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docs: rewrite SESSION_HANDOFF for completed Phase 4 release-prep state
The handoff document was written mid-overhaul during Phase 3 / early
Phase 4 and accumulated stale "in-flight" sections, recovery
instructions for a long-completed background agent, and a 7-track
speculative list of future directions that no longer matches reality.
This rewrite halves the document (284 → 142 lines) and reorients it
toward the actual current state: Phase 3 and Phase 4 shipped, every
substantial release-readiness thread landed, working tree clean.

Replaced the pause-state recovery section, original prompt blocks,
and Phase 3 smoke-test checklist with a compact table summarizing
what each Phase 4 commit landed, a chronological commit list as an
audit trail, and a five-item punch list scoping what's left for v1
(xCards URL, smoke test, push, tag v0.1.0, optional polish).

The resume prompt at the end is rewritten to orient a future agent
toward release prep — push, tag, package — rather than ongoing UX
work.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 23:55:30 +00:00

143 lines
9.6 KiB
Markdown

# Solitaire Quest — UX Overhaul Session Handoff
**Last updated:** 2026-04-30 — Phase 3 complete + Phase 4 polish landed. v1 release-readiness scope is largely done; remaining work is final smoke test, push, and tag.
## Status at pause
- **HEAD:** `5d57b67` — local master is **16 commits ahead of `origin/master`** (unpushed).
- **Working tree:** modified but uncommitted edits in `solitaire_engine/src/hud_plugin.rs` and `solitaire_engine/src/settings_plugin.rs` — an in-flight tooltip-popover extension threaded onto the Settings sliders/togglers/pickers. Not staged, not built against; review and finish-or-revert before resuming new work.
- **Build:** `cargo build --workspace` and `cargo clippy --workspace -- -D warnings` clean as of last commit.
- **Tests:** **872 passed / 0 failed / 9 ignored** across the workspace.
## Where we are
Phase 3 of the UX overhaul (design tokens, modal scaffold, animation curves) shipped earlier in the session and is unchanged. Phase 4 (release-grade polish) layered another 22 commits on top: window polish, modal animation, score feedback, three phases of focus rings, Home repurposed as a mode launcher, tooltip infrastructure + HUD wiring, branded splash screen, achievement integration tests, microcopy unification, leaderboard error/idle states, first-launch empty-state polish, hit-target accessibility fix, CREDITS.md, ARCHITECTURE doc-rot fix.
### Design direction (unchanged)
- **Tone:** Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions.
- **Palette:** Midnight Purple base + Balatro yellow primary + warm magenta secondary.
- See [memory/project_ux_overhaul_2026-04.md](.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md) for full direction.
## Phase 3 (shipped)
- `solitaire_engine/src/ui_theme.rs` — every design token: colours, type scale, spacing scale, radius rungs, z-index hierarchy, motion durations.
- `solitaire_engine/src/ui_modal.rs``spawn_modal` scaffold + button-variant helpers + `paint_modal_buttons` system.
- All 12 overlays migrated to the modal scaffold with real Primary/Secondary/Tertiary buttons (no more Y/N debug prompts).
- HUD restructured into a 4-tier vertical stack with progressive disclosure.
- Animation upgrades: `SmoothSnap` slide curves, scoped settle bounce, deal jitter, win-cascade rotation.
## Phase 4 (shipped this session)
| Area | Commit | What landed |
|---|---|---|
| Workspace lint | `9bfca92` | Test-only clippy warnings under `--all-targets` resolved. |
| App / window | `5f5aba8` | WM_CLASS, centered-on-primary window, panic hook → `crash.log`. |
| Modal animation | `71999e1` | `ModalEntering` + ease-out scrim fade and 0.96→1.0 card scale over `MOTION_MODAL_SECS`; `Instant` collapses to zero. |
| Score feedback | `dcfa976` | `ScorePulse` triangular 1.0→1.1→1.0; floating "+N" for jumps ≥ `SCORE_FLOATER_THRESHOLD`. |
| Hit targets | `b082bd6` | `ICON_BUTTON_PX` 28 → 32; settings sync status reads "local only" not "not configured". |
| Microcopy | `abeb4e5` | Help "Close" → "Done"; final onboarding CTA → "Let's play". |
| Empty states | `65d595a` | First-launch em-dash zero-stats grid + welcome line on Profile. |
| Leaderboard | `1384365` | Idle/Loaded/Error enum; local-only guard replaces opt-in/out buttons. |
| Credits | `fd7fb7b`, `f866299` | CREDITS.md added (xCards, FiraMono, Bevy, kira, Rust deps); README links it. |
| Home | `c1bde18` | Home repurposed as Mode Launcher: 5 mode cards, level-5 lock state, dispatches existing request events. |
| Focus rings (Phase 1) | `1278952` | Tab/Shift-Tab/Enter on every modal button; auto-focus primary; overlay tracks `GlobalTransform` above scrim. |
| Focus rings (Phase 2) | `51d3454` | HUD action bar (hover-gated) and Home mode cards. |
| Focus rings (Phase 3) | `b78a493` | Settings: icon buttons, swatches, toggles; arrow-key navigation in `FocusRow`; auto-scroll keeps focused control in viewport. |
| Achievement tests | `2e080d0` | Integration coverage for `draw_three_master` and `zen_winner` — every advertised achievement now has a full-flow unlock test. |
| Microcopy | `0c86cac` | Drop "Yes," prefix on destructive confirms — "New game" / "Forfeit" replace "Yes, abandon" / "Yes, forfeit". |
