funman300 04f9bf9be3 docs: cut v0.21.0 — visual-identity completion + palette refresh
Promotes the [Unreleased] section to [0.21.0] dated 2026-05-08
and opens a fresh empty [Unreleased]. The cycle's three through-
lines:

- **Card-face / suit / card-back artwork migration.** Closes
  the v0.20.0 thread that explicitly deferred card-face palette
  migration. 10 commits across 2 days landed both rendering
  paths (assets/cards/*.png fallback + the bundled-default
  theme SVGs that include_bytes!()-embed into the binary) on
  identical Terminal art generated by shared face_svg /
  back_svg builders. The card_face_svg_pin integration test
  guards rasteriser drift via FNV-1a on raw RGBA bytes.

- **Splash + replay-overlay polish.** Closes Resume-prompt
  Options B (splash cursor pulse + scanline overlay) and C
  (replay banner ▌ label + GAME caption + MOVE chip + scrub
  bar). Splash gets the SplashFadable scaffold that lets
  future overlays fade N >> 3 elements via one marker + one
  global lerp query.

- **ACCENT_PRIMARY palette swap.** Late-cycle stakeholder
  decision: cyan #6fc2ef → brick red #a54242. Touches every
  primary-accent surface across the engine. RED_SUIT_COLOUR_CBM
  swapped from cyan to lime #acc267 in lockstep so the colour-
  blind alternative stays hue-distinct from the new red-family
  primary.

Three sign-off follow-ups surfaced once a human booted the
running game; all matched the same shape ("fallback path the
chrome migration walked past"): the embedded default theme
overrode the new PNGs, the table backgrounds were a separate
PNG path the v0.20.0 chrome migration didn't touch, and the
action-button row's font_size: 16.0 literal slipped through the
typography migration audit. All recorded under "Fixed".

Phase 8 (sync) and Phase Android runtime gaps (JNI bridges,
APK launch verification on device) remain open and roll
forward.

cargo clippy --workspace --all-targets -- -D warnings clean.
1184 passing / 0 failing.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 10:39:15 -07:00

Solitaire Quest

A cross-platform Klondike Solitaire game written in Rust, with a card-theme system, full progression (XP / levels / achievements / daily challenges), and optional self-hosted sync so your stats follow you across machines.

Features

  • Klondike Solitaire — Draw One and Draw Three modes; foundations are unlocked (any Ace lands in any empty slot, the slot then claims that suit)
  • Card themes — bundled hayeah/playing-cards-assets default plus user-installable themes (drop a directory under the data dir or import a zip from Settings → Cosmetic)
  • Modern HUD — reserved top band keeps cards from crowding the score readout; the action bar auto-fades when the cursor leaves it so it can't compete with the play surface
  • Drag feel — every legal drop target is highlighted in green during drag; cards cast a soft drop shadow that lifts when picked up; the stock pile shows a remaining-count chip so you can see how close you are to a recycle
  • Keyboard navigation — Tab cycles focus through buttons, arrow keys move within picker rows, Enter activates; works across every modal and the HUD action bar
  • Progression — XP, levels, unlockable card backs and backgrounds
  • 19 Achievements — including secret ones
  • Daily Challenge — server-seeded so every player worldwide gets the same deal
  • Leaderboard — opt-in, powered by your own self-hosted server
  • Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
  • Sync — pull/push stats across devices via a self-hosted server
  • Color-blind mode — blue tint on red-suit cards alongside the suit glyph

Building

Prerequisites

  • Rust stable toolchain (rustup install stable)
  • Linux: libasound2-dev libudev-dev libxkbcommon-dev
  • macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking

# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app

Controls

Every action also has a visible UI button — keyboard shortcuts are optional accelerators.

Key Action
Left click / drag Move cards
Double click Auto-move card to its best legal destination
Right click Highlight legal moves for a card
Space / D Draw from stock
U Undo
H Hint (highlight a legal move)
N New game
Z Zen mode
G Forfeit (during pause)
Tab / Shift+Tab Cycle keyboard focus
Enter Activate focused button / auto-complete (when badge is lit)
Esc Pause / dismiss modal
F1 Help / controls
F11 Toggle fullscreen
S / A / P / O / L / M Stats / Achievements / Profile / Settings / Leaderboard / Menu

Card themes

The default theme ships embedded in the binary, so the game runs self-contained with no external assets. To install another theme, drop a directory containing a theme.ron manifest plus 53 SVG files (52 faces + 1 back) under the platform data dir's themes/ folder, or import a zip from Settings → Cosmetic. The picker chip lights up the moment a new theme is registered. Themes are SVG-based, so they rasterise cleanly at whatever resolution the window happens to be.

Sync Server (optional)

To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.

Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.

Running Tests

# All tests (982 passing as of v0.11.0)
cargo test --workspace

# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server

# Lint
cargo clippy --workspace --all-targets -- -D warnings

Credits

Built on Bevy and the wider Rust ecosystem (Tokio, Axum, sqlx, Serde, kira, and many more). Card faces come from hayeah/playing-cards-assets (MIT, derived from the public-domain vector-playing-cards library); the default card back is original work; the UI font is FiraMono-Medium (OFL). All audio is synthesized programmatically by this project. See CREDITS.md for the full list and license details.

Changelog

See CHANGELOG.md.

License

MIT — see LICENSE.

S
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete detection.
https://klondike.aleshym.co/
Readme MIT 45 MiB
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