baf524ec75
Grey screen fix (canvas_bg.wasm): - Rebuilt Bevy WASM from refactored solitaire_core that removes the per-game KlondikeAdapter field from GameState. The old binary was built with wasm-opt -Oz; the large adapter allocation pattern appears to trigger an over-aggressive wasm-opt optimisation that corrupts Bevy's render pipeline, causing a permanent grey screen on /play. - build_wasm.sh: change wasm-opt -Oz → -O2. Speed-optimised level avoids the size-focused transforms that miscompile Bevy's deep render stacks. solitaire_core refactoring: - game_state.rs: remove adapter: KlondikeAdapter field; use static KlondikeAdapter::config_for() instead of a per-instance allocation. Gate test_pile_state behind #[cfg(feature = "test-support")] so production builds carry no test-only heap state. Add instruction_history() public accessor (delegates to saved_moves()). - card.rs: add Card::new(), face_up(), face_down() const constructors for more ergonomic test and wasm code. - pile.rs, solver.rs: cargo fmt. solitaire_wasm interactive API: - lib.rs: add SolitaireGame wasm-bindgen struct with draw(), move_cards(), undo(), auto_complete_step(), serialize(), from_saved() — the full player-action surface used by game.js. Add DebugSnapshot, DebugMove, DebugInvariantReport structs and debug_snapshot(), debug_legal_moves(), debug_apply_move_json() methods for e2e test automation (window.__FERROUS_DEBUG__ bridge). Add replay_moves() to export the current game as a Replay v2 payload. - solitaire_wasm.js + solitaire_wasm_bg.wasm: rebuilt with new API. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
596 lines
20 KiB
JavaScript
596 lines
20 KiB
JavaScript
/**
|
|
* Browser-side replay state machine. Owns a live `GameState` and the
|
|
* replay's move list; each `step()` applies the next move.
|
|
*/
|
|
export class ReplayPlayer {
|
|
__destroy_into_raw() {
|
|
const ptr = this.__wbg_ptr;
|
|
this.__wbg_ptr = 0;
|
|
ReplayPlayerFinalization.unregister(this);
|
|
return ptr;
|
|
}
|
|
free() {
|
|
const ptr = this.__destroy_into_raw();
|
|
wasm.__wbg_replayplayer_free(ptr, 0);
|
|
}
|
|
/**
|
|
* Returns `true` once every move has been applied.
|
|
* @returns {boolean}
|
|
*/
|
|
is_finished() {
|
|
const ret = wasm.replayplayer_is_finished(this.__wbg_ptr);
|
|
return ret !== 0;
|
|
}
|
|
/**
|
|
* Construct from a raw replay JSON string.
|
|
* @param {string} replay_json
|
|
*/
|
|
constructor(replay_json) {
|
|
const ptr0 = passStringToWasm0(replay_json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
const len0 = WASM_VECTOR_LEN;
|
|
const ret = wasm.replayplayer_new(ptr0, len0);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
this.__wbg_ptr = ret[0];
|
|
ReplayPlayerFinalization.register(this, this.__wbg_ptr, this);
|
|
return this;
|
|
}
|
|
/**
|
|
* Snapshot the current `GameState` as a JS object (see `StateSnapshot`).
|
|
*
|
|
* Throws a JS string exception on serialisation failure (should never
|
|
* occur in practice — `StateSnapshot` contains only primitive types).
|
|
* @returns {any}
|
|
*/
|
|
state() {
|
|
const ret = wasm.replayplayer_state(this.__wbg_ptr);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
return takeFromExternrefTable0(ret[0]);
|
|
}
|
|
/**
|
|
* Apply the next move; returns the post-step snapshot, or `null`
|
|
* once the move list is exhausted.
|
|
*
|
|
* Returns `null` (not an exception) when the replay is finished.
|
|
* Throws `"replay_desync"` when the next recorded move is illegal for
|
|
* the current state, and logs the underlying core error to the JS console.
|
|
* Throws a JS string exception on serialisation failure.
