Promotes [Unreleased] to [0.19.0]. The release closes v0.18.0's punch list (async H-key hint, persistent replay share URLs), expands desktop platform fit (Wayland session support + monitor-aware default window size), polishes the win-celebration and double-click animation paths, and clears two test-flake contributors. The Rusty Pixel pixel-art card theme arc was prototyped and reverted in the same window — the engine plumbing (pixel_art ThemeMeta field, PNG manifest face support, second embedded:// theme channel) was fully reverted and is not part of this release. SESSION_HANDOFF.md refreshed to reflect the v0.19.0 ship: v0.18.0 punch-list items B and D marked shipped; new Open punch list documents the Rusty Pixel arc as historical, calls out the desktop-packaging follow-through (app icon next), the pull_failure_sets_error_status flake (next-round candidate), and a settings-UI item for the smart-default-size opt-out. Resume prompt refreshed with the post-v0.19.0 A-D decision menu. Build: cargo clippy --workspace --all-targets -- -D warnings clean. Tests: 1170 passing / 0 failing. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Solitaire Quest — Session Handoff
Last updated: 2026-05-06 (post-v0.19.0) — Tagged + pushed at
6037596. v0.19.0 closes the v0.18.0 punch list (async H-key hint,
persistent replay share URLs), expands desktop platform fit (Wayland
session support + monitor-aware default window size), polishes the
win-celebration and double-click animation paths, and clears two
test-flake contributors. A short-lived "Rusty Pixel" pixel-art card
theme was prototyped and reverted in the same window.
Status at pause
- HEAD on origin:
6037596(post-tag commit; the tag itself points at this commit). - Working tree: modified —
CHANGELOG.mdandSESSION_HANDOFF.mdcarry the v0.19.0 promotion + this refresh, ready to commit. - Build:
cargo clippy --workspace --all-targets -- -D warningsclean (verified this session). - Tests: 1170 passing / 0 failing across the workspace
(verified this session). One known flake remains:
solitaire_engine::sync_plugin::tests::pull_failure_sets_error_statusoccasionally fails when cargo-test parallelism starves theAsyncComputeTaskPoolwithin the test's 5-update budget. Same shape as the auto-save flake before v0.19.0's hardening; could be fixed similarly with a wall-clock-bounded loop. - Tags on origin:
v0.9.0throughv0.18.0(v0.19.0 ready to push once committed).
Where we are
v0.18.0's resume-prompt menu (A–D) is closed:
A — Tag v0.18.0:shipped atbfcd05f.B — Solver-on-shipped atAsyncComputeTaskPoolfor the H-key hint:3e11e9e.- C — Desktop packaging: still gated on artwork + signing
certs. Icon export PNGs (11 sizes, 16–1024 px) sit in
artwork/from the v0.18-era export; not yet wired into the Bevy window or assembled into.icns/.ico. App icon is the first natural step. D — Persistent share link:shipped at42d90b1.
The Rusty Pixel theme arc is documented as a sub-history but not part of v0.19.0's content:
| Commit | Status |
|---|---|
de47511 PNG-format thumbnail support |
reverted |
17e3112 pixel_art: bool field + nearest-sampling opt-in |
reverted |
21ec03b bundle Rusty Pixel as embedded:// theme |
reverted |
aad8bb9 / e41def8 / 0b3140a reverts |
landed |
The arc remains in commit history for archaeology but the codebase reaches v0.19.0's HEAD identical to where it would be if the arc had never landed.
Design direction (unchanged)
- Tone: Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions.
- Palette: Midnight Purple base + Balatro yellow primary + warm magenta secondary.
Canonical remote
github.com/funman300/Rusty_Solitaire is the canonical repo.
Always push there.
