56647d7f0d
CHANGELOG gains a [0.16.0] section covering the modal-feel polish round: per-modal Overflow::scroll_y on Achievements / Help / Stats / Profile / Leaderboard, pointer cursor on hover for every Button, same-frame focus on modal open (attach + auto_focus moved to PostUpdate), and click-outside-to-dismiss for the six read-only modals via a new ScrimDismissible marker. The bottom-of-file compare links thread the new tag into the chain. Test count updated to 1196. SESSION_HANDOFF rewritten for the post-v0.16.0 state. Punch list collapsed to two release-prep items (smoke-test, desktop packaging) plus the carryover from v0.15.0's next-round candidates that didn't ship this round (solver-driven hints, replay-rate slider, solver progress overlay, async solver, "won previously" indicator, replay sharing). Resume prompt asks A–E. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
108 lines
7.6 KiB
Markdown
108 lines
7.6 KiB
Markdown
# Solitaire Quest — Session Handoff
|
||
|
||
**Last updated:** 2026-05-06 (post-v0.16.0) — Modal-feel polish round shipped: every overlay scrolls when it overflows, every button shows a pointer cursor on hover, modal focus lands on the same frame, and read-only modals dismiss on scrim click. Direction now opens.
|
||
|
||
## Status at pause
|
||
|
||
- **HEAD on origin:** v0.16.0's tag commit.
|
||
- **Working tree:** clean apart from untracked `CARD_PLAN.md` (intentional).
|
||
- **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean.
|
||
- **Tests:** **1196 passed / 0 failed** across the workspace.
|
||
- **Tags on origin:** `v0.9.0` through `v0.16.0`.
|
||
|
||
## Where we are
|
||
|
||
v0.16.0 is the smallest meaningful release in a while — a focused round on how modals feel rather than what they contain. The originating bug was "I can't scroll on the Achievements list"; the sweep that followed found four other modals with the same problem plus three smaller modal-feel gaps (no pointer cursor on buttons, focus arriving a frame late, no click-outside-to-dismiss).
|
||
|
||
Every overlay screen now: scrolls if its content can overflow at 800×600, shows a hand cursor when you hover any button, has its primary auto-focused the moment the modal appears so the very first Tab/Enter is meaningful, and (for read-only screens) dismisses when you click outside the card.
|
||
|
||
The post-v0.15.0 next-round candidates are still mostly open — solver-driven hints, replay-rate slider, solver progress overlay, async solver, "won previously" indicator, replay sharing. Direction is open.
|
||
|
||
### Design direction (unchanged)
|
||
|
||
- **Tone:** Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions.
|
||
- **Palette:** Midnight Purple base + Balatro yellow primary + warm magenta secondary.
|
||
- See `~/.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md` (machine-local).
|
||
|
||
### Canonical remote
|
||
|
||
`github.com/funman300/Rusty_Solitaire` is the canonical repo. Always push there.
|
||
|
||
## v0.16.0 (shipped 2026-05-06)
|
||
|
||
| Area | Commit | What landed |
|
||
|---|---|---|
|
||
| Modal scroll | `7a3032b` | Achievements / Help / Stats / Profile / Leaderboard bodies now carry `Overflow::scroll_y()` + a `max_height` constraint + a per-plugin `*Scrollable` marker. Sibling `scroll_*_panel` systems route `MouseWheel` into the body's `ScrollPosition`. Mirrors the existing `SettingsPanelScrollable` pattern. Home modal not scrolled — five mode cards + Cancel are sized to fit by design. |
|
||
| Pointer cursor | `cd54ce1` | `update_cursor_icon` gains a fourth branch: `SystemCursorIcon::Pointer` whenever any `Interaction::Hovered`/`Pressed` button is detected and no card drag is active. Branch order Grabbing → Pointer → Grab → Default. Pure `pick_cursor_icon(is_dragging, any_button_hovered, any_card_hovered)` helper unit-tests the priority. |
|
||
| Same-frame focus | `48e4121` | `attach_focusable_to_modal_buttons` and `auto_focus_on_modal_open` moved from `Update` to `PostUpdate`. The schedule boundary supplies the sync point so a click-handler in `Update` that spawns a modal has its `Commands` materialised before attach runs. `FocusedButton` is populated before `app.update()` returns; the very first Tab/Enter after open lands on a populated resource. |
|
||
| Scrim dismiss core | `a54201e` | New `ScrimDismissible` marker on `ModalScrim` opts a modal into click-outside-to-close. `dismiss_modal_on_scrim_click` system in `ui_modal` despawns the topmost dismissible scrim on a left-mouse press whose cursor lands on the scrim and outside every `ModalCard`. Stats / Achievements / Help opted in. |
|
||
| Scrim dismiss tail | `cbf2483` | One-line opt-in (capture scrim + insert marker) for Profile / Leaderboard / Home, completing all six read-only modals. |
|
||
|
||
## Open punch list
|
||
|
||
### Release prep
|
||
|
||
1. **Smoke-test on a real game**: confirm scroll feels right on Achievements (the original bug), pointer cursor changes on every interactive surface, the very first Tab in a modal already activates the primary, and clicking the dimmed area dismisses the read-only modals while NOT dismissing Settings/Pause.
