6e407a3ea7
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- #66: Clamp safe-area insets to 25% of window height with warn!() on excess - #68: Move fire_flush outside per-event loop in analytics (batch flush once) - #56: Persist progress before marking reward_granted to prevent XP loss on crash - #60: Add DateRolloverTimer + check_date_rollover system for midnight seed refresh - #62: Add validate_header() in replay upload with mode/draw_mode allowlists - #61: Restore two-query leaderboard opt-in check (SELECT then UPDATE); original queries already in .sqlx cache; EXISTS variant would require sqlx prepare Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
117 lines
3.8 KiB
Rust
117 lines
3.8 KiB
Rust
//! Matomo HTTP Tracking API client.
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//!
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//! Buffers game-play events and flushes them via the Matomo bulk tracking
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//! endpoint. Errors are silently discarded — analytics must never affect
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//! gameplay or block the UI.
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use std::sync::Mutex;
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use reqwest::Client;
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use uuid::Uuid;
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/// Sends game-play events to a self-hosted Matomo instance via the
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/// [HTTP Tracking API](https://developer.matomo.org/api-reference/tracking-api).
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///
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/// Construct once per session and share via `Arc`. `event` is cheap and
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/// can be called from the Bevy main thread; `flush` is async and must be
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/// called from a background task.
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pub struct MatomoClient {
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tracking_url: String,
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site_id: u32,
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/// 16 hex-char visitor ID, stable for the lifetime of this client.
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visitor_id: String,
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uid: Option<String>,
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client: Client,
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/// Pre-encoded query strings, one per buffered event.
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pending: Mutex<Vec<String>>,
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}
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impl MatomoClient {
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/// Create a new client targeting `base_url` (e.g. `"https://analytics.example.com"`).
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pub fn new(base_url: impl AsRef<str>, site_id: u32, uid: Option<String>) -> Self {
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let base = base_url.as_ref().trim_end_matches('/');
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let tracking_url = format!("{}/matomo.php", base);
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// Take the lower 64 bits of a v4 UUID and format as 16 hex chars.
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let visitor_id = format!("{:016x}", Uuid::new_v4().as_u128() as u64);
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Self {
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tracking_url,
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site_id,
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visitor_id,
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uid,
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client: Client::new(),
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pending: Mutex::new(Vec::new()),
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}
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}
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/// Buffer one Matomo custom event. Never blocks; never fails visibly.
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///
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/// When the buffer exceeds 100 events the oldest 50 are dropped to
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/// prevent unbounded memory growth during extended offline play.
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pub fn event(&self, category: &str, action: &str, name: Option<&str>, value: Option<f64>) {
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let Ok(mut guard) = self.pending.lock() else {
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return;
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};
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let mut qs = format!(
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"idsite={}&rec=1&apiv=1&send_image=0\
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&url=game%3A%2F%2Fsolitaire%2Fevent\
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&_id={}&e_c={}&e_a={}",
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self.site_id,
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self.visitor_id,
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url_encode(category),
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url_encode(action),
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);
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if let Some(n) = name {
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qs.push_str(&format!("&e_n={}", url_encode(n)));
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}
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if let Some(v) = value {
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qs.push_str(&format!("&e_v={v}"));
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}
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if let Some(uid) = &self.uid {
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qs.push_str(&format!("&uid={}", url_encode(uid)));
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}
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guard.push(qs);
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if guard.len() > 100 {
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guard.drain(0..50);
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}
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}
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/// Drain the pending buffer and POST it to Matomo's bulk tracking endpoint.
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///
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/// The buffer is drained *before* the HTTP call so events recorded during
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/// an in-flight flush are not lost. Network errors are silently discarded.
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pub async fn flush(&self) {
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let pending = {
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let Ok(mut guard) = self.pending.lock() else {
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return;
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};
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if guard.is_empty() {
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return;
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}
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std::mem::take(&mut *guard)
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};
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let requests: Vec<String> = pending.into_iter().map(|qs| format!("?{qs}")).collect();
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let body = serde_json::json!({ "requests": requests });
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let _ = self
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.client
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.post(&self.tracking_url)
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.json(&body)
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.send()
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.await;
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}
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}
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fn url_encode(s: &str) -> String {
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s.bytes()
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.flat_map(|b| match b {
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b'A'..=b'Z' | b'a'..=b'z' | b'0'..=b'9' | b'-' | b'_' | b'.' | b'~' => {
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vec![b as char]
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}
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b => format!("%{b:02X}").chars().collect(),
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})
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.collect()
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}
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