Drops dead deps and stale doc content carried over from the pre-MIT art swap. Cargo.toml manifests: - solitaire_core no longer depends on chrono (no source references it since the original sync-payload timestamps moved to solitaire_data). - solitaire_sync no longer depends on serde_json (the sync types use serde-derive with whatever serializer the caller picks; the old json-specific helpers were removed earlier). Cargo.lock pruned by `cargo build` to drop the now-untransitively- referenced versions. CREDITS.md redistribution clause: "LGPL and OFL notices" tightened to "MIT (project + hayeah card art) and OFL (FiraMono)" since the LGPL art is gone. SESSION_HANDOFF.md: - HEAD bumped to 924a1e2; test count to 960; 9 ignored. - Punch list rewritten — the xCards-URL line is obsolete (we did the swap), v0.1.0 tag exists locally, and player smoke-test is the current top item. - New "Card-theme system (CARD_PLAN.md, fully shipped)" section summarises the seven-phase end-to-end flow so a future session has the integration map without re-reading the plan. - Optional list gains the SVG-vs-layout aspect-ratio note as a cosmetic-only follow-up. Removed the locked worktree at .claude/worktrees/agent-aa55a94d18c669d70 left behind by a prior Claude session. cargo build / clippy --workspace --all-targets -- -D warnings / test --workspace all green (960 passed, 0 failed, 9 ignored).
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
Credits
Built on Bevy and the wider Rust ecosystem (Tokio,
Axum, sqlx, Serde, kira, and many more). Card faces come from
hayeah/playing-cards-assets
(MIT, derived from the public-domain vector-playing-cards library); the
default card back is original work; the UI font is FiraMono-Medium (OFL).
All audio is synthesized programmatically by this project. See
CREDITS.md for the full list and license details.
License
MIT — see LICENSE.