|
|
* @returns {any}
|
|
*/
|
|
step() {
|
|
const ret = wasm.replayplayer_step(this.__wbg_ptr);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
return takeFromExternrefTable0(ret[0]);
|
|
}
|
|
/**
|
|
* 0-indexed position of the next move to apply.
|
|
* @returns {number}
|
|
*/
|
|
step_idx() {
|
|
const ret = wasm.replayplayer_step_idx(this.__wbg_ptr);
|
|
return ret >>> 0;
|
|
}
|
|
/**
|
|
* Total number of moves the replay contains.
|
|
* @returns {number}
|
|
*/
|
|
total_steps() {
|
|
const ret = wasm.replayplayer_total_steps(this.__wbg_ptr);
|
|
return ret >>> 0;
|
|
}
|
|
}
|
|
if (Symbol.dispose) ReplayPlayer.prototype[Symbol.dispose] = ReplayPlayer.prototype.free;
|
|
|
|
/**
|
|
* Interactive Klondike game backed by the real `solitaire_core` rules engine.
|
|
*
|
|
* Construct with `new(seed, draw_three)`, then call `draw()`, `move_cards()`,
|
|
* `undo()`, `auto_complete_step()` to advance the game. `state()` returns the
|
|
* full pile snapshot at any time without mutating state.
|
|
*/
|
|
export class SolitaireGame {
|
|
static __wrap(ptr) {
|
|
const obj = Object.create(SolitaireGame.prototype);
|
|
obj.__wbg_ptr = ptr;
|
|
SolitaireGameFinalization.register(obj, obj.__wbg_ptr, obj);
|
|
return obj;
|
|
}
|
|
__destroy_into_raw() {
|
|
const ptr = this.__wbg_ptr;
|
|
this.__wbg_ptr = 0;
|
|
SolitaireGameFinalization.unregister(this);
|
|
return ptr;
|
|
}
|
|
free() {
|
|
const ptr = this.__destroy_into_raw();
|
|
wasm.__wbg_solitairegame_free(ptr, 0);
|
|
}
|
|
/**
|
|
* Apply one auto-complete move (only valid when `is_auto_completable`).
|
|
*
|
|
* If no card can go directly to a foundation this step, advances the
|
|
* waste by calling `draw()` so the next step can try again. Returns the
|
|
* post-move snapshot, or `null` when no progress is possible.
|
|
* @returns {any}
|
|
*/
|
|
auto_complete_step() {
|
|
const ret = wasm.solitairegame_auto_complete_step(this.__wbg_ptr);
|
|
return ret;
|
|
}
|
|
/**
|
|
* Applies the legal move currently at `index` from `debug_legal_moves()`.
|
|
* @param {number} index
|
|
* @returns {any}
|
|
*/
|
|
debug_apply_legal_move(index) {
|
|
const ret = wasm.solitairegame_debug_apply_legal_move(this.__wbg_ptr, index);
|
|
return ret;
|
|
}
|
|
/**
|
|
* Applies one debug move encoded as JSON.
|
|
*
|
|
* JSON must match [`DebugMove`], for example:
|
|
* `{"kind":"move","from":"tableau-0","to":"foundation-1","count":1}` or
|
|
* `{"kind":"stock_click"}`.
|
|
* @param {string} move_json
|
|
* @returns {any}
|
|
*/
|
|
debug_apply_move_json(move_json) {
|
|
const ptr0 = passStringToWasm0(move_json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
const len0 = WASM_VECTOR_LEN;
|
|
const ret = wasm.solitairegame_debug_apply_move_json(this.__wbg_ptr, ptr0, len0);
|
|
return ret;
|
|
}
|
|
/**
|
|
* Returns all currently-legal debug moves as a JS array.
|
|
*
|
|
* Includes [`DebugMove::StockClick`] when stock interaction is legal.
|
|
* @returns {any}
|
|
*/
|
|
debug_legal_moves() {
|
|
const ret = wasm.solitairegame_debug_legal_moves(this.__wbg_ptr);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
return takeFromExternrefTable0(ret[0]);
|
|
}
|
|
/**
|
|
* Returns deterministic instruction history for the current game.
