aa2a021712
Promotes [Unreleased] to [0.19.0]. The release closes v0.18.0's punch list (async H-key hint, persistent replay share URLs), expands desktop platform fit (Wayland session support + monitor-aware default window size), polishes the win-celebration and double-click animation paths, and clears two test-flake contributors. The Rusty Pixel pixel-art card theme arc was prototyped and reverted in the same window — the engine plumbing (pixel_art ThemeMeta field, PNG manifest face support, second embedded:// theme channel) was fully reverted and is not part of this release. SESSION_HANDOFF.md refreshed to reflect the v0.19.0 ship: v0.18.0 punch-list items B and D marked shipped; new Open punch list documents the Rusty Pixel arc as historical, calls out the desktop-packaging follow-through (app icon next), the pull_failure_sets_error_status flake (next-round candidate), and a settings-UI item for the smart-default-size opt-out. Resume prompt refreshed with the post-v0.19.0 A-D decision menu. Build: cargo clippy --workspace --all-targets -- -D warnings clean. Tests: 1170 passing / 0 failing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
181 lines
8.7 KiB
Markdown
181 lines
8.7 KiB
Markdown
# Solitaire Quest — Session Handoff
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**Last updated:** 2026-05-06 (post-v0.19.0) — Tagged + pushed at
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`6037596`. v0.19.0 closes the v0.18.0 punch list (async H-key hint,
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persistent replay share URLs), expands desktop platform fit (Wayland
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session support + monitor-aware default window size), polishes the
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win-celebration and double-click animation paths, and clears two
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test-flake contributors. A short-lived "Rusty Pixel" pixel-art card
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theme was prototyped and reverted in the same window.
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## Status at pause
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- **HEAD on origin:** `6037596` (post-tag commit; the tag itself
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points at this commit).
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- **Working tree:** modified — `CHANGELOG.md` and
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`SESSION_HANDOFF.md` carry the v0.19.0 promotion + this refresh,
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ready to commit.
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- **Build:** `cargo clippy --workspace --all-targets -- -D warnings`
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clean (verified this session).
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- **Tests:** **1170 passing / 0 failing** across the workspace
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(verified this session). One known flake remains:
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`solitaire_engine::sync_plugin::tests::pull_failure_sets_error_status`
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occasionally fails when cargo-test parallelism starves the
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`AsyncComputeTaskPool` within the test's 5-update budget. Same
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shape as the auto-save flake before v0.19.0's hardening; could be
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fixed similarly with a wall-clock-bounded loop.
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- **Tags on origin:** `v0.9.0` through `v0.18.0` (v0.19.0 ready to
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push once committed).
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## Where we are
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v0.18.0's resume-prompt menu (A–D) is closed:
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- ~~**A — Tag v0.18.0:**~~ shipped at `bfcd05f`.
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- ~~**B — Solver-on-`AsyncComputeTaskPool` for the H-key hint:**~~
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shipped at `3e11e9e`.
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- **C — Desktop packaging:** still gated on artwork + signing
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certs. Icon export PNGs (11 sizes, 16–1024 px) sit in
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`artwork/` from the v0.18-era export; not yet wired into the
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Bevy window or assembled into `.icns` / `.ico`. App icon is
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the first natural step.
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- ~~**D — Persistent share link:**~~ shipped at `42d90b1`.
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The Rusty Pixel theme arc is documented as a sub-history but
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not part of v0.19.0's content:
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| Commit | Status |
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|---|---|
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| `de47511` PNG-format thumbnail support | reverted |
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| `17e3112` `pixel_art: bool` field + nearest-sampling opt-in | reverted |
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| `21ec03b` bundle Rusty Pixel as `embedded://` theme | reverted |
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| `aad8bb9` / `e41def8` / `0b3140a` reverts | landed |
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The arc remains in commit history for archaeology but the
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codebase reaches v0.19.0's HEAD identical to where it would be if
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the arc had never landed.
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### Design direction (unchanged)
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- **Tone:** Balatro — chunky readable type, theatrical hierarchy,
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satisfying micro-interactions.
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- **Palette:** Midnight Purple base + Balatro yellow primary + warm
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magenta secondary.
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### Canonical remote
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`github.com/funman300/Rusty_Solitaire` is the canonical repo.
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Always push there.
