticated menu offline
|
||||
|
||||
This is the substantive achievement. The bridge's native LSX server (port 3217) emulates
|
||||
the EA App / EbisuSDK local protocol completely enough that FIFA 23, with EA's servers gone,
|
||||
**boots to its main menu believing it is logged in and online.** Confirmed working, from the
|
||||
bridge's own logs of a live session:
|
||||
|
||||
- `EALS ChallengeResponse` — the EA login-service challenge/response handshake completes
|
||||
(`handshake complete`).
|
||||
- `EbisuSDK GetConfig / GetProfile / GetGameInfo / GetSetting` — all answered; the game gets
|
||||
its service list, profile, and configuration.
|
||||
- `Utility GetInternetConnectedState → connected=1` — the connectivity check passes.
|
||||
- `XMPP SetPresence → INGAME` — presence is set.
|
||||
- `Login IsLoggedIn=true` and `OnlineStatusEvent isOnline=true` — pushed continuously; the
|
||||
game's own online-status state flips to "online."
|
||||
|
||||
Everything the EA-App layer is asked for, it receives. This is a genuine, reusable
|
||||
clean-room EA-App/EbisuSDK emulator.
|
||||
|
||||
### 2.3 Reverse-engineering infrastructure
|
||||
|
||||
The effort produced durable tooling and knowledge, all clean-room:
|
||||
|
||||
- Live memory inspection via `/proc/<pid>/mem` (Wine maps `FIFA23.exe` flat at ImageBase
|
||||
`0x140000000`), including a stable algorithm to resolve the live Blaze connection manager
|
||||
(`G = *[0x14acd02c0]` → `M = *[G+0x360]` → `ctx = *[M+0x778]`; then a heap scan for the
|
||||
object `P` with `[P+0] == base+0x80200b8` and `[P+8] == M`).
|
||||
- Read-only in-process probes (menu-time snapshots, a write-watchpoint on the dispatch
|
||||
container, transport observation) — all env-gated, none altering game state.
|
||||
- Handshake-independent TLS **SNI capture** on the bridge (peek the ClientHello, parse SNI
|
||||
before the handshake, so the hostname is learned even when the client rejects our cert).
|
||||
- A documented **Blaze handshake reference** (`docs/blaze-handshake.md`) mapping the
|
||||
three-layer LSX / Blaze-core / UTAS model and the six-step Blaze session ordering.
|
||||
|
||||
---
|
||||
|
||||
## 3. The wall — reached from three independent directions
|
||||
|
||||
FUT never loaded. The reason is a single wall, and the strongest evidence for it is that
|
||||
three unrelated lines of investigation arrived at the same place.
|
||||
|
||||
### 3.1 The forcing arc (memory side)
|
||||
|
||||
We confirmed the live Blaze connection manager and the in-process "dial" handler
|
||||
(`0x144f4d360`) that begins the Blaze connection when the network comes online. Both exist at
|
||||
the menu. But:
|
||||
|
||||
- **Forcing the dial with the connection scaffold empty crashes** in normal `.text` (not the
|
||||
VM) at `0x144fd6b6c`: a binary search over a per-connection message-handler table whose
|
||||
`begin` pointer is an uninitialized sentinel (`1`). The table is empty because nothing has
|
||||
populated it.
|
||||
- **Forcing the online state machine to "fully online" (state 2) crashes the anti-tamper
|
||||
VM** deterministically — the game's own protected online code runs against a forced-but-
|
||||
absent session and faults. A forced state cannot substitute for a real session.
|
||||
|
||||
Conclusion of the arc: the dial and the online state are *primed but unpumped* — real
|
||||
infrastructure that only a genuine connection flow drives, and that cannot be safely forced.
|
||||
|
||||
### 3.2 The network / transport arc
|
||||
|
||||
With the entire EA-App layer satisfied (§2.2) and the network path fully instrumented
|
||||
(including IPv6 and SNI capture), we watched a complete FUT "connecting to EA Servers"
|
||||
attempt. The complete outbound inventory:
|
||||
|
||||
| Traffic | Identity | Fate |
|
||||
|---|---|---|
|
||||
| 2× IPv6 `:443` → `rl.data.ea.com`, `pin-river.data.ea.com` | EA **PIN/River telemetry** (fire-and-forget) | reached the bridge, **cert-rejected by ProtoSSL** |
|
||||
| 6× IPv6 UPnP (`:1900`, `:80`, LAN) | NAT traversal | — |
|
||||
| LSX (`:3217`) | EA-App layer | fully answered |
|
||||
|
||||
**No `gosredirector` / `redirector.ea.com`. No Blaze-port (`:42127` / `:10041`) connect. On
|
||||
any transport.** Starting FUT added *zero* new dials. The game is satisfied enough by the
|
||||
EA-App layer that it never attempts a Blaze connection at all. (This also corrected an
|
||||
earlier false belief — "zero outbound sockets" — which turned out to be undecoded IPv6
|
||||
traffic.)
|
||||
|
||||
Conclusion of the arc: the wall is **not** transport, **not** an unanswered LSX request,
|
||||
**not** the cert. The game simply never initiates Blaze.
|
||||
|
||||
### 3.3 The two arcs meet
|
||||
|
||||
The forcing arc found, from memory, that the connection scaffold is never populated. The
|
||||
network arc found, from the wire, that no connection is ever attempted. Same wall, two sides.
|
||||
The final chapter explains *why*, from the binary itself.
|
||||
|
||||
---
|
||||
|
||||
## 4. Final chapter — the dial-initiation gate (why it is circular)
|
||||
|
||||
This is the concluding technical result: a static reverse-engineering pass answering the one
|
||||
question both arcs left open — *beyond "online," what does the code check before it fires the
|
||||
Blaze dial, and is that condition reachable offline?*
|
||||
|
||||
### 4.1 Method
|
||||
|
||||
Read-only static analysis of the shipped `FIFA23.exe` (`objdump`), two cross-reference
|
||||
techniques: an 8-byte absolute-address search across the whole file (finds function pointers
|
||||
stored in data — vtables, tables) and a disassembly grep for `call`/`jmp`/`lea` targets
|
||||
(finds code references; a `lea reg,[…] # 0x…` is an address being *taken* for registration, a
|
||||
`call 0x…` is a direct invocation). Addresses below are `FIFA23.exe` virtual addresses
|
||||
(ImageBase `0x140000000`). The anti-tamper VM region `[0x14c1cd000, 0x160eb1000)` is
|
||||
unreadable; everything traced here is in normal `.text`.
|
||||
|
||||
### 4.2 The caller graph
|
||||
|
||||
```
|
||||
dial handler 0x144f4d360
|
||||
▲ address-taken only (lea r9,[dial]) — NEVER called directly, NEVER in a vtable
|
||||
│ inserted into the container [connMgr+0xc38] by:
|
||||
F1 registrar 0x144f4b7b0 (exactly ONE caller)
|
||||
▲
|
||||
F2 0x144f4b960 (builds a callback, calls F1 with rcx = connMgr)
|
||||
▲ TWO callers, identical guard: cmp bpl,[this+0x42] ; cmp bp,[this+0x142]
|
||||
├── F3a 0x144f44770
|
||||
└── F3b 0x144f4bbf0
|
||||
```
|
||||
|
||||
Every reference is a normal-`.text` `lea` — the dial handler is *registered as a callback*,
|
||||
never called by address. The registrar `F1` is a "get-or-create into the message-handler
|
||||
container": on a miss it allocates a handler and copies a caller-supplied callback into it.
|
||||
Its sole caller `F2` supplies the callback and resolves the connection manager
|
||||
(`rcx = [[this+8]+0xca0]`).
|
||||
|
||||
### 4.3 The decisive structural fact
|
||||
|
||||
`F3a` and `F3b` — the two functions that actually decide to register the dial — are, from the
|
||||
whole-binary sweep, **in zero vtables and never directly called.** They are `lea`'d at four
|
||||
sites and **registered into `[connMgr+0xc38]`, each keyed by a `.rdata` message-type
|
||||
descriptor** (`0x1483fcf98`, `0x14808d7d0`). In other words they are themselves **message
|
||||
handlers**, dispatched indirectly by the connection manager when a matching Blaze message
|
||||
arrives — not methods invoked by a state machine you can drive locally. (In Rust terms: not
|
||||
methods on a trait object, but closures inserted into a `HashMap<MessageType, Handler>` and
|
||||
called by a dispatcher.) The functions that register *them* (`G_a 0x144f4a350`,
|
||||
`G_b 0x144f45220`) are ordinary helpers inside the same cluster, and the entire cluster
|
||||
`F1…G_b` is vtable-free.
|
||||
|
||||
So the whole thing is one **self-registering, message-driven state machine on
|
||||
`[connMgr+0xc38]`:** each handler fires when its Blaze message arrives, checks connection
|
||||
state, and registers the next handler — until `F3a`/`F3b` register the dial. The state each
|
||||
step checks (`[this+0x42]`, `[this+0x142]`, …) is connection-lifecycle state, advanced only
|
||||
as messages are processed.
|
||||
|
||||
### 4.4 Reachability, and why it is circular
|
||||
|
||||
Offline, the container `[connMgr+0xc38]` is **empty** (measured directly: the crashing table's
|
||||
`begin` is `0`/garbage; the network arc saw zero Blaze messages). Nothing ever dispatches
|
||||
`F3a`/`F3b`, so their guards never even execute — the wall sits *upstream* of them. The one
|
||||
thing that does fire offline is the connection-state constructor (on the online-status event),
|
||||
so the machine's entrance is *partially* reached and then stalls immediately, because no
|
||||
Blaze message follows to drive the first dispatch.
|
||||
|
||||
**Outcome: circular gate.** The trigger is *found* — we can see precisely how the dial gets
|
||||
registered and fired. But its precondition is *prior Blaze connection-lifecycle messages
|
||||
having populated and dispatched the handler container* — i.e. the very network exchange the
|
||||
connection is meant to produce. The state that gates the dial requires the dial's own earlier
|
||||
connection steps to have already run. It is not a settable flag (there is none between
|
||||
"online" and "dial"); it is an entire message exchange that never begins.
|
||||
|
||||
This is the exact mechanical explanation of both arcs: the container is empty because no
|
||||
messages flow (network arc), and forcing the dial into that empty container crashes (memory
|
||||
arc).
|
||||
|
||||
---
|
||||
|
||||
## 5. What this means — the boundary, stated plainly
|
||||
|
||||
**OpenFUT can take FIFA 23 to a fully-authenticated main menu, offline, believing it is
|
||||
logged in and online — but it cannot take it into FUT.** FUT requires a Blaze session, and on
|
||||
this build the Blaze connection is never initiated. The bootstrap is circular: the client
|
||||
will only walk its connection state machine as real Blaze messages arrive, and no messages
|
||||
arrive because no connection is begun. "Online," at the EA-App level, is genuinely
|
||||
disconnected from "reach out to Blaze," and the gap between them is not a flag we failed to
|
||||
set — it is a live protocol exchange that has no counterpart to talk to.
|
||||
|
||||
Two secondary walls sit behind the first, and would matter only if it were solved:
|
||||
|
||||
- **ProtoSSL cert pinning** (`CertificateUnknown`) rejects our self-signed cert on the
|
||||
DirtySDK path — so even redirected EA HTTPS cannot complete a handshake as-is.
|
||||
- **The anti-tamper VM** faults deterministically whenever forced state is used by the game's
|
||||
own protected online code — so "force the state and let the game run" is not viable.
|
||||
|
||||
---
|
||||
|
||||
## 6. Paths not taken, scoped honestly
|
||||
|
||||
Only one route could still reach FUT, and this record scopes it so the decision is clear-eyed
|
||||
rather than reopened casually.
|
||||
|
||||
**In-process Blaze state-machine injection.** Rather than answer Blaze over a wire (there is
|
||||
no wire — the game never dials), blaze_brain would **drive the game's in-process connection
|
||||
state machine by injecting synthesized Blaze response frames into its dispatch layer.** From
|
||||
the final-chapter RE, that requires:
|
||||
|
||||
1. Making the connection appear *initiated*, so the game registers its first response handler.
|
||||
2. Feeding synthesized Blaze responses **in order and keyed to the same `.rdata` message-type
|
||||
descriptors**, so each registered handler fires, advances the connection-state flags, and
|
||||
registers its successor — walking the machine forward until the dial is registered and
|
||||
fires.
|
||||
|
||||
This is a weeks-scale build requiring per-message protocol RE done from the *receive* side,
|
||||
against a client that is the only available oracle (the servers are dead, so every frame must
|
||||
be synthesized and validated by whether the client advances). It also inherits an unsolved
|
||||
sub-problem: the initial "connection initiated" state must itself be synthesized or forced,
|
||||
since the game does not produce it offline. It is possible in principle; it is not a small
|
||||
task, and its scope should be understood before it is begun.
|
||||
|
||||
The alternative — the one this document records — is to treat the fully-authenticated offline
|
||||
menu as the achieved preservation state and close the online/FUT route here.
|
||||
|
||||
---
|
||||
|
||||
## 7. Preservation value
|
||||
|
||||
Even without FUT, the effort produced things worth keeping:
|
||||
|
||||
- **A working clean-room EA-App / EbisuSDK (LSX) emulator** that boots FIFA 23 to an
|
||||
authenticated main menu with no live EA servers — a genuine preservation artifact for the
|
||||
offline single-player state.
