The hayeah card SVGs reference Bitstream Vera Sans and Arial by name.
The lenient FontResolver from efa063f appends Family::SansSerif and
Family::Serif so unmatched named families fall through to whatever
the system serves under those CSS generics — which works on machines
with a normal fontconfig setup, and silently fails on minimal Linux
installs, fresh Wayland sessions, or chroots where the generic
aliases don't resolve to anything either. The visible symptom on the
player's second machine was "card font didn't carry over": rank and
suit glyphs vanished from the cards because every lookup path hit a
None.
shared_fontdb now also include_bytes!()s the bundled
assets/fonts/main.ttf into the fontdb after load_system_fonts, and
pins each CSS generic (sans-serif, serif, monospace, cursive,
fantasy) to "Fira Mono". Named-family lookups still prefer the
system db first when those families exist, so machines with a normal
font setup behave identically; only when SansSerif/Serif fall through
does the resolver land on FiraMono — guaranteed present because it's
embedded in the binary.
The bundled font is ~170 KB; the binary already include_bytes!()s the
six audio WAVs and the embedded card-theme SVGs, so this fits the
existing self-contained-binary policy.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
Credits
Built on Bevy and the wider Rust ecosystem (Tokio,
Axum, sqlx, Serde, kira, and many more). Card faces come from
hayeah/playing-cards-assets
(MIT, derived from the public-domain vector-playing-cards library); the
default card back is original work; the UI font is FiraMono-Medium (OFL).
All audio is synthesized programmatically by this project. See
CREDITS.md for the full list and license details.
License
MIT — see LICENSE.