1f6994a084185a3cad8298e985052089b9e32ab7
On GameWonEvent, build an AchievementContext from StatsResource + GameState + wall-clock hour, evaluate ALL_ACHIEVEMENTS, flip newly-satisfied records to unlocked, persist atomically, and emit AchievementUnlockedEvent for each new unlock. AnimationPlugin's toast resolves the event's ID to the achievement's display name via achievement_plugin::display_name_for. Introduces StatsUpdate system set so AchievementPlugin can reliably run after StatsResource reflects the win. AchievementPlugin::headless() used in tests to avoid touching ~/.local/share/solitaire_quest/achievements.json. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Description
A Klondike solitaire game built in Rust with Bevy, targeting Android and Linux desktop. Features
classic card rendering, draw-one/draw-three modes, score tracking, undo/redo, daily challenges, and auto-complete
detection.
https://klondike.aleshym.co/