|
||||
- **A documented map of exactly where and why online play is unreachable** on this build,
|
||||
grounded in the binary: the dial caller graph, the message-driven container mechanism, and
|
||||
the circular bootstrap. Future work (on this title or the engine family) starts from a
|
||||
known wall, not a blank page.
|
||||
- **Reusable RE tooling and references** — live-memory resolution of the connection manager,
|
||||
the transport/SNI instrumentation, and the Blaze handshake reference doc.
|
||||
- **A clean provenance record** — nothing derived from leaked source, so the work remains
|
||||
usable and shareable.
|
||||
|
||||
---
|
||||
|
||||
## 8. Closing note
|
||||
|
||||
OpenFUT reached the last gate it could reach without a live server to talk to, and then
|
||||
proved — from memory, from the wire, and from the binary — that the next gate is not a lock
|
||||
we failed to pick but a door that only opens from the far side. That is a complete and honest
|
||||
result. The offline menu stands; the map is drawn; the wall is named.
|
||||
|
||||
*This record is the concluding chapter of the OpenFUT reverse-engineering arc.*
|
||||
File diff suppressed because it is too large
Load Diff
@@ -31,7 +31,7 @@ use windows::Win32::System::ProcessStatus::{GetModuleInformation, MODULEINFO};
|
||||
use windows::Win32::System::SystemInformation::GetLocalTime;
|
||||
use windows::Win32::System::SystemServices::DLL_PROCESS_ATTACH;
|
||||
use windows::Win32::System::Threading::{
|
||||
CreateThread, GetCurrentProcess, Sleep, THREAD_CREATION_FLAGS,
|
||||
CreateThread, GetCurrentProcess, GetCurrentThreadStackLimits, Sleep, THREAD_CREATION_FLAGS,
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -185,6 +185,7 @@ unsafe extern "system" fn hooked(
|
||||
unsafe extern "system" fn init_thread(_: *mut c_void) -> u32 {
|
||||
// Connection capture first. Listen on the LSX port (gate 1, so the launcher
|
||||
// bootstrap succeeds) and on the redirect port (for external TLS/Blaze).
|
||||
store_exe_range();
|
||||
start_listener(LSX_PORT, "LSX");
|
||||
start_listener(LOCAL_PORT, "BLZ");
|
||||
hook_dns();
|
||||
@@ -418,13 +419,114 @@ unsafe fn install_detour_at(addr: usize, detour: *const (), slot: &AtomicUsize,
|
||||
// --- M1 read-only probe: anadius GoOnline handler -------------------------
|
||||
|
||||
static ORIG_GOONLINE: AtomicUsize = AtomicUsize::new(0);
|
||||
static EXE_BASE: AtomicUsize = AtomicUsize::new(0);
|
||||
static EXE_SIZE: AtomicUsize = AtomicUsize::new(0);
|
||||
static STACK_LOGGED: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
/// Read-only detour on anadius's GoOnline handler (anadius64.dll+0x2BB90): log
|
||||
/// that it was reached, then call the original unchanged. Tells us whether the
|
||||
/// game even asks to go online during the "connecting" attempt.
|
||||
unsafe extern "system" fn hooked_goonline(a: usize, b: usize, c: usize, d: usize) -> usize {
|
||||
log(&format!("PROBE anadius GoOnline CALLED (rcx=0x{a:X} rdx=0x{b:X})"));
|
||||
/// Record FIFA23.exe's base + size so we can recognise its frames in a backtrace.
|
||||
unsafe fn store_exe_range() {
|
||||
if let Ok(h) = GetModuleHandleW(PCWSTR::null()) {
|
||||
let mut mi = MODULEINFO::default();
|
||||
if GetModuleInformation(
|
||||
GetCurrentProcess(),
|
||||
h,
|
||||
&mut mi,
|
||||
core::mem::size_of::<MODULEINFO>() as u32,
|
||||
)
|
||||
.is_ok()
|
||||
{
|
||||
EXE_BASE.store(h.0 as usize, Ordering::SeqCst);
|
||||
EXE_SIZE.store(mi.SizeOfImage as usize, Ordering::SeqCst);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Scan the raw stack for values that land in FIFA23.exe (the game-side
|
||||
/// online-flow return addresses that called into GoOnline). Unwind-free, so it
|
||||
/// survives the detour trampolines that break RtlCaptureStackBackTrace.
|
||||
/// One-shot to avoid log spam.
|
||||
unsafe fn log_fifa_callstack(tag: &str) {
|
||||
if STACK_LOGGED.swap(1, Ordering::SeqCst) != 0 {
|
||||
return;
|
||||
}
|
||||
let base = EXE_BASE.load(Ordering::SeqCst);
|
||||
let size = EXE_SIZE.load(Ordering::SeqCst);
|
||||
if base == 0 || size == 0 {
|
||||
log(&format!("{tag} stack scan skipped (exe range unknown)"));
|
||||
return;
|
||||
}
|
||||
// Address of a local ~= current rsp; the stack grows down, so callers'
|
||||
// return addresses sit at HIGHER addresses. Scan upward, but NEVER past the
|
||||
// committed stack top (reading beyond it faults — that crashed the game).
|
||||
let mut low: usize = 0;
|
||||
let mut high: usize = 0;
|
||||
GetCurrentThreadStackLimits(&mut low, &mut high);
|
||||
let probe: usize = 0;
|
||||
let sp = &probe as *const usize as usize;
|
||||
let end = high; // scan the whole rest of the stack (committed, safe)
|
||||
let mut line = format!(
|
||||
"{tag} stack[low=0x{low:X} high=0x{high:X} sp=0x{sp:X}] FIFA23.exe refs:"
|
||||
);
|
||||
let mut count = 0;
|
||||
let mut p = sp;
|
||||
while p + 8 <= end {
|
||||
let val = *(p as *const usize);
|
||||
if val >= base && val < base + size {
|
||||
line.push_str(&format!(" +0x{:X}", val - base));
|
||||
count += 1;
|
||||
if count >= 40 {
|
||||
break;
|
||||
}
|
||||
}
|
||||
p += 8;
|
||||
}
|
||||
log(&line);
|
||||
}
|
||||
|
||||
/// M2 flip on anadius's GoOnline handler (anadius64.dll+0x2BB90). The original
|
||||
/// handler is `mov rcx,rdx; lea r8,[+0xADD73]; lea rdx,[+0xADE64 = "0"]; call
|
||||
/// +0x25BE0; mov al,1` — i.e. it builds its ErrorSuccess response with the value
|
||||
/// "0" (offline). We replicate it but pass "1" (+0xAF530 = the connected value),
|
||||
/// so GoOnline reports online, then return success (al=1).
|
||||
unsafe extern "system" fn hooked_goonline(_a: usize, b: usize, _c: usize, _d: usize) -> usize {
|
||||
log_fifa_callstack("GoOnline");
|
||||
let base = ANADIUS_BASE.load(Ordering::SeqCst);
|
||||
if base != 0 {
|
||||
log("FLIP GoOnline -> reporting online (\"1\")");
|
||||
let builder: unsafe extern "system" fn(usize, usize, usize) -> usize =
|
||||
core::mem::transmute(base + 0x25BE0);
|
||||
// 0x25BE0(rcx = handler's rdx, rdx = "1", r8 = +0xADD73)
|
||||
builder(b, base + 0xAF530, base + 0xADD73);
|
||||
return 1;
|
||||
}
|
||||
let orig = ORIG_GOONLINE.load(Ordering::SeqCst);
|
||||
if orig != 0 {
|
||||
let f: unsafe extern "system" fn(usize, usize, usize, usize) -> usize =
|
||||
core::mem::transmute(orig);
|
||||
f(_a, b, _c, _d)
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
// --- M2 flip: force GetInternetConnectedState to report "connected" --------
|
||||
|
||||
static ORIG_ICS: AtomicUsize = AtomicUsize::new(0);
|
||||
static ANADIUS_BASE: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
/// anadius's GetInternetConnectedState handler (anadius64.dll+0x27790) builds an
|
||||
/// LSX response whose `connected` value is:
|
||||
/// (byte[+0xCAB1B] || byte[+0xCAB1A]) ? connected : offline
|
||||
/// Both default to 0 → offline → the game aborts at "connecting". We force both
|
||||
/// flags to 1 before the original runs, so it builds the "connected" response.
|
||||
unsafe extern "system" fn hooked_ics(a: usize, b: usize, c: usize, d: usize) -> usize {
|
||||
let base = ANADIUS_BASE.load(Ordering::SeqCst);
|
||||
if base != 0 {
|
||||
core::ptr::write_volatile((base + 0xCAB1A) as *mut u8, 1u8);
|
||||
core::ptr::write_volatile((base + 0xCAB1B) as *mut u8, 1u8);
|
||||
}
|
||||
log("FLIP GetInternetConnectedState -> forcing connected (flags set)");
|
||||
let orig = ORIG_ICS.load(Ordering::SeqCst);
|
||||
if orig != 0 {
|
||||
let f: unsafe extern "system" fn(usize, usize, usize, usize) -> usize =
|
||||
core::mem::transmute(orig);
|
||||
@@ -434,21 +536,28 @@ unsafe extern "system" fn hooked_goonline(a: usize, b: usize, c: usize, d: usize
|
||||
}
|
||||
}
|
||||
|
||||
/// Resolve anadius64.dll's runtime base and detour the GoOnline handler.
|
||||
/// Returns true once installed (or if anadius isn't present and we should stop
|
||||
/// retrying is decided by the caller). Returns false if anadius isn't loaded yet.
|
||||
/// Resolve anadius64.dll's runtime base, detour the GoOnline probe, and install
|
||||
/// the M2 GetInternetConnectedState flip. Returns false if anadius isn't loaded.
|
||||
unsafe fn hook_anadius_probes() -> bool {
|
||||
let base = match GetModuleHandleW(PCWSTR(wide("anadius64.dll").as_ptr())) {
|
||||
Ok(m) => m.0 as usize,
|
||||
Err(_) => return false, // not loaded yet
|
||||
};
|
||||
ANADIUS_BASE.store(base, Ordering::SeqCst);
|
||||
log(&format!("anadius64.dll base = 0x{base:X}"));
|
||||
|
||||
install_detour_at(
|
||||
base + 0x2BB90,
|
||||
hooked_goonline as *const (),
|
||||
&ORIG_GOONLINE,
|
||||
"PROBE anadius GoOnline @ +0x2BB90",
|
||||
);
|
||||
install_detour_at(
|
||||
base + 0x27790,
|
||||
hooked_ics as *const (),
|
||||
&ORIG_ICS,
|
||||
"FLIP anadius GetInternetConnectedState @ +0x27790",
|
||||
);
|
||||
true
|
||||
}
|
||||
|
||||
@@ -0,0 +1,389 @@
|
||||
//! openfut-poke — live inspector / gate-forcer for FIFA 23's "go online" decision.
|
||||
//!
|
||||
//! Reconstructed to the project spec + the resolver layout established earlier in the RE
|
||||
//! (fn 0x144f46650 reads its config from `[this+8]` = M, with host buffer at M+0x560, flag at
|
||||
//! M+0x660, port WORD at M+0x662; the "go online" gate is the `je` at 0x144f4d47c).
|
||||
//!
|
||||
//! It operates over `/proc/<pid>/mem` directly (pread/pwrite via FileExt) — no ptrace attach,
|
||||
//! matching how the earlier data pokes worked. Three subcommands:
|
||||
//!
|
||||
//! inspect (READ-ONLY, safe): resolve M, print env / override-host / flag / port and the live
|
||||
//! bytes at the gate.
|
||||
//! arm (LIVE WRITE): write an override redirector host into M+0x560 (+ optional port at
|
||||
//! M+0x662), then patch the gate `0f 84 → 90 e9` (je → nop; jmp). The 4-byte rel32 is
|
||||
//! left untouched, so the branch target stays 0x144f46590... (0x144f4d590). Saves the
|
||||
//! original bytes to a restore file first.
|
||||
//! restore (LIVE WRITE): write the saved original bytes back and clear the override.
|
||||
//!
|
||||
//! Usage:
|
||||
//! openfut-poke inspect --pid <PID>
|
||||
//! openfut-poke arm --pid <PID> --host <HOST> [--port <PORT>] [--flag <BYTE>]
|
||||
//! openfut-poke restore --pid <PID>
|
||||
//!
|
||||
//! The `#[repr]`-free, dependency-light design uses only std + anyhow.
|
||||
|
||||
use std::fs::{File, OpenOptions};
|
||||
use std::os::unix::fs::FileExt; // gives read_exact_at / write_all_at (pread/pwrite semantics)
|
||||
|
||||
use anyhow::{bail, Context, Result};
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Established RE constants — DO NOT change. Validated by prior analysis + live probe.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
/// Fixed global that holds pointer X. Chain: M = *(*(SINGLETON_PTR) + X_TO_M).
|
||||
const SINGLETON_PTR: u64 = 0x1_4acd_02c0;
|
||||
const X_TO_M: u64 = 0x360;
|
||||
|
||||
/// Fields inside the config object M (all relative to M):
|
||||
const ENV_OFF: u64 = 0x54c; // u32 environment enum: 0=sdev 1=stest 2=scert 3=prod
|
||||
const HOST_OFF: u64 = 0x560; // override redirector host: NUL-terminated buffer, 0x100 bytes
|
||||
const HOST_LEN: usize = 0x100; // resolver copies up to 0x100 bytes from here
|
||||
const FLAG_OFF: u64 = 0x660; // u8 flag (semantics UNCONFIRMED — do not touch unless asked)
|
||||
const PORT_OFF: u64 = 0x662; // u16 override port (resolver loads this into r10w)
|
||||
|
||||
/// The "go online" gate: `je 0x144f4d590` at this VA. Taken only when the state code == "+onl".
