The v0.19.0 handoff had drifted material across seven commits: HEAD pointer was wrong (still claimed 6037596; actually59424a3), "Tags on origin" still claimed v0.19.0 wasn't pushed, the known-flake list still mentioned `pull_failure_sets_error_status` (fixed in67c150b), and three of four v0.19.0 punch-list "candidates" had silently shipped without the doc tracking it. The Android build target landing infb8b2acwasn't mentioned at all despite being the largest single change in the cycle. CHANGELOG [Unreleased] populated with all seven commits grouped into Added / Fixed: Added: - Android build target — first working APK (fb8b2ac) - Android developer setup + build runbook (59424a3) - F3 FPS / frame-time overlay (690e1d2) - "Smart window size" Settings toggle (e1b8766) - "Shareable" badge on Latest-win caption (9b065e5) - Help: M / P / Win-Summary-Enter rows (35516d3) Fixed: - pull_failure_sets_error_status flake (67c150b) SESSION_HANDOFF.md fully rewritten: - Status section reflects HEAD59424a3, clean working tree (apart from this commit's docs), 1170 passing tests, no known flakes - "Where we are" tracks v0.19.0 candidates' close status (3 of 4 shipped, App icon still open and now blocked on a re-export) - New v0.20 candidates table covers all seven commits - New "Phase Android" punch-list section captures the unblocked- by-fb8b2ac work: APK launch verification, dirs::data_dir port, JNI ClipboardManager, Android Keystore, gpgs integration, the cosmetic cargo-apk panic workaround - Process notes call out the async-test starvation pattern (seen twice now), the bin→lib+shim refactor as a reusable pattern, and target-gating-by-default for cross-platform deps - Resume prompt's A–D menu refreshed to reflect actually-open work: APK verification, Phase-Android persistence, app icon, and a v0.20 cut Build: cargo clippy --workspace --all-targets -- -D warnings clean. Tests: 1170 passing / 0 failing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, with a card-theme system, full progression (XP / levels / achievements / daily challenges), and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes; foundations are unlocked (any Ace lands in any empty slot, the slot then claims that suit)
- Card themes — bundled hayeah/playing-cards-assets default plus user-installable themes (drop a directory under the data dir or import a zip from Settings → Cosmetic)
- Modern HUD — reserved top band keeps cards from crowding the score readout; the action bar auto-fades when the cursor leaves it so it can't compete with the play surface
- Drag feel — every legal drop target is highlighted in green during drag; cards cast a soft drop shadow that lifts when picked up; the stock pile shows a remaining-count chip so you can see how close you are to a recycle
- Keyboard navigation — Tab cycles focus through buttons, arrow keys move within picker rows, Enter activates; works across every modal and the HUD action bar
- Progression — XP, levels, unlockable card backs and backgrounds
- 19 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards alongside the suit glyph
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
Every action also has a visible UI button — keyboard shortcuts are optional accelerators.
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Double click | Auto-move card to its best legal destination |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| U | Undo |
| H | Hint (highlight a legal move) |
| N | New game |
| Z | Zen mode |
| G | Forfeit (during pause) |
| Tab / Shift+Tab | Cycle keyboard focus |
| Enter | Activate focused button / auto-complete (when badge is lit) |
| Esc | Pause / dismiss modal |
| F1 | Help / controls |
| F11 | Toggle fullscreen |
| S / A / P / O / L / M | Stats / Achievements / Profile / Settings / Leaderboard / Menu |
Card themes
The default theme ships embedded in the binary, so the game runs
self-contained with no external assets. To install another theme, drop a
directory containing a theme.ron manifest plus 53 SVG files (52 faces +
1 back) under the platform data dir's themes/ folder, or import a zip
from Settings → Cosmetic. The picker chip lights up the moment a new
theme is registered. Themes are SVG-based, so they rasterise cleanly at
whatever resolution the window happens to be.
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests (982 passing as of v0.11.0)
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace --all-targets -- -D warnings
Credits
Built on Bevy and the wider Rust ecosystem
(Tokio, Axum, sqlx, Serde, kira, and many more). Card faces come from
hayeah/playing-cards-assets
(MIT, derived from the public-domain vector-playing-cards library); the
default card back is original work; the UI font is FiraMono-Medium (OFL).
All audio is synthesized programmatically by this project. See
CREDITS.md for the full list and license details.
Changelog
See CHANGELOG.md.
License
MIT — see LICENSE.