8.6 KiB
Ferrous Solitaire — Session Handoff
Last updated: 2026-06-09 — card_game rewrite follow-up complete; changelog catch-up in progress; analytics follow-up tests added.
Current state
- HEAD:
6193d31(fix(engine): centre modal cards within usable area (status-bar + gesture-bar)) - Latest tag:
v0.39.0 - Working tree: documentation and analytics-test follow-up changes pending (
CHANGELOG.md,SESSION_HANDOFF.md,docs/card-game-integration.md,solitaire_data/src/matomo_client.rs,solitaire_engine/src/analytics_plugin.rs) - Latest verification in this follow-up:
cargo test -p solitaire_core; Matomo client/plugin targeted tests. - Full previous gate: Claude reported recent card_game work pushed to origin and
cargo test/clippygates passing before the changelog follow-up.
What shipped since v0.39.0
- Browser Bevy canvas route and
window.__FERROUS_DEBUG__automation bridge landed, with Playwright coverage for/play. - In-place
card_game/klondikerewrite phases are complete through the latest follow-up:5e87358integrates upstream deps cleanly.ae1ecc8unifiesSuit/Rankwith upstreamcard_gametypes.d864d98routes klondike/card imports throughsolitaire_core.9bcf13d,56e3b62,26f1b00finish schema-v3 migration coverage, undo/recycle score correctness, and rewrite-plan docs.
- Android keystore wiring, Android build-script hardening, server auth/runtime hardening, and modal safe-area centering have landed.
CHANGELOG.mdhas been caught up fromv0.34.0through current unreleased work; verify it before committing because it was started by a rate-limited Claude workflow and then manually tightened.- Matomo analytics was re-reviewed:
MatomoClientandAnalyticsPluginare wired throughCoreGamePluginon non-wasm targets, and targeted tests now cover opt-in client creation, event encoding, buffer trimming, and analytics mode labels.
Historical notes before v0.39.0
See git log and CHANGELOG.md. The changelog now includes v0.34.0 through v0.39.0, plus current unreleased work.
What shipped since the last handoff (v0.23.0 → v0.35.1)
v0.34.0 — Android polish + code-quality sweep (2026-05-16/17)
| Commit | Summary |
|---|---|
9623bde |
Wire FiraMono to Android corner label; CardImageSet load tests |
980312c |
Fix wrong bottom-right suit symbol on JS/QS/KS card assets |
04e99a8 |
Correct Android waste fan overlap and resume layout desync |
3bb3ddb |
Eliminate panics, fix dismiss hit-test scope, guard home respawn |
f8f1f26 |
Adaptive drop zones, touch event correctness, modal lifecycle guards |
1eb4043 |
Auth-guard avatar serving; atomic write; user_id assertion in merge |
69c6e88 |
Deterministic pile serialization, undo skip, url-encode bytes, merge_at |
aa7b0f6 |
Gate frame-hot ECS systems on resource changes (perf) |
6727126 |
Consolidate APP_DIR_NAME; add #[must_use] on pure fns |
a4dfb0c |
Differentiate leaderboard opt-in vs opt-out error toasts (M-12) |
7fc98f8 |
WASM: state() and step() return Result, errors throw JS exceptions (CR-6) |
ffed6b2 |
Share Tokio runtime across all network tasks (M-16) |
fa84152 |
Correct Android help hint label → to ! (M-17) |
18d7937 |
Derive Copy for DrawMode; drop redundant .clone() calls (M-18) |
132fea9 |
Use saturating_add for move_count increments (M-19) |
0ecc1a9 |
Add missing derives to AchievementContext (M-20) |
2301cc6 |
Align android_keystore temp extension with cleanup glob (M-21) |
2e52f54 |
Enforce 32-char display_name limit at sync client boundary (M-22) |
c8878d6 |
Fix stale FOCUS_RING colour comment (M-23) |
4aafc0a |
Name HUD popover Z-layers; replace raw Z arithmetic (M-24) |
v0.35.0 — Accessibility + sync reliability (2026-05-18)
| Commit | Summary |
|---|---|
eb6c93f |
Silence B0004 by adding Transform to ModalScrim |
6f5cebd |
Fire WarningToastEvent on sync pull failure (was InfoToastEvent) |
87aec5b |
Gate all decorative motion animations under reduce_motion_mode |
reduce_motion_mode now gates: score pulse, score floater, streak flourish
(hud_plugin), card-shake on rejected move, foundation completion flourish
(feedback_anim_plugin). Pattern: gate at the trigger/start system, never at
the tick system — if the component isn't inserted, the tick path never runs.
