The window previously snapped straight to a card deal, which read more like a prototype than a finished game. SplashPlugin lays a fullscreen overlay (BG_BASE backdrop, ACCENT_PRIMARY title, version subtitle) on top of the gameplay layer for MOTION_SPLASH_TOTAL_SECS — the board deals behind it so the splash dissolve hands off naturally to the deal animation. Visibility curves through fade-in (300ms), hold (~1s), fade-out (300ms) using a pure splash_alpha helper that gets pinned by a unit test rather than wired to the Bevy clock — Time<Virtual>'s 250ms per-tick clamp makes float-tight alpha assertions around the fade boundary brittle. Any keystroke or mouse-button press jumps the age forward to the fade-out window so the splash dissolves immediately. The dismiss handler is read-only on ButtonInput / Touches, so the same press is still visible to gameplay handlers downstream — pressing Space on the splash both dismisses it and triggers the next-tick stock draw, as verified by dismissal_keypress_is_visible_to_other_systems. Z_SPLASH sits above every other UI rung (Z_TOAST + 100) so the splash owns the viewport for its brief lifetime. The hierarchy test was extended to enforce the new rung's monotonic position. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
Credits
Built on Bevy and the wider Rust ecosystem (Tokio, Axum, sqlx, Serde, kira, and many more). Card faces and the default card back use xCards artwork (LGPL-3.0); the UI font is FiraMono-Medium (OFL). All audio is synthesized programmatically by this project. See CREDITS.md for the full list and license details.
License
MIT — see LICENSE.