funman300 5d57b67934 feat(engine): branded splash screen on launch
The window previously snapped straight to a card deal, which read more
like a prototype than a finished game. SplashPlugin lays a fullscreen
overlay (BG_BASE backdrop, ACCENT_PRIMARY title, version subtitle) on
top of the gameplay layer for MOTION_SPLASH_TOTAL_SECS — the board
deals behind it so the splash dissolve hands off naturally to the
deal animation.

Visibility curves through fade-in (300ms), hold (~1s), fade-out
(300ms) using a pure splash_alpha helper that gets pinned by a unit
test rather than wired to the Bevy clock — Time<Virtual>'s 250ms
per-tick clamp makes float-tight alpha assertions around the fade
boundary brittle.

Any keystroke or mouse-button press jumps the age forward to the
fade-out window so the splash dissolves immediately. The dismiss
handler is read-only on ButtonInput / Touches, so the same press is
still visible to gameplay handlers downstream — pressing Space on the
splash both dismisses it and triggers the next-tick stock draw, as
verified by dismissal_keypress_is_visible_to_other_systems.

Z_SPLASH sits above every other UI rung (Z_TOAST + 100) so the splash
owns the viewport for its brief lifetime. The hierarchy test was
extended to enforce the new rung's monotonic position.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 23:31:13 +00:00
2026-04-28 13:48:41 -07:00
2026-04-29 21:59:38 +00:00

Solitaire Quest

A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.

Features

  • Klondike Solitaire — Draw One and Draw Three modes
  • Progression — XP, levels, unlockable card backs and backgrounds
  • 18 Achievements — including secret ones
  • Daily Challenge — server-seeded so every player worldwide gets the same deal
  • Leaderboard — opt-in, powered by your own self-hosted server
  • Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
  • Sync — pull/push stats across devices via a self-hosted server
  • Color-blind mode — blue tint on red-suit cards

Building

Prerequisites

  • Rust stable toolchain (rustup install stable)
  • Linux: libasound2-dev libudev-dev libxkbcommon-dev
  • macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking

# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app

Controls

Key Action
Left click / drag Move cards
Right click Highlight legal moves for a card
Space / D Draw from stock
Z / Ctrl+Z Undo
N New game
S Stats overlay
A Achievements overlay
P Profile overlay
O Settings
L Leaderboard
H Help / controls
Enter Auto-complete (when badge is lit)
Escape Pause / clear selection
Arrow keys Navigate card selection

Sync Server (optional)

To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.

Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.

Running Tests

# All tests
cargo test --workspace

# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server

# Lint
cargo clippy --workspace -- -D warnings

Credits

Built on Bevy and the wider Rust ecosystem (Tokio, Axum, sqlx, Serde, kira, and many more). Card faces and the default card back use xCards artwork (LGPL-3.0); the UI font is FiraMono-Medium (OFL). All audio is synthesized programmatically by this project. See CREDITS.md for the full list and license details.

License

MIT — see LICENSE.

S
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete detection.
https://klondike.aleshym.co/
Readme MIT 45 MiB
v0.39.0 Latest
2026-05-19 23:58:42 +00:00
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