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## v0.19.0 (2026-05-06)
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| Area | Commits | What landed |
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|---|---|---|
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| Async H-key hint | `3e11e9e` | New `pending_hint.rs` module: `PendingHintTask` resource, `poll_pending_hint_task` + `drop_pending_hint_on_state_change` systems, cancel-on-replace, stale-state guard via `move_count_at_spawn`. Removes the last synchronous solver hot path. |
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| Persistent share URLs | `42d90b1` | `Replay.share_url: Option<String>` with `#[serde(default)]`. `poll_replay_upload_result` writes into `replays[0].share_url` + persists. Stats Copy button reads from selected replay. `LastSharedReplayUrl` deleted. |
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| Auto-save flake fix | `91b7605` | `test_app` clears `PendingRestoredGame(None)` after plugin build; test re-arms the timer in a bounded loop. No production-code change. |
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| Wayland support | `b57db01` | Adds `wayland` to Bevy features. winit prefers Wayland when `WAYLAND_DISPLAY` is set, falls back to X11. Native Wayland surface instead of XWayland frame. |
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| Smart default window size | `b57db01` | New `apply_smart_default_window_size` Update system queries `PrimaryMonitor` and resizes the window to ~70 % of monitor's logical size on the first frame. Skipped when saved geometry was applied. |
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| Win-celebration cleanup | `55c235b` | Drops the duplicate "You Win" toast that rendered behind the WinSummary modal. Cards-fly-off cascade kept; toast removed. |
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| Double-click reject animation | `d7ffb16` | Single-card double-clicks with no destination now play the same shake + sound as multi-card stack misses. Both priorities' failure paths converge on one `MoveRejectedEvent` write. |
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| Double-click animation dedup | `6037596` | Drops the redundant `StateChangedEvent` write in `end_drag`'s uncommitted-drag branch; previously raced an in-flight CardAnim and restarted the slide visibly. |
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## Open punch list
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### Carried forward
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- **Desktop packaging** per `ARCHITECTURE.md §17`. Eleven icon
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PNG sizes (16, 24, 32, 48, 64, 96, 128, 192, 256, 512, 1024)
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exported via `artwork/Icon Export.html` sit in `artwork/`
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pending wiring. Pending: actual Bevy window-icon hookup,
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macOS `.icns` assembly via `iconutil`, Windows `.ico` via
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`magick convert`, Linux hicolor PNG hierarchy install,
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AppImage recipe, macOS notarisation cert, Windows
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Authenticode cert.
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### Possible next-round candidates
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- **App icon round** — wire the icon into the Bevy window via
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`Window::icon`, generate `.icns` and `.ico` from the existing
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PNGs. Half-day task; doesn't depend on signing certs.
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- **`pull_failure_sets_error_status` flake fix** — same pattern
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as the auto-save flake. Wall-clock-bounded loop instead of
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fixed 5-update budget. ~10 lines.
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- **Settings UI for "open at this size on launch"** — once the
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smart-default-size system is shipping, expose a checkbox to
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*disable* it (player who specifically wants 1280×800 every
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time). Trivial.
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- **Persistent share link URL on selector caption** — surface
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whether the currently-selected replay has a `share_url`
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populated (e.g. "Replay 3 / 8 \u{2022} Shareable") so players
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know which entries the Copy button can copy.
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### Process notes (from this round)
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- **Async port template (worked again):** the H-key port
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followed `d489e7a`'s `PendingNewGameSeed` shape one-to-one
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and the second async port required no new infrastructure.
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Future async ports (e.g. moving `try_solve_with_first_move`'s
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full-search variant, if it ever surfaces in the picker UI)
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should follow the same shape.
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- **Rusty Pixel reverted cleanly:** `git revert` of three
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contiguous feature commits produced a clean three-revert
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sequence with no manual conflict resolution. Bisect remains
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fast over the full v0.19.0 history because the reverts are
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individual commits, not a squash.
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- **Defensive event writes pattern:** the
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`auto_save_writes_after_30_seconds` flake AND the
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`end_drag` double-animation bug shared a root cause:
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defensive `MessageWriter` writes that originally covered an
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edge case which no longer holds, but became load-bearing
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once another system started paying attention to the event.
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Worth a periodic pass: any event write that doesn't
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correspond to a real state change is a candidate for
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removal.
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## Resume prompt
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```
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You are a senior Rust + Bevy developer working on Solitaire Quest.
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Working directory: <Rusty_Solitaire clone path on this machine>.
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Branch: master. v0.19.0 just shipped. The next natural item is
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desktop-packaging follow-through, starting with the app icon.
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State: HEAD at 6037596 + the v0.19.0 docs commit on top (this
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session). Tag v0.19.0 points at the docs commit.
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READ FIRST (in order, before doing anything):
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1. SESSION_HANDOFF.md — this file
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2. CHANGELOG.md — [Unreleased] is empty; [0.19.0] just landed
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3. CLAUDE.md — unified-3.0 rule set
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4. CLAUDE_SPEC.md — formal architecture spec
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5. ARCHITECTURE.md — crate responsibilities + data flow
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6. ~/.claude/projects/<this-project>/memory/MEMORY.md
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— saved feedback / project context
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(machine-local; may be missing on a
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fresh machine)
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DECISION TO ASK THE PLAYER FIRST:
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A. App icon — wire artwork/icon-{size}.png into Bevy's
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Window::icon, generate .icns + .ico, drop into Linux
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hicolor hierarchy. Half-day task. No cert dependency.
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B. Desktop packaging continued — AppImage recipe, .desktop
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file, install scripts. Larger task; unlocks distro
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packaging. No cert dependency.
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C. macOS / Windows signing cert acquisition — needs user
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action; agent can't drive.
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D. `pull_failure_sets_error_status` flake fix — small, well-
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scoped. Same pattern as the v0.19.0 auto-save flake fix.
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WORKFLOW NOTES:
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- Use the system git config (already correct).
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- When attributing playtester feedback in commits/docs, use
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"Quat" not "Rhys" (saved feedback memory).
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- Sub-agents stage + verify only; orchestrator commits.
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- Every commit must pass build / clippy / test before pushing.
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- Push to GitHub (origin) — gh auth setup-git is already
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wired on this machine.
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OPEN AT THE START: ask which of A–D. Don't pick unilaterally.
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```
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