Files
Ferrous-Solitaire/README.md
T
funman300 fd7fb7b6da docs: add CREDITS.md and link from README
Lists the project's third-party assets and major dependencies with
their licenses for v1 release readiness:
- xCards @2x card artwork and back_0 (LGPL-3.0)
- FiraMono-Medium font (OFL)
- Bevy 0.18, kira 0.12, axum, sqlx, tokio, and the rest of the
  ten most prominent Rust deps (MIT/Apache-2.0 across the board)

Generated assets — card backs 1-4, all backgrounds, and every WAV
file — are credited as original work produced by the project's own
solitaire_assetgen pipeline; the audio synthesis stack and the
absence of any external sample sources are documented.

The README gains a brief Credits section linking to the full list.

Note: the upstream xCards source URL is left as a placeholder pending
confirmation; downstream license obligations are unaffected.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-30 20:36:42 +00:00

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Markdown

# Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
## Features
- **Klondike Solitaire** — Draw One and Draw Three modes
- **Progression** — XP, levels, unlockable card backs and backgrounds
- **18 Achievements** — including secret ones
- **Daily Challenge** — server-seeded so every player worldwide gets the same deal
- **Leaderboard** — opt-in, powered by your own self-hosted server
- **Special Modes** (unlocked at level 5): Zen, Time Attack, Challenge
- **Sync** — pull/push stats across devices via a self-hosted server
- **Color-blind mode** — blue tint on red-suit cards
## Building
**Prerequisites**
- Rust stable toolchain (`rustup install stable`)
- Linux: `libasound2-dev libudev-dev libxkbcommon-dev`
- macOS: Xcode Command Line Tools
```bash
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
```
## Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
## Sync Server (optional)
To sync stats across machines, run the self-hosted server. See [README_SERVER.md](README_SERVER.md) for setup instructions.
Once the server is running, open **Settings → Sync Backend**, enter the server URL and your username, and register an account from within the game.
## Running Tests
```bash
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
```
## Credits
Built on [Bevy](https://bevyengine.org/) and the wider Rust ecosystem (Tokio,
Axum, sqlx, Serde, kira, and many more). Card faces and the default card back
use xCards artwork (LGPL-3.0); the UI font is FiraMono-Medium (OFL). All audio
is synthesized programmatically by this project. See [CREDITS.md](CREDITS.md)
for the full list and license details.
## License
MIT — see [LICENSE](LICENSE).