166 lines
8.4 KiB
Markdown
166 lines
8.4 KiB
Markdown
# Ferrous Solitaire — Session Handoff
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**Last updated:** 2026-06-09 — changelog catch-up and analytics follow-up tests committed.
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---
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## Current state
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- **HEAD:** `7fe6ac6` (`docs: catch up handoff and changelog`)
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- **Latest tag:** `v0.39.0`
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- **Working tree:** clean except for local untracked `scripts/review_claude_sessions.go` (intentionally not committed).
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- **Latest verification in this follow-up:** `cargo test -p solitaire_core`; `cargo test -p solitaire_data matomo_client`; `cargo test -p solitaire_engine analytics_plugin`.
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- **Full previous gate:** Claude reported recent card_game work pushed to origin and `cargo test` / `clippy` gates passing before the changelog follow-up.
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---
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## What shipped since v0.39.0
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- Browser Bevy canvas route and `window.__FERROUS_DEBUG__` automation bridge landed, with Playwright coverage for `/play`.
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- In-place `card_game` / `klondike` rewrite phases are complete through the latest follow-up:
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- `5e87358` integrates upstream deps cleanly.
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- `ae1ecc8` unifies `Suit` / `Rank` with upstream `card_game` types.
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- `d864d98` routes klondike/card imports through `solitaire_core`.
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- `9bcf13d`, `56e3b62`, `26f1b00` finish schema-v3 migration coverage, undo/recycle score correctness, and rewrite-plan docs.
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- Android keystore wiring, Android build-script hardening, server auth/runtime hardening, and modal safe-area centering have landed.
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- `CHANGELOG.md` has been caught up from `v0.34.0` through current unreleased work and committed in `7fe6ac6`.
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- Matomo analytics was re-reviewed: `MatomoClient` and `AnalyticsPlugin` are wired through `CoreGamePlugin` on non-wasm targets, and targeted tests now cover opt-in client creation, event encoding, buffer trimming, and analytics mode labels.
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---
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## Historical notes before v0.39.0
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See git log and `CHANGELOG.md`. The changelog now includes `v0.34.0` through `v0.39.0`, plus current unreleased work.
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---
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## What shipped since the last handoff (v0.23.0 → v0.35.1)
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### v0.34.0 — Android polish + code-quality sweep (2026-05-16/17)
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| Commit | Summary |
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|--------|---------|
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| `9623bde` | Wire FiraMono to Android corner label; CardImageSet load tests |
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| `980312c` | Fix wrong bottom-right suit symbol on JS/QS/KS card assets |
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| `04e99a8` | Correct Android waste fan overlap and resume layout desync |
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| `3bb3ddb` | Eliminate panics, fix dismiss hit-test scope, guard home respawn |
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| `f8f1f26` | Adaptive drop zones, touch event correctness, modal lifecycle guards |
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| `1eb4043` | Auth-guard avatar serving; atomic write; user_id assertion in merge |
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| `69c6e88` | Deterministic pile serialization, undo skip, url-encode bytes, merge_at |
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| `aa7b0f6` | Gate frame-hot ECS systems on resource changes (perf) |
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| `6727126` | Consolidate APP_DIR_NAME; add `#[must_use]` on pure fns |
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| `a4dfb0c` | Differentiate leaderboard opt-in vs opt-out error toasts (M-12) |
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| `7fc98f8` | WASM: state() and step() return Result, errors throw JS exceptions (CR-6) |
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| `ffed6b2` | Share Tokio runtime across all network tasks (M-16) |
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| `fa84152` | Correct Android help hint label `→` to `!` (M-17) |
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| `18d7937` | Derive Copy for DrawMode; drop redundant .clone() calls (M-18) |
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| `132fea9` | Use saturating_add for move_count increments (M-19) |
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| `0ecc1a9` | Add missing derives to AchievementContext (M-20) |
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| `2301cc6` | Align android_keystore temp extension with cleanup glob (M-21) |
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| `2e52f54` | Enforce 32-char display_name limit at sync client boundary (M-22) |
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| `c8878d6` | Fix stale FOCUS_RING colour comment (M-23) |
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| `4aafc0a` | Name HUD popover Z-layers; replace raw Z arithmetic (M-24) |
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### v0.35.0 — Accessibility + sync reliability (2026-05-18)
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| Commit | Summary |
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|--------|---------|
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| `eb6c93f` | Silence B0004 by adding Transform to ModalScrim |
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| `6f5cebd` | Fire WarningToastEvent on sync pull failure (was InfoToastEvent) |
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| `87aec5b` | Gate all decorative motion animations under `reduce_motion_mode` |
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`reduce_motion_mode` now gates: score pulse, score floater, streak flourish
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(hud_plugin), card-shake on rejected move, foundation completion flourish
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(feedback_anim_plugin). Pattern: gate at the trigger/start system, never at
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the tick system — if the component isn't inserted, the tick path never runs.
