funman300 205ad6f646 feat(engine): per-platform user-theme directory (Card theme phase 5)
Implements Phase 5 of CARD_PLAN.md. Phase 3 (asset sources) and
Phase 7 (zip importer) both depend on this so it goes first.

solitaire_engine/src/assets/user_dir.rs
  user_theme_dir() -> PathBuf
    Desktop (Linux/macOS/Windows): joins dirs::data_dir() with
    "solitaire_quest/themes" — same parent as the rest of the
    project's per-user files (settings.json, stats.json, etc.)
    Mobile (Android/iOS): reads a process-wide OnceLock populated
    by set_user_theme_dir() at entry-point bootstrap. Panics with a
    targeted message if the override is missing — there is no
    platform default we can guess that won't be wrong inside iOS
    sandboxing or the Android storage model.
  set_user_theme_dir(PathBuf) -> Result<(), PathBuf>
    First-write-wins. Mobile entry points call this before App::run().

The plan suggested the `directories` crate; reused the existing `dirs`
workspace dep instead to keep the dependency surface minimal — both
crates share an author and the platform behaviour we need is identical.

3 new tests covering pure path composition (desktop nesting + empty
root) and a desktop-target-gated check that the detected data dir is
absolute. The OnceLock override is intentionally not unit-tested
because asserting its semantics would pollute global state for any
sibling test that calls `user_theme_dir()`.
2026-05-01 05:25:21 +00:00
2026-04-28 13:48:41 -07:00
2026-04-29 21:59:38 +00:00

Solitaire Quest

A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.

Features

  • Klondike Solitaire — Draw One and Draw Three modes
  • Progression — XP, levels, unlockable card backs and backgrounds
  • 18 Achievements — including secret ones
  • Daily Challenge — server-seeded so every player worldwide gets the same deal
  • Leaderboard — opt-in, powered by your own self-hosted server
  • Special Modes (unlocked at level 5): Zen, Time Attack, Challenge
  • Sync — pull/push stats across devices via a self-hosted server
  • Color-blind mode — blue tint on red-suit cards

Building

Prerequisites

  • Rust stable toolchain (rustup install stable)
  • Linux: libasound2-dev libudev-dev libxkbcommon-dev
  • macOS: Xcode Command Line Tools
# Fast development build
cargo run -p solitaire_app --features bevy/dynamic_linking

# Release build
cargo build -p solitaire_app --release
./target/release/solitaire_app

Controls

Key Action
Left click / drag Move cards
Right click Highlight legal moves for a card
Space / D Draw from stock
Z / Ctrl+Z Undo
N New game
S Stats overlay
A Achievements overlay
P Profile overlay
O Settings
L Leaderboard
H Help / controls
Enter Auto-complete (when badge is lit)
Escape Pause / clear selection
Arrow keys Navigate card selection

Sync Server (optional)

To sync stats across machines, run the self-hosted server. See README_SERVER.md for setup instructions.

Once the server is running, open Settings → Sync Backend, enter the server URL and your username, and register an account from within the game.

Running Tests

# All tests
cargo test --workspace

# Just game logic (no display required)
cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server

# Lint
cargo clippy --workspace -- -D warnings

Credits

Built on Bevy and the wider Rust ecosystem (Tokio, Axum, sqlx, Serde, kira, and many more). Card faces and the default card back use xCards artwork (LGPL-3.0); the UI font is FiraMono-Medium (OFL). All audio is synthesized programmatically by this project. See CREDITS.md for the full list and license details.

License

MIT — see LICENSE.

S
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete detection.
https://klondike.aleshym.co/
Readme MIT 45 MiB
v0.39.0 Latest
2026-05-19 23:58:42 +00:00
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