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Ferrous-Solitaire/SESSION_HANDOFF.md
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CI / Test & Lint (push) Failing after 16s
CI / Release Build (push) Has been skipped
docs: refresh SESSION_HANDOFF for Phase 5 smoke-test fixes and bonus polish
Phase 4 ended at 5d57b67 with the doc reflecting "16 commits ahead,
working tree dirty, splash always shows". The next session opened the
binary, found three real bugs (resize lag, off-screen cards,
mis-aligned hit-test), fixed them, and layered four bonus polish
items on top: persisted window geometry, achievement tooltips, a
clippy::pedantic sweep, client-side sync round-trip tests, and the
splash skip on subsequent launches.

Rewrites the doc to reflect the post-push state:
- HEAD: 902560c, branch up to date with origin
- 906 tests pass, working tree clean
- Phase 5 table summarising the nine new commits
- Stale "in-flight" / "deferred" items removed where they landed
- Punch list shrunk to xCards URL, v0.1.0 tag, desktop packaging

Length drops 142 → 121 lines (-21) by trimming the prior session's
"original Track G prompt" callbacks and recovery options that no
longer apply.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-01 04:22:39 +00:00

122 lines
7.5 KiB
Markdown

# Solitaire Quest — UX Overhaul Session Handoff
**Last updated:** 2026-05-01 — Phases 3, 4, and 5 all shipped. Smoke-test bugs closed. v1 release-readiness scope is essentially done; remaining work is the v0.1.0 tag plus desktop packaging.
## Status at pause
- **HEAD:** `902560c` — local master is **up to date** with `origin/master`.
- **Working tree:** clean.
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean.
- **Tests:** **906 passed / 0 failed** across the workspace.
## Where we are
Phase 3 (design tokens + modal scaffold) and Phase 4 (release polish) shipped earlier. Phase 5 — running the binary end-to-end and fixing what broke — landed nine more commits today: a layout fit fix so tableau columns stop spilling off-screen, a three-pronged resize-lag fix, persisted window geometry, splash skip on subsequent launches, achievement tooltips, a code-quality sweep, client-side sync round-trip tests, and a hit-test fix so dragging a card no longer requires aiming for the bottom strip.
Polish is essentially complete; the remaining work is tagging v0.1.0 and desktop packaging.
### Design direction (unchanged)
- **Tone:** Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions.
- **Palette:** Midnight Purple base + Balatro yellow primary + warm magenta secondary.
- See [memory/project_ux_overhaul_2026-04.md](.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md) for full direction.
## Phase 3 (shipped)
- `solitaire_engine/src/ui_theme.rs` — every design token: colours, type scale, spacing scale, radius rungs, z-index hierarchy, motion durations.
- `solitaire_engine/src/ui_modal.rs``spawn_modal` scaffold + button-variant helpers + `paint_modal_buttons` system.
- All 12 overlays migrated to the modal scaffold with real Primary/Secondary/Tertiary buttons (no more Y/N debug prompts).
- HUD restructured into a 4-tier vertical stack with progressive disclosure.
- Animation upgrades: `SmoothSnap` slide curves, scoped settle bounce, deal jitter, win-cascade rotation.
## Phase 4 (shipped 2026-04-30)
| Area | Commit | What landed |
|---|---|---|
| Workspace lint | `9bfca92` | Test-only clippy warnings under `--all-targets` resolved. |
| App / window | `5f5aba8` | WM_CLASS, centered-on-primary window, panic hook → `crash.log`. |
| Modal animation | `71999e1` | `ModalEntering` + ease-out scrim fade and 0.96→1.0 card scale. |
| Score feedback | `dcfa976` | `ScorePulse` triangular 1.0→1.1→1.0; floating "+N" for jumps ≥ threshold. |
| Hit targets | `b082bd6` | `ICON_BUTTON_PX` 28 → 32; sync status reads "local only". |
| Microcopy | `abeb4e5` | Help "Close" → "Done"; final onboarding CTA → "Let's play". |
| Empty states | `65d595a` | First-launch em-dash zero-stats grid + welcome line on Profile. |
| Leaderboard | `1384365` | Idle/Loaded/Error enum; local-only guard. |
| Credits | `fd7fb7b`, `f866299` | CREDITS.md added; README links it. |
| Home | `c1bde18` | Home repurposed as Mode Launcher with level-5 lock state. |
| Focus rings (Phase 1) | `1278952` | Tab/Shift-Tab/Enter on every modal button; auto-focus primary. |