|
||
2. **Desktop packaging** per `ARCHITECTURE.md §17`. Arch PKGBUILD exists in `/home/manage/solitaire-quest-pkgbuild/` (separate repo). Pending: app icon, macOS `.icns` + notarisation cert, Windows `.ico` + Authenticode cert, AppImage recipe.
|
||
|
||
### Carryover from v0.15.0 next-round candidates
|
||
|
||
Still open — would each be ~50–200 LOC:
|
||
|
||
- **Solver-driven hints** — the existing hint system uses a heuristic; promote it to ask `try_solve` for the actual best move. Now that the solver is in place this is mostly plumbing.
|
||
- **Replay-playback rate slider** — the 0.45 s/move pace is hardcoded; a Settings slider in the same row as tooltip-delay / time-bonus would let power users speed up older replays.
|
||
- **Solver progress overlay** — when "Winnable deals only" is on, a brief "checking deal…" toast surfaces after ~500 ms so the player isn't confused by the rare worst-case stall.
|
||
- **Solver-on-AsyncComputeTaskPool** — current solver runs synchronously on the main thread. Worst-case 50 attempts × 120 ms = 6 s of UI stall on pathological seeds. Async + cancel button would be safer.
|
||
- **Per-deal "won previously" indicator** — the rolling replay history's seeds make this easy: when a new game starts on a seed the player has already won, surface a tiny indicator on the HUD.
|
||
- **Replay sharing** — `replays.json` is per-machine. Allow a player to copy a replay's URL (already wired via `solitaire_server`) and post it elsewhere. The web-viewer already exists.
|
||
|
||
## Resume prompt
|
||
|
||
```
|
||
You are a senior Rust + Bevy developer working on Solitaire Quest.
|
||
Working directory: <Rusty_Solitaire clone path on this machine — local
|
||
directory may still be named Rusty_Solitare from earlier; that's fine>.
|
||
Branch: master. Direction is OPEN — v0.16.0 just shipped covering
|
||
modal scroll fixes, pointer cursor, same-frame focus, and scrim-click
|
||
dismiss across all six read-only modals.
|
||
|
||
State: HEAD at v0.16.0. Working tree clean apart from untracked
|
||
CARD_PLAN.md (intentional).
|
||
Build: cargo clippy --workspace --all-targets -- -D warnings clean.
|
||
Tests: 1196 passed / 0 failed.
|
||
|
||
READ FIRST (in order, before doing anything):
|
||
1. SESSION_HANDOFF.md — v0.16.0 changelog + open punch list
|
||
2. CHANGELOG.md — release-by-release record
|
||
3. CLAUDE.md — hard rules (UI-first, no panics, etc.)
|
||
4. ARCHITECTURE.md — crate responsibilities + data flow
|
||
5. ~/.claude/projects/<this-project>/memory/MEMORY.md
|
||
— saved feedback / project context (machine-local;
|
||
may be missing on a fresh machine)
|
||
|
||
DECISION TO ASK THE PLAYER FIRST:
|
||
A. Smoke-test v0.16.0. Scroll on Achievements, pointer cursor on
|
||
buttons, first Tab in a modal activates rather than advances,
|
||
scrim click dismisses Stats/Achievements/Help/Profile/
|
||
Leaderboard/Home but NOT Settings/Pause/etc.
|
||
B. Solver-driven hints — replace heuristic with try_solve's
|
||
best-move suggestion. ~100 LOC.
|
||
C. Solver-on-AsyncComputeTaskPool with progress toast + cancel.
|
||
Eliminates the worst-case 6 s stall.
|
||
D. Pick from the remaining "next-round candidates" in this doc.
|
||
E. Take the deferred desktop-packaging item (needs artwork +
|
||
signing certs from the user).
|
||
|
||
WORKFLOW NOTES:
|
||
- Commits use:
|
||
git -c user.name=funman300 -c user.email=root@vscode.infinity \
|
||
commit -m "..."
|
||
- When attributing playtester feedback in commits/docs, use "Quat"
|
||
not "Rhys" (saved feedback memory).
|
||
- Sub-agents stage + verify only; orchestrator commits.
|
||
- Every commit must pass build / clippy / test before pushing.
|
||
- Push to GitHub (origin) — that is the canonical remote.
|
||
|
||
OPEN AT THE START: ask which of A–E. Don't pick unilaterally.
|
||
```
|