|
||||
const GATE_VA: u64 = 0x1_44f4_d47c;
|
||||
/// Original 6 bytes: 0F 84 = je rel32, rel32 = 0x0000010E (→ 0x144f4d590).
|
||||
const GATE_ORIG: [u8; 6] = [0x0f, 0x84, 0x0e, 0x01, 0x00, 0x00];
|
||||
/// Armed 6 bytes: 90 = nop, E9 = jmp rel32, SAME rel32 0x0000010E. Because the jmp's rel32 is
|
||||
/// measured from the end of the instruction (identical to the je's end), the target is unchanged.
|
||||
const GATE_ARMED: [u8; 6] = [0x90, 0xe9, 0x0e, 0x01, 0x00, 0x00];
|
||||
/// The (unconditional) target both encodings resolve to — printed for the operator's sanity check.
|
||||
const GATE_TARGET: u64 = 0x1_44f4_d590;
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// /proc/<pid>/mem helpers — pread/pwrite at a virtual address (Wine maps FIFA flat at 0x140000000)
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
fn open_mem_ro(pid: u32) -> Result<File> {
|
||||
File::open(format!("/proc/{pid}/mem"))
|
||||
.with_context(|| format!("open /proc/{pid}/mem for reading (is the PID right? permissions?)"))
|
||||
}
|
||||
|
||||
fn open_mem_rw(pid: u32) -> Result<File> {
|
||||
OpenOptions::new()
|
||||
.read(true)
|
||||
.write(true)
|
||||
.open(format!("/proc/{pid}/mem"))
|
||||
.with_context(|| format!("open /proc/{pid}/mem read-write (ptrace_scope? try sudo)"))
|
||||
}
|
||||
|
||||
fn read_bytes(f: &File, va: u64, buf: &mut [u8]) -> Result<()> {
|
||||
f.read_exact_at(buf, va)
|
||||
.with_context(|| format!("read {} bytes at {va:#x}", buf.len()))
|
||||
}
|
||||
|
||||
fn write_bytes(f: &File, va: u64, buf: &[u8]) -> Result<()> {
|
||||
f.write_all_at(buf, va)
|
||||
.with_context(|| format!("write {} bytes at {va:#x} (EPERM here usually means ptrace_scope=1 blocks the write — sudo or lower it)", buf.len()))
|
||||
}
|
||||
|
||||
fn read_u16(f: &File, va: u64) -> Result<u16> {
|
||||
let mut b = [0u8; 2];
|
||||
read_bytes(f, va, &mut b)?;
|
||||
Ok(u16::from_le_bytes(b))
|
||||
}
|
||||
|
||||
fn read_u32(f: &File, va: u64) -> Result<u32> {
|
||||
let mut b = [0u8; 4];
|
||||
read_bytes(f, va, &mut b)?;
|
||||
Ok(u32::from_le_bytes(b))
|
||||
}
|
||||
|
||||
fn read_u64(f: &File, va: u64) -> Result<u64> {
|
||||
let mut b = [0u8; 8];
|
||||
read_bytes(f, va, &mut b)?;
|
||||
Ok(u64::from_le_bytes(b))
|
||||
}
|
||||
|
||||
/// Resolve the config object M via the validated chain: M = *(*(SINGLETON_PTR) + X_TO_M).
|
||||
fn resolve_m(f: &File) -> Result<u64> {
|
||||
let x = read_u64(f, SINGLETON_PTR)?;
|
||||
if x == 0 {
|
||||
bail!(
|
||||
"singleton at {SINGLETON_PTR:#x} is NULL — the game isn't initialized yet.\n\
|
||||
Get FIFA to the main menu and retry."
|
||||
);
|
||||
}
|
||||
let m = read_u64(f, x + X_TO_M)?;
|
||||
if m == 0 {
|
||||
bail!(
|
||||
"M (*({x:#x}+{X_TO_M:#x})) is NULL — the online subsystem hasn't populated the config yet.\n\
|
||||
Wait a few seconds on the menu (or step toward an online menu) and re-inspect."
|
||||
);
|
||||
}
|
||||
Ok(m)
|
||||
}
|
||||
|
||||
/// Read the NUL-terminated override host string out of the M+0x560 buffer.
|
||||
fn read_host(f: &File, m: u64) -> Result<String> {
|
||||
let mut buf = [0u8; HOST_LEN];
|
||||
read_bytes(f, m + HOST_OFF, &mut buf)?;
|
||||
let end = buf.iter().position(|&b| b == 0).unwrap_or(HOST_LEN);
|
||||
Ok(String::from_utf8_lossy(&buf[..end]).into_owned())
|
||||
}
|
||||
|
||||
fn env_label(env: u32) -> &'static str {
|
||||
match env {
|
||||
0 => "sdev",
|
||||
1 => "stest",
|
||||
2 => "scert",
|
||||
3 => "prod",
|
||||
_ => "??? (out of 0-3 range)",
|
||||
}
|
||||
}
|
||||
|
||||
fn restore_path(pid: u32) -> String {
|
||||
format!("/tmp/openfut-poke-restore-{pid}.bin")
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Subcommands
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
fn cmd_inspect(pid: u32) -> Result<()> {
|
||||
let f = open_mem_ro(pid)?;
|
||||
|
||||
println!("== openfut-poke inspect (read-only) — pid {pid} ==\n");
|
||||
|
||||
// Chain resolution.
|
||||
let x = read_u64(&f, SINGLETON_PTR)?;
|
||||
let m = resolve_m(&f)?;
|
||||
println!("chain:");
|
||||
println!(" *({SINGLETON_PTR:#x}) = X = {x:#x}");
|
||||
println!(" *(X + {X_TO_M:#x}) = M = {m:#x} (config object)");
|
||||
println!();
|
||||
|
||||
// Config fields.
|
||||
let env = read_u32(&f, m + ENV_OFF)?;
|
||||
let host = read_host(&f, m)?;
|
||||
let flag = {
|
||||
let mut b = [0u8; 1];
|
||||
read_bytes(&f, m + FLAG_OFF, &mut b)?;
|
||||
b[0]
|
||||
};
|
||||
let port = read_u16(&f, m + PORT_OFF)?;
|
||||
println!("config @ M:");
|
||||
println!(" env [M+{ENV_OFF:#x}] = {env} ({})", env_label(env));
|
||||
println!(
|
||||
" host [M+{HOST_OFF:#x}] = {}",
|
||||
if host.is_empty() { "(empty)".to_string() } else { format!("{host:?}") }
|
||||
);
|
||||
println!(" flag [M+{FLAG_OFF:#x}] = {flag:#04x} (semantics unconfirmed)");
|
||||
println!(" port [M+{PORT_OFF:#x}] = {port}");
|
||||
println!();
|
||||
|
||||
// Gate bytes.
|
||||
let mut gate = [0u8; 6];
|
||||
read_bytes(&f, GATE_VA, &mut gate)?;
|
||||
let gate_state = if gate == GATE_ORIG {
|
||||
"RECOGNISED original je (not armed)"
|
||||
} else if gate == GATE_ARMED {
|
||||
"ARMED (nop; jmp — already forced)"
|
||||
} else {
|
||||
"UNRECOGNISED"
|
||||
};
|
||||
println!("gate @ {GATE_VA:#x}: {} → {gate_state}", hex(&gate));
|
||||
println!(" (original je target = {GATE_TARGET:#x}; armed keeps the same target)");
|
||||
println!();
|
||||
|
||||
// ---- operator-facing verdict ----
|
||||
println!("== read ==");
|
||||
println!(" • singleton non-null, M resolved: YES ({m:#x})");
|
||||
match gate_state.chars().next() {
|
||||
Some('R') => println!(" • gate reads the recognised original je: YES → safe to arm"),
|
||||
Some('A') => println!(" • gate is ALREADY ARMED — run `restore` before arming again"),
|
||||
_ => println!(
|
||||
" • gate is UNRECOGNISED ({}) → WRONG PROCESS or DIFFERENT BUILD. Do NOT arm.",
|
||||
hex(&gate)
|
||||
),
|
||||
}
|
||||
if (0..=3).contains(&env) {
|
||||
println!(" • env is sane ({env}={}) → real green light", env_label(env));
|
||||
} else {
|
||||
println!(
|
||||
" • env={env} is out of 0-3. If host/flag/port are also empty/garbage, the menu is up\n\
|
||||
\x20 but the online subsystem hasn't populated config yet — wait a few seconds and re-inspect."
|
||||
);
|
||||
}
|
||||
println!(
|
||||
" • override host currently {}",
|
||||
if host.is_empty() { "EMPTY (expected)".to_string() } else { format!("NON-EMPTY: {host:?} (already overridden?)") }
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn cmd_arm(pid: u32, host: &str, port: Option<u16>, flag: Option<u8>) -> Result<()> {
|
||||
if host.is_empty() {
|
||||
bail!("--host must be a non-empty redirector hostname");
|
||||
}
|
||||
if host.len() + 1 > HOST_LEN {
|
||||
bail!("--host too long ({} bytes); buffer is {HOST_LEN} bytes incl. NUL", host.len());
|
||||
}
|
||||
|
||||
let f = open_mem_rw(pid)?;
|
||||
let m = resolve_m(&f)?;
|
||||
println!("== openfut-poke arm — pid {pid}, M={m:#x} ==\n");
|
||||
|
||||
// 1) Verify the gate is exactly the original je before we save/patch. This prevents clobbering
|
||||
// the restore file with already-armed (or foreign) bytes.
|
||||
let mut gate = [0u8; 6];
|
||||
read_bytes(&f, GATE_VA, &mut gate)?;
|
||||
if gate == GATE_ARMED {
|
||||
bail!("gate at {GATE_VA:#x} is ALREADY armed ({}). Run `restore` first.", hex(&gate));
|
||||
}
|
||||
if gate != GATE_ORIG {
|
||||
bail!(
|
||||
"gate at {GATE_VA:#x} is UNRECOGNISED ({}). Expected {} — wrong process/build. Refusing to write.",
|
||||
hex(&gate),
|
||||
hex(&GATE_ORIG)
|
||||
);
|
||||
}
|
||||
|
||||
// 2) Save the ORIGINAL bytes we're about to touch (gate + the whole override region) so
|
||||
// `restore` can put everything back even across separate invocations.
|
||||
let mut orig_region = [0u8; 0x104]; // host 0x100 + flag/pad 0x2 + port 0x2, i.e. M+0x560..M+0x664
|
||||
read_bytes(&f, m + HOST_OFF, &mut orig_region)?;
|
||||
let mut save = Vec::with_capacity(6 + orig_region.len());
|
||||
save.extend_from_slice(&gate);
|
||||
save.extend_from_slice(&orig_region);
|
||||
std::fs::write(restore_path(pid), &save)
|
||||
.with_context(|| format!("write restore file {}", restore_path(pid)))?;
|
||||
println!("saved restore file: {} ({} bytes)", restore_path(pid), save.len());
|
||||
|
||||
// 3) Write the override host (bytes + a single NUL terminator) into M+0x560.
|
||||
let mut host_bytes = host.as_bytes().to_vec();
|
||||
host_bytes.push(0);
|
||||
write_bytes(&f, m + HOST_OFF, &host_bytes)?;
|
||||
println!("wrote override host [M+{HOST_OFF:#x}] = {host:?}");
|
||||
|
||||
// 4) Optionally write the override port (WORD) at M+0x662.
|
||||
if let Some(p) = port {
|
||||
write_bytes(&f, m + PORT_OFF, &p.to_le_bytes())?;
|
||||
println!("wrote override port [M+{PORT_OFF:#x}] = {p}");
|
||||
} else {
|
||||
println!("port left unchanged (no --port)");
|
||||
}
|
||||
|
||||
// 5) Optionally write the flag (only if explicitly requested — semantics unconfirmed).
|
||||
if let Some(fl) = flag {
|
||||
write_bytes(&f, m + FLAG_OFF, &[fl])?;
|
||||
println!("wrote flag [M+{FLAG_OFF:#x}] = {fl:#04x}");
|
||||
} else {
|
||||
println!("flag left unchanged (no --flag)");
|
||||
}
|
||||
|
||||
// 6) Patch the gate: je → nop; jmp (same rel32, same target).
|
||||
write_bytes(&f, GATE_VA, &GATE_ARMED)?;
|
||||
let mut check = [0u8; 6];
|
||||
read_bytes(&f, GATE_VA, &mut check)?;
|
||||
if check != GATE_ARMED {
|
||||
bail!("gate write-back verify FAILED: read {} after patch", hex(&check));
|
||||
}
|
||||
println!(
|
||||
"patched gate @ {GATE_VA:#x}: {} → {} (je → nop; jmp {GATE_TARGET:#x})",
|
||||
hex(&GATE_ORIG),
|
||||
hex(&GATE_ARMED)
|
||||
);
|
||||
println!("\nARMED. Run `restore --pid {pid}` to reverse.");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn cmd_restore(pid: u32) -> Result<()> {
|
||||
let path = restore_path(pid);
|
||||
let save = std::fs::read(&path)
|
||||
.with_context(|| format!("read restore file {path} (was `arm` run for this pid?)"))?;
|
||||
if save.len() != 6 + 0x104 {
|
||||
bail!("restore file {path} has unexpected size {} (corrupt?)", save.len());
|
||||
}
|
||||
let gate_orig = &save[0..6];
|
||||
let region_orig = &save[6..];
|
||||
|
||||
let f = open_mem_rw(pid)?;
|
||||
let m = resolve_m(&f)?;
|
||||
println!("== openfut-poke restore — pid {pid}, M={m:#x} ==\n");
|
||||
|
||||
// Put the override region back (this also clears the injected host, since the saved region
|
||||
// was captured before arm).
