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feat(engine): card-theme picker in Settings → Cosmetic
Wires the runtime theme system (CARD_PLAN.md phases 1–7) into the
visible Settings UI so a player can switch between every theme
discovered by `ThemeRegistry` without restarting.

solitaire_data/src/settings.rs
  Settings gains `selected_theme_id: String` (default "default"),
  guarded by `#[serde(default = "default_theme_id")]` so existing
  settings.json files deserialize cleanly.

solitaire_engine/src/settings_plugin.rs
  - SettingsButton::SelectTheme(String) variant + focus order 85.
  - sync_settings_panel_visibility now reads
    Option<Res<ThemeRegistry>>, snapshots id+display_name pairs, and
    threads them into spawn_settings_panel. When the registry is
    absent (tests under MinimalPlugins) the picker silently skips —
    every existing test continues to pass unchanged.
  - theme_picker_row helper: like picker_row but keyed by String
    rather than usize, with chips wide enough for theme display
    names. Attaches the canonical tooltip ("Choose card-face
    artwork. Imported themes appear here.") and the FocusRow marker
    so Left/Right arrows cycle within the row.
  - Click handler updates settings.selected_theme_id, persists, and
    fires SettingsChangedEvent — same shape as every other picker.

solitaire_engine/src/theme/plugin.rs
  - load_default_theme renamed to load_initial_theme; reads
    SettingsResource on Startup and seeds ActiveTheme from
    settings.selected_theme_id (falling back to embedded default).
  - react_to_settings_theme_change watches SettingsChangedEvent,
    no-ops when the active theme already matches, and otherwise
    swaps ActiveTheme — the existing
    sync_card_image_set_with_active_theme system then refreshes
    every card sprite on the next AssetEvent::LoadedWithDependencies.

cargo build / clippy --workspace --all-targets -- -D warnings / test
--workspace all green (960 passed, 0 failed, 9 ignored).
2026-05-01 16:24:24 +00:00
2026-04-28 13:48:41 -07:00
2026-04-29 21:59:38 +00:00

Solitaire Quest

A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.

Features

  • Klondike Solitaire — Draw One and Draw Three modes
  • Progression — XP, levels, unlockable card backs and backgrounds
  • 18 Achievements — including secret ones
  • Daily Challenge — server-seeded so every player worldwide gets the same deal
  • Leaderboard — opt-in, powered by your own self-hosted server
  • Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
  • Sync — pull/push stats across devices via a self-hosted server
  • Color-blind mode — blue tint on red-suit cards

Building

Prerequisites

  • Rust stable toolchain (rustup install stable)
  • Linux: libasound2-dev libudev-dev libxkbcommon-dev
  • macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking

# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app

Controls

Key Action
Left click / drag Move cards
Right click Highlight legal moves for a card
Space / D Draw from stock
Z / Ctrl+Z Undo
N New game
S Stats overlay
A Achievements overlay
P Profile overlay
O Settings
L Leaderboard
H Help / controls
Enter Auto-complete (when badge is lit)
Escape Pause / clear selection
Arrow keys Navigate card selection

Sync Server (optional)

To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.

Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.

Running Tests

# All tests
cargo test --workspace

# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server

# Lint
cargo clippy --workspace -- -D warnings

Credits

Built on Bevy and the wider Rust ecosystem (Tokio, Axum, sqlx, Serde, kira, and many more). Card faces come from hayeah/playing-cards-assets (MIT, derived from the public-domain vector-playing-cards library); the default card back is original work; the UI font is FiraMono-Medium (OFL). All audio is synthesized programmatically by this project. See CREDITS.md for the full list and license details.

License

MIT — see LICENSE.

S
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete detection.
https://klondike.aleshym.co/
Readme MIT 45 MiB
v0.39.0 Latest
2026-05-19 23:58:42 +00:00
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