v0.35.1 — Leaderboard bug fixes (2026-05-18)
| Commit | Summary |
|---|---|
8f86d66 |
Fix three leaderboard bugs: wrong toast type, stale label, name not synced |
Three bugs fixed:
-
Wrong toast type on error —
poll_opt_in_task/poll_opt_out_taskerror branches now fireWarningToastEventinstead ofInfoToastEvent. -
Display name not pushed to server on change —
Settingsgainsleaderboard_opted_in: bool(serde-defaultedfalse). Settrue/falsewhen opt-in/out tasks succeed and persisted tosettings.json.handle_display_name_confirmnow spawns anopt_in_leaderboardtask when already opted in — the server's upsert endpoint updates onlydisplay_namewithout re-opting-in. -
"Public name" label stale after name change —
LeaderboardPublicNameTextmarker component added to the label node.update_leaderboard_public_name_labelsystem rewrites the text each frame the panel is open; O(0) cost when panel is closed.
5 new regression tests cover all three bugs.
Open punch list
1. Android APK launch verification (Option A)
Physical device test: install the latest APK on a real Android device (not AVD), confirm:
- App launches without crash
- Safe area insets arrive and shift HUD correctly after ~3 frames
- All modal Done buttons are above the gesture bar
- Drag-and-drop works on all pile types
- Leaderboard panel opens and the "Public name" label updates correctly after using "Set Name"
This has never been gated in CI. AVD adb shell input tap doesn't deliver real
touch events, so physical-device smoke testing is the only gate.
2. Matomo analytics live validation
Settings has analytics_enabled, matomo_url, and matomo_site_id; the engine
consumes them via AnalyticsPlugin on non-wasm targets. Remaining work is live
validation against the deployed Matomo instance:
- Configure
matomo_urland opt in through Settings. - Play a short session that starts a game, wins or forfeits, and unlocks or verifies an achievement event path if practical.
- Confirm Matomo receives
Game / Start,Game / WonorGame / Forfeit, and any achievement events. - Decide whether the web/WASM route should eventually use browser-side tracking,
since the native
AnalyticsPluginis intentionally gated out on wasm32.
Architectural notes for next session
-
Reduce-motion pattern: always gate in the
start_*/detect_*system (the trigger), not thetick_*system. If the component is never inserted, the tick path never runs. Seehud_plugin.rs::detect_score_changeandfeedback_anim_plugin.rs::start_shake_animfor the canonical pattern. -
Leaderboard server upsert:
POST /api/leaderboard/opt-inis idempotent — calling it when already opted in just updatesdisplay_name. Safe to call fromhandle_display_name_confirmwithout tracking a separate "needs update" flag. -
Messages<T>API (Bevy 0.18.1): write withresource_mut::<Messages<T>>().write(value); read in tests withmsgs.get_cursor()+cursor.read(msgs).next(). -
Test input-state pitfall:
MinimalPluginshas no input-tick system, soButtonInput::just_pressedstate persists across frames unless explicitly cleared withinput.release(key); input.clear()between updates. -
/playdebug bridge design:play.htmlruns two independent WASM instances inPromise.all([bootstrap(), init()]).bootstrap()setswindow.__FERROUS_DEBUG__(logic layer viasolitaire_wasm.js);init()starts the Bevy canvas. The bridge operates its ownSolitaireGame— moves applied through the bridge do NOT affect the Bevy visual game. This is intentional for automation/invariant checking. -
HiDPI Bevy canvas:
WindowResolution::default().with_scale_factor_override(1.0)is set in the canvas app. Without this, physical pixels exceed WebGL2's 2048px limit on HiDPI displays, causing an immediate wgpu panic on the first resize event. -
/play-classicvs/playin e2e:smoke.spec.js+gameplay_review.spec.jstarget/play-classic(DOM-heavy game.html);play_canvas.spec.jstargets/playusing only the__FERROUS_DEBUG__bridge (no DOM selectors).cycle_metrics.jssupports both via--route play-classic|play.