|
||||
write_bytes(&f, m + HOST_OFF, region_orig)?;
|
||||
println!("restored override region [M+{HOST_OFF:#x}..+0x104]");
|
||||
|
||||
// Put the gate back and verify.
|
||||
write_bytes(&f, GATE_VA, gate_orig)?;
|
||||
let mut check = [0u8; 6];
|
||||
read_bytes(&f, GATE_VA, &mut check)?;
|
||||
println!("restored gate @ {GATE_VA:#x}: {}", hex(&check));
|
||||
if check == GATE_ORIG {
|
||||
println!("verify: gate is back to the original je (0f 84 0e 01 00 00). ✔");
|
||||
} else {
|
||||
bail!("verify FAILED: gate reads {} (expected {})", hex(&check), hex(&GATE_ORIG));
|
||||
}
|
||||
// Best-effort: remove the restore file now that we've applied it.
|
||||
let _ = std::fs::remove_file(&path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Tiny helpers + CLI
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
/// Format bytes as space-separated lowercase hex, e.g. "0f 84 0e 01 00 00".
|
||||
fn hex(bytes: &[u8]) -> String {
|
||||
bytes.iter().map(|b| format!("{b:02x}")).collect::<Vec<_>>().join(" ")
|
||||
}
|
||||
|
||||
/// Parse an integer that may be 0x-prefixed hex or decimal.
|
||||
fn parse_int(s: &str) -> Result<u64> {
|
||||
let t = s.trim();
|
||||
if let Some(h) = t.strip_prefix("0x").or_else(|| t.strip_prefix("0X")) {
|
||||
u64::from_str_radix(h, 16).with_context(|| format!("bad hex: {s:?}"))
|
||||
} else {
|
||||
t.parse::<u64>().with_context(|| format!("bad number: {s:?}"))
|
||||
}
|
||||
}
|
||||
|
||||
fn usage() -> ! {
|
||||
eprintln!(
|
||||
"openfut-poke — inspect/force FIFA 23's go-online gate via /proc/<pid>/mem\n\
|
||||
\n\
|
||||
USAGE:\n\
|
||||
\x20 openfut-poke inspect --pid <PID>\n\
|
||||
\x20 openfut-poke arm --pid <PID> --host <HOST> [--port <PORT>] [--flag <BYTE>]\n\
|
||||
\x20 openfut-poke restore --pid <PID>\n"
|
||||
);
|
||||
std::process::exit(2);
|
||||
}
|
||||
|
||||
fn main() -> Result<()> {
|
||||
let mut args = std::env::args().skip(1);
|
||||
let sub = args.next().unwrap_or_default();
|
||||
|
||||
let mut pid: Option<u32> = None;
|
||||
let mut host: Option<String> = None;
|
||||
let mut port: Option<u16> = None;
|
||||
let mut flag: Option<u8> = None;
|
||||
|
||||
while let Some(a) = args.next() {
|
||||
match a.as_str() {
|
||||
"--pid" => pid = Some(parse_int(&args.next().context("--pid needs a value")?)? as u32),
|
||||
"--host" => host = Some(args.next().context("--host needs a value")?),
|
||||
"--port" => port = Some(parse_int(&args.next().context("--port needs a value")?)? as u16),
|
||||
"--flag" => flag = Some(parse_int(&args.next().context("--flag needs a value")?)? as u8),
|
||||
"-h" | "--help" => usage(),
|
||||
other => bail!("unknown argument: {other}"),
|
||||
}
|
||||
}
|
||||
|
||||
let pid = match pid {
|
||||
Some(p) => p,
|
||||
None => usage(),
|
||||
};
|
||||
|
||||
match sub.as_str() {
|
||||
"inspect" => cmd_inspect(pid),
|
||||
"arm" => cmd_arm(pid, &host.context("arm needs --host")?, port, flag),
|
||||
"restore" => cmd_restore(pid),
|
||||
_ => usage(),
|
||||
}
|
||||
}
|
||||
+1179
File diff suppressed because it is too large
Load Diff
+12
-4
@@ -48,19 +48,27 @@ impl CapturedRequest {
|
||||
}
|
||||
|
||||
/// Persist a capture to disk as JSON.
|
||||
/// Sensitive auth headers (`X-UT-SID`, `X-UT-PHISHING-TOKEN`) are stripped
|
||||
/// before writing so they are never stored on disk.
|
||||
pub fn save_capture(captures_dir: &str, capture: &CapturedRequest) -> anyhow::Result<()> {
|
||||
let dir = Path::new(captures_dir);
|
||||
std::fs::create_dir_all(dir)?;
|
||||
|
||||
let mut sanitized = capture.clone();
|
||||
sanitized.headers.retain(|(k, _)| {
|
||||
let lower = k.to_lowercase();
|
||||
lower != "x-ut-sid" && lower != "x-ut-phishing-token"
|
||||
});
|
||||
|
||||
let filename = format!(
|
||||
"{}_{}_{}.json",
|
||||
capture.timestamp.replace(':', "-"),
|
||||
capture.method,
|
||||
capture.id
|
||||
sanitized.timestamp.replace(':', "-"),
|
||||
sanitized.method,
|
||||
sanitized.id
|
||||
);
|
||||
let path = dir.join(filename);
|
||||
|
||||
let json = serde_json::to_string_pretty(capture)?;
|
||||
let json = serde_json::to_string_pretty(&sanitized)?;
|
||||
std::fs::write(&path, json)?;
|
||||
|
||||
tracing::debug!("Capture saved: {:?}", path);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
pub mod capture;
|
||||
pub mod config;
|
||||
pub mod error;
|
||||
pub mod lsx;
|
||||
pub mod mapper;
|
||||
pub mod proxy;
|
||||
pub mod routes;
|
||||
|
||||
+667
@@ -0,0 +1,667 @@
|
||||
/// EA App LSX server (TCP port 3216).
|
||||
///
|
||||
/// FIFA 23 opens two concurrent connections to this port at startup.
|
||||
/// Protocol: server speaks first — sends an XML greeting with a challenge
|
||||
/// key; client replies with ChallengeResponse; server replies with
|
||||
/// ChallengeAccepted; then an AES-128-ECB encrypted session loop follows.
|
||||
use aes::cipher::{generic_array::GenericArray, BlockDecrypt, BlockEncrypt, KeyInit};
|
||||
use aes::Aes128;
|
||||
use tokio::io::{AsyncReadExt, AsyncWriteExt};
|
||||
use tokio::net::{TcpListener, TcpStream};
|
||||
use tracing::{debug, info, warn};
|
||||
|
||||
const GREETING_KEY: &str = "cacf897a20b6d612ad0c05e011df52bb";
|
||||
const AES_KEY: [u8; 16] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15];
|
||||
|
||||
/// The async `ONLINE_STATUS_EVENT` push FIFA waits for after `GoOnline`.
|
||||
///
|
||||
/// FIFA calls GoOnline (handled in-process by EbisuSDK/anadius), gets success,
|
||||
/// then blocks waiting for an unsolicited `OnlineStatusEvent` push on the LSX
|
||||
/// socket — the M2 wall. Now that our bridge owns FIFA's LSX socket we can send
|
||||
/// it. Format RE'd from FIFA23.exe's OriginSDK deserializer (authoritative):
|
||||
/// element `OnlineStatusEvent` (RTTI `Origin::EventHandler<lsx::OnlineStatusEventT,
|
||||
/// bool>`, parser FIFA23.exe+0x274d4ae), single bool attribute `isOnline`
|
||||
/// (deserializer FIFA23.exe+0x28a4d0). See docs/connection-gate-findings.md.
|
||||
///
|
||||
/// The value is the string literal `true`/`false` (not `1`/`0`): FIFA's bool
|
||||
/// parser (FIFA23.exe+0x28fb50) string-compares the attribute against `"false"`,
|
||||
/// matching the OriginSDK convention every other bool in our LSX responses uses.
|
||||
/// An initial `isOnline="1"` push was delivered but parsed as not-online (FIFA
|
||||
/// kept polling), which pinned the encoding. Re-push cadence below still
|
||||
/// TODO/CONFIRM (single push may suffice once value is correct).
|
||||
const ONLINE_STATUS_EVENT: &str =
|
||||
r#"<LSX><Event sender="EbisuSDK"><OnlineStatusEvent isOnline="true"/></Event></LSX>"#;
|
||||
|
||||
/// The authenticated-session `Login` event. OnlineStatusEvent alone set FIFA's
|
||||
/// *connectivity* (presence went INGAME) but not an authenticated session, so FIFA
|
||||
/// never started the GetAuthCode→Nucleus→Blaze chain. FIFA's Origin event set has a
|
||||
/// separate `Login` event (`Origin::EventHandler<lsx::LoginT,OriginLoginT>`) that
|
||||
/// carries the login state. Format RE'd from FIFA23.exe's LoginT deserializer
|
||||
/// (0x142787a30): fields `UserIndex` (int, primary user 0), `IsLoggedIn` (bool,
|
||||
/// parsed by the same true/false helper as isOnline), `LoginReasonCode` (int/enum).
|
||||
///
|
||||
/// Pushed BEFORE OnlineStatusEvent each cycle (log in, then go online).
|
||||
/// TODO/CONFIRM `LoginReasonCode` — 0 is the natural "no error / normal" value; if
|
||||
/// FIFA switches on a specific success code, RE the consumer and adjust.
|
||||
const LOGIN_EVENT: &str =
|
||||
r#"<LSX><Event sender="EbisuSDK"><Login UserIndex="0" IsLoggedIn="true" LoginReasonCode="0"/></Event></LSX>"#;
|
||||
|
||||
/// Events pushed on the LSX socket each interval, in order, to drive FIFA online.
|
||||
const ONLINE_PUSH_EVENTS: &[&str] = &[LOGIN_EVENT, ONLINE_STATUS_EVENT];
|
||||
|
||||
/// Delay before the first `OnlineStatusEvent` push (and the re-push interval).
|
||||
/// Long enough that FIFA has finished LSX bootstrap and subscribed its event
|
||||
/// listeners + issued GoOnline (GetInternetConnectedState was seen ~2s in), short
|
||||
/// enough to fire while FIFA is still polling and waiting.
|
||||
const ONLINE_PUSH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(2000);
|
||||
|
||||
// Account identity + locale that anadius's in-process LSX emu reports (recovered
|
||||
// from anadius.cfg — the config the emu reads). FIFA carries these values into
|
||||
// its online/loading state, so our bridge must report the SAME ones anadius does;
|
||||
// fabricated values crash FIFA before the loading screen. See the LSX-regression
|
||||
// section in docs/connection-gate-findings.md.
|
||||
const PERSONA_ID: &str = "1144668899";
|
||||
const USER_ID: &str = "1000200030000";
|
||||
const USERNAME: &str = "fun";
|
||||
const INSTALLED_LANGUAGE: &str = "en_US";
|
||||
const LANGUAGES: &str =
|
||||
"pt_PT,tr_TR,ko_KR,cs_CZ,zh_CN,zh_HK,da_DK,no_NO,sv_SE,en_US,pt_BR,de_DE,\
|
||||
es_ES,fr_FR,it_IT,ja_JP,es_MX,nl_NL,pl_PL,ru_RU,ar_SA";
|
||||
|
||||
/// The full game-info attribute set anadius's `GetAllGameInfo` handler emits,
|
||||
/// as (GameInfoId key, response attribute name, value). Recovered by
|
||||
/// disassembling anadius64.dll's builder (attribute names + order) plus
|
||||
/// anadius.cfg (version/language values). Our old `<GetAllGameInfoResponse />`
|
||||
/// was empty — FIFA reads these fields during load and crashes without them.
|
||||
/// TODO/CONFIRM the exact values for the entitlement/group fields (the names are
|
||||
/// certain from the disassembly; a few values are best-effort defaults).