|
|
*
|
|
* Together with `seed()` and `draw_mode`, this history is replayable.
|
|
* @returns {any}
|
|
*/
|
|
debug_move_history() {
|
|
const ret = wasm.solitairegame_debug_move_history(this.__wbg_ptr);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
return takeFromExternrefTable0(ret[0]);
|
|
}
|
|
/**
|
|
* Returns a comprehensive debug snapshot for automated verification.
|
|
* @returns {any}
|
|
*/
|
|
debug_snapshot() {
|
|
const ret = wasm.solitairegame_debug_snapshot(this.__wbg_ptr);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
return takeFromExternrefTable0(ret[0]);
|
|
}
|
|
/**
|
|
* Draw from stock to waste (or recycle waste → stock when stock is empty).
|
|
* Returns `{ok, error?, snapshot?}`.
|
|
* @returns {any}
|
|
*/
|
|
draw() {
|
|
const ret = wasm.solitairegame_draw(this.__wbg_ptr);
|
|
return ret;
|
|
}
|
|
/**
|
|
* Restore a game from a JSON string previously produced by [`SolitaireGame::serialize`].
|
|
*
|
|
* Returns an error string if the JSON is malformed or describes a state
|
|
* that can't be deserialised (e.g. from a future schema version).
|
|
* @param {string} json
|
|
* @returns {SolitaireGame}
|
|
*/
|
|
static from_saved(json) {
|
|
const ptr0 = passStringToWasm0(json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
const len0 = WASM_VECTOR_LEN;
|
|
const ret = wasm.solitairegame_from_saved(ptr0, len0);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
return SolitaireGame.__wrap(ret[0]);
|
|
}
|
|
/**
|
|
* Move `count` cards from pile `from` to pile `to`.
|
|
*
|
|
* Pile names: `"stock"`, `"waste"`, `"foundation-0"` .. `"foundation-3"`,
|
|
* `"tableau-0"` .. `"tableau-6"`.
|
|
*
|
|
* Returns `{ok, error?, snapshot?}`.
|
|
* @param {string} from
|
|
* @param {string} to
|
|
* @param {number} count
|
|
* @returns {any}
|
|
*/
|
|
move_cards(from, to, count) {
|
|
const ptr0 = passStringToWasm0(from, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
const len0 = WASM_VECTOR_LEN;
|
|
const ptr1 = passStringToWasm0(to, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
const len1 = WASM_VECTOR_LEN;
|
|
const ret = wasm.solitairegame_move_cards(this.__wbg_ptr, ptr0, len0, ptr1, len1, count);
|
|
return ret;
|
|
}
|
|
/**
|
|
* Create a new DrawOne or DrawThree Classic game from the given seed.
|
|
*
|
|
* `seed` is a JS `number` (f64); values up to 2^53 are represented exactly.
|
|
* Pass `Date.now()` or a random integer from JS for variety.
|
|
* @param {number} seed
|
|
* @param {boolean} draw_three
|
|
*/
|
|
constructor(seed, draw_three) {
|
|
const ret = wasm.solitairegame_new(seed, draw_three);
|
|
this.__wbg_ptr = ret;
|
|
SolitaireGameFinalization.register(this, this.__wbg_ptr, this);
|
|
return this;
|
|
}
|
|
/**
|
|
* Returns replay moves encoded in the `solitaire_data::Replay` wire format.
|
|
*
|
|
* This derives move counts from the deterministic instruction history and
|
|
* validates that the resulting move stream replays cleanly from the current
|
|
* game's seed/draw mode.
|
|
* @returns {any}
|
|
*/
|
|
replay_moves() {
|
|
const ret = wasm.solitairegame_replay_moves(this.__wbg_ptr);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
return takeFromExternrefTable0(ret[0]);
|
|
}
|
|
/**
|
|
* The seed used to deal this game.
|
|
* @returns {number}
|
|
*/
|
|
seed() {
|
|
const ret = wasm.solitairegame_seed(this.__wbg_ptr);
|
|
return ret;
|
|
}
|
|
/**
|
|
* Serialise the full game state as a JSON string for `localStorage`.
