abeb4e5cdf48bd5b094a3c4c13e37da47376e36f
The Help modal previously used "Close" while the other five overlay modals (Home, Stats, Achievements, Settings, Profile, Leaderboard) used "Done"; standardising on "Done" removes the outlier. The final onboarding slide changes from "Start playing" to "Let's play". The microcopy audit suggested matching the win modal's "Play Again", but that verb is semantically wrong on first launch — the player has not yet played. "Let's play" reads warmer and matches the project's Balatro-tone direction without overloading "Play Again" across two contexts that mean different things. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
License
MIT — see LICENSE.
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features
classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete
detection.
https://klondike.aleshym.co/