Files
Ferrous-Solitaire/solitaire_engine/assets/themes/default/clubs_ace.svg
T
funman300 dd101b3d54 fix(engine): render bottom-right card glyph upright (no 180° rotation)
The user noticed the bottom-right large suit glyphs were
rendering upside-down — point-up hearts, stem-up spades — because
the SVG transform pipeline applied a `rotate(180)` to match the
traditional playing-card inverted-corner convention.

That convention exists so a card reads correctly when flipped or
read from the opposite side of the table. Single-orientation
digital play doesn't benefit from it; most modern digital decks
have abandoned it. User preference is upright.

Drops the rotate from face_svg's bottom-right `<g transform>`
and adjusts the translate so the visible glyph still lands at
(178, 286)–(242, 350) — same screen footprint, same scale, just
no flip.

design-system.md § Game Cards updated in lockstep — line 220
no longer says "rotated 180°", instead documents the deliberate
deviation from the traditional convention.

Knock-on lockstep changes in this commit:
- EXPECTED in tests/card_face_svg_pin.rs rebaselined: 52 face
  hashes shift, 5 back hashes unchanged.
- assets/cards/faces/*.png regenerated (52 face PNGs).
- solitaire_engine/assets/themes/default/*_*.svg regenerated
  (52 theme face SVGs that production rasterises at startup).

Workspace clippy + cargo test --workspace clean. Pin test
passes against the new hashes.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 10:09:55 -07:00

25 lines
1.5 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
fill="#1a1a1a" stroke="#d0d0d0" stroke-width="2"/>
<!-- Top-left rank in JetBrains-Mono-styled FiraMono (rank digits
and letters render correctly in FiraMono; only the suit glyphs
needed to escape to paths). -->
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
fill="#d0d0d0">A</text>
<!-- Top-left small suit glyph at (14, 50), 20 × 20.
`suit_path_d` is authored in a 32-unit box, so scale 0.625
lands the visible glyph at 20 px. -->
<g transform="translate(14 50) scale(0.625)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
</g>
<!-- Bottom-right large suit glyph at (178, 286), 64 × 64.
Visible bottom-right at (242, 350), visible top-left at
(178, 286). Same upright orientation as the top-left small
glyph — no 180° rotation applied. -->
<g transform="translate(178 286) scale(2)">
<path d="M16,4 C 13,4 10,7 10,10 C 10,12 11,13 12,14 C 9,14 4,17 4,21 C 4,24 7,27 10,27 C 12,27 14,26 14,24 L 13,30 L 19,30 L 18,24 C 18,26 20,27 22,27 C 25,27 28,24 28,21 C 28,17 23,14 20,14 C 21,13 22,12 22,10 C 22,7 19,4 16,4 Z" fill="none" stroke="#d0d0d0" stroke-width="3"/>
</g>
</svg>