The pixel-art card theme generated via Claude Design (53 PNGs at
256x384, ~340 KB total) now ships embedded in the binary alongside
the existing default SVG theme. Players see the new theme in the
picker out of the box without needing to drop files into
~/.local/share/solitaire_quest/themes/.
solitaire_engine/assets/themes/rusty-pixel/:
- 53 PNGs (52 face cards + 1 back) at 256x384
- theme.ron declaring meta.id = "rusty-pixel",
card_aspect = (2, 3), pixel_art = true
assets/sources.rs:
- New constants RUSTY_PIXEL_THEME_MANIFEST_URL,
RUSTY_PIXEL_THEME_MANIFEST_PATH,
RUSTY_PIXEL_THEME_MANIFEST_BYTES.
- New embed_rusty_pixel_png! macro mirroring embed_default_svg!.
- New RUSTY_PIXEL_THEME_PNGS table — 53 entries, one per file.
- New rusty_pixel_theme_png_bytes(filename) lookup helper
mirroring default_theme_svg_bytes for the thumbnail cache.
- New populate_embedded_rusty_pixel_theme(app) registers the
manifest + every PNG into Bevy's EmbeddedAssetRegistry.
- AssetSourcesPlugin::build now calls both populate functions
so the picker has both themes loadable from the binary alone.
theme/registry.rs:
- New rusty_pixel_entry() returns the bundled metadata.
- build_registry now inserts default + rusty-pixel ahead of the
user-dir scan, and filters user themes whose id collides with
a bundled built-in. Bundled wins on collision because it's
guaranteed complete; the user's overriding copy may be partial
or stale.
- Updated existing tests for the new len()=2-instead-of-1 baseline.
- New test user_theme_id_collision_with_bundled_is_dropped pins
the dedup contract.
theme/plugin.rs:
- load_initial_theme + react_to_settings_theme_change now both
consult a new manifest_url_for(theme_id) helper that routes
bundled built-ins through embedded:// and unknown ids through
themes://. Drops the previous hard-coded "default →
DEFAULT_THEME_MANIFEST_URL else themes://" branch.
- read_theme_preview_bytes also checks the rusty-pixel embed
table before falling through to the user-dir filesystem read,
so the picker chip's thumbnail works on a fresh install where
the user-dir doesn't exist.
Workspace: 1172 passing tests / 0 failing, was 1171 (+1 net from
the new collision test). cargo clippy --workspace --all-targets
-- -D warnings clean. Binary grows by ~340 KB (the 53 bundled
PNGs).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Solitaire Quest
A cross-platform Klondike Solitaire game written in Rust, with a card-theme system, full progression (XP / levels / achievements / daily challenges), and optional self-hosted sync so your stats follow you across machines.
Features
- Klondike Solitaire — Draw One and Draw Three modes; foundations are unlocked (any Ace lands in any empty slot, the slot then claims that suit)
- Card themes — bundled hayeah/playing-cards-assets default plus user-installable themes (drop a directory under the data dir or import a zip from Settings → Cosmetic)
- Modern HUD — reserved top band keeps cards from crowding the score readout; the action bar auto-fades when the cursor leaves it so it can't compete with the play surface
- Drag feel — every legal drop target is highlighted in green during drag; cards cast a soft drop shadow that lifts when picked up; the stock pile shows a remaining-count chip so you can see how close you are to a recycle
- Keyboard navigation — Tab cycles focus through buttons, arrow keys move within picker rows, Enter activates; works across every modal and the HUD action bar
- Progression — XP, levels, unlockable card backs and backgrounds
- 19 Achievements — including secret ones
- Daily Challenge — server-seeded so every player worldwide gets the same deal
- Leaderboard — opt-in, powered by your own self-hosted server
- Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
- Sync — pull/push stats across devices via a self-hosted server
- Color-blind mode — blue tint on red-suit cards alongside the suit glyph
Building
Prerequisites
- Rust stable toolchain (
rustup install stable) - Linux:
libasound2-dev libudev-dev libxkbcommon-dev - macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking
# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app
Controls
Every action also has a visible UI button — keyboard shortcuts are optional accelerators.
| Key | Action |
|---|---|
| Left click / drag | Move cards |
| Double click | Auto-move card to its best legal destination |
| Right click | Highlight legal moves for a card |
| Space / D | Draw from stock |
| U | Undo |
| H | Hint (highlight a legal move) |
| N | New game |
| Z | Zen mode |
| G | Forfeit (during pause) |
| Tab / Shift+Tab | Cycle keyboard focus |
| Enter | Activate focused button / auto-complete (when badge is lit) |
| Esc | Pause / dismiss modal |
| F1 | Help / controls |
| F11 | Toggle fullscreen |
| S / A / P / O / L / M | Stats / Achievements / Profile / Settings / Leaderboard / Menu |
Card themes
The default theme ships embedded in the binary, so the game runs
self-contained with no external assets. To install another theme, drop a
directory containing a theme.ron manifest plus 53 SVG files (52 faces +
1 back) under the platform data dir's themes/ folder, or import a zip
from Settings → Cosmetic. The picker chip lights up the moment a new
theme is registered. Themes are SVG-based, so they rasterise cleanly at
whatever resolution the window happens to be.
Sync Server (optional)
To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.
Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.
Running Tests
# All tests (982 passing as of v0.11.0)
cargo test --workspace
# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
# Lint
cargo clippy --workspace --all-targets -- -D warnings
Credits
Built on Bevy and the wider Rust ecosystem
(Tokio, Axum, sqlx, Serde, kira, and many more). Card faces come from
hayeah/playing-cards-assets
(MIT, derived from the public-domain vector-playing-cards library); the
default card back is original work; the UI font is FiraMono-Medium (OFL).
All audio is synthesized programmatically by this project. See
CREDITS.md for the full list and license details.
Changelog
See CHANGELOG.md.
License
MIT — see LICENSE.