|
|
*
|
|
* Use [`SolitaireGame::from_saved`] to restore it. The returned string is
|
|
* opaque — callers should treat it as a blob and store/restore it verbatim.
|
|
* @returns {string}
|
|
*/
|
|
serialize() {
|
|
let deferred2_0;
|
|
let deferred2_1;
|
|
try {
|
|
const ret = wasm.solitairegame_serialize(this.__wbg_ptr);
|
|
var ptr1 = ret[0];
|
|
var len1 = ret[1];
|
|
if (ret[3]) {
|
|
ptr1 = 0; len1 = 0;
|
|
throw takeFromExternrefTable0(ret[2]);
|
|
}
|
|
deferred2_0 = ptr1;
|
|
deferred2_1 = len1;
|
|
return getStringFromWasm0(ptr1, len1);
|
|
} finally {
|
|
wasm.__wbindgen_free(deferred2_0, deferred2_1, 1);
|
|
}
|
|
}
|
|
/**
|
|
* Full pile snapshot as a JS object.
|
|
*
|
|
* Throws a JS string exception on serialisation failure.
|
|
* @returns {any}
|
|
*/
|
|
state() {
|
|
const ret = wasm.solitairegame_state(this.__wbg_ptr);
|
|
if (ret[2]) {
|
|
throw takeFromExternrefTable0(ret[1]);
|
|
}
|
|
return takeFromExternrefTable0(ret[0]);
|
|
}
|
|
/**
|
|
* Undo the last move. Returns `{ok, error?, snapshot?}`.
|
|
* @returns {any}
|
|
*/
|
|
undo() {
|
|
const ret = wasm.solitairegame_undo(this.__wbg_ptr);
|
|
return ret;
|
|
}
|
|
}
|
|
if (Symbol.dispose) SolitaireGame.prototype[Symbol.dispose] = SolitaireGame.prototype.free;
|
|
function __wbg_get_imports() {
|
|
const import0 = {
|
|
__proto__: null,
|
|
__wbg_Error_3639a60ed15f87e7: function(arg0, arg1) {
|
|
const ret = Error(getStringFromWasm0(arg0, arg1));
|
|
return ret;
|
|
},
|
|
__wbg_String_8564e559799eccda: function(arg0, arg1) {
|
|
const ret = String(arg1);
|
|
const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
const len1 = WASM_VECTOR_LEN;
|
|
getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
|
|
getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
|
|
},
|
|
__wbg___wbindgen_throw_9c75d47bf9e7731e: function(arg0, arg1) {
|
|
throw new Error(getStringFromWasm0(arg0, arg1));
|
|
},
|
|
__wbg_error_48655ee7e4756f8b: function(arg0) {
|
|
console.error(arg0);
|
|
},
|
|
__wbg_error_a6fa202b58aa1cd3: function(arg0, arg1) {
|
|
let deferred0_0;
|
|
let deferred0_1;
|
|
try {
|
|
deferred0_0 = arg0;
|
|
deferred0_1 = arg1;
|
|
console.error(getStringFromWasm0(arg0, arg1));
|
|
} finally {
|
|
wasm.__wbindgen_free(deferred0_0, deferred0_1, 1);
|
|
}
|
|
},
|
|
__wbg_new_227d7c05414eb861: function() {
|
|
const ret = new Error();
|
|
return ret;
|
|
},
|
|
__wbg_new_2fad8ca02fd00684: function() {
|
|
const ret = new Object();
|
|
return ret;
|
|
},
|
|
__wbg_new_3baa8d9866155c79: function() {
|
|
const ret = new Array();
|
|
return ret;
|
|
},
|
|
__wbg_set_6be42768c690e380: function(arg0, arg1, arg2) {
|
|
arg0[arg1] = arg2;
|
|
},
|
|
__wbg_set_f614f6a0608d1d1d: function(arg0, arg1, arg2) {
|
|
arg0[arg1 >>> 0] = arg2;
|
|
},
|
|
__wbg_stack_3b0d974bbf31e44f: function(arg0, arg1) {
|
|
const ret = arg1.stack;
|
|
const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
const len1 = WASM_VECTOR_LEN;
|
|
getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
|
|
getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
|
|
},
|
|
__wbindgen_cast_0000000000000001: function(arg0) {
|
|
// Cast intrinsic for `F64 -> Externref`.