|
||||
const GAME_INFO: &[(&str, &str, &str)] = &[
|
||||
("DISPLAY_NAME", "DisplayName", "FIFA 23"),
|
||||
("INSTALLED_VERSION", "InstalledVersion", "1.0.82.43747"),
|
||||
("AVAILABLE_VERSION", "AvailableVersion", "1.0.82.43747"),
|
||||
("UPTODATE", "UpToDate", "true"),
|
||||
("FULLGAME_IS_RELEASED", "FullGameReleased", "true"),
|
||||
("FULLGAME_RELEASE_DATE", "FullGameReleaseDate", "2022-09-30T00:00:00"),
|
||||
("FULLGAME_PURCHASED", "FullGamePurchased", "true"),
|
||||
("FREETRIAL", "FreeTrial", "false"),
|
||||
("EXPIRATION", "Expiration", "0000-00-00T00:00:00"),
|
||||
("ENTITLEMENT_SOURCE", "EntitlementSource", "NORMAL"),
|
||||
("MAX_GROUP_SIZE", "MaxGroupSize", "0"),
|
||||
("LANGUAGES", "Languages", LANGUAGES),
|
||||
("INSTALLED_LANGUAGE", "InstalledLanguage", INSTALLED_LANGUAGE),
|
||||
];
|
||||
|
||||
pub async fn start_server(addr: &str) -> anyhow::Result<()> {
|
||||
let listener = TcpListener::bind(addr).await?;
|
||||
info!("LSX server listening on {addr}");
|
||||
loop {
|
||||
let (stream, peer) = listener.accept().await?;
|
||||
debug!("LSX: connection from {peer}");
|
||||
tokio::spawn(async move {
|
||||
if let Err(e) = handle(stream).await {
|
||||
warn!("LSX: connection error: {e}");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async fn handle(mut stream: TcpStream) -> anyhow::Result<()> {
|
||||
// 1. Server speaks first — send greeting
|
||||
let greeting = format!(
|
||||
"<LSX>\r\n <Event sender=\"EALS\">\r\n <Challenge build=\"release\" key=\"{GREETING_KEY}\" version=\"10,5,30,15625\" />\r\n </Event>\r\n</LSX>\0"
|
||||
);
|
||||
debug!("LSX: sending greeting");
|
||||
stream.write_all(greeting.as_bytes()).await?;
|
||||
|
||||
// 2. Receive ChallengeResponse
|
||||
let raw = read_msg(&mut stream).await?;
|
||||
let text = String::from_utf8_lossy(&raw);
|
||||
debug!("LSX: got ChallengeResponse: {}", &text[..text.len().min(300)]);
|
||||
|
||||
let parts: Vec<&str> = text.split('"').collect();
|
||||
let id = parts.get(3).copied().unwrap_or("1");
|
||||
let key = parts.get(7).copied().unwrap_or("");
|
||||
debug!("LSX: challenge id={id} key={key}");
|
||||
|
||||
let our_response = make_challenge_response(key);
|
||||
let seed = compute_seed(&our_response);
|
||||
debug!("LSX: response={our_response} seed={seed}");
|
||||
|
||||
// 3. Send ChallengeAccepted
|
||||
let accepted = format!(
|
||||
"<LSX>\r\n <Response id=\"{id}\" sender=\"EALS\">\r\n <ChallengeAccepted response=\"{our_response}\" />\r\n </Response>\r\n</LSX>\0"
|
||||
);
|
||||
stream.write_all(accepted.as_bytes()).await?;
|
||||
info!("LSX: handshake complete");
|
||||
|
||||
// 4. Session loop — multiplexes request handling with an unsolicited
|
||||
// OnlineStatusEvent push. A single task keeps owning the stream; the
|
||||
// `select!` services reads and lets a timer fire the push, so no socket
|
||||
// split / shared writer is needed.
|
||||
let mut push_timer = tokio::time::interval(ONLINE_PUSH_INTERVAL);
|
||||
// interval fires immediately on the first tick — consume it so the first
|
||||
// push lands after ONLINE_PUSH_INTERVAL (giving FIFA time to subscribe).
|
||||
push_timer.tick().await;
|
||||
loop {
|
||||
tokio::select! {
|
||||
read = read_msg(&mut stream) => {
|
||||
let raw = match read {
|
||||
Ok(b) => b,
|
||||
Err(_) => break,
|
||||
};
|
||||
// Dump the exact wire bytes so the session seed can be brute-forced
|
||||
// offline against this ciphertext (see docs/connection-gate-findings.md).
|
||||
debug!("LSX: session raw ({} bytes): {}", raw.len(), bytes_to_hex(&raw));
|
||||
|
||||
let out = process_frame(&raw, seed);
|
||||
if out.is_empty() {
|
||||
continue;
|
||||
}
|
||||
if stream.write_all(&out).await.is_err() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
_ = push_timer.tick() => {
|
||||
// Push the Login (authenticated session) then OnlineStatusEvent
|
||||
// (connectivity) so FIFA leaves the "connecting" wait and starts the
|
||||
// GetAuthCode→Nucleus→Blaze chain. Each is encrypted + null-terminated
|
||||
// like any session frame. Re-pushed each interval to cover the
|
||||
// subscribe-timing race until FIFA advances (or the socket closes).
|
||||
let mut push_err = false;
|
||||
for ev in ONLINE_PUSH_EVENTS {
|
||||
let mut frame = lsx_encrypt(ev, seed).into_bytes();
|
||||
frame.push(0);
|
||||
debug!("LSX: pushing event: {ev}");
|
||||
if stream.write_all(&frame).await.is_err() {
|
||||
push_err = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if push_err {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debug!("LSX: client disconnected");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Process one raw socket read, which may contain SEVERAL pipelined LSX messages.
|
||||
///
|
||||
/// FIFA batches multiple LSX messages into a single TCP segment — each a
|
||||
/// null-terminated block of AES-ciphertext-as-ASCII-hex (e.g. `SetPresence`
|
||||
/// immediately followed by a `GetGameInfo GameInfoId="LANGUAGES"` query). The
|
||||
/// old loop decrypted the whole read as one blob and dispatched only the FIRST
|
||||
/// message, silently dropping the rest. A dropped request leaves FIFA waiting on
|
||||
/// a response that never arrives; it times out ~15s later and crashes before the
|
||||
/// loading screen. So we split on the null terminators and answer EVERY message,
|
||||
/// returning the concatenated null-terminated encrypted responses (one per
|
||||
/// request), preserving order.
|
||||
fn process_frame(raw: &[u8], seed: u16) -> Vec<u8> {
|
||||
let mut out = Vec::new();
|
||||
for chunk in raw.split(|&b| b == 0) {
|
||||
let hex = String::from_utf8_lossy(chunk);
|
||||
let hex = hex.trim();
|
||||
if hex.is_empty() {
|
||||
continue;
|
||||
}
|
||||
let decrypted = lsx_decrypt(hex, seed);
|
||||
let trimmed = decrypted.trim();
|
||||
if trimmed.is_empty() {
|
||||
continue;
|
||||
}
|
||||
debug!("LSX: request: {}", &trimmed[..trimmed.len().min(300)]);
|
||||
let response_xml = dispatch(trimmed);
|
||||
debug!("LSX: response: {}", &response_xml[..response_xml.len().min(300)]);
|
||||
let encrypted = lsx_encrypt(&response_xml, seed);
|
||||
out.extend_from_slice(encrypted.as_bytes());
|
||||
out.push(0);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Read a null-terminated or fixed-size LSX message.
|
||||
async fn read_msg(stream: &mut TcpStream) -> anyhow::Result<Vec<u8>> {
|
||||
let mut buf = vec![0u8; 65536];
|
||||
let n = stream.read(&mut buf).await?;
|
||||
if n == 0 { return Err(anyhow::anyhow!("connection closed")); }
|
||||
buf.truncate(n);
|
||||
Ok(buf)
|
||||
}
|
||||
|
||||
// ─── dispatcher ──────────────────────────────────────────────────────────────
|
||||
|
||||
fn dispatch(xml: &str) -> String {
|
||||
let parts: Vec<&str> = xml.split('"').collect();
|
||||
let id = parts.get(3).copied().unwrap_or("1");
|
||||
let req_type = parts.get(4).copied().unwrap_or("");
|
||||
debug!("LSX: dispatch id={id} type={req_type}");
|
||||
|
||||
match req_type {
|
||||
"><GetConfig version=" => get_config(id),
|
||||
"><GetAuthCode ClientId=" | "><GetAuthCode UserId=" => get_auth_code(id),
|
||||
"><GetInternetConnectedState version=" => get_internet_state(id),
|
||||
"><GetProfile index=" => get_profile(id),
|
||||
"><GetSetting SettingId=" => {
|
||||
let setting = parts.get(5).copied().unwrap_or("");
|
||||
get_setting(id, setting)
|
||||
}
|
||||
"><QueryEntitlements UserId=" => query_entitlements(id),
|
||||
"><RequestLicense UserId=" => request_license(id),
|
||||
"><QueryContent UserId=" => query_content(id),
|
||||
"><GetBlockList version=" => get_block_list(id),
|
||||
"><QueryFriends UserId=" => query_friends(id),
|
||||
"><QueryPresence UserId=" => query_presence(id),
|
||||
"><SetPresence UserId=" => set_presence(id),
|
||||
"><GetPresenceVisibility UserId=" => get_presence_visibility(id),
|
||||
"><GetWalletBalance UserId=" => get_wallet_balance(id),
|
||||
"><GetGameInfo GameInfoId=" => {
|
||||
let game_info_id = parts.get(5).copied().unwrap_or("");
|
||||
get_game_info(id, game_info_id)
|
||||
}
|
||||
"><GetAllGameInfo version=" => get_all_game_info(id),
|
||||
"><IsProgressiveInstallationAvailable ItemId=" => is_progressive_installation_available(id),
|
||||
_ => {
|
||||
warn!("LSX: unknown request type: {req_type}");
|
||||
format!("<LSX><Response id=\"{id}\" sender=\"EbisuSDK\"><Ok /></Response></LSX>")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_config(id: &str) -> String {
|
||||
format!(r#"<LSX>
|
||||
<Response id="{id}" sender="EbisuSDK">
|
||||
<GetConfigResponse>
|
||||
<Service Facility="SDK" Name="EbisuSDK" />
|
||||
<Service Facility="PROFILE" Name="EbisuSDK" />
|
||||
<Service Facility="PRESENCE" Name="XMPP" />
|
||||
<Service Facility="FRIENDS" Name="XMPP" />
|
||||
<Service Facility="COMMERCE" Name="Commerce" />
|
||||
<Service Facility="LOGIN" Name="EALS" />
|
||||
<Service Facility="UTILITY" Name="Utility" />
|
||||
<Service Facility="XMPP" Name="XMPP" />
|
||||
<Service Facility="CHAT" Name="XMPP" />
|
||||
<Service Facility="IGO" Name="EbisuSDK" />
|
||||
<Service Facility="MISC" Name="EbisuSDK" />
|
||||
<Service Facility="IGO_EVENT" Name="EbisuSDK" />
|
||||
<Service Facility="EALS_EVENTS" Name="EALS" />
|
||||
<Service Facility="LOGIN_EVENT" Name="EbisuSDK" />
|
||||
<Service Facility="INVITE_EVENT" Name="XMPP" />
|
||||
<Service Facility="PROFILE_EVENT" Name="EbisuSDK" />
|
||||
<Service Facility="PRESENCE_EVENT" Name="XMPP" />
|
||||
<Service Facility="FRIENDS_EVENT" Name="XMPP" />
|
||||
<Service Facility="COMMERCE_EVENT" Name="Commerce" />
|
||||
<Service Facility="CHAT_EVENT" Name="XMPP" />
|
||||
<Service Facility="DOWNLOAD_EVENT" Name="EbisuSDK" />
|
||||
<Service Facility="PERMISSION" Name="EbisuSDK" />
|
||||
<Service Facility="RESOURCES" Name="EbisuSDK" />
|
||||
<Service Facility="BLOCKED_USERS" Name="EbisuSDK" />
|
||||
<Service Facility="BLOCKED_USER_EVENT" Name="EbisuSDK" />
|
||||
<Service Facility="GET_USERID" Name="EbisuSDK" />
|
||||
<Service Facility="ONLINE_STATUS_EVENT" Name="EbisuSDK" />
|
||||
<Service Facility="ACHIEVEMENT" Name="EbisuSDK" />
|
||||
<Service Facility="ACHIEVEMENT_EVENT" Name="EbisuSDK" />
|
||||
<Service Facility="BROADCAST_EVENT" Name="EbisuSDK" />
|
||||
<Service Facility="RECENTPLAYER" Name="EbisuSDK" />
|
||||
<Service Facility="PROGRESSIVE_INSTALLATION" Name="PI" />
|
||||
<Service Facility="PROGRESSIVE_INSTALLATION_EVENT" Name="PI" />
|
||||
<Service Facility="CONTENT" Name="EbisuSDK" />
|
||||
</GetConfigResponse>
|
||||
</Response>
|
||||
</LSX>"#)
|
||||
}
|
||||
|
||||
fn get_auth_code(id: &str) -> String {
|
||||
format!(r#"<LSX>
|
||||
<Response id="{id}" sender="Utility">
|
||||
<AuthCode value="OpenFUT_fake_auth_code_v1" />
|
||||
</Response>
|
||||
</LSX>"#)
|
||||
}
|
||||
|
||||
fn get_internet_state(id: &str) -> String {
|
||||
format!(r#"<LSX>
|
||||
<Response id="{id}" sender="Utility">
|
||||
<InternetConnectedState connected="1" />
|
||||
</Response>
|
||||
</LSX>"#)
|
||||
}
|
||||
|
||||
fn get_profile(id: &str) -> String {
|
||||
format!(r#"<LSX>
|
||||
<Response id="{id}" sender="EbisuSDK">
|
||||
<GetProfileResponse PersonaId="{PERSONA_ID}" Persona="{USERNAME}" Country="US" GeoCountry="US"
