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Adds a new `solitaire_web` crate that compiles the full `solitaire_engine` to `wasm32-unknown-unknown` and renders to a `<canvas id="bevy-canvas">` element in `play.html` — the same ECS code path as desktop and Android. Changes to enable the WASM target: - .cargo/config.toml: add wasm32-unknown-unknown rustflags for getrandom - Workspace Cargo.toml: add solitaire_web member - solitaire_data/Cargo.toml: gate tokio/reqwest/dirs/keyring to non-wasm - solitaire_data/src: add wasm32 branch to data_dir() (returns None); cfg-gate sync_client network types, auth_tokens, matomo_client - solitaire_engine/Cargo.toml: gate tokio/reqwest/kira/arboard/dirs/zip to non-wasm (mio/cpal/arboard don't compile for wasm32-unknown-unknown) - solitaire_engine/src/lib.rs: cfg-gate module declarations and re-exports for analytics, audio, sync, sync_setup, avatar, leaderboard plugins - solitaire_engine/src/core_game_plugin.rs: cfg-gate plugin registrations that require TokioRuntime (audio, sync, analytics, leaderboard, avatar) - solitaire_engine/src/resources.rs: cfg-gate TokioRuntimeResource - solitaire_engine/src/game_plugin.rs: cfg-gate std::fs::remove_file (x10) - solitaire_engine/src/theme/mod.rs: cfg-gate importer module (uses dirs+zip) - solitaire_engine/src/settings_plugin.rs: cfg-gate theme ZIP import UI - solitaire_engine/src/assets/sources.rs: cfg-gate FileAssetReader/user_theme_dir - solitaire_engine/src/auto_complete_plugin.rs: cfg-gate audio system - solitaire_engine/src/daily_challenge_plugin.rs: cfg-gate server fetch - solitaire_engine/src/hud_plugin.rs: cfg-gate AvatarResource import - solitaire_engine/src/profile_plugin.rs: cfg-gate AvatarResource import - solitaire_server/web/play.html: minimal HTML canvas shell - solitaire_web/: new crate (Cargo.toml + src/lib.rs) - build_wasm.sh: add Bevy WASM build step (cargo + wasm-bindgen + wasm-opt) All tests pass; clippy --workspace -- -D warnings clean; native build (solitaire_engine, solitaire_app) unaffected. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
24 lines
870 B
TOML
24 lines
870 B
TOML
[package]
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name = "solitaire_web"
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version.workspace = true
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license.workspace = true
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edition.workspace = true
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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solitaire_engine = { path = "../solitaire_engine" }
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solitaire_data = { path = "../solitaire_data" }
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# Direct dep so `bevy::` resolves in lib.rs; zero extra features so this
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# contributes nothing to unification with the desktop/Android feature set.
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bevy = { workspace = true }
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wasm-bindgen = "0.2"
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getrandom = { version = "0.3", features = ["wasm_js"] }
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console_error_panic_hook = "0.1"
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# webgl2 must only be enabled for the wasm target — it constrains the
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# renderer to WebGL2 compatibility limits, which is wrong for native builds.
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bevy = { workspace = true, features = ["webgl2"] }
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