a6b8348332
Updates the prose mentions of card-face provenance to point at
hayeah/playing-cards-assets (MIT) instead of xCards (LGPL-3.0), in
sync with the upstream art swap (b98cb8a).
ARCHITECTURE.md decision log gains two new rows: the licence-driven
art swap and the runtime SVG card-theme system landed across
CARD_PLAN.md phases 1–7. README.md credits paragraph rewritten to
match the new attribution.
84 lines
2.6 KiB
Markdown
84 lines
2.6 KiB
Markdown
# Solitaire Quest
|
|
|
|
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
|
|
|
|
## Features
|
|
|
|
- **Klondike Solitaire** — Draw One and Draw Three modes
|
|
- **Progression** — XP, levels, unlockable card backs and backgrounds
|
|
- **18 Achievements** — including secret ones
|
|
- **Daily Challenge** — server-seeded so every player worldwide gets the same deal
|
|
- **Leaderboard** — opt-in, powered by your own self-hosted server
|
|
- **Special Modes** (unlocked at level 5): Zen, Time Attack, Challenge
|
|
- **Sync** — pull/push stats across devices via a self-hosted server
|
|
- **Color-blind mode** — blue tint on red-suit cards
|
|
|
|
## Building
|
|
|
|
**Prerequisites**
|
|
|
|
- Rust stable toolchain (`rustup install stable`)
|
|
- Linux: `libasound2-dev libudev-dev libxkbcommon-dev`
|
|
- macOS: Xcode Command Line Tools
|
|
|
|
```bash
|
|
# Fast development build
|
|
cargo run -p solitaire_app --features bevy/dynamic_linking
|
|
|
|
# Release build
|
|
cargo build -p solitaire_app --release
|
|
./target/release/solitaire_app
|
|
```
|
|
|
|
## Controls
|
|
|
|
| Key | Action |
|
|
|---|---|
|
|
| Left click / drag | Move cards |
|
|
| Right click | Highlight legal moves for a card |
|
|
| Space / D | Draw from stock |
|
|
| Z / Ctrl+Z | Undo |
|
|
| N | New game |
|
|
| S | Stats overlay |
|
|
| A | Achievements overlay |
|
|
| P | Profile overlay |
|
|
| O | Settings |
|
|
| L | Leaderboard |
|
|
| H | Help / controls |
|
|
| Enter | Auto-complete (when badge is lit) |
|
|
| Escape | Pause / clear selection |
|
|
| Arrow keys | Navigate card selection |
|
|
|
|
## Sync Server (optional)
|
|
|
|
To sync stats across machines, run the self-hosted server. See [README_SERVER.md](README_SERVER.md) for setup instructions.
|
|
|
|
Once the server is running, open **Settings → Sync Backend**, enter the server URL and your username, and register an account from within the game.
|
|
|
|
## Running Tests
|
|
|
|
```bash
|
|
# All tests
|
|
cargo test --workspace
|
|
|
|
# Just game logic (no display required)
|
|
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
|
|
|
|
# Lint
|
|
cargo clippy --workspace -- -D warnings
|
|
```
|
|
|
|
## Credits
|
|
|
|
Built on [Bevy](https://bevyengine.org/) and the wider Rust ecosystem (Tokio,
|
|
Axum, sqlx, Serde, kira, and many more). Card faces come from
|
|
[hayeah/playing-cards-assets](https://github.com/hayeah/playing-cards-assets)
|
|
(MIT, derived from the public-domain `vector-playing-cards` library); the
|
|
default card back is original work; the UI font is FiraMono-Medium (OFL).
|
|
All audio is synthesized programmatically by this project. See
|
|
[CREDITS.md](CREDITS.md) for the full list and license details.
|
|
|
|
## License
|
|
|
|
MIT — see [LICENSE](LICENSE).
|