6723416a55e3a32c049825370ab907ba1e15fb74
Pause overlay drops its bespoke full-screen layout and is rebuilt on the standard `ui_modal` scaffold: uniform scrim, centred card, real Resume (Primary, Esc) and Forfeit (Tertiary, G) action buttons. The Draw Mode row stays inline in the body so the existing toggle still fires `SettingsChangedEvent`. The G-key double-press toast countdown is replaced with a real modal: `G` (or clicking Forfeit on Pause) fires the new `ForfeitRequestEvent`, which `PausePlugin` answers by spawning `ForfeitConfirmScreen` at `Z_PAUSE_DIALOG` (above pause). The modal exposes Cancel + "Yes, forfeit" buttons plus Y/Enter/N/Esc accelerators; confirmation despawns both modals, clears `PausedResource`, and fires `ForfeitEvent` for `StatsPlugin`. `toggle_pause` now early-returns when a forfeit modal is visible (and runs `.before(handle_forfeit_keyboard)`) so an Esc that closes the forfeit modal doesn't also re-open pause in the same frame. The legacy `forfeit_countdown` field, `FORFEIT_CONFIRM_WINDOW` constant, and the six pure-function countdown tests are removed; new tests cover the modal-spawn / confirm / cancel paths and the active- game predicate that still gates the G hotkey. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
License
MIT — see LICENSE.
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features
classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete
detection.
https://klondike.aleshym.co/