| Focus rings (Phase 2) | `51d3454` | HUD action bar (hover-gated) and Home mode cards. |
| Focus rings (Phase 3) | `b78a493` | Settings: icon buttons, swatches, toggles; arrow-key `FocusRow`; auto-scroll. |
| Achievement tests | `2e080d0` | Integration coverage for `draw_three_master` and `zen_winner`. |
| Microcopy | `0c86cac` | "New game" / "Forfeit" replace "Yes, abandon" / "Yes, forfeit". |
| Tooltip infra | `54d3497` | `Tooltip(Cow<'static, str>)` component + hover-delay overlay. |
| HUD tooltips | `220e3f0` | 10 readouts + 6 action buttons. |
| Settings tooltips | `74597a8` | Volume, toggles, swatches, Sync Now. |
| Popover tooltips | `dbe6c60` | Modes and Menu rows. |
| Splash | `5d57b67` | Branded splash overlay (300ms fade-in / ~1s hold / 300ms fade-out). |
| Doc-rot | `73e210b` | ARCHITECTURE.md `bevy_kira_audio` references → `kira`. |
| Doc | `de52c8a`, `60a8036` | Mid-session and end-of-Phase-4 SESSION_HANDOFF refreshes. |
## Phase 5 (shipped 2026-05-01)
Smoke test surfaced three issues: window-resize lag, tableau columns clipped below viewport, hit-target offset on cards. All fixed, plus four bonus polish items.
| Area | Commit | What landed |
|---|---|---|
| Layout fit | `8dda954` | `card_height` constrained by vertical budget; worst-case 13-card column always fits. |
| Resize perf | `1719fda` | In-place sprite/text mutation + 50ms `ResizeThrottle` (was full re-spawn per pixel). |
| Resize stall | `59316de` | `PresentMode::AutoNoVsync` eliminates the X11/Wayland vsync stall during drag. |
| Window geometry | `6e7705b` | `WindowGeometry` persisted to settings.json; debounced save on resize/move. |
| Achievements | `7448225` | Tooltips on rows: reward shown when unlocked, condition + reward when locked, secrets stay cryptic. |
| Lint sweep | `4b9d008` | 33 pedantic warnings cleared (`map_unwrap_or`, `uninlined_format_args`, `match_same_arms`). |
| Sync tests | `3ef4ecb` | Five client-side round-trip integration tests via in-process axum + mock keyring. |
| Splash | `912b08c` | Splash skipped on subsequent launches via existing `first_run_complete` flag. |
| Hit test | `902560c` | `card_position` mirrors face-down fan step (0.12) for accurate AABB on tableau columns. |
## Open punch list for v1
1. **`xCards` upstream URL** in CREDITS.md is intentionally absent (`f866299`). One-line fill-in when the project owner picks a canonical mirror/fork; LGPL notice obligations are already satisfied without it.
2. **Tag `v0.1.0`** — workspace builds clean and tests are green; this is the next strategic milestone.
3. **Desktop packaging** per ARCHITECTURE.md §17 — Docker compose for the server is documented; desktop client packaging (icon, .ico/.icns, signing, AppImage) is not yet done. Needs artwork and signing certs.
### Optional, deferred
- Animated focus ring (currently a static overlay; could pulse on focus change).
- Achievement onboarding pass — show first-time players the achievement panel after their first win.
- Mode-switch keyboard shortcut from inside the Mode Launcher (today only mouse opens it).
## Resume prompt
```
You are a senior Rust + Bevy developer finishing v1 of Solitaire
Quest. Working directory: /home/manage/Rusty_Solitare. Branch:
master. The polish phase is complete; the remaining work is release
prep, not new features.
State: HEAD=902560c, fully pushed to origin. Working tree clean.
Build: cargo clippy --workspace --all-targets -- -D warnings clean.
Tests: 906 passed / 0 failed.
READ FIRST (in order, before doing anything):
1. SESSION_HANDOFF.md — full state and punch list
2. CLAUDE.md — hard rules (UI-first, no panics, etc.)
3. ARCHITECTURE.md §15, §17 — platform targets, deployment guide
4. ~/.claude/projects/-home-manage-Rusty-Solitare/memory/MEMORY.md
— saved feedback / project context
PUNCH LIST (in priority order):
1. Confirm or fill the xCards upstream URL in CREDITS.md (one-line
edit; not a release blocker).
2. Tag v0.1.0 once the user signs off.
3. Desktop packaging: icon hookup, platform bundles (.ico/.icns/
AppImage), signing. Needs artwork and certs from the user.
WORKFLOW NOTES:
- Commits use:
git -c user.name=funman300 -c user.email=root@vscode.infinity commit -m "..."
- Sub-agents stage + verify only; orchestrator commits.
- Every commit must pass build / clippy / test.
OPEN AT THE START: ask which punch-list item to start on. Don't pick
unilaterally — release-readiness ordering is the user's call.
```