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### v0.35.1 — Leaderboard bug fixes (2026-05-18)
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| Commit | Summary |
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|--------|---------|
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| `8f86d66` | Fix three leaderboard bugs: wrong toast type, stale label, name not synced |
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Three bugs fixed:
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1. **Wrong toast type on error** — `poll_opt_in_task` / `poll_opt_out_task` error
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branches now fire `WarningToastEvent` instead of `InfoToastEvent`.
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2. **Display name not pushed to server on change** — `Settings` gains
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`leaderboard_opted_in: bool` (serde-defaulted `false`). Set `true`/`false` when
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opt-in/out tasks succeed and persisted to `settings.json`. `handle_display_name_confirm`
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now spawns an `opt_in_leaderboard` task when already opted in — the server's upsert
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endpoint updates only `display_name` without re-opting-in.
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3. **"Public name" label stale after name change** — `LeaderboardPublicNameText` marker
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component added to the label node. `update_leaderboard_public_name_label` system
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rewrites the text each frame the panel is open; O(0) cost when panel is closed.
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5 new regression tests cover all three bugs.
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---
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## Open punch list
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### 1. Android APK launch verification (Option A)
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Physical device test: install the latest APK on a real Android device (not AVD),
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confirm:
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- App launches without crash
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- Safe area insets arrive and shift HUD correctly after ~3 frames
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- All modal Done buttons are above the gesture bar
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- Drag-and-drop works on all pile types
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- Leaderboard panel opens and the "Public name" label updates correctly after
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using "Set Name"
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This has never been gated in CI. AVD `adb shell input tap` doesn't deliver real
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touch events, so physical-device smoke testing is the only gate.
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### 2. Matomo analytics live validation
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`Settings` has `analytics_enabled`, `matomo_url`, and `matomo_site_id`; the engine
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consumes them via `AnalyticsPlugin` on non-wasm targets. Remaining work is live
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validation against the deployed Matomo instance:
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- Configure `matomo_url` and opt in through Settings.
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- Play a short session that starts a game, wins or forfeits, and unlocks or
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verifies an achievement event path if practical.
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- Confirm Matomo receives `Game / Start`, `Game / Won` or `Game / Forfeit`, and
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any achievement events.
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- Decide whether the web/WASM route should eventually use browser-side tracking,
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since the native `AnalyticsPlugin` is intentionally gated out on wasm32.
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---
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## Architectural notes for next session
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- **Reduce-motion pattern:** always gate in the `start_*` / `detect_*` system
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(the trigger), not the `tick_*` system. If the component is never inserted, the
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tick path never runs. See `hud_plugin.rs::detect_score_change` and
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`feedback_anim_plugin.rs::start_shake_anim` for the canonical pattern.
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- **Leaderboard server upsert:** `POST /api/leaderboard/opt-in` is idempotent —
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calling it when already opted in just updates `display_name`. Safe to call from
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`handle_display_name_confirm` without tracking a separate "needs update" flag.
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- **`Messages<T>` API (Bevy 0.18.1):** write with
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`resource_mut::<Messages<T>>().write(value)`; read in tests with
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`msgs.get_cursor()` + `cursor.read(msgs).next()`.
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- **Test input-state pitfall:** `MinimalPlugins` has no input-tick system, so
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`ButtonInput::just_pressed` state persists across frames unless explicitly cleared
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with `input.release(key); input.clear()` between updates.
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- **`/play` debug bridge design:** `play.html` runs two independent WASM instances in
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`Promise.all([bootstrap(), init()])`. `bootstrap()` sets `window.__FERROUS_DEBUG__`
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(logic layer via `solitaire_wasm.js`); `init()` starts the Bevy canvas. The bridge
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operates its own `SolitaireGame` — moves applied through the bridge do NOT affect
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the Bevy visual game. This is intentional for automation/invariant checking.
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- **HiDPI Bevy canvas:** `WindowResolution::default().with_scale_factor_override(1.0)`
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is set in the canvas app. Without this, physical pixels exceed WebGL2's 2048px limit
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on HiDPI displays, causing an immediate wgpu panic on the first resize event.
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- **`/play-classic` vs `/play` in e2e:** `smoke.spec.js` + `gameplay_review.spec.js`
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target `/play-classic` (DOM-heavy game.html); `play_canvas.spec.js` targets `/play`
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using only the `__FERROUS_DEBUG__` bridge (no DOM selectors). `cycle_metrics.js`
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supports both via `--route play-classic|play`.
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