|
|
const ret = arg0;
|
|
return ret;
|
|
},
|
|
__wbindgen_cast_0000000000000002: function(arg0, arg1) {
|
|
// Cast intrinsic for `Ref(String) -> Externref`.
|
|
const ret = getStringFromWasm0(arg0, arg1);
|
|
return ret;
|
|
},
|
|
__wbindgen_cast_0000000000000003: function(arg0) {
|
|
// Cast intrinsic for `U64 -> Externref`.
|
|
const ret = BigInt.asUintN(64, arg0);
|
|
return ret;
|
|
},
|
|
__wbindgen_init_externref_table: function() {
|
|
const table = wasm.__wbindgen_externrefs;
|
|
const offset = table.grow(4);
|
|
table.set(0, undefined);
|
|
table.set(offset + 0, undefined);
|
|
table.set(offset + 1, null);
|
|
table.set(offset + 2, true);
|
|
table.set(offset + 3, false);
|
|
},
|
|
};
|
|
return {
|
|
__proto__: null,
|
|
"./solitaire_wasm_bg.js": import0,
|
|
};
|
|
}
|
|
|
|
const ReplayPlayerFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
? { register: () => {}, unregister: () => {} }
|
|
: new FinalizationRegistry(ptr => wasm.__wbg_replayplayer_free(ptr, 1));
|
|
const SolitaireGameFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
? { register: () => {}, unregister: () => {} }
|
|
: new FinalizationRegistry(ptr => wasm.__wbg_solitairegame_free(ptr, 1));
|
|
|
|
let cachedDataViewMemory0 = null;
|
|
function getDataViewMemory0() {
|
|
if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) {
|
|
cachedDataViewMemory0 = new DataView(wasm.memory.buffer);
|
|
}
|
|
return cachedDataViewMemory0;
|
|
}
|
|
|
|
function getStringFromWasm0(ptr, len) {
|
|
return decodeText(ptr >>> 0, len);
|
|
}
|
|
|
|
let cachedUint8ArrayMemory0 = null;
|
|
function getUint8ArrayMemory0() {
|
|
if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
|
|
cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
|
|
}
|
|
return cachedUint8ArrayMemory0;
|
|
}
|
|
|
|
function passStringToWasm0(arg, malloc, realloc) {
|
|
if (realloc === undefined) {
|
|
const buf = cachedTextEncoder.encode(arg);
|
|
const ptr = malloc(buf.length, 1) >>> 0;
|
|
getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
|
|
WASM_VECTOR_LEN = buf.length;
|
|
return ptr;
|
|
}
|
|
|
|
let len = arg.length;
|
|
let ptr = malloc(len, 1) >>> 0;
|
|
|
|
const mem = getUint8ArrayMemory0();
|
|
|
|
let offset = 0;
|
|
|
|
for (; offset < len; offset++) {
|
|
const code = arg.charCodeAt(offset);
|
|
if (code > 0x7F) break;
|
|
mem[ptr + offset] = code;
|
|
}
|
|
if (offset !== len) {
|
|
if (offset !== 0) {
|
|
arg = arg.slice(offset);
|
|
}
|
|
ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
|
|
const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
|
|
const ret = cachedTextEncoder.encodeInto(arg, view);
|
|
|
|
offset += ret.written;
|
|
ptr = realloc(ptr, len, offset, 1) >>> 0;
|
|
}
|
|
|
|
WASM_VECTOR_LEN = offset;
|
|
return ptr;
|
|
}
|
|
|
|
function takeFromExternrefTable0(idx) {
|
|
const value = wasm.__wbindgen_externrefs.get(idx);
|
|
wasm.__externref_table_dealloc(idx);
|
|
return value;
|
|
}
|
|
|
|
let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
|
|
cachedTextDecoder.decode();
|
|
const MAX_SAFARI_DECODE_BYTES = 2146435072;
|
|
let numBytesDecoded = 0;
|
|
function decodeText(ptr, len) {
|
|
numBytesDecoded += len;
|
|
if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) {
|
|
cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
