Player report: the action button bar (Menu / Undo / Pause / Help / Modes / New Game) and Score / Moves / Timer text were sharing the same vertical band as the stock + foundation row, with no visual separation. The HUD read as part of the play surface. Two-part fix: 1. layout.rs reserves HUD_BAND_HEIGHT (64 px) at the top of the window. Card-grid math takes that off the available vertical budget so cards still fit; top_y shifts down by the same amount. New layout test pins the reservation. Existing worst_case_tableau_fits_vertically tests verify the height-budget arithmetic still holds. 2. hud_plugin.rs spawns a translucent purple band (BG_HUD_BAND, new token in ui_theme.rs at the BG_BASE hue with 0.70 alpha) filling that reserved zone. Z-index sits one rung below Z_HUD so action buttons paint on top while the band reads as their container. The band's bottom edge lines up with the top edge of the highest playable card, so the buttons feel anchored to a "tools strip" rather than floating in the play area. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes
- Progression — XP, levels, unlockable card backs and backgrounds
- 18 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| Z / Ctrl+Z | Undo |
| N | New game |
| S | Stats overlay |
| A | Achievements overlay |
| P | Profile overlay |
| O | Settings |
| L | Leaderboard |
| H | Help / controls |
| Enter | Auto-complete (when badge is lit) |
| Escape | Pause / clear selection |
| Arrow keys | Navigate card selection |
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace -- -D warnings
Credits
Built on Bevy and the wider Rust ecosystem (Tokio,
Axum, sqlx, Serde, kira, and many more). Card faces come from
hayeah/playing-cards-assets
(MIT, derived from the public-domain vector-playing-cards library); the
default card back is original work; the UI font is FiraMono-Medium (OFL).
All audio is synthesized programmatically by this project. See
CREDITS.md for the full list and license details.
License
MIT — see LICENSE.