| Tooltip infra | `54d3497` | `Tooltip(Cow<'static, str>)` component, hover-delay overlay, `Z_TOOLTIP` rung. |
| Tooltip wiring | `220e3f0` | Tooltips on 10 HUD readouts + 6 action-bar buttons; `spawn_action_button` requires a tooltip parameter. |
| Splash | `5d57b67` | Branded splash overlay (fade-in 300ms / hold ~1s / fade-out 300ms); board deals behind; any keypress dismisses. |
| Doc-rot | `73e210b` | ARCHITECTURE.md `bevy_kira_audio` references → `kira` to match Cargo.toml. |
| Doc | `de52c8a` | Mid-session SESSION_HANDOFF refresh after first batch of Phase 4 landed. |
## Commits this session, chronological
```
9bfca92 chore(workspace): satisfy clippy --all-targets in test code
5f5aba8 feat(app): window polish — WM_CLASS, centered window, crash log hook
71999e1 feat(engine): modal open animation — fade + scale with ease-out
dcfa976 feat(engine): score change feedback — pulse and floating delta
de52c8a docs: update SESSION_HANDOFF for completed phase-4 polish tracks
b082bd6 feat(engine): bump icon-button hit target to 32px and clarify local-only sync status
abeb4e5 feat(engine): unify dismiss verb to Done and warm onboarding CTA to Let's play
65d595a feat(engine): first-launch polish — em-dash zero stats and welcome line on profile
1384365 feat(engine): leaderboard error and idle states plus local-only guard
fd7fb7b docs: add CREDITS.md and link from README
c1bde18 feat(engine): repurpose Home as mode launcher
1278952 feat(engine): keyboard focus rings on modal buttons (Phase 1)
51d3454 feat(engine): keyboard focus on HUD action bar and Home mode cards (Phase 2)
b78a493 feat(engine): keyboard focus on Settings panel with arrow-key pickers (Phase 3)
f866299 docs: drop xCards URL placeholder from CREDITS.md
73e210b docs: replace bevy_kira_audio references with kira in ARCHITECTURE.md
2e080d0 test(engine): integration coverage for draw_three_master and zen_winner
0c86cac feat(engine): unify destructive-confirm verbs — drop "Yes," prefix
54d3497 feat(engine): tooltip infrastructure with hover delay (foundation only)
220e3f0 feat(engine): tooltips on every HUD readout and action button
5d57b67 feat(engine): branded splash screen on launch
```
(Phase 3 commits `e14852c` through `54e024c` and the prior handoff update `0066ca6` are already pushed — see git history for full audit trail.)
## Open punch list for v1
Polish is essentially complete. Concretely scoped follow-ups:
1. **Smoke-test pass.** Run the game end-to-end with the original Phase 3 checklist plus the Phase 4 additions (splash dismiss, focus rings on every screen, tooltip hover, mode launcher, leaderboard error state, first-launch em-dashes).
2. **xCards upstream URL** in CREDITS.md is intentionally absent (`f866299`). One-line fill-in when the project owner picks a canonical mirror/fork; LGPL notice obligations are already satisfied without it.
3. **Push to origin.** Local master is 16 commits ahead of `origin/master`. `git push origin master` (interactive credentials on `git.aleshym.co`).
4. **Tag `v0.1.0`** once the smoke test passes and the push lands.
5. **Release packaging** per ARCHITECTURE.md §17 — Docker compose for the server is documented; desktop client packaging (icon, .ico/.icns, signing, AppImage) is not yet done.
### Optional, deferred
- Animated focus ring (currently a static overlay; could pulse on focus change).
- Splash skip-on-subsequent-launches — currently every launch shows the full ~1.6s splash.
- Achievement onboarding pass — show first-time players the achievement panel after their first win.
- In-flight Settings tooltip popovers in the working tree — finish or revert.
## Resume prompt
```
You are a senior Rust + Bevy developer finishing v1 of Solitaire
Quest. Working directory: /home/manage/Rusty_Solitare. Branch:
master. Polish phase is complete; the remaining work is release prep,
not new features.
State: HEAD=5d57b67. Local master is 16 commits ahead of
origin/master and unpushed. Working tree has uncommitted in-flight
tooltip work in solitaire_engine/src/hud_plugin.rs and
solitaire_engine/src/settings_plugin.rs — review and finish or revert
before opening anything new.
Build: cargo build / clippy --workspace -- -D warnings clean as of
HEAD. Tests: 872 passed / 0 failed / 9 ignored.
READ FIRST (in order, before doing anything):
1. SESSION_HANDOFF.md — full state and punch list
2. CLAUDE.md — hard rules (UI-first, no panics, etc.)
3. ARCHITECTURE.md §15, §17 — platform targets, deployment guide
4. ~/.claude/projects/-home-manage-Rusty-Solitare/memory/MEMORY.md
— saved feedback / project context
PUNCH LIST (resolve in roughly this order):
1. Decide on the in-flight settings_plugin/hud_plugin tooltip work.
2. Smoke-test the binary end-to-end. If anything regresses, fix it
before opening anything new.
3. Confirm or fill the xCards upstream URL in CREDITS.md.
4. git push origin master (16 commits unpushed; interactive creds).
5. Tag v0.1.0.
6. Release packaging per ARCHITECTURE.md §17 — desktop client icon,
bundling, signing are not yet wired.
WORKFLOW NOTES:
- Commits use:
git -c user.name=funman300 -c user.email=root@vscode.infinity commit -m "..."
- Sub-agents stage + verify only; orchestrator commits.
- Every commit must pass build / clippy / test.
OPEN AT THE START: ask which punch-list item to start on. Don't pick
unilaterally — release-readiness ordering is the user's call.
```