|
|
cachedTextDecoder.decode();
|
|
numBytesDecoded = len;
|
|
}
|
|
return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len));
|
|
}
|
|
|
|
const cachedTextEncoder = new TextEncoder();
|
|
|
|
if (!('encodeInto' in cachedTextEncoder)) {
|
|
cachedTextEncoder.encodeInto = function (arg, view) {
|
|
const buf = cachedTextEncoder.encode(arg);
|
|
view.set(buf);
|
|
return {
|
|
read: arg.length,
|
|
written: buf.length
|
|
};
|
|
};
|
|
}
|
|
|
|
let WASM_VECTOR_LEN = 0;
|
|
|
|
let wasmModule, wasmInstance, wasm;
|
|
function __wbg_finalize_init(instance, module) {
|
|
wasmInstance = instance;
|
|
wasm = instance.exports;
|
|
wasmModule = module;
|
|
cachedDataViewMemory0 = null;
|
|
cachedUint8ArrayMemory0 = null;
|
|
wasm.__wbindgen_start();
|
|
return wasm;
|
|
}
|
|
|
|
async function __wbg_load(module, imports) {
|
|
if (typeof Response === 'function' && module instanceof Response) {
|
|
if (typeof WebAssembly.instantiateStreaming === 'function') {
|
|
try {
|
|
return await WebAssembly.instantiateStreaming(module, imports);
|
|
} catch (e) {
|
|
const validResponse = module.ok && expectedResponseType(module.type);
|
|
|
|
if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {
|
|
console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
|
|
|
|
} else { throw e; }
|
|
}
|
|
}
|
|
|
|
const bytes = await module.arrayBuffer();
|
|
return await WebAssembly.instantiate(bytes, imports);
|
|
} else {
|
|
const instance = await WebAssembly.instantiate(module, imports);
|
|
|
|
if (instance instanceof WebAssembly.Instance) {
|
|
return { instance, module };
|
|
} else {
|
|
return instance;
|
|
}
|
|
}
|
|
|
|
function expectedResponseType(type) {
|
|
switch (type) {
|
|
case 'basic': case 'cors': case 'default': return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
function initSync(module) {
|
|
if (wasm !== undefined) return wasm;
|
|
|
|
|
|
if (module !== undefined) {
|
|
if (Object.getPrototypeOf(module) === Object.prototype) {
|
|
({module} = module)
|
|
} else {
|
|
console.warn('using deprecated parameters for `initSync()`; pass a single object instead')
|
|
}
|
|
}
|
|
|
|
const imports = __wbg_get_imports();
|
|
if (!(module instanceof WebAssembly.Module)) {
|
|
module = new WebAssembly.Module(module);
|
|
}
|
|
const instance = new WebAssembly.Instance(module, imports);
|
|
return __wbg_finalize_init(instance, module);
|
|
}
|
|
|
|
async function __wbg_init(module_or_path) {
|
|
if (wasm !== undefined) return wasm;
|
|
|
|
|
|
if (module_or_path !== undefined) {
|
|
if (Object.getPrototypeOf(module_or_path) === Object.prototype) {
|
|
({module_or_path} = module_or_path)
|
|
} else {
|
|
console.warn('using deprecated parameters for the initialization function; pass a single object instead')
|
|
}
|
|
}
|
|
|
|
if (module_or_path === undefined) {
|
|
module_or_path = new URL('solitaire_wasm_bg.wasm', import.meta.url);
|
|
}
|
|
const imports = __wbg_get_imports();
|
|
|
|
if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {
|
|
module_or_path = fetch(module_or_path);
|
|
}
|
|
|
|
const { instance, module } = await __wbg_load(await module_or_path, imports);
|
|
|
|
return __wbg_finalize_init(instance, module);
|
|
}
|
|
|
|
export { initSync, __wbg_init as default };
|