|
||||
UserIndex="0" IsTrialSubscriber="false" AvatarId="1"
|
||||
IsUnderAge="false" IsSubscriber="false" IsSteamSubscriber="false" SubscriberLevel="2"
|
||||
CommerceCurrency="USD" UserId="{USER_ID}" CommerceCountry="US" />
|
||||
</Response>
|
||||
</LSX>"#)
|
||||
}
|
||||
|
||||
fn get_setting(id: &str, setting: &str) -> String {
|
||||
let value = match setting { "ENVIRONMENT" => "production", _ => "false" };
|
||||
format!(r#"<LSX>
|
||||
<Response id="{id}" sender="EbisuSDK">
|
||||
<GetSettingResponse Setting="{value}" />
|
||||
</Response>
|
||||
</LSX>"#)
|
||||
}
|
||||
|
||||
fn query_entitlements(id: &str) -> String {
|
||||
format!(r#"<LSX>
|
||||
<Response id="{id}" sender="Commerce">
|
||||
<QueryEntitlementsResponse>
|
||||
<Entitlements ItemId="Origin.OFR.50.0004658" Type="ONLINE_ACCESS"
|
||||
EntitlementId="1021747550001" EntitlementTag="ONLINE_ACCESS"
|
||||
Group="FIFA23PC" ResourceId="" UseCount="0"
|
||||
Expiration="0000-00-00T00:00:00" GrantDate="2022-09-30T00:00:00"
|
||||
LastModifiedDate="2022-09-30T00:00:00" Version="0" />
|
||||
<Entitlements ItemId="Origin.OFR.50.0004658" Type="DEFAULT"
|
||||
EntitlementId="1021747550002" EntitlementTag="ONLINE_ACCESS"
|
||||
Group="FIFA23PC" ResourceId="" UseCount="0"
|
||||
Expiration="0000-00-00T00:00:00" GrantDate="2022-09-30T00:00:00"
|
||||
LastModifiedDate="2022-09-30T00:00:00" Version="0" />
|
||||
</QueryEntitlementsResponse>
|
||||
</Response>
|
||||
</LSX>"#)
|
||||
}
|
||||
|
||||
fn request_license(id: &str) -> String {
|
||||
format!(r#"<LSX>
|
||||
<Response sender="EbisuSDK" id="{id}">
|
||||
<RequestLicenseResponse License="OpenFUT_fake_license_v1" />
|
||||
</Response>
|
||||
</LSX>"#)
|
||||
}
|
||||
|
||||
fn query_content(id: &str) -> String {
|
||||
format!(r#"<LSX>
|
||||
<Response id="{id}" sender="EbisuSDK">
|
||||
<QueryContentResponse>
|
||||
<Content Gamestate="READY_TO_PLAY" progressValue="0"
|
||||
contentID="Origin.OFR.50.0004658"
|
||||
installedVersion="1.0.0.0" availableVersion="1.0.0.0"
|
||||
displayName="FIFA 23" />
|
||||
</QueryContentResponse>
|
||||
</Response>
|
||||
</LSX>"#)
|
||||
}
|
||||
|
||||
fn get_block_list(id: &str) -> String {
|
||||
format!(r#"<LSX><Response id="{id}" sender="EbisuSDK"><GetBlockListResponse /></Response></LSX>"#)
|
||||
}
|
||||
fn query_friends(id: &str) -> String {
|
||||
format!(r#"<LSX><Response id="{id}" sender="XMPP"><QueryFriendsResponse /></Response></LSX>"#)
|
||||
}
|
||||
fn query_presence(id: &str) -> String {
|
||||
format!(r#"<LSX><Response id="{id}" sender="XMPP"><QueryPresenceResponse UserId="{USER_ID}" PersonaId="{PERSONA_ID}" /></Response></LSX>"#)
|
||||
}
|
||||
fn set_presence(id: &str) -> String {
|
||||
format!(r#"<LSX><Response id="{id}" sender="XMPP"><SetPresenceResponse /></Response></LSX>"#)
|
||||
}
|
||||
fn get_presence_visibility(id: &str) -> String {
|
||||
format!(r#"<LSX><Response id="{id}" sender="EbisuSDK"><GetPresenceVisibilityResponse Visibility="FRIENDS" /></Response></LSX>"#)
|
||||
}
|
||||
fn get_wallet_balance(id: &str) -> String {
|
||||
format!(r#"<LSX><Response id="{id}" sender="Commerce"><GetWalletBalanceResponse Balance="0" Currency="USD" /></Response></LSX>"#)
|
||||
}
|
||||
fn get_all_game_info(id: &str) -> String {
|
||||
// Populated with the full attribute set anadius emits (see GAME_INFO), plus
|
||||
// the literal `HasExpiration="false"` the disassembly showed. Empty responses
|
||||
// crash FIFA during load.
|
||||
let mut attrs = String::new();
|
||||
for (_key, attr, value) in GAME_INFO {
|
||||
attrs.push_str(&format!(r#"{attr}="{value}" "#));
|
||||
}
|
||||
format!(
|
||||
r#"<LSX><Response id="{id}" sender="EbisuSDK"><GetAllGameInfoResponse {attrs}HasExpiration="false" /></Response></LSX>"#
|
||||
)
|
||||
}
|
||||
|
||||
/// GetGameInfo — FIFA queries per-key EbisuSDK "game info" values during the LSX
|
||||
/// session (observed keys: `FREETRIAL`, `LANGUAGES`, `INSTALLED_LANGUAGE`).
|
||||
///
|
||||
/// The response element is `GetGameInfoResponse` with a **single fixed attribute
|
||||
/// literally named `GameInfo`** holding the requested value — NOT a per-key
|
||||
/// attribute (`InstalledLanguage`, `Languages`, …) and NOT a generic `Value`.
|
||||
/// Recovered by disassembling the response builder in `anadius64.dll`: it writes
|
||||
/// `<` + `GetGameInfoResponse` + ` ` + `GameInfo` + `="` + <value> + `"` + ` />`,
|
||||
/// with `GameInfo` a fixed 8-byte string constant regardless of the GameInfoId.
|
||||
/// The value is looked up per key (from `anadius.cfg`); the attribute name never
|
||||
/// changes.
|
||||
///
|
||||
/// This was the loading-screen crash: we were sending an attribute FIFA never
|
||||
/// reads (first `Value=`, then a per-key name), so it always saw a null
|
||||
/// installed-language, re-queried `INSTALLED_LANGUAGE` three times, and crashed.
|
||||
/// That also explains why changing the value string (empty → `en_US`) had zero
|
||||
/// effect — FIFA wasn't reading our attribute at all.
|
||||
fn get_game_info(id: &str, game_info_id: &str) -> String {
|
||||
// Strip surrounding quotes the positional parser can leave on the value.
|
||||
let key = game_info_id.trim_matches('"');
|
||||
debug!("LSX: GetGameInfo GameInfoId={key}");
|
||||
// The value is per-key; the attribute name is always the literal `GameInfo`.
|
||||
let value = GAME_INFO
|
||||
.iter()
|
||||
.find(|(k, _, _)| *k == key)
|
||||
.map(|(_, _, v)| *v)
|
||||
.unwrap_or("");
|
||||
format!(
|
||||
r#"<LSX><Response id="{id}" sender="EbisuSDK"><GetGameInfoResponse GameInfo="{value}" /></Response></LSX>"#
|
||||
)
|
||||
}
|
||||
|
||||
/// IsProgressiveInstallationAvailable — FIFA asks this early in the LSX session.
|
||||
/// anadius emits `IsProgressiveInstallationAvailableResponse` with an `Available`
|
||||
/// attribute (recovered from `anadius64.dll`); we previously fell through to the
|
||||
/// generic `<Ok/>`. The game is fully installed, so progressive/streaming install
|
||||
/// is not available.
|
||||
///
|
||||
/// The handling service is `PROGRESSIVE_INSTALLATION`, whose Name in anadius's
|
||||
/// service registry is `PI` (see `get_config`), so the response is sent from
|
||||
/// `sender="PI"`. This service MUST also be declared in the `GetConfig` response:
|
||||
/// FIFA builds its service registry from GetConfig and resolves the
|
||||
/// `PROGRESSIVE_INSTALLATION` handle from it. Omitting the service left FIFA with a
|
||||
/// null handle it dereferenced during online-init, crashing at FIFA23.exe+0x133dfc5
|
||||
/// (`mov rax,[r13+0x18]`, r13=NULL) ~2s after LSX — the invariant loading-screen
|
||||
/// crash across every prior run.
|
||||
fn is_progressive_installation_available(id: &str) -> String {
|
||||
format!(
|
||||
r#"<LSX><Response id="{id}" sender="PI"><IsProgressiveInstallationAvailableResponse Available="false" /></Response></LSX>"#
|
||||
)
|
||||
}
|
||||
|
||||
// ─── crypto ──────────────────────────────────────────────────────────────────
|
||||
|
||||
/// AES-128-ECB encrypt with PKCS#7 padding, backed by the `aes` crate.
|
||||
/// ECB has no per-message state, so we drive the block cipher over each
|
||||
/// 16-byte chunk ourselves.
|
||||
fn aes_ecb_pkcs7_encrypt(key: &[u8; 16], plaintext: &[u8]) -> Vec<u8> {
|
||||
let cipher = Aes128::new(GenericArray::from_slice(key));
|
||||
let pad = 16 - (plaintext.len() % 16);
|
||||
let mut padded = plaintext.to_vec();
|
||||
padded.resize(plaintext.len() + pad, pad as u8);
|
||||
for chunk in padded.chunks_mut(16) {
|
||||
cipher.encrypt_block(GenericArray::from_mut_slice(chunk));
|
||||
}
|
||||
padded
|
||||
}
|
||||
|
||||
/// AES-128-ECB decrypt of whole blocks, then a *lenient* PKCS#7 strip.
|
||||
/// Kept lenient (won't error on invalid padding) on purpose: a wrong session
|
||||
/// key yields garbage we want to log and move past, not panic on. This is why
|
||||
/// we don't use the crate's strict `Pkcs7` unpadder.
|
||||
fn aes_ecb_decrypt_nopad(key: &[u8; 16], data: &[u8]) -> Vec<u8> {
|
||||
let cipher = Aes128::new(GenericArray::from_slice(key));
|
||||
let mut out = Vec::with_capacity(data.len());
|
||||
for chunk in data.chunks(16) {
|
||||
if chunk.len() < 16 { break; }
|
||||
let mut block = *GenericArray::from_slice(chunk);
|
||||
cipher.decrypt_block(&mut block);
|
||||
out.extend_from_slice(&block);
|
||||
}
|
||||
if let Some(&pad) = out.last() {
|
||||
let pad = pad as usize;
|
||||
if pad <= 16 && out.len() >= pad { out.truncate(out.len() - pad); }
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
struct CRandom { seed: u32 }
|
||||
impl CRandom {
|
||||
fn new() -> Self { Self { seed: 0 } }
|
||||
fn seed_with(&mut self, s: u32) { self.seed = s; }
|
||||
fn rand(&mut self) -> u32 { self.seed=self.seed.wrapping_mul(214013).wrapping_add(2531011); (self.seed>>16)&0xFFFF }
|
||||
}
|
||||
|
||||
fn get_lsx_key(seed: u16) -> [u8; 16] {
|
||||
let mut rng=CRandom::new();
|
||||
rng.seed_with(7);
|
||||
let next=rng.rand();
|
||||
rng.seed_with(next.wrapping_add(seed as u32));
|
||||
let mut k=[0u8;16]; for b in &mut k { *b=rng.rand() as u8; }
|
||||
k
|
||||
}
|
||||
|
||||
fn hex_to_bytes(s: &str) -> Vec<u8> {
|
||||
let s: String=s.chars().filter(|c|c.is_ascii_hexdigit()).collect();
|
||||
if s.len()%2!=0 { return Vec::new(); }
|
||||
(0..s.len()/2).filter_map(|i|u8::from_str_radix(&s[2*i..2*i+2],16).ok()).collect()
|
||||
}
|
||||
fn bytes_to_hex(b: &[u8]) -> String { b.iter().map(|x|format!("{x:02x}")).collect() }
|
||||
|
||||
fn compute_seed(hex: &str) -> u16 {
|
||||
// The session seed is the first TWO ASCII characters of the ChallengeAccepted
|
||||
// response hex string, taken as their raw byte values — NOT the leading hex
|
||||
// pair parsed into a byte. Confirmed 2026-07-02 by brute-forcing the seed
|
||||
// against a captured FIFA session message (see docs/connection-gate-findings.md):
|
||||
// response "0f73…" → seed 0x3066 ('0','f'), not 0x0F73.
|
||||
let b = hex.as_bytes();
|
||||
let b0 = b.first().copied().unwrap_or(0);
|
||||
let b1 = b.get(1).copied().unwrap_or(0);
|
||||
((b0 as u16) << 8) | (b1 as u16)
|
||||
}
|
||||
|
||||
fn make_challenge_response(key: &str) -> String {
|
||||
bytes_to_hex(&aes_ecb_pkcs7_encrypt(&AES_KEY, key.as_bytes()))
|
||||
}
|
||||
|
||||
fn lsx_decrypt(hex_data: &str, seed: u16) -> String {
|
||||
let key=get_lsx_key(seed);
|
||||
let ct=hex_to_bytes(hex_data);
|
||||
if ct.is_empty() { return String::new(); }
|
||||
String::from_utf8_lossy(&aes_ecb_decrypt_nopad(&key, &ct)).trim_matches('\0').to_string()
|
||||
}
|
||||
|
||||
fn lsx_encrypt(text: &str, seed: u16) -> String {
|
||||
let key=get_lsx_key(seed);
|
||||
bytes_to_hex(&aes_ecb_pkcs7_encrypt(&key, text.as_bytes()))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// FIPS-197 known-answer vector. The placeholder `AES_KEY` (00 01 .. 0f) is
|
||||
/// exactly the FIPS-197 example key, so encrypting the FIPS example block
|
||||
/// must yield the published ciphertext. This proves the `aes`-crate swap is
|
||||
/// standard, interop-compatible AES-128 — not merely self-consistent.