v0.19.0 (2026-05-06)
| Area | Commits | What landed |
|---|---|---|
| Async H-key hint | 3e11e9e |
New pending_hint.rs module: PendingHintTask resource, poll_pending_hint_task + drop_pending_hint_on_state_change systems, cancel-on-replace, stale-state guard via move_count_at_spawn. Removes the last synchronous solver hot path. |
| Persistent share URLs | 42d90b1 |
Replay.share_url: Option<String> with #[serde(default)]. poll_replay_upload_result writes into replays[0].share_url + persists. Stats Copy button reads from selected replay. LastSharedReplayUrl deleted. |
| Auto-save flake fix | 91b7605 |
test_app clears PendingRestoredGame(None) after plugin build; test re-arms the timer in a bounded loop. No production-code change. |
| Wayland support | b57db01 |
Adds wayland to Bevy features. winit prefers Wayland when WAYLAND_DISPLAY is set, falls back to X11. Native Wayland surface instead of XWayland frame. |
| Smart default window size | b57db01 |
New apply_smart_default_window_size Update system queries PrimaryMonitor and resizes the window to ~70 % of monitor's logical size on the first frame. Skipped when saved geometry was applied. |
| Win-celebration cleanup | 55c235b |
Drops the duplicate "You Win" toast that rendered behind the WinSummary modal. Cards-fly-off cascade kept; toast removed. |
| Double-click reject animation | d7ffb16 |
Single-card double-clicks with no destination now play the same shake + sound as multi-card stack misses. Both priorities' failure paths converge on one MoveRejectedEvent write. |
| Double-click animation dedup | 6037596 |
Drops the redundant StateChangedEvent write in end_drag's uncommitted-drag branch; previously raced an in-flight CardAnim and restarted the slide visibly. |
Open punch list
Carried forward
- Desktop packaging per
ARCHITECTURE.md §17. Eleven icon PNG sizes (16, 24, 32, 48, 64, 96, 128, 192, 256, 512, 1024) exported viaartwork/Icon Export.htmlsit inartwork/pending wiring. Pending: actual Bevy window-icon hookup, macOS.icnsassembly viaiconutil, Windows.icoviamagick convert, Linux hicolor PNG hierarchy install, AppImage recipe, macOS notarisation cert, Windows Authenticode cert.
Possible next-round candidates
- App icon round — wire the icon into the Bevy window via
Window::icon, generate.icnsand.icofrom the existing PNGs. Half-day task; doesn't depend on signing certs. pull_failure_sets_error_statusflake fix — same pattern as the auto-save flake. Wall-clock-bounded loop instead of fixed 5-update budget. ~10 lines.- Settings UI for "open at this size on launch" — once the smart-default-size system is shipping, expose a checkbox to disable it (player who specifically wants 1280×800 every time). Trivial.
- Persistent share link URL on selector caption — surface
whether the currently-selected replay has a
share_urlpopulated (e.g. "Replay 3 / 8 \u{2022} Shareable") so players know which entries the Copy button can copy.
Process notes (from this round)
- Async port template (worked again): the H-key port
followed
d489e7a'sPendingNewGameSeedshape one-to-one and the second async port required no new infrastructure. Future async ports (e.g. movingtry_solve_with_first_move's full-search variant, if it ever surfaces in the picker UI) should follow the same shape. - Rusty Pixel reverted cleanly:
git revertof three contiguous feature commits produced a clean three-revert sequence with no manual conflict resolution. Bisect remains fast over the full v0.19.0 history because the reverts are individual commits, not a squash. - Defensive event writes pattern: the
auto_save_writes_after_30_secondsflake AND theend_dragdouble-animation bug shared a root cause: defensiveMessageWriterwrites that originally covered an edge case which no longer holds, but became load-bearing once another system started paying attention to the event. Worth a periodic pass: any event write that doesn't correspond to a real state change is a candidate for removal.
Resume prompt
You are a senior Rust + Bevy developer working on Solitaire Quest.
Working directory: <Rusty_Solitaire clone path on this machine>.
Branch: master. v0.19.0 just shipped. The next natural item is
desktop-packaging follow-through, starting with the app icon.
State: HEAD at 6037596 + the v0.19.0 docs commit on top (this
session). Tag v0.19.0 points at the docs commit.
READ FIRST (in order, before doing anything):
1. SESSION_HANDOFF.md — this file
2. CHANGELOG.md — [Unreleased] is empty; [0.19.0] just landed
3. CLAUDE.md — unified-3.0 rule set
4. CLAUDE_SPEC.md — formal architecture spec
5. ARCHITECTURE.md — crate responsibilities + data flow
6. ~/.claude/projects/<this-project>/memory/MEMORY.md
— saved feedback / project context
(machine-local; may be missing on a
fresh machine)
DECISION TO ASK THE PLAYER FIRST:
A. App icon — wire artwork/icon-{size}.png into Bevy's
Window::icon, generate .icns + .ico, drop into Linux
hicolor hierarchy. Half-day task. No cert dependency.
B. Desktop packaging continued — AppImage recipe, .desktop
file, install scripts. Larger task; unlocks distro
packaging. No cert dependency.
C. macOS / Windows signing cert acquisition — needs user
action; agent can't drive.
D. `pull_failure_sets_error_status` flake fix — small, well-
scoped. Same pattern as the v0.19.0 auto-save flake fix.
WORKFLOW NOTES:
- Use the system git config (already correct).
- When attributing playtester feedback in commits/docs, use
"Quat" not "Rhys" (saved feedback memory).
- Sub-agents stage + verify only; orchestrator commits.
- Every commit must pass build / clippy / test before pushing.
- Push to GitHub (origin) — gh auth setup-git is already
wired on this machine.
OPEN AT THE START: ask which of A–D. Don't pick unilaterally.