Settings was the last mouse-only surface in the engine. Phase 3 closes that gap and finishes the keyboard-focus rollout. Every interactive button in the settings panel — icon buttons (32px volume, draw mode, color blind, sync now), swatch pickers (5 card backs, 5 backgrounds), and toggle pills — now opts into Focusable via a single ancestry-walking system that mirrors the Phase 1/2 pattern. The Done button continues to be auto-tagged through the modal path. The two picker rows gain a new FocusRow marker. Inside a FocusRow, Left/Right arrow keys cycle the swatches (skipping Disabled, wrapping at endpoints) while Tab/Shift-Tab still escape to the next section's focusable. Outside a FocusRow, arrow keys are explicit no-ops. scroll_focus_into_view runs after the focus overlay updates and adjusts the SettingsPanelScrollable container's ScrollPosition when the focused button sits outside the visible viewport, with a SPACE_2 padding so the focus ring never gets clipped at the viewport edge. The system is a no-op when layout hasn't computed yet, so headless tests are unaffected. After Phase 3 every interactive UI element in the engine is keyboard-navigable: modals (Phase 1), HUD action bar and Home mode cards (Phase 2), Settings bespoke controls and picker rows (Phase 3). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
Credits
Built on Bevy and the wider Rust ecosystem (Tokio, Axum, sqlx, Serde, kira, and many more). Card faces and the default card back use xCards artwork (LGPL-3.0); the UI font is FiraMono-Medium (OFL). All audio is synthesized programmatically by this project. See CREDITS.md for the full list and license details.
License
MIT — see LICENSE.