|
||||
#[test]
|
||||
fn aes128_matches_fips197_and_round_trips() {
|
||||
// FIPS-197 §C.1: plaintext 00112233445566778899aabbccddeeff
|
||||
let plaintext = [
|
||||
0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77,
|
||||
0x88, 0x99, 0xaa, 0xbb, 0xcc, 0xdd, 0xee, 0xff,
|
||||
];
|
||||
// ...under key 000102..0f gives ciphertext 69c4e0d86a7b0430d8cdb78070b4c55a
|
||||
let expected_ct = [
|
||||
0x69, 0xc4, 0xe0, 0xd8, 0x6a, 0x7b, 0x04, 0x30,
|
||||
0xd8, 0xcd, 0xb7, 0x80, 0x70, 0xb4, 0xc5, 0x5a,
|
||||
];
|
||||
|
||||
// aes_ecb_pkcs7_encrypt pads a full extra block, so only assert block 0.
|
||||
let out = aes_ecb_pkcs7_encrypt(&AES_KEY, &plaintext);
|
||||
assert_eq!(&out[..16], &expected_ct, "AES-128-ECB block 0 must match FIPS-197");
|
||||
|
||||
// Encrypt→decrypt round-trips back to the exact plaintext (padding stripped).
|
||||
let round_tripped = aes_ecb_decrypt_nopad(&AES_KEY, &out);
|
||||
assert_eq!(round_tripped, plaintext, "decrypt must invert encrypt");
|
||||
}
|
||||
|
||||
/// The load-bearing regression test: when FIFA pipelines two LSX messages into
|
||||
/// one frame (as it does with SetPresence + a GetGameInfo LANGUAGES query),
|
||||
/// BOTH must be answered. Dropping the second hangs FIFA into a ~15s timeout
|
||||
/// and a crash before the loading screen (the 2026-07-02 root cause).
|
||||
#[test]
|
||||
fn process_frame_answers_every_pipelined_message() {
|
||||
let seed: u16 = 0x3066;
|
||||
let m1 = lsx_encrypt(
|
||||
r#"<LSX><Request recipient="XMPP" id="1"><SetPresence UserId="1" Presence="INGAME" version="3"/></Request></LSX>"#,
|
||||
seed,
|
||||
);
|
||||
let m2 = lsx_encrypt(
|
||||
r#"<LSX><Request recipient="EbisuSDK" id="2"><GetGameInfo GameInfoId="LANGUAGES" version="3"/></Request></LSX>"#,
|
||||
seed,
|
||||
);
|
||||
// Two null-terminated ciphertext messages in a single read, as FIFA sends.
|
||||
let mut raw = Vec::new();
|
||||
raw.extend_from_slice(m1.as_bytes());
|
||||
raw.push(0);
|
||||
raw.extend_from_slice(m2.as_bytes());
|
||||
raw.push(0);
|
||||
|
||||
let out = process_frame(&raw, seed);
|
||||
let responses: Vec<&[u8]> = out.split(|&b| b == 0).filter(|c| !c.is_empty()).collect();
|
||||
assert_eq!(responses.len(), 2, "both pipelined requests must be answered");
|
||||
|
||||
let r1 = lsx_decrypt(&String::from_utf8_lossy(responses[0]), seed);
|
||||
let r2 = lsx_decrypt(&String::from_utf8_lossy(responses[1]), seed);
|
||||
assert!(r1.contains(r#"id="1""#), "first response is for request id 1, got: {r1}");
|
||||
assert!(r2.contains(r#"id="2""#), "second response is for request id 2, got: {r2}");
|
||||
assert!(r2.contains("GetGameInfoResponse"), "the piggybacked LANGUAGES query must be answered, got: {r2}");
|
||||
}
|
||||
|
||||
/// Pins the `split('"')` index parsing that routes GetGameInfo, so the fragile
|
||||
/// positional extraction doesn't silently regress to the generic `<Ok/>` path.
|
||||
/// GetConfig must declare the PROGRESSIVE_INSTALLATION service (Name="PI"),
|
||||
/// recovered from anadius's service-registration table in anadius64.dll. FIFA
|
||||
/// builds its service registry from GetConfig and resolves this handle during
|
||||
/// online-init; omitting it left a null handle that crashed FIFA at
|
||||
/// FIFA23.exe+0x133dfc5 ~2s after LSX in every run (2026-07-02).
|
||||
#[test]
|
||||
fn get_config_declares_progressive_installation_service() {
|
||||
let resp = dispatch(r#"<LSX><Request recipient="EbisuSDK" id="1"><GetConfig version="3"/></Request></LSX>"#);
|
||||
assert!(
|
||||
resp.contains(r#"Facility="PROGRESSIVE_INSTALLATION" Name="PI""#),
|
||||
"GetConfig must declare PROGRESSIVE_INSTALLATION→PI, got: {resp}"
|
||||
);
|
||||
assert!(
|
||||
resp.contains(r#"Facility="PROGRESSIVE_INSTALLATION_EVENT" Name="PI""#),
|
||||
"GetConfig must declare PROGRESSIVE_INSTALLATION_EVENT→PI, got: {resp}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dispatch_routes_get_game_info() {
|
||||
let req = r#"<LSX><Request recipient="EbisuSDK" id="42"><GetGameInfo GameInfoId="FREETRIAL" /></Request></LSX>"#;
|
||||
let resp = dispatch(req);
|
||||
assert!(resp.contains("<GetGameInfoResponse"), "should hit the GetGameInfo handler, got: {resp}");
|
||||
assert!(resp.contains(r#"id="42""#), "should echo the request id, got: {resp}");
|
||||
}
|
||||
|
||||
/// GetGameInfo must use anadius's fixed `GameInfo="<value>"` attribute (RE'd
|
||||
/// from the response builder in anadius64.dll), NOT a per-key attribute name
|
||||
/// and NOT a generic `Value` — FIFA reads the value out of the `GameInfo`
|
||||
/// attribute, and the wrong attribute name crashed it before the loading
|
||||
/// screen (2026-07-02).
|
||||
#[test]
|
||||
fn dispatch_get_game_info_uses_fixed_gameinfo_attribute() {
|
||||
let installed = dispatch(r#"<LSX><Request recipient="EbisuSDK" id="7"><GetGameInfo GameInfoId="INSTALLED_LANGUAGE" version="3"/></Request></LSX>"#);
|
||||
assert!(installed.contains(r#"GameInfo="en_US""#), "got: {installed}");
|
||||
|
||||
let languages = dispatch(r#"<LSX><Request recipient="EbisuSDK" id="8"><GetGameInfo GameInfoId="LANGUAGES" version="3"/></Request></LSX>"#);
|
||||
assert!(languages.contains(r#"GameInfo=""#), "LANGUAGES must use the fixed GameInfo attribute, got: {languages}");
|
||||
assert!(languages.contains("en_US") && languages.contains("fr_FR"), "LANGUAGES must be the full locale list, got: {languages}");
|
||||
}
|
||||
}
|
||||
+90
-2
@@ -32,11 +32,22 @@ async fn main() -> Result<()> {
|
||||
|
||||
std::fs::create_dir_all(&cfg.captures_dir)?;
|
||||
|
||||
// LSX server (EA App port 3216) — must be a native Linux process so that
|
||||
// accept() is delivered correctly (same-process Wine loopback never fires).
|
||||
let lsx_addr = std::env::var("LSX_ADDR").unwrap_or_else(|_| "127.0.0.1:3216".into());
|
||||
tokio::spawn(async move {
|
||||
if let Err(e) = openfut_bridge::lsx::start_server(&lsx_addr).await {
|
||||
tracing::error!("LSX server failed: {e}");
|
||||
}
|
||||
});
|
||||
|
||||
let addr: std::net::SocketAddr = listen_addr.parse()?;
|
||||
|
||||
if tls_enabled {
|
||||
// Generate cert/key before building state so the cert can be served via /_bridge/cert.pem
|
||||
let (cert_pem, key_pem) = openfut_bridge::tls::generate_self_signed_cert()?;
|
||||
// Reuse a persisted cert so clients only have to trust it once.
|
||||
let cert_path = std::path::Path::new(&cfg.captures_dir).join("bridge_cert.pem");
|
||||
let key_path = std::path::Path::new(&cfg.captures_dir).join("bridge_key.pem");
|
||||
let (cert_pem, key_pem) = openfut_bridge::tls::load_or_generate_cert(&cert_path, &key_path)?;
|
||||
let state = ProxyState::new(cfg).with_cert(cert_pem.clone());
|
||||
let app = build_router(state);
|
||||
serve_tls(app, cert_pem, key_pem, addr).await
|
||||
@@ -83,6 +94,59 @@ fn build_router(state: ProxyState) -> Router {
|
||||
.with_state(state)
|
||||
}
|
||||
|
||||
/// Extract the SNI host_name from a raw TLS ClientHello, if present.
|
||||
///
|
||||
/// This is handshake-independent: we parse the bytes the client sends first, so we
|
||||
/// learn the hostname even when the TLS handshake later fails (e.g. the client's
|
||||
/// ProtoSSL rejects our self-signed cert). All indexing is bounds-checked; on any
|
||||
/// malformed/short input we return None rather than panic.
|
||||
///
|
||||
/// ClientHello layout walked here: TLS record header (type=0x16, version, length) →
|
||||
/// handshake header (type=0x01, length) → client_version, 32-byte random,
|
||||
/// session_id, cipher_suites, compression_methods → extensions. The SNI extension
|
||||
/// (type 0x0000) holds a server_name_list whose first entry (name_type 0x00 =
|
||||
/// host_name) is the hostname.
|
||||
fn parse_sni(buf: &[u8]) -> Option<String> {
|
||||
if buf.len() < 5 || buf[0] != 0x16 {
|
||||
return None; // not a TLS handshake record
|
||||
}
|
||||
let mut p = 5;
|
||||
if buf.len() < p + 4 || buf[p] != 0x01 {
|
||||
return None; // not a ClientHello
|
||||
}
|
||||
p += 4; // handshake msg_type(1) + length(3)
|
||||
p += 2 + 32; // client_version(2) + random(32)
|
||||
let sid_len = *buf.get(p)? as usize;
|
||||
p += 1 + sid_len;
|
||||
let cs_len = u16::from_be_bytes([*buf.get(p)?, *buf.get(p + 1)?]) as usize;
|
||||
p += 2 + cs_len;
|
||||
let cm_len = *buf.get(p)? as usize;
|
||||
p += 1 + cm_len;
|
||||
let ext_total = u16::from_be_bytes([*buf.get(p)?, *buf.get(p + 1)?]) as usize;
|
||||
p += 2;
|
||||
let ext_end = (p + ext_total).min(buf.len());
|
||||
while p + 4 <= ext_end {
|
||||
let etype = u16::from_be_bytes([buf[p], buf[p + 1]]);
|
||||
let elen = u16::from_be_bytes([buf[p + 2], buf[p + 3]]) as usize;
|
||||
p += 4;
|
||||
if p + elen > buf.len() {
|
||||
break;
|
||||
}
|
||||
if etype == 0x0000 {
|
||||
// SNI ext: server_name_list_len(2), name_type(1), name_len(2), name
|
||||
let d = &buf[p..p + elen];
|
||||
if d.len() >= 5 && d[2] == 0x00 {
|
||||
let nlen = u16::from_be_bytes([d[3], d[4]]) as usize;
|
||||
if 5 + nlen <= d.len() {
|
||||
return String::from_utf8(d[5..5 + nlen].to_vec()).ok();
|
||||
}
|
||||
}
|
||||
}
|
||||
p += elen;
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
async fn serve_tls(
|
||||
app: Router,
|
||||
cert_pem: Vec<u8>,
|
||||
@@ -107,6 +171,23 @@ async fn serve_tls(
|
||||
let app = app.clone();
|
||||
|
||||
tokio::spawn(async move {
|
||||
// Peek the ClientHello (without consuming it) and log the SNI up front, so
|
||||
// we capture the hostname even if the handshake below fails on cert pinning.
|
||||
{
|
||||
let mut peek = [0u8; 2048];
|
||||
match tcp.peek(&mut peek).await {
|
||||
Ok(n) if n > 0 => match parse_sni(&peek[..n]) {
|
||||
Some(sni) => tracing::info!("ClientHello SNI (peek): {sni}"),
|
||||
None => tracing::info!(
|
||||
"ClientHello peek: no SNI ({n} bytes, first=0x{:02x})",
|
||||
peek[0]
|
||||
),
|
||||
},
|
||||
Ok(_) => tracing::info!("ClientHello peek: 0 bytes"),
|
||||
Err(e) => tracing::warn!("ClientHello peek failed: {e}"),
|
||||
}
|
||||
}
|
||||
|
||||
let tls_stream = match acceptor.accept(tcp).await {
|
||||
Ok(s) => s,
|
||||
Err(e) => {
|
||||
@@ -115,6 +196,13 @@ async fn serve_tls(
|
||||
}
|
||||
};
|
||||
|
||||
// Post-handshake SNI (only fires on success; the peek above is the reliable one).
