0138a39f3ea382f391d75c1e708acd25eaf9c29f
Implement the LSX (EA App bootstrap, TCP :3216→:3217) server in the bridge
and clear the loading-screen crash gate. FIFA 23 now completes the full LSX
handshake + session against OpenFUT and advances to the online/Blaze phase
("<persona> is connecting to the EA Servers…") — verified live, not a cached
session (the displayed persona "fun" comes from our GetProfile).
Root cause of the invariant loading-screen crash: get_config() omitted the
PROGRESSIVE_INSTALLATION and PROGRESSIVE_INSTALLATION_EVENT services (Name="PI").
FIFA builds its service registry from GetConfig and resolves that handle during
online-init; the missing service left a null handle it dereferenced at
FIFA23.exe+0x133dfc5 (mov rax,[r13+0x18], r13=NULL) ~2s after LSX — identical
across every prior run. Found via FIFA's own CrashReport_*.json (stable RIP) +
diffing anadius64.dll's service-registration table against ours.
Also in this change:
- process_frame(): handle FIFA's pipelined (batched) LSX messages per read,
eliminating the ~15s handshake hang.
- Real anadius values (RE'd from anadius64.dll + anadius.cfg): PersonaId/UserId/
persona, locale list, GetGameInfo fixed `GameInfo="<value>"` attribute,
GetAllGameInfo 14-attr schema, GetSetting `Setting=` attribute.
- IsProgressiveInstallationAvailable served from sender="PI".
- docs/connection-gate-findings.md: full RE trail; relocate stale openfut-hook
copy under docs/ (canonical hook lives in openfut-launcher).
Next gate: Blaze/online (M2), ridden over ProtoSSL in-process.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
OpenFUT Bridge
FIFA 23 integration layer and reverse-engineering proxy.
OpenFUT Bridge sits between the FIFA 23 client and the internet. It intercepts all FUT API traffic, logs every request, and routes known endpoints to OpenFUT Core. Unknown endpoints receive safe placeholder responses so the client keeps running.
What it does
- Transparent HTTP proxy — point FIFA 23 here instead of EA's servers
- Logs every request (method, path, headers, body, timestamp) to
captures/ - Maps known FUT endpoints to OpenFUT Core API calls
- Returns placeholder JSON for unknown endpoints (prevents client crashes)
- Admin API for reviewing captures and identifying unmapped routes
- Foundation for building the full FIFA 23 integration
Architecture
FIFA 23 client
│
▼
OpenFUT Bridge (port 8443)
│
├── Known route → OpenFUT Core (port 8080)
└── Unknown route → Placeholder JSON + saved to captures/
Quick Start
# Run Core first
cd ../openfut-core && cargo run
# Run Bridge
cargo run
# Or with config
CORE_URL=http://127.0.0.1:8080 BRIDGE_LISTEN_ADDR=127.0.0.1:8443 cargo run
Environment Variables
| Variable | Default | Description |
|---|---|---|
BRIDGE_LISTEN_ADDR |
127.0.0.1:8443 |
Bridge listen address |
CORE_URL |
http://127.0.0.1:8080 |
OpenFUT Core URL |
CAPTURES_DIR |
captures |
Where to save captured requests |
PLACEHOLDER_MODE |
true |
Return 200 for unknown endpoints |
Admin API
| Method | Path | Description |
|---|---|---|
GET |
/_bridge/health |
Bridge status |
GET |
/_bridge/captures |
All captured requests |
GET |
/_bridge/unknown |
Unknown endpoints only |
Reverse Engineering Workflow
- Point FIFA 23 at the Bridge (see
docs/setup-notes.mdfor proxy setup) - Start a game session
- Check
captures/or/_bridge/unknownfor new endpoints - Document the endpoint in
docs/endpoint-map.md - Add a mapping in
src/mapper.rs - Implement the Core handler
Proxy Setup (Research Notes)
See docs/setup-notes.md for notes on:
- Windows
hostsfile redirection - RPCS3 network config (PS3)
- Certificate bypass approaches
- mitmproxy integration
Development
cargo fmt
cargo clippy -- -D warnings
cargo test
License
MIT
Description
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