funman300 f712b89fe4 feat(engine): drop shadows on cards with lifted state during drag
Cards previously read as flat stickers on the felt — no separation
cue, no sense the play surface had any depth. Each CardEntity now
spawns a CardShadow child sprite: neutral black at 25 % alpha, sized
to card_size + 4 px halo, offset (2, -3) and rendered at local z
-0.05 so it sits behind its card.

Cards in the active drag set switch to a lifted shadow: alpha 40 %,
offset (4, -6), padding (8, 8). update_card_shadows_on_drag runs
every Update and snaps each shadow to the right state based on
DragState membership — no lerp, no animation cost. The pure
card_shadow_params(is_dragged) helper is unit-tested for the four
parameter values.

resize_cards_in_place gains a third query for shadows so the
in-place resize keeps shadows cheap (no Sprite regeneration); the
shadow's current alpha is read to preserve idle vs lifted padding
across a resize. update_card_entity's despawn_related call is
followed by a fresh add_card_shadow_child so the shadow re-attaches
when the card is repainted (face flip, settings change, theme
swap). The pre-existing bulk drag-shadow under the whole lifted
stack is untouched — per-card shadows complement it.

All shadow values flow through eight new ui_theme tokens
(CARD_SHADOW_COLOR, alphas, offsets, paddings, local z) so the
visual is tunable in one place. Color is neutral black so the
shadows don't conflict with color-blind mode's red/blue suit tints.

Four new tests pin the contract: shadow params for idle and drag
states, every CardEntity spawns with exactly one CardShadow child,
and dragging shifts only the dragged shadow's offset while leaving
unrelated shadows on the idle offset.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 00:21:28 +00:00
2026-04-28 13:48:41 -07:00
2026-04-29 21:59:38 +00:00

Solitaire Quest

A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.

Features

  • Klondike Solitaire — Draw One and Draw Three modes
  • Progression — XP, levels, unlockable card backs and backgrounds
  • 18 Achievements — including secret ones
  • Daily Challenge — server-seeded so every player worldwide gets the same deal
  • Leaderboard — opt-in, powered by your own self-hosted server
  • Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
  • Sync — pull/push stats across devices via a self-hosted server
  • Color-blind mode — blue tint on red-suit cards

Building

Prerequisites

  • Rust stable toolchain (rustup install stable)
  • Linux: libasound2-dev libudev-dev libxkbcommon-dev
  • macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking

# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app

Controls

Key Action
Left click / drag Move cards
Right click Highlight legal moves for a card
Space / D Draw from stock
Z / Ctrl+Z Undo
N New game
S Stats overlay
A Achievements overlay
P Profile overlay
O Settings
L Leaderboard
H Help / controls
Enter Auto-complete (when badge is lit)
Escape Pause / clear selection
Arrow keys Navigate card selection

Sync Server (optional)

To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.

Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.

Running Tests

# All tests
cargo test --workspace

# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server

# Lint
cargo clippy --workspace -- -D warnings

Credits

Built on Bevy and the wider Rust ecosystem (Tokio, Axum, sqlx, Serde, kira, and many more). Card faces come from hayeah/playing-cards-assets (MIT, derived from the public-domain vector-playing-cards library); the default card back is original work; the UI font is FiraMono-Medium (OFL). All audio is synthesized programmatically by this project. See CREDITS.md for the full list and license details.

License

MIT — see LICENSE.

S
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete detection.
https://klondike.aleshym.co/
Readme MIT 45 MiB
v0.39.0 Latest
2026-05-19 23:58:42 +00:00
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