|
||||
{
|
||||
let (_, server_conn) = tls_stream.get_ref();
|
||||
let sni = server_conn.server_name().unwrap_or("(none)");
|
||||
tracing::info!("TLS accepted — SNI: {sni}");
|
||||
}
|
||||
|
||||
let io = TokioIo::new(tls_stream);
|
||||
let svc = hyper::service::service_fn(
|
||||
move |req: hyper::Request<hyper::body::Incoming>| {
|
||||
|
||||
+15
-4
@@ -60,7 +60,7 @@ impl ProxyState {
|
||||
/// Returns true if this (method, path) pair was already saved within the dedup window.
|
||||
fn is_duplicate(dedup: &Mutex<HashMap<String, Instant>>, method: &str, path: &str) -> bool {
|
||||
let key = format!("{method} {path}");
|
||||
let mut map = dedup.lock().unwrap();
|
||||
let mut map = dedup.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let threshold = std::time::Duration::from_secs(CAPTURE_DEDUP_SECS);
|
||||
if let Some(last) = map.get(&key) {
|
||||
if last.elapsed() < threshold {
|
||||
@@ -87,9 +87,20 @@ pub async fn catch_all_handler(
|
||||
.collect();
|
||||
|
||||
let (_parts, body) = req.into_parts();
|
||||
let body_bytes: Bytes = axum::body::to_bytes(body, 1024 * 1024)
|
||||
.await
|
||||
.unwrap_or_default();
|
||||
let body_bytes: Bytes = match axum::body::to_bytes(body, 1024 * 1024).await {
|
||||
Ok(b) => b,
|
||||
Err(_) => {
|
||||
let json = serde_json::to_vec(
|
||||
&serde_json::json!({ "error": "request body too large (limit: 1MB)" }),
|
||||
)
|
||||
.unwrap_or_default();
|
||||
return Ok(Response::builder()
|
||||
.status(StatusCode::PAYLOAD_TOO_LARGE)
|
||||
.header("content-type", "application/json")
|
||||
.body(Body::from(json))
|
||||
.map_err(|e| anyhow::anyhow!("response build error: {e}"))?);
|
||||
}
|
||||
};
|
||||
|
||||
let body_str = if body_bytes.is_empty() {
|
||||
None
|
||||
|
||||
+47
-10
@@ -1,19 +1,56 @@
|
||||
use std::sync::Arc;
|
||||
use std::{path::Path, sync::Arc};
|
||||
use tokio_rustls::TlsAcceptor;
|
||||
|
||||
/// Generate a self-signed certificate covering localhost and EA FUT hostnames.
|
||||
/// Returns (cert_pem, key_pem) as byte vectors.
|
||||
/// Load a previously persisted cert/key pair, or generate and save a new one.
|
||||
///
|
||||
/// For FIFA 23 to connect, the cert must be installed as a trusted CA in the OS
|
||||
/// trust store, OR certificate validation must be disabled in the game binary.
|
||||
/// Reusing the same cert across restarts means clients only need to trust it once.
|
||||
pub fn load_or_generate_cert(cert_path: &Path, key_path: &Path) -> anyhow::Result<(Vec<u8>, Vec<u8>)> {
|
||||
if cert_path.exists() && key_path.exists() {
|
||||
let cert_pem = std::fs::read(cert_path)?;
|
||||
let key_pem = std::fs::read(key_path)?;
|
||||
tracing::info!("Loaded existing TLS cert from {:?}", cert_path);
|
||||
return Ok((cert_pem, key_pem));
|
||||
}
|
||||
|
||||
let (cert_pem, key_pem) = generate_self_signed_cert()?;
|
||||
if let Some(parent) = cert_path.parent() {
|
||||
std::fs::create_dir_all(parent)?;
|
||||
}
|
||||
std::fs::write(cert_path, &cert_pem)?;
|
||||
std::fs::write(key_path, &key_pem)?;
|
||||
tracing::info!("Generated new TLS cert, saved to {:?}", cert_path);
|
||||
Ok((cert_pem, key_pem))
|
||||
}
|
||||
|
||||
/// Generate a self-signed certificate covering EA FUT hostnames.
|
||||
/// CN is set to `fut.ea.com` so ProtoSSL's CN hostname check passes.
|
||||
/// SANs include wildcard entries for all `*.ea.com` and `*.easports.com` subdomains
|
||||
/// so connections to any EA subdomain are covered.
|
||||
pub fn generate_self_signed_cert() -> anyhow::Result<(Vec<u8>, Vec<u8>)> {
|
||||
let subject_alt_names = vec![
|
||||
"localhost".to_string(),
|
||||
"127.0.0.1".to_string(),
|
||||
use rcgen::{Certificate, CertificateParams, DistinguishedName, DnType, SanType};
|
||||
use std::net::{IpAddr, Ipv4Addr};
|
||||
|
||||
let mut params = CertificateParams::new(vec![
|
||||
"fut.ea.com".to_string(),
|
||||
"utas.mob.v4.fut.ea.com".to_string(),
|
||||
];
|
||||
let cert = rcgen::generate_simple_self_signed(subject_alt_names)?;
|
||||
"accounts.ea.com".to_string(),
|
||||
"pin.data.ea.com".to_string(),
|
||||
"gateway.ea.com".to_string(),
|
||||
"localhost".to_string(),
|
||||
]);
|
||||
|
||||
// Wildcard SANs cover every EA subdomain the game might contact
|
||||
params.subject_alt_names.push(SanType::DnsName("*.ea.com".to_string()));
|
||||
params.subject_alt_names.push(SanType::DnsName("*.easports.com".to_string()));
|
||||
params.subject_alt_names.push(SanType::DnsName("*.ugc.footapi.com".to_string()));
|
||||
params.subject_alt_names.push(SanType::IpAddress(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1))));
|
||||
|
||||
// CN must match the primary hostname so ProtoSSL's CN check passes
|
||||
let mut dn = DistinguishedName::new();
|
||||
dn.push(DnType::CommonName, "fut.ea.com");
|
||||
params.distinguished_name = dn;
|
||||
|
||||
let cert = Certificate::from_params(params)?;
|
||||
let cert_pem = cert.serialize_pem()?.into_bytes();
|
||||
let key_pem = cert.serialize_private_key_pem().into_bytes();
|
||||
Ok((cert_pem, key_pem))
|
||||
|
||||
+4
-1
@@ -85,7 +85,10 @@ fn build_test_app() -> axum::Router {
|
||||
let cfg = Config {
|
||||
listen_addr: "127.0.0.1:0".into(),
|
||||
core_url: "http://127.0.0.1:9999".into(), // won't be reached in placeholder mode
|
||||
captures_dir: "/tmp/openfut-test-captures".into(),
|
||||
captures_dir: std::env::temp_dir()
|
||||
.join(format!("openfut-bridge-test-{}", uuid::Uuid::new_v4()))
|
||||
.to_string_lossy()
|
||||
.into_owned(),
|
||||
placeholder_mode: true,
|
||||
tls_enabled: false,
|
||||
};
|
||||
|
||||
@@ -136,9 +136,67 @@ fn main() {
|
||||
let _ = CloseHandle(process);
|
||||
}
|
||||
}
|
||||
// read <hex-addr | module+0xoffset> [len] [pid|name]
|
||||
// Dump raw bytes (hex + ASCII) at an address — to read short strings /
|
||||
// data the disassembler doesn't resolve.
|
||||
Some("read") => {
|
||||
let arg = match args.get(1) {
|
||||
Some(a) => a.clone(),
|
||||
None => {
|
||||
eprintln!("Usage: protossl-scan read <hex-addr | module+0xoffset> [len] [pid]");
|
||||
std::process::exit(1);
|
||||
}
|
||||
};
|
||||
let len = args
|
||||
.get(2)
|
||||
.and_then(|s| s.parse::<usize>().ok().or_else(|| parse_hex(s)))
|
||||
.unwrap_or(64);
|
||||
let pid = resolve_pid(args.get(3).map(|s| s.as_str()));
|
||||
let process = open_for_read(pid);
|
||||
let modules = enumerate_modules(pid);
|
||||
let target = match resolve_target(&arg, &modules) {
|
||||
Some(t) => t,
|
||||
None => {
|
||||
eprintln!("Could not resolve '{arg}'");
|
||||
std::process::exit(1);
|
||||
}
|
||||
};
|
||||
println!("== read {} len {len} ==", describe(target, &modules));
|
||||
match read_bytes(process, target, len) {
|
||||
Some(b) => {
|
||||
for off in (0..b.len()).step_by(16) {
|
||||
let row = &b[off..(off + 16).min(b.len())];
|
||||
let hexp: String = row.iter().map(|x| format!("{x:02X} ")).collect();
|
||||
let asc: String = row
|
||||
.iter()
|
||||
.map(|&x| if (0x20..=0x7e).contains(&x) { x as char } else { '.' })
|
||||
.collect();
|
||||
println!(" 0x{:016X} {:<48} {}", target + off, hexp, asc);
|
||||
}
|
||||
}
|
||||
None => println!(" (could not read memory at that address)"),
|
||||
}
|
||||
unsafe {
|
||||
let _ = CloseHandle(process);
|
||||
}
|
||||
}
|
||||
// callers <hex-addr | module+0xoffset> [pid|name]
|
||||
// Find direct call/jmp sites that target an address — walks up the call
|
||||
// graph (e.g. from a connect helper to the code that gates it).
|
||||
// jmpscan [module] [pid|name]
|
||||
// Find E9 rel32 jumps inside a module whose target leaves the module —
|
||||
// i.e. inline-detour entry points (MS Detours hooks). Default module:
|
||||
// FIFA23.exe; targets reveal the detoured EbisuSDK functions.
|
||||
Some("jmpscan") => {
|
||||
let modname = args.get(1).cloned().unwrap_or_else(|| "FIFA23".to_string());
|
||||
let pid = resolve_pid(args.get(2).map(|s| s.as_str()));
|
||||
let process = open_for_read(pid);
|
||||
let modules = enumerate_modules(pid);
|
||||
run_jmpscan(process, &modules, &modname);
|
||||
unsafe {
|
||||
let _ = CloseHandle(process);
|
||||
}
|
||||
}
|
||||
Some("callers") => {
|
||||
let arg = match args.get(1) {
|
||||
Some(a) => a.clone(),
|
||||
@@ -427,6 +485,64 @@ fn dump_neighbours(process: HANDLE, at: usize, modules: &[ModuleInfo]) {
|
||||
/// Scan app-module executable memory for near `call`/`jmp` (E8/E9 + rel32)
|
||||
/// instructions whose target is `target`. This walks UP the call graph — e.g.
|
||||
/// from a connect helper to the code that decides whether to call it.
|
||||
/// Scan a module's executable memory for `E9 rel32` near-jumps whose target is
|
||||
/// OUTSIDE the module — the signature of an inline detour (function entry patched
|
||||
/// to jump to an external trampoline). Reports source -> target for each.
|
||||
fn run_jmpscan(process: HANDLE, modules: &[ModuleInfo], modname: &str) {
|
||||
let want = modname.to_ascii_lowercase();
|
||||
let want = want.strip_suffix(".dll").unwrap_or(&want);
|
||||
let want = want.strip_suffix(".exe").unwrap_or(want);
|
||||
let m = match modules.iter().find(|m| {
|
||||
let n = m.name.to_ascii_lowercase();
|
||||
n.starts_with(want)
|
||||
}) {
|
||||
Some(m) => m,
|
||||
None => {
|
||||
println!("module '{modname}' not found");
|
||||
return;
|
||||
}
|
||||
};
|
||||
let base = m.base;
|
||||
let end = m.base + m.size;
|
||||
println!("== jmpscan {} [0x{base:X}..0x{end:X}] ==\n", m.name);
|
||||
|
||||
let allow = [(base, end)];
|
||||
let mut hits: Vec<(usize, usize)> = Vec::new();
|
||||
walk_regions(process, true, 4, Some(&allow), |chunk_base, bytes| {
|
||||
if bytes.len() < 5 {
|
||||
return;
|
||||
}
|
||||
for i in 1..=bytes.len() - 5 {
|
||||
// Real detours patch a function entry, which MSVC pads with int3
|
||||
// (0xCC) just before it. Requiring that preceding 0xCC filters out
|
||||
// the flood of 0xE9 data bytes that aren't real instructions.
|
||||
if bytes[i] != 0xE9 || bytes[i - 1] != 0xCC {
|
||||
continue;
|
||||
}
|
||||
let rel = i32::from_le_bytes([bytes[i + 1], bytes[i + 2], bytes[i + 3], bytes[i + 4]]);
|
||||
let src = chunk_base + i;
|
||||
let tgt = (src + 5).wrapping_add(rel as i64 as usize);
|
||||
if tgt < base || tgt >= end {
|
||||
hits.push((src, tgt));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
hits.sort_unstable();
|
||||
hits.dedup();
|
||||
if hits.is_empty() {
|
||||
println!(" no out-of-module E9 jumps found");
|
||||
return;
|
||||
}
|
||||
println!("-- {} out-of-module E9 jump(s) (detour entry candidates) --", hits.len());
|
||||
for (src, tgt) in hits.iter().take(80) {
|
||||
println!(" {} -> {}", describe(*src, modules), describe(*tgt, modules));
|
||||
}
|
||||
if hits.len() > 80 {
|
||||
println!(" ... and {} more", hits.len() - 80);
|
||||
}
|
||||
}
|
||||
|
||||
fn run_callers(process: HANDLE, modules: &[ModuleInfo], target: usize) {
|
||||
println!("== protossl-scan : callers of 0x{target:X} ==");
|
||||
println!("({})\n", describe(target, modules));
|
||||
|
||||
Reference in New Issue
Block a user